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This beatmap was submitted using in-game submission on Monday, 6 March 2017 at 10:58:41 PM

Artist: Demetori
Title: Genshi no Yoru ~ Ghostly Eyes
Source: 東方永夜抄 ~ Imperishable Night.
Tags: moph collab zun team alice Sinen ni Nozomu ga Gotoshi - 如臨深遠 ~雨縒煙柳~ touhou eiyashou 如臨深遠 雨縒煙柳 sinen ni nozomu ga 東方Project moph
BPM: 176
Filesize: 7872kb
Play Time: 05:02
Difficulties Available:

Download: Demetori - Genshi no Yoru ~ Ghostly Eyes
Information: Scores/Beatmap Listing
---------------



COLLAB WITH MOPH
Background Source

happy30
Alheak
Last edited by Ambient on , edited 66 times in total.
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Spinner Sage
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Hello! From my Queue

Lol'd @ diff's name.
I kind of like Demetori but boy, do most tracks sound alike :O
General
    Pretty nice map and looks fine to me aesteticaly.
  • 00:07:899 (1,3) - Guess they were meant to be parallel
  • 01:03:126 (4,1) - ^
  • 01:50:512 (2) - Don't like the placement. Place in line with slider?
  • 01:56:819 (1,2) - - Almost but not quite parallel
  • 01:59:717 (1,2,3,4) - make the placement look more logical? Even or gradually increasing. Right now (1) if off for 2nd choice.
  • 02:10:115 (2) - no sound here
  • Actually whole part have huge problems with relation to music. Also I'd recommend placing 02:10:456 circle or start of the slider on strong drums like that.
  • 02:17:103 (1,2) - Why? Listen to the music at 50%
  • 02:22:570 (1,2,3,4) - Guess it's fine but why this length of sliders? Smth like this works aswell but easier to hit imo.
  • 02:24:956 (5,6) - That triplet is there in music but 02:24:530 (3) - isn't there. Consider checking every triplet like this. Overmapping is fine but making some diffentiation between actual triplets and overmapped ones helps create better connection with the music.
  • 02:26:490 (1,2,3,4) - wat? You just want this to be hard for no (musical) reason?
  • 03:24:444 (1) - blanket is off
  • 03:29:898 (1) - same. Is this on purpose? Guess not - you have it right slghtly later
  • 03:38:080 (1,2) - not parallel again
  • 04:34:842 (4,5) - - C'mon. If all those on purpose then make them differ a bit more. They just look like "failed to be parallel" to me. 04:38:251 (1,2) - those are good for example.
  • 04:45:410 (2) - blanket

    Adding a spinner somewhere would be nice too.


Good luck with ranking!
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direday wrote:
Hello! From my Queue

Lol'd @ diff's name.
I kind of like Demetori but boy, do most tracks sound alike :O
General
    Pretty nice map and looks fine to me aesteticaly.
  • 00:07:899 (1,3) - Guess they were meant to be parallel - O yeah nice catch
  • 01:03:126 (4,1) - ^ moph
  • 01:50:512 (2) - Don't like the placement. Place in line with slider? - Fixed!
  • 01:56:819 (1,2) - - Almost but not quite parallel - Fixed!
  • 01:59:717 (1,2,3,4) - make the placement look more logical? Even or gradually increasing. Right now (1) if off for 2nd choice. - Fixed!
  • 02:10:115 (2) - no sound here - Tried something else.
  • Actually whole part have huge problems with relation to music. Also I'd recommend placing 02:10:456 circle or start of the slider on strong drums like that. - ^
  • 02:17:103 (1,2) - Why? Listen to the music at 50% - Fixed some stuff.
  • 02:22:570 (1,2,3,4) - Guess it's fine but why this length of sliders? Smth like this works aswell but easier to hit imo. moph
  • 02:24:956 (5,6) - That triplet is there in music but 02:24:530 (3) - isn't there. Consider checking every triplet like this. Overmapping is fine but making some diffentiation between actual triplets and overmapped ones helps create better connection with the music. moph
  • 02:26:490 (1,2,3,4) - wat? You just want this to be hard for no (musical) reason? moph
  • 03:24:444 (1) - blanket is off - Fixed!
  • 03:29:898 (1) - same. Is this on purpose? Guess not - you have it right slghtly later - ;)
  • 03:38:080 (1,2) - not parallel again - God dammit, Fixed!
  • 04:34:842 (4,5) - - C'mon. If all those on purpose then make them differ a bit more. They just look like "failed to be parallel" to me. 04:38:251 (1,2) - those are good for example. - They're flipped horizontally so i don't see a point in making them differ more.
  • 04:45:410 (2) - blanket - - Fixed!

    Adding a spinner somewhere would be nice too. - Perhaps.


Good luck with ranking!


Thanks for the mod! ;)
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Rhythm Incarnate
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direday wrote:
  • 01:03:126 (4,1) - ^fixed
  • 02:22:570 (1,2,3,4) - Guess it's fine but why this length of sliders? Smth like this works aswell but easier to hit imo. personally think the 1/8s fit better, I did turn them around so they're easier to hit
  • 02:24:956 (5,6) - That triplet is there in music but 02:24:530 (3) - isn't there. Consider checking every triplet like this. Overmapping is fine but making some diffentiation between actual triplets and overmapped ones helps create better connection with the music. uh there is a note there
  • 02:26:490 (1,2,3,4) - wat? You just want this to be hard for no (musical) reason? how is this hard for no reason lol? I picked doubles here specifically as imo this represents the music best here. The percussion on 1&2/3&4 which I chose to map because it is most prominent compared to everything else which is just mostly a series of long notes

Thanks direday!

Update
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Combo Commander
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Hello mod from my queue~
Spooky Peeper Makes My Heart Go Doki Doki

Good luck!
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TheKingHenry wrote:
Hello mod from my queue~
Spooky Peeper Makes My Heart Go Doki Doki
  • Since you have like 0 tags, I suggest you go digging some from this ranked mapset. It's not dozen years old so it's somewhat relevant probably. - Added some tags.
  • Use the japanese title 幻視の夜 ~ Ghostly Eyes (from their website) and use the current one as a romanized title. - Fixed!
  • the approach circles of the dark brown combo color are barely visible on high background dim levels. Consider making the color lighter - Fixed!
  • 00:22:558 (1,1) - could be blanketed - Like it the way it is.
  • 00:42:842 (4,5,6) - inconsistent spacing for no apparent reason. Arrange it so that it lines up with the previous spacing and the music - Fixed!
  • 00:43:353 (1,1,2,3,4,5,1,2,3,4) - while it wasn't that terrible to play, these patterns are flowing really haphazardly. Also 00:43:865 (1,2,3,4,5) - has clearly larger spacing than 00:44:376 (1,2,3,4) - while the music is the exact same - On the second pattern you can hear a slide going into the next section, even though the beats are the same I feel the variation is well needed.
  • 01:27:671 (1,2,1,2,3,4) - visual spacing from 01:27:671 (1) - to 01:28:012 (1,2,3,4) - is not the same as from 01:27:841 (2) - ; could be - moph
  • 01:54:774 (3) - would flow better if ctrl+g; tho then you gotta change the pattern overall little due the placement of the following objects Mmm I see what you mean, however i'll leave it for the time being.
  • 01:59:717 (1,2,3,4) - could use equal angling so that every 2 sliders form the exact same pattern as the 2 before. Would look better. Fixed em up.
  • 02:15:399 (1,2) - very easily confused with the 1/2 stacked notes before at 02:14:376 (1,2,3,4) - Ah well its fitting and works.
  • 02:30:070 (1,2,3) - no need to have exact spacing on both but atm there is huge difference between 1->2 and 2->3 - moph
  • 02:37:399 (2,1) - blanket is off - moph
  • 02:45:069 (10) - NC this - moph
  • 03:29:387 (6,1) - blanket off here as well - Fixed!
  • 03:33:989 (1,3) - sliderend of 1 blanket with 3 is cool, but the other blanket forming between em doesn't look too good cuz slider 1 is too straight - True, changed some things
  • 03:40:637 (5,1) - blanket slightly off here as well - Fixed!
  • 03:58:364 (3,4) - why do these have so low spacing compared to 03:58:023 (1,2) - when the music is intensifying. - Adds emphasise to the chorus very well, since that's when it gets intense. Also while 03:58:705 (1) - is cool idea, it should be positioned little better (as in the direction of the slider leads perfectly to the direction of the next one or smth) since now the connection point doesn't look too good - moph
  • 05:01:944 (4) - You should NC this instead of 05:02:114 (1) - since the music is heavily emphasised as 6+6+4 - Fixed!

Good luck!


Thanks for the mod! ;)
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Rhythm Incarnate
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Rhythm Incarnate
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HEAHEHAHEHAHEheAAAAAAHEY

NM from my queue


Collab



i think your map need more nc and hs.
gl
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Lama Poluna wrote:
HEAHEHAHEHAHEheAAAAAAHEY Heeeeey~

NM from my queue


Collab

i think your map need more nc and hs. Mmm i'll work on that.
gl


Thanks for the mod Lama! ;)
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Lama Poluna wrote:

Moph

Thanks Lama!

https://puu.sh/ttudq.osu
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Rhythm Incarnate
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Hi cutie


Ambient


moph

I noticed that hitsound where missing sometimes ? but maybe it was done on purpose so just ignore
I love this ! more Demetori
GL :D
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Linada wrote:
Hi cutie - Hey babe


Ambient

I noticed that hitsound where missing sometimes ? but maybe it was done on purpose so just ignore - Probably, might have just missed some. :roll:
I love this ! more Demetori
GL :D


Thank you and thanks for the mod Linada! ;)
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Linada wrote:

moph


Applied everything! Thanks Linada :)

https://puu.sh/ttKg0.osu
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NM from my queue


Collab

00:19:831 (7,8) - Try this https://puu.sh/tDbIh/3b42f3f11d.png
00:43:353 (1) - 00:43:865 (1,2,3,4,5) - Map these the same
02:08:751 (4,5,6) - Make these start on white ticks
03:56:489 (2,3,4,5,6) - Shape looks kinda odd and maybe should add some sharp angles like the previous
03:57:853 (4,1) - Fix stack
04:21:887 (1,2) - The flow could be better
04:46:944 (1) - I don't think the NC is needed
04:49:330 (2,3) - The same stack as this is 1/1 here 04:53:592 (2,3) - and 04:54:955 (1,2) - it may be confusing
05:02:626 (1) - NC not needed imo because it's not on a downbeat

The map looks really good already, hoped I helped
gl!
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_orange wrote:
NM from my queue


Collab

00:19:831 (7,8) - Try this https://puu.sh/tDbIh/3b42f3f11d.png - Fixed!
00:43:353 (1) - 00:43:865 (1,2,3,4,5) - Map these the same - It adds variation
02:08:751 (4,5,6) - Make these start on white ticks - Fixed!
03:56:489 (2,3,4,5,6) - Shape looks kinda odd and maybe should add some sharp angles like the previous - I know what you mean but i'm going for the visuals here because it becomes more intense, sorta acts as a build-up
03:57:853 (4,1) - Fix stack - Fixed!
04:21:887 (1,2) - The flow could be better - Fixed!
04:46:944 (1) - I don't think the NC is needed - Fixed!
04:49:330 (2,3) - The same stack as this is 1/1 here 04:53:592 (2,3) - and 04:54:955 (1,2) - it may be confusing - I think it's progessed too far ahead for the player to be conditioned into missing that.
05:02:626 (1) - NC not needed imo because it's not on a downbeat - I like the aesthetic.

The map looks really good already, hoped I helped
gl!


Thank you and thanks for the mod! ;)
This is a BSS beatmap submission. Click here to view full beatmap information.
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