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This beatmap was submitted using in-game submission on 04 March 2017 at 04:29:58

Artist: 9mm Parabellum Bullet
Title: Inferno
Source: ベルセルク
Tags: MBomb BERSERK guts casca griffith 2016 tv size opening
BPM: 195
Filesize: 23891kb
Play Time: 01:28
Difficulties Available:

Download: 9mm Parabellum Bullet - Inferno
Download: 9mm Parabellum Bullet - Inferno (no video)
Information: Scores/Beatmap Listing
---------------
"The raging inferno burned down all that surrounded it, leaving nothing left but a scar on the land, and the ruins of civilisation that once lived there."

Thanks to JBHyperion for getting the video for me! Redl after 27/12/2016 for video.

Standard Set


Image Cup mapped and (not) hitsounded by - Magic Bomb -
Image Salad mapped and (not) hitsounded by - Magic Bomb -
Image Platter mapped and (not) hitsounded by - Magic Bomb -
Image Rain mapped and (not) hitsounded by - Magic Bomb -
Image Overdose mapped and (not) hitsounded by - Magic Bomb -
Image Conflagration mapped and (not) hitsounded by - Magic Bomb -
Hitsounds by Monstrata
Last edited by - Magic Bomb - on , edited 27 times in total.
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this was a meme confirmed
Last edited by PlasticMemor on , edited 1 time in total.
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hey look it's the x-axis but covered in streams :^)
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Rhythm Incarnate
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I'll map you a platter if you want
Last edited by RoseusJaeger on , edited 1 time in total.
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Cool beatmap, played "Incandescent" a little more and it's good fun but I noticed a quick couple of things.

There's the SV in the slow parts I mentioned to you earlier. Any full horizontal sliders outpace the catcher a bit making for some awkward dashing to keep up with them. So sliders such as 00:08:997 (2,3) - could do with being tilted a tad to reduce the overall distance on them. It's only really the slow parts with the long sliders that this is a problem but they shouldn't need reducing by much.

00:20:997 (1,2,3) - This pattern here aaand 00:21:613 (7,1) - this here are a bit of a difficulty spike. I'm bad at explaining this so I made a picture.
Image xd
Image

So both 00:20:997 (1) - and 00:21:613 (7) - require you to make a very fast right then left movement which is kind of tricky to do at this speed, moreso when the patterns around them are pretty consistently left right 1/4 sliders. It's not a bad pattern but it's pretty tricky and it only crops up these two times so could be an idea to nerf it.

Pester me on whatever you want if I didn't make sense here (:

x-axis mapping makes me wanna die
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Sorcerer wrote:
Cool beatmap, played "Incandescent" a little more and it's good fun but I noticed a quick couple of things.

There's the SV in the slow parts I mentioned to you earlier. Any full horizontal sliders outpace the catcher a bit making for some awkward dashing to keep up with them. So sliders such as 00:08:997 (2,3) - could do with being tilted a tad to reduce the overall distance on them. It's only really the slow parts with the long sliders that this is a problem but they shouldn't need reducing by much. - Done for most, although some horizontal sliders were intended to be dashed, or fit well with flow (For example, going out from a dash of the previous note), so I left those ones.

00:20:997 (1,2,3) - This pattern here aaand 00:21:613 (7,1) - this here are a bit of a difficulty spike. I'm bad at explaining this so I made a picture.
Image xd
Image

So both 00:20:997 (1) - and 00:21:613 (7) - require you to make a very fast right then left movement which is kind of tricky to do at this speed, moreso when the patterns around them are pretty consistently left right 1/4 sliders. It's not a bad pattern but it's pretty tricky and it only crops up these two times so could be an idea to nerf it. - Talked to you in PM about this, I did this intentionally for a higher variety of patterns, and to add a bit more difficulty to the map, however the spike it causes may be a bit too much, so I'll see if others comment on this.

Pester me on whatever you want if I didn't make sense here (:

x-axis mapping makes me wanna die


Thanks for the mod!
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I'm not gonna wait for the M4M queue, so I'll give you a mod early with just nit picky stuff.


General

Looks fine.

Cup

00:37:613 (1,2) – From what I hear, (1) has more emphasis because it's deeper in tone but yet you put more spacing in-between these two notes than the previous pattern. Perhaps reduce a bit between these two so there's some more balance?
01:06:228 (4,1) – Are you sure about having this anti-flow here in a Cup? It could be a bit disorienting for a newer player unless perhaps it's nerfed distance wise or perhaps rotated.
01:27:459 (1,2,3,4,5,6,1) – I'd personally use 1.30x (or specifically 1.28x with the current grid snap) so this stream isn't as intimidating for a newer player and they don't have to be as precise with the fruit catcher to catch all notes.

Salad

00:26:536 (1,2) – If you're gonna do a dash into anti-flow, making it a 1.80x dash is a bit harsh for a Salad. Perhaps reduce to 1.60x or 1.70x spacing so it's not as large of a distance that is might be hard to read.
00:26:536 (1,2) – Comment: This anti-flow just really triggers me the more I look at it.
01:24:690 – A new combo here seems plausible to keep the catcher from getting cluttered.
01:27:459 (1,2,3,4,5,6) – What even is this spacing??? This is almost dashy because of the heavy spacing snap. I'd suggest moving 01:27:613 (2,4,6) to X=72 to make it 1.20x spacing and also more readable for the player.

Platter

- I felt like I had to flail my fingers to catch most of these jumps, what the heck.
00:01:920 (4,5,1) – I feel as if the jump here is a bit over spaced to and from (5). It would be more natural if the spacing was reduced a bit to something between 1.90x and 1.80x to me personally.
00:03:766 (4,5) – I feel as if this spacing is a bit large and it makes it hard to catch the hyper and would recommend reducing a small bit so it's not as large for the player.
00:05:613 (4,5) - ^ Same, I feel as is the spacing is a bit larger than intended.
00:14:536 (1,2) – This pattern is feels awkward to me. Either because of the anti-flow or it feels you have to dash a little too heavily to (1) and then it causes under-dashing and missing slider (1) of the next pattern. Move (2) to X=32 or lessen the curve of the slider so you can have more room to work with on the play field.
00:21:920 (4) – Personally, I'd feel this would play better if it flowed to the music more by the use of Ctrl+G on this slider because the anti-flow just doesn't sound like it should be natural here and then adjust distances to the next note.
00:31:151 (1,2) – I felt like this was over spaced again but since I pointed it out multiple times now you should get what I'm talking about since it keeps getting repeated.
00:36:997 (7) – There's an odd pause it feels like between (6) and (7). I feel like the spacing should be increased a bit so this pause isn't as noticeable.
00:49:613 (3,4,5) – The jumps to and from (4) seem a bit over spaced. It would really help to put (4) on X=112 so the player doesn't feel like they have to flail to catch everything.
01:26:536 (3,4,5) – Rhythmically and flow-wise, it would feel better to have these with more equal spacing because of the tone sounds more even to me here and more suitable for a plate walk/dash. (4) would work better on X=272 to match the song tone.

Rain

I couldn't find anything that as wrong with Rain flow or pattern wise. Seems fine.

I wish you the best of luck!
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Set's finished, time to reply to this mod.

RoseusJaeger wrote:
I'm not gonna wait for the M4M queue, so I'll give you a mod early with just nit picky stuff.


General

Looks fine.

Cup

00:37:613 (1,2) – From what I hear, (1) has more emphasis because it's deeper in tone but yet you put more spacing in-between these two notes than the previous pattern. Perhaps reduce a bit between these two so there's some more balance? - Done.
01:06:228 (4,1) – Are you sure about having this anti-flow here in a Cup? It could be a bit disorienting for a newer player unless perhaps it's nerfed distance wise or perhaps rotated. - This cup is harder than a lot of others due to the song, so I feel this kind of pattern is fine, as there is reaction time given to compensate for the slightly harder pattern.
01:27:459 (1,2,3,4,5,6,1) – I'd personally use 1.30x (or specifically 1.28x with the current grid snap) so this stream isn't as intimidating for a newer player and they don't have to be as precise with the fruit catcher to catch all notes. - I feel as though 1.28x makes this stream a lot harder for a newer player, as with 1.44x they can just hold the right arrow key and hit it all, whereas a 1.28x makes it so that if you do this you miss.

Salad

00:26:536 (1,2) – If you're gonna do a dash into anti-flow, making it a 1.80x dash is a bit harsh for a Salad. Perhaps reduce to 1.60x or 1.70x spacing so it's not as large of a distance that is might be hard to read. - Done 1.7x, I think this is enough reaction time.
00:26:536 (1,2) – Comment: This anti-flow just really triggers me the more I look at it. - I think it's fine, not too difficult for a salad because of the reaction time given.
01:24:690 – A new combo here seems plausible to keep the catcher from getting cluttered. - Leaving it how it is for the consistency of NCs is fine in my eyes, and according to the guideline this is alright.
01:27:459 (1,2,3,4,5,6) – What even is this spacing??? This is almost dashy because of the heavy spacing snap. I'd suggest moving 01:27:613 (2,4,6) to X=72 to make it 1.20x spacing and also more readable for the player. - This isn't really heavy spacing right now, and decreasing it anymore would just lead to newer players trying to stand in the middle, which isn't what I want here.

Platter

- I felt like I had to flail my fingers to catch most of these jumps, what the heck.
00:01:920 (4,5,1) – I feel as if the jump here is a bit over spaced to and from (5). It would be more natural if the spacing was reduced a bit to something between 1.90x and 1.80x to me personally. - Reduced slightly considering this is the first 2 seconds of the song.
00:03:766 (4,5) – I feel as if this spacing is a bit large and it makes it hard to catch the hyper and would recommend reducing a small bit so it's not as large for the player. - Yeah reduced slightly.
00:05:613 (4,5) - ^ Same, I feel as is the spacing is a bit larger than intended. - I think this one is fine to be a bit stronger given the strength in pitch of this note.
00:14:536 (1,2) – This pattern is feels awkward to me. Either because of the anti-flow or it feels you have to dash a little too heavily to (1) and then it causes under-dashing and missing slider (1) of the next pattern. Move (2) to X=32 or lessen the curve of the slider so you can have more room to work with on the play field. - Lessened curve of slider.
00:21:920 (4) – Personally, I'd feel this would play better if it flowed to the music more by the use of Ctrl+G on this slider because the anti-flow just doesn't sound like it should be natural here and then adjust distances to the next note. - The antiflow on this sounds fine to me, and plays easy enough for a platter, so I'd rather keep it as it is.
00:31:151 (1,2) – I felt like this was over spaced again but since I pointed it out multiple times now you should get what I'm talking about since it keeps getting repeated. - I think these ones are fine, because they give you more reaction time.
00:36:997 (7) – There's an odd pause it feels like between (6) and (7). I feel like the spacing should be increased a bit so this pause isn't as noticeable. - I agree, fixed.
00:49:613 (3,4,5) – The jumps to and from (4) seem a bit over spaced. It would really help to put (4) on X=112 so the player doesn't feel like they have to flail to catch everything. - Looks good.
01:26:536 (3,4,5) – Rhythmically and flow-wise, it would feel better to have these with more equal spacing because of the tone sounds more even to me here and more suitable for a plate walk/dash. (4) would work better on X=272 to match the song tone. - Instead I decided to ctrl+H all notes after 01:27:151 (5) - , as I feel this creates a nicer backforth flow.

Rain

I couldn't find anything that as wrong with Rain flow or pattern wise. Seems fine.

I wish you the best of luck!


Thanks for the mod!
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Small mod

Incandescent


General stuff
There is huge gap between rain and overdose - I am suggesting making rain harder and overdose a bit easier
Maybe try using CS3.7 on overdose for some CS spread?
New combos should be applied to other diffs as well you use too long combos
Rain Overdose and Incandescent use same HP stats maybe try this spread - 5.5 > 6 > 6.5 ?



very nice mapset
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BoberOfDarkness wrote:
Small mod

Incandescent



General stuff
There is huge gap between rain and overdose - I am suggesting making rain harder and overdose a bit easier - This gap is only in star rating, in terms of difficulty, the gap is not that big.
Maybe try using CS3.7 on overdose for some CS spread? - Would rather increase CS of Incandescent if I was going to try and improve CS spread, but I think it's fine as it is, because the difficulty itself is more of an increase than the CS would make it.
New combos should be applied to other diffs as well you use too long combos - I stuck to the guidelines of the ranking criteria in all difficulties, so combo lengths are fine.
Rain Overdose and Incandescent use same HP stats maybe try this spread - 5.5 > 6 > 6.5 ? - I don't like going above HP6 in most situations, and I think the increasing nature of streams getting harder makes the HP seem to go up anyway, even though it technically never does.



very nice mapset


Thanks for the mod!
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Hoooly

Good luck!
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oke


through the fire and flames
00:23:151 (2,3,4,5) - make this a stream going to the right at a low spacing
00:25:766 (2,3) - i think it's better to have the first slider more horizontal than the second, since the pitch of the drum (whatever you call that specifically lol) gets lower and lower in pitch
00:28:997 (6,7,8,9) - ctrl+g (6,7) and (8,9) separately for more variety (and better flow into the next pattern)
00:29:305 (1,2,3,4,5,6) - there's the pitch thing here again, so a bit of variety in spacing might be good (maybe a curve)
00:40:843 (4,5) - (5) is a stronger beat so move it a bit farther (maybe 1.5x-2x DS)


ovrdose
i didnt see too many problems, tho i think the diff as a whole is in need of a bit of a nerf >.> especially those 1/2 consecutive left-rights and those slider/stream antiflows

rank
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Chara wrote:
oke


through the fire and flames
00:23:151 (2,3,4,5) - make this a stream going to the right at a low spacing - Nice idea, done in a way where it plays differently to other patterns still, whilst feeling good to play.
00:25:766 (2,3) - i think it's better to have the first slider more horizontal than the second, since the pitch of the drum (whatever you call that specifically lol) gets lower and lower in pitch - Done.
00:28:997 (6,7,8,9) - ctrl+g (6,7) and (8,9) separately for more variety (and better flow into the next pattern) - Really like how this plays.
00:29:305 (1,2,3,4,5,6) - there's the pitch thing here again, so a bit of variety in spacing might be good (maybe a curve) - Made the pattern a curve, but not with the pitches, as the actual strength of the drum feels really similar throughout, so similar distances are still fine.
00:40:843 (4,5) - (5) is a stronger beat so move it a bit farther (maybe 1.5x-2x DS) - Yeah, increased.


ovrdose
i didnt see too many problems, tho i think the diff as a whole is in need of a bit of a nerf >.> especially those 1/2 consecutive left-rights and those slider/stream antiflows - I think the consecutive left-rights are fine because they're a lot easier than the patterns in incandescent, and I think it forms a good bridge between that and the rain. I tried to keep those patterns simple whilst still making them difficult, which is why they are pretty simple movement, rather than the more complicated ones used, for example, at the end of Incandescent.

rank


Thanks for the mod!
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pp


platr

01:18:228 (1) - to 01:23:459 (3) - wouldnt it be better if u made it like on the first part?


rain

00:08:997 (2) - ctrl g then make it a bit more farther than (1)
00:18:228 (5) - idk this feels empty there are alot of beats not being mapped
00:24:382 (3,1) - i think (3) should have no Hfruit and (1) should have one
00:28:382 (3) - better if this has hfruit or farther distance
00:35:766 (1) - better if the sliderend has a hfruit
00:38:536 (2) - flip this?
00:48:690 (1,2) - bit more distance between this and 00:49:151 (3,4) -
01:05:613 (2) - remove this then make 01:05:305 (1) - with reverse slider and add another note at 01:05:766 (2) -
01:15:459 (2) - ctrl g pls then increase ds
01:20:997 (5) - feels empty
01:27:459 (1,2,3,4,5,6) - i think this is better if they are alternating

also pls make more streams than the curved sliders

dats all sorry for sht mod xddd
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I would discus if 12 fruits on plate are fine even if thats is extra level of difficulty (but I am not even on discord so where we can discus :^)
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