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Chata - Dango Daikazoku

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Topic Starter
Yohanes
This beatmap was submitted using in-game submission on 25 Nopember 2016 at 20:44:01

Artist: Chata
Title: Dango Daikazoku
Source: CLANNAD
Tags: クラナド Ending full version 麻枝准 Jun Maeda Key Sounds Label たくまる Takumaru 古河渚 Furukawa Nagisa 岡崎朋也 Okazaki Tomoya 岡崎汐 Ushio yaldo_27
BPM: 100
Filesize: 22935kb
Play Time: 04:29
Difficulties Available:
  1. Hard (2,43 stars, 407 notes)
  2. Normal (1,47 stars, 250 notes)
Download: Chata - Dango Daikazoku
Information: Scores/Beatmap Listing
---------------
Keysounds are provided by happy30, LordRaika, and Wafu
Play with hitsound enabled
( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' )
( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' )
( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' )
( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' )
( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' ) ( ' ' )( ' ' )
Syarika
#modreqs

Halo kak, Dango Dango Dango nya Full Version yaa..

General
  1. On Normal difficult ; Better uncheck widescreen support, since this map don't have storyboard on it and Hard diff not check widescreen too.
  2. Better add 'ed / ending & full version' on tags since this song is ending song of CLANMADNAD
  3. 14mb+ memory space without video on it? It's okay.. I think :roll:
Normal
  1. 00:21:241 (3,4) - Better not stack this one?
  2. 00:29:041 (1,2) - Check DS over here.. (0,9 right? don't use grid there)
  3. 00:43:441 (1,2) - You can make this straight with move last point on 00:43:441 (1) - to x:276
  4. 01:00:841 (5) - If you made this straight with 01:02:641 (1) - will be better, but that's already on corner I have no idea :lol:
  5. 01:07:441 (1) - Better move last point to 220|84
  6. 01:15:841 (5,1) - Swap NC?
  7. 01:16:441 (6,1) - Check DS over here..
  8. 01:52:741 (2,3) - This one overlap
  9. 02:43:441 (1,2) - Better made this one flow like you made on 02:44:341 (2,3,4) -
  10. 02:59:341 (3,4) - Better make this blanket than before
  11. 03:26:641 (1) - Maybe move to 305|107 with better straighten with 03:26:041 (6) -
  12. 03:52:741 (2,1) - This so confused for newbie player, yea DS changing soo hard :?
  13. 03:52:741 (2,2) - This one overlap
  14. 04:08:641 (2) - Better change this one to whistle instead than finish like you do on 00:07:441 (3) -
I don't want check all hitsound, but the hitsound looks good but not good at all, need improve that.

Hard
  1. 00:17:191 - 00:18:541 - Better remove this break point
  2. 00:16:441 (4) - NC there, it's same like 00:06:841 (1) -
  3. 00:44:041 (3,1) - Improve this blanket
  4. 01:51:841 (1,1) - It can be stack
  5. 03:02:641 (1,2) - Improve this blanket
  6. 03:33:541 (3,1) - It can be stack
  7. 03:41:041 (1,2) - Improve this blanket
  8. 03:52:741 (2,1) - Better made this small jump before change from beat to vocal.
  9. 04:09:241 (5) - NC this one
  10. 04:28:441 (4) - ^
That's all I can mod, actually Hard is really nice pattern.. Find 2 or 3 modder then you can make this going to rank..
Good Luck Dango! ~
Ryuusei Aika
hey from ur mod q~
my map:https://osu.ppy.sh/s/502077

Normal
  • 00:37:441 (5) - how about put it down from 4? cuz u use a falling tone hitsound here so put it down would be better imo
    00:56:641 (5) - ^
    01:39:241 (5) - seems quite near to 01:40:741 (6) - . ds problem or u mean to?
    02:41:641 (6) - ^
    01:55:441 - isnt that 30s break a little bit too long? maybe u want players to enjoy the music here but imo there is also many mapable(hearable) piano sounds there so ignore them may not that suitable
    04:05:041 (3) - blanket seems quite well with 2 and 4
    04:24:241 (3) - ^ a little bit in with 2
Hard
  • 00:17:041 - why a break here......
    01:55:441 - same problem with normal
    03:53:041 (1) - i recommand to not use a pattern that cross the kiai time and non-kiai time, try to separate them would be better imo
    03:54:241 (4) - nc should be here i think
    04:04:441 (1,2) - how about make a blanket here?
thats all! gl for rank~
amazing work on hitsounds!!!
Lilyanna
Hey nm from my modding kyu

Normal

00:08:041 (4) - maybe ctrl-j and ctrl h move to x440 y104 for the same flow u had here is better imo
00:14:641 (1,2,3) -
00:36:241 (4,5,1) - maybe avoid such stacks
00:39:241 (2,3) - can blanket
01:48:241 (5,6,1,2,3) - spacing unconsistency it from 0.9 to 0.8 also 1.0
also im not sure about the sv change since u dont even have easy difficulty i think its better be avoided
03:30:241 (6) - this look so out of the grid but not sure maybe its fine just wanted point it out anyway haha

Hard

00:17:041 (6) - nc downbeat
00:37:441 (1) - remove nc not rly needed
00:56:641 (1) - ^
01:43:441 (5,1) - swap the nc on downbeat (5)
01:51:841 (1,2,3) - can use more polish maybe make these 01:52:741 (2,3) - symmetry
02:45:841 (5,1) - nc on 5
02:53:041 (5,1) - ^ stay consistnt on every downbeat
03:02:641 (1,2) - blanket can be better
04:09:841 (7) - nc
04:29:041 (6) - nc^ there other nc fixing i didnt mention
the start seem too repetative.

hope i helped l, good luck! x)
Topic Starter
Yohanes

[ Arika ] wrote:

#modreqs

Halo kak, Dango Dango Dango nya Full Version yaa..

General
  1. On Normal difficult ; Better uncheck widescreen support, since this map don't have storyboard on it and Hard diff not check widescreen too.
  2. Better add 'ed / ending & full version' on tags since this song is ending song of CLANMADNAD
  3. 14mb+ memory space without video on it? It's okay.. I think :roll: It's okay :D
Normal
  1. 00:21:241 (3,4) - Better not stack this one? I'll get more opinion on this one
  2. 00:29:041 (1,2) - Check DS over here.. (0,9 right? don't use grid there)
  3. 00:43:441 (1,2) - You can make this straight with move last point on 00:43:441 (1) - to x:276
  4. 01:00:841 (5) - If you made this straight with 01:02:641 (1) - will be better, but that's already on corner I have no idea :lol: it has straight flow from the previous notes
  5. 01:07:441 (1) - Better move last point to 220|84 same ^
  6. 01:15:841 (5,1) - Swap NC? No because of SV change
  7. 01:16:441 (6,1) - Check DS over here.. Yes, It's intentional
  8. 01:52:741 (2,3) - This one overlap
  9. 02:43:441 (1,2) - Better made this one flow like you made on 02:44:341 (2,3,4) - No, I like it lol
  10. 02:59:341 (3,4) - Better make this blanket than before If I blanket those, the next 1/1 slider will create an overlap
  11. 03:26:641 (1) - Maybe move to 305|107 with better straighten with 03:26:041 (6) -
  12. 03:52:741 (2,1) - This so confused for newbie player, yea DS changing soo hard :?
  13. 03:52:741 (2,2) - This one overlap
  14. 04:08:641 (2) - Better change this one to whistle instead than finish like you do on 00:07:441 (3) - They have different sound, finish usage is correct on this one
I don't want check all hitsound, but the hitsound looks good but not good at all, need improve that.

Hard
  1. 00:17:191 - 00:18:541 - Better remove this break point
  2. 00:16:441 (4) - NC there, it's same like 00:06:841 (1) - I'll think about the NC's
  3. 00:44:041 (3,1) - Improve this blanket
  4. 01:51:841 (1,1) - It can be stack
  5. 03:02:641 (1,2) - Improve this blanket
  6. 03:33:541 (3,1) - It can be stack
  7. 03:41:041 (1,2) - Improve this blanket
  8. 03:52:741 (2,1) - Better made this small jump before change from beat to vocal.
  9. 04:09:241 (5) - NC this one
  10. 04:28:441 (4) - ^
That's all I can mod, actually Hard is really nice pattern.. Find 2 or 3 modder then you can make this going to rank.. ( ' ' )( ' ' )
Good Luck Dango! ~
Thank you! No reply means fixed!

Neanmoins wrote:

hey from ur mod q~
my map:https://osu.ppy.sh/s/502077

Normal
  • 00:37:441 (5) - how about put it down from 4? cuz u use a falling tone hitsound here so put it down would be better imo That's actually a good idea, but I want to make it consistent with Hard diff
    00:56:641 (5) - ^
    01:39:241 (5) - seems quite near to 01:40:741 (6) - . ds problem or u mean to?
    02:41:641 (6) - ^
    01:55:441 - isnt that 30s break a little bit too long? maybe u want players to enjoy the music here but imo there is also many mapable(hearable) piano sounds there so ignore them may not that suitable I want to map to the Glockenspiel's sound, so thats that lol
    04:05:041 (3) - blanket seems quite well with 2 and 4
    04:24:241 (3) - ^ a little bit in with 2
Hard
  • 00:17:041 - why a break here......
    01:55:441 - same problem with normal
    03:53:041 (1) - i recommand to not use a pattern that cross the kiai time and non-kiai time, try to separate them would be better imo I'll try to change it
    03:54:241 (4) - nc should be here i think I put NC where DS change happen
    04:04:441 (1,2) - how about make a blanket here? umm where? xD Btw, I liked it the way its now lol
thats all! gl for rank~
amazing work on hitsounds!!! Thank you!!
Thank you! no reply means fixed!

Lilyanna wrote:

Hey nm from my modding kyu

Normal

00:08:041 (4) - maybe ctrl-j and ctrl h move to x440 y104 for the same flow u had here is better imo
00:14:641 (1,2,3) -
00:36:241 (4,5,1) - maybe avoid such stacks Actually, I want to keep it the same with Hard diff
00:39:241 (2,3) - can blanket
01:48:241 (5,6,1,2,3) - spacing unconsistency it from 0.9 to 0.8 also 1.0 Somewhat fixed
also im not sure about the sv change since u dont even have easy difficulty i think its better be avoided well, I'll get more opinions about that
03:30:241 (6) - this look so out of the grid but not sure maybe its fine just wanted point it out anyway haha That's within the playfield even with 4:3 orientation, so thats no problem :D

Hard

00:17:041 (6) - nc downbeat
00:37:441 (1) - remove nc not rly needed
00:56:641 (1) - ^
01:43:441 (5,1) - swap the nc on downbeat (5)
01:51:841 (1,2,3) - can use more polish maybe make these 01:52:741 (2,3) - symmetry
02:45:841 (5,1) - nc on 5
02:53:041 (5,1) - ^ stay consistnt on every downbeat
03:02:641 (1,2) - blanket can be better
04:09:841 (7) - nc
04:29:041 (6) - nc^ there other nc fixing i didnt mention
the start seem too repetative.
I'll rethink the NCing, other than that, everything's fixed

hope i helped l, good luck! x)
Thank you for modding! no reply means fixed
William K
Hi, from my modding queue :3

[Hard]

  1. 00:02:041 (1) - The hitsound here sounds to be interrupted or something else. It feels like the sound volume is getting lower. I don't know how to fix this though, maybe just make the volume to 45% or something else would help.
  2. 00:11:641 (1) - same ^
  3. 00:42:241 (3,4) - I don't know why the spacing of this feels uneven to 00:41:641 (2,3) - even though the spacings are both 1.20x. But I think it's okay.
  4. 00:50:041 (1,2) - This feels untidy, how about blanketing it with 00:50:041 (1) - ?
  5. 01:18:241 - Actually you pass a pretty important note here in order to follow the vocals. In my opinion, 01:53:641 (3) - is a bit inconsistent since you mainly don't follow vocals in this diff. Consider deleting this slider to make it consistent with the others like 03:15:241 - .
  6. 01:17:041 - You may put kiai here if you want until 01:54:241 -
  7. 01:55:441 - 02:37:441 - This break is about 40 seconds long lol. Consider shortening it into 20 seconds at least.
  8. 02:37:441 (1,2,3,4) - This's too hard to press for hard players, and it's so sudden. How about making another pattern. If you want to have the note intensity up, you may make the spacing a bit higher with another pattern, 1.15x, 1.20x, 1.30x. I think 1.40x is too high XD

I don't have anything to say about the flow since most of them is fine :3 Good luck~
Topic Starter
Yohanes

William K wrote:

Hi, from my modding queue :3

[Hard]

  1. 00:02:041 (1) - The hitsound here sounds to be interrupted or something else. It feels like the sound volume is getting lower. I don't know how to fix this though, maybe just make the volume to 45% or something else would help.
  2. 00:11:641 (1) - same ^
  3. 00:42:241 (3,4) - I don't know why the spacing of this feels uneven to 00:41:641 (2,3) - even though the spacings are both 1.20x. But I think it's okay.
  4. 00:50:041 (1,2) - This feels untidy, how about blanketing it with 00:50:041 (1) - ? Not exactly blanketing, but I made it tidier
  5. 01:18:241 - Actually you pass a pretty important note here in order to follow the vocals. In my opinion, 01:53:641 (3) - is a bit inconsistent since you mainly don't follow vocals in this diff. Consider deleting this slider to make it consistent with the others like 03:15:241 - . Yes, i'm aware that I'm ignoreing a significant sound in there, but I want to consistently mapping to the Glockenspiel (or Kulintang) sound throughout the map, just like what the hitsound is trying to copy. And about the before break time part, It just doesn't feel right to just leave it unmapped, so I put another slider there
  6. 01:17:041 - You may put kiai here if you want until 01:54:241 - imo, this part is not "strong" enough to put kiai time
  7. 01:55:441 - 02:37:441 - This break is about 40 seconds long lol. Consider shortening it into 20 seconds at least. there's no Glockenspiel sound in this part, and thats that lol
  8. 02:37:441 (1,2,3,4) - This's too hard to press for hard players, and it's so sudden. How about making another pattern. If you want to have the note intensity up, you may make the spacing a bit higher with another pattern, 1.15x, 1.20x, 1.30x. I think 1.40x is too high XD Umm, I think this is fine since this is a hard difficulty, and not a Normal. I'll consider it however

I don't have anything to say about the flow since most of them is fine :3 Good luck~
Thank you for modding! no reply means fixed! :D
Atrue
[General]
  1. Personal preference: Why not add 古河渚 (Furukawa Nagisa) 岡崎渚(Okazaki Nagisa) 岡崎汐(Okazaki Ushio) into tags? This melody is from their theme songs.
  2. soft-hitclap.wav, normal-hitwhistle2.wav have delay above 5 ms, please cut the file to make sure that they fit the requirement of RC(Ranking Criteria).
  3. Your current silent files are not standard one used in RC, please check that and use the required one in RC. Here is the link: RC silent file

[Normal]
  1. Structrual Issue
    Hitsound volume side I have the same opionion as your hard difficulty. You can refer to my mod in hard diff.
    01:53:641 (3,1) - Please refer to Hard diff you see my solution and reason for the notes here. I don't think the hitound here would be fit into this system.
[Hard]
  1. Structrual Issue
    Due to the special hitsound work, this set of hitsound can and can only build the intensity of the melody by volume. So you may need more work on this. You may refer to happy30's mapset, but I'll provide my own solution.
    00:00:241 - Timing point setting is not the same as the inherited ones. Should be N:C1, volume I would like to see it becomes lower. Since here the vocal is so pure, why not using really low volume like 10%? And from 00:19:441 on, use 20% since it's still weak.
    00:21:241 - Points like this personally I am fine to leave it as the same a other places in the same part. But if you want you can make it stronger to emphasize the strong sound. 27% will be fine. Similar places are listed here:
    SPOILER
    00:30:841 - 00:40:441 - 00:50:641 -
    00:37:441 - Here since the volume is weaken to get a transition, you can actually put it to 10%
    00:38:641 - Then here make a come back at 20% to resume the same part as before. Until here at 00:55:441 .
    00:56:641 - Here we can become a little bit weaker at 15% to make it easier to get to the stong part.
    00:57:841 - Here I agree with your current setting as 35%
    01:05:641 - Suggestion on putting a timing point to make it weaker to 20% since actually the background music is not consistent with the hitsound. And this slider is for transitioning between 2 sentences.
    01:14:641 (1,2,3,4) - For these 4 notes, as the same reason as above, suggesting to make them 20%.
    01:17:041 - From here on I agree with your 45% setting.
    01:30:241 - And from here to 01:34:141 - I suggest making them weaker to make the next sentence more strong. 35% would be fine.
    01:53:641 (3) - Based on this hitsound system, I really disagree with self-created rhythm here. 01:54:241 - you can add a note here, but making this slider will be too much for this place.
    01:55:441 - And to be consistent, I would suggest you using the hitsound set rather than original one. The sound should be S:C1 Whistle, and you can make it a bit stronger to 50% or so.
    02:37:441 - This place is too strong and personally I'd suggest a 45%, then make the latter part from 02:38:641 to 55%.
    03:53:041 - Until here, you can make a transition to the post-kiai part at around 35%, which is your current setting.
    03:55:441 - And here since the sound from kiai completely fades, you can make it weaker to 20% until the end.
  2. Minor Picks
    00:51:241 (2) - 04:05:641 (2) - Personally I would make it a blanket.01:05:641 (4) - I would make this slider a bit special and looks better.01:41:041 (1,2) - And for this pattern I'll make the arc more consistent to get a better look. 01:39:241 (3) - And considering this will also stack, I have this solution here for making both pattern tidier.02:55:141 (3) - You can make this slider look more balanced and more consistent with the previous one.03:21:841 (1,2) - To make this Symmetry you can try this:
    SPOILER
    (1 stack with 5)
    04:12:241 - If you want, you can make this part even weaker to get the vocal more pure. Volume can be 15%.
Forum PM for any questions related. Thank you! Star for the song and good luck!
Kalibe
hmm, slidertick rate 0.5 is rather unrankable, cuz it got changed from .osu not editor tho.

Wave hitsounds with possible delay > 5ms:
normal-hitwhistle2.wav

[normal]
- 00:27:241 (4) - this sounds soo similar like 00:35:641 (3,4) - so why just don't split slider with 2 circles?
- 01:19:441 (4,5) - little spacing error, i see u trying to make a blanket with 01:19:441 (4) - but still looks kinda off in my eyes. how about this instead https://osu.ppy.sh/ss/6184923
- 01:37:741 (3,5) - really minor about aesthetic, maybe try to rearrange 01:37:741 (3) - to get a curve that fits with 01:39:241 (5) - nicely? http://osu.ppy.sh/ss/6184970
- 03:23:341 (3,4) - 03:42:541 (3,4) - Maybe instead of two sliders -> one slider 1/2 repeater + circle on downbeat? Sounds much better.
- 03:45:841 (1,2) - little spacing error too (0.96) easy to fix.
- 03:52:741 (2,1) - don't like this rhythm, u skipping very loud beat 03:52:741 (2) - by sliderend ;w; // try this instead? http://puu.sh/ropUO/24c7c7d948.jpg

[hard]
- 00:03:241 (2,3) - from personal suggestions: maybe instead of doing linear flow try to move 00:03:841 (3) - on 233/333? Plays pretty well though, also overlap isn't visible in gameplay.
- visually 01:51:841 (1,2,3,1) - this would be looks neater if you move 01:55:441 (1) - around 156/228 to get center point of 01:51:841 (1,2,3) - pattern.
- 03:52:741 (2,1) - can you keep the spacing as you have in 03:51:841 (1,2) - ?

that's all. good map :3
Beige
From my modding queue. Sorry I'm late!

[General]
  1. Check normal-whistle2.wav. It has delay longer than 5ms.
  2. Can not use Slidertick rate 0.5. It is unrankable because of not changing in osu! editor.
[Normal]
  1. I don't recommend to change slider velocities in lower diffs, but nice mapset, imo.
  2. 00:37:441 (5) - NC is much better, imo because only one NC can not be distinguished in low diff.
  3. 01:40:741 (6) - auto stack makes weird placement. I suggest if you can, stack slider moves even farther than before, imo.
  4. 02:43:141 (7,1) - Same as above opinion.
[Hard]
  1. 02:37:441 (1,2,3,4) - only different spacing in these patterns. Why? is that really emphasis of rhythms after break time? I hope to change consistent difference.
great mapset! I hope it will be ranked.

Good Luck
Topic Starter
Yohanes
Really sorry for the late reply! ;;

Atrue wrote:

[General]
  1. Personal preference: Why not add 古河渚 (Furukawa Nagisa) 岡崎渚(Okazaki Nagisa) 岡崎汐(Okazaki Ushio) into tags? This melody is from their theme songs.
  2. soft-hitclap.wav, normal-hitwhistle2.wav have delay above 5 ms, please cut the file to make sure that they fit the requirement of RC(Ranking Criteria).
  3. Your current silent files are not standard one used in RC, please check that and use the required one in RC. Here is the link: RC silent file
all fix

[Normal]
  1. Structrual Issue
    Hitsound volume side I have the same opionion as your hard difficulty. You can refer to my mod in hard diff.
    01:53:641 (3,1) - Please refer to Hard diff you see my solution and reason for the notes here. I don't think the hitound here would be fit into this system.
[Hard]
  1. Structrual Issue
    Due to the special hitsound work, this set of hitsound can and can only build the intensity of the melody by volume. So you may need more work on this. You may refer to happy30's mapset, but I'll provide my own solution. I think I will answer all of it here instead. There're some that i changed, but there're some that I don't. Firstly, the hitsound volume on the begining part, I really think that 10% volume is waaay to quiet to provide "enough" feedback for players (same thing with 20%). Instead, i just reduced the aformentioned part with 30% and 35% hitsound volume. I also increase the HS volume in some places by 10% compared to the previous hs volume on parts that have "background sound" way louder than the HS itself. In the last part, I gradually reduced the HS by 5 percent, with the very last part ended up with 20% hs volume. I hope you get the idea because I will not reply to every line that I didn't change, because the reasoning is always be the same. I will only respond to points that I didn't cover here tl;dr, I changed the most of the hs, but not exactly as you suggested
    00:00:241 - Timing point setting is not the same as the inherited ones. Should be N:C1, volume I would like to see it becomes lower. Since here the vocal is so pure, why not using really low volume like 10%? And from 00:19:441 on, use 20% since it's still weak.
    00:21:241 - Points like this personally I am fine to leave it as the same a other places in the same part. But if you want you can make it stronger to emphasize the strong sound. 27% will be fine. Similar places are listed here:
    SPOILER
    00:30:841 - 00:40:441 - 00:50:641 -
    00:37:441 - Here since the volume is weaken to get a transition, you can actually put it to 10%
    00:38:641 - Then here make a come back at 20% to resume the same part as before. Until here at 00:55:441 .
    00:56:641 - Here we can become a little bit weaker at 15% to make it easier to get to the stong part.
    00:57:841 - Here I agree with your current setting as 35%
    01:05:641 - Suggestion on putting a timing point to make it weaker to 20% since actually the background music is not consistent with the hitsound. And this slider is for transitioning between 2 sentences.
    01:14:641 (1,2,3,4) - For these 4 notes, as the same reason as above, suggesting to make them 20%.
    01:17:041 - From here on I agree with your 45% setting.
    01:30:241 - And from here to 01:34:141 - I suggest making them weaker to make the next sentence more strong. 35% would be fine.
    01:53:641 (3) - Based on this hitsound system, I really disagree with self-created rhythm here. 01:54:241 - you can add a note here, but making this slider will be too much for this place. removed the third slider
    01:55:441 - And to be consistent, I would suggest you using the hitsound set rather than original one. The sound should be S:C1 Whistle, and you can make it a bit stronger to 50% or so. I don't think there're a sampleset form my hitsound that will cover this sound "correctly". The sound here is different to the instrument that being played throughout the map, so I put those hs intead to emphasize the (?) percussion (?) sound
    02:37:441 - This place is too strong and personally I'd suggest a 45%, then make the latter part from 02:38:641 to 55%.
    03:53:041 - Until here, you can make a transition to the post-kiai part at around 35%, which is your current setting.
    03:55:441 - And here since the sound from kiai completely fades, you can make it weaker to 20% until the end.
  2. Minor Picks
    00:51:241 (2) - 04:05:641 (2) - Personally I would make it a blanket. Not a blanket, but I changed it a bit01:05:641 (4) - I would make this slider a bit special and looks better.01:41:041 (1,2) - And for this pattern I'll make the arc more consistent to get a better look. 01:39:241 (3) - And considering this will also stack, I have this solution here for making both pattern tidier. I prefer mine ;;02:55:141 (3) - You can make this slider look more balanced and more consistent with the previous one.03:21:841 (1,2) - To make this Symmetry you can try this: I like mine better
    SPOILER
    (1 stack with 5)
    04:12:241 - If you want, you can make this part even weaker to get the vocal more pure. Volume can be 15%.
Forum PM for any questions related. Thank you! Star for the song and good luck! Thank you very much!

Kalibe wrote:

hmm, slidertick rate 0.5 is rather unrankable, cuz it got changed from .osu not editor tho. I thought the RC says that you can't edit anything on the .osu files, if they can be changed through the editor? Isn't the way I doing it is the similar like changing the slider velocity to <0.5x (?) Anyway, I need more clarification on this before changing it

Wave hitsounds with possible delay > 5ms:
normal-hitwhistle2.wav

[normal]
- 00:27:241 (4) - this sounds soo similar like 00:35:641 (3,4) - so why just don't split slider with 2 circles? They sound's kinda different to me, the one with a slider has sound of "hold" vocal much stronger than the other
- 01:19:441 (4,5) - little spacing error, i see u trying to make a blanket with 01:19:441 (4) - but still looks kinda off in my eyes. how about this instead https://osu.ppy.sh/ss/6184923 I like mine more to be honest, but I tidied it up a little bit
- 01:37:741 (3,5) - really minor about aesthetic, maybe try to rearrange 01:37:741 (3) - to get a curve that fits with 01:39:241 (5) - nicely? http://osu.ppy.sh/ss/6184970 I want to put a straight slider there lol, that will makes movement from previous and to the next object looks more flowy
- 03:23:341 (3,4) - 03:42:541 (3,4) - Maybe instead of two sliders -> one slider 1/2 repeater + circle on downbeat? Sounds much better.
- 03:45:841 (1,2) - little spacing error too (0.96) easy to fix.
- 03:52:741 (2,1) - don't like this rhythm, u skipping very loud beat 03:52:741 (2) - by sliderend ;w; // try this instead? http://puu.sh/ropUO/24c7c7d948.jpg They have different SV, that will make it kinda confusing to read I'm afraid

[hard]
- 00:03:241 (2,3) - from personal suggestions: maybe instead of doing linear flow try to move 00:03:841 (3) - on 233/333? Plays pretty well though, also overlap isn't visible in gameplay. I just switched the position of 2 and 3 instead
- visually 01:51:841 (1,2,3,1) - this would be looks neater if you move 01:55:441 (1) - around 156/228 to get center point of 01:51:841 (1,2,3) - pattern. I changed this rhythm
- 03:52:741 (2,1) - can you keep the spacing as you have in 03:51:841 (1,2) - ? SV change lol

that's all. good map :3 Thank!

W h i t e wrote:

From my modding queue. Sorry I'm late!

[General]
  1. Check normal-whistle2.wav. It has delay longer than 5ms.
  2. Can not use Slidertick rate 0.5. It is unrankable because of not changing in osu! editor. I thought the RC says that you can't edit anything on the .osu files, if they can be changed through the editor? Isn't the way I doing it is the similar like changing the slider velocity to <0.5x (?) Anyway, I need more clarification on this before changing it
[Normal]
  1. I don't recommend to change slider velocities in lower diffs, but nice mapset, imo.
  2. 00:37:441 (5) - NC is much better, imo because only one NC can not be distinguished in low diff.
  3. 01:40:741 (6) - auto stack makes weird placement. I suggest if you can, stack slider moves even farther than before, imo. Aaa, i don't want to change the pattern on this, so I guess there's not much that I can do
  4. 02:43:141 (7,1) - Same as above opinion. same
[Hard]
  1. 02:37:441 (1,2,3,4) - only different spacing in these patterns. Why? is that really emphasis of rhythms after break time? I hope to change consistent difference.
great mapset! I hope it will be ranked. Thanks!

Good Luck
no reply means fixed!
Thank you very much for your mod guys! That was really helped me out <3
nya10
Hard and Normal
Good mapset, and nazi mod

21:37 nya10: Gw DC
21:39 nya10: Oi
21:39 nya10: Sekarang aja lah
21:39 nya10: Persetan sama skripsi
21:40 *nya10 is editing [https://osu.ppy.sh/b/1085730 Chata - Dango Daikazoku [Hard]]
21:42 nya10: Tbh gw bingung
21:42 nya10: Apa yang mau di mod
21:42 Yohanes: blanket ga apa
21:42 Yohanes: hitsound nggak apa
21:42 Yohanes: flow juga nggak apa
21:42 nya10: 00:50:041 (1,2) -
21:43 nya10: Positioning 1-2 nya agak awkward buat gw
21:43 nya10: FUlly subjective loh ini
21:43 Yohanes: mention aja apapun yg lu temukan
21:43 Yohanes: xD
21:43 nya10: Mungkin 2 nya diblanket dengan 1?
21:44 nya10: Atau ngga kemiringannya disamain tapi posisi head slider 2 nya imo agak lebih keatas
21:44 nya10: 00:55:441 (1,1,1) -
21:44 nya10: I don't like the fact this circle stops here
21:44 nya10: But what can I do
21:45 Yohanes: 00:51:241 (2) - fixed
21:45 nya10: Kalo hard boleh ganti SV?
21:45 nya10: Kalo boleh gw kayanya nemu 1 spot
21:46 Yohanes: boleh
21:46 nya10: 01:12:241 (1,2) -
21:46 nya10: 2 nya
21:46 nya10: Tapi jujur gw bingung
21:46 nya10: Ngerusak blanket .___.
21:47 Yohanes: kenapa btw itu?
21:47 nya10: SV 2 nya dikecilin?
21:47 nya10: Ato bisa diakalin pake hitsound?
21:47 nya10: Di gedein HS nya
21:48 nya10: Oh
21:48 nya10: Ada lonceng
21:48 Yohanes: btw menurut lu HS volume nya kegedean atau nggak?
21:48 nya10: Ngga sih
21:48 Yohanes: oke
21:48 Yohanes: btw, aku mau keep blanket yg tadi
21:48 Yohanes: 1-2 itu
21:48 nya10: Oke
21:48 nya10: Yaudah
21:48 Yohanes: xD
21:48 nya10: Itu susah juga
21:48 nya10: Ngubahnya
21:50 nya10: 01:55:441 (1) -
21:51 nya10: Keknya jangan perfect stack deh
21:51 nya10: Biar keliatan beratnya
21:51 nya10: Eh jangan deh
21:51 nya10: Gw bingung @@
21:52 Yohanes: hahaha
21:52 Yohanes: gw mau keep stack
21:52 nya10: 02:37:441 (1,2,3,4,1) - can be executely more beautifully
21:52 nya10: I think
21:52 Yohanes: buat pergantian ritme lebih dari 1/1 measurement
21:52 nya10: Hooo
21:52 nya10: Oke
21:52 nya10: Blanketnya
21:52 nya10: Perfect anjir
21:52 nya10: Lu expect gw mod blanket LMAO
21:52 Yohanes: itu gw bikin dari segi-7
21:53 Yohanes: gw bikin segi-6 kali ya
21:53 Yohanes: wawakwakwak
21:53 nya10: Segi 6 feels better
21:53 nya10: I think
21:53 nya10: Tapi gw rada gimana gitu
21:53 nya10: Sama slider 1 nya tbh
21:53 nya10: Design perspective aja sih
21:54 Yohanes: gw bikin curve deh 1 nya
21:54 nya10: http://osu.ppy.sh/ss/6284134
21:54 nya10: Ato gimanalah
21:54 nya10: Posisi tajemnya berhenti pas agak lemah dikit voicenya
21:54 nya10: Curve boleh lah
21:55 Yohanes: gw bikin simple curve aja disitu
21:55 nya10: Sip
21:55 Yohanes: soalnya kalo kasihy slider shape yg bener2 baru di menit ketiga itu nggak bagus
21:55 nya10: Hoooo
21:55 nya10: Itu juga awal "lagu" ya?
21:55 Yohanes: sama kaya penjelasan tentang gimmick map
21:55 nya10: I mean after break
21:55 nya10: Eh
21:55 nya10: Oiya
21:56 Yohanes: iya
21:56 nya10: Sipsip gw ngerti
21:56 nya10: Lu mau konsisten
21:56 Yohanes: Yes
21:56 Yohanes: btw
21:59 nya10: Lu gini sama gw
21:59 nya10: Jahat anjir ;w;
21:59 Yohanes: wkwkwk
21:59 Yohanes: tadi beberapa kan ada
21:59 nya10: 03:44:641 (1,2,3,4) -
22:00 nya10: Ga dibikin lurus?
22:00 nya10: Tapi ofc penempatannya jadi agak berubah
22:00 nya10: Lurus keatas
22:00 nya10: Like 15 degrees or sth
22:00 Yohanes: itu copas dari ini btw 01:35:041 (1,2,3,4,1,2) -
22:00 Yohanes: wkwkwk
22:00 nya10: Hooo
22:00 nya10: Gw ngeliat zigzagnya rada aneh aja sih
22:00 nya10: Still
22:00 nya10: Good blanket tho
22:01 Yohanes: gw kalo pasang pattern pasti merhatiin derajatnya
22:01 Yohanes: jadi kelihatan lebih rapih
22:01 nya10: Gw
22:01 nya10: Cuma asal nempatin
22:01 nya10: Awakwakwakwak
22:02 nya10: Pret
22:02 nya10: F e e l i n g
22:02 nya10: Sip done
22:02 Yohanes: ngomong2 soal feeling
22:02 Yohanes: lu nonton anime nggak sih?
22:02 nya10: Ngga lagi sekarang
22:03 *nya10 is editing [https://osu.ppy.sh/b/1085731 Chata - Dango Daikazoku [Normal]]
22:03 nya10: 00:38:641 (1,2,3) -
22:03 Yohanes: okedeh
22:03 nya10: Just a thought
22:03 nya10: 2-3 dibikin blanket?
22:04 nya10: Eh gajadi
22:04 nya10: Liat 4-5 nya
22:04 nya10: I know where it is going on
22:05 nya10: 01:14:641 (3,4,5,6,1) -
22:05 nya10: Rada aneh sih lu ngeubah spacing
22:06 nya10: Regardless the next pattern
22:06 nya10: Gatau deh
22:06 Yohanes: oh
22:06 Yohanes: itu gw ubah slider velocity nya
22:07 Yohanes: gw masuh nggak yakin, boleh atau nggak sebenernya
22:07 nya10: Yes gw ngerti
22:07 Yohanes: tapi gw keep dulu itu, kalo disuruh ubah sama BN ya gw ubah
22:07 nya10: Iya
22:07 nya10: Iya agak gimana aja sih
22:07 nya10: Sip
22:08 nya10: Keknya
22:08 nya10: Normal lu oke2 aja nih :D
22:08 nya10: Gw skip ya :DDDDD
22:08 Yohanes: wkawkawkawk
22:08 nya10: 02:41:041 (5,6) - , 02:44:341 (2,3,4) -
22:08 nya10: Yang timestamp kedua
22:09 nya10: Ga dibikin blanket aja?
22:09 nya10: Overlap ga sih?
22:09 nya10: Males nyobanya WKWKWK
22:10 Yohanes: gw pingin straight flow disana
22:10 Yohanes: nggak belok2 wkwkw
22:10 nya10: Hooo
22:10 nya10: Okeoke
22:10 Yohanes: ini pertama kali gw map normal btw
22:10 nya10: 02:59:341 (3,4,5) -
22:10 Yohanes: sebelum ini gw selalu minta GD
22:10 nya10: 3 sama 4 blanket
22:10 nya10: 5 nya diatur aja
22:10 nya10: Biar ga overlap
22:11 nya10: Teach me
22:11 nya10: How to map uwu
22:11 nya10: Be my mentor
22:11 nya10: Tai
22:11 nya10: Ini gw picky mod banget awakwakawkwakawk
22:12 Yohanes: sip, blanketed
22:12 Yohanes: wkwkwkw
22:12 nya10: 03:46:441 (2,3,4,5,6) -
22:12 nya10: imo flownya disini kurang perfect
22:12 nya10: Lebih prefer horizontal sih
22:12 Yohanes: gw daftar jadi mentor program, lu jadi mentee?
22:12 Yohanes: hahaha
22:12 nya10: Itu kek patah
22:12 nya10: Boleh
22:12 Yohanes: gw kalo mod juga nazi kok
22:13 nya10: Tapi gw keknya sibuk
22:13 nya10: Turni dan skripsi
22:13 nya10: Ngerti ga maksud gw slownya agak patah?
22:13 Yohanes: 4 ke 5?
22:13 Yohanes: atau ke 6?
22:13 Yohanes: 5 ke 6
22:13 nya10: 4-5-6 sih
22:14 nya10: Tapi 5-6 might be fine
22:14 nya10: Gw rada concern 4-5 sih
22:14 nya10: Testplay agak dikit maksa, ga gitu natural di tangan gw
22:15 Yohanes: map gw masalahnya
22:15 Yohanes: kalo ada 1 bagian yg di mod
22:15 nya10: Nah itu
22:15 nya10: Iya
22:15 nya10: Bener
22:15 Yohanes: pasti "ngerusak" sektor yg lain
22:15 nya10: Pasti semuanya berubah
22:15 Yohanes: jadi susah kalo mau apply mod wkwkwk
22:16 Yohanes: beda kaya mapnya rlc, kibbleru dkk
22:16 nya10: 04:06:241 (4,1) -
22:16 nya10: Mata gw aja
22:16 nya10: Atau ini blanketnya kurang perfect?
22:16 nya10: WKWKWKWKWKWK
22:16 Yohanes: itu
22:16 Yohanes: passable lah menurut gw wkwkwkw
22:17 nya10: xdddd
22:17 nya10: Gw rada khawatir sih sebenernya
22:17 nya10: Transasi kiai ke non kiai
22:17 nya10: Di normal
22:17 Yohanes: btw, post chatlog di thread ya
22:17 nya10: Oke
22:17 nya10: Bentar
22:17 nya10: Belom slese
22:17 nya10: 03:51:841 (1,2,1) -
Iceskulls
[general]
  1. i don't think 0.5x slidertick is fine cus

    RC wrote:

    Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards, slider velocity multipliers and skin-related options such as SliderBorder and SliderTrackOverride.
[normal]
  1. 01:40:741 (6,1) - beware of the auto stack , it rip the pattern 01:39:241 (5,6,1) - here in game lol
  2. 02:41:641 (6,7,1) - same
  3. 03:52:741 (2,1) - i find this rhythm make a bit better transition than the current one , the current one is feel a bit weird and awkward cus you end 03:52:741 (2) - on emphasized red tick
    not sure if the spacing change is good for new player or not , is it possible to make it suitable for beginner by using the same sv spacing for all notes ?
[hard]
  1. 00:14:941 (2,3) - 00:16:441 (4,5,6) - 01:16:741 (4,1) - 02:38:341 (4,1) - 04:26:941 (2,3) - spacing error
  2. 04:07:441 (1,2,3,4) - try to make the rhythm here a bit consistent with 04:26:641 (1,2,3) - would make thing looks more solid imo
  3. 03:52:741 (2,1) - mmm atleast i think if you still keep using previous spacing on this it would make great trantition to the next notes
  4. 02:38:341 (4,1) - 01:16:741 (4,1) - same asme
Topic Starter
Yohanes

CelsiusLK wrote:

[general]
  1. i don't think 0.5x slidertick is fine cus Oh, I must've misunderstood that rule when I read it the first time. Changed slidertick to 1

    RC wrote:

    Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards, slider velocity multipliers and skin-related options such as SliderBorder and SliderTrackOverride.
[normal]
  1. 01:40:741 (6,1) - beware of the auto stack , it rip the pattern 01:39:241 (5,6,1) - here in game lol lol, W h i t e said the same thing earlier so I guess I'll change it
  2. 02:41:641 (6,7,1) - same yea
  3. 03:52:741 (2,1) - i find this rhythm make a bit better transition than the current one , the current one is feel a bit weird and awkward cus you end 03:52:741 (2) - on emphasized red tick Kay
    not sure if the spacing change is good for new player or not , is it possible to make it suitable for beginner by using the same sv spacing for all notes ? Uh alright, I'm a bit worried about that tbh. I guess it's time to change it!
[hard]
  1. 00:14:941 (2,3) - 00:16:441 (4,5,6) - 01:16:741 (4,1) - 02:38:341 (4,1) - 04:26:941 (2,3) - spacing error Fixed But 01:16:741 (4,1) - and 02:38:341 (4,1) - is intentional because I want to keep the previous spacing as a transition
  2. 04:07:441 (1,2,3,4) - try to make the rhythm here a bit consistent with 04:26:641 (1,2,3) - would make thing looks more solid imo ok
  3. 03:52:741 (2,1) - mmm atleast i think if you still keep using previous spacing on this it would make great trantition to the next notes ok
  4. 02:38:341 (4,1) - 01:16:741 (4,1) - same asme same what? lol I keep using the previous spacing here
Literally fixed everything, Thanks Cel! :D
Iceskulls
do you have any official metadata ?
Topic Starter
Yohanes

CelsiusLK wrote:

do you have any official metadata ?
Oh boy

The Only Official site that I found doesn't contain any information about the singer, composer, etc http://key.soundslabel.com/discography. ... 36/ksl0036

Other reliable website is iTunes, but I don't know if it's okay to use it as a baseline https://itunes.apple.com/jp/album/tvani ... d827628707 & https://itunes.apple.com/album/tvanimes ... d827628707

One additional website that completely unreliable but contains additional information is wikia http://clannad.wikia.com/wiki/Mag_Mell_ ... _Daikazoku

I can't find any other source
Iceskulls
Topic Starter
Yohanes
Thanks!

@next BN : don't insta-qualify
Wafu
Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. If you already included "Maeda Jun", you could maybe include his real name: 麻枝准 as he's quite an important person regarding the song and the anime/visual novel. You could include たくまる (Takumaru) for arrangement of the song as well, though probably not as important as Jun's name. You might see they all are listed on the CD case for example.
  2. I have few problems with hitsounds that should be addressed, applies to both Normal and Hard difficulty:
    1. All hitnormal hitsounds are muted. I do realize what is the intention of these keysounds, but not having hitnormal support was not supposed to be allowed in the first place. The feedback is not so good if it follows music with almost identical sounds. There is quite a high probability that this won't be ignored, so I'd recommend you using just lowered voluem of the default hitnormal for all hitnormals. Such as this one. That should be enough to make this viable.
    2. I'm missing two things here. There sure is a lot of effort put into the keysounding, but to make it really solid and complete, I'd welcome some heavy drum for sounds like 01:17:041 - in part 01:17:041 - 01:54:241 - . I think it is quite a significant sound in the music and making it stand out a little bit more would really be good. The same thing would apply to kiai time, but there's also some kind of cymbal that is also not good ignoring at 02:47:041 (1) - and other places like this. I personally think that this wouldn't take a lot of effort, it's just few hitsounds but it would use all the potential that these hitsounds have.
    3. I recommend replacing normal-hitfinish3 with another sound, because it's almost inaudible in the map, you can barely notice difference if you remove it, but mainly, because what you hear is mostly a lot of noise, which is not pleasant to listen to. If you decided to apply even the previous suggestion, I'm willing to provide you the hitsounds that would fit instead of this finish and then some sound for the cymbal as I mentioned in previous issue. PM me in case.
  3. It's good thing that you want to give the newbies some rest using the break, but I highly encourage you to reconsider the length of the break. ~40 seconds is way too long in my opinion and I believe that even the newcomers will want to skip that part or might eventually quit the map. I would recommend halving the break, starting at 02:14:641 - , then you'd also have a better transition to the kiai part. Eventually, you could map the part completely in a very calm way (for example mapping mostly the bell sound, I believe you could make up something).
[Hard]
  1. The only problem I have with hard I think could be done better is 00:58:741 (4) - 01:03:541 (4) - 01:08:341 (4) - . I see that you want to follow the vocals and the mallet/bell/whatever instrument it is, but it's getting a little bit boring to play the same type of slider over and over and you could bring some little variety to the map by using what the song provides here. All of these sliders have quite a significant piano note between them such as 00:59:041 - . I tried shortening it to 1/2 and adding a circle on 00:59:341 - and all of these three sliders played really well, just you'd probably want to use different hitsound. I personally feel that using these inconsistencies from the song makes the map a bit more unique and fun to play. I'm not going to force this and it's nothing what would hold the map away from qualification, but I recommend it just because it appears to be good if mapped a little different (it's 3 sliders after all and most of your map consists of just 1/1 sliders, which is a pity if you have the opportunity here).
[Normal]
  1. 01:17:041 (1,2,3,4,5) - I'm a bit worried here that these objects are way too much clustered in one place and this could read to decreased readability. I'd recommend you to make it a little bit more straight-forward.
  2. 01:21:541 (6,1) - You're using quite a lot of stacks in the map, in the beginning, you used 1/1 and 2/1, not you're using 1/2 which might not play so well for newbies. I highly recommend you to remake it to regular spacing such as 01:39:241 (5,6,1) - , the stacks that have enough time before you need to click them (for example 01:32:341 (1,2) - ) are fine, but I think 1/2 before and after stack is way too quick for Normal difficulty, if it is not stacked but placed with regular spacing, it's much easier to read as you play just the same way as you did before and you don't have limited time to realize a sudden change.
  3. 03:02:341 (6,1) - Same as above.
That's all I'd like to mention for now. I'll eventually recheck/tell you a little bit more after these issues are properly addressed. I'm mostly satisfied with the map. Feel free to ask in-game or through PM if you didn't understand anything or want help.
Topic Starter
Yohanes

Wafu wrote:

Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. If you already included "Maeda Jun", you could maybe include his real name: 麻枝准 as he's quite an important person regarding the song and the anime/visual novel. You could include たくまる (Takumaru) for arrangement of the song as well, though probably not as important as Jun's name. You might see they all are listed on the CD case for example. Added "麻枝准 たくまる Takumaru" to tags
  2. I have few problems with hitsounds that should be addressed, applies to both Normal and Hard difficulty:
    1. All hitnormal hitsounds are muted. I do realize what is the intention of these keysounds, but not having hitnormal support was not supposed to be allowed in the first place. The feedback is not so good if it follows music with almost identical sounds. There is quite a high probability that this won't be ignored, so I'd recommend you using just lowered voluem of the default hitnormal for all hitnormals. Such as this one. That should be enough to make this viable. Fixed
    2. I'm missing two things here. There sure is a lot of effort put into the keysounding, but to make it really solid and complete, I'd welcome some heavy drum for sounds like 01:17:041 - in part 01:17:041 - 01:54:241 - . I think it is quite a significant sound in the music and making it stand out a little bit more would really be good. The same thing would apply to kiai time, but there's also some kind of cymbal that is also not good ignoring at 02:47:041 (1) - and other places like this. I personally think that this wouldn't take a lot of effort, it's just few hitsounds but it would use all the potential that these hitsounds have. Discussed, added new hitfinish
    3. I recommend replacing normal-hitfinish3 with another sound, because it's almost inaudible in the map, you can barely notice difference if you remove it, but mainly, because what you hear is mostly a lot of noise, which is not pleasant to listen to. If you decided to apply even the previous suggestion, I'm willing to provide you the hitsounds that would fit instead of this finish and then some sound for the cymbal as I mentioned in previous issue. PM me in case.yea
  3. It's good thing that you want to give the newbies some rest using the break, but I highly encourage you to reconsider the length of the break. ~40 seconds is way too long in my opinion and I believe that even the newcomers will want to skip that part or might eventually quit the map. I would recommend halving the break, starting at 02:14:641 - , then you'd also have a better transition to the kiai part. Eventually, you could map the part completely in a very calm way (for example mapping mostly the bell sound, I believe you could make up something). About this, the answer is kinda similar to how I address your suggestion on hard difficulty. I want to map this whole map consistently, and by map half of that break time will give me no option but to map it by using circle the whole time or to combine it with 1/2 slider, since I think 1/1 slider wouldn't fit there properly. And by mapping it in "very calm way" is just not my thing. Ignoring all piano sound on that part really wouldn't do it for this map. Moreover, If I decided to map it by the way "I feel is right" it could be possibly ended up being harder than other parts, which is clearly didn't fit the property of the song. I know my reasoning is highly subjective and possibly easy to object, but thats it!
[Hard]
  1. The only problem I have with hard I think could be done better is 00:58:741 (4) - 01:03:541 (4) - 01:08:341 (4) - . I see that you want to follow the vocals and the mallet/bell/whatever instrument it is, but it's getting a little bit boring to play the same type of slider over and over and you could bring some little variety to the map by using what the song provides here. All of these sliders have quite a significant piano note between them such as 00:59:041 - . I tried shortening it to 1/2 and adding a circle on 00:59:341 - and all of these three sliders played really well, just you'd probably want to use different hitsound. I personally feel that using these inconsistencies from the song makes the map a bit more unique and fun to play. I'm not going to force this and it's nothing what would hold the map away from qualification, but I recommend it just because it appears to be good if mapped a little different (it's 3 sliders after all and most of your map consists of just 1/1 sliders, which is a pity if you have the opportunity here). I actually want to make the whole map consistent by using only circles and 1/1 slider. So, changing only 3 of them into 1/2 slider doesn't really works in terms of consistency of this map (at least in my opinion)
[Normal]
  1. 01:17:041 (1,2,3,4,5) - I'm a bit worried here that these objects are way too much clustered in one place and this could read to decreased readability. I'd recommend you to make it a little bit more straight-forward. Changed into a more straight-forward pattern
  2. 01:21:541 (6,1) - You're using quite a lot of stacks in the map, in the beginning, you used 1/1 and 2/1, not you're using 1/2 which might not play so well for newbies. I highly recommend you to remake it to regular spacing such as 01:39:241 (5,6,1) - , the stacks that have enough time before you need to click them (for example 01:32:341 (1,2) - ) are fine, but I think 1/2 before and after stack is way too quick for Normal difficulty, if it is not stacked but placed with regular spacing, it's much easier to read as you play just the same way as you did before and you don't have limited time to realize a sudden change. Okay
  3. 03:02:341 (6,1) - Same as above. same
That's all I'd like to mention for now. I'll eventually recheck/tell you a little bit more after these issues are properly addressed. I'm mostly satisfied with the map. Feel free to ask in-game or through PM if you didn't understand anything or want help.
Thanks a lot Wafu! you came without me even asking
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