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This beatmap was submitted using in-game submission on 25 апреля 2017 г. at 13:46:26

Artist: nachi
Title: bellow
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: Varjharta Snowy Dream Satellite Touhou Project chireiden th11 C.Experiment ALADDIN Syrufit Studio Syrup Comfiture 坂上 なち Sakaue Nachi twinkle*twinkle ラストリモート last remote extra stage ZUN koishi komeiji 古明地こいし
BPM: 132
Filesize: 7195kb
Play Time: 03:53
Difficulties Available:

Download: nachi - bellow
Information: Scores/Beatmap Listing
---------------
TicClick | Satellite | Snowy Dream | TicClick & Varjharta
Last edited by TicClick on , edited 11 times in total.
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Rhythm Incarnate
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Rhythm Incarnate
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Хотела дать звезду, а потом увидела, что все звездочки от людей с никами на букву S и остановилась ._.
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Rhythm Incarnate
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R и S находятся совсем-совсем близко
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TicClick wrote:
R и S находятся совсем-совсем близко

Эх, была бы я Seiji-SJ!
Ладно, сломаю комбо своей Р-кой :3
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Rhythm Incarnate
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Hi. On Insane collab
01:01:583 (5,6,7) - I think it would be better to ignore the white tick altogether to make it clear that you would switch to map vocal in this section. Kinda similar like what you did on 00:50:673 (1,2,3) http://puu.sh/suUR2/972fc2566e.jpg.
Also, you probably should re-consider the likes of 01:08:855 (1,2) - , 01:12:492 (1,2) - , 01:23:401 (1,2) - , 01:27:037 (1,2) - , etc since it's not really clear that they're 1/4 patterns. Try to bring them closer, or modify them to have more continuous flow. for example 01:45:219 (1,2) - & 01:44:310 (3,4) -


nothing else worth mentioning, so that's that.
no kudos
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Rhythm Incarnate
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Easy:



Good luck for your map ! <3
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easy
00:36:810 - не слишком ли одиноко звучит без каких-либо звуков? тот нормалхит, что у тебя тут стоит, его вообще не слышно, и звучит это некомфортно, может звук ему прибавить? или дефолтный софт хитнормал поюзать
Всё чисто.

Snowy's Hard
This difficulty needs a lot of work and polishing, kiais look pretty random, I can't see the structure there, especially in 1/4 patterns. For example, let's take 03:28:855 (1,2,3,4,5,6,7,8,9) - this, did you just randomly place those objects? Look at the spacing between them, not distance snap but visual spacing, do you see how is it inconsistent? And shapes are random too. I recommend you to review all your patterns like this and to try to place them more... neat? Try making some geometric figures, interesting shapes instead of randomly placing rhythms.
Also do something with your hitsounds, either make them louder or use distinguishable hitsounds as claps and normal-hitnormals more, in current state most of your map is just inaudible due to hitsounds simply mixing with the track. Or you can simply copy them from lunatic.
00:19:537 (1) - don't use such speeds in hards that make 1/4 sliders look like 1/2, it's confusing for players that are starting to play difficulties like this or even for those who played them for some time
00:26:810 (1) - here too, it's very confusing when 1/4 slider has the same length as 1/2 one, and it doesn't even look different to them
02:12:492 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this part looks rather boring, you could express it much better instead of simply putting repeating circles, they'd be boring for player too. consider changing it, adding more active rhythms
02:41:128 - any reason for mapping this note? you didn't map it before, also this spacing between 02:41:014 (6,7) - is inacceptable in hard
02:54:310 (1,3) - this overlap doesn't appear appealing in this pattern, better to unstack those sliders
02:56:128 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - why did you map it totally differently to 01:28:855 - this part? another rhythm, another placement, were you just lazy to map it properly without expressing the vocals as you did before? don't do this, be consistent in your mapping, this part in track is identical to previous one, so you shouldn't make such a difference between them
03:39:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - lack of inspiration again? you could try to at least use sliders and different shapes instead of using the same pattern 8 times, consider changing this part into something not as boring as repeating 1/1 squares, when the song can be expressed in better ways

cunatic lollab
00:46:583 (4,5,6,7,1) - звук этот еле слышен, я его и не заметил даже, поэтому стрим здесь звучит не в тему, да и играется так же
01:51:583 (3,4) - выглядит, конечно, красиво, но играются такие вещи скучновато, так как курсор перестаёшь двигать уже на середине первого слайдера, направив его на голову второго, лучше бы раздвинуть их
02:09:764 (1,2) - 02:10:673 (1,2) - а чего у них спейсинги разные?
03:14:310 (1,2) - 03:15:560 (2,3) - 03:16:469 (2,3) - больше бы смысла было, если бы у второго набора объектов был спейсинг выше, чем у первого, типа плавное увеличение, а то тут у второго меньше чем у первого
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Combo Commander
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kyubey came first and already said a lot of things I'm doomed


Snowy's Hard


lunatic collab

sorry for the poor mod, I hope it is at least a bit helpful
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easy
I think you can add some hitsound at 02:55:673 (3) - or mute it as 02:52:037 (3) -
Also you can change 00:36:128 (3) - to something different


satellite's normal
00:25:901 - looks like you need to add a circle here
00:36:810 (6) - change to circle here 00:36:810 (6) - and 00:37:037 (7) -
01:31:355 (6,7) - strange pattern. Try to rotate.
02:14:083 (3) - maybe add a circle and move slider to 02:14:310 (4) - ? All of these sliders from 02:12:719 (2) - to 02:17:719 (3) - are strange.
02:55:673 (5) - whistle?


snowy's hard
Здесь пока нечего особо добавить, так как выше уже написали


lunatic collab

00:36:128 (7,8,9) - может первый слайдер закончить на 00:36:469 - и добавить ноту или слайдер на 00:36:583 (8) - ?
01:55:219 (1,2,3,1,2,3) - выглядит как-то не очень. Может, стоит им придать форму?
02:10:105 (2) -, 02:11:015 (2) - тут бы сделать одинаковый спейсинг, хотя кьюбей уже написал
03:31:355 (3) - имхо, нужно либо вытащить дальше кружок, либо вообще под слайдер его убрать
03:43:855 (2) - стакнуть с концом 03:43:401 (1) -
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Rhythm Incarnate
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Kyubey wrote:

Snowy's Hard
This difficulty needs a lot of work and polishing, kiais look pretty random, I can't see the structure there, especially in 1/4 patterns. For example, let's take 03:28:855 (1,2,3,4,5,6,7,8,9) - this, did you just randomly place those objects? Look at the spacing between them, not distance snap but visual spacing, do you see how is it inconsistent? And shapes are random too. I recommend you to review all your patterns like this and to try to place them more... neat? Try making some geometric figures, interesting shapes instead of randomly placing rhythms.
Also do something with your hitsounds, either make them louder or use distinguishable hitsounds as claps and normal-hitnormals more, in current state most of your map is just inaudible due to hitsounds simply mixing with the track. Or you can simply copy them from lunatic.
00:19:537 (1) - don't use such speeds in hards that make 1/4 sliders look like 1/2, it's confusing for players that are starting to play difficulties like this or even for those who played them for some time Fixed
00:26:810 (1) - here too, it's very confusing when 1/4 slider has the same length as 1/2 one, and it doesn't even look different to them Fixed
02:12:492 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this part looks rather boring, you could express it much better instead of simply putting repeating circles, they'd be boring for player too. consider changing it, adding more active rhythms
02:41:128 - any reason for mapping this note? you didn't map it before, also this spacing between 02:41:014 (6,7) - is inacceptable in hard Fixed
02:54:310 (1,3) - this overlap doesn't appear appealing in this pattern, better to unstack those sliders Fixed
02:56:128 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - why did you map it totally differently to 01:28:855 - this part? another rhythm, another placement, were you just lazy to map it properly without expressing the vocals as you did before? don't do this, be consistent in your mapping, this part in track is identical to previous one, so you shouldn't make such a difference between them
just feeling, the previous part is going to enter the first kiai time, and the objects before it are loose. But in the latter part, I think after a kiai time and intensive objects, it needs a little break time so I map 1/1.
03:39:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - lack of inspiration again? you could try to at least use sliders and different shapes instead of using the same pattern 8 times, consider changing this part into something not as boring as repeating 1/1 squares, when the song can be expressed in better ways


felys wrote:
kyubey came first and already said a lot of things I'm doomed

notice[Snowy's Hard]


Thanks for your helpful moddings. :3

To Kyubey: You've written many words, but I think these are what mappers want to map, so I kept.
"random placing" > Maybe it looks a bit random, but it's not suitable for the music? I also considered trying something geometric as you mentioned, but finally I choose to use these pattern.

and "repeating 1/1 square single circles" > I used 1/1 pattern 3 times, so it's on purpose. I think I should map so and 1/1 pattern do fit the music, not "lack of inspiration". :?
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Rhythm Incarnate
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Yohanes
Yohanes wrote:
Hi. On Insane collab
01:01:583 (5,6,7) - I think it would be better to ignore the white tick altogether to make it clear that you would switch to map vocal in this section. Kinda similar like what you did on 00:50:673 (1,2,3) http://puu.sh/suUR2/972fc2566e.jpg. ok
Also, you probably should re-consider the likes of 01:08:855 (1,2) - , 01:12:492 (1,2) - , 01:23:401 (1,2) - , 01:27:037 (1,2) - , etc since it's not really clear that they're 1/4 patterns. Try to bring them closer, or modify them to have more continuous flow. for example 01:45:219 (1,2) - & 01:44:310 (3,4) - fixed, more or less
Pachiru
Pachiru wrote:
Easy:
Kyubey
Kyubey wrote:

easy
00:36:810 - не слишком ли одиноко звучит без каких-либо звуков? тот нормалхит, что у тебя тут стоит, его вообще не слышно, и звучит это некомфортно, может звук ему прибавить? или дефолтный софт хитнормал поюзать я поступил проще 00:37:037 -

cunatic lollab
00:46:583 (4,5,6,7,1) - звук этот еле слышен, я его и не заметил даже, поэтому стрим здесь звучит не в тему, да и играется так же ничего себе, «еле слышен». ну ладно, поменял
felys
felys wrote:

lunatic collab

Rotten yellow
Rotten yellow wrote:

easy
I think you can add some hitsound at 02:55:673 (3) - or mute it as 02:52:037 (3) - поставил хс на оба
Also you can change 00:36:128 (3) - to something different оставлю пока, прилепил хс на белый тик 00:37:037 -


lunatic collab
00:36:128 (7,8,9) - может первый слайдер закончить на 00:36:469 - и добавить ноту или слайдер на 00:36:583 (8) - ? не хочу


helpful, nonetheless
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allpied most, if not all suggestions for my parts
thanks all
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добавь в теги: komeiji koishi zun (это очень важно, да)

меня, кстати, смущает, что столько слайдеров оканчиваются на белые тики, но, думаю, это не так важно
00:36:128 (7) - тут можно нк попробовать, кстати (извините)

карта хорошая, удачи тебе с ней
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Rhythm Incarnate
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Minor stuffs mostly for the 'good look' (not necessary)
doesn't change the fact that this is set is good to go, though

collapsed text
Easy

Normal

Hard
  • 00:36:583 - hitsound sb here is too loud (was it my ear?). 30 is enough.
  • 01:16:583 - you don't add a hitsound sb?
  • 01:18:855 (3,5)- I'm not really a big fan of overlapping like this in hard diff because the end overlaps completely. Readability issues, but I'm not expert enough to decide.
  • 00:45:219 (1,2) - The clap on the tail makes a double speed beat on its own. I highly encourage you to remove it. Also 00:47:946 (6) - .
  • 00:48:855 (1,2) - ^
  • 02:36:128 (5,6) - Awkward empty? You did fill the gap by making slider on the previous similar part (also before the kiai), so do please fill this too.
  • 02:39:310 (4,5) - ^
  • 03:53:855 (2,3) - Sudden loud volume is not really good. Instead of using normal sampleset (which is what you're using right now), use whistle from default sampleset

Collab

unless you don't want to change that double 1/2 sliders, then the collab diff is already polished (I don't really mind the shape in this diff except the one mentioned above, flows are amazing)
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