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ARM - Mobbyca [OsuMania]

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Topic Starter
_Stan
This beatmap was submitted using in-game submission on 2016年12月18日 at 15:43:22

Artist: ARM
Title: Mobbyca
Tags: hard techno arm mini world game
BPM: 160
Filesize: 5216kb
Play Time: 02:17
Difficulties Available:
  1. EZ - 4Key (1.45 stars, 411 notes)
  2. HD - 4Key (3.18 stars, 1207 notes)
  3. MX - 4Key (3.84 stars, 1457 notes)
  4. NM - 4Key (2.1 stars, 731 notes)
Download: ARM - Mobbyca
Information: Scores/Beatmap Listing
---------------


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"Diffs"
EZ | me
NM | me
HD | me
MX | me
ChoiJisuuu
Hi there :D

1 l 2 l 3 l 4

[EZ]
00:09:109 (9109|0,12109|3) - these could be LN and move 00:15:109 (15109|3) - to 3
00:27:484 (27484|2) - remove
00:38:359 (38359|0) - change to LN (stop at 00:39:109 - )
01:15:109 - Overlap

[NM]
01:27:859 (87859|1,87984|1,88109|1,88234|2,88359|2,88484|2) - too hard for NM ;_;
01:39:859 (99859|2,99984|2,100109|2,100234|1,100359|1,100484|1) - ^

Nice song.

Goodluck
Topic Starter
_Stan

-ZaHiL wrote:

Hi there :D

1 l 2 l 3 l 4


EZ
00:09:109 (9109|0,12109|3) - these could be LN and move 00:15:109 (15109|3) - to 3 em, but I keep it now
00:27:484 (27484|2) - remove yeah
00:38:359 (38359|0) - change to LN (stop at 00:39:109 - ) yeah
01:15:109 - Overlap REALLY THX

NM
01:27:859 (87859|1,87984|1,88109|1,88234|2,88359|2,88484|2) - too hard for NM ;_; yeah
01:39:859 (99859|2,99984|2,100109|2,100234|1,100359|1,100484|1) - ^ yeah

Nice song.

Goodluck
thx, :) all problems fixed~
Protastic101
Apologies for the late mod >_<

Col 1->4

*boop*
[General]Background exceeds what is rankable. Here's the resized version.

[EZ]00:16:234 (16234|3,16609|1) - I would suggest swapping columns so avoid too many notes on the right hand like 00:15:484 (15484|3,15859|2,16234|3)
00:35:359 - My opinion, but it might look nicer to try something like this https://osu.ppy.sh/ss/6202101 It's easier for me since it makes a left -> right roll pattern.
00:37:796 (37796|1,38171|1,38359|0) - Swap columns? I think it might look nicer to have 00:37:796 (37796|1,38171|1) in 1 to act as a jump from 00:37:609 (37609|3)
00:42:109 (42109|3,42109|2,42671|2,42671|3) - I would consider making these {23} so that you don't repeat the previous chords at 00:39:109 - 00:40:609 -
00:43:609 (43609|1,43609|2,44171|1,44171|2) - If the above is accepted, might be cool to make these {14} since it's the complement to the {23} chord.
00:45:109 (45109|1) - I would consider making this only 1/1 long and ending at 00:45:484 since that's where the buzz ends.
00:51:109 (51109|2) - Consider moving this to 1 for hand balance as 00:52:234 (52234|3,52421|2) might be a little difficult to time for a beginning player.
01:00:859 (60859|2) - Approximate this to 01:01:234 and start 01:01:140 (61140|3) there too. It's easier to read 1/1 rhythms rather than 3/4 at this level. Approximation is easier to read basically.
01:01:046 - There is a split at this LN though, so you could try something like this https://osu.ppy.sh/ss/6202148
01:06:109 (66109|1) - I'd really suggest putting this in 1 or something since the past 3 LNs have been at 2 01:02:171 (62171|1,62546|1,63109|1,64609|1) -
01:15:671 - For the wind sound, you could try something like this to represent it https://osu.ppy.sh/ss/6202159 or https://osu.ppy.sh/ss/6202170
01:28:984 (88984|0,89359|2) - Swap columns? To avoid a 1/1 shield with 01:27:859 (87859|0,88984|0)
01:57:296 - 01:57:671 - Add notes? The kicks here are similar to the notes at 01:58:796 (118796|1,119171|2)
02:03:109 (123109|2,123109|3,123296|1,123296|0,123484|2,123484|3,123671|0,123671|1) - I wouldn't recommend using doubles like this even in EZ. A simple trill might work better by removing the notes 02:03:109 (123109|3,123296|0,123484|3,123671|0)
02:11:359 (131359|3) - Move to 2
02:11:734 (131734|1) - Move to 1. This way the notes are more evenly distributed because there's barely any notes in 1 between 02:10:609 - 02:13:609 - which makes it feel a little awkward to play.

[NM]00:17:921 (17921|3) - I'd consider removing this note to accent the guitar. You could also try turning 00:17:734 (17734|3) into a 1/1 LN to represent the held guitar sound, which would provide a moment of pause for the player.
00:20:921 (20921|0) - Similar to the above suggestion.
00:26:734 (26734|0) - I would consider removing this note to make an easier transition from 1/2 to 1/3 since I got caught a little off guard during my test play. Maybe try this? https://osu.ppy.sh/ss/6202246
00:30:202 (30202|2) - This is a ghost note since there's a pause between the 1/4 clicks.
00:31:702 (31702|3) - ^^
00:32:734 - Assuming you're following the 1/4 here, maybe try something like this rather than a jack https://osu.ppy.sh/ss/6202259
00:34:702 (34702|1) - Ghost note. Again, watch out for the beginning of each measure like this, because there always seems to be a short 1/2 pause between notes.
00:38:359 - I would try a cleaner roll pattern here since this is supposed to be easily readable for players at this level. Maybe try this? https://osu.ppy.sh/ss/6202269
00:45:109 (45109|1) - Again, the buzz sound here ends at 00:45:484
00:48:109 - No LN here for the buzz sound like above? It would be 3/2 long.
00:49:046 - Imo, patterns like this are hard to hit, especially at this level since it moves in the opposite direction that fingers normally move (like 1-2-4-3)
00:51:296 (51296|2) - I think this is fine in column 2 since the sounds 00:51:109 (51109|2,51296|2) aren't the same pitch.
00:57:109 (57109|3,57296|3,57484|3) - 00:57:671 (57671|1,57859|1,58046|1) - For jacks, I would suggest using either 2 notes, or 4 notes long. This is cause the song is in 4/4, so the player is counting in even numbers as opposed to odd numbers like 3. So maybe try this instead? https://osu.ppy.sh/ss/6208656 Generally though, I would avoid jacks at all in this difficulty and save them for higher difficulties because jacks can become rather stressful.
01:09:109 - Right here is where I would consider adding 1/2 notes for the guitar since it begins to pick up in intensity.
01:19:421 (79421|1) - This is the same suggestion that I had in the beginning. Remove the note and make one of 01:19:234 (79234|0,79234|2) into an LN to accent the guitar.
01:27:859 - I would suggest this instead since it's easier to read imo http://osu.ppy.sh/ss/6208694
01:29:077 (89077|3,89171|2) - I would suggest making these a mirror of 01:29:359 (89359|3,89452|1) , so 01:29:077 (89077|3) to 4
01:30:109 (90109|1,90390|1) - I also wouldn't recommend putting these in the same column because they're 3/4 apart which is harder to read than if 01:30:109 (90109|1) was in 1.
01:57:484 (117484|1,117484|0,117671|2,117671|3) - I would just make these mirrors of 01:57:109 (117109|3,117109|0,117296|1,117296|2) to avoid confusion because changing the chord styles becomes more tasking to read at this level. Try this instead https://osu.ppy.sh/ss/6208715
02:01:421 - No note here for the kick?
02:16:234 - Whew, this transition from 1/2 to 1/3 is hard to predict, at least for me. Maybe try control H with 02:15:859 (135859|1,136046|2) so that the notes change direction when they change snap.

[HD]00:23:734 (23734|3,23921|3,24109|3,24109|0,24296|0,24484|0) - Might just be me, but I found these mini stacks rather uncomfortable to play. I might consider control J with 00:23:921 (23921|3,24015|2) , moving 00:24:109 (24109|3) to 2, 00:24:296 (24296|0) to 3, and 00:24:484 (24484|2) to 2.
00:32:827 - 00:33:015 - You're missing notes here like at 00:17:827 (17827|2,17921|1,18015|0)
00:39:109 (39109|1) - I think it'd be fine to remove this note as to avoid a 4 note 1/3 jack in 00:38:734 (38734|1,38859|1,38984|1,39109|1) which played a little uncomfortably for me.
00:41:734 (41734|0,41827|1,41921|2,42015|3) - I think you should mirror your pattern at 00:40:234 (40234|1,40327|0,40421|1,40515|0) for symmetry, so it becomes a right handed minitrill.
00:45:765 - This is just me being picky on patterns, but I'd rather a right -> left roll since it looks nicer imo because there's no left handed trill with an LN anywhere else to mirror this one. So maybe like this instead? https://osu.ppy.sh/ss/6208815
00:53:640 (53640|3) - Ghost note? 00:53:546 (53546|1) is held out for 1/2 beat.
00:55:140 (55140|1) - This also sounds like a ghost note but it's not. I'd still recommend removing it because it's masked by 00:55:046 (55046|0)
00:59:734 (59734|3,59734|0) - It would feel more comfortable to put this in {23} imo because the most jacks you've used so far in the song have been 3 notes long, but this one is 4 notes.
01:07:609 - I'm not really a fan of how this plays or looks. I think this might be a cleaner looking solution (in my opinion of course) https://osu.ppy.sh/ss/6208839
01:30:296 (90296|2) - This isn't only a 1/2 note, it's two 1/4. I'd recommend doing something like this https://osu.ppy.sh/ss/6208866
01:34:609 - Honestly, the stack here q.q It's really difficult for me to hit because of the repetition and stress on the left index finger. I'd really recommend moving some of the notes around to make it more balanced. Maybe if every 1/1 note was in column 1, that would be better. https://osu.ppy.sh/ss/6208894 (I removed the LNs to better show the notes)
01:38:921 (98921|1,98921|0) - This is definitely a ghost note as the music pauses abruptly for a fade in.
01:39:015 (99015|2,99015|3) - This, on the other hand, I would consider making only a single note since the kick is much quieter here.
01:56:921 (116921|3,117015|3) - I can understand why you would use a jack here since the sounds are the same, but it comes so suddenly and without warning. I'd really recommend just moving them to different columns or making them doubles like so https://osu.ppy.sh/ss/6208917
02:00:109 (120109|0,120296|0,120484|0,120671|0,120859|0) - Also, kind of an uncomfortable anchor imo, but it's fine as is I guess since I managed to play it.

[Overall]I'd really like to mention the use of 1/4 in NM. I think it may just be slightly excessive for the target audience it's aimed at. I'd really only recommend using 1/4 for the loud synths like at 01:52:609 as opposed to using 1/4 for the quieter hihats and piano at 01:40:609 and 00:27:484 . That's just my opinion though.
Again, sorry for being late; I also apologize if I said anything rude! orz Good luck with the map~
HXJ_Crafter
From my DFJK queue
懒得动用url了

irc
21:43 HXJ_Crafter: owo
21:44 _Stan: hi
21:44 HXJ_Crafter: hi
21:46 HXJ_Crafter: 你的谱子
21:46 HXJ_Crafter: 有毒
21:46 _Stan: 啊?
21:46 _Stan: qwq
21:47 HXJ_Crafter: 还是irc一下吧
21:47 HXJ_Crafter: 因为我水平有限找的不是太多
21:48 HXJ_Crafter: 有些也挺没用的
21:48 HXJ_Crafter: (噫
21:48 _Stan: irc what?
21:48 _Stan: 啥意思
21:48 HXJ_Crafter: 在这摸
21:49 _Stan: 行
21:49 _Stan: 但是在这类面摸的话 怎么post出去? 我不会
21:49 HXJ_Crafter: 没事的
21:49 HXJ_Crafter: 有savelog
21:50 HXJ_Crafter: ./savelog
21:50 *HXJ_Crafter is editing [https://osu.ppy.sh/b/1087187 ARM - Mobbyca [EZ]]
21:50 HXJ_Crafter: 准备好了么
21:51 _Stan: ./savelog
21:51 HXJ_Crafter: 4k column | 0 | 1 | 2 | 3 |
21:51 HXJ_Crafter: 去掉点
21:51 HXJ_Crafter: 这个我发就行
21:51 _Stan: 明白了
21:52 HXJ_Crafter: 00:15:484 - 从这里开始到 00:17:734 -
21:52 HXJ_Crafter: 应该有一个在col3的note挪到col0
21:53 HXJ_Crafter: 继续?
21:53 HXJ_Crafter: 唔
21:53 _Stan: 00:16:609 (16609|0,16984|0) - 会重复
21:53 HXJ_Crafter: 00:30:859 (30859|1,31609|2) - Ctrl+H 看起来更好一点吧
21:54 _Stan: 那我调一下下一个note?
21:54 HXJ_Crafter: 我觉得那里pattern应该改一改
21:54 HXJ_Crafter: 毕竟不平衡
21:54 _Stan: hao
21:55 HXJ_Crafter: https://osu.ppy.sh/ss/6212336 - 00:42:109 -
21:55 HXJ_Crafter: 这里试试这么做?
21:56 HXJ_Crafter: 00:48:109 - 这里应该加个note
21:56 _Stan: 嗯
21:57 HXJ_Crafter: 00:50:734 - 下面这段我觉得有点难
21:57 HXJ_Crafter: 把那些短的LN换成note试试?
21:58 _Stan: 嗯
21:58 HXJ_Crafter: 00:58:234 (58234|0,58421|1) - 另外,这两个向右挪,for pitch
21:59 HXJ_Crafter: 01:02:171 - 这几个音感觉抓不抓都可以
21:59 _Stan: 00:48:109 - +note 感觉这样会变难
21:59 HXJ_Crafter: 滑条一直是beginner最大的通病
22:00 HXJ_Crafter: 00:48:109 - 这里让我想想
22:00 HXJ_Crafter: 这里确实有个cymbal
22:00 HXJ_Crafter: 不是cymbal
22:00 HXJ_Crafter: 确实有个音
22:01 HXJ_Crafter: 这个音,你好像一直都放在外侧
22:02 HXJ_Crafter: 01:41:171 (101171|1) - 这个挪到J列?
22:02 _Stan: 00:45:109 - 那这里也要加了?
22:02 HXJ_Crafter: 想起来了你用 |D|F|J|K|
22:02 HXJ_Crafter: 貌似是
22:02 HXJ_Crafter: 顺便一提,00:45:109 (45109|1) - 没那么长
22:03 HXJ_Crafter: 结尾到00:45:484 -
22:04 HXJ_Crafter: 等待回复
22:05 _Stan: ok
22:05 _Stan: 我在改,, 有点慢
22:05 HXJ_Crafter: 没事的
22:07 HXJ_Crafter: 啊啊啊啊,好冷
22:07 _Stan: whaaat?
22:07 HXJ_Crafter: 继续?
22:08 _Stan: 好
22:08 HXJ_Crafter: 噫
22:08 HXJ_Crafter: 这个难度没了
22:09 _Stan: ok
22:09 *HXJ_Crafter is editing [https://osu.ppy.sh/b/1089442 ARM - Mobbyca [NM]]
22:09 HXJ_Crafter: 话说你没加kiai诶
22:09 _Stan: 嗯
22:09 _Stan: 这个后面我会加的
22:09 _Stan: hitsounds 也还没弄
22:10 HXJ_Crafter: 我很喜欢你NM这个难度
22:10 HXJ_Crafter: 00:51:296 (51296|2) - 这块为啥放个jack
22:11 HXJ_Crafter: 01:00:109 - 这段开始之后K那列就没什么note了
22:11 HXJ_Crafter: 后面LN加K列的多,前面挪过去一个就行
22:11 _Stan: 这种1/2的连点NM不能用吗?
22:12 HXJ_Crafter: 可以用,但是感觉这个用的没有理由
22:13 HXJ_Crafter: 01:57:109 - 这个就难了
22:13 HXJ_Crafter: 02:03:109 - 同上
22:13 HXJ_Crafter: 02:03:859 - +note
22:15 _Stan: ok
22:15 *HXJ_Crafter is editing [https://osu.ppy.sh/b/1087189 ARM - Mobbyca [HD]]
22:16 HXJ_Crafter: 00:17:546 - 00:18:109 - 00:21:109 - 建议,,还是+note
22:16 HXJ_Crafter: 虽然这个音确实不明显
22:16 HXJ_Crafter: 忽略也罢
22:18 _Stan: 忽略吧 确实不明显
22:18 HXJ_Crafter: 00:24:296 (24296|0) - 这个看起来也没啥理由
22:19 _Stan: 好
22:19 HXJ_Crafter: 00:37:421 (37421|2,37515|1) - 建议Ctrl+H
22:20 HXJ_Crafter: 01:00:109 - 很显然的一个大纵连在F,很容易被挑
22:20 _Stan: 每台东
22:20 HXJ_Crafter: 00:59:921 (59921|1,60109|1,60296|1,60484|1,60671|1,60859|1,61046|1) -
22:20 HXJ_Crafter: 懂了么
22:21 _Stan: 没太懂 'w'
22:21 HXJ_Crafter: 这个得挪一下
22:21 HXJ_Crafter: 唔
22:21 _Stan: o
22:21 _Stan: get it
22:21 HXJ_Crafter: 01:13:609 (73609|3,73796|3) - 同理
22:22 HXJ_Crafter: 01:19:984 - 这个音不明显啊,把F的去了吧
22:22 HXJ_Crafter: 不明显->不是太重
22:23 HXJ_Crafter: 01:45:671 - 这地方很显然丢了个音
22:23 HXJ_Crafter: 01:51:859 (111859|3) - 这个就不如放到D那样顺畅
22:24 HXJ_Crafter: Waiting for reply
22:24 _Stan: 好了 ok
22:24 HXJ_Crafter: 01:51:859 (111859|3) -
22:24 HXJ_Crafter: 这地方pattern不如改成4个Double
22:24 HXJ_Crafter: 02:03:859 - 再加上这个
22:25 HXJ_Crafter: 02:10:796 (130796|0) - 这个同理,你应该是复制的吧
22:25 HXJ_Crafter: 没细看这里
22:25 _Stan: en
22:25 HXJ_Crafter: 00:27:296 (27296|1) - 这LN放的好像奇怪
22:26 _Stan: 4个double 那么后面有好几段 都是这样吗?
22:26 _Stan: 会不会太单调
22:26 HXJ_Crafter: 其实4个triple也是可以的
22:26 _Stan: 改了
22:26 HXJ_Crafter: 不过这是HD所以我说double
22:27 HXJ_Crafter: 这个难度过
22:27 HXJ_Crafter: EX我没啥要摸的
22:28 HXJ_Crafter: 就是注意一下EX里有几个四压
22:28 HXJ_Crafter: 尽量改成三
22:28 _Stan: 好
22:28 HXJ_Crafter: 然后最开始那个滑条加个note
22:28 HXJ_Crafter: 就行了
22:29 HXJ_Crafter: 十点半了唔,我post了
Topic Starter
_Stan

Protastic101 wrote:

Apologies for the late mod >_<

Col 1->4

*boop*
[General]Background exceeds what is rankable. Here's the resized version.

[EZ]00:16:234 (16234|3,16609|1) - I would suggest swapping columns so avoid too many notes on the right hand like 00:15:484 (15484|3,15859|2,16234|3) yeah
00:35:359 - My opinion, but it might look nicer to try something like this https://osu.ppy.sh/ss/6202101 It's easier for me since it makes a left -> right roll pattern. yep, in other way
00:37:796 (37796|1,38171|1,38359|0) - Swap columns? I think it might look nicer to have 00:37:796 (37796|1,38171|1) in 1 to act as a jump from 00:37:609 (37609|3) yeah
00:42:109 (42109|3,42109|2,42671|2,42671|3) - I would consider making these {23} so that you don't repeat the previous chords at 00:39:109 - 00:40:609 - yeah
00:43:609 (43609|1,43609|2,44171|1,44171|2) - If the above is accepted, might be cool to make these {14} since it's the complement to the {23} chord. yeah
00:45:109 (45109|1) - I would consider making this only 1/1 long and ending at 00:45:484 since that's where the buzz ends. yeah, right
00:51:109 (51109|2) - Consider moving this to 1 for hand balance as 00:52:234 (52234|3,52421|2) might be a little difficult to time for a beginning player. yes, I change it another way
01:00:859 (60859|2) - Approximate this to 01:01:234 and start 01:01:140 (61140|3) there too. It's easier to read 1/1 rhythms rather than 3/4 at this level. Approximation is easier to read basically. remap
01:01:046 - There is a split at this LN though, so you could try something like this https://osu.ppy.sh/ss/6202148 make some changes
01:06:109 (66109|1) - I'd really suggest putting this in 1 or something since the past 3 LNs have been at 2 01:02:171 (62171|1,62546|1,63109|1,64609|1) - really~
01:15:671 - For the wind sound, you could try something like this to represent it https://osu.ppy.sh/ss/6202159 or https://osu.ppy.sh/ss/6202170 nope, but I change it in another way
01:28:984 (88984|0,89359|2) - Swap columns? To avoid a 1/1 shield with 01:27:859 (87859|0,88984|0) yeah
01:57:296 - 01:57:671 - Add notes? The kicks here are similar to the notes at 01:58:796 (118796|1,119171|2) yeah
02:03:109 (123109|2,123109|3,123296|1,123296|0,123484|2,123484|3,123671|0,123671|1) - I wouldn't recommend using doubles like this even in EZ. A simple trill might work better by removing the notes 02:03:109 (123109|3,123296|0,123484|3,123671|0) yes, make them to 1 note
02:11:359 (131359|3) - Move to 2 yeah
02:11:734 (131734|1) - Move to 1. This way the notes are more evenly distributed because there's barely any notes in 1 between 02:10:609 - 02:13:609 - which makes it feel a little awkward to play. yeah

[NM]00:17:921 (17921|3) - I'd consider removing this note to accent the guitar. You could also try turning 00:17:734 (17734|3) into a 1/1 LN to represent the held guitar sound, which would provide a moment of pause for the player. yeah
00:20:921 (20921|0) - Similar to the above suggestion. yeah
00:26:734 (26734|0) - I would consider removing this note to make an easier transition from 1/2 to 1/3 since I got caught a little off guard during my test play. Maybe try this? https://osu.ppy.sh/ss/6202246 great
00:30:202 (30202|2) - This is a ghost note since there's a pause between the 1/4 clicks. yeah
00:31:702 (31702|3) - ^^ yeah
00:32:734 - Assuming you're following the 1/4 here, maybe try something like this rather than a jack https://osu.ppy.sh/ss/6202259
00:34:702 (34702|1) - Ghost note. Again, watch out for the beginning of each measure like this, because there always seems to be a short 1/2 pause between notes. yeah, and fix this problem after
00:38:359 - I would try a cleaner roll pattern here since this is supposed to be easily readable for players at this level. Maybe try this? https://osu.ppy.sh/ss/6202269 really nice
00:45:109 (45109|1) - Again, the buzz sound here ends at 00:45:484 yeah
00:48:109 - No LN here for the buzz sound like above? It would be 3/2 long. yeah
00:49:046 - Imo, patterns like this are hard to hit, especially at this level since it moves in the opposite direction that fingers normally move (like 1-2-4-3) change it another way
00:51:296 (51296|2) - I think this is fine in column 2 since the sounds 00:51:109 (51109|2,51296|2) aren't the same pitch. yeah, really
00:57:109 (57109|3,57296|3,57484|3) - 00:57:671 (57671|1,57859|1,58046|1) - For jacks, I would suggest using either 2 notes, or 4 notes long. This is cause the song is in 4/4, so the player is counting in even numbers as opposed to odd numbers like 3. So maybe try this instead? https://osu.ppy.sh/ss/6208656 Generally though, I would avoid jacks at all in this difficulty and save them for higher difficulties because jacks can become rather stressful. yeah
01:09:109 - Right here is where I would consider adding 1/2 notes for the guitar since it begins to pick up in intensity.
01:19:421 (79421|1) - This is the same suggestion that I had in the beginning. Remove the note and make one of 01:19:234 (79234|0,79234|2) into an LN to accent the guitar. yeah
01:27:859 - I would suggest this instead since it's easier to read imo http://osu.ppy.sh/ss/6208694 yeah
01:29:077 (89077|3,89171|2) - I would suggest making these a mirror of 01:29:359 (89359|3,89452|1) , so 01:29:077 (89077|3) to 4
01:30:109 (90109|1,90390|1) - I also wouldn't recommend putting these in the same column because they're 3/4 apart which is harder to read than if 01:30:109 (90109|1) was in 1. yeah
01:57:484 (117484|1,117484|0,117671|2,117671|3) - I would just make these mirrors of 01:57:109 yeah(117109|3,117109|0,117296|1,117296|2) to avoid confusion because changing the chord styles becomes more tasking to read at this level. Try this instead https://osu.ppy.sh/ss/6208715 yeah
02:01:421 - No note here for the kick? yeah
02:16:234 - Whew, this transition from 1/2 to 1/3 is hard to predict, at least for me. Maybe try control H with 02:15:859 (135859|1,136046|2) so that the notes change direction when they change snap. yeah

[HD]00:23:734 (23734|3,23921|3,24109|3,24109|0,24296|0,24484|0) - Might just be me, but I found these mini stacks rather uncomfortable to play. I might consider control J with 00:23:921 (23921|3,24015|2) , moving 00:24:109 (24109|3) to 2, 00:24:296 (24296|0) to 3, and 00:24:484 (24484|2) to 2. fixed
00:32:827 - 00:33:015 - You're missing notes here like at 00:17:827 (17827|2,17921|1,18015|0) fixed
00:39:109 (39109|1) - I think it'd be fine to remove this note as to avoid a 4 note 1/3 jack in 00:38:734 fixed(38734|1,38859|1,38984|1,39109|1) which played a little uncomfortably for me. changed
00:41:734 (41734|0,41827|1,41921|2,42015|3) - I think you should mirror your pattern at 00:40:234 (40234|1,40327|0,40421|1,40515|0) for symmetry, so it becomes a right handed minitrill.
00:45:765 - This is just me being picky on patterns, but I'd rather a right -> left roll since it looks nicer imo because there's no left handed trill with an LN anywhere else to mirror this one. So maybe like this instead? https://osu.ppy.sh/ss/6208815 great idea
00:53:640 (53640|3) - Ghost note? 00:53:546 (53546|1) is held out for 1/2 beat. fixed
00:55:140 (55140|1) - This also sounds like a ghost note but it's not. I'd still recommend removing it because it's masked by 00:55:046 (55046|0) fixed
00:59:734 (59734|3,59734|0) - It would feel more comfortable to put this in {23} imo because the most jacks you've used so far in the song have been 3 notes long, but this one is 4 notes. fixed
01:07:609 - I'm not really a fan of how this plays or looks. I think this might be a cleaner looking solution (in my opinion of course) https://osu.ppy.sh/ss/6208839 good
01:30:296 (90296|2) - This isn't only a 1/2 note, it's two 1/4. I'd recommend doing something like this https://osu.ppy.sh/ss/6208866 changed
01:34:609 - Honestly, the stack here q.q It's really difficult for me to hit because of the repetition and stress on the left index finger. I'd really recommend moving some of the notes around to make it more balanced. Maybe if every 1/1 note was in column 1, that would be better. https://osu.ppy.sh/ss/6208894 (I removed the LNs to better show the notes) fixed
01:38:921 (98921|1,98921|0) - This is definitely a ghost note as the music pauses abruptly for a fade in. fixed
01:39:015 (99015|2,99015|3) - This, on the other hand, I would consider making only a single note since the kick is much quieter here.
01:56:921 (116921|3,117015|3) - I can understand why you would use a jack here since the sounds are the same, but it comes so suddenly and without warning. I'd really recommend just moving them to different columns or making them doubles like so https://osu.ppy.sh/ss/6208917 fixed
02:00:109 (120109|0,120296|0,120484|0,120671|0,120859|0) - Also, kind of an uncomfortable anchor imo, but it's fine as is I guess since I managed to play it. fixed

[Overall]I'd really like to mention the use of 1/4 in NM. I think it may just be slightly excessive for the target audience it's aimed at. I'd really only recommend using 1/4 for the loud synths like at 01:52:609 as opposed to using 1/4 for the quieter hihats and piano at 01:40:609 and 00:27:484 . That's just my opinion though.
Again, sorry for being late; I also apologize if I said anything rude! orz Good luck with the map~
REALLY THX it's so detail and helpful, thank you so much :) :) :) :)
- Ly0572 -
here we go
M4M

-------
maybe add kiai time from 01:28:609 - to 01:40:609 -
-------
|1|2|3|4|

EZ
00:50:734 - since u map the violin sound here 00:52:234 - y nat map also the sound here 00:50:734 - maybe an LN will do~
00:36:015 (36015|2,36108|2) - is ths on purpose? if not 00:36:109 (36109|2,36296|0) - ctrl+j better flow imo
00:50:734 (50734|1,51296|1) - same, try moving this one col. to the right 00:51:109 (51109|2,51296|1) -

NM
01:19:796 - how about a mini jack here// add to |1|
01:22:796 - ^^ |4|
01:25:796 - ^^ |1|
01:57:109 (117109|2,117859|1) - i suggest to change to an LN
01:59:546 - i hear same sound like this 01:59:359 (119359|0,119359|2) - try mapping that also
02:01:046 - ^^
02:02:546 - ^^

HD
00:27:484 (27484|0,27484|2,27484|3) - no reason to put 3 notes maybe delete one and i believe this 00:27:109 - is the part that has to be 3 notes
if u agree with that^
00:30:484 (30484|2) - move this here 00:30:109 -
00:33:484 (33484|2) - ^^ 00:33:109 -
00:36:484 (36484|2) - ^^ 00:36:109 -
00:43:046 - suggestion on this part = http://puu.sh/rwcaQ/0b8315b561.png
00:49:046 - ^^ ctrl+h this time
01:16:796 - add
--
01:53:452 (113452|1,114952|2,116452|0,117952|2,119452|2,120952|3,122452|1,123577|3) - i prefer deleting this and make the last notes double~
Topic Starter
_Stan

- Ly0572 - wrote:

here we go
M4M

-------
maybe add kiai time from 01:28:609 - to 01:40:609 - fix
-------
|1|2|3|4|

EZ
00:50:734 - since u map the violin sound here 00:52:234 - y nat map also the sound here 00:50:734 - maybe an LN will do~fix
00:36:015 (36015|2,36108|2) - is ths on purpose? if not 00:36:109 (36109|2,36296|0) - ctrl+j better flow imo fix
00:50:734 (50734|1,51296|1) - same, try moving this one col. to the right 00:51:109 (51109|2,51296|1) -fix


NM
01:19:796 - how about a mini jack here// add to |1| nope
01:22:796 - ^^ |4|
01:25:796 - ^^ |1|
01:57:109 (117109|2,117859|1) - i suggest to change to an LN nope
01:59:546 - i hear same sound like this 01:59:359 (119359|0,119359|2) - try mapping that also
02:01:046 - ^^
02:02:546 - ^^

HD
00:27:484 (27484|0,27484|2,27484|3) - no reason to put 3 notes maybe delete one and i believe this 00:27:109 - is the part that has to be 3 notes
if u agree with that^ i'm considring
00:30:484 (30484|2) - move this here 00:30:109 -
00:33:484 (33484|2) - ^^ 00:33:109 -
00:36:484 (36484|2) - ^^ 00:36:109 -
00:43:046 - suggestion on this part = http://puu.sh/rwcaQ/0b8315b561.png
00:49:046 - ^^ ctrl+h this time fixed
01:16:796 - add
--
01:53:452 (113452|1,114952|2,116452|0,117952|2,119452|2,120952|3,122452|1,123577|3) - i prefer deleting this and make the last notes double~it's fine
thx you very much~ :)

and UPDATE
SakaSak
Hello! :) Just random mod here.

MX
00:17:921 (17921|1,18015|0) - Remove this notes? like 00:20:921 (20921|1,21015|2) - 00:23:921 (23921|1,24015|2) -
00:37:515 (37515|1) - I feel not good this LN. what do you think about? just a normal note ;w;
or remove and add a note 00:37:421 - like 00:35:546 (35546|0,35546|2) -
00:40:421 - add a note like 00:41:921 -

01:19:421 (79421|0,79515|1) - Remove? same reason with above. like 01:22:421 (82421|2,82515|1) -

wow good map! Sorry If I could not help you. ;w;
Topic Starter
_Stan

SakaSak wrote:

Hello! :) Just random mod here.

MX
00:17:921 (17921|1,18015|0) - Remove this notes? like 00:20:921 (20921|1,21015|2) - 00:23:921 (23921|1,24015|2) -
00:37:515 (37515|1) - I feel not good this LN. what do you think about? just a normal note ;w;
or remove and add a note 00:37:421 - like 00:35:546 (35546|0,35546|2) -
00:40:421 - add a note like 00:41:921 -

01:19:421 (79421|0,79515|1) - Remove? same reason with above. like 01:22:421 (82421|2,82515|1) -

wow good map! Sorry If I could not help you. ;w;
all fixed and thank you so much` :)
Raveille


What's EX btw lmao, you mean MX? I'll do that for the M4M.

|1|2|3|4|

MX
00:40:234 (40234|1,40234|2,40327|0,40421|3,40515|0) - awkward pattern to do when you are about to approach the quad hold.
>00:40:234 (40234|2,40234|1) - shift one column left
>00:40:327 (40327|0) - 3
>00:40:515 (40515|0) - 2
00:40:421 - also why no double here
01:07:796 (67796|0,67984|0,68171|0,68359|0,68546|0) - ravioli does not APPROVE :< mix'em around
omg its an LN map isn't it fuk
01:40:109 (100109|3,100109|0,100234|1,100234|0,100359|2,100359|0,100484|0,100484|3) - oh boy, make it so that you don't go overkill on 01:40:109 (100109|0,100234|0,100359|0,100484|0) - plz
01:46:421 (106421|1) - 1 so that there wouldn't be an unnecessary triple jack
nvm it isn't an LN map, why was it so LN-y there tho

Might wanna check for comfort-ability first LOL, otherwise all the best :D
Topic Starter
_Stan

Raveille wrote:



What's EX btw lmao, you mean MX? I'll do that for the M4M.

|1|2|3|4|

MX
00:40:234 (40234|1,40234|2,40327|0,40421|3,40515|0) - awkward pattern to do when you are about to approach the quad hold. ok
>00:40:234 (40234|2,40234|1) - shift one column left ok
>00:40:327 (40327|0) - 3 ok
>00:40:515 (40515|0) - 2 ok
00:40:421 - also why no double here ok
01:07:796 (67796|0,67984|0,68171|0,68359|0,68546|0) - ravioli does not APPROVE :< mix'em around
omg its an LN map isn't it fuk ok
01:40:109 (100109|3,100109|0,100234|1,100234|0,100359|2,100359|0,100484|0,100484|3) - oh boy, make it so that you don't go overkill on 01:40:109 (100109|0,100234|0,100359|0,100484|0) - plz
01:46:421 (106421|1) - 1 so that there wouldn't be an unnecessary triple jack yeah!
nvm it isn't an LN map, why was it so LN-y there tho

Might wanna check for comfort-ability first LOL, otherwise all the best :D
thank you so much~ and UPDATED
laughingcomet
Hello

HD
01:00:109 (60109|3,60296|3,60484|3,60671|3,60859|3,61046|3) - i would try to avoid that
01:08:734 - would still map the violin
01:10:234 - ^
01:11:734 - ^
01:53:827 (113827|2,114015|2,114202|2,114390|2) - i would avoid overstacking it like this . 01:58:609 (118609|0,118796|0,118984|0,119171|0,119359|0) -
02:00:109 (120109|0,120296|0,120484|0,120671|0,120859|0) -
Otherwise the diff seemed pretty solid
MX
00:32:546 - Missed LN Be consistent
00:39:109 (39109|3,39109|2,39109|1,39109|0) - i would personally think it's cooler if this was a hand and it would change patterns for each time it comes
00:52:234 - gonna say the same thing here about the violin
00:59:921 (59921|3,60015|2) - think these would be better as notes
01:04:234 - same deal with violin
01:15:109 (75109|1,75109|0,75109|3,75109|2,75671|2,75671|1,75671|0,75671|3) - threes would be cooler :)
01:30:109 (90109|1) - pretty sure it stops at 01:30:390 -
01:45:671 - missed
01:56:921 - same deal with not overstacking
Topic Starter
_Stan

laughingcomet wrote:

Hello

HD
01:00:109 (60109|3,60296|3,60484|3,60671|3,60859|3,61046|3) - i would try to avoid that yeah
01:08:734 - would still map the violin fixed
01:10:234 - ^fixed
01:11:734 - ^fixed
01:53:827 (113827|2,114015|2,114202|2,114390|2) - i would avoid overstacking it like this . 01:58:609 fixed
(118609|0,118796|0,118984|0,119171|0,119359|0) - keep, cuz I catch the drum
02:00:109 (120109|0,120296|0,120484|0,120671|0,120859|0) - keep, cuz I catch the drum
Otherwise the diff seemed pretty solid
MX
00:32:546 - Missed LN Be consistent
00:39:109 (39109|3,39109|2,39109|1,39109|0) - i would personally think it's cooler if this was a hand and it would change patterns for each time it comes I'm considering
00:52:234 - gonna say the same thing here about the violin no, I do it on purpose
00:59:921 (59921|3,60015|2) - think these would be better as notes sure, great idea
01:04:234 - same deal with violin no
01:15:109 (75109|1,75109|0,75109|3,75109|2,75671|2,75671|1,75671|0,75671|3) - threes would be cooler :)I'm considering
01:30:109 (90109|1) - pretty sure it stops at 01:30:390 - yes
01:45:671 - missed fixed
01:56:921 - same deal with not overstacking fixed
thx you so much !!
Evening
MX

00:12:109 (12109|3) - This might be a bit too underwhelming to hit considering 00:09:109 (9109|0) - this is a single and it is significantly softer than that of what I've pointed out. Suggesting to at least make the 2nd LN there a 2 note chord

--

00:15:109 (15109|2,15484|2) - Found that it's quite odd that you mapped this quite differently from 00:18:109 (18109|2,18109|1,18296|2,18484|3) - even though they are of similar (not perfectly similar) instrumental sequences in the music. Considering the first part is mapped with SVs while the second part is mapped with notes, it feels quite odd, suggesting to just stick with 1 mapping style here just to be consistent

TL;DR: As to summarize, you should try to keep that similar sounding sections such as 00:15:109 (15109|2,15484|2) - or 00:18:109 (18109|2,18109|1,18296|2,18484|3) - similar in mapping style, either, using SVs or notes
--

00:15:109 (15109|2,15484|2) - Found it quite odd that the average SV for this section is <1.0, you might want to do 0.4,0.8,1.2,1.6 respectively just to have this section average to 1.0, of course, you should add 1.0x SV on 00:15:484 (15484|3) -

00:27:109 (27109|3,27109|2,27484|3) - Similar comment here and for this section too 00:33:109 (33109|2,33296|2,33484|3) -

--

00:39:109 (39109|2,39671|2) - A rather interesting way to map the gaps in between SVs, personally felt that it's comfy to sightread but I didn't really like how the SV acceleration here not match the mood for the music. In my opinion, I think the SVs should revolve around something sudden and slow, so something like a teleport SV would be cool but I'd imagine it'd be really hard to implement it for the whole section and this is just my interpretation

So my interpreted SV section would be something like:

00:39:296 - 10x
00:39:319 - 0.4x
00:39:671 - 1.0x

and it repeats

--

00:50:734 (50734|0) - Personally wouldn't have expected the SVs here to be averaging on 0.7x SV so I hit the next note too early, though it might be fine since it's quite easy to remember which spot is the 0.7x SV (Also you have double green lines here, you might want to remove them)

01:13:327 (73327|2) - This is most likely a ghost note, you might want to be wary of this

01:16:609 (76609|2,76984|2) - Think i have the same comment about this

01:41:359 (101359|0,101359|3) - Think you can do these as graces to map more accurately to the piano

01:42:109 (102109|3,102109|0) - similarly, but try to keep consistent on the graces since you might want to grace everything (if possible) if you decide to grace one of them

02:01:984 (121984|0,121984|2,122077|1) - Think you missed a hammer here according to where you hammered previously

02:04:984 (124984|0,124984|3,124984|2,125077|1,125171|3,125171|0,125265|2) - Think you can do hammers here too to spice things up but it's up to you

HD

00:12:109 (12109|2) - Same comment as MX

00:28:702 (28702|2) - This note might not be included in the ... claps..? idk how to describe that sound but it seems to be inconsistent to what you're mapping here on the 1/4s

00:38:359 (38359|1,38484|0,38609|2,38734|3,38859|1,38984|0) - Felt that this part is rather underwhelming, as to counter that, I suggest to make it jack, so the suggestion would be to make it 223311 just as to raise the difficulty, considering 00:26:734 (26734|0,26734|1,26859|2,26859|3,26984|1,26984|0,27109|2,27109|3) - is the same instrumentals but it's more dense

00:44:359 - Think it's better if you added a 1/2 note here since there is an audible instrumental here, makes it more sensible to the music and it's easier to time anyways

00:50:359 - Same thing

00:52:140 (52140|2) - Think this is a ghost note

00:56:640 (56640|0) - Similarly, though this is not exactly a ghost note since there's a piano going on the background but it doesn't seem to be intentional

01:27:859 (87859|1,87859|0,87984|3,87984|2,88109|1,88109|0,88234|3,88234|2,88359|1,88359|0,88484|3,88484|2,88609|1,88609|0) - Would suggest something a bit more heavy this time since you did 01:39:859 (99859|0,99859|3,99984|3,99984|0,100109|2,100109|1,100234|3,100234|0,100359|0,100359|3,100484|1,100484|2,100609|3,100609|0) - this pattern a bit towards at the end of the kiai. You might want to make the first pattern harder by doing 12 34 34 12 12 34 123 or something

01:33:484 (93484|0,93765|3) - Might be quite hard to time a 3/4 if not expected, you might want to add a note on 01:33:577 - to create a 1/2 gap instead

01:34:140 - Same idea

01:34:515 - Similarly

Think imma stop here, NM is probably out of my reach since i'm quite biased at that point
Topic Starter
_Stan
MX

Evening wrote:

00:12:109 (12109|3) - This might be a bit too underwhelming to hit considering 00:09:109 (9109|0) - this is a single and it is significantly softer than that of what I've pointed out. Suggesting to at least make the 2nd LN there a 2 note chord | yes! add a note here

--

00:15:109 (15109|2,15484|2) - Found that it's quite odd that you mapped this quite differently from 00:18:109 (18109|2,18109|1,18296|2,18484|3) - even though they are of similar (not perfectly similar) instrumental sequences in the music. Considering the first part is mapped with SVs while the second part is mapped with notes, it feels quite odd, suggesting to just stick with 1 mapping style here just to be consistent | change it in another way~

TL;DR: As to summarize, you should try to keep that similar sounding sections such as 00:15:109 (15109|2,15484|2) - or 00:18:109 (18109|2,18109|1,18296|2,18484|3) - similar in mapping style, either, using SVs or notes | ^/notice]
--

00:15:109 (15109|2,15484|2) - Found it quite odd that the average SV for this section is <1.0, you might want to do 0.4,0.8,1.2,1.6 respectively just to have this section average to 1.0, of course, you should add 1.0x SV on 00:15:484 (15484|3) - | thank you so much !

00:27:109 (27109|3,27109|2,27484|3) - Similar comment here and for this section too 00:33:109 (33109|2,33296|2,33484|3) - | yep

--

[notice]00:39:109 (39109|2,39671|2) - A rather interesting way to map the gaps in between SVs, personally felt that it's comfy to sightread but I didn't really like how the SV acceleration here not match the mood for the music. In my opinion, I think the SVs should revolve around something sudden and slow, so something like a teleport SV would be cool but I'd imagine it'd be really hard to implement it for the whole section and this is just my interpretation

So my interpreted SV section would be something like:

00:39:296 - 10x
00:39:319 - 0.4x
00:39:671 - 1.0x

and it repeats | it's too extreme althought it's cool but I wanna have a another way to change it, considering

--

00:50:734 (50734|0) - Personally wouldn't have expected the SVs here to be averaging on 0.7x SV so I hit the next note too early, though it might be fine since it's quite easy to remember which spot is the 0.7x SV (Also you have double green lines here, you might want to remove them) | mistake here for me, thank!

01:13:327 (73327|2) - This is most likely a ghost note, you might want to be wary of this | really

01:16:609 (76609|2,76984|2) - Think i have the same comment about this | yep

01:41:359 (101359|0,101359|3) - Think you can do these as graces to map more accurately to the piano | I think do not add it's ok and not necessary

01:42:109 (102109|3,102109|0) - similarly, but try to keep consistent on the graces since you might want to grace everything (if possible) if you decide to grace one of them | ^

02:01:984 (121984|0,121984|2,122077|1) - Think you missed a hammer here according to where you hammered previously | yes

02:04:984 (124984|0,124984|3,124984|2,125077|1,125171|3,125171|0,125265|2) - Think you can do hammers here too to spice things up but it's up to you
| yes

HD

Evening wrote:

00:12:109 (12109|2) - Same comment as MX | fixed

00:28:702 (28702|2) - This note might not be included in the ... claps..? idk how to describe that sound but it seems to be inconsistent to what you're mapping here on the 1/4s | actually it's not claps, it's a fx sounds if you listen carefully, I catch the sounds so that make the note

00:38:359 (38359|1,38484|0,38609|2,38734|3,38859|1,38984|0) - Felt that this part is rather underwhelming, as to counter that, I suggest to make it jack, so the suggestion would be to make it 223311 just as to raise the difficulty, considering 00:26:734 | make them double(26734|0,26734|1,26859|2,26859|3,26984|1,26984|0,27109|2,27109|3) - is the same instrumentals but it's more dense | yeah

00:44:359 - Think it's better if you added a 1/2 note here since there is an audible instrumental here, makes it more sensible to the music and it's easier to time anyways | ok

00:50:359 - Same thing | yes

00:52:140 (52140|2) - Think this is a ghost note | really

00:56:640 (56640|0) - Similarly, though this is not exactly a ghost note since there's a piano going on the background but it doesn't seem to be intentional | ok

01:27:859 (87859|1,87859|0,87984|3,87984|2,88109|1,88109|0,88234|3,88234|2,88359|1,88359|0,88484|3,88484|2,88609|1,88609|0) - Would suggest something a bit more heavy this time since you did 01:39:859 (99859|0,99859|3,99984|3,99984|0,100109|2,100109|1,100234|3,100234|0,100359|0,100359|3,100484|1,100484|2,100609|3,100609|0) - this pattern a bit towards at the end of the kiai. You might want to make the first pattern harder by doing 12 34 34 12 12 34 123 or something | super good idea~

01:33:484 (93484|0,93765|3) - Might be quite hard to time a 3/4 if not expected, you might want to add a note on 01:33:577 - to create a 1/2 gap instead | yes

01:34:140 - Same idea | yes

01:34:515 - Similarly | yes

Think imma stop here, NM is probably out of my reach since i'm quite biased at that point

THANK YOU SO MUCH ! and so detail and reasonable suggestion and I learn a lot. :) :) :) :)
picel
MX diff:
00:27:859 (27859|3) - I really didn't understand those fast LNs.

I really don't have anything else to say. The patterns are really comfortable, and while I was playing the map, I didn't feel nothing weird about... nothing. Your map can definitly get ranked. Congrats!
Etsu
Hello!

Mania 4k M4M here from your queue (check here)

Columns: 0|1|2|3


[General]
  1. In diff EZ, NM and HD disable the "Widescreen Support" in Song Setup>Design.
  2. In AiMod diff EZ The object overlap 01:15:109 - tries remove LN to remove this note 01:15:109 (75109|1) -
[EZ]
  1. 00:25:609 (25609|0,25984|3) - control + h? It is better to change the effects imo
  2. 00:27:859 (27859|1,28234|0) - control + g? (I do not think that's a good idea for 00:27:109 (27109|3,27484|2,27859|1,28234|0) - )
  3. 00:47:921 - ^ maybe similar pattern as 00:29:921 -
  4. 00:50:546 - ^
  5. 00:51:109 - add LN for the effect... feels empty in 00:51:484 - , 00:51:859 - with LN covers very well
  6. 00:52:609 - ^
  7. 00:54:109 - ^
  8. 01:08:546 (68546|0) - delete? I feel it is too much for this diff imo
  9. 01:42:296 (102296|1) - ^
[NM]
  1. 00:26:171 (26171|3) - move column 2 and 00:26:359 (26359|2) - column 0... maybe balance (feels empty in column 0 imo)
  2. 00:44:827 - missing note? similar as 00:40:327 -
  3. 00:45:859 - ^
  4. 00:49:890 - ^
  5. 01:03:484 (63484|3) - move column 0?
  6. 01:06:484 (66484|3) - move column 2?
  7. 01:24:671 (84671|3,84859|1) - control + g? a little uncomfortable by 01:24:296 (84296|3) - imo
  8. 01:49:421 (109421|0) - move column 2
  9. 01:58:421 (118421|0) - ^
  10. 02:04:609 - add a note for the double? hear cymbal here
[HD]
  1. 00:25:328 (25328|2) - object isn snapped
  2. 00:44:921 (44921|2) - make note? I feel somewhat uncomfortable imo
  3. 01:53:359 - is better make double notes.... the sound not as high
  4. 01:54:109 - ^ same similar
  5. 02:17:171 - add note?
[MX]
  1. 00:51:109 - delete the timing point... you have repeated
  2. 00:55:515 (55515|2) - move this note in line rhythm to fit well
Topic Starter
_Stan

Etsu wrote:

Hello!

Mania 4k M4M here from your queue (check here)

Columns: 0|1|2|3


General
  1. In diff EZ, NM and HD disable the "Widescreen Support" in Song Setup>Design.
  2. In AiMod diff EZ The object overlap 01:15:109 - tries remove LN to remove this note 01:15:109 (75109|1) - | fixed
EZ
  1. 00:25:609 (25609|0,25984|3) - control + h? It is better to change the effects imo| good idea
  2. 00:27:859 (27859|1,28234|0) - control + g? (I do not think that's a good idea for 00:27:109 (27109|3,27484|2,27859|1,28234|0) - ) | fixed
  3. 00:47:921 - ^ maybe similar pattern as 00:29:921 - | fixed
  4. 00:50:546 - ^| fixed
  5. 00:51:109 - add LN for the effect... feels empty in 00:51:484 - , 00:51:859 - with LN covers very well | on perpose
  6. 00:52:609 - ^
  7. 00:54:109 - ^
  8. 01:08:546 (68546|0) - delete? I feel it is too much for this diff imo | fixed
  9. 01:42:296 (102296|1) - ^| fixed
NM
  1. 00:26:171 (26171|3) - move column 2 and 00:26:359 (26359|2) - column 0... maybe balance (feels empty in column 0 imo) | fixed
  2. 00:44:827 - missing note? similar as 00:40:327 - | no, acually, I do it in design
  3. 00:45:859 - ^
  4. 00:49:890 - ^
  5. 01:03:484 (63484|3) - move column 0? | fixed
  6. 01:06:484 (66484|3) - move column 2? | fixed
  7. 01:24:671 (84671|3,84859|1) - control + g? a little uncomfortable by 01:24:296 (84296|3) - imo | fixed
  8. 01:49:421 (109421|0) - move column 2 | fixed
  9. 01:58:421 (118421|0) - ^ | fixed
  10. 02:04:609 - add a note for the double? hear cymbal here | fixed
HD
  1. 00:25:328 (25328|2) - object isn snapped | fixed
  2. 00:44:921 (44921|2) - make note? I feel somewhat uncomfortable imo | fixed
  3. 01:53:359 - is better make double notes.... the sound not as high | fixed
  4. 01:54:109 - ^ same similar | fixed
  5. 02:17:171 - add note? | fixed
MX
  1. 00:51:109 - delete the timing point... you have repeated | fixed
  2. 00:55:515 (55515|2) - move this note in line rhythm to fit well | fixed

Crymeno wrote:

MX diff:
00:27:859 (27859|3) - I really didn't understand those fast LNs. | It's effect sounds

I really don't have anything else to say. The patterns are really comfortable, and while I was playing the map, I didn't feel nothing weird about... nothing. Your map can definitly get ranked. Congrats! |thank you so much !!!!
thx your guys mod! and it's helpful :)
Koibenii
Hi! Mod requested from queue

EZ
00:57:671 (57671|0) - i think this should be at 00:57:796 (snapped at 1/6) since the violin sound starts here
01:01:140 (61140|3) - i think this should be at 01:01:234
01:19:234 (79234|0,79421|1) - i think this should be at 01:19:046 and at 01:19:234 (one 1/2 measure below it, like this: http://osu.ppy.sh/ss/6433777&#41;, respectively. After that, do the same for 01:22:234 (82234|3,82421|2) and 01:25:234 (85234|1,85421|2)
02:17:171 - there's no need to put a SV here since there are no notes that follow the current one.
NM
From 00:29:734 up to 00:37:609 your mapping is inconsistent because you try to do 2-5-1-5-1-3 and then you do 1-1-3-1-1-3-1-1-1 then at the next measure you do a 2-2-1-1-1-1-1-3. I would like to suggest to keep your patterns consistent up until 00:33:109 and then you could change your patterns. I would suggest something like this: http://osu.ppy.sh/ss/6433825 from 00:29:734, http://osu.ppy.sh/ss/6433835 from 00:30:671, and http://osu.ppy.sh/ss/6433838 from 00:31:984
HD
00:40:234 (40234|1,40327|0,40421|1,40515|0,40609|1) - these left hand trills are kinda hard to hit. I suggest spreading them out like this: http://osu.ppy.sh/ss/6433859
00:41:734 (41734|2,41827|3,41921|2,42015|3,42109|2) - ^
01:39:984 (99984|3,99984|2,100109|2,100109|3,100234|1,100234|0,100359|0,100359|1,100484|2,100484|3) - these jacks might be a little bit hard. Try something like this: http://osu.ppy.sh/ss/6433877

Okay I think that would be all. MX is good btw. Good luck!
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