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This beatmap was submitted using in-game submission on Tuesday, August 30, 2016 at 12:19:11 AM

Artist: Corpo-Mente
Title: Dorma
Tags: gautier serre laure le prunenec benjamin violet improve tone studios blood music trip-hop baroque electronic igorrr ricinn rïcïnn avantgarde avant garde experimental opera dark marathon
BPM: 110
Filesize: 10832kb
Play Time: 05:17
Difficulties Available:

Download: Corpo-Mente - Dorma
Information: Scores/Beatmap Listing
---------------
Death must be so beautiful. To lie in the soft brown earth with the grasses waving above one's head, and listen to silence. To have no yesterday, and no to-morrow. To forget time, to forget life, to be at peace.

--- Oscar Wilde, The Canterville Ghost
Last edited by Signum on , edited 22 times in total.
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Rhythm Incarnate
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From my queue~

Eternal Sleep
  • What language is this actually? If it is not found in this list, add that to the tags
  • Combo1 color goes well but it's quite hard to see the approach circle. I think you should change this
  • Stack Leniency of this map is quite low being at 3. This causes things like 02:50:104 (4,5) - to not be spreaded out, which may be a problem. You can either a)Increase the stack Leniency or b)Manually checking if there're anything weird. Notes like 02:50:104 (4,5) - should be spreaded out for better perceivability.
  • 00:19:559 (5,6) - stack them to make them consistent with 00:18:468 (2,3) - since the sounds are virtually identical
  • 00:59:650 (1,2,3) - rip spacing
  • 01:34:286 (4,1,2,3) - something like this will go well with the music. This is to emphasize the loud drums and 01:34:559 (1) - hardly has any sound.
  • 02:08:922 (4) - I see no reason to have a jump on this note since there's nothing special. On the other hard, jumping on 02:09:468 (1) - might be a much better idea.
    something like..
    Image
  • 02:11:650 (1) - Wild clap appeared!
  • 02:13:831 (1) - If you leave a space between this thing's sliderpath and 02:16:013 (1) - , it will look much neater.
  • 04:07:286 (1) - rip blanket
  • 04:20:104 (4,1) - I'd do something like this since they are quite the same in terms of intensity and sound.


Good luck!
I love the slider shapes you used :) They look really really nice and well done
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Rhythm Incarnate
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Corpo-Mente wrote:
Please tell everyone to download from the official sources only.

I love how this artist doesn't mind providing the album for free, and what he asks you to do encourages you to get a good quality audio files <3

Jokes aside, was requested for a mod, so here we go.


General
  • When it comes to skinning, we attempt to cover as many issues and conflicts as possible. These conflicts usually happen between the map's skin and player's custom skin. Issue in this map is that some people will see score numbers replaced like this - comma, x and % are unskinned. You need to avoid it, preferably by skinning the score number elements. This doesn't conflict for default skin, but we need to ensure the least possible conflict with user's skin.
  • reversearrow.png is 128x128 while the original is 78x58, that's probably because of the useless transparency. You shouldn't do any elements bigger (mainly visually, but useless transparency is useless either). Additionally, the position could be a little bit better. I tried to fix it, if you want to do it your self, go ahead but this should be sufficient.
  • sliderfollowpoint.png is way too big. Its size is doubled in comparison with the original. Could you please remove the useless transparency and make the element smaller? Those ticks look really huge. This should be fine again.
  • followpoint.png is completely missing and must be added as it's the same skin set as hitcircleoverlay, hitcircle or approachcircle.
  • sliderfollowcircle.png should be remade completely. It's firstly cut incorrectly which causes the whole image to behave like a square - you cut shadow here. Additionally, its quality is recognizably bad and it's smaller than original skin - Issue with this is that the circle shows how far away you could be from the slider, but if it's smaller it loses it's function.
  • Few details about hitsounds:
    • drum-hitclap and drum-hitclap2 are cool, but I would probably choose a little bit higher volume so they stand out a little bit more. Blending with song sounds like there's not enough feedback. You might use this variation.
    • drum-hitwhistle.wav - I didn't notice it a single time. Boosting the volume is a huge benefit here. Otherwise this hitsound seems useless to me. I think this version might be a good compromise.
    • You need to change volume of your sliderticks as well. These should be quieter on the other hand. Having very similar feedback for slider ticks and clickable objects is not very good. It usually requires just a little change. For soft-slidertick and soft-slidertick2, this should be cool just to have a slightly less standing out sound. slidertick3 gets really loud here. You might want to use this one instead.

Eternal Sleep

You can try to call me back once this gets more feedback and some acceptable star priority. Good luck.
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Spinner Sage
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CrystilonZ wrote:
From my queue~

Eternal Sleep
  • What language is this actually? If it is not found in this list, add that to the tags / I wish I knew what this language is. It is a created one, not like English, French,...
  • Combo1 color goes well but it's quite hard to see the approach circle. I think you should change this / I made it lighter
  • Stack Leniency of this map is quite low being at 3. This causes things like 02:50:104 (4,5) - to not be spreaded out, which may be a problem. You can either a)Increase the stack Leniency or b)Manually checking if there're anything weird. Notes like 02:50:104 (4,5) - should be spreaded out for better perceivability. / I like this kind of stack latency // I will keep it for now
  • 00:19:559 (5,6) - stack them to make them consistent with 00:18:468 (2,3) - since the sounds are virtually identical / fixed
  • 00:59:650 (1,2,3) - rip spacing / polished a bit
  • 01:34:286 (4,1,2,3) - something like this will go well with the music. This is to emphasize the loud drums and 01:34:559 (1) - hardly has any sound. / fixed
  • 02:08:922 (4) - I see no reason to have a jump on this note since there's nothing special. On the other hard, jumping on 02:09:468 (1) - might be a much better idea. / It's better, fixed
    something like..
    Image
  • 02:11:650 (1) - Wild clap appeared! / Removed!
  • 02:13:831 (1) - If you leave a space between this thing's sliderpath and 02:16:013 (1) - , it will look much neater. / keeping this as it is
  • 04:07:286 (1) - rip blanket / fixed
  • 04:20:104 (4,1) - I'd do something like this since they are quite the same in terms of intensity and sound. / fixed


Good luck!
I love the slider shapes you used :) They look really really nice and well done / Thanks
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Spinner Sage
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I came through all your suggestions, but my Firefox betrayed me twice and didn't save me the log so all I'm going to write is that I have fixed like 95% of your suggestions. Thank you once again.
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Combo Commander
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Hi~ For M4M

    Eternal Sleep

  • 00:36:741 (3,4) - These seem a little squished, so maybe spread them apart a little
  • 00:42:195 (1) - I think it would look and play better if it was a curve, so it led into the next few circles like this
  • 00:54:195 (3,4) - Same as before (a little squished)
  • 01:02:922 (3,4,1) - It think it would be better if you made these equal distances apart so it would play better (just because of how the pattern goes)
  • 01:27:741 (1) - I think it should be a circle instead, because there's no real sound (?) on the blue tick
  • 02:05:104 (1) - Make the top part of this a little more circular like this
  • 02:22:559 (1) - Make this curves in this a little less curved will make it a little better looking (picture)
  • 02:35:650 (1) - Remove NC
  • 03:11:650 (2) - Maybe you could try removing the finish at the start of this slider so it could mirror the quiet part before the next section
  • 03:34:559 (1) - This is a little uneven (one side is longer than the other), but its not really noticeable so you could probably leave it alone if you want
  • 03:41:650 (2) - You can hear beats and sounds within this slider, so maybe try this rhythm (from 03:41:650 to 03:43:013 )
  • 04:12:741 (5) - NC maybe?
  • 04:19:559 (2,3,4) - This part kinda looks and plays a little weird, maybe try something like this
  • 04:45:468 (3) - on this part maybe you could ctrl g the (3), and have (4) be a small jump like you've been doing in the rest of the map
  • 04:46:559 (1) - If you do the last suggestion, also move the red tick so the angle is down, not up on this slider


Really nice map :)
Well, that's all from me~
Good Luck!
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Spinner Sage
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Ultima Fox wrote:
Hi~ For M4M

    Eternal Sleep

  • 00:36:741 (3,4) - These seem a little squished, so maybe spread them apart a little / Fixed
  • 00:42:195 (1) - I think it would look and play better if it was a curve, so it led into the next few circles like this / it's not a bad idea but i will stick to a current one
  • 00:54:195 (3,4) - Same as before (a little squished) / Fixed
  • 01:02:922 (3,4,1) - It think it would be better if you made these equal distances apart so it would play better (just because of how the pattern goes) / I fixed this in a previous mod
  • 01:27:741 (1) - I think it should be a circle instead, because there's no real sound (?) on the blue tick / yea, you are right...fixed
  • 02:05:104 (1) - Make the top part of this a little more circular like this / Fixed
  • 02:22:559 (1) - Make this curves in this a little less curved will make it a little better looking (picture) / Fixed
  • 02:35:650 (1) - Remove NC / I should not because of slider velocity change
  • 03:11:650 (2) - Maybe you could try removing the finish at the start of this slider so it could mirror the quiet part before the next section / yea i guess...fixed
  • 03:34:559 (1) - This is a little uneven (one side is longer than the other), but its not really noticeable so you could probably leave it alone if you want / it is mapped on vocals
  • 03:41:650 (2) - You can hear beats and sounds within this slider, so maybe try this rhythm (from 03:41:650 to 03:43:013 ) / Nah sorry
  • 04:12:741 (5) - NC maybe? / ok
  • 04:19:559 (2,3,4) - This part kinda looks and plays a little weird, maybe try something like this / Nah sorry
  • 04:45:468 (3) - on this part maybe you could ctrl g the (3), and have (4) be a small jump like you've been doing in the rest of the map / nope...
  • 04:46:559 (1) - If you do the last suggestion, also move the red tick so the angle is down, not up on this slider / keeping this


Really nice map :)
Well, that's all from me~
Good Luck! / thanks
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Beat Clicker
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Hi there~



04:20:104 (4) - spacing
05:02:377 (2) - I dont like this slider he doesnt look good for me
00:26:377 (3,1) - these 2 sliders doesnt fit but im not sure
02:13:831 (1,1) - make it as perfect as it is possible :3 http://puu.sh/qIpjY/2dd71139ce.jpg
02:26:922 (1) - spacing
01:51:741 (4) - remove nc here and add 01:52:286 (1) - here


Searching mistakes is reaaaaly hard ;_;
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Spinner Sage
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Nimfagryuf wrote:
Hi there~



04:20:104 (4) - spacing / so many times mentioned, so many times fixed. keeping like it is for now
05:02:377 (2) - I dont like this slider he doesnt look good for me / it looks normal to me
00:26:377 (3,1) - these 2 sliders doesnt fit but im not sure / fits perfectly to the music if you ask me
02:13:831 (1,1) - make it as perfect as it is possible :3 http://puu.sh/qIpjY/2dd71139ce.jpg / i tried, i hope it looks better
02:26:922 (1) - spacing / see above
01:51:741 (4) - remove nc here and add 01:52:286 (1) - here / Wafu already mentioned this situation. it is because of the drums...


Searching mistakes is reaaaaly hard ;_; / still there are too many. thanks
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Whistle Blower
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m4m

Eternal sleep:
03:47:650 - 04:05:104 (1) - put pause here
04:23:377 (2,3,4) - increase spacing
04:25:559 (2,3,4) - ^
01:46:559 (3,4) - don't think that will be easy to read for new players
01:51:741 (1,2) - ^
02:00:468 (4,1) - ^

your map looks pretty nice, when it would be rank i will take top 50 lol
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Spinner Sage
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SushiDOTO wrote:
m4m

Eternal sleep:
03:47:650 - 04:05:104 (1) - put pause here / the drain time must be over 5 minutes or my map wouldn't go for approval
04:23:377 (2,3,4) - increase spacing / ok
04:25:559 (2,3,4) - ^
01:46:559 (3,4) - don't think that will be easy to read for new players / keeping this, in gameplay it looks differently
01:51:741 (1,2) - ^
02:00:468 (4,1) - ^

your map looks pretty nice, when it would be rank i will take top 50 lol / looking forward
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Star Shooter
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ok here is the mod for the m4m :D sorry it took so long I had some stuff to do irl :/

Image Eternal Sleep
  • 00:18:741 (3,6) - I wouldn't stack these, imo they need spacing for emphasis (especially 6)
  • 00:59:650 (1) - space a bit more? like you did with 00:57:468 (1)
  • 01:34:286 (1,2) - make it a slider? plays nicer than what you have and also I don't think (2) is strong enough to be clicked
  • 02:05:104 (1) - circle could be made a bit neater by moving slider end to the right a bit
  • 02:16:013 (1) - I think instead of lowering spacing to make it fit the circle you could make the circle bigger and the spacing stay consistent?
  • 02:30:468 (2) - also here, instead of increasing spacing for a circle that really shouldn't have that much emphasis, you could just conform the blanket
  • 02:55:286 (1) - why no increased spacing here?
  • 03:04:013 (1) - ^
  • 03:29:650 (3) - not sure if you meant to clap here
  • 03:46:559 (2) - should the clap be on the beginning of the slider and not the slider end?
  • 05:00:741 (3) - should be increased spacing and, should also be a 1/1 slider instead of 2 1/2 sliders like you did before in the section?

ok that's all, very well polished map! hopefully its ranked in the near future :)

also dropped a star :D
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Spinner Sage
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HydroCannon13 wrote:
ok here is the mod for the m4m :D sorry it took so long I had some stuff to do irl :/

Image Eternal Sleep
  • 00:18:741 (3,6) - I wouldn't stack these, imo they need spacing for emphasis (especially 6) / i actually would for better gameplay
  • 00:59:650 (1) - space a bit more? like you did with 00:57:468 (1) / i want to keep it like this
  • 01:34:286 (1,2) - make it a slider? plays nicer than what you have and also I don't think (2) is strong enough to be clicked / still it is a downbeat, so not fixed
  • 02:05:104 (1) - circle could be made a bit neater by moving slider end to the right a bit / fixed
  • 02:16:013 (1) - I think instead of lowering spacing to make it fit the circle you could make the circle bigger and the spacing stay consistent? / keeping this
  • 02:30:468 (2) - also here, instead of increasing spacing for a circle that really shouldn't have that much emphasis, you could just conform the blanket / no sory
  • 02:55:286 (1) - why no increased spacing here?
  • 03:04:013 (1) - ^ / i don'T see the reason
  • 03:29:650 (3) - not sure if you meant to clap here / yes i meant
  • 03:46:559 (2) - should the clap be on the beginning of the slider and not the slider end? / if you will listen carefully you will notice that the clap isn't at the beginning but more like at the end
  • 05:00:741 (3) - should be increased spacing and, should also be a 1/1 slider instead of 2 1/2 sliders like you did before in the section? / i wanted to make something different, no copypasta patterns

ok that's all, very well polished map! hopefully its ranked in the near future :)

also dropped a star :D / thanks
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Star Shooter
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hiya! m4m thing

the only diff
00:01:286 (3) - I know it's a cool pattern and stuff, but it'd be nice to have some more emphasis on this note since this is the only diff in the set and having the same spacing everywhere is kind of boring
00:04:559 (5) - ^
00:08:922 (4) - ^ this applies to the whole beginning section, you got the idea
00:13:286 (3) - I'd curve it downwards, would flow better
00:16:013 (1) - why is it such a large jump?
00:18:195 (1) - ^
00:24:195 (3,1) - blanket
00:32:922 (3) - emphasis stuff
00:39:195 (2,1) - stack those properly
00:43:831 (3) - y'know this still bugs me
01:05:650 (4,1) - blanket
01:28:831 (2,3) - why do you stack those? they're not the same
01:34:286 (1,2,3,4) - equal spacing sux :<
01:51:468 (3,1,3) - if you plan to leave spacing the same between those, this would make a nice triangle
01:53:377 (5) - why the sudden increase in spacing? doesn't really fit in there
02:00:468 (4) - ^ it's a strong beat, yes, but there's no reason to space it like that
02:02:922 - for this whole section I'd use even lower DS cause y'know it's a calm part and stuff, jumps like 02:09:468 (1) - don't really fit in there
02:22:013 (3) - 101 217 to stack with (1) properly
02:24:741 (1) - idk this slider could use some kind of an angled shape cause there's a change in the vocals at 02:25:013 -
02:38:922 (3) - all the same spacing :< y u no space this one?
02:58:559 (3,1) - meh overlap, mind starting (1) somewhere closer to (4)'s end so that it would still blanket (4) but wouldn't overlap with (3)?
03:36:741 (1) - stacking this with 03:38:922 (1) - seems better for me
03:56:377 (1) - I know that it looks beautiful, but a jump like this in a calm part is meh
04:14:922 (3) - curve this one downwards for the better flow
04:20:377 (1) - what kind of spacing is this, I see that it was mentioned quite a few times already and no, this is not okay
04:27:468 (3,4,5) - I have no idea what you're following with those; if it's the violin, then why 04:27:877 - isn't mapped?

ok so in general the main problem I have with this map is that the spacing is almost the same all over. if it was a regular hard diff I won't even complain, but it's a marathon, the only diff in the set and is boring with all those equal spacings. yes I know the patterns are nice most of the times, but by doing them you ignore the music itself which has strong beats and weak beats as well. so I'd suggest you to go all over the diff and tweak the spacing on all those snares and kicks that are spaced the same as the weaker beats. even the small increase would help, that'd make the map much more fun that it is now. sorry if it sounds rude, I don't mean it LOL
good luck!
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Rhythm Incarnate
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m4m from #modreqs

Image General



  • BPM / Offset: Sound fine, (is your preview point snapped?)
  • Folder: Looks clean
  • Metadata: Couldn't find anything off here
  • AiMod: Good

Image Eternal Sleep



00:26:922 (1) - This should possibly be curved the other way, just so the flow is kept consistent, especially due to the slider orientation before.

00:32:650 (2,3,4,1) - I don't like the random jump tbh, making the notes curve inward sharper could make room for a nice pattern perhaps? :D

00:35:650 (1,2,3) - Spacing is inconsistent here, doesn't really look too nice.

00:39:468 (3,1) - This blanket can be improved by curving down the bottom more, making sure it's consistent across makes it looks nicer aesthetically.

00:48:195 (4) - Bring this down a tiny bit for a better alignment with the previous slider end (idk nazi asf sorry) XD

01:06:195 (1) - Move this middle anchor up a tiny bit more so the blanket is nicer. :P

02:05:104 (1) - The final curve on this slider is made pretty harsh due to the addition of an anchor, for this I would remove the final anchor and have that curve solely dependant on one anchor point like so:

Slider
Image


02:13:831 (1) - Move the first curves middle anchor to the central position so it's consistent curve.

Curve
Image


02:22:559 (1) - I'm personally not a fan of the harsh curves on sliders, they kind of amplify the way older maps were made. This is not entirely a bad thing, and the suggestion is purely my own opinion, although I would add an extra anchor on each curve and make it so they're smoothed out.

Slider suggestion
Image


03:00:741 (3,4,1) - I recommend consistent spacing here, or if you're wanting emphasis you should make the spacing between four and one further.

03:06:195 (1) - Move this 1 tiny pixel right and then up, the blanket is slightly misplaced.

03:47:650 (1) - Move the last anchor out more so the curve is more natural, it feels kind of compressed and leans to the center more than it should imo.

04:05:650 (2) - The slider is too curved at the end so it clashes too close to the previous slider and the blanket doesn't work :(

04:13:831 (1,2,3) - I think adding a little more consistency here would work well by making two of the sliders the same slider shape, especially since the string variation doesn't come in until the slider after these.

04:16:013 (1) - Move this to the other side of the previous note so the cursor movement 'slides' into the slider :3

04:19:559 (2,3,4) - This spacing triggers me, I don't feel it should be done like that, it doesn't look too good imo, if you really want that, just add slider velocity changes and put a slider in :D

04:22:915 - This could be a good time to initiate kiai?

04:40:013 - ^ good time to end kiai :3

04:44:922 (2) - Put it so the sliderhead is in the center of the antiblanket.

04:49:831 (3) - Curve the sliderend down two more tiny pixels so the blanket is complete.

04:56:650 (2,3,4) - Space these out more just like you did before with the star pattern, it's still a strong part of the music you mapped to before.

04:58:559 (3,3,4) - Same music type so why is there a change in the way it's mapped, you should either change the 1/1 slider to two 1/2 sliders or vice versa :)

Really nice song and the mapping portrays it really well! I want to see this done for approval (:
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