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Kiiara - Feels (Jai Wolf Remix)

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Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Mittwoch, 19. Oktober 2016 at 19:08:12

Artist: Kiiara
Title: Feels (Jai Wolf Remix)
Tags: explicit drug drugs feelings pop electro bass trap indie electropop single edit short
BPM: 135
Filesize: 5043kb
Play Time: 02:22
Difficulties Available:
  1. Advanced (3,37 stars, 316 notes)
  2. Beginner (1,29 stars, 127 notes)
  3. Intermediate (2,32 stars, 211 notes)
Download: Kiiara - Feels (Jai Wolf Remix)
Information: Scores/Beatmap Listing
---------------
Don't do drugs, people.


Return mapset. I'm finally back!


WARNING: Explicit lyrics


View changes here - it's a unique set
jericho2442
ogod rusty rust RUST IRCMOD xD

overall its a nice map, goodjob :)

SPOILER
20:32 *jericho2442 mod mode on!
20:32 BounceBabe: yessss
20:32 *BounceBabe already laughing
20:33 jericho2442: just a suggestion but 00:16:918 (3) - imo doesnt fit and kinda breaks the flow
20:33 jericho2442: you prolly know what i dont like it xD
20:33 BounceBabe: nope
20:33 BounceBabe: the anti smooth mouse movement for you
20:33 BounceBabe: :D
20:34 jericho2442: on a mouse it aint smooth at all lol, hurts the wrist xD
20:34 BounceBabe: ^^
20:35 jericho2442: 00:20:474 (2) - i find is abit blind and on my first run i found it hard to notice, its still alittle covered from the slider before it what was the same shape
20:35 BounceBabe: yer i know
20:36 jericho2442: would be nice to change it somewhere where its easy to read ^^
20:37 jericho2442: and (nazi) 00:25:141 (2) - just needs moving one snap down, seems a tiny but too far away from the 1 compared to the 3
20:38 jericho2442: 00:36:029 (3,4,5,6) - works fine as it is, but just test out making 3,4,5 all one stack and then after moving to the slider, instead of 1,2 stack and 2,3 stack
20:38 jericho2442: imo kinda improves the flow alittle but again its fine as is
20:39 jericho2442: also on that last slider i cant see a reason for the blue tick ending?
20:40 jericho2442: suits better with a red tick ending imo and follows the music better
20:41 BounceBabe: the stacking is shit on osu now
20:41 BounceBabe: if i stack all it looks horrible
20:41 jericho2442: if you dont like it thats fine ^^ as i said was a light suggestion
20:41 jericho2442: it works fine as it is
20:41 jericho2442: except the blue tick ending slider imo
20:42 BounceBabe: tbh i dont really know how i should position those circles, cus the stacking sucks either way
20:42 jericho2442: its not that bad xD
20:43 BounceBabe: i could move 00:36:252 (4) - to where 00:35:585 (1) - is to create ANOTHER jump lol
20:43 jericho2442: nana another jump there would not suit
20:43 jericho2442: leave that as it is then ^^
20:43 BounceBabe: i know
20:43 BounceBabe: ugh
20:44 jericho2442: 00:50:807 (4,1) - i dont like having to wait in one spot here, it felt off to me, everytime you used that waiting time before we moved somewhere else
20:44 jericho2442: just it just felt out of place
20:45 BounceBabe: ill just swap 00:36:252 (4,5) -
20:45 BounceBabe: done
20:46 BounceBabe: and those, even without musical support, create a better flow between the elements 00:36:696 (6,1) -
20:46 BounceBabe: with the blue tick
20:46 jericho2442: with the other times it happens i agree
20:46 jericho2442: with that time? i dont agree
20:47 jericho2442: the song is tooo quiet
20:47 BounceBabe: what other times
20:47 jericho2442: 00:44:474 (1,2) -
20:48 jericho2442: 00:46:252 (1,2) -
20:48 jericho2442: ect
20:49 BounceBabe: this is so empty 00:37:696 - ill put a circle here
20:49 BounceBabe: the whole thing 00:37:363 (1,2,3,4) - i had in a white blue red pattern before but it got too repetitive so i changed it to smth boring like this lol
20:50 jericho2442: update and i will check ^^
21:05 jericho2442: more important i know this is tricky, 01:37:807 (1,2,3,4,5,1) - but that played extremely odd

21:37 BounceBabe: there
21:37 BounceBabe: https://osu.ppy.sh/ss/5961639
21:38 jericho2442: looks much better
21:38 jericho2442: uppy :p
21:38 jericho2442: and easy is also perfectly fine
21:42 BounceBabe: ok done
21:42 BounceBabe: you dont care about hitsounds?
21:42 BounceBabe: xD
21:42 jericho2442: oook one last play
21:45 jericho2442: yup much better
.
Topic Starter
BounceBabe
Thanksi :D
h1b1k11
Feels
00:25:141 (2) - Slider looks out of place. You might want to create a star pattern - http://puu.sh/qTTFg/62092acd5b.jpg
00:36:474 (5) - It's best if you don't repeat the same pattern with this - 00:36:029 (3,4) - again. Move the circle up a little bit.
00:56:918 (1,2,3) - Create a better blanket - http://puu.sh/qTTWM/906b5b8098.jpg
01:48:807 (1) - Since there is a break between these - 01:48:029 (4,1) - you might want to place the circle on top of where 01:49:363 (3) is.
01:17:141 (3,4) - A big jump here is not necessary since there isn't any music in the back leading for jumps. I recommend something like this - http://puu.sh/qTUvG/def9409dc9.jpg
02:11:363 - Might want to add a circle here since Kiiara continues singing there.
I think the spinner at the end of the song should end here 02:24:029

Normal
00:16:918 (5) - Spacing with this - 00:16:252 (4) - is too close. Move it down a bit
00:20:029 (3) - Move this down a bit
00:29:363 (3) - Looks better if you set this slider under 00:29:141 (2)
00:59:363 (3,4) - ^
01:06:918 - Add a circle here since Kiiara pauses here
01:28:918 (1) - Slider's reverse should start here 01:29:252 since it fits with the beat. Then add a circle on 01:29:807
01:52:029 (3,4) - The spacing for these are too close. Let 01:52:918 (4) breath so move it away a little bit.
01:59:585 (5,6) - ^
02:00:918 (1,2) - ^
02:07:585 (7,1) - ^

Easy
01:38:474 (3) - Set this circle on top of 01:38:696 (4)
Topic Starter
BounceBabe

imaikiseta wrote:

Feels
00:25:141 (2) - Slider looks out of place. You might want to create a star pattern - http://puu.sh/qTTFg/62092acd5b.jpg Actually, i just noticed that i wanted to copy this pattern instead 00:21:363 (1,2,3,4) - like i did at the end with 2 star patterns. Instead i wanted two different pattern tho, 1 for the first softer and quieter part and 1, the star pattern, for the chorus and more exciting part. Thanks anyways!
00:36:474 (5) - It's best if you don't repeat the same pattern with this - 00:36:029 (3,4) - again. Move the circle up a little bit. I had problems finding a good way of placing this pattern but i think it plays smooth as it is now. The stacking really disturbed me before. I arranged them that way because of that and another jump wouldnt suit here imo
00:56:918 (1,2,3) - Create a better blanket - http://puu.sh/qTTWM/906b5b8098.jpg I wanted to emphasise the vocal build up at this part :)
01:17:141 (3,4) - A big jump here is not necessary since there isn't any music in the back leading for jumps. I recommend something like this - http://puu.sh/qTUvG/def9409dc9.jpg You're right but it can be justified by the clap in the music. I changed it a bit to make the jump a little smaller
02:11:363 - Might want to add a circle here since Kiiara continues singing there. Extended the spinner instead
I think the spinner at the end of the song should end here 02:24:029The hearable music ends here 02:22:252 - which is why I ended the spinner here as well

Normal
00:16:918 (5) - Spacing with this - 00:16:252 (4) - is too close. Move it down a bit 0,01 spacing change is acceptable
00:29:363 (3) - Looks better if you set this slider under 00:29:141 (2) Nah i want a smooth upwards transition
00:59:363 (3,4) - ^ ^

Easy
01:38:474 (3) - Set this circle on top of 01:38:696 (4)Imo its better to read for beginners
Thanks for the mod. Applied all the other stuff!
Izzywing
Hey there, here's the m4m from your queue

Easy

00:17:807 (1,2) - You did a great job of making these symmetrical, but I just don't like the shape. The beginning of end of each slider does not look nice. This is very subjective so feel free to keep the shapes.

00:22:474 (1) - There is no specific sound at the end of this spinner, so you could silence it.

00:22:474 (1,1) - I believe the guideline is to have 4 beats of recovery after a spinner. The BPM is kinda low so it may be fine, but keep that in mind.

00:42:696 (1,2,3) - and 00:46:252 (1,2,3) - are basically the same thing in terms of the song, but for the first one 00:42:696 (1) - is an extended slider and the for the second 00:46:252 (1) - is not. I suggest making the first one a 1/1 slider instead of a 3/2 slider because of the vocal at 00:43:141.

00:52:474 (3) - Rotate twice and ctrl+G for more intuitive flow - https://osu.ppy.sh/ss/5978299

01:07:585 (1,2,3) - This would look nicer if you fixed the blankets - https://osu.ppy.sh/ss/5978318 (not perfect but you get the idea)

01:15:585 (2) - I don't like this extended slider, would work better if it ended on 01:16:029 - because you're skipping a beat there and the vocal you're extending it to isn't worth mapping.

01:24:918 (3,1) - Blanket.

01:28:474 (3,1,2) - Something like this for better flow? - https://osu.ppy.sh/ss/5978335

The kiai is very well mapped, no complaints there.

Normal

I don't think your difficulty curve is acceptable. 1.4 - 1.9 - 3.5 is not linear. I would suggest buffing the Normal to more of a 2.4 - 2.5 area, but that would require a remap. Alternatively, you can make another difficulty. I'll mod this for what it is, though.

00:21:363 (5) - NC since you usually combo every 2 downbeats.

00:22:363 (1) - Silence since there's no sound at the end of this?

00:28:474 (1,2,3) - This flow isn't very intuitive. Something like this works better - https://osu.ppy.sh/ss/5978376

00:30:696 (5,7) - This overlap does not look good

00:42:696 (1) - I get why this ends on the blue tick, but why does 00:43:585 (3) - ? Ending it on the red or even white tick would make sense, there's no sound on 00:43:918 -

01:07:585 (1,2,3,4,5,6,7,8) - This rhythm is just generally too dense for a normal, you should be able to remove a note from this. I personally suggest removing the reverse from 01:10:474 (8) - (altho this would require you to move some stuff around)

01:31:585 (5) - I think this might be too confusing for newer players, because this guy's head and tail are the same as 3's head and tail, so it can harder to read.

01:52:029 (3,4) - Does not look good as a pattern, maybe if the blanket was better, but even then it overlaps so much that it doesn't look good.

01:55:585 (3,4) - ^ Mostly because 4's shape is not visually appealing.

Feels

00:15:585 (5,3) - I think you intended for the tails of these to perfectly stack, but they currently do not.

00:41:141 (1,2,3,4) - Would look much nicer if the star here was perfect instead of approximate

00:49:363 (4,1) - This is the same space that you use for 1/2 gaps sometimes, but this is a 3/4 gap. This could be misleading and hard to read. (was for me, at least)

01:13:363 (3,6) - Considering blanketing these two.

01:22:252 (2,3,4,5,6) - switching from 1/2 to 3/4 gaps is not very easy to read, even if you change the spacing. Using sliders instead would make this more playable.

02:00:918 (1,2,3) - Hard to read this as 3/2 considering the spacing being very small. I suggest using a slider instead.

02:08:029 (1,2,3,4,5) - a perfect star would be better (using ctrl+shift+d to generate a pentagon and rearranging on the timeline)
02:11:585 (1,2,3,4,5) - ^

Cool mapset, good luck.
Topic Starter
BounceBabe

Hobbes2 wrote:

Hey there, here's the m4m from your queue

Easy

00:17:807 (1,2) - You did a great job of making these symmetrical, but I just don't like the shape. The beginning of end of each slider does not look nice. This is very subjective so feel free to keep the shapes. Nya, they are perfect to me :p

00:22:474 (1) - There is no specific sound at the end of this spinner, so you could silence it. Lowered the volume to 20 and 30 %

00:22:474 (1,1) - I believe the guideline is to have 4 beats of recovery after a spinner. The BPM is kinda low so it may be fine, but keep that in mind. No, 2 is fine for Easy and Normal difficulties.

01:28:474 (3,1,2) - Something like this for better flow? - https://osu.ppy.sh/ss/5978335 The slider movement emphasises the vocals. Up and then down again. It's a slight change but noticeable.

The kiai is very well mapped, no complaints there.

Normal

I don't think your difficulty curve is acceptable. 1.4 - 1.9 - 3.5 is not linear. I would suggest buffing the Normal to more of a 2.4 - 2.5 area, but that would require a remap. Alternatively, you can make another difficulty. I'll mod this for what it is, though. Buffed the settings a little, will see if it adds to the spread. Although, I'd like to keep easy and normal somewhat under 2.5 stars anyway. More than that is too much for my mapset spreads.

00:21:363 (5) - NC since you usually combo every 2 downbeats. Not necessary before a spinner, break of when a pattern ends.

00:28:474 (1,2,3) - This flow isn't very intuitive. Something like this works better - https://osu.ppy.sh/ss/5978376 Previous mod already addressed this. Guess ill change it

00:30:696 (5,7) - This overlap does not look good Looks perfectly fine

01:07:585 (1,2,3,4,5,6,7,8) - This rhythm is just generally too dense for a normal, you should be able to remove a note from this. I personally suggest removing the reverse from 01:10:474 (8) - (altho this would require you to move some stuff around) Ye i already thought this would be too much. I removed a note at the start.

01:31:585 (5) - I think this might be too confusing for newer players, because this guy's head and tail are the same as 3's head and tail, so it can harder to read. It's still readable, since the slider disappears enough for it to be fully invisible when 01:31:585 (5) - appears.

01:52:029 (3,4) - Does not look good as a pattern, maybe if the blanket was better, but even then it overlaps so much that it doesn't look good.

01:55:585 (3,4) - ^ Mostly because 4's shape is not visually appealing. Thats just my mapping style and pattern shapes :p Personal preferences.

Feels

00:41:141 (1,2,3,4) - Would look much nicer if the star here was perfect instead of approximate Fixed it a bit but i cant do anything about the stacking, that's just the game. It sucks. It's driving me nuts too.

00:49:363 (4,1) - This is the same space that you use for 1/2 gaps sometimes, but this is a 3/4 gap. This could be misleading and hard to read. (was for me, at least) The jump pattern ends at this point and I mapped to the BG vocals so it shouldn't be that hard to read. Even more since there is a timing gap before the NC pattern.

01:13:363 (3,6) - Considering blanketing these two. I don't want this slider 01:14:029 (6) - to be too far curved to the left and more in the middle of the star pattern.

02:00:918 (1,2,3) - Hard to read this as 3/2 considering the spacing being very small. I suggest using a slider instead. Increased it to 1,5

Cool mapset, good luck.
Thanks for the helpful mod! Applied everything that I didn't list.
CrystilonZ
I was like wtf this language was
and i realized oh shit this is english

Nicely made SB

[General]
  1. 00:33:807 - just say fu*k
  2. I don't exactly know why the SR is so screwed up, but imo the spread is.. fine? It's not the best and is risky, but it's good enough i guess.
[Feels]
  1. 00:16:474 (1,2,3) - and 00:20:029 (1) - how about keeping this fancy jump for like, later. This spacing is a bit too far for the calm part here~ Nerf them down a bit. They're even harder than jumps in parts that are more intense :?
  2. 00:25:918 (1) - this should ends on the red tick so that it rhymes with 00:22:363 (1) - . I know that it ends on the strong vocal~ but ending at the red tick is pretty fine as well, because it's the end of the calm section.
  3. 00:48:918 (3,4,1) - this is pretty confusing imo. Like they pretty much the same intensity, yet the distance to 00:50:141 (1) - is shorter while being further apart on the timeline
  4. 01:10:696 (4,5,1) - this looks pretty bad when the game spread the stack out here orz. Try this arrangement (you will have to fix that triangle yourself lel. this is really badly made.)
  5. 01:20:029 (1,2,3,4,1,2,3,4,1,2,3) - this is just an idea. Try slowing down the SV to provide some emphasis on the pitch changes of the vocals~
  6. 01:35:807 (5,6,1) - 1/8 slider with reverses perhaps? so it follows the drum roll properly~ >w<
  7. 01:38:696 (3,4,5,1) - The spacing here is rather small considering the sounds they make OwO
  8. 01:48:029 (4,1,2) - i really don't see any reason behind the spacing change here. Even if there're reasons, I think it might be better for these to have the same spacing, because of the unusual rhythm~
    nicely done :D
[Normal]
CS 4.5 QAQ
  1. Is it just me or the SB is different on this diff?
  2. Interesting choice of DS here owo, but because of this DS, blankets have to be done really really carefully. Even the smallest errors are noticeable. Try checking this yourself!
  3. 00:21:141 (4) - this should be nc according to your nc pattern
  4. 00:24:918 (1,2,3) - the rhythm here is not very good because 00:25:585 (3) - 's tail is on a strong sound and 00:25:141 (2) - 's tail also lands on a dragging vocal~ Try "Slider :arrow: Slider :arrow: Circle" instead~
  5. 01:33:585 (2,3) - try putting these at 56/272 and 64/332 respectively to slightly improve the flow and let 01:32:029 (6,7,3) - form an equilateral triangle~
I can't find anything in Easy QAQ
sorry ;w;

Sorry if this mod is not very good orz, i'm not good at modding this kind of map orz
and it is basically too good

Good luck~!
Topic Starter
BounceBabe

CrystilonZ wrote:

I was like wtf this language was
and i realized oh shit this is english

Nicely made SB

[General]
  1. 00:33:807 - just say fu*k Ikr
  2. I don't exactly know why the SR is so screwed up, but imo the spread is.. fine? It's not the best and is risky, but it's good enough i guess. osu.. ^^
[Feels]
  1. 00:16:474 (1,2,3) - and 00:20:029 (1) - how about keeping this fancy jump for like, later. This spacing is a bit too far for the calm part here~ Nerf them down a bit. They're even harder than jumps in parts that are more intense :? I know but they emphasise the vocals quite good and a touch of challenge at the beginning of what comes next is fine :p
  2. 00:48:918 (3,4,1) - this is pretty confusing imo. Like they pretty much the same intensity, yet the distance to 00:50:141 (1) - is shorter while being further apart on the timeline It's mapped to the BG vocals and the tiny break between them should make it clear enough for it to be readable.
  3. 01:20:029 (1,2,3,4,1,2,3,4,1,2,3) - this is just an idea. Try slowing down the SV to provide some emphasis on the pitch changes of the vocals~ I'm not a fan of changing slider velocity xD especially on parts where it won't make sense like this one. It would have to be something drastic for me to use that
  4. 01:35:807 (5,6,1) - 1/8 slider with reverses perhaps? so it follows the drum roll properly~ >w< Transition is a bit better with circles imo. The reversed slider plays a bit dull.
  5. 01:38:696 (3,4,5,1) - The spacing here is rather small considering the sounds they make OwO True. But considering ive placed a long stream before and the rhythm this is perfectly fine to play
  6. 01:48:029 (4,1,2) - i really don't see any reason behind the spacing change here. Even if there're reasons, I think it might be better for these to have the same spacing, because of the unusual rhythm~ Was an accident lol it was 1,33 yes. It was supposed to be 1,0. I changed smth earlier at this part and forgot to fix this.
    nicely done :D
[Normal]
CS 4.5 QAQ I put it to 4 but thats as far as ill go xD
  1. Is it just me or the SB is different on this diff? It's a hitsound SB ^^
  2. Interesting choice of DS here owo, but because of this DS, blankets have to be done really really carefully. Even the smallest errors are noticeable. Try checking this yourself! I know. I don't like super spaced out Easy or Normal difficulties. I find using a smaller DS will play better.
  3. 00:21:141 (4) - this should be nc according to your nc pattern It's the end of the pattern and before a spinner, so imo it's not necessary.
I can't find anything in Easy QAQ
sorry ;w;

Sorry if this mod is not very good orz, i'm not good at modding this kind of map orz
and it is basically too good No worries and thanks ^^'

Good luck~!
Applied all the rest I didn't reply to. Thank you so much!
Sonnyc
Glad to see you back!

~Easy~
  1. 00:22:474 (1) - 00:26:029 (1) - Unlike the 2013 era, spinner recovery time is being considered more important especially for lower diffs. If you take a look on these spinners, you can see the next object appearing while the spinner is still present. I normally don't recommend such settings, especially for your lowest difficulty.
  2. 01:32:029 (5) - Mind removing this object? The rhythm density around here was relatively higher than other parts.
  3. 01:38:474 (3,4,1) - This pattern feels rather tricky for the easiest difficulty due to the combination of a complicated rhythm and a stack. Mind removing (3)? Even this is the start of the kiai, it personally doesn't feels nice enough.
~Normal~
  1. Are you sure with OD6? 5 would be more balanced imo.
  2. I believe this difficulty would be more polished if you rework with your overall distance snapping. The current spacing is highly vague, since it isn't close enough to give a feeling of an overlap, but aren't actually apart each other. Just using a spacing that would completely avoid any overlaps would be a clearer setting. The concrete number would be above 1.05x.
  3. If you take a look on how the 3/4 rhythms are composed by you, it is 00:42:696 (1,2) - slider-note, 00:46:252 (1) - slider reverse, 00:49:807 (1,2) - slider-note, 00:53:363 (1,2) - slider-note. It kinda feels less balanced imo, and mind making 00:53:363 (1,2) a slider reverse? Totally up to you tho.
  4. 00:57:807 (1) - Consider using a complete horizontal slider. Since 00:58:696 (2,4) is a 360 rotation form of each, that way would work better with your mapping imo.
  5. 02:08:029 (1) - 02:11:585 (1) - I believe you can give a better relationship on these two. The concept of an S curve is the same, but the slider shape is different afterall. It wasn't cool enough considering how you've done at other difficulties.
~Feels~
  1. 00:33:807 (1,4,5) - Check in-game. The stack setting isn't nice enough.
  2. 00:49:363 (4,1,2) - Since 00:48:918 (3,4) was a slider jump, this 3/4 rhythm wasn't intuitive to read in patterns. Well, actually current setting is fine enough if you don't have alternatives.
  3. 01:20:029 (1,2) - This rhythm felt a little awkward since the actual vocal is at 01:20:363 where you placed as a slider end. http://puu.sh/qWb25/7231905d16.jpg This kind of a rhythm feels more natural imo.
  4. 01:23:585 (1,2) - Something similar here. Mind something like http://puu.sh/qWb43/048999ada2.jpg to follow the vocals better?
It's so hard to see this kind of maps these days lol
Topic Starter
BounceBabe

Sonnyc wrote:

Glad to see you back!

~Easy~
  1. 00:22:474 (1) - 00:26:029 (1) - Unlike the 2013 era, spinner recovery time is being considered more important especially for lower diffs. If you take a look on these spinners, you can see the next object appearing while the spinner is still present. I normally don't recommend such settings, especially for your lowest difficulty. Played around a bit but can't find a way to end the spinners without them sounding horrible. I added creepy sliders instead.
  2. 01:38:474 (3,4,1) - This pattern feels rather tricky for the easiest difficulty due to the combination of a complicated rhythm and a stack. Mind removing (3)? Even this is the start of the kiai, it personally doesn't feels nice enough. Due to the long previous break it's totally playable, even for an Easy difficulty. It also would miss out a drum note in the music if i would remove it.
~Normal~
  1. I believe this difficulty would be more polished if you rework with your overall distance snapping. The current spacing is highly vague, since it isn't close enough to give a feeling of an overlap, but aren't actually apart each other. Just using a spacing that would completely avoid any overlaps would be a clearer setting. The concrete number would be above 1.05x. Yer, that works really well actually. Had to do this manually lol. But it's less clustered and more clean now.
  2. 00:57:807 (1) - Consider using a complete horizontal slider. Since 00:58:696 (2,4) is a 360 rotation form of each, that way would work better with your mapping imo. I think that a slightly curved slider will add to the transition from the spinner to the beginning of the slider. It's less hard on the hand. It's only a tiny difference but it still plays better imo.
~Feels~
  1. 00:33:807 (1,4,5) - Check in-game. The stack setting isn't nice enough. Used lowest stacking leniency possible. The stacking is horrible on osu now, it even annoys me. If that's ok, ill leave this SL, if not, i'll find smth else.
  2. 00:49:363 (4,1,2) - Since 00:48:918 (3,4) was a slider jump, this 3/4 rhythm wasn't intuitive to read in patterns. Well, actually current setting is fine enough if you don't have alternatives. Used 1,5x DS now. It should be better
  3. 01:23:585 (1,2) - Something similar here. Mind something like http://puu.sh/qWb43/048999ada2.jpg to follow the vocals better? The 3/4 sliders are 2 words each from the vocals, the long slider is just 1 ^^
It's so hard to see this kind of maps these days lol Ikr. This made my day haha
Thanks for the useful mod. Very much appreciated :) and thanks for taking a look at it voluntarily! Applied everything else deleted.
Gordon123
hihi BounceBabe ;) sry for my english heh
[General]

  • idk but maybe offset - 00:03:585 - pwp
    at the beginning of the song a little loud beginning 00:14:252 - here mb volume 65% ?
    nice hitsounds O:
[Easy]

  • Maybe CS - 3/2 or 3/5 ?
    01:20:029 (2) - first plase slider - i not hear here a bit !! < mayeb delete whistle
    01:23:585 (2) - ^ same
    01:33:807 - mb circle here?
    01:53:807 (1) - first plase - (in addition) i think better hear the Soft then Normal owo! rly
[Normal]

  • Maybe CS - 4 or 4/3 ?
    01:53:807 (1) - how in Easy lol
    other rly looks good)
[Feels]

  • 00:34:585 - we need here a circle owo
    01:53:807 (1) - okay owo
~~~~~~~~~~~~~~~~~~~~

400 post here lol
Good Luck ;)
Topic Starter
BounceBabe

Gordon123 wrote:

hihi BounceBabe ;) sry for my english heh
[General]

  • idk but maybe offset - 00:03:585 - pwp No the offset is fine ^^
    at the beginning of the song a little loud beginning 00:14:252 - here mb volume 65% ? okay
    nice hitsounds O: thanks
[Easy]

  • Maybe CS - 3/2 or 3/5 ? changed it to 3,5
    01:20:029 (2) - first plase slider - i not hear here a bit !! < mayeb delete whistle no its my hitsound pattern :p
    01:23:585 (2) - ^ same
    01:33:807 - mb circle here? The pattern would be too long then. no :s
    01:53:807 (1) - first plase - (in addition) i think better hear the Soft then Normal owo! rly the normal hitfinish emphasises the beginning of the the 2nd part in the chorus
[Normal]

  • Maybe CS - 4 or 4/3 ?changed it a bit
    01:53:807 (1) - how in Easy lol same
    other rly looks good)
[Feels]

  • 00:34:585 - we need here a circle owo there is no sound that would support this note ^^
    01:53:807 (1) - okay owo same xD
~~~~~~~~~~~~~~~~~~~~

400 post here lol
Good Luck ;)
Thanks!
Gordon123
Star ~ ~ <3
Topic Starter
BounceBabe
Thanks Gordon and Sonnyc btw :p
hi-mei
m4m: t/490650

Looks like your song is not timed properly.
Offset: 18.
Easy:
00:42:696 (1,2) - overlap here, but not here 00:46:252 (1,2) - ?
01:05:807 (3,4) - ds
01:44:474 (2) - move it a bit to the top
01:48:474 (4) - a bit to the left

Normal:
00:20:918 (4,5) - overlap
00:42:696 (1) - move this slider end a bit to the top, so (3) will be parallel (or move (3) s-end to the bottom for a bit)
00:43:585 (3,6) - overlap
01:42:029 (5,6) - ^
02:02:696 (4,5) - ^

Feels:
01:00:029 (5) - flow? ctr+g it
01:05:363 (6,7) - ^ ctrl+g
01:10:696 (4,5) - ^
01:22:474 (3,4) - ds?
01:57:585 (2,3,4) - move 3 to the slider-start (5), and replace (4) with where (3) used to be

Overall i can say that diff spread is bad, you either overmapping or u trying to keep the flow smooth.

thats it.
Topic Starter
BounceBabe
@-himei: Sorry but I have to reject your mod. First of all, you didn't explain any of your suggestions and I have no idea what you want to tell me nor did you state reasons why you think that your suggestion would be better. You also didn't take my mapping style nor intention of my placements into consideration. Overlaps are allowed. The only suggestion that you offered and is reasonable is this "00:42:696 (1,2) - overlap here, but not here 00:46:252 (1,2) - ?" but which i won't change because there is no harm in having two individual and different pattern placements that are rhythmically the same. Secondly, the offset is wrong of yours. I asked a couple of former BNs and BNs and they say it's fine / only need small adjustment. It's 26 now. Thirdly, the difficulty spread is not balanced, I know but that's because I initially wanted to map a Hard but then due to the jumps it became a Hard - Insane. I do not want to add another Hard though because the Normal is hard enough gameplay wise so it doesn't necessarily hurt the spread much. Lastly, I also didn't overmap anything. Everything follows the vocals, beats or synths in the music. Listen carefully before judging and try to state reasons before you post a mod next time.
hi-mei
Oh yea overlaps are allowed but when u putting them randomly it makes the structure inconsistent.

Well... I pinpointed out very obvious things. but yea... feel free to do w/e you want.
Chalwa
Hello! M4M!
lul it's nice song!
[General]
  1. Disable countdown?
  2. You didn't use this SB files so delete it:
    SB\nostalgia.png
    SB\positive_.png
  3. Dunno why, but I've got two .osb files in beatmap folder...
[Easy]
  1. 02:03:579 (5) - Move end of slider to x:129 y:151 for better blanket with 02:06:246 (1)
[Normal]
  1. 01:59:579 (5,6) - I know you blanketed it, but when I played it, it was weird so can you change to something like this?? click!. I don't make it very good, but it have my concept :D
[Feels]
  1. 01:28:690 (5,6) - What do you think about double-repeat 1/8 slider?? Cause here are very strong 1/8 beats. When i played this I clicked it too fast cause i hear 1/8.
  2. 01:32:246 (6,7) - The same like above
  3. 02:05:135 (3,4) - Improve this?? End of slider is good with slidertrail, but start is little to up.
END!
Sorry for short mod, but I didn't saw any bad things in this map...
So if my mod is very, very bad, do not give me kudosu.
GOOD LUCK!
Topic Starter
BounceBabe

Chalwa wrote:

Hello! M4M!
lul it's nice song!
[General]
  1. Disable countdown? Yes will do. Thought it needs one but didn't.
  2. You didn't use this SB files so delete it: Good catch! Some other images i didnt use when SBing. Replaced care with nostalgia anyway. Removed the other.
    SB\nostalgia.png
    SB\positive_.png
  3. Dunno why, but I've got two .osb files in beatmap folder... Oh true. One was difficulty related. No idea how that happened
[Easy]
  1. 02:03:579 (5) - Move end of slider to x:129 y:151 for better blanket with 02:06:246 (1)
Fixed

[Normal]
  1. 01:59:579 (5,6) - I know you blanketed it, but when I played it, it was weird so can you change to something like this?? click!. I don't make it very good, but it have my concept :D Haha ye i understand what you mean. I like this kind of blanket better :P
[Feels]
  1. 01:28:690 (5,6) - What do you think about double-repeat 1/8 slider?? Cause here are very strong 1/8 beats. When i played this I clicked it too fast cause i hear 1/8.
  2. 01:32:246 (6,7) - The same like above Technically youre right yes there are synths i could map to, but I want a small triple here instead so i left 01:32:301 - and 01:32:412 - out. It plays better imo.
  3. 02:05:135 (3,4) - Improve this?? End of slider is good with slidertrail, but start is little to up. Fixed
END!
Sorry for short mod, but I didn't saw any bad things in this map...
So if my mod is very, very bad, do not give me kudosu. It helped a bit :P
GOOD LUCK!
Thank you!
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