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3LAU, Paris & Simo Ft. Bright Lights - Escape (Faraway Skies

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Topic Starter
Strategas
This beatmap was submitted using in-game submission on 2016 m. rugsėjo 4 d. at 23:38:56

Artist: 3LAU, Paris & Simo Ft. Bright Lights
Title: Escape (Faraway Skies Remix)
Tags: dnb drum and & bass liquid liquicity
BPM: 160
Filesize: 9539kb
Play Time: 06:21
Difficulties Available:
  1. Free Your Mind (4,92 stars, 1084 notes)
Download: 3LAU, Paris & Simo Ft. Bright Lights - Escape (Faraway Skies Remix)
Information: Scores/Beatmap Listing
---------------
NeilPerry
Hi. M4M https://osu.ppy.sh/s/496222

Free Your Mind
First thing i want to say: This structure is awesome.

00:48:074 (1) - 00:54:074 (1) - is it should be unstack?
02:16:480 (2,1) - 02:17:230 (4,5) - unconsistency spacing between them.
03:18:074 (1,1) - dont think that it's good way to overlap. Better avoid it
03:18:074 (1,1) - 1\1 03:18:074 (1,1) - 1\2. 1\1 mby make more spacy? And im rly advice you to review and remap this pattern 03:18:074 (1,1,2) -
04:00:074 - from this part: Im rly like your beat ideas here, but it's extremly hard intuatively to play when you missing real strong beats like 04:01:574 - 04:02:699 - 04:04:199 - etc. But it's your choice.
04:37:011 (6,1) - For me it's in't qulity overlap. Mby improve him some and change curve here? 04:37:011 (6) -
04:42:824 (7,1) - improve blanket. It's askew a bit.(or mby i have problems with eyes :D)
05:25:949 (4,1) - make a bit more spacing between them for more aesthetics. http://puu.sh/qFBcJ/5f9830daff.jpg smthing like that x)

Other looks solid for me.

Good luck. Awesome map ;)
Topic Starter
Strategas

NeilPerry wrote:

Hi. M4M https://osu.ppy.sh/s/496222

Free Your Mind
First thing i want to say: This structure is awesome. ty

00:48:074 (1) - 00:54:074 (1) - is it should be unstack? can't stack because it will look dumb with autostack, but I did the opposite and unstacked sliders
02:16:480 (2,1) - 02:17:230 (4,5) - unconsistency spacing between them. oops
03:18:074 (1,1) - dont think that it's good way to overlap. Better avoid it k
03:18:074 (1,1) - 1\1 03:18:074 (1,1) - 1\2. 1\1 mby make more spacy? And im rly advice you to review and remap this pattern 03:18:074 (1,1,2) - yea I did it with the above change
04:00:074 - from this part: Im rly like your beat ideas here, but it's extremly hard intuatively to play when you missing real strong beats like 04:01:574 - 04:02:699 - 04:04:199 - etc. But it's your choice. it's a calm part, don't need high density so undermapping those beats that are close to non existing feel good to the song and lets you better focus on the drums playing
04:37:011 (6,1) - For me it's in't qulity overlap. Mby improve him some and change curve here? 04:37:011 (6) - tried moving it a bit
04:42:824 (7,1) - improve blanket. It's askew a bit.(or mby i have problems with eyes :D) I'm blanketing with the whole patern 04:42:636 (5,6,7) - not just the slider
05:25:949 (4,1) - make a bit more spacing between them for more aesthetics. http://puu.sh/qFBcJ/5f9830daff.jpg smthing like that x) I like how it looks now, it has even spacing with 05:25:949 (4,1,2,1,2,1) - visually, and it's syymetrical to 05:25:386 (1,2) -

Other looks solid for me.

Good luck. Awesome map ;)
ty, will return mod soon
DeRandom Otaku
dnb and 160 bpm? tf

Free Your Mind

  1. any reason u have the countdown enabled?
  2. 00:41:324 - in previous patterns u r following vocals but not here? for example 00:35:136 (1,2,3,4,5) - here u r clearly following vocals so for consistency ,follow the vocals here aswell , all u need to do is not skip 00:41:511 - the slider tick isnt loud enough to represent the vocal properly =w=
  3. 00:46:574 (1,2,3) - this sounds ok but for 00:52:574 (1,2,3) - this it sounds like 00:53:136 (2) - this is mapped earlier since the "your" vocal starts on the blue tick =w=
  4. 01:19:949 (2,1) - space these more?
  5. 01:26:511 (3,4) - 9.54x spacing for consistency with 01:25:949 (1,2) - please
  6. 01:35:511 (1) - i dont like it for the fact that the reverse and sliderend of this slider end on loud kick sounds . i mean u should really try to make this clickable
  7. 01:41:511 (6,1) - u kinda missed the stack
  8. 01:44:511 (5,6) - spacing is a bit harsh compared to the rest of the patterns like this
  9. 02:35:511 (2) - nc for sv change?
    Second kiai is actually great .. i literally cant find anything at all ;-;
take 2 stars
my map https://osu.ppy.sh/s/489013
gl
Topic Starter
Strategas

DeRandom Otaku wrote:

dnb and 160 bpm? tf the myth has been broken

Free Your Mind

  1. any reason u have the countdown enabled?
  2. 00:41:324 - in previous patterns u r following vocals but not here? for example 00:35:136 (1,2,3,4,5) - here u r clearly following vocals so for consistency ,follow the vocals here aswell , all u need to do is not skip 00:41:511 - the slider tick isnt loud enough to represent the vocal properly =w=
  3. 00:46:574 (1,2,3) - this sounds ok but for 00:52:574 (1,2,3) - this it sounds like 00:53:136 (2) - this is mapped earlier since the "your" vocal starts on the blue tick =w=
  4. 01:19:949 (2,1) - space these more?
  5. 01:26:511 (3,4) - 9.54x spacing for consistency with 01:25:949 (1,2) - please
  6. 01:35:511 (1) - i dont like it for the fact that the reverse and sliderend of this slider end on loud kick sounds . i mean u should really try to make this clickable
  7. 01:41:511 (6,1) - u kinda missed the stack
  8. 01:44:511 (5,6) - spacing is a bit harsh compared to the rest of the patterns like this
  9. 02:35:511 (2) - nc for sv change? what sv chnage xd
    Second kiai is actually great .. i literally cant find anything at all ;-;
take 2 stars
my map https://osu.ppy.sh/s/489013
gl
ty, fixed almost all
FCL
reminds me https://osu.ppy.sh/s/392801
  • [low and hight speed sliders]
  1. 00:11:511 (2) - since you have broken your hitsounding concept (every time whistle on down beat) at 00:10:386 (1) - , adding a whistle, you also could add whistle at 00:11:511 (2) - head, it sounds pretty good
  2. 00:26:886 (3) - idk why but whistle sounds unnecessary on the tail. also you didn't add a whistle on the tail of 00:32:886 (3) -
  3. 01:09:261 (1) - first time when i played it, i've broken the combo cuz I thought that it's circle. the start of the slider under 01:06:074 (1) - is pretty invisible, so any other player can brake the combo when will play this map first time. Actually you should make this slider more visible or do something other
  4. 01:16:480 (3,1) - also first time when i have played i thought that it's 1/2 rhythm, so I think for first time this spacing is pretty confusing, so you can make it less and more readable
  5. 01:20:886 - actually would be better if you will start to map the stream from this tick, 1/1 pause matches more i guess
  6. 01:22:574 (1) - why no more spacing as you did for streams before?
  7. 01:25:761 (2) - move the note to 416 94, it would fit more with you linear style
  8. 01:35:136 (4,5,6) - it isn't linear triple, so you can it fix a bit
  9. 03:12:074 (1) - stack it with 03:11:136 (4) - and make blanket with 03:11:511 (2) - would be more tidy i guess http://puu.sh/qGRqD/47087d332f.jpg
  10. 03:22:574 (1,2,3,1) - uh, actually i disagree with all of these patterns, they look great visuality but in playing they are fully breaking the flow. So you can use similar patterns as you have used before, make another more playable pattern
  11. 04:04:480 (3,1) - i think for 5/4 gap this spacing between 04:04:011 (2) - looks kinda small and uncomfortable, some jump would feel better imo, like http://puu.sh/qGTj8/4080c928ab.jpg. Also if you have changed spacing in the doublet at previous point, you should make same spacing for doublet here
  12. 04:10:480 (3,1) - actually same as before
  13. 04:22:761 - pretty strong piano there, it's weird that you didn't map this beat
  14. 04:37:386 (1) - would be better if you changed this slider to 3/4 slider plus circls, that beat at red tick sounds strong and clickable. same for similar i guess
  15. 05:17:230 (4,1) - you didn't make same full screen jumps before, so now it looks kinda odd just cuz hasn't a good reason
  16. 05:41:511 (2) - given that there is 1/3 sound, it looks weird that you used 3/4 slider, it was ended by nothing. So you can snap the sliderend with 1/3 sound http://puu.sh/qGVAp/f3fe9f5cbe.jpg or just following only to 1/3 rhythm with ignoring 1/4 rhythm
  17. 05:47:136 (1) - i think this nc unnecessary, sound at this tick sounds as previous
  18. 05:54:449 (3) - case you trying to follow to vocal is fine, but i'd say that repeat is unnecessary here, you missed strong piano beat at 05:55:386, so it looks kinda odd for me. So I'd prefer this rhythm instead http://puu.sh/qGVUY/7151f6665e.jpg
  19. pretty fun map for playing, requires some skill on playing low and high speed sliders i guess. osu needs more maps like this
my map: https://osu.ppy.sh/s/478289
Topic Starter
Strategas

FCL wrote:

reminds me https://osu.ppy.sh/s/392801
  • [low and hight speed sliders]
  1. 00:11:511 (2) - since you have broken your hitsounding concept (every time whistle on down beat) at 00:10:386 (1) - , adding a whistle, you also could add whistle at 00:11:511 (2) - head, it sounds pretty good
  2. 00:26:886 (3) - idk why but whistle sounds unnecessary on the tail. also you didn't add a whistle on the tail of 00:32:886 (3) -
  3. 01:09:261 (1) - first time when i played it, i've broken the combo cuz I thought that it's circle. the start of the slider under 01:06:074 (1) - is pretty invisible, so any other player can brake the combo when will play this map first time. Actually you should make this slider more visible or do something other disagree, even if it's not really visible this is very slow section and you should notice the whole slider body
  4. 01:16:480 (3,1) - also first time when i have played i thought that it's 1/2 rhythm, so I think for first time this spacing is pretty confusing, so you can make it less and more readable I made it most readable I could, this rhythm is just complex, but I have spaced it so low it should be easy to guess it's 1/4
  5. 01:20:886 - actually would be better if you will start to map the stream from this tick, 1/1 pause matches more i guess, it's very optional, I wanted to map the drums, and the red tick you mentioned don't really have drums
  6. 01:22:574 (1) - why no more spacing as you did for streams before? because people often spam the 1/8 slider stuff, don't want it too complex
  7. 01:25:761 (2) - move the note to 416 94, it would fit more with you linear style
  8. 01:35:136 (4,5,6) - it isn't linear triple, so you can it fix a bit
  9. 03:12:074 (1) - stack it with 03:11:136 (4) - and make blanket with 03:11:511 (2) - would be more tidy i guess http://puu.sh/qGRqD/47087d332f.jpg I had like that before, but I wanted it to be more even with 03:11:699 (3) - aesthetically because that note was later than 03:11:136 (4) - and looks better for me, dunno if I make sense but that's my reasoning
  10. 03:22:574 (1,2,3,1) - uh, actually i disagree with all of these patterns, they look great visuality but in playing they are fully breaking the flow. So you can use similar patterns as you have used before, make another more playable pattern it's really fun and not that hard tbh, you maybe forget about slider leniency
  11. 04:04:480 (3,1) - i think for 5/4 gap this spacing between 04:04:011 (2) - looks kinda small and uncomfortable, some jump would feel better imo, like http://puu.sh/qGTj8/4080c928ab.jpg. Also if you have changed spacing in the doublet at previous point, you should make same spacing for doublet here I'm still thinking about this, I'll probably change it eventually but want to stick around with it for now and see how it goes
  12. 04:10:480 (3,1) - actually same as before
  13. 04:22:761 - pretty strong piano there, it's weird that you didn't map this beat doesn't seem strong to me, it also gives better emhpasis for vocal what I very wanted to do
  14. 04:37:386 (1) - would be better if you changed this slider to 3/4 slider plus circls, that beat at red tick sounds strong and clickable. same for similar i guess #variety
  15. 05:17:230 (4,1) - you didn't make same full screen jumps before, so now it looks kinda odd just cuz hasn't a good reason indicates 3/4 better imo
  16. 05:41:511 (2) - given that there is 1/3 sound, it looks weird that you used 3/4 slider, it was ended by nothing. So you can snap the sliderend with 1/3 sound http://puu.sh/qGVAp/f3fe9f5cbe.jpg or just following only to 1/3 rhythm with ignoring 1/4 rhythm blame the piano guy but it was weird for me aswell, but this one definetely lands on blue tick
  17. 05:47:136 (1) - i think this nc unnecessary, sound at this tick sounds as previous I used NCs to indicate 1/1 gaps the whole map, so I don't see a reason to stop now
  18. 05:54:449 (3) - case you trying to follow to vocal is fine, but i'd say that repeat is unnecessary here, you missed strong piano beat at 05:55:386, so it looks kinda odd for me. So I'd prefer this rhythm instead http://puu.sh/qGVUY/7151f6665e.jpg the piano goes very faint here, I tried to make it less dense, so I used the vocal for that, but I'll consider this
  19. pretty fun map for playing, requires some skill on playing low and high speed sliders i guess. osu needs more maps like this
my map: https://osu.ppy.sh/s/478289
ty
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placememnt on the timeline, i do that to show make my point more clearer

[General]
  1. Check!
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[PP Abusive Map]
  1. 00:03:074 (1) - you could in actual fact give this more spacing because of the nice piano sounds here, they're pretty strong imo
  2. 00:06:074 (1) - ^ etc
  3. 00:17:886 (4,1) - you followed a certain pattern with the piano sounding but you increased it here, do this for the above as well T_T
  4. 00:27:824 - here onwards in similar section i understand that you are mapping to vocals here, but leaving sounds like 00:28:761 - feels really weird, since they are pretty strong and even though you are mapping to the vocals you could still map this since it's such a break between them both
  5. 00:30:824 (5,3) - you could actually make these parallel (not visible in game as much but would be pretty cool visually)
  6. 00:52:574 (1) - vocals for this start here 00:52:386 -
  7. 01:03:261 (1) - extend this slider to the blue tick maybe? would follow the beat better, since there's no pause like the previous one
  8. 01:09:261 (1,2) - you could really blanket these for a nice visual effect tbh, since it still would be visible ig
  9. 02:35:511 (2,1) - except of these you could make a long slider starting on 02:35:324 - since it would follow the vocals beautifully that way
  10. 02:58:011 (2) - whilst playing this i was playing on the hd mod and this note is so hard to read on hd since it doesnt follow any sort of sequence it just appears, i would strongly suggest removing it and starting the spinner here instead

[Final Words]

Beautiful song and map man, really fun to play this :D
Good Luck from me!! +2
Topic Starter
Strategas

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placememnt on the timeline, i do that to show make my point more clearer

[General]
  1. Check!
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[PP Abusive Map]
  1. 00:03:074 (1) - you could in actual fact give this more spacing because of the nice piano sounds here, they're pretty strong imo strenght wise yeah, but I'm trying to indicate that they are 1/2 because all previous stuff was 1/1
  2. 00:06:074 (1) - ^ etc
  3. 00:17:886 (4,1) - you followed a certain pattern with the piano sounding but you increased it here, do this for the above as well T_T this one is the only one I felt like emphasizing because this was clearly much stronger than the rest and because of the sections before the rhythm should be obvious by now
  4. 00:27:824 - here onwards in similar section i understand that you are mapping to vocals here, but leaving sounds like 00:28:761 - feels really weird, since they are pretty strong and even though you are mapping to the vocals you could still map this since it's such a break between them both I considered that when I mapped, but I didn't map those sounds to emphasize the vocals more, they don't really appear that many times in the song so I gave them some love. And when you actually play and realise to click to the vocals the brain doesn't really hear the background noises so I think this is good.
  5. 00:30:824 (5,3) - you could actually make these parallel (not visible in game as much but would be pretty cool visually)
  6. 00:52:574 (1) - vocals for this start here 00:52:386 - I disagree, don't think that sound counts as vocal :D
  7. 01:03:261 (1) - extend this slider to the blue tick maybe? would follow the beat better, since there's no pause like the previous one interesting idea but I think it's better if I keep the slider end on a sound that actually exists because the blue tick doesn't have anything and it will cause less confusion while playing to expect 1/2 gap
  8. 01:09:261 (1,2) - you could really blanket these for a nice visual effect tbh, since it still would be visible ig I think I tried before, but I really wanted to keep the shape because others didn't look as nice as this
  9. 02:35:511 (2,1) - except of these you could make a long slider starting on 02:35:324 - since it would follow the vocals beautifully that way but I mapped drums :(
  10. 02:58:011 (2) - whilst playing this i was playing on the hd mod and this note is so hard to read on hd since it doesnt follow any sort of sequence it just appears, i would strongly suggest removing it and starting the spinner here instead

[Final Words]

Beautiful song and map man, really fun to play this :D
Good Luck from me!! +2
thank you! don't be scared of my red text I just like to explain in detail why I do certain stuff xd
C00L
red opieop :roll:
Mint
q
[diff]
  1. 01:21:126 (1,2,3,4,5,6,7,8) - 04:21:126 (2,3,1,2) - I really doubt sometimes whether I hear the song or hitsounds since it blends so much. Would really increase the volume here.
  2. 01:58:438 (1,2,3,1,2,3) - While absolutely fitting the song, I find having these based on note-to-note suddenly a bit iffy. Sounds like 01:42:501 (1,2,3,4,5) - were spaced regularly and I think it's better to have more consistency in these type of stuff. (and you even use regular stuff like 02:22:438 (1,2,3) - ???)
  3. 02:06:876 (1) - 02:15:876 (1) - 02:24:876 (1) - 02:26:376 (1) - Use 2.0x here? Maybe it doesn't make too much sense with the song, but I feel this should be consistent with 01:57:876 (1) - . These SV differences actually are a pretty big deal in terms of readability as the length of the sliders are easily disregarded in this type of map.
  4. 02:10:438 (1,2,3) - Same here, but if you don't want to fix that, these seem a bit closer than usual. Might want to check that out.
  5. 02:15:501 (3) - 04:44:001 (3) - NC for drastic SV change?
  6. 02:29:001 (3) - This clap suddenly sounds so weird lol, prefer the one that's spammed the whole KIAI instead tbh
  7. 02:34:251 (3,4) - 05:34:251 (3,4) - 05:35:563 (12) - Doubts on whether these are audible as well.
  8. 04:00:126 (1) - 'till KIAI - Why use the normal clap? The sound of the song resembles the custom one much more, if it's too loud would just lower the volume?
  9. 04:41:563 (2,1) - Due to excessive amounts on SV changes, having overlaps like these might not be the best idea.
  10. 05:26:563 (1,2) - Read this as 3/4 D:
  11. 05:55:438 - If you want to priorize the vocals here that's fine, but I personally found it a pity to have this one skipped since you focus on instrument so much.
  12. 05:58:626 (1,1,1,1) - So many NC's are not needed, don't think any readability problem is present here?
Page 1 icon's are lame, even if the map is good lol. Well, get like 2 more mods and call me back - amazing work (finally can agree with your map lol).
Atsuro
Hi, m4m from your queue

  1. 00:52:626 (1,2,3,1) - It sounds way better to me if you use this snapping http://puu.sh/qPFG2/3bef94e866.jpg , the pattern seems to be following the vocals mainly and this rhythm is closer to them. Alternatively you can do this one http://puu.sh/qPFOb/8f96213d8f.jpg since not mapping the white tick is what sounds weird to me.
  2. 01:09:313 (1) - Not something you have to change but this confused me when i played the map. Thought it was a single circle and then saw the rest of the slider that looked like a jump or smth and then breaked combo :p
  3. 01:16:532 (3,1) - These don't play very intuitively, make the fact that they're 1/4 doubles more obvious, like, make the circles actually overlap. Also it would make this 01:20:188 (1,2,3,4,1) - have more sense since it would emphazise the snare, right now you're using the same spacing for the kicks and that snare (just trying to convincce you since i didn't like this :^))
  4. 02:22:438 (1,2,3,1,2,3) - Space these like you did the other ones (these 02:10:438 (1,2,3,1,2,3) - ) for consistency and stuff since you do that all the map.
  5. 04:24:126 - Just wanted to say that i really like how it transitions into the fast kiai part, gj
  6. 05:16:438 - This is really weird, in almost all the map it's like http://puu.sh/qPH3K/dd016e3a15.jpg but you suddenly decide to add a double rhythm :p. (Please change this, it will cause breaks lul)
  7. 05:17:282 (4,1) - same, ik you want variety but a sudden change of rhythm patterns like this feels weird
  8. 05:41:563 (2) - Snap this on 1/3 here http://puu.sh/qPIQ3/785f54c9fb.jpg since that's where the synth sound thingy you seem to be mapping to is. Also that sound is more prominent than the one on the red tick so there's that too :p
That's all i could find, GL!

My map: https://osu.ppy.sh/s/448281
Topic Starter
Strategas
q
[diff]
  1. 01:21:126 (1,2,3,4,5,6,7,8) - 04:21:126 (2,3,1,2) - I really doubt sometimes whether I hear the song or hitsounds since it blends so much. Would really increase the volume here. if it blends don't you mean decrease volume?? I need clarification on this
  2. 01:58:438 (1,2,3,1,2,3) - While absolutely fitting the song, I find having these based on note-to-note suddenly a bit iffy. Sounds like 01:42:501 (1,2,3,4,5) - were spaced regularly and I think it's better to have more consistency in these type of stuff. (and you even use regular stuff like 02:22:438 (1,2,3) - ???) well my intention of this section is to be calmer, but I still wanted to introduce that spaced patern early so you wouldn't be fucked over at the ending, rather introduce it while it's still easy, changed the last "regular" thing because it was indeed inconsistant
  3. 02:06:876 (1) - 02:15:876 (1) - 02:24:876 (1) - 02:26:376 (1) - Use 2.0x here? Maybe it doesn't make too much sense with the song, but I feel this should be consistent with 01:57:876 (1) - . These SV differences actually are a pretty big deal in terms of readability as the length of the sliders are easily disregarded in this type of map. oh woops good catch
  4. 02:10:438 (1,2,3) - Same here, but if you don't want to fix that, these seem a bit closer than usual. Might want to check that out. nerfed first one
  5. 02:15:501 (3) - 04:44:001 (3) - NC for drastic SV change? yep
  6. 02:29:001 (3) - This clap suddenly sounds so weird lol, prefer the one that's spammed the whole KIAI instead tbh it's the same clap though, just along with soft-hitnormal instead, but tried fix
  7. 02:34:251 (3,4) - 05:34:251 (3,4) - 05:35:563 (12) - Doubts on whether these are audible as well.
  8. 04:00:126 (1) - 'till KIAI - Why use the normal clap? The sound of the song resembles the custom one much more, if it's too loud would just lower the volume? I dunno this sounded very calm to me, that custom clap seemed too strong zzz, I'll see what I can do
  9. 04:41:563 (2,1) - Due to excessive amounts on SV changes, having overlaps like these might not be the best idea. kkkkkk
  10. 05:26:563 (1,2) - Read this as 3/4 D: hello ugly overlap
  11. 05:55:438 - If you want to priorize the vocals here that's fine, but I personally found it a pity to have this one skipped since you focus on instrument so much. ->>> trying to make it less dense as it gets calmer and the intstrument I want to follow is really faint at this point :(
  12. 05:58:626 (1,1,1,1) - So many NC's are not needed, don't think any readability problem is present here? removed
Page 1 icon's are lame, even if the map is good lol. Well, get like 2 more mods and call me back - amazing work (finally can agree with your map lol).
ty fixed a lot

Atsuro wrote:

Hi, m4m from your queue

  1. 00:52:626 (1,2,3,1) - It sounds way better to me if you use this snapping http://puu.sh/qPFG2/3bef94e866.jpg , the pattern seems to be following the vocals mainly and this rhythm is closer to them. Alternatively you can do this one http://puu.sh/qPFOb/8f96213d8f.jpg since not mapping the white tick is what sounds weird to me. y
  2. 01:09:313 (1) - Not something you have to change but this confused me when i played the map. Thought it was a single circle and then saw the rest of the slider that looked like a jump or smth and then breaked combo :p I really like rn, but will see if I can think of something( though I really think it's sightreadable)
  3. 01:16:532 (3,1) - These don't play very intuitively, make the fact that they're 1/4 doubles more obvious, like, make the circles actually overlap. Also it would make this 01:20:188 (1,2,3,4,1) - have more sense since it would emphazise the snare, right now you're using the same spacing for the kicks and that snare (just trying to convincce you since i didn't like this :^)) ok you convinced me, but I actually thought it played cool :(
  4. 02:22:438 (1,2,3,1,2,3) - Space these like you did the other ones (these 02:10:438 (1,2,3,1,2,3) - ) for consistency and stuff since you do that all the map. did something else
  5. 04:24:126 - Just wanted to say that i really like how it transitions into the fast kiai part, gj ty!!
  6. 05:16:438 - This is really weird, in almost all the map it's like http://puu.sh/qPH3K/dd016e3a15.jpg but you suddenly decide to add a double rhythm :p. (Please change this, it will cause breaks lul) it's ok I indicated with larger spacing, noone messed it up so far tbh
  7. 05:17:282 (4,1) - same, ik you want variety but a sudden change of rhythm patterns like this feels weird
  8. 05:41:563 (2) - Snap this on 1/3 here http://puu.sh/qPIQ3/785f54c9fb.jpg since that's where the synth sound thingy you seem to be mapping to is. Also that sound is more prominent than the one on the red tick so there's that too :p been mentioned before, but it feels closer to 1/4 for me, idk myself why is this one not 1/3... blame the editor I guess
That's all i could find, GL!

My map: https://osu.ppy.sh/s/448281
ty
Sotarks
Greetings Strategas !

Free Your Mind

  1. 00:48:126 (1) - I expected more spacing on this downbeat emphasis, like if you place it 351|73 could be cool.
  2. 00:59:563 (2,4) - I wanted to see the emphasis on those notes instead of 00:59:751 (3) - this one, because the others are barely more audible than this one, try to use spacing to emphasis them instead.
  3. 01:57:876 (1) - I think you don't need a NC here since you didn't do it before...
  4. 03:20:376 (2) - I wanted to clic that slider end, what about replacing this slider by 2 circles instead, so the 2 voices beats are clicable.
  5. 03:48:126 (3) - Try 117|189 it will give a nice gimmick to this beat emphasized, could be a nice idea the back & fourth there imo.
  6. 04:43:063 (1) - I would avoid the overlap here tbh
  7. 05:00:876 (1) - Try to NC this one for the readability of your patern, because it's actually hard to read imo.
  8. 06:03:126 (1,1,1) - I want more spacing on those please!

    Really impressive map here, I don't think my mod will help so much 'cause the map is already ready to go tbh... Continue the awesome work!

GL~

my map
Topic Starter
Strategas

Sotarks wrote:

Greetings !

Free Your Mind

  1. 00:48:126 (1) - I expected more spacing on this downbeat emphasis, like if you place it 351|73 could be cool.
  2. 00:59:563 (2,4) - I wanted to see the emphasis on those notes instead of 00:59:751 (3) - this one, because the others are barely more audible than this one, try to use spacing to emphasis them instead. nah, emhpasizing vocal
  3. 01:57:876 (1) - I think you don't need a NC here since you didn't do it before... big sv change dood
  4. 03:20:376 (2) - I wanted to clic that slider end, what about replacing this slider by 2 circles instead, so the 2 voices beats are clicable.
  5. 03:48:126 (3) - Try 117|189 it will give a nice gimmick to this beat emphasized, could be a nice idea the back & fourth there imo.
  6. 04:43:063 (1) - I would avoid the overlap here tbh
  7. 05:00:876 (1) - Try to NC this one for the readability of your patern, because it's actually hard to read imo.
  8. 06:03:126 (1,1,1) - I want more spacing on those please!

    Really impressive map here, I don't think my mod will help so much 'cause the map is already ready to go tbh... Continue the awesome work!

GL~

my map
fixed most ty
sheela
Hey hey!

[You've freed your mind]
  1. 00:10:251 (4,1) - I was thinking of putting a mini-jump between these objects to emphasize the high pitched sound on 00:10:438 -, but you probably won't apply it because of consistency lol.
  2. 00:59:376 (1,2,3,4) - I don't understand how the current spacing works with the music. Perhaps emphasize the notes 00:59:563 (2,4) - with jumps would be better? Instead the jump is on 00:59:563 (2,3) -, but passing to (3) after (2) doesn't follow well when the note on (3) has no distinct beat in the music.
  3. 01:00:126 (1) - Nazi, but you can move the last slider node a tiny up so that the gap around the curve would be at the same level.
  4. 01:00:126 (1,1) - I like how the spacing of 01:06:126 (1,1) - is made, because it follows the noise 01:09:126 -. It suddenly stops and the low spacing is creating that stop effect, since you stop at the same position, without moving too much, for the next slider 01:09:313 (1) -.
    Now for 01:00:126 (1,1) -, that noise is present on 01:03:126 -, however the arrangement doesn't feel like it has that stop effect to fit that noise. So basically, I suggest you reduce the spacing of 01:00:126 (1,1) -.
  5. 01:27:126 (1,2) - A bit to small of a distance compared to 01:33:126 (1,2) -? Both of them follow the same part of music, and the big distance of that part is common in your map, like 01:38:938 (1,2) - and 01:50:938 (1,2) -, so you can keep consistency too.
  6. 03:09:876 (5,6,7,8) - I'd rather move this and keep the spacing between 03:09:688 (4,5) - at 1.0x, like 03:03:126 (1,2,3,4,5,6,7,8) -. It felt sudden as it became inconsistent, and I would leave 03:11:188 (4,1) - as a "surprise" to the players, which should fit well with the music.
  7. 06:02:376 (3,4,5) - 06:05:376 (2,3,4) - 06:08:376 (2,3,4) - 06:14:376 (3,4,5) - 06:17:376 (2,3,4) - 06:20:376 (2,3,4) - I suggest you spaced them a bit more. This would help the players distinguish the rhythms differently with 1/4 and 1/3 rhythms, as both of some them have a similar distance, like 00:11:563 (2,1,2,3) -. Playing 1/4 rhythms before the 1/3 rhythms at the end makes the players keep that pattern throughout the whole map. In addition a gap of 1/3 between two objects is longer than two objects with a gap of 1/4 in-between, so it would make sense if the spacing of 1/3 is more high than 1/4.
Very impressive work and exceptional map! I couldn't find much lol. This is really different to most map in my opinion. Call me back if you want to push this forward!
Topic Starter
Strategas
Hey hey!

[You've freed your mind]
  1. 00:10:251 (4,1) - I was thinking of putting a mini-jump between these objects to emphasize the high pitched sound on 00:10:438 -, but you probably won't apply it because of consistency lol. It would make sense, but I didn't want to make the intro jumpy, so I just made spacing more according to 1/2 and 1/1 gaps
  2. 00:59:376 (1,2,3,4) - I don't understand how the current spacing works with the music. Perhaps emphasize the notes 00:59:563 (2,4) - with jumps would be better? Instead the jump is on 00:59:563 (2,3) -, but passing to (3) after (2) doesn't follow well when the note on (3) has no distinct beat in the music. hmm I think you should listen a bit closer... I followed vocals in this section, so I emphasized vocals more, if you check 00:59:376 (1,3) - those notes have the vocal note (idk how to call that extended scream) and it seemed strongest on those two notes
  3. 01:00:126 (1) - Nazi, but you can move the last slider node a tiny up so that the gap around the curve would be at the same level.
  4. 01:00:126 (1,1) - I like how the spacing of 01:06:126 (1,1) - is made, because it follows the noise 01:09:126 -. It suddenly stops and the low spacing is creating that stop effect, since you stop at the same position, without moving too much, for the next slider 01:09:313 (1) -.
    Now for 01:00:126 (1,1) -, that noise is present on 01:03:126 -, however the arrangement doesn't feel like it has that stop effect to fit that noise. So basically, I suggest you reduce the spacing of 01:00:126 (1,1) -. I understand what you mean, but I can't find a way to reduce spacing there without remaking slider art :(
  5. 01:27:126 (1,2) - A bit to small of a distance compared to 01:33:126 (1,2) -? Both of them follow the same part of music, and the big distance of that part is common in your map, like 01:38:938 (1,2) - and 01:50:938 (1,2) -, so you can keep consistency too.
  6. 03:09:876 (5,6,7,8) - I'd rather move this and keep the spacing between 03:09:688 (4,5) - at 1.0x, like 03:03:126 (1,2,3,4,5,6,7,8) -. It felt sudden as it became inconsistent, and I would leave 03:11:188 (4,1) - as a "surprise" to the players, which should fit well with the music. hmm, well that could work, but I had an opposite idea to group them in 4 so it comes more naturally at the "suprise" part
  7. 06:02:376 (3,4,5) - 06:05:376 (2,3,4) - 06:08:376 (2,3,4) - 06:14:376 (3,4,5) - 06:17:376 (2,3,4) - 06:20:376 (2,3,4) - I suggest you spaced them a bit more. This would help the players distinguish the rhythms differently with 1/4 and 1/3 rhythms, as both of some them have a similar distance, like 00:11:563 (2,1,2,3) -. Playing 1/4 rhythms before the 1/3 rhythms at the end makes the players keep that pattern throughout the whole map. In addition a gap of 1/3 between two objects is longer than two objects with a gap of 1/4 in-between, so it would make sense if the spacing of 1/3 is more high than 1/4.
Very impressive work and exceptional map! I couldn't find much lol. This is really different to most map in my opinion. Call me back if you want to push this forward!
changed all but red

thank you!
pishifat
1!
sheela
deux!
BoatKrab
You feed me <3
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