forum

VINXIS - Applause [Osu|Taiko]

posted
Total Posts
151
Topic Starter
Pachiru
This beatmap was submitted using in-game submission on dimanche 19 février 2017 at 18:41:42

Artist: VINXIS
Title: Applause
Tags: Ayyri Aldwych Oui Noffy Kotori-Chan
BPM: 120
Filesize: 5063kb
Play Time: 01:06
Difficulties Available:
  1. Advanced (1,84 stars, 127 notes)
  2. Aldwych's Futsuu (2,23 stars, 136 notes)
  3. Ayyri's Muzukashii (2,41 stars, 239 notes)
  4. Challenging (3,08 stars, 193 notes)
  5. Oui's Kantan (0,92 stars, 71 notes)
  6. Simple (1,2 stars, 57 notes)
Download: VINXIS - Applause
Information: Scores/Beatmap Listing
---------------
Higher quality audio file available over here !



Bubbled by sheela, Xinely & Bakari
Taiko Icon by Chromoxx
Qualified by ezek


Kantan made by Oui
Futsuu made by Aldwych
Muzukashii made by Ayyri
Oni made by Chromoxx (Downloadable link here)
Hitsounds made by Kotori-Chan
Storyboard made by Noffy

The high quality background is from Noffy, thanks a lot!
And for finishing this textbox, I have to thanks Fina for the banner, it's very great!

Ayyri
yo

fix the bg size btw
muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2181,16181,18181,34181,66181
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Applause
TitleUnicode:Applause
Artist:VINXIS
ArtistUnicode:VINXIS
Creator:Spotty
Version:Ayyri's Muzukashii
Source:
Tags:Ayyri
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:10
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"56256747_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2181,500,4,1,0,75,1,0


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Topic Starter
Pachiru
am gay
Sotarks
hi,

general
  1. fix your background it musn't be higher than 1366x768
[]
easy
- 00:42:165 (1) - you don't want to curve a bit this slider to follow the circular flow of your previous patern ?
- 00:43:665 (2,3) - the flow between those 2 notes is kinda weird, if you rotate 3, it could be better.
[]
normal
- 00:05:165 (3) - this overlap is totally not acceptable in a normal diff, you wanna kill newbies or what ? xd
- 01:00:165 (1) - this overlap aswell is questionnable, i suggest you to fix it.
[]
hard
- 00:25:415 (5,6,7,8) - those doubles are kinda hard for players that play this kind of SR, i suggest you to replace them by smth like this what do you think?
- 00:33:415 (5,6,7,8) - same for this one and the others, and also you miss a clap for this one dude 00:34:040 - here.
[]
gl~
Topic Starter
Pachiru

Sotarks wrote:

hi,

general
  1. fix your background it musn't be higher than 1366x768
[]
easy
- 00:42:165 (1) - you don't want to curve a bit this slider to follow the circular flow of your previous patern ? done
- 00:43:665 (2,3) - the flow between those 2 notes is kinda weird, if you rotate 3, it could be better. done too
[]
normal
- 00:05:165 (3) - this overlap is totally not acceptable in a normal diff, you wanna kill newbies or what ? xd seems to be okay imo
- 01:00:165 (1) - this overlap aswell is questionnable, i suggest you to fix it. i will see with other mods and then i will changed it if necessary
[]
hard
- 00:25:415 (5,6,7,8) - those doubles are kinda hard for players that play this kind of SR, i suggest you to replace them by smth like this what do you think? nope i prefer like that :c
- 00:33:415 (5,6,7,8) - same for this one and the others, and also you miss a clap for this one dude 00:34:040 - here.yep changed the clap
[]
gl~
thanks ♥
Aldwych
As requested.

http://puu.sh/s0QLU/b35b81f36f.osu

Don't forget the tags.
VINXIS
chek th bottom of my uSErPagE

genrl

  1. yea

ez

  1. 00:19:665 (2,3) - u fUKD TH BLANKet
  2. th intro slidr curves look kinda weird but who carez

nrml

  1. nic : 0

hrd

  1. 00:34:040 - whers the note heRe thts kinda weird tbh even with th consistency thing in mind
  2. 00:35:165 (5,6,1) - sud centr the circle between them cuz rn its just blankt with 5 but 1's offset looks rly weird
  3. 00:49:165 (3,4,5,1) - ez 2 misread might worth to just add a repeat on the slider and delete the circle at 00:49:915 (4) - while moving the sht after Xd
  4. 00:53:915 (8,2) - ths lookz lik cancr/ prety weird cuz of how ther so close 2gethr (and also overlapping rly badly).... ugl.y
  5. 01:05:415 (5,6,7,8,1) - tht spacing doesnt read/blend wit tht rhythm at all wOt just add a note at 01:05:665 -
ye
Frey
Request from in-game

  • Normal
  1. 00:16:165 (1,2) - Basically I don't recommend you to do such overlap in an Normal, reason is simple, 00:17:165 (2) - is not long enough to show a clear path. It should be hard to predict the path for those new players. Just, don't overlap
  2. 00:24:165 (1) - whistle is better than finish sound, or just lower the volume
  3. 00:28:165 - 00:32:165 - 00:36:165 - 00:40:165 - 00:44:165 - ...... 01:04:165 - the same as above

    Hard
  4. 00:05:665 (5,6) - move to x384 y308 to unify the spacing
  5. 00:40:165 (5) - NC
  6. 00:44:165 (5) - NC
  7. 00:48:165 (5) - NC
  8. 00:52:165 (5) - NC
  9. 00:56:165 (5) - NC
  10. 01:00:165 (5) - NC
  11. 01:04:165 (5) - NC

Good Luck :)
Epsile
Request from in-game.

Oui's Kantan
00:03:165 (2) - Remove this. The beginning of this song should be calm. Save 2/1 patterns for later.
00:05:165 (4) - ^
00:06:665 (6,7) - Remove 6, and make 7 k.
00:11:665 (12) - Remove this for rhythmic purpose. It's still calm in this section of the song.
00:15:665 (18) - ^
00:22:665 (29) - I'd remove this because it gives the map a bit of consistency with 00:19:165 (23,24) - .
00:26:665 (34) - Try removing this. It makes the music seem a bit over-dramatized with this in here. Keep in mind the song is supposed to be calm.
00:30:165 (39,40,41) - Using a 1/2 pattern in a slow song could work, but in my opinion I think you should delete 40 and make 41 k so that it's easier for the player.
00:34:165 (46,47,48) - Same reason as above, but either way it's almost fine in here because of the kiai.
00:38:165 (52,53,54) - Don't use this pattern here. Use the pattern that I suggested above.
00:53:665 (77) - Remove this for consistency.
00:57:915 (83,84) - Ehhh, I don't know how to feel about this. It sounds nice, but it just throws me off. That's just me, though.
That's really all there is. It's solid, just move some things around.

Aldwych's Futsuu
00:37:165 (50) - Make this k for musical purposes.
00:45:165 (18) - ^
00:39:915 (2) - Forgot to mention this. ^
00:54:165 (17) - Make this d for the same reason.
00:56:915 (25) - ^
01:06:165 (7) - Make this D.
Really solid Futsuu.

Ayyyyyyyyyyyyri's Muzukashii
suh dude
Don't really see anything wrong here. Only suggestion is to rethink those triplets that go ddk, because even with a slow song, you should only really do monochromatic triples.

Hope this gets ranked!
Topic Starter
Pachiru

Frey wrote:

Request from in-game

  • Normal
  1. 00:16:165 (1,2) - Basically I don't recommend you to do such overlap in an Normal, reason is simple, 00:17:165 (2) - is not long enough to show a clear path. It should be hard to predict the path for those new players. Just, don't overlap i will see with further mods and i will keep that good idea in mind, i already have an idea of how it could be moved !
  2. 00:24:165 (1) - whistle is better than finish sound, or just lower the volume
  3. 00:28:165 - 00:32:165 - 00:36:165 - 00:40:165 - 00:44:165 - ...... 01:04:165 - the same as above i will also change the hitsounds after, once i'll have enough mods ! :p

    Hard
  4. 00:05:665 (5,6) - move to x384 y308 to unify the spacing
  5. 00:40:165 (5) - NC
  6. 00:44:165 (5) - NC
  7. 00:48:165 (5) - NC
  8. 00:52:165 (5) - NC
  9. 00:56:165 (5) - NC
  10. 01:00:165 (5) - NC
  11. 01:04:165 (5) - NC changed everything !!! <3

Good Luck :)
THANK YOU FREY MUCH <3
Aldwych
00:37:165 (50) - Make this k for musical purposes. Yep
00:45:165 (18) - ^ This one is lower and goes even low, d is fine.
00:39:915 (2) - Forgot to mention this. ^ Hmm i prefer ddk since the melody adds on the k fits well for the contrast.
00:54:165 (17) - Make this d for the same reason. Melody makes k accurate
00:56:915 (25) - ^ I'm ok with k.
01:06:165 (7) - Make this D. Not enough loud for finisher.
Really solid Futsuu.
Thanks for the mod :D

GIMME THE THING THAT I LOVE!
Oups wrong song.

http://puu.sh/siiab/97a48bd4d9.osu
Oui

Epsile wrote:

Oui's Kantan
00:03:165 (2) - Remove this. The beginning of this song should be calm. Save 2/1 patterns for later.
00:05:165 (4) - ^
00:06:665 (6,7) - Remove 6, and make 7 k.
00:11:665 (12) - Remove this for rhythmic purpose. It's still calm in this section of the song.
00:15:665 (18) - ^
00:22:665 (29) - I'd remove this because it gives the map a bit of consistency with 00:19:165 (23,24) - .
00:26:665 (34) - Try removing this. It makes the music seem a bit over-dramatized with this in here. Keep in mind the song is supposed to be calm.
00:30:165 (39,40,41) - Using a 1/2 pattern in a slow song could work, but in my opinion I think you should delete 40 and make 41 k so that it's easier for the player.
00:34:165 (46,47,48) - Same reason as above, but either way it's almost fine in here because of the kiai. I will mark the beginning of the kiai with this pattern
00:38:165 (52,53,54) - Don't use this pattern here. Use the pattern that I suggested above.
00:53:665 (77) - Remove this for consistency.
00:57:915 (83,84) - Ehhh, I don't know how to feel about this. It sounds nice, but it just throws me off. That's just me, though. It will stay
That's really all there is. It's solid, just move some things around.
Thank you for your mod, pretty useful :).
HootOwlStar
m4m from queue. the std diffs are quite solid so the mod will be short.
[general]
  1. not sure about the gap between Easy and Normal since ez is like notes with 1/1 gaps and small distance spacings while norm is full of 1/2. could consider to introduce some simple 1/2 patterns in the ez diff, like making 00:57:165 (4) - and 01:05:165 (4) - 3/2 reverses
  2. the kiai section distribution is fucked up. try this out https://puu.sh/spemD/38da9a3804.JPG
  3. the .mp3 file is disrupted in the end so it would be better if you reedit the music file again. and remember to do hitsounds dude.
  4. the current background image is 1367x768, in which it doesn't satisfy the 16:9 resolution so as @Ayyri said, fix the bg size.
[mod]
  1. in ez, 00:02:165 (1,1) - firstly the current pattern ruins the music section count. using simple explanations, consider 8 beats as a section (since the notes occurs to undergo repetition) then 00:10:165 - becomes the start of the new section. covering it up with a reverse instead of given some emphasis onto it via ways would be really weird in some kind of sense. like do the words make any sense in the first place lolz. consider to apply the suggestion https://osu.ppy.sh/ss/6621168 (view the timeline and the sliders). secondly the distance snapping is ruined here. move slider (1) to x:76 and horizontally flip the clone so that it reaches x:436 and that would do the trick. of course you need to adjust the parts afterwards as well anyway.
  2. in norm, just saying that 00:22:915 (2) - didn't really correspond with making an equilateral triangle with 00:21:165 (3) - and 00:22:165 (1) -
  3. in hard diff though. really like the diff anyway but still some minor things.
    -> 00:17:665 (4) - would be better if you split the slider into 2 circles or at least make the slider design different from 00:17:165 (3) - to emphasize the audibly stronger beats. the former will be better btw.
    -> 01:06:165 (11) - missed NC.
please find me in game or ask others if you don't understand any of it lolz i'm new to the gae m. good luck anyway.
Irohas
as requested

hard
pk pas d'hitsounds
00:09:165 (3,4,5,6) - 00:15:165 (3,4,5,6) - tu devrais améliorer ce square pattern
00:42:040 - essaie de faire un triplet par ici?
00:19:665 (7,8,9) - continue le stream jusque la blue tick ?
00:35:040 - essaie de placer une note ici? comme tu as suivi depuis le début ces wub wub
tu devrais essayer de mettre d'autre pattern que le carré, genre étoile etc ça devrait changer (;

normal
00:18:915 (2) - 00:22:915 (2) - 00:26:915 (2) - etc. je crois c'est trop difficile pour les débutants d'en avoir deux des comme ça avec 00:19:415 (3) - (simple opinion, tu peux garder)
00:57:165 (3) - pourquoi pas tenter ce genre de slider pour innover ? http://osu.ppy.sh/ss/6626145 comme pour (00:33:165 (3) -)

easy
tu devrais importer un soft-sliderslide parce que le son de 00:02:165 (1) - rend trop lourd ):
00:08:165 (1) - je pense qu'il devrait démarrer à 00:10:165 -
00:26:206 (1) - fail je crois snap le sur la white tick
tu devrais tenter d'autres rythme pour la variété parce que ce rythme 00:54:165 (1,2,3,4) - est overused je pense
[]
gl!
Ayyri
o shit, forgot to reply dX

@Epsile: I think the duocolor triples are okay, cuz like you said, the bpm is pretty slow. And they're usually following a 1/8 sound, so since I didn't want to have a difficulty spike for those, I equaled it out by following more than one instrument with them. (Keeps overall pattern consistency as well.)

Thanks for the mod!
Aurele
Salut! #modreqs

Easy
  1. 00:14:165 (2) - Ajoute un nouveau combo ici, sinon c'est un peu trop long avec le dernier slider. Ensuite, le slider n'est pas symétrique, tu pourrais essayer de faire quelque chose de mieux!
    Pourquoi est-ce qu'il n'y a pas d'hitsounds ici? Je te suggère d'en ajouter pour ajouter des sons à la difficulté.
Normal
  1. Parfait! Tu as bien mis tes hitsounds.
  2. En ouvrant le AiMod, on peut remarquer qu'il y a une erreur du côté de 'Stack Leniency', essaye de modifier un peu pour remédier au problème!
Hard
  1. Il manque les hitsounds ici! Sinon, la structure est bien fait, les objets sont aux bons endroits avec un bon spacing. Bravo!
J'ai honte de seulement te donner ça, mais tes difficultés en stds sont super bien! J'espère qu'un BN puisse passer bientôt! :D
Topic Starter
Pachiru

HootOwlStar wrote:

m4m from queue. the std diffs are quite solid so the mod will be short.
[general]
  1. not sure about the gap between Easy and Normal since ez is like notes with 1/1 gaps and small distance spacings while norm is full of 1/2. could consider to introduce some simple 1/2 patterns in the ez diff, like making 00:57:165 (4) - and 01:05:165 (4) - 3/2 reverses
  2. the kiai section distribution is fucked up. try this out https://puu.sh/spemD/38da9a3804.JPG
  3. the .mp3 file is disrupted in the end so it would be better if you reedit the music file again. and remember to do hitsounds dude.
  4. the current background image is 1367x768, in which it doesn't satisfy the 16:9 resolution so as @Ayyri said, fix the bg size.
[mod]
  1. in ez, 00:02:165 (1,1) - firstly the current pattern ruins the music section count. using simple explanations, consider 8 beats as a section (since the notes occurs to undergo repetition) then 00:10:165 - becomes the start of the new section. covering it up with a reverse instead of given some emphasis onto it via ways would be really weird in some kind of sense. like do the words make any sense in the first place lolz. consider to apply the suggestion https://osu.ppy.sh/ss/6621168 (view the timeline and the sliders). secondly the distance snapping is ruined here. move slider (1) to x:76 and horizontally flip the clone so that it reaches x:436 and that would do the trick. of course you need to adjust the parts afterwards as well anyway.
  2. in norm, just saying that 00:22:915 (2) - didn't really correspond with making an equilateral triangle with 00:21:165 (3) - and 00:22:165 (1) -
  3. in hard diff though. really like the diff anyway but still some minor things.
    -> 00:17:665 (4) - would be better if you split the slider into 2 circles or at least make the slider design different from 00:17:165 (3) - to emphasize the audibly stronger beats. the former will be better btw.
    -> 01:06:165 (11) - missed NC.
please find me in game or ask others if you don't understand any of it lolz i'm new to the gae m. good luck anyway.

I changed everything here, but for the ez modification, I just didn't do the same as you did, but it's still a good thing, thanks for your mod, I appreciate it a lot!!!! For hitsounds, it will be done by a friend so don't worry <3

MugiwaraSekai wrote:

as requested

hard
pk pas d'hitsounds un ami va les faire pour moi!
00:09:165 (3,4,5,6) - 00:15:165 (3,4,5,6) - tu devrais améliorer ce square pattern justement j'ai fais exprès de le faire avec un style bancale!
00:42:040 - essaie de faire un triplet par ici?pas ici, je trouve que ça s'adapte mal avec la suite :/ je garde quand même l'idée en tête au cas ou owo
00:19:665 (7,8,9) - continue le stream jusque la blue tick ?nope, je suis pas d'accord, j'étais pas trop chaud pour mettre trop de petits streams :/
00:35:040 - essaie de placer une note ici? comme tu as suivi depuis le début ces wub wub changé !
tu devrais essayer de mettre d'autre pattern que le carré, genre étoile etc ça devrait changer (;

normal
00:18:915 (2) - 00:22:915 (2) - 00:26:915 (2) - etc. je crois c'est trop difficile pour les débutants d'en avoir deux des comme ça avec 00:19:415 (3) - (simple opinion, tu peux garder) je pense que c'est bon pour le moment, il faut s'y habituer :)
00:57:165 (3) - pourquoi pas tenter ce genre de slider pour innover ? http://osu.ppy.sh/ss/6626145 comme pour (00:33:165 (3) -)vu que je suis le même rythme sur le pattern d'avant, je pense que ce serait mieux que je le laisse comme ça, je garde tout de meme l'idée en tête !

easy
tu devrais importer un soft-sliderslide parce que le son de 00:02:165 (1) - rend trop lourd ):
00:08:165 (1) - je pense qu'il devrait démarrer à 00:10:165 -
00:26:206 (1) - fail je crois snap le sur la white tick
tu devrais tenter d'autres rythme pour la variété parce que ce rythme 00:54:165 (1,2,3,4) - est overused je pense
Tout a été changé avec le mod précédent :)
[]
gl!
MERCI BEAUCOUP A TOI <3

Gabe wrote:

Salut! #modreqs

Easy
  1. 00:14:165 (2) - Ajoute un nouveau combo ici, sinon c'est un peu trop long avec le dernier slider. Ensuite, le slider n'est pas symétrique, tu pourrais essayer de faire quelque chose de mieux!
    Pourquoi est-ce qu'il n'y a pas d'hitsounds ici? Je te suggère d'en ajouter pour ajouter des sons à la difficulté.
Normal
  1. Parfait! Tu as bien mis tes hitsounds.
  2. En ouvrant le AiMod, on peut remarquer qu'il y a une erreur du côté de 'Stack Leniency', essaye de modifier un peu pour remédier au problème!
Hard
  1. Il manque les hitsounds ici! Sinon, la structure est bien fait, les objets sont aux bons endroits avec un bon spacing. Bravo!
J'ai honte de seulement te donner ça, mais tes difficultés en stds sont super bien! J'espère qu'un BN puisse passer bientôt! :D

Answered on IRC. Thanks a lot Gabe ! <3
samsam2233
Hi


00:35:165 (4) - This slider i think you should reduce the length and add 2 notes like this http://puu.sh/st3lJ/fb83463c91.jpg
00:35:915 (7,1) - For this 2 notes, you can add a note between them
00:38:165 (1,3) - For this 2 sliders you can also add a note between them,because the beat will hear clearly
00:41:915 (7) - this note can instead of short slider
00:42:165 (1,2) - same as above
00:42:165 (1,2) - ^
00:50:165 (1,3) - ^^
00:52:165 (1,2,3) - i suggest it can instead by stream

Actually you can change to stream instead sliders at last kiai time part
GL :)
Alex3i2
NM/M4M
https://osu.ppy.sh/s/535115
if you don't find nothing good to improve your map , i am sorry! and will be a NM.


hard

00:04:165 (1) - Here is a strong beat (circle). Better slider ? You used sliders on strong beats
00:02:165 (1,2,3,4,5,6) - slider slider , circle circle circle circle. ( the other ones follow this rule)
00:18:540 (3) - circle 00:19:040 (6) - circle . Even the beats are nnot strong , sounds preety nice . Idk , do it if you like . If you like ,make sure you do the same to all
00:44:165 (1,3) - add a little curve on those?00:52:165 (1,3) - same like this if you did on first

normal:
00:14:165 (1,3) - make those the same?

Sorry i can't see anything else
Just my opinions , ignore them if you don't like
Noffy
[Easy]
Hi I'm here to mod sliders :^)

00:02:165 (1) - The white anchor point after the red one makes the turn look a bit odd. Maybe consider having it like this instead? http://puu.sh/stixV/42b4c9babb.jpg (the first three points are also adjusted a bit for slightly smoother curve.)
00:06:165 (1) - (if you do ^ )
00:10:165 (1) - Maybe make exactly symmetrical accross the y-axis? owo Or at least so that the two ends are the same height, the right is noticably lower than left at the moment umu.
00:14:165 (1) - Try centering the red anchors on the white ticks? It'll help this slider be more ~symmetrical~
00:21:665 (4) - Maybe move a little bit to the left so the circle would come straight out of (3)? >w< http://puu.sh/stk92/48c76a4e47.jpg
00:26:165 (1) - Hmm, why not make this more curved like 00:30:165 (1) - is so that they can match? It's a bit flat right now.
00:33:665 (5,1) - Please improve blanket :<
00:40:165 (3,4) - Maybe copy and paste 3 to ensure that these two are perfectly symmetrical? It's slightly off right now.
00:44:165 (3,4) - ^
00:57:165 (4,1) - Maybe consider extending (4) to the blue tick like this to better follow the drums. It does result in a 1/2 gap, but I think that should be okay considering how slow the song is.
01:05:165 (4,1) - ^ same as above.

[Normal]
Maybe consider making this difficulty CS 3.5? so that the set can go 3>3.5>4
Part of why I suggest that is because I think it makes your patterns look more nice and spacious in this difficulty >w<
(especially things like 00:04:165 (1,2,3) - I think look better at 3.5 owo)

00:02:165 (1,2,3) - Flow is a bit harsh here. Consider moving 1 and 2 to the left and down a bit. Like thissu
00:10:165 (1,2,3) - This looks nice! :)
00:17:165 (2,3) - Maybe instead have 3 come straight out of 2? It feels a bit more natural this way, having it go down feels a bit off when 2 required moving up out of the end of 00:16:165 (1) - .
00:18:165 (1,2) - Spacing randomly dropped here?
00:19:665 - Since the bzzt starts here, maybe having the rhythm like this could fit better: clicky
bzzt
00:22:915 (2,3,4) - Same rhythm suggestion as above ^
00:26:915 (2,3,4) - ^
00:30:915 (2,3,4) - ^
00:41:165 (3,4) - Should be like this instead to match with how you mapped 00:25:165 (3) - and 00:33:165 (3) -
00:49:165 (3,4) - ^
00:57:165 (3) - ^
01:05:665 (4,5,1) - Hmm, I think having a triangle like this right at the end looks a bit odd. Maybe make a nice curve instead?

[Hard]
00:04:165 (1) - Maybe consider having just a circle at 00:04:415 instead, since the main melody pauses for a little bit there.
same thing
00:08:415 (1) -
00:12:165 (1) -
00:47:165 (3) - Consider changing like this http://puu.sh/stlF0/ca172d57c2.jpg so that the bend is consistent with 00:43:165 (3) - .

[Ayyri's Muzukashii]
00:04:165 - While there is a note here, it feels unfitting for it to be mapped this way because it's not part of the main melody. Maybe consider changing this to a d, as it is a deeper note.
Same goes for this occurrence in later bars>
00:08:165
00:12:165
Maybe?


Ayy this map is pretty nice owo. GL!
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