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Billain & NickBee - Extrasensory

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Total Posts
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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Thursday, December 08, 2016 at 3:23:58 PM

Artist: Billain & NickBee
Title: Extrasensory
Tags: neurofunk grid dnb drum and bass experimental future futuristic futurebeats
BPM: 173
Filesize: 10401kb
Play Time: 05:21
Difficulties Available:
  1. Predation (4.71 stars, 1176 notes)
Download: Billain & NickBee - Extrasensory
Information: Scores/Beatmap Listing
---------------
Background Art by nanomortis


"Life, my girl, is a constant war. Predator and prey,
finding ways to see, feel, smell one another.
So tell me, child, what happens to prey,
when they can't sense a predator approaching?"


Hitsounds by: Ongaku
Topic Starter
Shiirn
hi shiirn neat map the rhythms are very neurofunk
Topic Starter
Shiirn
thanks shiirn, the track is pretty simple and repetitive even though the main melody is fairly unusual in regards to click patterning
EphemeralFetish
Voice chat mod no hate.

SPOILER
16:06 EphemeralFetish: 00:34:080 (2,3,4,5) -
16:08 EphemeralFetish: 00:35:814 (3,4,5) -
16:11 EphemeralFetish: 01:40:929 (5) -
16:11 EphemeralFetish: https://osu.ppy.sh/ss/6073997
16:13 EphemeralFetish: 01:50:207 (4,1,1) -
16:13 Shiirn: 01:50:987 (1) - im just gonna change this entirely
16:15 EphemeralFetish: 03:09:195 (4) -
16:15 EphemeralFetish: 03:12:880 (2,1) -
16:16 EphemeralFetish: 03:36:074 (3,4) -
16:16 EphemeralFetish: 03:37:028 (2,3) -
16:17 EphemeralFetish: 03:42:750 (2) -
16:18 EphemeralFetish: 03:50:987 (1,2) -
16:18 EphemeralFetish: 03:55:669 (8,1) -
16:21 EphemeralFetish: 04:31:219 (6,1) -
16:22 Shiirn: https://osu.ppy.sh/ss/6074052
16:22 Shiirn: moved the 04:31:565 (1) -
16:30 EphemeralFetish: 04:55:843 (2) -
16:31 EphemeralFetish: 05:04:166 (2,3,4) -
16:32 EphemeralFetish: https://osu.ppy.sh/ss/6074113
16:33 Shiirn: 05:03:039 (4,5) -
Ongaku
SPOILER
i miss u
Weriko
noob mod here

don't look here
00:07:635 (1) - I think this can repeat till the white tick..... it sounds good with that hitsounding.... w e r I n u b
<00:10:698 (1) - the hell.... what kind of music iz diz>
00:39:195 (1) - I'm going to say you can blanket this... its not a big movement... even tho I know what you did there....
01:33:299 (3,4) - pretty sure you can fit this better...
01:35:380 (8,5) - nazi blanket police
02:26:450 (4,2) - meh
02:40:756 (2,3) - you can put this in the middle of the slider?... again distancing isn't that big
02:41:276 (2,3) - ?? I don't totally understand this rhythm change
02:42:143 (2) - middle of slider?
02:50:467 (2) - fit it in the slider corner?
<03:04:253 (1) - lol... weird placements are op>
<03:55:669 (8,1) - interesting?>


and well that stuff goes for some other spots in the map..... but I don't think you actually need to change anything lol



Drug mep... like it



dunno how to mod that D:











Good luck..1>!!!!!!!!@!@!!!!
Weriko
hi shiirn ur mep hes som interzting aspire stuff like itz
Topic Starter
Shiirn
the fuck kind of mod is that
Izzywing
Between this and Boogie and I think I can confidently say that Billain makes some good shit. Cool map, might mod if I can learn how to mod weird stuff.
Shiguma
from #memehelp :)

General things:
I would increase HP to at least 5.5, it's not so hard that it needs HP4.

My shitty mod
00:00:351 (2,3,4,5) - Silence the sliderends (5% volume or w.e. u know what im talking about), no sound on them so it's kinda weird.
00:00:351 (2) - 15% volume
00:00:987 (3) - 12%
00:01:276 (4) - 9%
00:01:565 (5) - 12%
00:01:912 (6) - 10%
00:02:606 (1) - back to 20%

So I'm assuming you haven't placed the sliderheads in a straight like for 00:00:987 (3,4,5) - because 00:01:565 (5) - is stronger than the previous two.
It isn't really apparent if that's what you're going for. I'd recommend having 00:01:565 (5) - go in the other direction if you want to distinguish it. Rough example: https://osu.ppy.sh/ss/6186480 This way, it also makes 00:01:912 (6,1) - not layered on top of each other (which isn't necessarily a bad thing)

00:13:097 (1,2,3) - Could stack better, I put 3 on x:68, y:158 (way i did it was i moved 00:14:007 (3) - to 00:13:617 - then distance snapped to 2.5x, and moved it back to where it was placed initially)

00:27:750 (4) - Move up to a y coordinate of 288 (indeed, i am retarded)

More is going on here 00:45:351 (7,8) - than 00:44:918 (5,6) - so the distance spacing for 00:45:438 (8) - should be at least 1x. 00:45:005 (6) - could be spaced 0.6x away from 00:44:918 (5) - maybe, but for sure I think 00:45:351 (7,8) - shouldn't be so cramped especially when 00:46:305 (1,2) - is back to 1x

00:48:213 (4) - Perhaps change this to show the stop in the voice?

01:06:594 (1) - perhaps a slight subtle curve on this part, rough example: https://puu.sh/roA9X/3e64d0eea6.png

01:31:392 (2) - Too vertical imo, lower the angle on this a little bit by like moving the slidertail a little bit down

01:32:172 (4) - This I feel like should be stacked on the other side like this maybe: https://puu.sh/roAr9/e10522fbc1.png

01:45:265 (3,1) - Why not put 01:45:265 (3) - so it matches the borders of 01:45:438 (1) - ?

01:46:478 (6) - Move this so it has a nice blanket with 01:46:825 (1) - i did this https://puu.sh/roABm/6ae455f08f.png without changing the sliders themselves

02:00:351 (5) - hm iunno if i like how this slider looks but idk

02:02:432 (3,4) - Stack the tails :P

02:34:600 (5,1) - Please put 02:34:687 (1) - on the right side of 02:34:600 (5) -

04:00:351 (3,4) - More spacing from 04:00:178 (2) - perhaps

04:14:571 (1) - y u do dis https://puu.sh/roBat/a3160aaff3.png (you've done this on other sliders too haven't you)

04:17:866 (2) - Point this at the slidertail of 04:18:039 (1) -

04:26:710 (3,4) - lul stack

04:35:207 (3,4) - stack 04:35:294 (4) - on other side?

05:10:409 (2,1) - Can be stacked more and you dont have to move 05:10:582 (3,4) - either

05:14:745 (2,1) - same as earlier with the slider border?

Yeah that's all I have sorry :(
Ambient
i try

01:00:698 (4) - Move this note to x:400 y308. Feels un-natural having to switch.
01:32:952 (1,2) - Try stacking the slider onto the note and have it curve down. Like so.
02:06:247 (1,2) - You can achieve the same effect here i reckon. ^
02:12:837 (1) - Maybe turn this into a stream? Similar to what you had going in cherry blossoms. Also acts as a pretty good lead up, similar to 03:50:987 (1,2,3,4,5)
02:23:588 (1) - Considering the pace of the chorus this really kills it, consider trying what you did at 02:45:438 (1,2,3,4) or 02:56:883 (1,2,3,4). It fits, but not as well as it should imo.
04:47:866 (1) - ^

Shiirn is bae
Topic Starter
Shiirn
stuff
Logic Agent
hey

[General]
  1. I'm being told that 03:30:799 and 05:13:779 are unsnapped so check your snapping. It's probably some weird ass 1/16h shit knowing you
  2. 01:17:779 (1) why is this spinner so fucking long i mean it's whatever but why are you like this
  3. did the corners of the screen offend you at some point
[Predation]
  1. 00:34:080 (2,3,4,5) - on all 3 of these how come you're using different spacing coming off of the slider into the triple?
  2. 00:42:404 (2,3,4,5) - you did it here in this section as well, but only once.. it just seems random
  3. 00:49:947 (1,2,3) - can you make the visual spacing here look more like 00:53:241 (1,2)
  4. 00:57:403 (1,2,3) - you might actually shoot me for this but 00:57:490 (2,3) is slightly different than 00:56:103 (2,3) . I'm not gonna point out these unless I really think they need to be pointed out because I'm fairly sure you're doing it on purpose but this is just a "i see what you're doing there" bullet point I guess
  5. 01:28:791 (1) - shits starting to get weird I doubt i'll have much to say
  6. 01:55:756 (5,6) - hey look one of those things i said i wasn't going to point out. but tbh here you could space this out more to make it obvious you're not going for the same overlap as 01:55:496 (3,4)
  7. 01:57:577 (8,1) - do these shapes come to you in a dream and whisper in your ear?
  8. 02:01:305 (3,4) - why make overlap smaller here?
  9. 04:08:935 (4,5) - ^
  10. 04:20:033 (5) - it'd be cute if you ceneterd this between the slider head and tail
just as a like closing thought or whatever, something i didn't find or didn't find as much as i kinda thought i would is that sections with stuff like 04:15:785 (3,4,5,6,7,8) this, the second set of 3 wasn't more spaced out than the first... i'm probably explaining myself really badly but i think it'd be cool if the spacing kinda felt more like a spaced stream (maybe not this extreme) rather than a triple that just didn't happen to be stacked

weird shit dude, but you already knew i liked it so
Topic Starter
Shiirn

Logic Agent wrote:

hey

[General]
  1. I'm being told that 03:30:799 and 05:13:779 are unsnapped so check your snapping. It's probably some weird ass 1/16h shit knowing you fix
  2. 01:17:779 (1) why is this spinner so fucking long i mean it's whatever but why are you like this fix
  3. did the corners of the screen offend you at some point yes
[Predation]
  1. 00:34:080 (2,3,4,5) - on all 3 of these how come you're using different spacing coming off of the slider into the triple? fix
  2. 00:42:404 (2,3,4,5) - you did it here in this section as well, but only once.. it just seems random fix
  3. 00:49:947 (1,2,3) - can you make the visual spacing here look more like 00:53:241 (1,2)
  4. 00:57:403 (1,2,3) - you might actually shoot me for this but 00:57:490 (2,3) is slightly different than 00:56:103 (2,3) . I'm not gonna point out these unless I really think they need to be pointed out because I'm fairly sure you're doing it on purpose but this is just a "i see what you're doing there" bullet point I guess they're slightly different because when it's slightly off the player feels the unsettling nature of the music. Like, call it a meme reason but if things are slightly off it fits thematically.
  5. 01:28:791 (1) - shits starting to get weird I doubt i'll have much to say
  6. 01:55:756 (5,6) - hey look one of those things i said i wasn't going to point out. but tbh here you could space this out more to make it obvious you're not going for the same overlap as 01:55:496 (3,4)
  7. 01:57:577 (8,1) - do these shapes come to you in a dream and whisper in your ear
  8. 02:01:305 (3,4) - why make overlap smaller here? fix
  9. 04:08:935 (4,5) - ^ fix
  10. 04:20:033 (5) - it'd be cute if you ceneterd this between the slider head and tail mmm nah but made it cleaner
just as a like closing thought or whatever, something i didn't find or didn't find as much as i kinda thought i would is that sections with stuff like 04:15:785 (3,4,5,6,7,8) this, the second set of 3 wasn't more spaced out than the first... i'm probably explaining myself really badly but i think it'd be cool if the spacing kinda felt more like a spaced stream (maybe not this extreme) rather than a triple that just didn't happen to be stacked i see what you mean here but i also feel like that tends to be really weird difficulty-wise as this since is very lenient on cursor movement due to the higher circle size plus the more weidly-flowy patterning, having actual enforcement on a flowing arc (which a spaced set of 1/4 does, it forces the player to a much lower margin-of-error speed and movement) would feel out of place on this map, which has massive margins of movement error. 's a good idea but it's not quite what I'm going for so I'll pass on it.

weird shit dude, but you already knew i liked it so
Lama Poluna
my eyes...
Low
req in irc

[General]
- tags
- i tried to mod this with the default skin and the BG, but the combo colors and the sliderpath color mingling with the colors of the background made this VERY difficult to read to the point of frustration. in the end, i did this mod using my own skin and by dimming the background significantly. take what you will from this statement, but i think the map BG/combo color/sliderpath combination makes this nearly unplayable. (i know everyone uses their own skins and dims the BG anyway, but it's worth mentioning this since one should be modding a map with default skin).

[Predation]
00:38:676 (3,4,5) - i know the rhythm at this part is different from the section around it, but this triplet stack being behind 00:38:242 (2) rather than near the sliderend like you were doing before was jarring to play. i suggest moving it near the sliderend, but farther away than the rest of the patterns similar to this to indicate the change in rhythm. example
00:49:166 (2,3,4) - this looks better without the starts of the objects overlapping. like this
01:33:299 (3,4,5,6) - this whole pattern looks really jumbled and threw me off as i was trying to play this. perhaps re-arrange it to look like this to make it easier to read and less cluttered
02:29:658 (2,3) - this almost entirely obscures the slider path of 02:29:831 (1) and made me completely misread this, thinking (1) was two separate sliders. please move these so they don't do this
02:54:369 (5,1) - this is really hard to read since it's covered by 02:53:762 (2)! shift it a bit to make it not totally overlap, or just rework this pattern entirely

from a purely artistic standpoint, this map is absolutely beautiful. however, from a playing perspective, this map is inconsistent at times with the flow. i assume this was your intent, but this makes the map really fun to play at some (most) points, and a total bitch at others. once you get past the complicated rhythms, this map is generally fun to play with a few lapses (the inconsistency i mentioned). what you were consistent in, however, was the way you mapped the rhythms. this map is very structurally sound in terms of being mapped to the music, and this makes an all too tricky rhythm less of a hassle to get through.

overall, i really like what you've done here! i've never seen a map like this ever, so kudos to you for making me say this since very few maps have ever evoked that response from me. it'll be interesting to see how the community responds to this map. good luck, and a star for creativity
Topic Starter
Shiirn

Low wrote:

req in irc

[General]
- tags fuck da po-po
- i tried to mod this with the default skin and the BG, but the combo colors and the sliderpath color mingling with the colors of the background made this VERY difficult to read to the point of frustration. in the end, i did this mod using my own skin and by dimming the background significantly. take what you will from this statement, but i think the map BG/combo color/sliderpath combination makes this nearly unplayable. (i know everyone uses their own skins and dims the BG anyway, but it's worth mentioning this since one should be modding a map with default skin). the sliderborder is very bright with the background but with a fully dimmed bg its the exact color i want. Due to inherent slider transparencies it's nearly impossible to get a color that works right with both a full bg and a dimmed one, and considering the focus involved to get this map right, a fully dimmed bg is gonna be far more prudent to focus on for color cohesion.

[Predation]
00:38:676 (3,4,5) - i know the rhythm at this part is different from the section around it, but this triplet stack being behind 00:38:242 (2) rather than near the sliderend like you were doing before was jarring to play. i suggest moving it near the sliderend, but farther away than the rest of the patterns similar to this to indicate the change in rhythm. example The entire point is that it's slightly jarring - it's a different pattern entirely. The fact that it's behind the slider means that the player instantly knows that something is up, and if it's past the slider the initial instinct is to continue the weirdo rhythm pattern that they were following before - the triplet here is "normal", and by being so it's actually hard to read if it isn't very clearly different.
00:49:166 (2,3,4) - this looks better without the starts of the objects overlapping. like this ok
01:33:299 (3,4,5,6) - this whole pattern looks really jumbled and threw me off as i was trying to play this. perhaps re-arrange it to look like this to make it easier to read and less cluttered changed but not that way
02:29:658 (2,3) - this almost entirely obscures the slider path of 02:29:831 (1) and made me completely misread this, thinking (1) was two separate sliders. please move these so they don't do this this is a rhythmic pattern that happens over and over, and by this time it's happened already. These kinds of issues are due more to the player trying to read the map rather than keep with the extremely repetitive, if weird, rhythm. Keeping with the rhythm means you'll never read this wrong.
02:54:369 (5,1) - this is really hard to read since it's covered by 02:53:762 (2)! shift it a bit to make it not totally overlap, or just rework this pattern entirely ok

from a purely artistic standpoint, this map is absolutely beautiful. however, from a playing perspective, this map is inconsistent at times with the flow. i assume this was your intent, but this makes the map really fun to play at some (most) points, and a total bitch at others. once you get past the complicated rhythms, this map is generally fun to play with a few lapses (the inconsistency i mentioned). what you were consistent in, however, was the way you mapped the rhythms. this map is very structurally sound in terms of being mapped to the music, and this makes an all too tricky rhythm less of a hassle to get through.

I feel like the major weird inconsistencies you feel are due to the patterns simply being structured in ways you're not used to seeing, if ever - the structures all make sense and are all made to maintain the same, or similar, kinds of flow, but some of them contain weird overlaps or slight changes in the jerking of the cursor. This is fine, if not outright important, as there's no real point to this map if it doesn't give the player the feeling of something being really weird or off about it, but being able to FC it anyway. That's what I try to do as a mapper - I want to bring the players feeling, sensations, and move them as people, like the music does, not simply bring a gameplay challenge.

overall, i really like what you've done here! i've never seen a map like this ever, so kudos to you for making me say this since very few maps have ever evoked that response from me. it'll be interesting to see how the community responds to this map. good luck, and a star for creativity thank you
-Visceral-


[General]
  1. HP 4 seems kinda low for this but up to you I suppose.
  2. A LOT of this map is kiai and it loses its impact when it's used so often. Consider using it more sparingly.
[Predation]
  1. UNSNAPPED OBJECTS: 03:43:703 (1) and 04:51:940 (1)
  2. 00:44:571 (3) - NC since this is a new measure and a totally different style.
  3. 01:16:717 - Any reason for reducing the break to here? You didn't do it in the part after.
  4. 01:44:051 (1,2) - This spacing looks really similar to 01:44:658 (5,1) even though they have different beat snapping divisors. Really easy to misread and I suggest having at least a slight difference in spacing.
  5. 01:48:820 (4) - I don't think I support this slider shape to represent this sound since it's not very intricate or intense, and you use it later on multiple times for the "WEEERGGHSH" sound thing which is much more interesting.
  6. 02:04:513 (1,2) - These two should just be mirror images of each other. If I had to choose one, I'd choose to replicate the first one since it doesn't look as unpolished.
  7. 03:39:195 - I feel the impact sound as well as the change in pitch in the bass deserves to be represented with a circle on this tick.
  8. 03:50:900 (5,1) - Not saying you need to change this but why do you have a random jump in the stream here? I can't find anything in the song to support this.
  9. 04:31:219 (6,1) - Stack pls im triggered lol
Topic Starter
Shiirn

Smoothie World wrote:

[General]
  1. HP 4 seems kinda low for this but up to you I suppose.
  2. A LOT of this map is kiai and it loses its impact when it's used so often. Consider using it more sparingly. shit son i know but at the same time its like, there's only 3 seperate parts of the song: the chorus, the dank chorus, and the weirdo bits. it'd be weird to only kiai the second half of the choruses, but... whatever
[Predation]
  1. UNSNAPPED OBJECTS: 03:43:703 (1) and 04:51:940 (1) ya
  2. 00:44:571 (3) - NC since this is a new measure and a totally different style. yah
  3. 01:16:717 - Any reason for reducing the break to here? You didn't do it in the part after. weird ass bug shits
  4. 01:44:051 (1,2) - This spacing looks really similar to 01:44:658 (5,1) even though they have different beat snapping divisors. Really easy to misread and I suggest having at least a slight difference in spacing. yah
  5. 01:48:820 (4) - I don't think I support this slider shape to represent this sound since it's not very intricate or intense, and you use it later on multiple times for the "WEEERGGHSH" sound thing which is much more interesting. changed up a bit
  6. 02:04:513 (1,2) - These two should just be mirror images of each other. If I had to choose one, I'd choose to replicate the first one since it doesn't look as unpolished. this had to be some weird ctrl+g bug, fixed
  7. 03:39:195 - I feel the impact sound as well as the change in pitch in the bass deserves to be represented with a circle on this tick. sure let's give it a shot
  8. 03:50:900 (5,1) - Not saying you need to change this but why do you have a random jump in the stream here? I can't find anything in the song to support this. This is a weird one. The jump isn't all that hard or strenuous, but i wanted to more cleraly emphasize that the stream ends on a bluetick slider, after starting on a white tick, this is really weird for alternators and it being more visually apparent was the difference between random, unfair breaks and more clearly knowing which finger you're supposed to start on. rant over i guess?
  9. 04:31:219 (6,1) - Stack pls im triggered lol yah
thx
Moonlit
Because apparently modhelp is modreqs now

You might want to increase the volume of your snare hitsound or use a different one that stands out more. its actually quite hard to notice the difference when its gone.


00:43:617 (1,2) - rhythm feels off probably due to being over simplified, especially between two not particularly simple sections. I would follow a rhythm like this: perhaps with SV increases for those sliders.

00:49:687 (4) - This is the same sound as the slider immediately before it. I think replacing it with a 1/2 slider would give the pattern more impact and allow the jump to the next combo be more noticeable.

00:55:149 (5) - Similar to my first point, although here you are ignoring the snare that you have been following for the rest of the intro up until this point. I know a rhythm like this: may be simpler than what you are perhaps going for, but I think it would represent the song better.
I think you could add a circle here: 00:55:669 (7) - too

01:26:103 (1) - Maybe this spinner should go to the whole or half beat before the drop. It ends in a kinda arbitrary position considering the riser like effects in the song actually get more intense after your spinner stops. Also maybe have three notes before the spinner ( 01:26:016 (1,2,3) - ) instead of the one if you are worried about the spinner being too long.

01:30:178 (1) - I don't agree with using sliders on the downbeat. In the song the only thing that happens here is the kick. I know there is the sweep of noise into the next beat, but it feels very strange to be sliding over silence so frequently. I have to say simply using circles in these instances would be better for creating a more powerful feel to the kick. The times where you did this ( 01:32:952 (1) - for example) with a stack felt great. Perhaps it will be worth the remapping effort for you but I can understand if you wont change it.

01:39:195 (1) - This is again oversimplified. I would use two 3/4 sliders in these instances.

02:52:028 (1) - Maybe Ctrl-G; 02:51:247 (3,4,1,2,1) - angle created by this is slightly awkward

03:30:872 (1,2,3,4,5,6) - This part is following the additional basses that add energy to this buildup, as well as incorporating the rhythms from the first buildup. But then you ignore the additional basses at 03:33:646 (4,5,6) , 03:36:594 (5,6) - etc. I think it makes sense in many ways to add these in throughout the second build.

I think that even if you decide not to enact my earlier point about sliders like this: 04:37:461 (1) - on only kicks, having only a circle for these transitions could help players identify that the rhythm is about to change.

01:50:207 (4) - I changed this slider a bit to make it more circular:
SPOILER

307,184,110207,2,0,B|325:178|421:171|434:280|377:333|337:331|271:314|272:227|335:228|343:269,1,299.999990844727,2|0,0:0|0:0,0:0:0:0:
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