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Demetori - Yumeshoushitsu ~ Lost Dream

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Topic Starter
lazygirl
This beatmap was submitted using in-game submission on mardi 3 octobre 2017 at 23:14:22

Artist: Demetori
Title: Yumeshoushitsu ~ Lost Dream
Source: 東方夢時空 ~ The Phantasmagoria of Dim. Dream
Tags: 東方Project Touhou ZUN le Grimoire De reve Phantasmagoria of Dim Dream Kana Anaberal Metal the grimoire of vanishing comiket85 c85 DECD-0009 Yumejikuu
BPM: 182
Filesize: 14078kb
Play Time: 05:56
Difficulties Available:
  1. Insomniac (5,79 stars, 2106 notes)
Download: Demetori - Yumeshoushitsu ~ Lost Dream
Information: Scores/Beatmap Listing
---------------


(~˘▾˘)~ D E M E T O R I ~(˘▾˘~)

Hello! New BG 17/09 redl pls :3 Old BG available here: https://puu.sh/xFVdv/e8a1655033.osz

All 1/6 bursts, excluding 1/6 repeats, are denoted by red combo colors!

Thanks celerih for the bg c:

Special thanks to all the BN's involved ^^

Playtesters:
- Spicy Salsa
- vDeltaa
- CyberX
- Rohulk
- Worne
- FriendoFox
- Mynamesfake
- Toshinou Kyouko
- ThePoon
- Musty
- Sabokizi
- Propylenglycol

Thanks for modding:
- Hysteria x2
- [ Emillia ]
- Arutsuki
- Omega765
- Gus
- CyberX
- ProEzreal
- Halfslashed
- Fanteer
- FuroSatori
- Gabe
- [Kamiya]
- Kibbleru (quick check)
- hanyuu_nanodesu
- _DT3
- DeRandom Otaku
- Lucyyyyyyy
- Alheak
- GoldenWolf
- Nozhomi
- Irreversible
- Naotoshi
- tokiko
- Realazy
Hysteria
IRC mod
19:07 *lazyboy007 is listening to [https://osu.ppy.sh/b/1078718 Demetori - Yumeshoushitsu ~ Lost Dream]
19:07 lazyboy007: how's this? :3
19:07 lazyboy007: if you have time to look
19:07 lazyboy007: i'm remapping it fully
19:07 lazyboy007: and i started at the solo
19:07 lazyboy007: for no logical reason :p
19:09 Hysteria: some weird angles but rest is fine
19:10 Hysteria: 02:48:576 (1,2,3) -
19:10 lazyboy007: weird angles?
19:10 lazyboy007: in the stream jumps?
19:10 Hysteria: too close, which makes it awkward to play
19:10 Hysteria: nah not the stream jumps solely
19:10 Hysteria: https://osu.ppy.sh/ss/6071207
19:10 Hysteria: would be better
19:11 Hysteria: if sliders who are curved away like that are placed too close
19:11 Hysteria: they dont do what they are suppoed to do
19:11 Hysteria: play in a way that breaks flow
19:11 Hysteria: if they are almost stacked, you dont even notice the flow breaking
19:12 lazyboy007: makes sense ^^
19:12 lazyboy007: well now 3 blankets nicely with 1
19:12 Hysteria: https://osu.ppy.sh/ss/6071232
19:12 Hysteria: this is also better
19:13 Hysteria: ctrl+j the 2nd slider to mirror it
19:13 Hysteria: looks more aestethically pleasing
19:13 Hysteria: while doing what you wanted yourself
19:14 Hysteria: http://osu.ppy.sh/ss/6071245
19:14 Hysteria: same there
19:14 lazyboy007: yah looks nice
19:14 Hysteria: better angle if you take the original and rotate it 120
19:14 Hysteria: instead of 180
19:14 Hysteria: the new angle is nicer to play since it's way more acute
19:15 Hysteria: https://osu.ppy.sh/ss/6071256
19:15 Hysteria: not really the best slider i've made
19:15 Hysteria: but the one you used was too plain for the guitar
19:15 Hysteria: should spice it up a bit
19:15 lazyboy007: ye
19:15 lazyboy007: maybe :3
19:16 lazyboy007: fixed
19:16 lazyboy007: but it doesn't blanket anymore
19:16 lazyboy007: :p
19:16 Hysteria: doesnt need to at all time ^^
19:16 Hysteria: its nice if it does, but it's not the end of the world
19:16 Hysteria: http://osu.ppy.sh/ss/6071261
19:16 Hysteria: same as last time, ctrl+j is better
19:16 Hysteria: makes it look more structured
19:16 Hysteria: and plays better even tho the jump is bigger
19:17 Hysteria: 02:58:466 (1,2,3,4,5,6,7) -
19:17 Hysteria: good pattern, but too close to eachother
19:17 Hysteria: space them out and it will be better
19:18 Hysteria: 03:02:752 (5,6,3,4) - ctrl+j or rotate by 120 instead of 180
19:19 Hysteria: try to avoid 180 spins if they are just straight sliders
19:19 Hysteria: it works with curved ones but not really with straight
19:19 lazyboy007: kk :3
19:19 Hysteria: it looks odd and plays kinda meh
19:19 Hysteria: 03:04:730 (1,2,3,4) - take this slider
19:20 Hysteria: ctrl+j and make the slider that comes after follow the same direction
19:20 lazyboy007: how?
19:20 lazyboy007: don't understand that part:p
19:21 Hysteria: http://osu.ppy.sh/ss/6071300
19:21 Hysteria: so the slider looks like this
19:21 Hysteria: uh easiest way
19:21 lazyboy007: ooh
19:21 lazyboy007: ok :p
19:21 Hysteria: take the slider
19:21 Hysteria: stack it with stream
19:21 Hysteria: make it follow stream direction
19:21 Hysteria: and then put it where it used to be
19:22 lazyboy007: fixed
19:22 lazyboy007: :3
19:23 lazyboy007: you should take this conversation and put it on the map's thread after so i can give kudos
19:24 Hysteria: 03:05:307 (2,3,4) - should be a a 4th note
19:24 Hysteria: so just make it a stacked stream ontop of the slider
19:24 lazyboy007: ya
19:25 Hysteria: https://osu.ppy.sh/ss/6071333
19:25 Hysteria: would look and play better
19:25 Hysteria: would have to re-shuffle the placement on the next stream tho
19:25 Hysteria: sadly
19:26 Hysteria: well
19:26 Hysteria: no
19:26 Hysteria: just ctrl+h the whole stream
19:26 Hysteria: and it flows really good
19:26 lazyboy007: oh it's ok i found another way to do it
19:27 lazyboy007: the long stream?
19:27 lazyboy007: well I did something else :p
19:28 lazyboy007: I have like the two stacks with sliders beneath that are blanketted to each other
19:28 Hysteria: hm sounds good
19:28 Hysteria: https://osu.ppy.sh/ss/6071353
19:28 Hysteria: 03:12:972 (1,2,1,2,3,1,2,3,1,2,3) -
19:28 Hysteria: on that part
19:28 Hysteria: space them out
19:28 Hysteria: so that they dont overlap
19:29 Hysteria: 03:18:247 (1,1) - ctrl + j for it to look better
19:29 lazyboy007: done
19:29 Hysteria: that's everything i think
19:29 Hysteria: rest is fine
19:30 Hysteria: ah this
19:30 Hysteria: 02:52:532 (1) -
19:30 Hysteria: change the shape
19:30 Hysteria: looks wonky
19:31 lazyboy007: nice thanks :D
emilia
i dont think this mod will be long, everything seems to be fairly consistent so i'll only be pointing out some minor things

  1. 00:50:060 (2,3) - i dont particularly like your usage of stack mainly because it will kill the momentum of any buildup prior to the stack, but i'll leave it up to you if you want to leave them in
  2. 00:58:797 (5,1) - would suggest separating these two sections more for the clarity in rhythm because they could be played as 1/4, though its up to you since its not a big deal
  3. 01:14:126 (3,4,5) - didnt really like that this was the first section of all similar beats to play so awkwardly. compared to 01:10:994 (1,2,3) - which has similar beats/music structure, the latter flows much better. this issue repeats itself as seen from 01:14:950 (1,2) - , 01:19:566 (4,5,6) - etc. perhaps it could be a "pattern" you might want to follow for your song, though i still personally think the weird parts should at least be consistent, comparing 01:14:126 (3,4,5) - and 01:24:841 (4,5,6) - for example
  4. 01:15:610 (1,2,3,4,1,2,3,4) - would prefer if these 1/6th bursts were closer or mapped as a buzz slider instead. it seems like a player would probably be unable to sightread this, so if you'd want it to be more comfortable for players i'd suggest making them closer or just not make them a burst
  5. 01:40:884 (2) - NC for easier reading at least
  6. 02:24:729 (2) - ^
  7. 02:38:686 (1,3) - perhaps not make them touch?
  8. 03:39:675 (1,2,3,4,5,6,7,8,9,10,11,12) - imo this could be spaced out more, make it comparable to 03:38:192 (1,2,3,4,5) -
  9. 03:59:455 (2,3,4,5,6,7,8,9,1) - a sudden jump to spaced streams from 03:58:466 (1,2,3,4,5,6,7,8) - could be a bit too intense. the distance increase is justifiable but it could be a little less
  10. 04:32:093 (1,3) - i think this looks ugly, there should be some other way to map it to not seem this way
  11. 05:09:675 (4,5) - imo too close to be comparable to intensity prior, space them out more
  12. 05:12:313 (5,6,7) - ^
  13. 05:19:070 (5) - would suggest you NC everytime you change distances in your maps, makes it clearer and achieves a better effect imo
  14. 05:33:411 (3) - NC

    i personally think that the song is boring as heck so i can't blame you for having an extremely repetitive set of patterns and flows. though i would prefer more rhythmic/pattern variability, i'd say its alright as it is so try your best

    good luck
Topic Starter
lazygirl

[ Emillia ] wrote:

i dont think this mod will be long, everything seems to be fairly consistent so i'll only be pointing out some minor things Thanks :D

  1. 00:50:060 (2,3) - i dont particularly like your usage of stack mainly because it will kill the momentum of any buildup prior to the stack, but i'll leave it up to you if you want to leave them in I like that stack, I was mapping to the background bass and as there's a note there but no melody note I felt a 0 spacing made sense
  2. 00:58:797 (5,1) - would suggest separating these two sections more for the clarity in rhythm because they could be played as 1/4, though its up to you since its not a big deal NC is there to clarify that the slider 1 doesn't start on blue tick, but if mentionned again will change this
  3. 01:14:126 (3,4,5) - didnt really like that this was the first section of all similar beats to play so awkwardly. compared to 01:10:994 (1,2,3) - which has similar beats/music structure, the latter flows much better. this issue repeats itself as seen from 01:14:950 (1,2) - , 01:19:566 (4,5,6) - etc. perhaps it could be a "pattern" you might want to follow for your song, though i still personally think the weird parts should at least be consistent, comparing 01:14:126 (3,4,5) - and 01:24:841 (4,5,6) - for example Ok made this consistent, the low pitch parts flow well, the high pitch parts don't, so the high pitch feels more uncomfortable and intense, thanks for pointing this out
  4. 01:15:610 (1,2,3,4,1,2,3,4) - would prefer if these 1/6th bursts were closer or mapped as a buzz slider instead. it seems like a player would probably be unable to sightread this, so if you'd want it to be more comfortable for players i'd suggest making them closer or just not make them a burst May decide on changing that later, I like it as is but I know where you're coming from
  5. 01:40:884 (2) - NC for easier reading at least Find it readable enough as is tbh
  6. 02:24:729 (2) - ^
  7. 02:38:686 (1,3) - perhaps not make them touch? 02:38:192 (7,1,3) - now form a nice triangle :p
  8. 03:39:675 (1,2,3,4,5,6,7,8,9,10,11,12) - imo this could be spaced out more, make it comparable to 03:38:192 (1,2,3,4,5) - Disagree here the beat is missing on the first one, lower spacing is justified
  9. 03:59:455 (2,3,4,5,6,7,8,9,1) - a sudden jump to spaced streams from 03:58:466 (1,2,3,4,5,6,7,8) - could be a bit too intense. the distance increase is justifiable but it could be a little less lowered spacing on stream
  10. 04:32:093 (1,3) - i think this looks ugly, there should be some other way to map it to not seem this way Moved some stuff
  11. 05:09:675 (4,5) - imo too close to be comparable to intensity prior, space them out more fixed
  12. 05:12:313 (5,6,7) - ^ Pitch drops and the spacing picks up right after anyways, I think it fits ^^
  13. 05:19:070 (5) - would suggest you NC everytime you change distances in your maps, makes it clearer and achieves a better effect imo Disagree with this on this stream, on others it may fit
  14. 05:33:411 (3) - NC Yep

    i personally think that the song is boring as heck so i can't blame you for having an extremely repetitive set of patterns and flows. though i would prefer more rhythmic/pattern variability, i'd say its alright as it is so try your best Song's repeptitive but still sick af :3 thanks for the mod, very helpful

    good luck
Arutsuki
hi m4m from queue

Insomniac
01:15:610 (1,2,3,4) - you should put a return slider here to indicate the change to 1/6 rhythm, same one you put here 04:25:499 (1) -
02:05:390 (9) - end the sliders here on the blue tick to empathise the sound better
02:08:933 (4) - no sound, delete
02:14:950 (1,2,3,4,5) - consider making the slider one tick shorter and starting the burst on the white tick since that's where an important sound is and it should be clickable
03:18:906 (1) - whole stream should be 1/3 if you're mapping the guitar, but since it seems you switched to the drums, they start from here 03:19:565 (1) - so keep the bit before 1/3 either way
05:57:148 - last slider should end here, where the song ends

sorry for short mod, pretty nice map. gl! :D
Topic Starter
lazygirl

Arutsuki wrote:

hi m4m from queue

Insomniac
01:15:610 (1,2,3,4) - you should put a return slider here to indicate the change to 1/6 rhythm, same one you put here 04:25:499 (1) - I think the 1/6 is readable from the spacing change, but on the second example I put repeat sliders simply because I didn't want a 7 note 1/6 stream
02:05:390 (9) - end the sliders here on the blue tick to empathise the sound better I'd like to but I'd miss the snare sound, which imo is too important to skip (although not important enough to be clickable)
02:08:933 (4) - no sound, delete I think the bass guitar plays there ^^
02:14:950 (1,2,3,4,5) - consider making the slider one tick shorter and starting the burst on the white tick since that's where an important sound is and it should be clickable Agreed, dunno why I did that tbh
03:18:906 (1) - whole stream should be 1/3 if you're mapping the guitar, but since it seems you switched to the drums, they start from here 03:19:565 (1) - so keep the bit before 1/3 either way Didn't realize guitar was in 1/3 :o but yeah In the end it makes me map the drums, but that works out since the spacing reflects the guitar notes. May end up changing that, didn't realize the guitar was in 1/3
05:57:148 - last slider should end here, where the song ends Fixed!

sorry for short mod, pretty nice map. gl! :D NP all mods are good to help :D Thanks a lot!
LigerZero
No Kudosu

Tags added "the grimoire of vanishing comiket85 c85 DECD-0009"
Topic Starter
lazygirl

LigerZero wrote:

No Kudosu

Tags added "the grimoire of vanishing comiket85 c85 DECD-0009"
Will update later, thanks :)
Omega765
hello m4m from #modreqs
Insomniac
01:05:060 (1,2,3) and 05:50:554 (1,2,3) - i know the guitar here does the same thing in 01:02:423 (1,2,3) - but shouldn't this be like 01:15:610 (1,2,3,4,5,6,7) - cuz of the drums? i know the guitar in here doesn't play the same thing but i feel like you should make the player aware of the drums anyway. what i would do is replace the two sliders with two 1/6 repeat sliders (keep the circle in the middle of the sliders).
01:08:357 (1,2,3,4,5,6,7,8,9,10,11) - instead of triples i hear something like this http://puu.sh/sUxrM/6a1048d2ac.jpg
03:10:005 (5,6,7,8) - i would either compress/stack these or replace with repeat slider
05:32:092 (3,4) - try replacing with kick slider
05:32:422 - 05:35:061 - i do not hear the 1/6 drums kick in until 05:32:917 and i do not hear the 1/3 drums until 05:33:741 (2).so what i would do is instead of starting the 1/6 slider on the guitar, i'd replace 05:32:752 (1) - with a 1/4 kick slider followed by four 1/6 repeat sliders then a 1/4 kick slider leading to the 1/3 repeat slider. something like this http://puu.sh/sUvXJ/db5daf3a07.jpg
05:44:620 (1,2,3,4,5,6) - i would maybe increase spacing here and previous 1/1 section
well, that's all i could nitpick. it is a fun map and nice song. i hope you find any of my suggestions applicable. would love to see it ranked.
good luck
Topic Starter
lazygirl

Omega765 wrote:

hello m4m from #modreqs
Insomniac
01:05:060 (1,2,3) and 05:50:554 (1,2,3) - i know the guitar here does the same thing in 01:02:423 (1,2,3) - but shouldn't this be like 01:15:610 (1,2,3,4,5,6,7) - cuz of the drums? i know the guitar in here doesn't play the same thing but i feel like you should make the player aware of the drums anyway. what i would do is replace the two sliders with two 1/6 repeat sliders (keep the circle in the middle of the sliders). I think you may have been confused by my hitsounding, there are barely any drums on these sections, I made sure to re-listen on 25% speed and 50% speed a few times with and without the objects, but I can't hear any 1/6 in there sorry
01:08:357 (1,2,3,4,5,6,7,8,9,10,11) - instead of triples i hear something like this http://puu.sh/sUxrM/6a1048d2ac.jpg I initially considered doing that, but I prefer the triples as there are actually 3 sounds that play, the bass guitar and two snares if you listen closely, which is why I did the triples
03:10:005 (5,6,7,8) - i would either compress/stack these or replace with repeat slider ye valid point
05:32:092 (3,4) - try replacing with kick slider Agreed
05:32:422 - 05:35:061 - i do not hear the 1/6 drums kick in until 05:32:917 and i do not hear the 1/3 drums until 05:33:741 (2).so what i would do is instead of starting the 1/6 slider on the guitar, i'd replace 05:32:752 (1) - with a 1/4 kick slider followed by four 1/6 repeat sliders then a 1/4 kick slider leading to the 1/3 repeat slider. something like this http://puu.sh/sUvXJ/db5daf3a07.jpg Made sure to relisten on 25% and 50% speed, pretty sure what I did was right. If mentionned again I will go and get some BN to double check
05:44:620 (1,2,3,4,5,6) - i would maybe increase spacing here and previous 1/1 section Maybe the 1/1 section if mentionned again not the 2/3 section imo ^^
well, that's all i could nitpick. it is a fun map and nice song. i hope you find any of my suggestions applicable. would love to see it ranked.
good luck Thanks a lot :D all suggestions are always welcome, even when I reject them it makes me double think the map and how I made it so it's always good :) Thanks for the effort your mod should arrive in a few hours, worst case tomorrow
Gus
hey m4m
[Insomniac]
please check AImod, you have a quite a few double timing points and unsnapped objects etc

01:15:610 (1,2,3) - I'd make this a repeat slider just to that players can recognize the 1/6 change in this pattern

01:22:533 (6,2) - fix stack

01:31:351 (6,7) - not sure I hear anything in the music that'd call for this slight emphasis here..

01:39:016 (5,6,7,8,1) - maybe make this a little more curvy for a better blanket with 01:38:522 (2,3)

another spot where 01:40:884 (2,3,4) - a repeat slider may be more suitable

01:57:808 (1) - get some stackage goin here with 01:58:714 (2)

02:20:636 (3,4,5,6,9) - potential blanket

02:28:796 (5) - maybe change this slidershape, it looks a little out of place at this point

02:48:741 (10,11,12) - not sure the curve of the slider matches up too well, try this?
02:51:214 (9,10,11,12) - ^^ etc etc

03:09:016 (1,2) - i'd redo this slider shape it's kind of unappealing, also not sure #2 should touch #1
try somethin like this?? slidershape is a little more subjective, so i made no changes to it, up to you if u wanna keep it how it is but I think you could do it a lot better, current slider is kinda ugly

03:26:159 (1) - turn into kickslider so you can put a note on the red tick for consistency with all of ur other 5 note streams throughout the map

03:45:939 (1,2,3,1,2,3,1,2,3,1,2,3) - looks fine, looks cool and creative, just make sure its playable here haha

04:03:082 (1) - I'd actually connect this to keep the flow going, otherwise having this kind of small jump may mislead players into thinking the slider is faster than it actually is, but not too important here

04:17:422 (7,8) - fits better as a kickslider, thats how you've preciously emphasized the guitar

04:56:819 (5,1,2) - make these similar shapes

05:18:906 (3,4,5,6,7,8,9,10) - nothing wrong here tbh just I think you could do this type of acceleration better, looks a little convoluted at note 5-6

05:55:829 (1,2,3,4,5,6,7) - bruuuh you aint gotta do this to them at the end like that lmaooo

nazi mod because I seriously couldnt find very much, good map, very consistently done, all emphasized real well and all, i like it man

threw you a star ;)
Topic Starter
lazygirl

Gus wrote:

hey m4m
[Insomniac]
please check AImod, you have a quite a few double timing points and unsnapped objects etc Fixed, forgot to check that :p

01:15:610 (1,2,3) - I'd make this a repeat slider just to that players can recognize the 1/6 change in this pattern I had this as stacks before, I think the slider in between makes it easy enough to play, plus if you read it as a 4-stack, with the lower spacing I think it's readable enough

01:22:533 (6,2) - fix stack Whoops, fixed

01:31:351 (6,7) - not sure I hear anything in the music that'd call for this slight emphasis here.. The bass guitar changes note simply. It's not a huge emphasis anyways

01:39:016 (5,6,7,8,1) - maybe make this a little more curvy for a better blanket with 01:38:522 (2,3) Done

another spot where 01:40:884 (2,3,4) - a repeat slider may be more suitable I really like my 1/6 stacks doe c:

01:57:808 (1) - get some stackage goin here with 01:58:714 (2) yup

02:20:636 (3,4,5,6,9) - potential blanket yeah had to switch around the jump a bit too

02:28:796 (5) - maybe change this slidershape, it looks a little out of place at this point Nah all the other sliders in this section are straight or this shape, think it's fine

02:48:741 (10,11,12) - not sure the curve of the slider matches up too well, try this? Yeah like that better ^^
02:51:214 (9,10,11,12) - ^^ etc etc yep

03:09:016 (1,2) - i'd redo this slider shape it's kind of unappealing, also not sure #2 should touch #1
try somethin like this?? slidershape is a little more subjective, so i made no changes to it, up to you if u wanna keep it how it is but I think you could do it a lot better, current slider is kinda ugly changed slightly

03:26:159 (1) - turn into kickslider so you can put a note on the red tick for consistency with all of ur other 5 note streams throughout the map makes sense ^^

03:45:939 (1,2,3,1,2,3,1,2,3,1,2,3) - looks fine, looks cool and creative, just make sure its playable here haha Yeah I can aim that :3 I just lack the finger control yet haha

04:03:082 (1) - I'd actually connect this to keep the flow going, otherwise having this kind of small jump may mislead players into thinking the slider is faster than it actually is, but not too important here Nah that's an intentional streamjump here, the change in beat made me want to emphasize this more

04:17:422 (7,8) - fits better as a kickslider, thats how you've preciously emphasized the guitar I like the triple here

04:56:819 (5,1,2) - make these similar shapes Ya

05:18:906 (3,4,5,6,7,8,9,10) - nothing wrong here tbh just I think you could do this type of acceleration better, looks a little convoluted at note 5-6 Nah :3

05:55:829 (1,2,3,4,5,6,7) - bruuuh you aint gotta do this to them at the end like that lmaooo Well if it fits :D and I'm an evil person

nazi mod because I seriously couldnt find very much, good map, very consistently done, all emphasized real well and all, i like it man Thanks a lot :DD

threw you a star ;) thanks man ;D Great mod
7ambda
Just a quick suggestion. Maybe NC 02:22:532 (11) to emphasize that guitar strum (or whatever the hell it's called)?
Topic Starter
lazygirl

F1r3tar wrote:

Just a quick suggestion. Maybe NC 02:22:532 (11) to emphasize that guitar strum (or whatever the hell it's called)?
Sure thing :D thanks! Dunno if I should give kudos, gonna do so up to modders to decide if it's fair or not

EDIT: mods*
CyberX
SPOILER
2016-12-20 18:23 CyberX: i might do things not in order
2016-12-20 18:24 lazyboy007: doesn't matter
2016-12-20 18:24 CyberX: 02:47:257 (9,1,9,1,1,9,1) -
2016-12-20 18:24 lazyboy007: any mod is a good mod
2016-12-20 18:24 CyberX: the spacing
2016-12-20 18:25 CyberX: either end the long slider 1 tick earlier
2016-12-20 18:25 CyberX: or make them more closer
2016-12-20 18:26 lazyboy007: hm I'll shorten the sliders by one tick then
2016-12-20 18:26 CyberX: 01:15:610 (1,2,3,5,6,7) -
2016-12-20 18:26 CyberX: why you so evil
2016-12-20 18:27 CyberX: but imo its more comfortable if its kick sliders
2016-12-20 18:27 CyberX: i can say, its apply at every 1/6 you did
2016-12-20 18:27 lazyboy007: I'm on a mission to exterminate humanity with 1/6 streams
2016-12-20 18:27 lazyboy007: don't interrupt my mission
2016-12-20 18:27 lazyboy007: nah I like those
2016-12-20 18:27 CyberX: sad
2016-12-20 18:27 CyberX: LOL
2016-12-20 18:27 CyberX: okay
2016-12-20 18:28 CyberX: 01:31:434 (7) - NC this
2016-12-20 18:28 CyberX: they start the drum sound here, so imo shouldnt be the same
2016-12-20 18:28 CyberX: combo
2016-12-20 18:29 CyberX: are you ranking this?
2016-12-20 18:29 lazyboy007: I guess ^^ makes sense
2016-12-20 18:29 lazyboy007: I'll nc every 4 note on that pattern then
2016-12-20 18:30 CyberX: are you ranking this?
2016-12-20 18:30 CyberX: how about some gimmick?
2016-12-20 18:30 lazyboy007: yes
2016-12-20 18:30 lazyboy007: nah
2016-12-20 18:30 CyberX: ok lol
2016-12-20 18:30 lazyboy007: I tried fitting the song
2016-12-20 18:30 lazyboy007: I have other gimmick maps
2016-12-20 18:30 lazyboy007: :3
2016-12-20 18:30 lazyboy007: I have a deathstreamjump map in the works
2016-12-20 18:31 CyberX: 02:04:071 (6) - NC
2016-12-20 18:32 lazyboy007: ye
2016-12-20 18:32 CyberX: this
2016-12-20 18:32 CyberX: 02:18:247 (7) -
2016-12-20 18:32 CyberX: seperate them in 2 groups
2016-12-20 18:32 lazyboy007: you mean NC?
2016-12-20 18:33 CyberX: yes
2016-12-20 18:33 CyberX: 02:33:576 (2) - remove finish
2016-12-20 18:33 CyberX: and clap
2016-12-20 18:34 lazyboy007: eh?
2016-12-20 18:34 lazyboy007: nah it's fine there
2016-12-20 18:34 CyberX: no
2016-12-20 18:34 CyberX: there is no clap and finish sound
2016-12-20 18:34 CyberX: 02:33:906 (4) - and this
2016-12-20 18:35 lazyboy007: remove all the objects and listen again
2016-12-20 18:35 lazyboy007: there's definitely a clap there
2016-12-20 18:35 lazyboy007: the finish is just for style
2016-12-20 18:35 lazyboy007: it sounds good
2016-12-20 18:35 CyberX: i heard whistle
2016-12-20 18:35 CyberX: not clap and finish
2016-12-20 18:36 lazyboy007: the clap is softer but it's definitely there
2016-12-20 18:36 lazyboy007: which is why I also went to soft hs instead of drums
2016-12-20 18:36 CyberX: :p
2016-12-20 18:37 CyberX: seriously i only heard whistle
2016-12-20 18:37 CyberX: but nvm
2016-12-20 18:37 lazyboy007: my hs don't follow the song exactly anyways :p
2016-12-20 18:38 CyberX: 03:19:235 (5) - NC
2016-12-20 18:39 CyberX: 03:45:060 - feels better if you add note
2016-12-20 18:39 lazyboy007: ye
2016-12-20 18:40 lazyboy007: ye but there's no sound there so it'd be overmapped imo
2016-12-20 18:40 CyberX: actually there is a sound
2016-12-20 18:40 CyberX: but
2016-12-20 18:40 CyberX: its gitar end
2016-12-20 18:40 CyberX: 03:44:620 (1) - longer this
2016-12-20 18:41 lazyboy007: hm
2016-12-20 18:41 lazyboy007: I guess :p
2016-12-20 18:41 lazyboy007: no I won't make 1 longer I don't want to ignore the snare
2016-12-20 18:41 CyberX: okay, thats make sense
2016-12-20 18:42 CyberX: 03:49:236 (4,5) - this is 1/3 kick
2016-12-20 18:42 lazyboy007: I always make sense
2016-12-20 18:42 lazyboy007: kappa
2016-12-20 18:42 CyberX: 1/3 tick
2016-12-20 18:42 lazyboy007: oh shoot ye
2016-12-20 18:42 lazyboy007: that's not 1/4
2016-12-20 18:42 lazyboy007: xD
2016-12-20 18:42 lazyboy007: whoops
2016-12-20 18:42 CyberX: LOL
2016-12-20 18:43 CyberX: 03:58:137 (2,3,4,5,1,2,3,4,5,6,7,8) - there are in same level of intesesity
2016-12-20 18:43 CyberX: intensity*
2016-12-20 18:43 lazyboy007: hm 1-2-3-4-5 are on a higher note
2016-12-20 18:44 lazyboy007: i mean 2-3-4-5-1
2016-12-20 18:44 CyberX: well, thats make this 03:58:795 (5) - should be different with 1-4
2016-12-20 18:45 lazyboy007: I can do a slight jumpstream
2016-12-20 18:45 lazyboy007: but 5-6-7-8 a bit higher
2016-12-20 18:45 CyberX: ye
2016-12-20 18:45 lazyboy007: http://osu.ppy.sh/ss/6851126
2016-12-20 18:45 lazyboy007: liek that
2016-12-20 18:46 lazyboy007: hr players rejoice
2016-12-20 18:46 CyberX: ye
2016-12-20 18:46 lazyboy007: more hard to aim trash on hr
2016-12-20 18:46 lazyboy007: xD
2016-12-20 18:46 CyberX: 04:01:763 (1,2) - there are 1/8
2016-12-20 18:46 lazyboy007: this map on hr is just horribly evile
2016-12-20 18:46 lazyboy007: evil*
2016-12-20 18:47 CyberX: they are 1/8*
2016-12-20 18:47 lazyboy007: you sure?
2016-12-20 18:47 CyberX: ye
2016-12-20 18:47 lazyboy007: on 25% it sounds like 1/6
2016-12-20 18:47 CyberX: you try with 1/8
2016-12-20 18:48 lazyboy007: nah pretty sure it's 1/6
2016-12-20 18:48 CyberX: nah, i try both
2016-12-20 18:48 CyberX: definitely
2016-12-20 18:48 CyberX: 1/8
2016-12-20 18:48 lazyboy007: it'd be the only 1/8 drum in the song if it was 1/8
2016-12-20 18:49 CyberX: you follow the gitar right?
2016-12-20 18:49 CyberX: it is 1/8
2016-12-20 18:49 lazyboy007: no the drum here
2016-12-20 18:49 lazyboy007: the guitar is not 1/6 i know
2016-12-20 18:49 lazyboy007: but the drums are
2016-12-20 18:50 CyberX: but the main sound here is the guitar
2016-12-20 18:50 lazyboy007: ye the guitar is indeed 1/8
2016-12-20 18:50 lazyboy007: ye but my hs being a kick
2016-12-20 18:50 lazyboy007: it 1/8 gives headaches
2016-12-20 18:50 CyberX: you hardly can hear the drump
2016-12-20 18:50 lazyboy007: xD
2016-12-20 18:50 CyberX: drum*
2016-12-20 18:50 CyberX: omg loopks like trump
2016-12-20 18:51 lazyboy007: xD
2016-12-20 18:51 lazyboy007: you racist I knew it
2016-12-20 18:51 CyberX: xD
2016-12-20 18:51 lazyboy007: nah I'll keep the 1/6 here that entire stream was supposed to follow the drums
2016-12-20 18:51 CyberX: you following the guitar with 1/4
2016-12-20 18:51 CyberX: xD
2016-12-20 18:52 lazyboy007: the drum is also 1/4 there
2016-12-20 18:52 lazyboy007: xD
2016-12-20 18:52 CyberX: oh
2016-12-20 18:52 lazyboy007: ah well I'll change it if other mods mention it too
2016-12-20 18:52 CyberX: if you hear more closely
2016-12-20 18:52 CyberX: 04:01:763 (1) - this should be 1/8
2016-12-20 18:52 CyberX: and this 04:02:093 (2) - 1/6
2016-12-20 18:53 lazyboy007: eh maybe
2016-12-20 18:53 lazyboy007: xD
2016-12-20 18:53 CyberX: xD
2016-12-20 18:53 CyberX: right?
2016-12-20 18:53 lazyboy007: I'll just keep it and if someone else mentions it I'll change it
2016-12-20 18:53 CyberX: okay
2016-12-20 18:53 CyberX: im hungry give me food
2016-12-20 18:54 lazyboy007: http://www.restaurantgirl.com/wp-content/uploads/2014/02/chocs.jpg
2016-12-20 18:54 CyberX: 04:17:422 (7,8) - this is 1/6
2016-12-20 18:54 lazyboy007: no that's def 1/4 ;p
2016-12-20 18:55 lazyboy007: on 25% i can only hear 3 notes
2016-12-20 18:56 lazyboy007: also don't mention these
2016-12-20 18:56 lazyboy007: 04:25:499 (1,2) -
2016-12-20 18:56 lazyboy007: I know that they're not 1/6
2016-12-20 18:56 lazyboy007: they're both half 1/8 and half 1/6
2016-12-20 18:56 lazyboy007: xD
2016-12-20 18:56 lazyboy007: and I will not map that
2016-12-20 18:57 CyberX: `04:29:950 (3) -
2016-12-20 18:57 CyberX: try to ignore the guitar sound here
2016-12-20 18:57 CyberX: and put slider at (2)
2016-12-20 18:58 CyberX: thats feels better
2016-12-20 18:58 lazyboy007: nah I jump is fine imo
2016-12-20 18:58 lazyboy007: a*
2016-12-20 18:58 CyberX: kidda intense imo
2016-12-20 18:58 CyberX: but nvm, its subjective
2016-12-20 18:58 lazyboy007: well it's not a big jump anyhow
2016-12-20 18:58 lazyboy007: I could even make it smaller
2016-12-20 18:59 lazyboy007: but 3 on 1's head
2016-12-20 18:59 lazyboy007: on 5's head*
2016-12-20 18:59 CyberX: that will make this too small
2016-12-20 19:00 lazyboy007: ye maybe
2016-12-20 19:00 lazyboy007: eh I'll keep what was there before
2016-12-20 19:00 CyberX: 05:18:906 (1,2) -
2016-12-20 19:00 CyberX: idk whats the purpose
2016-12-20 19:01 lazyboy007: hm I should flip 1
2016-12-20 19:01 CyberX: 05:23:521 (1,2) - why you suddenly use sliders to map the drum xD
2016-12-20 19:01 lazyboy007: https://osu.ppy.sh/ss/6851198
2016-12-20 19:02 lazyboy007: because of the continuous guitar sounds
2016-12-20 19:02 lazyboy007: and because before the guitar bass was doing 1/4's
2016-12-20 19:02 lazyboy007: but not there
2016-12-20 19:02 lazyboy007: like that sound here isn't there 05:27:642 (2,3,4,5,6) -
2016-12-20 19:02 lazyboy007: so I didn't put streams but wanted the player to hold the note
2016-12-20 19:02 lazyboy007: so repeat slider
2016-12-20 19:03 CyberX: hahaa
2016-12-20 19:03 CyberX: good job
2016-12-20 19:04 CyberX: thats all i think
Topic Starter
lazygirl

CyberX wrote:

SPOILER
2016-12-20 18:23 CyberX: i might do things not in order
2016-12-20 18:24 lazyboy007: doesn't matter
2016-12-20 18:24 CyberX: 02:47:257 (9,1,9,1,1,9,1) -
2016-12-20 18:24 lazyboy007: any mod is a good mod
2016-12-20 18:24 CyberX: the spacing
2016-12-20 18:25 CyberX: either end the long slider 1 tick earlier
2016-12-20 18:25 CyberX: or make them more closer
2016-12-20 18:26 lazyboy007: hm I'll shorten the sliders by one tick then
2016-12-20 18:26 CyberX: 01:15:610 (1,2,3,5,6,7) -
2016-12-20 18:26 CyberX: why you so evil
2016-12-20 18:27 CyberX: but imo its more comfortable if its kick sliders
2016-12-20 18:27 CyberX: i can say, its apply at every 1/6 you did
2016-12-20 18:27 lazyboy007: I'm on a mission to exterminate humanity with 1/6 streams
2016-12-20 18:27 lazyboy007: don't interrupt my mission
2016-12-20 18:27 lazyboy007: nah I like those
2016-12-20 18:27 CyberX: sad
2016-12-20 18:27 CyberX: LOL
2016-12-20 18:27 CyberX: okay
2016-12-20 18:28 CyberX: 01:31:434 (7) - NC this
2016-12-20 18:28 CyberX: they start the drum sound here, so imo shouldnt be the same
2016-12-20 18:28 CyberX: combo
2016-12-20 18:29 CyberX: are you ranking this?
2016-12-20 18:29 lazyboy007: I guess ^^ makes sense
2016-12-20 18:29 lazyboy007: I'll nc every 4 note on that pattern then
2016-12-20 18:30 CyberX: are you ranking this?
2016-12-20 18:30 CyberX: how about some gimmick?
2016-12-20 18:30 lazyboy007: yes
2016-12-20 18:30 lazyboy007: nah
2016-12-20 18:30 CyberX: ok lol
2016-12-20 18:30 lazyboy007: I tried fitting the song
2016-12-20 18:30 lazyboy007: I have other gimmick maps
2016-12-20 18:30 lazyboy007: :3
2016-12-20 18:30 lazyboy007: I have a deathstreamjump map in the works
2016-12-20 18:31 CyberX: 02:04:071 (6) - NC
2016-12-20 18:32 lazyboy007: ye
2016-12-20 18:32 CyberX: this
2016-12-20 18:32 CyberX: 02:18:247 (7) -
2016-12-20 18:32 CyberX: seperate them in 2 groups
2016-12-20 18:32 lazyboy007: you mean NC?
2016-12-20 18:33 CyberX: yes
2016-12-20 18:33 CyberX: 02:33:576 (2) - remove finish
2016-12-20 18:33 CyberX: and clap
2016-12-20 18:34 lazyboy007: eh?
2016-12-20 18:34 lazyboy007: nah it's fine there
2016-12-20 18:34 CyberX: no
2016-12-20 18:34 CyberX: there is no clap and finish sound
2016-12-20 18:34 CyberX: 02:33:906 (4) - and this
2016-12-20 18:35 lazyboy007: remove all the objects and listen again
2016-12-20 18:35 lazyboy007: there's definitely a clap there
2016-12-20 18:35 lazyboy007: the finish is just for style
2016-12-20 18:35 lazyboy007: it sounds good
2016-12-20 18:35 CyberX: i heard whistle
2016-12-20 18:35 CyberX: not clap and finish
2016-12-20 18:36 lazyboy007: the clap is softer but it's definitely there
2016-12-20 18:36 lazyboy007: which is why I also went to soft hs instead of drums
2016-12-20 18:36 CyberX: :p
2016-12-20 18:37 CyberX: seriously i only heard whistle
2016-12-20 18:37 CyberX: but nvm
2016-12-20 18:37 lazyboy007: my hs don't follow the song exactly anyways :p
2016-12-20 18:38 CyberX: 03:19:235 (5) - NC
2016-12-20 18:39 CyberX: 03:45:060 - feels better if you add note
2016-12-20 18:39 lazyboy007: ye
2016-12-20 18:40 lazyboy007: ye but there's no sound there so it'd be overmapped imo
2016-12-20 18:40 CyberX: actually there is a sound
2016-12-20 18:40 CyberX: but
2016-12-20 18:40 CyberX: its gitar end
2016-12-20 18:40 CyberX: 03:44:620 (1) - longer this
2016-12-20 18:41 lazyboy007: hm
2016-12-20 18:41 lazyboy007: I guess :p
2016-12-20 18:41 lazyboy007: no I won't make 1 longer I don't want to ignore the snare
2016-12-20 18:41 CyberX: okay, thats make sense
2016-12-20 18:42 CyberX: 03:49:236 (4,5) - this is 1/3 kick
2016-12-20 18:42 lazyboy007: I always make sense
2016-12-20 18:42 lazyboy007: kappa
2016-12-20 18:42 CyberX: 1/3 tick
2016-12-20 18:42 lazyboy007: oh shoot ye
2016-12-20 18:42 lazyboy007: that's not 1/4
2016-12-20 18:42 lazyboy007: xD
2016-12-20 18:42 lazyboy007: whoops
2016-12-20 18:42 CyberX: LOL
2016-12-20 18:43 CyberX: 03:58:137 (2,3,4,5,1,2,3,4,5,6,7,8) - there are in same level of intesesity
2016-12-20 18:43 CyberX: intensity*
2016-12-20 18:43 lazyboy007: hm 1-2-3-4-5 are on a higher note
2016-12-20 18:44 lazyboy007: i mean 2-3-4-5-1
2016-12-20 18:44 CyberX: well, thats make this 03:58:795 (5) - should be different with 1-4
2016-12-20 18:45 lazyboy007: I can do a slight jumpstream
2016-12-20 18:45 lazyboy007: but 5-6-7-8 a bit higher
2016-12-20 18:45 CyberX: ye
2016-12-20 18:45 lazyboy007: http://osu.ppy.sh/ss/6851126
2016-12-20 18:45 lazyboy007: liek that
2016-12-20 18:46 lazyboy007: hr players rejoice
2016-12-20 18:46 CyberX: ye
2016-12-20 18:46 lazyboy007: more hard to aim trash on hr
2016-12-20 18:46 lazyboy007: xD
2016-12-20 18:46 CyberX: 04:01:763 (1,2) - there are 1/8
2016-12-20 18:46 lazyboy007: this map on hr is just horribly evile
2016-12-20 18:46 lazyboy007: evil*
2016-12-20 18:47 CyberX: they are 1/8*
2016-12-20 18:47 lazyboy007: you sure?
2016-12-20 18:47 CyberX: ye
2016-12-20 18:47 lazyboy007: on 25% it sounds like 1/6
2016-12-20 18:47 CyberX: you try with 1/8
2016-12-20 18:48 lazyboy007: nah pretty sure it's 1/6
2016-12-20 18:48 CyberX: nah, i try both
2016-12-20 18:48 CyberX: definitely
2016-12-20 18:48 CyberX: 1/8
2016-12-20 18:48 lazyboy007: it'd be the only 1/8 drum in the song if it was 1/8
2016-12-20 18:49 CyberX: you follow the gitar right?
2016-12-20 18:49 CyberX: it is 1/8
2016-12-20 18:49 lazyboy007: no the drum here
2016-12-20 18:49 lazyboy007: the guitar is not 1/6 i know
2016-12-20 18:49 lazyboy007: but the drums are
2016-12-20 18:50 CyberX: but the main sound here is the guitar
2016-12-20 18:50 lazyboy007: ye the guitar is indeed 1/8
2016-12-20 18:50 lazyboy007: ye but my hs being a kick
2016-12-20 18:50 lazyboy007: it 1/8 gives headaches
2016-12-20 18:50 CyberX: you hardly can hear the drump
2016-12-20 18:50 lazyboy007: xD
2016-12-20 18:50 CyberX: drum*
2016-12-20 18:50 CyberX: omg loopks like trump
2016-12-20 18:51 lazyboy007: xD
2016-12-20 18:51 lazyboy007: you racist I knew it
2016-12-20 18:51 CyberX: xD
2016-12-20 18:51 lazyboy007: nah I'll keep the 1/6 here that entire stream was supposed to follow the drums
2016-12-20 18:51 CyberX: you following the guitar with 1/4
2016-12-20 18:51 CyberX: xD
2016-12-20 18:52 lazyboy007: the drum is also 1/4 there
2016-12-20 18:52 lazyboy007: xD
2016-12-20 18:52 CyberX: oh
2016-12-20 18:52 lazyboy007: ah well I'll change it if other mods mention it too
2016-12-20 18:52 CyberX: if you hear more closely
2016-12-20 18:52 CyberX: 04:01:763 (1) - this should be 1/8
2016-12-20 18:52 CyberX: and this 04:02:093 (2) - 1/6
2016-12-20 18:53 lazyboy007: eh maybe
2016-12-20 18:53 lazyboy007: xD
2016-12-20 18:53 CyberX: xD
2016-12-20 18:53 CyberX: right?
2016-12-20 18:53 lazyboy007: I'll just keep it and if someone else mentions it I'll change it
2016-12-20 18:53 CyberX: okay
2016-12-20 18:53 CyberX: im hungry give me food
2016-12-20 18:54 lazyboy007: http://www.restaurantgirl.com/wp-content/uploads/2014/02/chocs.jpg
2016-12-20 18:54 CyberX: 04:17:422 (7,8) - this is 1/6
2016-12-20 18:54 lazyboy007: no that's def 1/4 ;p
2016-12-20 18:55 lazyboy007: on 25% i can only hear 3 notes
2016-12-20 18:56 lazyboy007: also don't mention these
2016-12-20 18:56 lazyboy007: 04:25:499 (1,2) -
2016-12-20 18:56 lazyboy007: I know that they're not 1/6
2016-12-20 18:56 lazyboy007: they're both half 1/8 and half 1/6
2016-12-20 18:56 lazyboy007: xD
2016-12-20 18:56 lazyboy007: and I will not map that
2016-12-20 18:57 CyberX: `04:29:950 (3) -
2016-12-20 18:57 CyberX: try to ignore the guitar sound here
2016-12-20 18:57 CyberX: and put slider at (2)
2016-12-20 18:58 CyberX: thats feels better
2016-12-20 18:58 lazyboy007: nah I jump is fine imo
2016-12-20 18:58 lazyboy007: a*
2016-12-20 18:58 CyberX: kidda intense imo
2016-12-20 18:58 CyberX: but nvm, its subjective
2016-12-20 18:58 lazyboy007: well it's not a big jump anyhow
2016-12-20 18:58 lazyboy007: I could even make it smaller
2016-12-20 18:59 lazyboy007: but 3 on 1's head
2016-12-20 18:59 lazyboy007: on 5's head*
2016-12-20 18:59 CyberX: that will make this too small
2016-12-20 19:00 lazyboy007: ye maybe
2016-12-20 19:00 lazyboy007: eh I'll keep what was there before
2016-12-20 19:00 CyberX: 05:18:906 (1,2) -
2016-12-20 19:00 CyberX: idk whats the purpose
2016-12-20 19:01 lazyboy007: hm I should flip 1
2016-12-20 19:01 CyberX: 05:23:521 (1,2) - why you suddenly use sliders to map the drum xD
2016-12-20 19:01 lazyboy007: https://osu.ppy.sh/ss/6851198
2016-12-20 19:02 lazyboy007: because of the continuous guitar sounds
2016-12-20 19:02 lazyboy007: and because before the guitar bass was doing 1/4's
2016-12-20 19:02 lazyboy007: but not there
2016-12-20 19:02 lazyboy007: like that sound here isn't there 05:27:642 (2,3,4,5,6) -
2016-12-20 19:02 lazyboy007: so I didn't put streams but wanted the player to hold the note
2016-12-20 19:02 lazyboy007: so repeat slider
2016-12-20 19:03 CyberX: hahaa
2016-12-20 19:03 CyberX: good job
2016-12-20 19:04 CyberX: thats all i think
Should probably specify this is an IRC mod ^^
7ambda

lazyboy007 wrote:

Sure thing :D thanks! Dunno if I should give kudos, gonna do so up to modders to decide if it's fair or not

EDIT: mods*
I can't mod these types of maps. If you don't think it's fair, go ahead and get a bn to deny kds.
Topic Starter
lazygirl

F1r3tar wrote:

lazyboy007 wrote:

Sure thing :D thanks! Dunno if I should give kudos, gonna do so up to modders to decide if it's fair or not

EDIT: mods*
I can't mod these types of maps. If you don't think it's fair, go ahead and get a bn to deny kds.
No no it's prefectly fine, I don't mind giving kds for even a little help like this, but I just wasn't sure if a moderator would find this acceptable or whatnot
Rieri
Hello~ M4M from my queue

General
  1. Storyboard image file dimensions and the BG dimensions are not up to good state, try finding one that is at least 1366x768
  2. Unused hitsounds:
    drum-hitclap2.wav
    drum-hitclap3.wav
    drum-hitclap4.wav
    normal-sliderslide.wav
  3. Unused files: SB\white.png

Insomniac
  1. 00:55:170 (1) - 00:57:808 (1) - for such sounds, I really don't see any proper emphasis. 00:55:170 (1) - for this one, you could say you added more distance but then again, 00:53:852 (3,4) - this has a larger spacing than that so it wouldn't be really called emphasis. Keep in mind
  2. 00:57:808 (1,1,5,1) - I think it would give more emphasis if these were kicksliders, it would be really good to give a jump to reflect the finish
  3. 01:15:610 (1,2,3,4) - I see that you tightened the spacing to let the players know that it is a 1/6 stream, but I think it would be nice to have a separate combo color for it. It may be a really big thing to ask for since you already finished your map but I think it would be a nice thing for players. Have a BN to check with this though, I'm not really sure if it's necessary either.
  4. 02:04:401 (1) - What's up with the storyboard going full black suddenly here? Maybe make it fade starting from 02:03:082 (1) - and that would make it look more natural.
  5. 02:13:631 (1) - From here the storyboard has some unnatural effects going on, it's like lights flickering(?)
  6. 02:33:411 (1) - better solution for the storyboard: make the fade effect start from here so it starts off with the original bg and slowly dims into the a black screen upto 02:36:049 (1) - here and add white.jpg here?
  7. 03:18:906 (1,2,3,4) - this really confused me into thinking it was a 1/3 or something..

I really loved the streams here, not bad overall. Just a little more polishing of the map would be really nice.

Good luck!
Topic Starter
lazygirl

ProEzreal wrote:

Hello~ M4M from my queue

General
  1. Storyboard image file dimensions and the BG dimensions are not up to good state, try finding one that is at least 1366x768 Found higher res image (need to update SB still)
  2. Unused hitsounds:
    drum-hitclap2.wav
    drum-hitclap3.wav
    drum-hitclap4.wav
    normal-sliderslide.wav Fixed
  3. Unused files: SB\white.png
Fixed

Insomniac
  1. 00:55:170 (1) - 00:57:808 (1) - for such sounds, I really don't see any proper emphasis. 00:55:170 (1) - for this one, you could say you added more distance but then again, 00:53:852 (3,4) - this has a larger spacing than that so it wouldn't be really called emphasis. Keep in mind Personally don't think it needs a special emphasis, the guitar sound is low here and the finish is weak in the actual song, my finish just makes it an emphasis point, but it's not in the song itself I'd say
  2. 00:57:808 (1,1,5,1) - I think it would give more emphasis if these were kicksliders, it would be really good to give a jump to reflect the finish Yeah messed around with it, it's not jumpy but it has kicksliders now
  3. 01:15:610 (1,2,3,4) - I see that you tightened the spacing to let the players know that it is a 1/6 stream, but I think it would be nice to have a separate combo color for it. It may be a really big thing to ask for since you already finished your map but I think it would be a nice thing for players. Have a BN to check with this though, I'm not really sure if it's necessary either. Hm I honestly don't like doing that too much. I think it's perfectly readable as is, most of the playtesters read it flawlessly, they just mostly couldn't stream 270 bpm :^)
  4. 02:04:401 (1) - What's up with the storyboard going full black suddenly here? Maybe make it fade starting from 02:03:082 (1) - and that would make it look more natural. Nah I like the sudden black there
  5. 02:13:631 (1) - From here the storyboard has some unnatural effects going on, it's like lights flickering(?) Fixed, it was supposed to do stepwise gray colors
  6. 02:33:411 (1) - better solution for the storyboard: make the fade effect start from here so it starts off with the original bg and slowly dims into the a black screen upto 02:36:049 (1) - here and add white.jpg here? Hm nah I like it as is
  7. 03:18:906 (1,2,3,4) - this really confused me into thinking it was a 1/3 or something.. Yeah I know it's confusing but I settled with it not being spaced unlike all of my 1/3's, it's not optimal but i have no better solution

I really loved the streams here, not bad overall. Just a little more polishing of the map would be really nice. Thanks :D

Good luck!
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