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Guilty Kiss - Strawberry Trapper

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Total Posts
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Topic Starter
Pentori
This beatmap was submitted using in-game submission on Saturday, 15 October 2016 at 10:09:56 AM

Artist: Guilty Kiss
Title: Strawberry Trapper
Source: Lovelive! Sunshine!!
Tags: kalibe doormat ラブライブ!サンシャイン!! love live school idol project suzuki aina 鈴木愛奈 aida rikako 逢田梨香子 kobayashi aika 小林愛香 ohara mari 小原鞠莉 sakurauchi riko 桜内梨子 tsushima yoshiko 津島善子
BPM: 195
Filesize: 3449kb
Play Time: 01:33
Difficulties Available:
  1. Doormat's Insane (4.56 stars, 345 notes)
  2. Easy (1.54 stars, 100 notes)
  3. Hard (3.39 stars, 278 notes)
  4. Kalibe's Insane (4.8 stars, 351 notes)
  5. Kiss (5.87 stars, 447 notes)
  6. Normal (2.13 stars, 180 notes)
Download: Guilty Kiss - Strawberry Trapper
Information: Scores/Beatmap Listing
---------------
Easy - Pentori
Normal - Pentori
Hard - Pentori
Insane - Doormat
Insane - Kalibe
Kiss - Pentori
-NanoRIPE-
<3
Topic Starter
Pentori

-NanoRIPE- wrote:

<3
A r M i N
http://puu.sh/r8TJu/5618f35f65.jpg the stream fucked me over

btw. my diff is finished to kiai time and since school starts tomorrow it could maybe take some time but it will be finished 100% until Sunday if not earlier
Kibbleru
irc'd but crashed like 17 times during it so no log
Topic Starter
Pentori
zura
14:36 Pentori: hi
14:36 Pentori: can i ask for ur opinion on my diff
14:37 Pentori: first time making an extra idk what im doing
14:37 Kibbleru: sure
14:37 *Pentori is listening to [https://osu.ppy.sh/b/1077323 Guilty Kiss - Strawberry Trapper]
14:37 Pentori: thxxx c:
14:37 Kibbleru: wait
14:38 Kibbleru: ur bn now u shud b able to tell urself :^)
14:38 Pentori: fuk
14:39 Kibbleru: holy
14:40 Kibbleru: osu so buggy
14:40 Kibbleru: u should try to space things out more equally between objects
14:40 Kibbleru: just visually
14:40 Kibbleru: 00:07:198 (1,4) - these 2 appear fairly close compared to 00:07:198 (1,2,3) -
14:40 Kibbleru: also u cud probably blanket that better
14:40 Kibbleru: same with these as b4 00:07:968 (4,1) -
14:40 Kibbleru: and i wud try to give a bit distance on 00:09:198 (4,1,1) - as well
14:41 Pentori: oo
14:41 Pentori: i see
14:42 Kibbleru: tbh if its me id probably ctrl g the rhythm for the kick drum
14:42 Pentori: u mean the slider + circles?
14:42 Pentori: 00:09:198 (4,5) -
14:42 Kibbleru: 00:42:428 (3,4) - maybe make 1/2 slider instead cuz the drum starts here 00:42:659 (5) -
14:42 Kibbleru: yeah
14:42 Kibbleru: try to space them out so they look rather even
14:42 Kibbleru: visually that is
14:43 Pentori: mhm
14:43 Kibbleru: 00:45:659 (1) - not really sure if this one is necessary
14:43 Pentori: yea i didnt really no know to approach this part
14:43 Pentori: cos like
14:44 Pentori: without that slider it felt super awkward to play lol
14:44 Kibbleru: 00:45:505 (3) - 1/2 slider works but thats up to u
14:44 Kibbleru: i dont think its TOO problematic
14:45 Pentori: oh yea
14:45 Kibbleru: 00:50:428 - if it were me, id straight up ignore vocals this section and map the drums xD
14:46 Kibbleru: 00:52:890 (1,1) - i feel like these positions should be swapped or something
14:46 Pentori: ok
14:47 Kibbleru: u could probably try a more structured pattern here 00:54:274 (1,2,3,1,2,3,4) -
14:49 Kibbleru: id try something like this http://puu.sh/rf4Ut/85095bc63a.jpg
14:49 Kibbleru: and the (1) is the one on the top right u cant see
14:49 Pentori: ooh okay
14:50 Pentori: why not 1>2>4>3
14:50 Kibbleru: idk
14:50 Kibbleru: up2u
14:50 Pentori: oke
14:51 Kibbleru: 01:14:582 (2,3) - probably work better as slider
14:51 Kibbleru: 01:20:274 (1,2,3) - same as first thing i pointed out
14:51 Pentori: ya
14:52 Kibbleru: 01:24:736 (1,1) - tbh just seems like a pretty normal pattern compared to the other ones u use in these kinds of parts
14:52 Pentori: what do you mean by normal?
14:53 Pentori: like, kinda meh?
14:53 Kibbleru: well
14:53 Kibbleru: u use these cool sliders and stuff
14:53 Pentori: hm i guess so
14:55 Kibbleru: hoyl keep crashing
14:55 Pentori: rip
14:55 Kibbleru: the next point how to explain
14:55 Kibbleru: sometimes in the kiai ur pattern kinda strays away from what u have before
14:56 Kibbleru: uhm
14:56 Kibbleru: as in
14:56 Kibbleru: from waht u have before this 01:02:120 (1,2,3) -
14:56 Kibbleru: to 01:02:582 (1) - and on, u kinda just go to a completely different part of the playfield
14:56 Kibbleru: idk if this is bad or just something that bothers me personally
14:57 Pentori: wait is that an issue?
14:57 Pentori: moving across playfield
14:57 Kibbleru: i have no idea
14:57 Kibbleru: to me it just weird cuz i always want my objects to be somewhat connected to each other
14:58 Kibbleru: so that they kinda justify each other i guess
14:58 Pentori: hm i never thought about that
14:58 Pentori: interesting
14:58 Kibbleru: so they're all in relation with each other
14:59 Kibbleru: i guess wen u mapped long enough u kinda make theories for urself lmao
14:59 Kibbleru: based off what impresses u
14:59 Kibbleru: its like
15:00 Kibbleru: i like to keep my patterns all interlocked with each other
15:00 Kibbleru: and it seems to give them a reason to why they're placed how it is
15:00 Pentori: next level structure mechanics
15:01 Kibbleru: lmao
15:01 Kibbleru: ye basically i guess
15:01 Kibbleru: doesnt really affect when ur playing so its w/e
15:01 Kibbleru: but i look at maps in editor more than through playing
15:01 Kibbleru: :D
15:02 Pentori: xd
15:02 Pentori: yeah its a thing to consider i'll make sure to think about it in future maps
15:04 Kibbleru: holy fuk im switching back to stable
15:04 Pentori: lmao
15:10 Kibbleru: K
15:10 Pentori: are u alive
15:10 Kibbleru: switched osu! to my dedicated video card
15:10 Kibbleru: forgot to do that
15:11 Pentori: fuccing nice
15:11 Kibbleru: it was running off the integrated shitty graphics card
15:11 Kibbleru: prob why it was shitting itself
15:14 Kibbleru: mustve been also why it was playing so wonky earlier =_=
15:14 Pentori: lol
15:22 Pentori: can u post chatlog?
15:22 Pentori: cos i want to review it later
15:22 Pentori: and ill giv kds xd
15:24 Kibbleru: i dont have chatlog..
15:24 Kibbleru: i dc'd like 17 times durign that irc mod
15:24 Pentori: o
15:25 Kibbleru: u cn just sav log
Pse0
Insanes aren't available yet?
Topic Starter
Pentori

Exs0 wrote:

Insanes aren't available yet?
Soon™
-NanoRIPE-
maybe just me
but at 00:58:891 the vocal is not suitable with the song tbh (suddenly mari say "ON" here) xd
sorry for my bad englishu xd
Ao No Nagisa
I thought the sounds effects were a little too overwhelming
Topic Starter
Pentori
rofl good effort
Doormat
Lock OOOOOOOOOOOOOOOOOON
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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BeatDivisor: 4
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[Metadata]
Title:Strawberry Trapper
TitleUnicode:Strawberry Trapper
Artist:Guilty Kiss
ArtistUnicode:Guilty Kiss
Creator:Pentori
Version:Doormat's Insane
Source:Lovelive! Sunshine!!
Tags:ラブライブ!サンシャイン!! love live school idol project
BeatmapID:0
BeatmapSetID:-1

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352,188,43660,1,8,0:0:0:0:
352,188,43814,2,0,L|344:120,1,60.0000022888184,0|0,0:0|0:0,0:0:0:0:
456,152,44121,6,0,P|464:208|448:296,1,120.000004577637,0|2,0:0|0:0,0:0:0:0:
392,364,44583,1,0,0:0:0:0:
392,364,44737,1,0,0:0:0:0:
308,288,44891,2,0,P|264:272|176:304,1,120.000004577637,4|2,0:0|0:0,0:0:0:0:
104,356,45352,1,8,0:0:0:0:
20,272,45506,6,0,L|25:214,3,35.9999989013672,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
88,196,45814,2,0,L|82:138,3,35.9999989013672,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
20,120,46121,1,8,0:0:0:0:
38,100,46197,1,8,0:0:0:0:
62,88,46274,1,8,0:0:0:0:
88,85,46351,1,8,0:0:0:0:
116,92,46429,2,0,P|156:100|188:84,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
308,35,46737,5,0,0:0:0:0:
333,28,46813,1,0,0:0:0:0:
360,28,46890,1,0,0:0:0:0:
386,34,46967,1,0,0:0:0:0:
410,48,47044,2,0,L|418:96,3,35.9999989013672,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
440,164,47352,2,0,P|405:156|369:160,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
416,324,47660,2,0,P|451:328|486:320,1,71.9999978027344,8|8,0:0|0:0,0:0:0:0:
304,272,47967,6,0,L|252:280,3,35.9999989013672,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
208,324,48275,2,0,L|156:332,3,35.9999989013672,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
112,376,48583,1,8,0:0:0:0:
99,352,48659,1,8,0:0:0:0:
95,325,48736,1,8,0:0:0:0:
101,299,48813,1,8,0:0:0:0:
116,278,48891,2,0,P|120:242|115:207,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
56,72,49198,5,0,0:0:0:0:
82,73,49274,1,0,0:0:0:0:
109,75,49351,1,0,0:0:0:0:
136,77,49428,1,0,0:0:0:0:
164,79,49506,2,0,P|168:99|168:123,3,35.9999989013672,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
200,192,49814,6,0,P|254:212|304:183,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
384,84,50275,1,2,0:0:0:0:
384,84,50352,1,2,0:0:0:0:
384,84,50429,6,0,L|400:256,1,160,2|0,0:0|0:0,0:0:0:0:
476,148,50891,1,2,0:0:0:0:
476,148,50967,1,2,0:0:0:0:
476,148,51044,1,8,0:0:0:0:
447,31,51197,2,0,P|416:8|377:1,1,80,0|0,0:0|0:0,0:0:0:0:
236,40,51506,1,0,0:0:0:0:
244,220,51660,6,0,P|265:186|271:147,1,80,2|2,0:0|0:0,0:0:0:0:
115,199,51967,2,0,P|113:239|128:276,1,80,0|2,0:0|0:0,0:0:0:0:
140,296,52198,1,2,0:0:0:0:
152,316,52275,2,0,L|72:307,1,80,8|0,0:0|0:0,0:0:0:0:
232,360,52583,2,0,L|311:351,1,80,0|0,0:0|0:0,0:0:0:0:
432,340,52891,5,8,0:0:0:0:
264,272,53044,1,8,0:0:0:0:
468,252,53352,5,8,0:0:0:0:
300,184,53505,1,8,0:0:0:0:
504,164,53815,5,8,0:0:0:0:
336,96,53968,1,8,0:0:0:0:
468,252,54275,5,2,0:0:0:0:
468,252,54352,1,0,0:0:0:0:
468,252,54429,1,2,0:0:0:0:
384,320,54583,1,2,0:0:0:0:
299,251,54737,2,0,P|292:212|294:173,1,80,8|8,0:0|0:0,0:0:0:0:
184,248,55044,2,0,P|191:287|189:326,1,80,8|8,0:0|0:0,0:0:0:0:
20,280,55352,5,12,0:0:0:0:
40,124,55506,2,0,P|43:95|39:71,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
112,296,55814,5,12,0:0:0:0:
132,140,55967,2,0,P|135:111|131:87,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
204,312,56275,1,4,0:0:0:0:
364,228,56429,6,0,P|292:195|215:212,1,160,2|2,0:0|0:0,0:0:0:0:
64,288,56891,1,2,0:0:0:0:
84,148,57044,1,2,0:0:0:0:
160,340,57198,1,8,0:0:0:0:
180,200,57351,1,8,0:0:0:0:
0,240,57506,1,8,0:0:0:0:
172,304,57660,1,8,0:0:0:0:
368,128,58891,6,0,B|384:252|384:252|420:188,1,191.999994140625,4|2,0:0|0:0,0:0:0:0:
396,36,59352,2,0,P|348:34|306:57,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
196,136,59660,2,0,P|236:160|259:202,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
136,248,59967,1,8,0:0:0:0:
104,64,60121,6,0,P|186:21|272:56,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
352,200,60583,1,8,0:0:0:0:
376,40,60737,1,0,0:0:0:0:
236,160,60891,1,2,0:0:0:0:
236,160,61044,2,0,P|226:206|239:252,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
232,40,61352,6,0,L|41:63,1,191.999994140625,4|2,0:0|0:0,0:0:0:0:
24,216,61814,2,0,P|52:178|96:160,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
212,232,62121,2,0,P|230:275|224:322,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
108,252,62428,1,8,0:0:0:0:
284,128,62583,6,0,P|220:152|108:80,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
280,40,63044,1,8,0:0:0:0:
376,160,63198,1,0,0:0:0:0:
456,28,63352,1,2,0:0:0:0:
284,128,63506,2,0,P|280:180|300:224,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
416,304,63814,6,0,B|280:312|280:312|336:360,1,191.999994140625,4|2,0:0|0:0,0:0:0:0:
499,308,64275,2,0,P|490:261|459:226,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
352,144,64583,2,0,P|337:189|301:220,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
228,108,64891,1,8,0:0:0:0:
320,8,65044,6,0,L|509:35,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
392,104,65506,1,8,0:0:0:0:
224,48,65660,1,0,0:0:0:0:
288,231,65814,1,2,0:0:0:0:
288,231,65967,2,0,P|296:184|283:138,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
208,280,66275,1,8,0:0:0:0:
208,280,66352,1,8,0:0:0:0:
208,280,66429,6,0,P|248:316|372:272,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
452,148,66891,2,0,L|467:242,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
352,104,67198,2,0,L|336:198,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
252,60,67506,6,0,P|196:40|84:112,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
180,240,67967,2,0,P|191:193|186:146,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
48,232,68275,1,8,0:0:0:0:
74,256,68351,1,8,0:0:0:0:
91,287,68428,1,8,0:0:0:0:
98,322,68505,1,8,0:0:0:0:
93,358,68582,1,8,0:0:0:0:
264,296,68736,6,0,P|279:202|247:112,1,191.999994140625,4|2,0:0|0:0,0:0:0:0:
176,252,69198,2,0,P|167:298|179:344,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
352,288,69506,2,0,P|360:192|332:92,1,191.999994140625,2|8,0:0|0:0,0:0:0:0:
120,96,69967,6,0,P|192:125|175:49,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
4,76,70429,1,8,0:0:0:0:
120,204,70583,1,0,0:0:0:0:
100,8,70737,1,2,0:0:0:0:
4,180,70891,2,0,P|-3:227|1:274,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
160,319,71198,6,0,P|240:264|336:281,1,191.999994140625,4|2,0:0|0:0,0:0:0:0:
312,144,71660,2,0,L|296:49,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
404,140,71967,1,2,0:0:0:0:
240,188,72121,2,0,L|224:93,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
64,164,72429,6,0,P|56:240|76:360,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
156,176,72891,1,8,0:0:0:0:
88,72,73044,1,0,0:0:0:0:
280,84,73198,1,2,0:0:0:0:
156,100,73352,1,2,0:0:0:0:
264,260,73506,1,8,0:0:0:0:
224,140,73660,1,8,0:0:0:0:
224,140,73737,1,8,0:0:0:0:
224,140,73814,6,0,P|156:136|32:160,2,191.999994140625,8|8|0,0:0|0:0|0:0,0:0:0:0:
372,176,74583,1,8,0:0:0:0:
292,56,74737,1,0,0:0:0:0:
160,232,74891,6,0,P|253:218|334:265,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
416,136,75352,2,0,L|396:4,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
316,152,75660,1,2,0:0:0:0:
436,224,75814,1,8,0:0:0:0:
436,224,75891,1,8,0:0:0:0:
436,224,75967,1,8,0:0:0:0:
263,227,76121,6,0,P|223:146|280:66,1,191.999994140625,4|2,0:0|0:0,0:0:0:0:
128,64,76583,2,0,L|33:81,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
152,168,76891,2,0,L|57:185,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
176,272,77198,1,8,0:0:0:0:
300,368,77352,6,0,P|290:272|297:177,1,191.999994140625,4|2,0:0|0:0,0:0:0:0:
392,60,77814,2,0,L|403:155,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
280,80,78121,2,0,P|279:48|285:16,2,63.9999980468751,2|2|2,0:0|0:0|0:0,0:0:0:0:
288,164,78429,2,0,P|288:195|282:227,2,63.9999980468751,2|2|2,0:0|0:0|0:0,0:0:0:0:
211,128,78737,5,6,0:0:0:0:
211,128,79044,2,0,P|160:120|60:160,1,160,0|8,0:0|0:0,0:0:0:0:
20,256,79506,1,0,0:0:0:0:
124,296,79660,2,0,P|132:257|125:218,1,80,0|0,0:0|0:0,0:0:0:0:
252,216,79967,5,2,0:0:0:0:
252,216,80121,2,0,L|330:230,1,80,8|2,0:0|0:0,0:0:0:0:
228,20,80583,2,0,P|188:22|154:43,1,80,8|0,0:0|0:0,0:0:0:0:
292,76,80891,2,0,P|331:73|365:52,1,80,2|8,0:0|0:0,0:0:0:0:
440,180,81198,6,0,L|428:356,1,160,8|0,0:0|0:0,0:0:0:0:
344,248,81660,1,0,0:0:0:0:
256,299,81814,2,0,P|247:338|253:378,1,80,0|0,0:0|0:0,0:0:0:0:
180,244,82121,2,0,P|146:265|123:297,1,80,0|2,0:0|0:0,0:0:0:0:
232,164,82429,5,8,0:0:0:0:
238,134,82505,1,8,0:0:0:0:
239,104,82582,1,8,0:0:0:0:
236,74,82659,1,8,0:0:0:0:
229,46,82737,2,0,L|285:50,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
346,83,83044,2,0,L|423:63,1,80,8|0,0:0|0:0,0:0:0:0:
376,192,83352,1,8,0:0:0:0:
220,127,83506,6,0,P|144:108|75:145,1,160,6|0,0:0|0:0,0:0:0:0:
87,265,83967,2,0,P|162:284|232:248,1,160,6|8,0:0|0:0,0:0:0:0:
232,247,84352,1,0,0:0:0:0:
232,247,84429,1,8,0:0:0:0:
232,247,84506,1,8,0:0:0:0:
232,247,84583,1,8,0:0:0:0:
344,168,84737,6,0,B|356:276|356:276|387:235,1,160,6|0,0:0|0:0,0:0:0:0:
472,116,85198,2,0,B|460:8|460:8|428:48,1,160,6|2,0:0|0:0,0:0:0:0:
344,168,85660,1,2,0:0:0:0:
344,168,85737,1,2,0:0:0:0:
344,168,85814,1,2,0:0:0:0:
204,223,85967,6,0,P|127:244|53:218,1,160,6|0,0:0|0:0,0:0:0:0:
192,328,86429,2,0,P|268:307|342:333,1,160,6|0,0:0|0:0,0:0:0:0:
296,176,86891,1,8,0:0:0:0:
296,176,86967,1,8,0:0:0:0:
296,176,87044,1,8,0:0:0:0:
184,64,87198,6,0,L|8:96,1,160,4|0,0:0|0:0,0:0:0:0:
164,156,87660,1,0,0:0:0:0:
272,64,87814,1,0,0:0:0:0:
312,260,87967,1,4,0:0:0:0:
364,100,88121,1,0,0:0:0:0:
240,208,88275,1,0,0:0:0:0:
432,164,88428,6,0,P|456:108|392:8,1,160,6|0,0:0|0:0,0:0:0:0:
296,36,88891,2,0,P|272:92|336:192,1,160,6|2,0:0|0:0,0:0:0:0:
384,268,89352,6,0,L|308:292,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
232,308,89660,6,0,P|168:264|90:270,1,160,6|0,0:0|0:0,0:0:0:0:
52,160,90121,2,0,L|68:56,1,80,2|2,0:0|0:0,0:0:0:0:
64,80,90352,1,2,0:0:0:0:
64,80,90429,1,8,0:0:0:0:
184,124,90583,6,0,P|191:159|189:195,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
144,268,90891,6,0,L|302:292,1,160,6|0,0:0|0:0,0:0:0:0:
496,188,91352,2,0,L|337:212,1,160,6|2,0:0|0:0,0:0:0:0:
464,288,91814,1,8,0:0:0:0:
464,288,91891,1,8,0:0:0:0:
464,288,91967,1,8,0:0:0:0:
387,108,92121,6,0,P|309:121|231:105,1,160,6|2,0:0|0:0,0:0:0:0:
116,20,92583,1,2,0:0:0:0:
180,192,92737,1,8,0:0:0:0:
256,20,92891,1,8,0:0:0:0:
92,104,93044,1,8,0:0:0:0:
276,124,93198,1,8,0:0:0:0:
116,20,93351,1,8,0:0:0:0:

p.s: offset feels a little off to me.. maybe try +5 to current offset

edit: discussed with pentori about how the "lock on" was actually cut off by a little bit so we did some magic with the mp3
-NanoRIPE-

Doormat wrote:

edit: discussed with pentori about how the "lock on" was actually cut off by a little bit so we did some magic with the mp3
looks nice now :D GJ

shit mod incoming

[Easy]
00:42:897 (1,2) - this pattern make the nc incosistent with 00:38:435 (1,2,3) maybe you can try to consistent it ~
00:50:435 (1) - finish here? because the cymbal looks strong here
00:52:897 (1,2,3) - this circles seems uncomfortable for easy imo maybe make a reverse slider instead? like 01:02:127 (2)
00:55:358 (1,2) - ^ but not reverse slider
01:29:666 (2) - ctrl j? the flow works good if you ctrl j this slider

[Normal]
00:37:512 (5) - i feel 1/1 slider looks good here than 1/2 slider like 00:42:435 (5)
00:40:589 (1) - why not finish? same as 00:35:666 (1)
00:50:435 (1) - same as easy
00:52:897 (1,2,3) - maybe 1/2 slider same as 00:55:358 (1,2,3) because i think looks good for emphatize to vocal

nice

[Hard]
00:40:589 (1) - same as normal ~
00:50:435 (1) - same as easy and normal ~
00:54:281 (1) - ctrl j here?

ok thats it ~ (i can't mod insane because looks clear imo) and sorry for short mod
GL ~
Topic Starter
Pentori

-NanoRIPE- wrote:

Doormat wrote:

edit: discussed with pentori about how the "lock on" was actually cut off by a little bit so we did some magic with the mp3
looks nice now :D GJ

shit mod incoming

[Easy]
00:42:897 (1,2) - this pattern make the nc incosistent with 00:38:435 (1,2,3) maybe you can try to consistent it ~ nice
00:50:435 (1) - finish here? because the cymbal looks strong here sure
00:52:897 (1,2,3) - this circles seems uncomfortable for easy imo maybe make a reverse slider instead? like 01:02:127 (2) its for the contrast in density
00:55:358 (1,2) - ^ but not reverse slider
01:29:666 (2) - ctrl j? the flow works good if you ctrl j this slider i like the current pattern :p

[Normal]
00:37:512 (5) - i feel 1/1 slider looks good here than 1/2 slider like 00:42:435 (5) there is actually a clap on 00:37:666 - but nothing on 00:37:820 - so thats why im using 1/2
00:40:589 (1) - why not finish? same as 00:35:666 (1) yes
00:50:435 (1) - same as easy yes
00:52:897 (1,2,3) - maybe 1/2 slider same as 00:55:358 (1,2,3) because i think looks good for emphatize to vocal increasing density on the 2nd half

nice

[Hard]
00:40:589 (1) - same as normal ~ ye
00:50:435 (1) - same as easy and normal ~ ya
00:54:281 (1) - ctrl j here? blanket for 00:53:358 (2)

ok thats it ~ (i can't mod insane because looks clear imo) and sorry for short mod
GL ~
thanks!
Ashton
good map
Ashton
hey there m4m from your que


I alredy modded this, but it was a quick nm mod which isn't enough for full m4m

[Easy]

00:05:973 (1,2) - personally I'm not a big fan of how these are placed, they just don't look nice
00:33:204 (1) - a double reverse slider in easy is honestly not a good thing
00:41:820 (2,1) - fix blanket?
00:56:281 (3) - 1/2 slider in a 195 bpm easy diff isn't good, also if you are going to keep it make sure it points to the center of the spinner?
01:13:204 (4) - can you make a softened-point triangle slider?
it's an easy, there isn't MUCH to say

[Normal]

00:07:973 (6) - make the point softer for a more appealing look
00:09:973 (5,6) - I don't think this looks very nice, I don't know how to explain it more
00:35:666 (1,2) - make these the same shape please


woah, really nice diff!

[Hard]

00:25:204 (1,1) - these should be closer, I mean right now it's kind of hard to do the reverse slider + hit the slider without slider breaking
01:24:743 (1,2,3) - honestly hard to read, stack latency mostly

oh sorry, i'm not that great at modding lower difficulties, well you know what the say long mod =/= good mod

[Doormat's Insane]

00:09:204 (3,4,5) - ddon't like the flow of this, maybe try something like this (obv cleaner)
00:57:666 (7) - move this down more please (for better flow)


i'm just a bad modder....

[Kalibe's Insane]


[Kiss]

00:11:358 (2,3) - ctrl + g, it just feels a lot more natural flow wise
00:16:435 (3,4) - I think this would be better pointing down than up, it just looks better I think
00:28:897 (4) - center the red anchor?
00:46:743 (1,2,3,4,5,6) - polish this shape of stream a bit more please
01:23:050 (10,11) - seeing this is 1/2 shouldn't the gap here be bigger than 01:23:358 (11,1) - the gap here, because 01:23:358 (11,1) - that is 1/4
CookieBite
Hi there, m4m from your queue.

[Easy]
  1. 00:20:281 (4) - NC?
  2. 00:23:204 - add a break here
  3. 00:33:204 (1) - avoid using 2 arrow in 1 slider in easy difficulty
  4. 00:41:820 (2,1) - blanket
  5. 00:52:897 (1,2,3) - I would rather replace this with a slider with arrow since it confuse new players to hit offbeat
  6. 01:07:512 (3) - ctrl+j
  7. 01:12:435 (3) - just make it straight looks better
  8. 01:16:127 (1,3) - improve blanket
  9. 01:29:666 (2) - ctrl+j

[Normal]
  1. 00:07:973 (6,1) - switch NC
  2. 00:16:281 (2) - move it lower until it line up with the last slider
  3. 00:23:204 - same thing add break
  4. 00:34:435 (3) - ctrl+j
  5. 00:54:743 (5) - ^

[Hard]
  1. 00:10:743 (4,1) - is there any reason why the distance is different from the others?
  2. 00:11:973 (4,1) - ^
  3. 00:13:204 (4,1) - ^
  4. well I stop pointing out these so fix the rest(or not) by yourself
  5. 00:19:973 (2,1) - stacking here players will get confuse
  6. 00:21:973 (1) - remove NC
  7. 00:31:358 (3) - ctrl+j
  8. 00:38:435 (2) - add a little curve here
  9. 00:54:743 (2) - make it straight looks better?
  10. 00:56:127 (4) - i cannot hear any sound here, remove this circle
  11. 01:12:897 (2) - ctrl+j
    If you didn't fix ^, please move 01:13:666 (5,6,1) - blanket to 01:12:897 (2) -

[Doormat's Insane]
  1. 00:20:281 (3) - remove NC
  2. 01:17:820 (2) - add a little curve
  3. 01:29:358 (1) - remove NC
  4. 01:30:589 (1) - ^

[Kalibe's Insane]
  1. 00:17:050 (1) - remove NC
  2. 00:31:512 (4,1) - stack them because players get confuse
  3. 00:45:589 (2,4) - make them parallel
  4. 00:57:512 (1) - remove NC

[Kiss]
  1. 00:55:050 (3,4) - ctrl+g
  2. 00:57:358 (1) - remove NC

sorry if the mod is bad for you, I had already try my best to do :(
good luck with your map!
Doormat

Whirl wrote:

[Doormat's Insane]

00:09:204 (3,4,5) - ddon't like the flow of this, maybe try something like this (obv cleaner) i feel that this would make flow worse, actually. i wanted a clockwise flow here, which is why it is positioned as so. in your set up, the (4) overlaps with the (1) that looks pretty bad imo, as if it was just randomly placed there. the counter-clockwise flow you suggested is also counter-intuitive to the flow at 00:09:512 (5,1) -; because of the slider's shape, a downward movement from the (5) to (1) will feel really weird. the downward movement is more of a push feeling, but then the shape of the slider acts in opposite to that, creating this really weird movement that just feels bad to play imo
00:57:666 (7) - move this down more please (for better flow) i actually intended to do this earlier, must have forgot lol


i'm just a bad modder....

CookieBite wrote:

Hi there, m4m from your queue.
[Doormat's Insane]
  1. 00:20:281 (3) - remove NC nc is to emphasize the music because it's distinctly louder than the rest of the verse here
  2. 01:17:820 (2) - add a little curve i prefer the movement of a straight slider
  3. 01:29:358 (1) - remove NC nc is here to give a visual indication to the player that this is a slow slider. removing nc here would make the player have no idea that this is a slowed slider, so they will most likely break, thinking that it may be a 1/2 slider or something/
  4. 01:30:589 (1) - ^
thanks for the mods.

https://puu.sh/rC5q8/232030dbed.zip
Lanturn
From your queue. Puush isn't working or w/e so I'll try to explain without images.

Your timing should start at 00:06:127 - or 00:01:204 - so mods like nightcore and visual effects can perform correctly.

no green color? The one girl is blonde and green so it'd add a bit of color variety to the purple colors.

[Easy]
Rhythm is a little shaky and could be pretty difficult at points. Stuff below.
  1. 00:05:973 (1,2) - honestly this feels a bit lazy imo to put it bluntly. Note that you're starting off with a 3/2 gap here between each note so it may be best to have the spacing easier to guess. For example on (1) Try taking the slider from 00:08:435 (1) - and flipping it H and J, and reposition so it flows into the (2)
  2. 00:35:358 (2) - I suggest deleting this note. The power from each vocal at 00:33:204 (1) - creates a strong 1/1 rhythm here, and leads nicely into the next measure which is powerful when played along with this.
  3. 00:37:973 (1,2) - vs 00:42:897 (1,2) - Here you have two different rhythms (clicking wise) and the second one is a lot easier to play. It also hits the strong 00:38:743 - in the first one this way. Consider using the rhythm at 42 for 37!
  4. 00:44:897 (4) - Just a circle instead? Nothing really worth holding here, and it adds some emphasis to the 00:45:512 (1) - and it's rhythm change.
  5. 00:52:897 (1,2,3,4,5,1,2,3) - First off. You don't need the 1/2 slider on the last (3). A simple circle is strong enough here and it also doesn't give enough time to prepare for the upcoming spinner. Most new players may not even be able to spin for 300 on this just because of how sudden and short it is. If you're going to use a short slider, make sure there is ample time before starting it.
    Secondly. Perhaps you should use 3/2 repeats here. Demanding 3/2 rhythms can be difficult in some sense. Especially in the 00:54:281 (4,5,1,2) - area where you swap from 1/1 to 3/2 using only circles. I'm not saying it doesn't work, but consider how hard it may be for players who are just starting out!
  6. 01:00:127 (3) - Try removing the repeat, and then add a circle at 01:00:897 - to follow the rhythm a bit more. It does work the way you have it, but it doesn't follow the vocals strongly in this sense. The next measure starting at 01:01:358 (1,2,3) - follows it great though!
  7. 01:07:512 (3) - The tail is a bit forced. I would personally remove the repeat and have a little bit of a gap here. It's a nice break tbh.
  8. 01:31:666 (2) - Very awkward note to play really. It comes too fast after the previous two 3/2 repeat sliders. Most new players will actually think to wait that 3/2 again here and click late. The sound that does play is hard to hear and not really dominant anyways. Try deleting it, or moving it to 01:31:820 - to the start of the drums. I guess in a way. It's the same as 01:25:973 (1) -
[Normal]
CS 3.2-3.5 would suit this map more. The circles feel a little oversized and it makes your patterns feel a bit clumped up.
  1. 00:16:281 (2,5) - and similar notes with strong vocals. A lot of these don't offer much feedback in the hitsounds department. It's like I don't even hit them at all to be honest.
  2. 01:07:512 (4) - The end of this slider doesn't hit anything strong in the sound and is also used to create a fake snare hitsound. I'd suggest removing the repeat and either leaving it blank, or maybe use a slider starting at 01:08:281 - to capture the guitar.
  3. 01:14:435 (2) - Shouldn't the reverse be a whistle instead? There isn't any snare playing here. Also note that there really isn't any sound playing at 01:14:743 - There is a kick at 01:14:281 - though.
  4. 01:21:666 (2,3) - In cases like these, I prefer a 3/2 slider to capture the whole held vocal when there's nothing playing at 01:22:127 - that has a strong sound. The guitar here doesn't really count since it's playing the same strum over the whole measure.
[Hard]
  1. 00:23:204 (1) - jump? Try placing it on 00:25:204 (1) - 's head.
  2. 00:40:589 (1,2) - swap? the strong kick is at 00:40:743 - while there isn't anything too powerful to play at 00:40:897 -
  3. 01:14:743 (4) - is a pretty weak note. Deleting it won't be missed, or you could swap with the (3) slider so only the tail end will play it. I personally think it plays pretty awesome deleted.
  4. 01:22:127 (3) - feels a bit forced to play as well. This section should really just follow the vocals here. Try extended (2) by 1/2 and then delete (3) it gives a nice separation from the vocals playing at 01:21:204 (1,2) - and the drums at 01:22:435 (1,2,3) -
[Doormat]
Toggle off widescreen support to match the other diffs settings.
  1. 00:55:512 (2,2) - Try moving these to 90 137. The issue is that these are constant 1/2 gaps unlike the 00:52:897 (1,2,1,2,1,2) - pattern so having an even DS would play smoother here. You also probably don't want to have too big of a gap which is why the suggestion is at 2.00 DS.
  2. 01:24:358 (3) - This hits nothing. It doesn't really match up with the upcoming patterns either this way.
  3. 01:32:743 (3) - This whole pattern is a little wonky looking, but at least move this to 186 192 to make it a little better.
[Kalibe]
  1. 00:08:127 (4,5,1) - effectively you want the 5->1 to be a bigger jump than 4->5 because of the powerful cymbals that play. Consider moving the (4,5) closer to each other. Consider even making (3,4,5) similar in DS and then have the (5,1) be a big jump.
  2. 00:15:666 (1) - really not a fan of this 1/4. There isn't anything strong instrumental or vocal wise to justify it. A better option imo would be to convert it to a single circle and then have a nice jump into 00:15:820 (2) - .. even if it's the same amount as 00:15:204 (3,4) -
  3. 00:31:512 (4) - A 1/2 slider would fit nicely here from the held vocals and the guitar strum at 00:31:666 -
  4. 00:36:281 (3,1,2) - a bit too close to the other notes imo. Try moving all of these to around 241 325 or even a bit further if you prefer.
  5. 00:55:358 (1,2,1,2,1,2) - For how challenging this difficulty is meant to be. This is pretty underwhelming to play. Try placing the 00:55:512 (2) - where 00:56:281 (1,2) - is. Move the 00:55:820 (1) - to where the 00:56:281 (1,2) - is. Leave the 00:55:973 (2) - and finally place the 00:56:281 (1) - where the 00:55:973 (2) - is and move the final 00:56:435 (2) - to where the 00:55:358 (1) - is. This will make the (1,2) be a jump, and have the (2,1)'s remain stationary.
  6. 01:17:050 (5,6,1) - strong notes compared to the previous ones. Imo the bigger jumps should be here. If not, then at least make it even with the previous ones at 2.3DS
  7. 01:22:435 (1,2,3,4) - The claps on (2,4) are really forced. remove them? The other diffs you probably copied from use streams here so the claps don't really work well with 1/2 gap circles.
  8. 01:31:820 (2,3) - honestly, just a triple here since the tail end of (3) doesn't have any drum hits.
[Kiss]
  1. 00:10:666 (2) - 00:14:973 (2) - 00:15:281 (6) - These are infact overmapped with no sounds to support them and the map honestly plays better without them.
  2. 00:21:358 (3) - should be 1/4 not 1/6 because of the hihat
  3. 00:20:281 (1,2,1) - I feel like the vocals should be the cause of movement here, not the drum kicks. The jump feels out of place that's all with the vocal mindset.
  4. 00:36:743 (1) - Slider has some dominance on the tail. Perhaps use two circles here? Even if they're close together, it'll play good. Try placing the new circle on 00:37:512 (1) - or something!
  5. 00:41:666 (1) - same as above.
  6. 00:58:589 (3) - NC for the SV change. It's noticable from 0.8 to 0.5 and otherwise looks like a 1/2 slider.
eh hopefully something helps. I'm a little rusty as it's been about 2 months since my last mod. Good luck!
Topic Starter
Pentori

Whirl wrote:

hey there m4m from your que


I alredy modded this, but it was a quick nm mod which isn't enough for full m4m

[Easy]

00:05:973 (1,2) - personally I'm not a big fan of how these are placed, they just don't look nice it flows decently so meh
00:33:204 (1) - a double reverse slider in easy is honestly not a good thing i really like this tho. there is enough time between reverses to tell it reverses again
00:41:820 (2,1) - fix blanket? intentionally not a blanket or else the slider would have a really shallow curve
00:56:281 (3) - 1/2 slider in a 195 bpm easy diff isn't good, also if you are going to keep it make sure it points to the center of the spinner? just made it a circle
01:13:204 (4) - can you make a softened-point triangle slider? i like how it is
it's an easy, there isn't MUCH to say

[Normal]

00:07:973 (6) - make the point softer for a more appealing look sure
00:09:973 (5,6) - I don't think this looks very nice, I don't know how to explain it more well i changed the angles a bit
00:35:666 (1,2) - make these the same shape please they are. ctrl j


woah, really nice diff!

[Hard]

00:25:204 (1,1) - these should be closer, I mean right now it's kind of hard to do the reverse slider + hit the slider without slider breaking this is the same as 00:46:127 (4,5) - i just put the slider on the other side for aethetics. people normally hold these sliders anyway so its fine
01:24:743 (1,2,3) - honestly hard to read, stack latency mostly stack leniency. but yeah it should be alright for a hard

oh sorry, i'm not that great at modding lower difficulties, well you know what the say long mod =/= good mod

[Kiss]

00:11:358 (2,3) - ctrl + g, it just feels a lot more natural flow wise circular flow here
00:16:435 (3,4) - I think this would be better pointing down than up, it just looks better I think i like how it is currently
00:28:897 (4) - center the red anchor? hm, it is? http://puu.sh/rCNGd/abbb08ea3f.jpg
00:46:743 (1,2,3,4,5,6) - polish this shape of stream a bit more please sure
01:23:050 (10,11) - seeing this is 1/2 shouldn't the gap here be bigger than 01:23:358 (11,1) - the gap here, because 01:23:358 (11,1) - that is 1/4 more spacing for emphasis

CookieBite wrote:

Hi there, m4m from your queue.

[Easy]
  1. 00:20:281 (4) - NC? unnecessary
  2. 00:23:204 - add a break here since its quite short i dont have break here so players dont take their hands of their keyboard/mouse
  3. 00:33:204 (1) - avoid using 2 arrow in 1 slider in easy difficulty should be fine since the player has time to react
  4. 00:41:820 (2,1) - blanket intentionally not a blanket :p
  5. 00:52:897 (1,2,3) - I would rather replace this with a slider with arrow since it confuse new players to hit offbeat circles for more emphasis
  6. 01:07:512 (3) - ctrl+j it flows downward after so i have it pointing down
  7. 01:12:435 (3) - just make it straight looks better what if i like it curved :<
  8. 01:16:127 (1,3) - improve blanket cant rly tell its off without looking deeply into it
  9. 01:29:666 (2) - ctrl+j follows the same flow from 01:28:435 (1)

[Normal]
  1. 00:07:973 (6,1) - switch NC nc for finish
  2. 00:16:281 (2) - move it lower until it line up with the last slider i moved it up a bit so that everything isn't cluttered
  3. 00:23:204 - same thing add break nuh
  4. 00:34:435 (3) - ctrl+j has symmetry here
  5. 00:54:743 (5) - ^ would be too close to 00:53:820 (3)

[Hard]
  1. 00:10:743 (4,1) - is there any reason why the distance is different from the others? its for emphasis on dominant beats
  2. 00:11:973 (4,1) - ^
  3. 00:13:204 (4,1) - ^
  4. well I stop pointing out these so fix the rest(or not) by yourself
  5. 00:19:973 (2,1) - stacking here players will get confuse for hard its fine
  6. 00:21:973 (1) - remove NC i nc'ed most downbeats
  7. 00:31:358 (3) - ctrl+j downward flow
  8. 00:38:435 (2) - add a little curve here sure
  9. 00:54:743 (2) - make it straight looks better? nothing wrong with it being curved either
  10. 00:56:127 (4) - i cannot hear any sound here, remove this circle drums here theyre just very quiet. for the sake of the pattern i have a beat here
  11. 01:12:897 (2) - ctrl+j
    If you didn't fix ^, please move 01:13:666 (5,6,1) - blanket to 01:12:897 (2) - it blankets the slider head

[Kiss]
  1. 00:55:050 (3,4) - ctrl+g i dont want the jump at 00:55:050 (3) - too big. also i can gradually build spacing here
  2. 00:57:358 (1) - remove NC for readability

Lanturn wrote:

From your queue. Puush isn't working or w/e so I'll try to explain without images.

Your timing should start at 00:06:127 - or 00:01:204 - so mods like nightcore and visual effects can perform correctly. oh, never thought about it like that. moved to 00:01:204 - cos thats where the guitar starts

no green color? The one girl is blonde and green so it'd add a bit of color variety to the purple colors. its supposedly a dark themed rock group so green wouldnt suit that theme

[Easy]
Rhythm is a little shaky and could be pretty difficult at points. Stuff below.
  1. 00:05:973 (1,2) - honestly this feels a bit lazy imo to put it bluntly. Note that you're starting off with a 3/2 gap here between each note so it may be best to have the spacing easier to guess. For example on (1) Try taking the slider from 00:08:435 (1) - and flipping it H and J, and reposition so it flows into the (2) not quite clear about your point here. i interpreted that you want me to replace 00:05:973 (1) - for the same slider as 00:08:434 (1) - but i don't really want to repeat sliders this early. if u were talking about how the curve on 00:05:973 (1) - makes it difficult to judge the rhythm, then i'd have to say its fine because there really isn't anything worthy of clicking on the 1/1 to confuse the player
  2. 00:35:358 (2) - I suggest deleting this note. The power from each vocal at 00:33:204 (1) - creates a strong 1/1 rhythm here, and leads nicely into the next measure which is powerful when played along with this. ooh nice. i really like this
  3. 00:37:973 (1,2) - vs 00:42:897 (1,2) - Here you have two different rhythms (clicking wise) and the second one is a lot easier to play. It also hits the strong 00:38:743 - in the first one this way. Consider using the rhythm at 42 for 37! good idea
  4. 00:44:897 (4) - Just a circle instead? Nothing really worth holding here, and it adds some emphasis to the 00:45:512 (1) - and it's rhythm change. i did this for the kick that changes pitch for the transition
  5. 00:52:897 (1,2,3,4,5,1,2,3) - First off. You don't need the 1/2 slider on the last (3). A simple circle is strong enough here and it also doesn't give enough time to prepare for the upcoming spinner. Most new players may not even be able to spin for 300 on this just because of how sudden and short it is. If you're going to use a short slider, make sure there is ample time before starting it.
    Secondly. Perhaps you should use 3/2 repeats here. Demanding 3/2 rhythms can be difficult in some sense. Especially in the 00:54:281 (4,5,1,2) - area where you swap from 1/1 to 3/2 using only circles. I'm not saying it doesn't work, but consider how hard it may be for players who are just starting out! hm yeah true. the 1/1 to 3/2 rhythm change will probably be too difficult so i made those 3 circles a slider instead :d
  6. 01:00:127 (3) - Try removing the repeat, and then add a circle at 01:00:897 - to follow the rhythm a bit more. It does work the way you have it, but it doesn't follow the vocals strongly in this sense. The next measure starting at 01:01:358 (1,2,3) - follows it great though! i guess ill keep this for variety
  7. 01:07:512 (3) - The tail is a bit forced. I would personally remove the repeat and have a little bit of a gap here. It's a nice break tbh. sure
  8. 01:31:666 (2) - Very awkward note to play really. It comes too fast after the previous two 3/2 repeat sliders. Most new players will actually think to wait that 3/2 again here and click late. The sound that does play is hard to hear and not really dominant anyways. Try deleting it, or moving it to 01:31:820 - to the start of the drums. I guess in a way. It's the same as 01:25:973 (1) - mhm i moved it to the 3/2
[Normal]
CS 3.2-3.5 would suit this map more. The circles feel a little oversized and it makes your patterns feel a bit clumped up. sure. did 3.5
  1. 00:16:281 (2,5) - and similar notes with strong vocals. A lot of these don't offer much feedback in the hitsounds department. It's like I don't even hit them at all to be honest. eh i mostly hitsounded to instruments so i dont rly know a solution to this x_x
  2. 01:07:512 (4) - The end of this slider doesn't hit anything strong in the sound and is also used to create a fake snare hitsound. I'd suggest removing the repeat and either leaving it blank, or maybe use a slider starting at 01:08:281 - to capture the guitar. similar to the easy, i completely agree with you here but when i made this a gap it felt really awkward given the normals density and just didnt feel right. i also try to map to guitar but since i never really followed the guitar beforehand it became difficult to interpret what was being followed. so i kept the pattern but i removed the clap on the slider end hopefully it should be a decent enough solution
  3. 01:14:435 (2) - Shouldn't the reverse be a whistle instead? There isn't any snare playing here. Also note that there really isn't any sound playing at 01:14:743 - There is a kick at 01:14:281 - though. yes it should be a whistle. and yeah skipping that kick so density isn't too crazy
  4. 01:21:666 (2,3) - In cases like these, I prefer a 3/2 slider to capture the whole held vocal when there's nothing playing at 01:22:127 - that has a strong sound. The guitar here doesn't really count since it's playing the same strum over the whole measure. made 01:21:665 (2,3) - a single slider instead
[Hard]
  1. 00:23:204 (1) - jump? Try placing it on 00:25:204 (1) - 's head. yeah i made it a jump but not that big :d
  2. 00:40:589 (1,2) - swap? the strong kick is at 00:40:743 - while there isn't anything too powerful to play at 00:40:897 - sure
  3. 01:14:743 (4) - is a pretty weak note. Deleting it won't be missed, or you could swap with the (3) slider so only the tail end will play it. I personally think it plays pretty awesome deleted. same
  4. 01:22:127 (3) - feels a bit forced to play as well. This section should really just follow the vocals here. Try extended (2) by 1/2 and then delete (3) it gives a nice separation from the vocals playing at 01:21:204 (1,2) - and the drums at 01:22:435 (1,2,3) - i think this is fine for a hard to have some element following the repeating guitar strums. also the kick on 01:22:280 -
[Kiss]
  1. 00:10:666 (2) - 00:14:973 (2) - 00:15:281 (6) - These are infact overmapped with no sounds to support them and the map honestly plays better without them. i hear these :/ hence the reason i mapped it like this. its all one drum roll from 00:10:588 - the volume just varies
  2. 00:21:358 (3) - should be 1/4 not 1/6 because of the hihat oops dont know how that happened
  3. 00:20:281 (1,2,1) - I feel like the vocals should be the cause of movement here, not the drum kicks. The jump feels out of place that's all with the vocal mindset. i guess i could just make these two 1/1s to follow vocals but thatd be boring imo :z
  4. 00:36:743 (1) - Slider has some dominance on the tail. Perhaps use two circles here? Even if they're close together, it'll play good. Try placing the new circle on 00:37:512 (1) - or something! i intentionally kept density quite low here until it picked up at 00:37:973 (1)
  5. 00:41:666 (1) - same as above.
  6. 00:58:589 (3) - NC for the SV change. It's noticable from 0.8 to 0.5 and otherwise looks like a 1/2 slider. true
thanks!!
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