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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 24 октября 2016 г. at 0:48:33

Artist: Okean Elzy
Title: Ne tvoya viyna
Tags: not your war ukrainian rock cut short version wajinshu Ne tvoya voyna
BPM: 87
Filesize: 5620kb
Play Time: 02:33
Difficulties Available:

Download: Okean Elzy - Ne tvoya viyna
Information: Scores/Beatmap Listing
---------------
https://www.youtube.com/watch?v=eOtEC4wCA40
Last edited by Sieg on , edited 8 times in total.
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Rhythm Incarnate
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No kudosu yet.
ты знаешь что я хочу о3о
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Rhythm Incarnate
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а я уже практически закончил O:
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osu! Alumni
13,891 posts
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Earned 2 kudosu.
~wajinshu's Easy~
  • I would reduce HP and OD by 1 tick, they are too high right now imo.
  • 00:54:183 (5) - Add a new combo here to emphasize the music change.
  • 01:40:988 (2,3) - Kinda small mistake, but spacing is a little inconsistent here, you could fix it.

~Normal~
  • Disable the Widescreen Support since there isn't any StoryBoard.
  • 00:54:183 (6) - I highly recommend adding a new combo here due to the spacing change and slowdown, also if you notice the music changes here as well, so there are many reasons for doing it.
  • 01:20:594 (1,2,3,4,5) - BPM is quite low, but I still find that there are too many circles in a row here, maybe you could add a slider at least in the middle of the pattern? Just a suggestion though, it's fine as is anyway.

~Hard~
  • Current OD doesn't make much sense imo, I'd simply change it to 7.
  • This AR feels too fast to me for this kind of song, what about 7.5 instead? Try that.
  • 00:54:183 (7) - Same as Easy and Normal.
  • 01:12:330 (6,7,8) - This stack is kinda tricky to see due to the combo color that you're using, I'd suggest to change the combo color if possible.
  • 02:03:497 (7) - A new combo here would fit great to emphasize the jumpy pattern and the music crescendo.

Couldn't find much as expected, well done!
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Rhythm Incarnate
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Andrea wrote:
~wajinshu's Easy~
  • I would reduce HP and OD by 1 tick, they are too high right now imo.I put 2 OD and 2 HP
  • 00:54:183 (5) - Add a new combo here to emphasize the music change. Okay
  • 01:40:988 (2,3) - Kinda small mistake, but spacing is a little inconsistent here, you could fix it. Fixed!

With Bakari's mod too
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59364
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14419,34984,59529,83290,102320,104984,106316,126011,137772
DistanceSpacing: 0.8
BeatDivisor: 3
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ne tvoya viyna
TitleUnicode:Не твоя війна
Artist:Okean Elzy
ArtistUnicode:Океан Ельзи
Creator:Sieg
Version:wajinshu's Easy
Source:
Tags:not your war ukrainian rock cut version wajinshu
BeatmapID:1080934
BeatmapSetID:507774

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg (2).jpg",0,0
//Break Periods
2,57059,58089
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 193,197,214
Combo2 : 51,54,77
Combo3 : 199,181,18
Combo4 : 45,140,181
SliderBorder : 232,20,20
SliderTrackOverride : 235,236,240

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Thank you very much!
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Yo, as requested.


General
  • The word Short also fits with the tags fairly well. Since this is a moddified version and blah-blah-blah. Also, if you can think of any alternative romanzation methods, add those to the tags!


wajinshu's Easy
    Did a few minor IRC suggestions, log can be found below
    code
    Code:
    22:47 *Bakari is editing [https://osu.ppy.sh/b/1080934 Okean Elzy - Ne tvoya viyna [wajinshu's Easy]]
    22:47 Bakari: Давай од и хп на 2, чтобы проще было играть все эти смены бпм 
    22:48 Bakari: И еще 00:29:585 (1,2) - бланкеты почини
    22:48 Bakari: 00:39:295 - лишние зеленые линии можно убрать кстати
    22:48 Bakari: 00:40:488 (1,2) - бланкеты
    22:49 Bakari:  00:56:859 (6) - можно нк поставить
    22:55 Bakari: 01:38:324 (4,1) - оверлап, некрасиво
    22:55 wajinshu: ffff
    22:55 wajinshu: аааа
    22:55 wajinshu: я не видела
    22:55 wajinshu: сообщений
    22:55 wajinshu: ;w;
    22:55 Bakari: Могу тупо в тред отписать лог, если надо
    22:56 wajinshu: Ну если тебе так будет удобнее то можешь
    22:57 wajinshu: но бланкеты эти я не буду чинить 00:29:585 (1,2) -  -_-
    22:57 Bakari: 02:03:497 (4,1) - спейсинг
    22:57 Bakari: Мне без разницы, куда кидать \w/
    22:58 wajinshu: Ну ладно :3 давай тупо в тред
    22:58 Bakari: 02:33:542 (2) - еще тут можно слайдер, чтоб с хардом и нормалом не конфликтовало



Normal
  • 00:19:604 (2) - cлабовато. Может уберем его, станет проще играть.
  • 00:54:183 (6) - довольно внезапненько, может НК на него для красоты, читабельности и усиления?

    Конфетка!


Hard
  • 00:24:166 (1) - как-то очень слабоо звучит. Может простые 1/2 и приглушить хвосты? А то овермаппингом отдает сильно.
  • 00:36:372 (4,5) - выглядит весьма резко, и выбивается из общего фона. Ты уверен, что так и надо? Может попроще?
  • 00:41:851 (4) - без какой-то причины в вокалах это выглядит страшненько.Давай уберем этот угол в хвосте?
    Важно: 01:02:812 (8) - аналогично
  • 00:54:183 (6) - довольно внезапненько, может НК на него для красоты, читабельности и усиления?
  • 01:12:002 (5,6,7,8) - не самый приятный стак в плане играбельности. Разбить бы и отделить первый серкл, чтобы было интуитивнее.

    Круто.

Looks cool, great job!

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
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Rhythm Incarnate
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@Andrea делал все кроме нот в нормале, вроде окей. И на харде 1 \ 3 стак, ну не знаю...
@Bakari думаю на что поменять эти слайдеры, чтоб все не переделывать :o
спасибо за моды <3
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M4M

Hard
01:32:857 (6,7) - хоть и мелочь, но сказать об этом стоит. В прошлых таких моментах у тебя был
спейсинг 0.06 , а здесь 0.07
02:13:539 (8,9,10) - а по какой причине ты увеличил спейсинг этой тройки, в других таких же
моментах у тебя тут 0.6 спейсиг
02:26:909 (1,2,3,4) - и 01:10:033 (1,2,3,4) - замапаны одинаково, как будто копировал ( так вроде и есть ), лучше замапай какую то часть по другому, чтобы не повторись паттерны
01:05:108 (2) - ctrl + G чтобы было так же как и тут 02:11:587 (2) -
01:19:223 (11) - мб стакнуть ее с 01:20:594 (1) -

Разве хп 6 + Кс 5 для 2.78 это не много ?

Normal
00:41:170 (2) - мб поставить на x310 y194, так даже красивее будет
01:56:287 (2,3) - а чего бланкет не сделаешь ?

wajinshu's Easy
01:54:306 (4) - у тебя тут обычно 2 ноты идут
01:55:639 (1) - а тут слайдер
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Hey from #modreqs

Listened to the song and I'm quite impressed by the lyrics and social-politic insights behind it. Really glad someone wants to rank something that different and interesting :)


General



ImageEasy


ImageNormal
  • Move 00:54:183 (1) - to x:262 to keep the distance snap. Right now if you remove the sv change you will see that this one is 0,83x further apart of 00:53:500 (5) - .
  • DS slightly bigger here 01:52:635 (5) - , 0,97x. Move to x:257 y: 194 to keep it 0,93x .



ImageHard
  • Check easy mod for hitsound suggestions
  • I believe this could be separeted instead of the overlap 01:47:315 (6,7) -
  • ^ 01:51:310 (3,4) -
  • I don't understand the mapping behind this 01:55:639 (1) - . Reverse sliders usually you have either sounds 1/4, flow purposes, 1/2 sounds, but this interval here 01:55:639 - ~ 01:56:127 - has only 1 drum sound, and the intrumentals/melody are not having modifications as well inside this gap. This could easily be mapped with a hitcircle, a 3/4 slider or even 1/2 slider, but the reverse I don't quite see a reason. Maybe it's for flow purposes, wich is fine, but if that's the case you could probably silence the reverse 01:55:801 -
  • This kicksliders are pretty unique 02:29:569 (6,7) - , this is a really optional suggestion. You could probably make them with red anchors points. Looks really good.


It seems you're open for m4m. If this is of any help, consider modding this mapset: https://osu.ppy.sh/s/502648 . You don't have to hurry with this mod. Actually, there's a lot of difficulites that still needs updates. So wait at least until next weekend before modding it.

I really liked the song. Good luck with this mapset. It's good enough and I almost couldn't find anything to mod. :D
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Normal
00:56:207 (2,3) - AiMod
01:20:594 (1,2,3,4,5) - Может сделать симетричнее? Четверочку на X: 343 Y:259, пятерочку на X: 365 Y: 337
collapsed text
Image

02:32:224 (1) - Почти задевает HP Bar ы
01:36:274 (4) - На таком вокале заканчивается вокал эх

Hard
00:32:959 (5) - Давай 0,6 : D
01:02:812 (8) - Оно звучит одинаково 02:09:294 (8,9) -
01:12:002 (5,6,7,8) - Этот единственный во всей диффе и ему одиноко, да и думаю игроки могут заплутаться.
01:08:720 (13,14) - Идеальный бланкет?
01:55:639 (1) - Ctrl+C → 01:56:446 (3) - Ctrl+V + Ctrl+H? но звук мне не не нравится где он заканчивается то-ли 1/16 lol я вообще хз

Отвечу потом на моды, извини за такой мод
Fanteer wrote:

wajinshu's Easy
01:54:306 (4) - у тебя тут обычно 2 ноты идут Ты бы указал в какой части диффы они идут
01:55:639 (1) - а тут слайдер Я убрала слайдер для того чтобы подчеркнуть интересный звук тут 01:56:287 (2) -




ImageEasy

Thank you!!!

P.s: Я не очень поняла его.
Тут http://puu.sh/rmAE9/b9bb78bf86.osu
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wajinshu wrote:

*Slightly move slider head a bit to fix this https://puu.sh/rms8h.jpg Um where this?
I'm sorry, I was checking the curve of this slider here 00:54:183 (1) - forgot to put the timestamp :/
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Rhythm Incarnate
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Fanteer wrote:
M4M

Hard
01:32:857 (6,7) - хоть и мелочь, но сказать об этом стоит. В прошлых таких моментах у тебя был
спейсинг 0.06 , а здесь 0.07

02:13:539 (8,9,10) - а по какой причине ты увеличил спейсинг этой тройки, в других таких же
моментах у тебя тут 0.6 спейсиг
02:26:909 (1,2,3,4) - и 01:10:033 (1,2,3,4) - замапаны одинаково, как будто копировал ( так вроде и есть ), лучше замапай какую то часть по другому, чтобы не повторись паттерны
это все минорно
01:05:108 (2) - ctrl + G чтобы было так же как и тут 02:11:587 (2) -
01:19:223 (11) - мб стакнуть ее с 01:20:594 (1) -
может

Разве хп 6 + Кс 5 для 2.78 это не много ?
нет?

Normal
00:41:170 (2) - мб поставить на x310 y194, так даже красивее будет
01:56:287 (2,3) - а чего бланкет не сделаешь ?
да

wajinshu's Easy
01:54:306 (4) - у тебя тут обычно 2 ноты идут
01:55:639 (1) - а тут слайдер
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Rhythm Incarnate
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Net0 wrote:
Hey from #modreqs

Listened to the song and I'm quite impressed by the lyrics and social-politic insights behind it. Really glad someone wants to rank something that different and interesting :)


General



ImageNormal
  • Move 00:54:183 (1) - to x:262 to keep the distance snap. Right now if you remove the sv change you will see that this one is 0,83x further apart of 00:53:500 (5) - .
    right
  • DS slightly bigger here 01:52:635 (5) - , 0,97x. Move to x:257 y: 194 to keep it 0,93x .
    because of bpm, move a bit to make it even



ImageHard
  • Check easy mod for hitsound suggestions
    well yes, it's more like to vary hitnormal, I'll look at this closely
  • I believe this could be separeted instead of the overlap 01:47:315 (6,7) -
  • ^ 01:51:310 (3,4) -
    prefer overlap
  • I don't understand the mapping behind this 01:55:639 (1) - . Reverse sliders usually you have either sounds 1/4, flow purposes, 1/2 sounds, but this interval here 01:55:639 - ~ 01:56:127 - has only 1 drum sound, and the intrumentals/melody are not having modifications as well inside this gap. This could easily be mapped with a hitcircle, a 3/4 slider or even 1/2 slider, but the reverse I don't quite see a reason. Maybe it's for flow purposes, wich is fine, but if that's the case you could probably silence the reverse 01:55:801 -
    this one for the flow\pattern also there there is 1/4 sounds
  • This kicksliders are pretty unique 02:29:569 (6,7) - , this is a really optional suggestion. You could probably make them with red anchors points. Looks really good.
    mhm, there is some point in this, I'll consider


It seems you're open for m4m. If this is of any help, consider modding this mapset: https://osu.ppy.sh/s/502648 . You don't have to hurry with this mod. Actually, there's a lot of difficulites that still needs updates. So wait at least until next weekend before modding it.
yup, sure

I really liked the song. Good luck with this mapset. It's good enough and I almost couldn't find anything to mod. :D

tanks :3
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Rhythm Incarnate
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wajinshu wrote:

Normal
00:56:207 (2,3) - AiMod
да
01:20:594 (1,2,3,4,5) - Может сделать симетричнее? Четверочку на X: 343 Y:259, пятерочку на X: 365 Y: 337
collapsed text
Image

да
02:32:224 (1) - Почти задевает HP Bar ы
все равно
01:36:274 (4) - На таком вокале заканчивается вокал эх
с этим сложно

Hard
00:32:959 (5) - Давай 0,6 : D
давай
01:02:812 (8) - Оно звучит одинаково 02:09:294 (8,9) -
ага
01:12:002 (5,6,7,8) - Этот единственный во всей диффе и ему одиноко, да и думаю игроки могут заплутаться.
ага
01:08:720 (13,14) - Идеальный бланкет?
и так сойдет
01:55:639 (1) - Ctrl+C → 01:56:446 (3) - Ctrl+V + Ctrl+H? но звук мне не не нравится где он заканчивается то-ли 1/16 lol я вообще хз
да вроде нормально?

<3
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Rhythm Incarnate
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With Shmik's mod
http://puu.sh/rnciZ/a3ff67b7fb.osu
пс я не обьяснила нормально 02:09:294 (8,9) - ритм лучше здесь , может стоило бы здесь такой же сделать 01:02:812 (8) - ? xddd
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