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This beatmap was submitted using in-game submission on Samstag, 26. August 2017 at 20:48:05

Artist: binaria
Title: Kamiiro Awase
Source: ダンガンロンパ3 -The End of 希望ヶ峰学園- <絶望編>
Tags: danganronpa danganronpa3 hope's peak academy kibō hō gakuen side despair zetsubou-hen tv size yanaginagi annabel ayyri thenutritiousguy tng
BPM: 150
Filesize: 3135kb
Play Time: 01:26
Difficulties Available:

Download: binaria - Kamiiro Awase
Information: Scores/Beatmap Listing
---------------
Beatmap Collab with Ayyri


Do you choose Hope or Despair?

Last edited by Stefan on , edited 21 times in total.
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Let's see what can I do. Mod requested by Ari bb.


Kantan


Ayyri's Futsuu


Ayyri's Muzukashii
  • 00:46:312 - I don't think this fits, there is no sound to justify where it is right now. The vocal is here 00:46:212 - so move it there and change 00:46:412 - to make it fit better.
  • 00:53:912 - I think deleting this triplet will be the best for the gap. You have a lot of triplets already and this one is not needed imo.
  • 01:00:712 - Same here, nothing really strong to support the triplet. You can also change 01:00:612 - to k.
  • 01:05:512 - I hear nothing here, so it would be best if you deleted this note.
  • 01:12:512 - Same as before, the sound doesn't ask for a triplet here. To not make the 1/2 boring, I would suggest you do k k d from here 01:13:212 -
  • 01:16:112 - ^
  • 01:18:112 - Nothing to justify this triplet imo.


Oni
  • 00:06:812 - I honestly think k ddd d will sound better. You can decide whether to ignore this or not.
  • 00:10:012 - ^
  • 00:13:212 - I think kdd k ddd sounds better as it fits the music and the background vocals imo. Might just be me tho.
  • 00:16:412 - ^
  • 00:21:212 - kkd fits more as it accentuates more the vocal.
  • 00:27:612 - ^
  • 00:38:212 - You can add a k here for the bass.
  • 00:46:712 - This note is not needed imo. Muzu has triplets and stuff but it's really simple, so I just suggest to delete this note for gap purposes.
  • 00:52:812 - In my opinion k k d ddk follows better the vocals, what you have here sounds weird imo.
  • 00:57:612 - I would do ddddk since I know why the k is at the end, but the drum sounds are the same.
  • 01:09:112 - I think you can delete this triplet to make the gap between Oni and Muzu not so big, plus, I think it sounds better without this note.
  • 01:16:712 - Same here, this note is not needed imo.
  • 01:22:812 - This 5plet should not be here, but it should be at 01:23:212 - as kkkkd, following the drums correctly.
  • 01:24:012 - This triplet does not fit with what you mapped before. Move this note 01:24:112 - here 01:23:912 -
  • 01:26:712 - There's still one drum here, why not adding a d?

Those are mostly my concerns about the mapset. It has some problems but this should fix it imo. Good luck guys! Yes I love leaving hidden messages for Ari. I love u bb.
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Hello! I'm here for an M4M from your modding queue. c:

I'm gonna go backwards, I hope you don't mind! ^^"

Oni
00:07:412 (5) - I'd change this to k, mainly because it sounds better, plus it has a nice flow to it.
00:10:612 (18) - Same as above, but ya know, repetition is a bit boring. I'd still recommend changing it to k, though.
00:17:412 - You could add a d in here, mainly for a decorative beat.
00:21:812 - There's a beat in here where you could add a d in.
00:24:812 (84) - Change this to d. Much better flow and it sounds better with the music, plus a lot better consistency with this pattern.
00:38:412 (141) - Change this to k, there's a slight chime in the background that you can hear quite well that makes this note seem better for a k.
00:48:212 (179,180) - Ctrl + g this. Doing so will give you a good flow and accordance with the music.
00:50:612 (192) - Maybe make this k. The map has better flow with this.
00:51:212 (196,197,198,199,200) - This pattern could go really well with the vocals, if you make it ddkdk. Sounds really cool when you do so, as well!
00:53:512 (211) - Change this to d, only because of the vocal pitch in this.
00:57:012 (229) - Maybe make this k. Might not be that good of a suggestion, but it gives the pattern better flow.
That's all! Solid diff, I like it. c:


Ayyri's Muzukashii
Hey there. c:
00:09:012 (9) - Change this to k, the pitch of the instrument being emphasized is higher than normal.
00:12:212 (20) - ^
00:22:412 (58,59) - Ctrl + g this. Fits with the vocals more, along with gives this section better flow.
00:28:812 (80,81) - ^
00:36:412 (103,104) - ^
00:39:612 (113) - Change this to k, it gives the pattern better symmetry with the upcoming pattern and fits more with the vocals.
01:19:412 (272,273) - Ctrl + g this, it makes a nice pattern and fits more with the instrumental.
That's all.


Ayyri's Futsuu
So many 1/2 patterns. All of the suggestions are going to be for diff reduction unless stated otherwise.
00:07:212 (2,3) - Delete 2 and make 3 d.
00:19:812 (31) - Delete this.
00:23:212 (42) - ^
00:26:212 (50) - ^
00:29:612 (61) - ^
00:30:412 (63) - ^
00:33:012 (71) - ^
00:38:212 (84,85) - Delete 84 and make 85 k. Diff reduction and better pitch match.
00:44:412 (97,98,99,100,101) - Eh, 5 note 1/2 patterns aren't too encouraged in Futsuu imo. Puts a bit too much difficulty on the player, especially if they're just starting Futsuu.
00:48:012 (111) - Delete this.
00:50:612 (121) - ^
00:54:612 (135) - ^
00:55:812 (140) - ^
01:02:212 (163,164,165) - Delete 163 and ctrl + g 164 and 165.
01:10:612 (192) - Delete this. Diff reduction, but also to have a little pause before the finisher.
01:19:412 (219) - Delete this.
Just a bit of nerfing, and you'll have a normal icon. c:


Kantan
There isn't much I could find here, it's great! (:


Good map! I hope it gets ranked in the future. c: Good luck!
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Hi o/
M4M From your queue
Oni
00:14:912 (36) - add d it will make sound better :3
00:21:812 (71) - add d
00:28:412 (104) - move to 00:28:612 - and change to d
00:36:012 (136) - k to follow vocal
00:40:812 (151) - k if you change in 00:36:012 -
00:47:212 (176) - k to follow rhythm
00:54:612 (218,219) - ctrl+g

Muzukashii
00:08:012 (5) - i think change to d is better
00:11:212 (16) - d if you change at 00:08:012 -
00:22:412 (58,59) - ctrl+g
00:23:012 (60,61) - ^

Futsuu
00:08:012 (4) - d
too much 1/2 . . .

Kantan
Fine for me :3

GL For rank my modding is s*it now
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Hi 0/
M4M From your queue

General
Just an little suggestion
why not changing Kantan od/hp to 3/7
muzukashii od/hp to 5/5?


Kantan
00:49:812 - vocal here,not also adding k here?
The difficulty looks fine~~


Futsuu
00:22:212 - It seems that you map here according to the vocal
But here at 00:23:412 - There isn't any vocal here but there's a not here
I think you should delete the note at 00:23:412 - to make players won't confused of that
00:29:812 - ^
00:34:612 - Add a note here can make the pattern consistent with 00:33:012 -
00:38:012 - change to d d k seems better
00:40:412 - change to d k k and remove the last note
Notes are mapped on vocal so I think you should change the pattern to avoid inconsistent
00:58:612 - Better change this to D to emphasized the main beat
01:06:212 - change to k d to be consistent as 00:53:412 -


Muzukashii
00:07:412 - no pitch change,I suggest change to d
00:10:612 - ^
00:29:812 - change to k d d to be consistent with 00:23:412 -
00:30:812 - change to k
01:03:712 - add k here?


Oni
00:09:012 - change to d seems better
00:12:212 - ^
00:24:812 - ^
00:29:412 - change to kdd to be sth opposite with 00:22:612 -
00:42:612 - no sound here,I recommend to delete it
00:59:412 - I think it's good to emphasis this vocal(note),so I would delete the note at 00:59:312 -
01:26:712 - drum sound here,add d?


Pretty good song and map but I think there are still little improvement spaces
Hope it will rank soon :)
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Lost The Lights wrote:
Let's see what can I do. Mod requested by Ari bb. Thank you Tom. :D


Ayyri's Futsuu
  • 00:39:012 - This note sounds better as d since it's the beginning of the vocal. Just my opinion tho. That's actually the reason I had it as k. ;w;
  • 00:50:612 - Consider removing this since the song supports it, and since you have a lot of 1/2. While this is true, there is something else that could be removed. (I'll see with your later points.) But this one specifically, there's a change in the background here, and I'd like to emphasize that.
  • 00:54:612 - ^ This is more reasonable of a removal. Changed.
  • 00:55:812 - ^ This pattern is too long, I strongly suggest deleting this one. Actually removed the one that you gave the timestamp for. Since it's on the "and" beat for the vocals.
  • 00:57:812 - ^ Honestly, I kind of want to keep this one, since there's a build up for the finishers at 00:58:012 - . But along with the finishers, that might make this pattern too hard. So I will remove this for now. >w<
  • 01:02:212 - ^ as before, this is too long. Changed.
  • 01:03:812 - ^ and change 01:03:612 - to d so it fits better. Since this pattern is a bit different than the first time I rejected this, I'll remove that note. But I'd rather change 01:04:012 - to d instead of 01:03:612 - because the k at 01:03:612 - would be emphasizing the sound that is rising, rather than flat, like the vocal.
  • 01:10:612 - ^ Changed.
  • 01:13:812 - ^ Changed.
  • 01:19:812 - ^ Slightly changed the pattern here along with this removal.


Ayyri's Muzukashii
  • 00:46:312 - I don't think this fits, there is no sound to justify where it is right now. The vocal is here 00:46:212 - so move it there and change 00:46:412 - to make it fit better. You saw my reply to this in-game. ;___;
  • 00:53:912 - I think deleting this triplet will be the best for the gap. You have a lot of triplets already and this one is not needed imo. Fair enough. Removed.
  • 01:00:712 - Same here, nothing really strong to support the triplet. You can also change 01:00:612 - to k. Changed.
  • 01:05:512 - I hear nothing here, so it would be best if you deleted this note. Changed.
  • 01:12:512 - Same as before, the sound doesn't ask for a triplet here. To not make the 1/2 boring, I would suggest you do k k d from here 01:13:212 - The triplet is following the rising sound in the background.
  • 01:16:112 - ^ Same as above.
  • 01:18:112 - Nothing to justify this triplet imo. Same as the other two points.

Yes I love leaving hidden messages for Ari. I love u bb. zzz


Epsile wrote:
Ayyri's Muzukashii
Hey there. c: yo
00:09:012 (9) - Change this to k, the pitch of the instrument being emphasized is higher than normal. I'd prefer to leave the piano emphasized here.
00:12:212 (20) - ^ ^
00:22:412 (58,59) - Ctrl + g this. Fits with the vocals more, along with gives this section better flow. This actually is removing the emphasis from the vocal at 00:22:612 - and what you're suggesting also disrupts the flow here, rather than improve it. dk kd fits the rhythm better here, and flows better.
00:28:812 (80,81) - ^ Same thing here too.
00:36:412 (103,104) - ^ ^
00:39:612 (113) - Change this to k, it gives the pattern better symmetry with the upcoming pattern and fits more with the vocals. Changed.
01:19:412 (272,273) - Ctrl + g this, it makes a nice pattern and fits more with the instrumental. This removes the emphasis from the vocals though.
That's all. ✊

Ayyri's Futsuu
So many 1/2 patterns. All of the suggestions are going to be for diff reduction unless stated otherwise.
00:07:212 (2,3) - Delete 2 and make 3 d. This would make this literally the same as Kantan. This is supposed to be a step to from that, not the same. =w=
00:19:812 (31) - Delete this. This is where the vocal begins. Why would there not be a note here?
00:23:212 (42) - ^ This would be ignoring the piano in an area where the map isn't really that dense.
00:26:212 (50) - ^ Again, this is completely skipping the vocal here.
00:29:612 (61) - ^ Same as the last time that this was mentioned.
00:30:412 (63) - ^ Same as before here too.
00:33:012 (71) - ^ ^
00:38:212 (84,85) - Delete 84 and make 85 k. Diff reduction and better pitch match. ^
00:44:412 (97,98,99,100,101) - Eh, 5 note 1/2 patterns aren't too encouraged in Futsuu imo. Puts a bit too much difficulty on the player, especially if they're just starting Futsuu. This is where the song builds up into the kiai. Not having a slightly more dense pattern here doesn't make sense with what the song is giving here.
00:48:012 (111) - Delete this. Again, ignoring the vocal here.
00:50:612 (121) - ^ ^
00:54:612 (135) - ^ Fixed with the previous mod.
00:55:812 (140) - ^ Same as before.
01:02:212 (163,164,165) - Delete 163 and ctrl + g 164 and 165. Fixed with the previous mod.
01:10:612 (192) - Delete this. Diff reduction, but also to have a little pause before the finisher. ^
01:19:412 (219) - Delete this. Vocal.
Just a bit of nerfing, and you'll have a normal icon. c:


bank78952 wrote:
Muzukashii
00:08:012 (5) - i think change to d is better This would be ignoring what I've been using the k's for.
00:11:212 (16) - d if you change at 00:08:012 - ^
00:22:412 (58,59) - ctrl+g Doesn't fit the vocals here.
00:23:012 (60,61) - ^ ^

Futsuu
00:08:012 (4) - d Same as Muzukashii.
too much 1/2 . . .


iloveyou4ever wrote:
Futsuu
00:22:212 - It seems that you map here according to the vocal This was according to the piano.
But here at 00:23:412 - There isn't any vocal here but there's a not here Same here too.
I think you should delete the note at 00:23:412 - to make players won't confused of that There's the piano here, but also the held vocal. Since you brought up that you assumed it was mapped to the vocal, it's still there.
00:29:812 - ^ Same here too.
00:34:612 - Add a note here can make the pattern consistent with 00:33:012 - The patterns are purposely different for density purposes.
00:38:012 - change to d d k seems better Same could be said for d k d.
00:40:412 - change to d k k and remove the last note d k k d fits better.
Notes are mapped on vocal so I think you should change the pattern to avoid inconsistent
00:58:612 - Better change this to D to emphasized the main beat It's already D.
01:06:212 - change to k d to be consistent as 00:53:412 - That's a d though.. ;w;

Muzukashii
00:07:412 - no pitch change,I suggest change to d The piano is more emphasized here.
00:10:612 - ^ ^
00:29:812 - change to k d d to be consistent with 00:23:412 - Fixed with a previous mod.
00:30:812 - change to k Changed with a previous mod.
01:03:712 - add k here? Changed by a different mod.


Futsuu
Code:
osu file format v14

[General]
AudioFilename: Despair.mp3
AudioLeadIn: 0
PreviewTime: 45212
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 411,6812,19612,32612,45212,83612,86612
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Kamiiro Awase
TitleUnicode:カミイロアワセ
Artist:binaria
ArtistUnicode:binaria
Creator:Stefan
Version:Ayyri's Futsuu
Source:ダンガンロンパ3-The End of 希望ヶ峰学園- 絶望編
Tags:danganronpa danganronpa3 hope's peak academy kibō hō gakuen side despair zetsubou-hen tv size yanaginagi annabel ayyri thenutritiousguy tng
BeatmapID:1065614
BeatmapSetID:500710

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mayybee.png",0,-90
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
411,400,4,1,1,40,1,0
411,-133.333333333333,4,1,1,40,0,0
5211,1304.34782608696,4,1,1,40,1,8
5483,1304.34782608696,4,1,1,40,1,0
5483,-36.3636363636364,4,1,1,40,0,0
6787,400,4,1,1,70,1,8
6812,400,4,1,1,70,1,0
45212,-100,4,1,0,70,0,1
83612,-100,4,1,0,70,0,0


[Colours]
Combo1 : 254,232,71
Combo2 : 254,112,197
Combo3 : 96,255,255
Combo4 : 73,89,108

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Muzukashii
Code:
osu file format v14

[General]
AudioFilename: Despair.mp3
AudioLeadIn: 0
PreviewTime: 45212
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Kamiiro Awase
TitleUnicode:カミイロアワセ
Artist:binaria
ArtistUnicode:binaria
Creator:Stefan
Version:Ayyri's Muzukashii
Source:ダンガンロンパ3-The End of 希望ヶ峰学園- 絶望編
Tags:danganronpa danganronpa3 hope's peak academy kibō hō gakuen side despair zetsubou-hen tv size yanaginagi annabel ayyri thenutritiousguy tng
BeatmapID:1065615
BeatmapSetID:500710

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,70012,1,0,0:0:0:0:
256,192,70212,1,8,0:0:0:0:
256,192,70412,1,0,0:0:0:0:
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256,192,70812,1,4,0:0:0:0:
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256,192,71612,1,0,0:0:0:0:
256,192,71812,1,0,0:0:0:0:
256,192,72012,1,8,0:0:0:0:
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256,192,72512,1,0,0:0:0:0:
256,192,72612,1,0,0:0:0:0:
256,192,72812,1,8,0:0:0:0:
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256,192,73212,1,0,0:0:0:0:
256,192,73412,1,0,0:0:0:0:
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256,192,75012,1,0,0:0:0:0:
256,192,75212,1,8,0:0:0:0:
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256,192,76212,1,0,0:0:0:0:
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256,192,79012,1,0,0:0:0:0:
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256,192,85212,1,0,0:0:0:0:
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256,192,86512,1,8,0:0:0:0:
256,192,86612,1,8,0:0:0:0:
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Lost The Lights wrote:
Let's see what can I do. Mod requested by Ari bb.


Kantan


Oni
  • 00:06:812 - I honestly think k ddd d will sound better. You can decide whether to ignore this or not.
  • 00:10:012 - ^
  • 00:13:212 - I think kdd k ddd sounds better as it fits the music and the background vocals imo. Might just be me tho. Did kdd k kdd instead but yeah.
  • 00:16:412 - ^
  • 00:21:212 - kkd fits more as it accentuates more the vocal.
  • 00:27:612 - ^
  • 00:38:212 - You can add a k here for the bass.
  • 00:46:712 - This note is not needed imo. Muzu has triplets and stuff but it's really simple, so I just suggest to delete this note for gap purposes.
  • 00:52:812 - In my opinion k k d ddk follows better the vocals, what you have here sounds weird imo.
  • 00:57:612 - I would do ddddk since I know why the k is at the end, but the drum sounds are the same. I decided for kdddk instead.
  • 01:09:112 - I think you can delete this triplet to make the gap between Oni and Muzu not so big, plus, I think it sounds better without this note.
  • 01:16:712 - Same here, this note is not needed imo. removed :512 instead.
  • 01:22:812 - This 5plet should not be here, but it should be at 01:23:212 - as kkkkd, following the drums correctly.
  • 01:24:012 - This triplet does not fit with what you mapped before. Move this note 01:24:112 - here 01:23:912 -
  • 01:26:712 - There's still one drum here, why not adding a d?

Those are mostly my concerns about the mapset. It has some problems but this should fix it imo. Good luck guys! Yes I love leaving hidden messages for Ari. I love u bb.

Except for the suggestion I wrote something accepted everything, things seems much clearer now, thanks!

Epsile wrote:

Oni
00:07:412 (5) - I'd change this to k, mainly because it sounds better, plus it has a nice flow to it. Seems I will do that anyways since I was thinking bout that.
00:10:612 (18) - Same as above, but ya know, repetition is a bit boring. I'd still recommend changing it to k, though. It's still a valid argument.
00:17:412 - You could add a d in here, mainly for a decorative beat. Nah. I get your point but I find the stand-alone 00:17:612 (50) - is stronger without a note connecting to the previous pattern.
00:21:812 - There's a beat in here where you could add a d in. I wanted to emphasize the vocals more since they're pretty intense in their impact.
00:24:812 (84) - Change this to d. Much better flow and it sounds better with the music, plus a lot better consistency with this pattern. Due the music I'd rather keep k here, also because I used this before very well already.
00:38:412 (141) - Change this to k, there's a slight chime in the background that you can hear quite well that makes this note seem better for a k. I basically agree with you why. But I use (after LTL's mod) d k k d here and a 3rd k sounds kinda unfitting for reasons. So I will keep d here.
00:48:212 (179,180) - Ctrl + g this. Doing so will give you a good flow and accordance with the music. I prefer to emphasize the vocals with the k note at the end. But I get the rhythm you suggest me to add.
00:50:612 (192) - Maybe make this k. The map has better flow with this. It doesn't really suits to that what I follow. :v
00:51:212 (196,197,198,199,200) - This pattern could go really well with the vocals, if you make it ddkdk. Sounds really cool when you do so, as well! I find that kkddk is simpler and sounds good as well, keeping this way.
00:53:512 (211) - Change this to d, only because of the vocal pitch in this. ya.
00:57:012 (229) - Maybe make this k. Might not be that good of a suggestion, but it gives the pattern better flow. Sounds right, added.
That's all! Solid diff, I like it. c:


Kantan
There isn't much I could find here, it's great! (: \o/


Good map! I hope it gets ranked in the future. c: Good luck!


bank78952 wrote:
Hi o/
M4M From your queue
Oni
00:14:912 (36) - add d it will make sound better :3 Sounds about right, I add them for now.
00:21:812 (71) - add d Quoted from previous mod: "I wanted to emphasize the vocals more since they're pretty intense in their impact."
00:28:412 (104) - move to 00:28:612 - and change to d Another vocal mapping, the non-kiai sections are more vocal-orientated than bgm.
00:36:012 (136) - k to follow vocal Yeap!
00:40:812 (151) - k if you change in 00:36:012 - ^
00:47:212 (176) - k to follow rhythm uhh... I really don't know. I can't really agree here.
00:54:612 (218,219) - ctrl+g Why? it sounds reasoned due vocals.


Kantan
Fine for me :3 ~:3~

GL For rank my modding is s*it now


iloveyou4ever wrote:
Hi 0/
M4M From your queue

General
Just an little suggestion
why not changing Kantan od/hp to 3/7 I stay with OD4/HP6
muzukashii od/hp to 5/5? Ayyri agreed to change them slightly (OD 4.5/HP 5.5)


Kantan
00:49:812 - vocal here,not also adding k here? Fixed.
The difficulty looks fine~~


Oni
00:09:012 - change to d seems better I disagree, the light sound of the music fits pretty well.
00:12:212 - ^ ~
00:24:812 - ^~
00:29:412 - change to kdd to be sth opposite with 00:22:612 - Sounds good, added.
00:42:612 - no sound here,I recommend to delete it I think the note is okay, even when there is no sound it adds a nice beat to the vocals.
00:59:412 - I think it's good to emphasis this vocal(note),so I would delete the note at 00:59:312 - I will think about your suggestion, keeping the note for now.
01:26:712 - drum sound here,add d? Yup.


Pretty good song and map but I think there are still little improvement spaces
Hope it will rank soon :)


Thanks for the mods! Fixed Kiai in Kantan as well.
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Yahouuuu~!

First time taiko modding heh. SAAaaaAAAA~ hajimemashou ne


Kantan
  • 00:32:412 - 00:45:212 I think you should map the guitar strums. It's a change that feels considerably uncomfortable based on how you mapped the first 32 seconds of the song, whether you purposely mapped the rhythm off the guitar or not. I suggest, starting from the measure at 00:32:412, you put a don on the large white tick, and then replace the upcoming don with a katsu. Make the rest of this section uniform to my suggestion and the one below.
  • 00:36:412 Assuming you follow my suggestion above, this note would be a k. The following one should also be k.
  • 00:43:612 Make K instead of D
  • 01:16:412 I know you're mapping based on the vocals being absent here, but I feel like the tom hits are dominant enough to map. Instead of k kd, make it kdkd. It feels better to play too, in my opinion.


Ayyri's Fuutsu
  • 00:10:412 I feel like you should make this like the very beginning. Keep it consistent; put d here and make the next note k. Do the same for the rest of this part
  • 00:36:212 add d
  • 00:36:412 change to k
  • 00:39:412 add d
  • 00:40:412 make dkkdk, like the one's before it (assuming you took my suggestions) it sounds better and feels better.
  • 01:01:612 it sounds a lot nicer if, instead of dkk kd, you mapped it to ddkdk.
  • 01:18:812 can't tell if the intention is to map to vocals or drums in this diff, but I feel like instead of dkddk, you should do ddkdd


Ayyri's Muzukashii
  • 01:15:612 I dunno why this was literally the only thing that bothered me in this entire diff, but this MUST be d. It just HAS to be.



Oni


Hope I was able to give you great suggestions, be helpful, inspire different ideas, etc etc. :D
~~~~~~~
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Tsuchimikado wrote:

Ayyri's Fuutsu
  • 00:10:412 I feel like you should make this like the very beginning. Keep it consistent; put d here and make the next note k. Do the same for the rest of this part Having the same pattern over and over gets rather monotonous, as well as the fact that it's a bit hard for the beginning of a Futsuu.
  • 00:36:212 add d The vocal isn't that prominent to warrant making this a longer pattern. (As this difficulty already has an even amount of 1/2)
  • 00:36:412 change to k Didn't apply the last point, so this doesn't sound right with what is currently there. Since it would mess up the pitches that the d d k were mapped to, after the dkk.
  • 00:39:412 add d Same response as the first time this vocal pattern appeared.
  • 00:40:412 make dkkdk, like the one's before it (assuming you took my suggestions) it sounds better and feels better. Unfortunately, I didn't agree with your suggestions, because this is purposely meant to show the differences between the vocal pitches.
  • 01:01:612 it sounds a lot nicer if, instead of dkk kd, you mapped it to ddkdk. Same reasoning as the above statement.
  • 01:18:812 can't tell if the intention is to map to vocals or drums in this diff, but I feel like instead of dkddk, you should do ddkdd This was meant to follow the drum build up, as well as the vocals.


Ayyri's Muzukashii
  • 01:15:612 I dunno why this was literally the only thing that bothered me in this entire diff, but this MUST be d. It just HAS to be. Making this d would be ignoring the fact that the faster sound in the background is switching between higher and lower pitches. That is why it is a k.


Sorry for not changing anything, but thanks for the mod!
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Tsuchimikado wrote:
Yahouuuu~!

First time taiko modding heh. SAAaaaAAAA~ hajimemashou ne


Kantan
  • 00:32:412 - 00:45:212 I think you should map the guitar strums. It's a change that feels considerably uncomfortable based on how you mapped the first 32 seconds of the song, whether you purposely mapped the rhythm off the guitar or not. I suggest, starting from the measure at 00:32:412, you put a don on the large white tick, and then replace the upcoming don with a katsu. Make the rest of this section uniform to my suggestion and the one below. It's pretty boring imo but I will add them for now.
  • 00:36:412 Assuming you follow my suggestion above, this note would be a k. The following one should also be k. Since I removed the notes which follows the voice to map the guitar sounds this point is invalid at this case.
  • 00:43:612 Make K instead of D oy
  • 01:16:412 I know you're mapping based on the vocals being absent here, but I feel like the tom hits are dominant enough to map. Instead of k kd, make it kdkd. It feels better to play too, in my opinion. I think the simple and repeating rhythm is acceptable this way. I understand your point but I can't agree here.


Oni
  • 00:39:212 Instead of dkddk, make dkkdk. I don't feel like changing these combination of dkddk dkkdk.
  • 00:46:512 remove the d beat here. How so? the kdk is a cool switch between the hitsounds.
  • 00:47:612 add d The break reinforces the impact of 00:47:412 (176) - imo, changes therefore.
  • 00:53:812 add k Same reason as above.


Hope I was able to give you great suggestions, be helpful, inspire different ideas, etc etc. :D
~~~~~~~
Tsumi

w
thanks.
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Hello! From Stefan's m4m queue ^_^

Overall General:

00:51:612 + 01:01:212 + 01:04:412 + 01:07:612 + 01:09:612 + 01:10:812 + 01:14:012 + 01:17:212 + 01:20:412 - It's noticeable that all of these hits in the music aren't all finishers. Not a major issue imo, but worth pointing out if you guys weren't aware of this and wanted consistency.

00:58:012 to 01:01:212 - Kiai time should be consistent across all diffs here imo. Also finisher placement at 01:01:212 should be consistent too.

01:10:812 - Kiai should end here imo because it's the end of the chorus of the song. Although it can work as is.

In all diffs: 00:42:012 + 00:42:812 + 00:43:612 + 00:45:212 - Change to K K D K. Could just be my hitsounds but this better reflects the tension in the music.
00:42:012 and 00:42:812 are louder than 00:43:612. Also the bass drops out at 00:43:612 and the music is soft and suspenseful.
00:45:212 would be better with a louder finisher because it's the start of the chorus.

Kantan
Proposals:

There's a noticable high proportion of dons before the kiai but they fit well imo.

00:42:012 (14,15,16,17) - See 'Overall General'

00:53:412 - Add k to map the vocal here to be consistent with 00:50:212 (29) and 00:56:612 (43); Delete 00:53:612 (36,37).

01:03:012 - Add k and change 01:03:212 (54) to d to map the vocal. Delete/move 01:03:412 (55)

01:05:612 (60,61) - What about the vocal at 01:05:812 and 01:06:212? Feels a little weird to map the vocal earlier in the kiai but not here.

01:08:812 (66,67) - Same thing here with 01:09:012 and 01:09:412.

01:20:212 - Could consider mapping the vocal here; might not be a reasonable suggestion but worth pointing out.


Ayyri's Futsuu
Proposals:

00:07:212 (2,3) - Delete 2 and make 3 a don to be consistent with how this part of the song is subsequently mapped.

00:20:812 (35,36,37,38) - d k d k.
00:26:812 (75,76) the vocal is the sings the same pitch here so these two should be the same note imo.
00:27:612 (77) is higher pitch than 76, 00:28:012 (78) is lower pitch that 77, 00:28:412 (79) is higher pitch than 78.

00:27:212 (54,55,56,57) - ^

00:42:012 (94,95,96,101) - See 'Overall General'

01:08:012 (178,179,180,181) - Only a minor issue: The vocal is the same pitch over these 4 notes so this note choice seems a bit weird to me. 01:08:012 (220,222) are snare hits so you could make these kats?


Ayyri's Muzukashii
Proposals:

00:20:812 (54,55,56,57) - d k d k.
00:26:812 (75,76) the vocal is the sings the same pitch here so these two should be the same note imo.
00:27:612 (77) is higher pitch than 76, 00:28:012 (78) is lower pitch that 77, 00:28:412 (79) is higher pitch than 78.

00:27:212 (76,77,78,79) - ^

00:42:012 (119,120,121,126) - See 'Overall General'

00:44:812 (124) - Change to k. The kat emphasis here feels kinda weird being on the off beats.

01:00:712 - Add k to map the snare fill here.

01:08:012 (220,221,222,223) - Same minor issue as the one in the Futsuu: The vocal is the same pitch over these 4 notes so this note choice seems a bit weird to me. 01:08:012 (220,222) are snare hits so you could make these kats?

01:10:412 (228) - Change to k. The kat emphasis here feels kinda weird being on the off beats (same reasoning as the start of the kiai I guess).


Oni
General:

Notes that aren't centered: 00:07:112 (3,6) + 00:08:712 (9,13) + 00:10:312 (16,19) + 00:11:912 (22,26) + 00:14:412 (34) + 00:16:012 (43) + 00:17:612 (51) + 00:19:212 (60) + 01:23:912 (387,392) + 01:25:512 (395,400)


Proposals:

00:21:612 (71) - d would be better for this because 00:22:012 (72,73) are mapped to higher pitched notes in the vocal.

00:42:612 (156) - Remove. I understand the feel that this note is going for but I don't think it follows the rhythm of the song - feels too forced imo.

00:42:012 (155,157,158,163) - See 'Overall General'

00:57:512 - I think add a k here to match the snare drum in the music.

00:57:612 - 01:01:013 I'm not really a fan of this SV change because it feels too unnatural in the song. This effect would better suit a higher-energy song whereas this song is not that.

00:56:612 (228,229,230,231,232,233,234,235,236,237,238) - d kkd ddkkkkk K
00:57:312 to 00:57:912 - The drum fill here is actually straight 1/4 on the snare (kkkkkkk). I think mapping all 1/4 here would be a little much though, hence the pattern I suggested to allow space for a finisher.

00:58:012 (238,239,240,246) - It would be nice if these could be finishers to emphasize the hits in the music here. Although the 1/4 before 238 and 246 complicates this, I think a rework here would be worth it; delete 00:59:312 (245)?

00:59:812 (247,248,249,250,251,252,253,254) - Try this: d kkd k kkddd K
01:00:012 to 01:01:112 - The drum fill here is actually straight 1/4 on the snare and tom-tom drums (kkkkkkdddd). I think mapping all 1/4 here would be a little much though, hence the pattern I suggested to allow space for a finisher.

01:09:212 (299,300,301,302,303,304,305,306,307,308,309,310) - Try this: d d K ddk kkkkk D
01:09:412 (300,301) - d K better represents the bass drum and subsequent crash imo.
01:10:212 (305) to 01:10:712 (309) - In the music the drums play straight 1/4 snare during this. Having kkkkk and a space for a finisher here seems best.
01:10:812 (310) - Finisher would be nice here.

01:24:412 (390,398) - These notes don't fit imo. The last few seconds of the music are soft and removing these notes would better match this energy imo.

01:26:712 (403) - Could change to k to emphasis the last hit. Technically you could make 01:26:412 (400,401,402,403) all k because they are all mapped to the snare in the song. But I think kkdk would work as well.



Very fun mapset and great song :)

-Kev
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k3v227 wrote:
Hello! From Stefan's m4m queue ^_^

Overall General:

00:51:612 + 01:01:212 + 01:04:412 + 01:07:612 + 01:09:612 + 01:10:812 + 01:14:012 + 01:17:212 + 01:20:412 - It's noticeable that all of these hits in the music aren't all finishers. Not a major issue imo, but worth pointing out if you guys weren't aware of this and wanted consistency.

00:58:012 to 01:01:212 - Kiai time should be consistent across all diffs here imo. Also finisher placement at 01:01:212 should be consistent too.

01:10:812 - Kiai should end here imo because it's the end of the chorus of the song. Although it can work as is.

In all diffs: 00:42:012 + 00:42:812 + 00:43:612 + 00:45:212 - Change to K K D K. Could just be my hitsounds but this better reflects the tension in the music.
00:42:012 and 00:42:812 are louder than 00:43:612. Also the bass drops out at 00:43:612 and the music is soft and suspenseful.
00:45:212 would be better with a louder finisher because it's the start of the chorus.

We had a nice talk on discord about all of this.

Ayyri's Futsuu
Proposals:

00:07:212 (2,3) - Delete 2 and make 3 a don to be consistent with how this part of the song is subsequently mapped. The opening is one of the few parts that I don't want to change. Because I want it to be a bit harder than Kantan, and not exactly the same.

00:20:812 (35,36,37,38) - d k d k. That's ignoring the stronger pitch of the vocals at 00:20:812 - and 00:21:612 - .
00:26:812 (75,76) the vocal is the sings the same pitch here so these two should be the same note imo. k is to emphasize that the vocal there is by itself, rather than in a phrase.
00:27:612 (77) is higher pitch than 76, 00:28:012 (78) is lower pitch that 77, 00:28:412 (79) is higher pitch than 78. When did you update this? Because these notes are wrongggg. aaaaaa ;___;

00:27:212 (54,55,56,57) - ^ ^

00:42:012 (94,95,96,101) - See 'Overall General' 'Overall General' suggestion doesn't really fit the vocal here.

01:08:012 (178,179,180,181) - Only a minor issue: The vocal is the same pitch over these 4 notes so this note choice seems a bit weird to me. 01:08:012 (220,222) are snare hits so you could make these kats? The k's are following the hit ting sound in the background, with the d's following the vocal.


Ayyri's Muzukashii
Proposals:

00:20:812 (54,55,56,57) - d k d k. Same as Futsuu.
00:26:812 (75,76) the vocal is the sings the same pitch here so these two should be the same note imo. ^
00:27:612 (77) is higher pitch than 76, 00:28:012 (78) is lower pitch that 77, 00:28:412 (79) is higher pitch than 78. ^

00:27:212 (76,77,78,79) - ^ ^

00:42:012 (119,120,121,126) - See 'Overall General' ^

00:44:812 (124) - Change to k. The kat emphasis here feels kinda weird being on the off beats. The build up is supposed to be switching between the two colors to emphasize the power of the kiai at the start of the next measure.

01:00:712 - Add k to map the snare fill here. Seems like overmapping, to be honest.

01:08:012 (220,221,222,223) - Same minor issue as the one in the Futsuu: The vocal is the same pitch over these 4 notes so this note choice seems a bit weird to me. 01:08:012 (220,222) are snare hits so you could make these kats? Same response as in Futsuu.

01:10:412 (228) - Change to k. The kat emphasis here feels kinda weird being on the off beats (same reasoning as the start of the kiai I guess). Same as at the beginning of the kiai.


Changed some stuff I've been meaning to do for awhile, since I had some time right now. :D
Futsuu
Code:
osu file format v14

[General]
AudioFilename: Despair.mp3
AudioLeadIn: 0
PreviewTime: 45212
Countdown: 0
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Muzukashii
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TitleUnicode:カミイロアワセ
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Version:Ayyri's Muzukashii
Source:ダンガンロンパ3-The End of 希望ヶ峰学園- 絶望編
Tags:danganronpa danganronpa3 hope's peak academy kibō hō gakuen side despair zetsubou-hen tv size yanaginagi annabel ayyri thenutritiousguy tng
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k3v227 wrote:
Hello! From Stefan's m4m queue ^_^

Overall General:

00:51:612 + 01:01:212 + 01:04:412 + 01:07:612 + 01:09:612 + 01:10:812 + 01:14:012 + 01:17:212 + 01:20:412 - It's noticeable that all of these hits in the music aren't all finishers. Not a major issue imo, but worth pointing out if you guys weren't aware of this and wanted consistency.

00:58:012 to 01:01:212 - Kiai time should be consistent across all diffs here imo. Also finisher placement at 01:01:212 should be consistent too.

01:10:812 - Kiai should end here imo because it's the end of the chorus of the song. Although it can work as is.

In all diffs: 00:42:012 + 00:42:812 + 00:43:612 + 00:45:212 - Change to K K D K. Could just be my hitsounds but this better reflects the tension in the music.
00:42:012 and 00:42:812 are louder than 00:43:612. Also the bass drops out at 00:43:612 and the music is soft and suspenseful.
00:45:212 would be better with a louder finisher because it's the start of the chorus. I don't really agree about K K D K. I am happy with my D D K pattern.

Kantan
Proposals:

There's a noticable high proportion of dons before the kiai but they fit well imo.

00:42:012 (14,15,16,17) - See 'Overall General' ~

00:53:412 - Add k to map the vocal here to be consistent with 00:50:212 (29) and 00:56:612 (43); Delete 00:53:612 (36,37). That doesn't sounds logical to be honest, no changes here.

01:03:012 - Add k and change 01:03:212 (54) to d to map the vocal. Delete/move 01:03:412 (55) ~

01:05:612 (60,61) - What about the vocal at 01:05:812 and 01:06:212? Feels a little weird to map the vocal earlier in the kiai but not here. Added on 01:05:812 - k, I have changed some parts previously so it's cooler now.

01:08:812 (66,67) - Same thing here with 01:09:012 and 01:09:412. ~

01:20:212 - Could consider mapping the vocal here; might not be a reasonable suggestion but worth pointing out. Nah, sounds spamy to me.


Oni
General:

Notes that aren't centered: 00:07:112 (3,6) + 00:08:712 (9,13) + 00:10:312 (16,19) + 00:11:912 (22,26) + 00:14:412 (34) + 00:16:012 (43) + 00:17:612 (51) + 00:19:212 (60) + 01:23:912 (387,392) + 01:25:512 (395,400)


Proposals:

00:21:612 (71) - d would be better for this because 00:22:012 (72,73) are mapped to higher pitched notes in the vocal. Changed.

00:42:612 (156) - Remove. I understand the feel that this note is going for but I don't think it follows the rhythm of the song - feels too forced imo. Removed.

00:42:012 (155,157,158,163) - See 'Overall General' ~

00:57:512 - I think add a k here to match the snare drum in the music. Would be too hard for the spread.

00:57:612 - 01:01:013 I'm not really a fan of this SV change because it feels too unnatural in the song. This effect would better suit a higher-energy song whereas this song is not that. I can't agree at this point.

00:56:612 (228,229,230,231,232,233,234,235,236,237,238) - d kkd ddkkkkk K
00:57:312 to 00:57:912 - The drum fill here is actually straight 1/4 on the snare (kkkkkkk). I think mapping all 1/4 here would be a little much though, hence the pattern I suggested to allow space for a finisher. The k notes at the kdddk pattern follows the bling sound and the vocals very well, kkkkk doesn't really fits to me.

00:58:012 (238,239,240,246) - It would be nice if these could be finishers to emphasize the hits in the music here. Although the 1/4 before 238 and 246 complicates this, I think a rework here would be worth it; delete 00:59:312 (245)? Not really worth at all, no changes therefore.

00:59:812 (247,248,249,250,251,252,253,254) - Try this: d kkd k kkddd K
01:00:012 to 01:01:112 - The drum fill here is actually straight 1/4 on the snare and tom-tom drums (kkkkkkdddd). I think mapping all 1/4 here would be a little much though, hence the pattern I suggested to allow space for a finisher. Changed 00:59:812 (246) - to d to differ it better from 00:59:412 (245,247) - , anything else is unchanged.

01:09:212 (299,300,301,302,303,304,305,306,307,308,309,310) - Try this: d d K ddk kkkkk D
01:09:412 (300,301) - d K better represents the bass drum and subsequent crash imo. (300) is intentionally k due vocals.
01:10:212 (305) to 01:10:712 (309) - In the music the drums play straight 1/4 snare during this. Having kkkkk and a space for a finisher here seems best. instead of kkkkk I kept using kkddk but the idea itself is good.
01:10:812 (310) - Finisher would be nice here. Done.

01:24:412 (390,398) - These notes don't fit imo. The last few seconds of the music are soft and removing these notes would better match this energy imo. It's denser than the begin of the song - which similar to this part.

01:26:712 (403) - Could change to k to emphasis the last hit. Technically you could make 01:26:412 (400,401,402,403) all k because they are all mapped to the snare in the song. But I think kkdk would work as well. I think to keep it simple with kkdd is the better way.



Very fun mapset and great song :)

-Kev


ay, thanks.
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No pp, Stefan? :(
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