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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Freitag, 13. Oktober 2017 at 13:51:23

Artist: Simple Plan
Title: You Suck At Love
Tags: rock guitar cbh
BPM: 156
Filesize: 3897kb
Play Time: 01:29
Difficulties Available:

Download: Simple Plan - You Suck At Love
Information: Scores/Beatmap Listing
---------------
All diffs by me~

Simple Plan!
Last edited by Come[Back]Home on , edited 14 times in total.
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Rhythm Incarnate
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Earned 1 kudosu.
hey ~ M4M from ur q


General
  • Choose Combo Colors
  • Disable countdown?
  • Any kind of tags?


Easy
  • 1/2 at this bpm isnt really a good idea for an easy difficulty but since u used 1/2 quite a few times , i guess u r okay with that
  • 00:18:677 (6) - Ends on a sound louder than the sound at 00:18:677 - i would suggest making it clickable . its clickable in the rest of the sections so why not inconsistent here?
  • 00:45:985 (5) - same here , this one actually ends on a loud cymbal sound which is a big factor . i would suggest removing the repeat and put a circle at the big white tick
  • 00:55:601 (6) - and here aswell lol this is even more important than the above 2 since the kiai starts from the big white tick and the start of the kiai should rather be clickable
  • 01:03:677 (1) - remove nc for consistency
  • 01:15:985 (4,5) - for this how about copying 01:15:985 (4) - and pasting it 01:16:754 - here aswell , visuals would look nicer and since they support almost the same sound , having same shapes would be cool


Normals


Hard


Light Insane


Insane
  • 00:16:754 (4,1) - this overlap is easily noticable in gameplay and looks kinda meh
  • 00:41:177 (1) - 00:42:716 (1) - u dont need tjese ncs , really ~ there is no SV change or something and there is no nc there in other diffs aswell , they look kinda inconsistent so better remove them
  • 00:57:331 (1,2) - this looks really bad tbh .. in non kiai parts they overlap a bit more because of a little lower SV but since u increased the sv a bit , they overlap a tiny bit which looks like really messy visually , either overlap them more or remove overlap
  • 01:00:408 (1,2) - Same here
  • 01:02:716 (1) - 01:04:254 (1) - same nc thing
  • 01:21:754 (6,7) - why such low spacing here while the sound at 01:22:139 - is so loud and it needs more emphasizing

well thats it i guess
my map https://osu.ppy.sh/s/497583 so u wont have to go back to ur q
gl!~
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Rhythm Incarnate
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DeRandom Otaku wrote:
hey ~ M4M from ur q


General
  • Choose Combo Colors
  • Disable countdown?
  • Any kind of tags?


Easy
  • 1/2 at this bpm isnt really a good idea for an easy difficulty but since u used 1/2 quite a few times , i guess u r okay with that
  • 00:18:677 (6) - Ends on a sound louder than the sound at 00:18:677 - i would suggest making it clickable . its clickable in the rest of the sections so why not inconsistent here? Okay
  • 00:45:985 (5) - same here , this one actually ends on a loud cymbal sound which is a big factor . i would suggest removing the repeat and put a circle at the big white tick I somehow really think that the repeat fits here. Will change it if more point it out
  • 00:55:601 (6) - and here aswell lol this is even more important than the above 2 since the kiai starts from the big white tick and the start of the kiai should rather be clickable Okay
  • 01:03:677 (1) - remove nc for consistency Okay
  • 01:15:985 (4,5) - for this how about copying 01:15:985 (4) - and pasting it 01:16:754 - here aswell , visuals would look nicer and since they support almost the same sound , having same shapes would be cool I like the variety it has now more


Normals


Hard
  • 00:18:677 (5,1) - The spacing kinda kicked me off ~ its a bit too high , please nerf it Okay
  • 01:01:754 (5,1) - very bad blanket Fixed
  • 01:07:908 (5,1) - not really that bad , but it could be better . the blanket Looks good to me
  • 01:22:235 (1,1) - recovery time might be tough ~ Even Modding Assistant said that lol Fixed


Light Insane


Insane
  • 00:16:754 (4,1) - this overlap is easily noticable in gameplay and looks kinda meh I dont think it looks weird though
  • 00:41:177 (1) - 00:42:716 (1) - u dont need tjese ncs , really ~ there is no SV change or something and there is no nc there in other diffs aswell , they look kinda inconsistent so better remove them Fixed
  • 00:57:331 (1,2) - this looks really bad tbh .. in non kiai parts they overlap a bit more because of a little lower SV but since u increased the sv a bit , they overlap a tiny bit which looks like really messy visually , either overlap them more or remove overlap They dont look ugly imo
  • 01:00:408 (1,2) - Same here
  • 01:02:716 (1) - 01:04:254 (1) - same nc thing Fixed
  • 01:21:754 (6,7) - why such low spacing here while the sound at 01:22:139 - is so loud and it needs more emphasizing Okay

well thats it i guess
my map https://osu.ppy.sh/s/497583 so u wont have to go back to ur q
gl!~


Thank you very much!
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Rhythm Incarnate
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No kudosu yet.
Yeah you asked for a mod but I can't find anything really problematic in any of the diffs tho. Sorry.
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Rhythm Incarnate
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Earned 2 kudosu.
m4m q

general
Imo, you could use a BG with a better quality. Also i dont really like the current one.
Also, combocolors?


Easy
00:03:677 (1) - something like this would look much better imo http://puu.sh/rSKdp.jpg
00:13:677 (2) - x:410 y:55 ~ flows better
00:19:062 (1) - x:18 y:126 ~ flows much better imo ~ you really should try that out.
00:19:831 (3) - move this a little lower
00:31:370 (1) - http://puu.sh/rSKoC.jpg Looks better and fits more to the music
01:09:831 (3) - fix blanket
01:23:677 (1) - same as first http://puu.sh/rSKuE.jpg
01:28:293 (1) - this spinner isnt rankable, it has to be 4 ticks away from the last not, yeah, i think you know. replace that with a circle or a long slider.


normal
00:06:754 (1,2) - should be stacked since you did that with 00:03:677 (1,2) - too, also it looks much better.
00:11:754 (6,7,8) - try something like this, it flows much better https://osu.ppy.sh/ss/6391687
00:13:677 (3) - should be less edgy
00:33:485 (4) - should be straight after the slider ~ like this http://puu.sh/rSKHQ.jpg ~ flows better
01:28:197 (1) - still not sure if this spinner is allowed.


Other diffs seem pretty fine imo.
I really like the song so i'll shoot a star for you.
GL with the map!
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Rhythm Incarnate
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Earned 1 kudosu.
M4M from your queue
Easy, Normal and hard seems OK.

Almost all things are about the same.

Light Insane
00:19:062 (1,2) - avoid using this rhythm since song doesn't have supporting beats
00:19:831 (3,4) - same problem
00:20:601 (1,2) - pro elo stereo
00:29:447 (5,6) - stack confuses me in playing, i think 00:29:447 (5) should work better when stacked with 00:28:870 (2) in this case
00:32:908 (1) - reduce to 1/2 slider, don't do rhythms which are not exist - i heard it clearly when playing (you did it well on Insane)

Insane
More akward than previous diff
00:09:831 (1,2) - i do not have to explain what is wrong
00:12:908 (1,2) - @ + $ = !&
00:15:985 (1,2) - 2 + 2 = 22
Sorry for my pretend to math (and foolish sentences), there are same things as Light Insane
00:19:062 (1,2) - 1 + 0 = 0
00:19:831 (4,5) - alt+F4
00:20:601 (1,2) - A is Apple, B is...
00:22:139 (1,2) - ...Sheep.
00:25:216 (1,2) - I hope it is last
00:57:331 (1,2) - ...or maybe not. Also skipped main beat on white tick
01:00:408 (1,2) - 030

Okay, finally it's all from my mod.
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Combo Commander
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No kudosu yet.
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Rhythm Incarnate
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Shiguri wrote:
stars


I
LOVE
YOU
!!!!!
!!!!
!!!
!!
!
.
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Rhythm Incarnate
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nyu - wrote:
m4m q

general
Imo, you could use a BG with a better quality. Also i dont really like the current one.
Also, combocolors?


Easy
00:03:677 (1) - something like this would look much better imo http://puu.sh/rSKdp.jpg Did something like that
00:13:677 (2) - x:410 y:55 ~ flows better I like mine more
00:19:062 (1) - x:18 y:126 ~ flows much better imo ~ you really should try that out. Mine flows good too
00:19:831 (3) - move this a little lower Okay
00:31:370 (1) - http://puu.sh/rSKoC.jpg Looks better and fits more to the music Okay
01:09:831 (3) - fix blanket Isnt noticable anyway
01:23:677 (1) - same as first http://puu.sh/rSKuE.jpg Okay
01:28:293 (1) - this spinner isnt rankable, it has to be 4 ticks away from the last not, yeah, i think you know. replace that with a circle or a long slider.


normal
00:06:754 (1,2) - should be stacked since you did that with 00:03:677 (1,2) - too, also it looks much better. I actually did that for variety at the beginning
00:11:754 (6,7,8) - try something like this, it flows much better https://osu.ppy.sh/ss/6391687 Mine is good too though
00:13:677 (3) - should be less edgy Okay
00:33:485 (4) - should be straight after the slider ~ like this http://puu.sh/rSKHQ.jpg ~ flows better Okay
01:28:197 (1) - still not sure if this spinner is allowed. It is


Other diffs seem pretty fine imo.
I really like the song so i'll shoot a star for you.
GL with the map!


Thank you <33
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Rhythm Incarnate
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ReFaller wrote:
M4M from your queue
Easy, Normal and hard seems OK.

Almost all things are about the same.

Light Insane
00:19:062 (1,2) - avoid using this rhythm since song doesn't have supporting beats Fits pretty good with the vocals tbh
00:19:831 (3,4) - same problem
00:20:601 (1,2) - pro elo stereo
00:29:447 (5,6) - stack confuses me in playing, i think 00:29:447 (5) should work better when stacked with 00:28:870 (2) in this case Okay
00:32:908 (1) - reduce to 1/2 slider, don't do rhythms which are not exist - i heard it clearly when playing (you did it well on Insane) Okay

Okay, finally it's all from my mod.


Thanks!
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Combo Commander
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Earned 2 kudosu.
M4M from my queue!



General
- Background isn't compressed, there you go! (1.5mb > 300kb)

Bad Blanket Detector
This tool is fully automated and made by Arphimigon.

Hard
Object at 00:06:177 - should be placed at: [306, 222] currently at: [307, 223] to move in line with slider at time 00:06:947 -
Object at 00:21:754 - should be placed at: [215, 143] currently at: [215, 140] to blanket slider body at time 00:22:139 -
Object at 00:47:716 - should be placed at: [395, 188] currently at: [400, 186] to blanket slider body at time 00:48:101 -
Object at 01:07:908 - should be placed at: [171, 207] currently at: [172, 204] to blanket slider body at time 01:08:293 -
Object at 01:26:370 - should be placed at: [302, 235] currently at: [301, 232] to blanket slider body at time 01:26:947 -

Insane
Object at 00:11:177 - should be placed at: [294, 255] currently at: [291, 255] to blanket slider body at time 00:11:754 -
Object at 00:19:639 - should be placed at: [193, 135] currently at: [195, 137] to blanket slider body at time 00:19:831 -
Object at 00:26:754 - should be placed at: [406, 253] currently at: [412, 252] to blanket slider body at time 00:27:139 -
Object at 00:37:139 - should be placed at: [386, 150] currently at: [390, 146] to blanket slider body at time 00:37:524 -
Object at 00:43:870 - should be placed at: [241, 160] currently at: [246, 159] to blanket slider body at time 00:44:447 -
Object at 01:19:254 - should be placed at: [411, 180] currently at: [413, 182] to blanket slider body at time 01:19:831 -

Light Insane
Object at 00:06:177 - should be placed at: [247, 280] currently at: [248, 281] to move in line with slider at time 00:06:562 -
Object at 00:17:716 - should be placed at: [146, 95] currently at: [151, 92] to blanket slider body at time 00:17:908 -
Object at 00:55:120 - should be placed at: [345, 246] currently at: [346, 247] to move in line with slider at time 00:55:216 -
Object at 00:55:793 - should be placed at: [270, 254] currently at: [271, 255] to move in line with slider at time 00:55:216 -
Object at 01:27:908 - should be placed at: [88, 324] currently at: [86, 318] to blanket slider body at time 01:27:524 -

Since this is a bot, it may be wrong.



Insane
00:31:370 (1,2,3,4,5,6,7,8) - I don't know why, but keeping this jump pattern just doesn't fit. the song buildup goes on and it's the same pattern. THIS would be really cool. (this is badly done, but you get the idea)
01:02:139 (1,1) - use the same shape


Light Insane
00:03:870 (2,1) - Could be perpendicular
00:11:754 (3) - Not perfect shape (two points on one side, only one on the other side?)
00:17:908 (3,6) - Not perfectly on the slider
00:25:216 (1,2,3) - blankets
00:25:985 (3,3) - meh
00:36:754 (5) - not perfect
00:41:370 (3,2) - meh
00:46:177 (4,5,6) - could be a perfect triangle
01:22:139 (5) - could be in the middle, looks good with a spinner (like that)


Hard
00:31:370 (1,2,3,4,5,6,7,8) - NO. Do something like this instead
00:37:524 (1) - the shape is too "complex" for a hard, do something easier to read (to me the red anchors are to close to the end and the head of the slider)
(things like 00:44:447 (3) - are more readable for example)
00:55:601 (7) - some bns will be against this, i'm not, but just so you know
01:17:524 (1,3) - blanket pls
01:18:870 (5,1) - ???


Solid mapset. Good luck!

also wow, this map's old O_O
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Rhythm Incarnate
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FruityEnLoops wrote:
M4M from my queue!



General
- Background isn't compressed, there you go! (1.5mb > 300kb)

Bad Blanket Detector
This tool is fully automated and made by Arphimigon.

Hard
Object at 00:06:177 - should be placed at: [306, 222] currently at: [307, 223] to move in line with slider at time 00:06:947 -
Object at 00:21:754 - should be placed at: [215, 143] currently at: [215, 140] to blanket slider body at time 00:22:139 -
Object at 00:47:716 - should be placed at: [395, 188] currently at: [400, 186] to blanket slider body at time 00:48:101 -
Object at 01:07:908 - should be placed at: [171, 207] currently at: [172, 204] to blanket slider body at time 01:08:293 -
Object at 01:26:370 - should be placed at: [302, 235] currently at: [301, 232] to blanket slider body at time 01:26:947 -

Insane
Object at 00:11:177 - should be placed at: [294, 255] currently at: [291, 255] to blanket slider body at time 00:11:754 -
Object at 00:19:639 - should be placed at: [193, 135] currently at: [195, 137] to blanket slider body at time 00:19:831 -
Object at 00:26:754 - should be placed at: [406, 253] currently at: [412, 252] to blanket slider body at time 00:27:139 -
Object at 00:37:139 - should be placed at: [386, 150] currently at: [390, 146] to blanket slider body at time 00:37:524 -
Object at 00:43:870 - should be placed at: [241, 160] currently at: [246, 159] to blanket slider body at time 00:44:447 -
Object at 01:19:254 - should be placed at: [411, 180] currently at: [413, 182] to blanket slider body at time 01:19:831 -

Light Insane
Object at 00:06:177 - should be placed at: [247, 280] currently at: [248, 281] to move in line with slider at time 00:06:562 -
Object at 00:17:716 - should be placed at: [146, 95] currently at: [151, 92] to blanket slider body at time 00:17:908 -
Object at 00:55:120 - should be placed at: [345, 246] currently at: [346, 247] to move in line with slider at time 00:55:216 -
Object at 00:55:793 - should be placed at: [270, 254] currently at: [271, 255] to move in line with slider at time 00:55:216 -
Object at 01:27:908 - should be placed at: [88, 324] currently at: [86, 318] to blanket slider body at time 01:27:524 -

Since this is a bot, it may be wrong.



Insane
00:31:370 (1,2,3,4,5,6,7,8) - I don't know why, but keeping this jump pattern just doesn't fit. the song buildup goes on and it's the same pattern. THIS would be really cool. (this is badly done, but you get the idea) Did something else there
01:02:139 (1,1) - use the same shape nah


Light Insane
00:03:870 (2,1) - Could be perpendicular why?
00:11:754 (3) - Not perfect shape (two points on one side, only one on the other side?)
00:17:908 (3,6) - Not perfectly on the slider That nm doesnt matter
00:46:177 (4,5,6) - could be a perfect triangle That was not my intention
01:22:139 (5) - could be in the middle, looks good with a spinner Okay (like that)


Hard
00:31:370 (1,2,3,4,5,6,7,8) - NO. Do something like this instead will see what others think
00:37:524 (1) - the shape is too "complex" for a hard, do something easier to read (to me the red anchors are to close to the end and the head of the slider)
(things like 00:44:447 (3) - are more readable for example) Its not too complex
00:55:601 (7) - some bns will be against this, i'm not, but just so you know i dont think so


Solid mapset. Good luck!

also wow, this map's old O_O


Thanks!
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