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Star Shooter
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This beatmap was submitted using in-game submission on 2017年5月24日 at 12:54:56

Artist: Kumaki Anri
Title: End of the World
Source: Rewrite
Tags: thzz opening 2 second op TV アニメ size リライト
BPM: 180
Filesize: 20842kb
Play Time: 01:28
Difficulties Available:

Download: Kumaki Anri - End of the World
Download: Kumaki Anri - End of the World (no video)
Information: Scores/Beatmap Listing
---------------
and here we go again
「I promise I will protect you for all of eternity」

ImageImageImageImageImage by me
Image by thzz
Redownload if you downloaded before April 11, 2017.


Rewrite 2nd Season Opening

Rewrite Ending 2
Last edited by miradzin on , edited 184 times in total.
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Rhythm Rookie
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I luv this song but can you try to find a more HD version of the song?
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Star Shooter
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Rhythm Rookie
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Good,but there are problems video! read this please -> t/140439
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Rhythm Rookie
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amazing but the video have a problem :?
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Star Shooter
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I'll try to fix it.
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Rhythm Rookie
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Thanks! Good job,perfect!!! :D
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Combo Commander
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isso ai vai rankear ?
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Star Shooter
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Spinner Sage
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Easy

Recomendo um Remap em SV 0,80


Normal

00:01:191 (1) - começaria aqui 00:01:357 - E troca isso por um circle ou por nada.
00:01:690 (2,4) - Blanket
00:03:357 (5,6) - Blanket
00:04:357 (7) - Shape quase reto, mas arredondado, pois não da pra encaixar blanket aqui.
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00:05:690 (9,1,2,3) - Para essa parte, você terá que fazer outro caminho (imagem)
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00:08:024 (6) - 92,123
00:07:690 (5,7) - Blanket
00:09:024 (8,1) - Blanket
00:10:357 (2) - 468, 220 e remapea dai pra frente pra reposiciona
00:14:690 (3,1,2) - Você terá que fazer blanket com 1 dos slides e remapear o resto, 2 blankets em 1 Circle não fica bom.
00:19:024 (7,8) - Arruma esse blanket.
00:20:357 (1) - Shape feio.
00:21:024 (2,3) - Blanket
00:23:690 (7) - Shape feio.
00:24:690 (1,2) - Blanket

No momento só vou moddar isso, por que você mesmo vai notar a falta de blanket que tem no mapa inteiro e vai precisar remapear todas as diffs.
Outra coisa que percecbi no seu mapeamento também, você embola os sliders, pelo seu jeito de mapear você precisa criar flow path. Por exemplo
aqui 01:08:357 (4,5) - você deixa assim, assim fica melhor para você mapear.:

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Image


______________
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Star Shooter
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iHatePeople wrote:

Easy

Recomendo um Remap em SV 0,80 Vou pensar nisso


Normal

00:01:191 (1) - começaria aqui 00:01:357 - E troca isso por um circle ou por nada. Troquei por um circle
00:01:690 (2,4) - BlanketJá não estava com blanket? Anyway, tentei dar uma melhorada nele.
00:03:357 (5,6) - BlanketOK
00:04:357 (7) - Shape quase reto, mas arredondado, pois não da pra encaixar blanket aqui.OK
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Image

00:05:690 (9,1,2,3) - Para essa parte, você terá que fazer outro caminho (imagem)OK
collapsed text
Image

00:08:024 (6) - 92,123OK
00:07:690 (5,7) - BlanketOK
00:09:024 (8,1) - BlanketOK
00:10:357 (2) - 468, 220 e remapea dai pra frente pra reposicionaOK
00:14:690 (3,1,2) - Você terá que fazer blanket com 1 dos slides e remapear o resto, 2 blankets em 1 Circle não fica bom.OK
00:19:024 (7,8) - Arruma esse blanket.OK
00:20:357 (1) - Shape feio.OK
00:21:024 (2,3) - BlanketOK
00:23:690 (7) - Shape feio.OK
00:24:690 (1,2) - BlanketOK

No momento só vou moddar isso, por que você mesmo vai notar a falta de blanket que tem no mapa inteiro e vai precisar remapear todas as diffs.
Outra coisa que percecbi no seu mapeamento também, você embola os sliders, pelo seu jeito de mapear você precisa criar flow path. Por exemplo
aqui 01:08:357 (4,5) - você deixa assim, assim fica melhor para você mapear.:Realmente dessa maneira fica mais fácil mapear.

collapsed text
Image


______________

Vlw pelo mod!
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Combo Commander
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Hi, no need to mod my map, it's a NM


General
The diff name The World's End makes confusion, one can't know whether it was done by a mapper called The World or it is just a name XD


The World's End
00:01:690 - This part should have a SV at least 0.8

00:15:024 - Slow down sliders plz. By the way, you have to NC the slider if you changed SV and it affect game play, such as 00:15:524 (2) -

00:25:690 (1,2,3) - No need of a wide angle here because there is no strong beat at 00:25:857

00:39:024 - Since the song became slow, a NC every 4 beats. So NC at 00:40:357 (4) - 00:41:690 (6) - 00:43:024 (9) -

Most problems are about sliders, you should avoid using sliders at this direction. I recommend you to remap sliders that are longer than 1/4 beat.

Good luck~
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Star Shooter
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_Yiiiii wrote:
Hi, no need to mod my map, it's a NM


General
The diff name The World's End makes confusion, one can't know whether it was done by a mapper called The World or it is just a name XD Oh xD I'll change that


The World's End
00:01:690 - This part should have a SV at least 0.8 Changed

00:15:024 - Slow down sliders plz. By the way, you have to NC the slider if you changed SV and it affect game play, such as 00:15:524 (2) - slowed and fixed

00:25:690 (1,2,3) - No need of a wide angle here because there is no strong beat at 00:25:857 fixed

00:39:024 - Since the song became slow, a NC every 4 beats. So NC at 00:40:357 (4) - 00:41:690 (6) - 00:43:024 (9) - fixed

Most problems are about sliders, you should avoid using sliders at this direction. I recommend you to remap sliders that are longer than 1/4 beat. This direction? Well, I'll see what I can do.

Good luck~

Thanks for the mod! :)
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quick IRC on last diff and general advice

IRC logs
20:00 miradzin: Hello o/
20:00 MrSergio: hi
20:01 miradzin: You busy now?
20:01 MrSergio: for?
20:02 miradzin: Don't want a mod, maybe a short opinion on my map? xd
20:03 MrSergio: for how much time have you mapped till now?
20:03 miradzin: 5-6 months I suppose
20:04 MrSergio: umh... link it
20:04 *miradzin is editing [https://osu.ppy.sh/b/1061336 Kumaki Anri - End of the World [End of the World]]
20:04 MrSergio: I can give you some points, but you should rather ask some other mods before asking me
20:04 miradzin: Oh ok sure
20:05 miradzin: I've been asking for many mods, they just don't come xD
20:05 MrSergio: m4m deals is the way
20:05 MrSergio: no one does something without something in return (unless they are dumb like me)
20:05 MrSergio: so if you want a mod, give a mod
20:06 MrSergio: 00:07:024 - do not ignore the beat on the white tick (strong beat)
20:06 *MrSergio is editing [https://osu.ppy.sh/b/1061336 Kumaki Anri - End of the World [End of the World]]
20:06 miradzin: Yeah I've been trying to ask for m4m recently too
20:06 miradzin: Oh, true
20:07 MrSergio: 00:11:524 (7,1) - be careful with spacing: you previously used way smaller spacing for that 1/4 jump after the slider (reference:00:07:524 (3,4) - )
20:07 MrSergio: 00:10:190 (3,1) - same here
20:07 MrSergio: they look like 1/2 snaps to me
20:08 MrSergio: 00:13:190 - imo you can use this beat. There isn't a particularly strong one here, but drum is still there and it can fit well
20:08 miradzin: Yeah, didn't noticed
20:08 MrSergio: 00:12:857 (7) - lik,e add a repeat on this one
20:08 MrSergio: and it should be fine
20:08 miradzin: sure xd
20:08 MrSergio: 00:15:024 (1) - this can be imrpoved aesthetically lol: https://osu.ppy.sh/ss/6498981
20:09 miradzin: oh
20:09 miradzin: better
20:09 miradzin: Okay
20:09 MrSergio: 00:19:524 (3) - the clap from the repeat shouold go on 00:20:024 (4) - imo
20:09 MrSergio: umh... actually, let's leave hitsounding out of this
20:10 MrSergio: 00:29:690 (1) - it is fine to follow vocals, but 00:30:190 (2) - ignoring drum totally is not good
20:10 MrSergio: 00:30:190 - circle; 00:30:357 - 1/2 slider; would work better imo
20:11 miradzin: ye :/ true
20:11 MrSergio: you can even stack them like [http://osu.ppy.sh/ss/6499001 this], but you also need to arrange the next circles a bit
20:11 MrSergio: 00:31:690 (1,2,3,4,1,2,3,4) - is this part THAT intense to require 1/2 jumps one after another? .-.
20:11 MrSergio: it kinda feels overdone
20:12 MrSergio: 00:33:690 - same from here on
20:12 miradzin: ok
20:12 MrSergio: I guess this is Fycho's fault for using giant jumps everywhere, zzz
20:12 miradzin: hahahah xD
20:12 miradzin: Probably
20:12 MrSergio: 00:39:024 - it is fine to follow drums so closely, but see if you can merge those rhythms with vocals too
20:12 miradzin: I'll change it
20:13 MrSergio: like you did for 00:43:690 (2,3,4) -
20:13 miradzin: Sure
20:13 MrSergio: 00:53:524 (5,6) - nazi: blanket can be improved
20:13 MrSergio: 00:54:857 (2) - nice, but shape can be better
20:14 miradzin: Okay
20:15 MrSergio: https://osu.ppy.sh/ss/6499035
20:15 MrSergio: example ^
20:15 MrSergio: 01:00:024 (1) - again, un-even shapes aren't that clean in most cases, so where you can try to make them symmetrical
20:15 MrSergio: or at least, create a set of shapes that go well together
20:16 miradzin: Oh much better
20:16 miradzin: Understood
20:16 MrSergio: 01:00:024 (1,2,3,4) - umh... re-watched this a few times to be sure, and it feels a bit strange, probably because of 01:00:357 - not being clickable
20:17 MrSergio: 01:02:690 (8,9,1) - I would have followed vocals more, so the triplet feels a bit an extra. I would have removed 01:02:774 (9) - and put a jump between 01:02:690 (8,1) -
20:18 MrSergio: 01:04:190 - from here on you totally ignore vocals, and that's kinda bad for rhythm since vocals is the foreground instrument, the one the player will mostly likely try to follow
20:18 miradzin: Yes, sir.
20:18 MrSergio: (chorus voices do not count for this)
20:18 MrSergio: 01:15:024 - rip drum beat
20:19 MrSergio: 01:16:357 (1) - I bet you know what to do here x)
20:19 miradzin: True :c
20:19 miradzin: Yeah xD
20:20 MrSergio: 01:17:690 (1) - heh, you tried but I guess it didn't come out as you expected. I tried something too, but it's a bit hopeless. See if you can improve it otherwise just use something else
20:20 MrSergio: 01:19:024 - again with the 1/2 spam. A spinner would have worked better probably
20:20 miradzin: Yeah, I tried xD
20:20 miradzin: I'll see
20:21 MrSergio: 01:24:357 - I'd reduce a bit more SV here. It looks too similar to the previous section and the difference with this new section is noticeable
20:21 MrSergio: 01:28:357 (3) - nice
20:21 MrSergio: it can be better tho x)
20:21 miradzin: Ok
20:21 miradzin: Seems cute xD
20:21 MrSergio: and the problem with it is that the song ends around 01:29:690 - and the slider keeps goinhg
20:21 miradzin: I'll try to make it better
20:22 MrSergio: ah btw, please use custom combo colors LOL
20:22 miradzin: :c
20:22 miradzin: Ooh
20:23 miradzin: Totally forgot about that xD
20:23 MrSergio: what about [http://osu.ppy.sh/ss/6499089 these]
20:24 miradzin: pretty good
20:24 MrSergio: in case you want them: http://mrsergio.s-ul.eu/vzoQk3Rb
20:24 miradzin: Ok thanks probably will use them :D
20:25 *MrSergio is editing [https://osu.ppy.sh/b/1065754 Kumaki Anri - End of the World [Insane]]
20:25 miradzin: Probably can't use my heart shape slider in the end them :c
20:25 MrSergio: 00:04:190 (5,6) - in general, avoid starting sliders on red ticks if there isn't a strong beat
20:25 MrSergio: you can make it smaller
20:25 miradzin: okay
20:25 MrSergio: 00:09:857 (1) - wild NC appera
20:25 MrSergio: appears*
20:26 MrSergio: I guess that stuff I mentioned on the last diff can work here too
20:26 miradzin: make what smaller? xd
20:26 MrSergio: the heart shaped slider
20:26 miradzin: wat is that NC
20:26 miradzin: lul
20:26 MrSergio: New Combo
20:26 miradzin: Yeah
20:26 MrSergio: there is a shortcut for this stuff: select the slider and press Ctrl Shift S
20:26 miradzin: Don't know why I made a NC there
20:26 miradzin: xD
20:27 MrSergio: you can then reduce the slider
20:28 MrSergio: I guess... I
20:28 miradzin: Oh, yeah
20:28 MrSergio: I'll go have dinner lol
20:28 MrSergio: the main problem on your diffs is rhythm from what I saw
20:28 MrSergio: try to focus more on "what should be clickable and what not"
20:28 miradzin: I need to go to the bathroom xD
20:28 miradzin: Okay
20:28 MrSergio: since in most cases you make the player click on stuff that shouldn't be, and viceversa
20:28 MrSergio: nice
20:29 MrSergio: good luck with your mapset~
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Rhythm Incarnate
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~
insane:
00:11:607 (2,2) - theres no sound to emphasize, its overmapped
00:12:690 - why is this not mapepd then?
00:14:857 (1,2,3,1,2,3,4) - this structure can be improved
00:33:690 (1,3,2,4) - arent them supposed to be more structured, like, more linear by Y ? im not suggesting you to make them strongly linear, but 00:33:690 (1,3) - these too shud have the same Y parameter, as well as 00:35:024 (1,2,3,4,5) - should be properly structured, for example 00:35:024 (1,3,5) - you shouldve put an equal distance inbetween them.
00:34:357 - also this sound is mapped on the sliderend, which is bad in my opinion, cuz u got 00:34:524 (4) - on the same sound >_>
00:47:524 (1,2,3,4,1,2,3,4) - square? lol
01:01:190 (6,1) - i dont really like this overlap
01:07:857 (1,3) - ^
01:08:024 (2,3,4,5) - structure can be improved
01:10:024 (3) - 232 248
01:10:857 (7) - 312 122
01:11:524 (2,4) - overlaps
just a quick look at your structure here https://osu.ppy.sh/ss/6501470
;w;
01:25:524 (4,5) - make them parallel at least?
01:27:690 - map this sound plz?

gl~
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