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Rhythm Incarnate
519 posts
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This beatmap was submitted using in-game submission on Tuesday, February 14, 2017 at 3:13:25 PM

Artist: Arzest
Title: Enemy
Tags: hardstyle hardbass hardcore Lilium Records LLMR-011
BPM: 175
Filesize: 8279kb
Play Time: 05:06
Difficulties Available:
  • Extra (6.28 stars, 1275 notes)

Download: Arzest - Enemy
Information: Scores/Beatmap Listing
---------------
My first map.
I probably have to explain some stuff here:
Yes, this map is weird and thats the reason why its bad. I probably had to delete it a while ago, but due to my obstinacy I was pushing this further and further, some parts were remapped up to 10 times, this map contains different opinions from around 100 people who was modding it, or just expressed their opinions to me. Back then I was listening literally to everyone so as you can see theres some really good example of how people here can mislead you to something that isnt good. Even tho I spent around ~300 hours of my time on it, I could learn stuff way faster if I would drop it.
Im leaving this here as a reminder for me/new mappers, reminder that you should pursue you own ideals/style, develop ur own vision on stuff.
I had to leave this map long time ago, and try to map something else, but yea...
Even tho this map is super polished, most of the objects are placed in mathematically proper places, Im still not happy with it, cuz, eventually, its not the way I wanted to express my vision of music. Thats not how I wanted it to be.
Also, if you will try to dig in this map, you can find some cool eastern eggs
Map more & Have fun~
ps: big thanks to C00L, Nao Tomori, Natsu, Doyak, Sonnyc, Yahuri, Itasha_13 and some others that I forgot.
-----
Metadata: http://lilium-rec.com/release/this-is-the-hell/
Special thanks to Helblinde, who inspired me to remap and push it further.
-----
General timeline:
15/feb/17 - loved, gg
11/feb/17 - remapping finished
6/feb/17 - remapping ;w;
5/feb/17 - #2 by Nao Tomori, pop by Stjpa
4/feb/17 - first bubble by Doyak <3
26/nov/16 - remapping done \o/ First version of Gloom can be found >Here<
12/nov/16 - remapping
8/nov/16 - long time no see
4/nov/16 - quit w
17/oct/16 - redownload, bg got changed
30/sep/16 - redownload, mp3 got changed
------
Timeline
24/aug/16 - 1st day of mapping - 45% of design
25/aug/16 - 59% of design + small fixes
26/aug/16 - 75% (50seconds left)
27/aug/16 - 100% design
28/aug/16 - 14% hs, design fixes
29/aug/16 - small fixes (not that small actually xd)
30/aug/16 - a bit of restructure (ty Rohulk and LawL4Ever), repatternized some details
31/aug/16 - thanks for mods, changed bg and mp3 due to rc, updated offset
1/sep/16 - fixes, restructure
2/sep/16 - fixes
3/sep/16 - ;w; remapping + fixes
4/sep/16 - fixes
5/sep/16 - fixed overlaps, restructure
6/sep/16 - fixes
24/sep/16 - restructure ... again
29/sep/16 - remapped first part (~44 sec)
30/sep/16 - r3m3pp1nG ayy
1/oct/16 - more r3m3pp1ing, possibly final fixes ayy
2/oct/16 - im tired... updated hitsounds, sliderstream reworked into normal stream
3/oct/16 - polishing, hs updated, first part restructured
4/oct/16 - awww shiet lmao
5/oct/16 - remapped 2nd spinner into the sliders ayyy, added the second spaced stream
11/oct/16 - remapped spaced stream, imrpoved first part. changed the diff name in accord to players feedback T_T
13/oct/16 - 00:11:976 - to 00:22:090 - changed flow to clockwise and anti-clockwise
15/oct/16 - 03:30:833 - to 03:50:205 - remapped
16/oct/16 - 03:04:776 - fixed fking curvature, fixed a lot of structure related stuff, thanks _Meep_
17/oct/16 - changed bg, polishing
18/oct/16 - remapped first part till the circle jumps (twice LMAO)
1/nov/16 - changed offset +10
13/nov/16 - remapped first 1:28 of the map
14/nov/16 - remapped tll 1:49
15/nov/16 - remapepd till 2:01
20/nov/16 - remapped till 2:45 (52% Hypeeeee)
17/dec/16 - im still alive
26/dec/16 - dis gono be gud


Thanks MrSergio, Yahuri, Remus, Rohulk, ThePooN, Mizuru, Vettel, DanyL, Kroytz, Akali, Clarity, Sonnyc, Bonsai, Hellblinde, Doyak for advices!
<3 for Mods Gloom v1:
- Ikaros
- DylanSan
- NeBuSC2
- PandaHero
- kjlfaklf
- Maq
- Toyosaki
- Plaudible
- FailureAtOsu
- deadpon3
- Myko
- zeroallies
- Itasha_S13
- Maelstrrom
- -Nishiki-
- Aaozora
- Nao Tomori
- Nerthar
- ksg
- Bubblun
- C00L
- Signum
- Alphabet
- Reimoe
- _Yiiiii
- Azure
- DeRandom Otaku
- Natsu
- Whirl
- Nherantelon
- FrostxE


Gloom v2 modders:
- Itasha_S13
- [ Drop ]
- Cryptic
- Yahuri
- Battle
- Karen
- Doyak
- Desperate-kun
- Bara-
- Sonnyc
- Stjpa
- MrSergio
Last edited by hi-mei on , edited 531 times in total.
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Spinner Sage
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Earned 2 kudosu.
irc mini mod
2016-08-30 16:10 LawL4Ever: I quite like the fast parts, slow parts are slow but idk how it would be possible to make them more interesting to play
2016-08-30 16:10 LawL4Ever: though it would be nice to somehow do that as they're pretty long
2016-08-30 16:11 LawL4Ever: 03:46:255 (2) - and these kind of sliders are aids to read
2016-08-30 16:11 LawL4Ever: and I personally don't like how they look either
2016-08-30 16:12 -himei: alright aill make a triangle sliders xd
2016-08-30 16:12 LawL4Ever: lol
2016-08-30 16:14 LawL4Ever: also from looking at it at the editor it lacks structure in some places
2016-08-30 16:14 LawL4Ever: with random distance snap changes
2016-08-30 16:14 LawL4Ever: especially in the slow parts
2016-08-30 16:14 -himei: random ds?
2016-08-30 16:14 -himei: can u link plz
2016-08-30 16:16 LawL4Ever: 01:50:026 (1) - compared to the sliders afterwards, but actually nvm for the most part I just checked the wrong notes I guess
2016-08-30 16:17 -himei: 04:17:455 (1,2,3,4,5,6,7,8) -
2016-08-30 16:18 -himei: wouldnt it be better if i remap this
2016-08-30 16:18 LawL4Ever: and suddenly cutting into undermapping like 02:16:083 (1,2,3,4) - with no musical clue is probably better if done at the beginning of the section as a sort of build up, it can throw ppl off otherwise
2016-08-30 16:18 -himei: into something like
2016-08-30 16:19 -himei: uh
2016-08-30 16:19 -himei: ill look into this yea
2016-08-30 16:19 LawL4Ever: for that part if you're gonna remap it I'd suggest to change the flow at 04:18:141 (5) because the music cahnges
2016-08-30 16:19 LawL4Ever: rip link
2016-08-30 16:19 LawL4Ever: 04:18:141 (5) -
2016-08-30 16:19 -himei: so its pretty much about rythm feeling
2016-08-30 16:21 -himei: yea ty
2016-08-30 16:21 -himei: forgot about this
2016-08-30 16:21 -himei: but regarding this
2016-08-30 16:21 -himei: 04:17:455 (1,2,3,4,5,6,7,8) -
2016-08-30 16:21 -himei: isnt it better to make them
2016-08-30 16:21 -himei: like
2016-08-30 16:21 -himei: 1-3-5-7 into 1 spot
2016-08-30 16:21 -himei: and other like spreaded
2016-08-30 16:21 -himei: u know what i mean right
2016-08-30 16:21 LawL4Ever: yeah
2016-08-30 16:21 LawL4Ever: both work
2016-08-30 16:22 -himei: but doesnt it make you confused at the same melody interval here 04:28:426 (1) -
2016-08-30 16:23 LawL4Ever: they don't have to be the same pattern just follow the general idea
2016-08-30 16:23 -himei: like its pretty much the same pattern
2016-08-30 16:23 -himei: yea ok
2016-08-30 16:23 -himei: im asking because 04:17:455 (1,2,3,4,5,6,7,8) -
2016-08-30 16:24 -himei: is placed on the bad screen section
2016-08-30 16:24 -himei: for tablet players
2016-08-30 16:24 -himei: and it feels not that good
2016-08-30 16:24 -himei: as next jumps
2016-08-30 16:24 LawL4Ever: idk
2016-08-30 16:24 LawL4Ever: they're offscreen but other than that I don't see much of a problem
2016-08-30 16:24 -himei: didnt it feel awkward?
2016-08-30 16:24 LawL4Ever: it'll always be different for right handed/left handed/tablet/mouse
2016-08-30 16:24 LawL4Ever: idk
2016-08-30 16:24 LawL4Ever: let me try
2016-08-30 16:25 LawL4Ever: not rly
2016-08-30 16:25 -himei: so i just leave it as it is right
2016-08-30 16:26 LawL4Ever: yeah it should be fine
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Whistle Blower
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M4M \o/


    General

  • The current audio's bitrate is 320kbps which is too high. Consider converting it to 192kbps to reduce the filesize.
  • The current backgrounds image size is 1280x640 and can be improved to the recommnded size of 1366x768. Nevermind, seems like there are no other resolutions. In that case, i think you can keep it.
  • 04:09:226 - 2 timing points exist at the same time.

    Extra

    I'm not gonna talk about patterns, just that you generally need to take a look at them and bring the jumps in some kind of shape.

  • 00:11:283 (1) - Consider removing the NC. It is a pretty outstanding sound but i think the flow with 00:10:598 (1,2) has priority.
  • 00:37:683 (4,5) - Why stack these? If you stack them here, you might want to stack some others too.
  • 00:44:883 (1) - 10 second spinner. Might want to shorten it a bit.
  • 01:50:026 (1,2,3,4) - Should be replaced. The vocals start on 1 and end on 4 with nothing inbetween. (1/8 sliders are questionable in general)
  • 02:01:683 (1,2) - The 1/2 jumps in this section should have similiar patterns. Maybe slowly increase and decrease the spacing. Emphasize it a bit more, this section seems really strong.
  • 02:39:055 (1,2,3,4) - Sliders seem the wrong objects to be used here.
  • 03:06:140 (1) - Using 1 slider seems a little to drawn out. Using a second slider 03:06:826 here would be fitting IMO.
  • 03:42:998 ; 0343:340 - Sections like these should be filled. The music doesn't decrease in intensitivity so there's no real need to create these gaps.
  • 04:10:255 (2,1) - Why the 1/8 gap? :o
  • 04:10:555 (1,1,1,1,1,1) - Too many NCs.

  • 02:18:483 (2) - Unsnapped.
  • 02:44:542 (2) - ^

  • You should also reconsider the timing of your Kiais. I'd suggest these:

    01:06:826 to 01:28:769
    02:45:569 to 02:56:198
    02:58:255 to 03:07:512 and
    03:31:169 to 03:51:398.

    4 Kiais might seem a little too much but these are just suggestions of what I feel to be the "highlight" of the song.

    Everything i mentioned is something that needs to be fixed, at least in my opinion.
    A last thing about the patterns: the object placement (the time in which you have to play the objects) seems good enough and makes sense, meaning that it can be worked with. Only thing lacking is structure/patterns. (sorry if i said it too often ._.)

Song is cool, i like hard bass. :d

That's it from me. Good Luck with your map!
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Rhythm Incarnate
519 posts
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Ikaros wrote:

M4M \o/


    General

  • The current audio's bitrate is 320kbps which is too high. Consider converting it to 192kbps to reduce the filesize.
    @ Not sure about this.
  • The current backgrounds image size is 1280x640 and can be improved to the recommnded size of 1366x768. Nevermind, seems like there are no other resolutions. In that case, i think you can keep it.
  • 04:09:226 - 2 timing points exist at the same time.
    @ fixed



    Extra

    I'm not gonna talk about patterns, just that you generally need to take a look at them and bring the jumps in some kind of shape.

  • 00:11:283 (1) - Consider removing the NC. It is a pretty outstanding sound but i think the flow with 00:10:598 (1,2) has priority.
    @ fixed
  • 00:37:683 (4,5) - Why stack these? If you stack them here, you might want to stack some others too.
    @ fixed
  • 00:44:883 (1) - 10 second spinner. Might want to shorten it a bit.
    @ fixed
  • 01:50:026 (1,2,3,4) - Should be replaced. The vocals start on 1 and end on 4 with nothing inbetween. (1/8 sliders are questionable in general)
    @ fixed
  • 02:01:683 (1,2) - The 1/2 jumps in this section should have similiar patterns. Maybe slowly increase and decrease the spacing. Emphasize it a bit more, this section seems really strong.
    @ done
  • 02:39:055 (1,2,3,4) - Sliders seem the wrong objects to be used here.
    @ fixed
  • 03:06:140 (1) - Using 1 slider seems a little to drawn out. Using a second slider 03:06:826 here would be fitting IMO.
    @ done
  • 03:42:998 ; 0343:340 - Sections like these should be filled. The music doesn't decrease in intensitivity so there's no real need to create these gaps.
    @ I dont think its possible to do anything like this without ruinings the flow and the map feeling.
  • 04:10:255 (2,1) - Why the 1/8 gap? :o
    @ Increasing soundtrack on background, it feels pretty good when you playing it.
  • 04:10:555 (1,1,1,1,1,1) - Too many NCs.
    @ fixed

  • 02:18:483 (2) - Unsnapped.
  • 02:44:542 (2) - ^
    @ fixed
  • You should also reconsider the timing of your Kiais. I'd suggest these:

    01:06:826 to 01:28:769
    02:45:569 to 02:56:198
    02:58:255 to 03:07:512 and
    03:31:169 to 03:51:398.
    @ done
    4 Kiais might seem a little too much but these are just suggestions of what I feel to be the "highlight" of the song.

    Everything i mentioned is something that needs to be fixed, at least in my opinion.
    A last thing about the patterns: the object placement (the time in which you have to play the objects) seems good enough and makes sense, meaning that it can be worked with. Only thing lacking is structure/patterns. (sorry if i said it too often ._.)

Song is cool, i like hard bass. :d

That's it from me. Good Luck with your map!


Thanks ~
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Star Shooter
221 posts
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Earned 1 kudosu.
Because your mod felt kinda rushed and you only modded like 2min of drain, I'll keep mine short.

first off, tags should be separated with spaces, not comma's

also drain time must be over 5 minutes if you are going for ranked or you will have to make several difficulties including a <2* diff

Extra
00:11:112 (2,3) - nazi blanket
00:12:655 (3,4) - (4) is not straight ahead from (3)'s sliderend. its really distracting tbh
00:13:169 (5,1) - ^ but in reverse
00:17:369 - I hear something here that should be clickable
00:22:940 (1,2,3,4,5,6,7,8) - try making some kind of intresting pattern here, it feels kinda odd since there isn't really a rule you are placing notes by other than that there's lots of space between them, think of stars, squares, triangles, anything with a structure would work
00:28:769 (2,3,4,5) - this is where you did exactly what i tried saying abouve, but for some reason you break it here 00:30:483 (7) -
00:33:483 - should be clickable too
00:48:998 (1) - what is this spinner even mapping? how about removing the spinner, making the break longer but starting to place notes here 00:48:998 (1) - again
00:56:540 (1,2) - fix this
00:59:798 (2,1) - blanket maybe
01:06:826 - from here on you start making triples facing away from the note that's about to come, I Highly discourage that since that's uncomfortable to play.
01:28:769 - either start spinner here or 01:28:855 - here
01:28:769 - end kiai here too
01:37:555 - insert break time here

I'll stop here


right so I got kinda frustrated while modding, I'll just leave general advice instead

try to make patterns that make objective sense, with that I mean to think about every note you place, its easy to just put donw notes where ever because it looks alright, but it should have significance to either your previous notes, or the notes that are about to come to the music.
this might be hard to follow, but if you look at some really good maps you can pretty much see that there's no other place the note would fit better, because the mapper already had chosen the 99% correct spot for the note, and he or she was able to determine that by experience.

this was a very good attempt though, and don't get discouraged by my words ;)
Best of luck with your map!

Edit i see your reply to the previous mod and want to point out a few things:

Bitrate HAS to be 192kbps or less otherwise it is unrankable
And for the bg size you HAVE to source a correct size bg, if you edit the image yourself or let someone do it doesn't matter, but it's written in the ranking criteria
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Rhythm Incarnate
519 posts
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DylanSan wrote:
Because your mod felt kinda rushed and you only modded like 2min of drain, I'll keep mine short.

first off, tags should be separated with spaces, not comma's

also drain time must be over 5 minutes if you are going for ranked or you will have to make several difficulties including a <2* diff

@ thats not true, playtime should be 5 min, not drain time.

Extra
00:11:112 (2,3) - nazi blanket
@ ok
00:12:655 (3,4) - (4) is not straight ahead from (3)'s sliderend. its really distracting tbh
@ are you kidding?
00:13:169 (5,1) - ^ but in reverse
@ well yea, this one is awry, i agree
00:17:369 - I hear something here that should be clickable
00:22:940 (1,2,3,4,5,6,7,8) - try making some kind of intresting pattern here, it feels kinda odd since there isn't really a rule you are placing notes by other than that there's lots of space between them, think of stars, squares, triangles, anything with a structure would work
@ fixed
00:28:769 (2,3,4,5) - this is where you did exactly what i tried saying abouve, but for some reason you break it here 00:30:483 (7) -
@ fixed
00:33:483 - should be clickable too
@ done
00:48:998 (1) - what is this spinner even mapping? how about removing the spinner, making the break longer but starting to place notes here 00:48:998 (1) - again
@ not sure about this
00:56:540 (1,2) - fix this
@ fixed
00:59:798 (2,1) - blanket maybe
@ ok
01:06:826 - from here on you start making triples facing away from the note that's about to come, I Highly discourage that since that's uncomfortable to play.
@ fixed all of them, tho i thought its better as it was.
01:28:769 - either start spinner here or 01:28:855 - here
@ done
01:28:769 - end kiai here too
@ fixed
01:37:555 - insert break time here
@ done
I'll stop here


right so I got kinda frustrated while modding, I'll just leave general advice instead

try to make patterns that make objective sense, with that I mean to think about every note you place, its easy to just put donw notes where ever because it looks alright, but it should have significance to either your previous notes, or the notes that are about to come to the music.
this might be hard to follow, but if you look at some really good maps you can pretty much see that there's no other place the note would fit better, because the mapper already had chosen the 99% correct spot for the note, and he or she was able to determine that by experience.

this was a very good attempt though, and don't get discouraged by my words ;)
Best of luck with your map!

Edit i see your reply to the previous mod and want to point out a few things:

Bitrate HAS to be 192kbps or less otherwise it is unrankable
And for the bg size you HAVE to source a correct size bg, if you edit the image yourself or let someone do it doesn't matter, but it's written in the ranking criteria
@ ok

Thanks~
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Star Shooter
249 posts
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Earned 1 kudosu.
hey, from m4m:

00:02:369 (5) - NC
00:05:112 (5) - ^
00:07:855 (5) - ^
00:57:055 (2) - weird placement when it comes to the 00:56:540 (1) - slider
00:57:226 (1) - slider form, looks ugly
00:59:969 (1) - make this looks like 00:59:283 (1) -
01:01:340 (1,2,3,4) - wrong distance between sliders
01:03:055 (2,3,4) - ^
01:08:198 (1,2,3) - ctrl+g
01:10:940 (1,2,3,4,5,6,7,8) - wrong distance between jumps when you look at them http://osu.ppy.sh/ss/5983020 make it same on both sides
01:15:398 (4) - slightly wrong placed when it comes to 01:14:883 (8) -
01:22:598 (1) - i would NC this, but not sure.
01:24:312 (4) - make it same way as 01:23:283 (1,2,3) -
01:28:769 (4) - end Kiai?
02:20:369 (3) - 02:20:712 (5) - unnecessary overlap - move 02:20:369 (3) - at start of 02:19:512 (1,3) - and 02:20:712 (5) - under the slider
02:21:398 (2,3,4) - distance snap
02:26:369 (1) - kinda ugly slider
02:32:369 (4,5,6) - distance snap
02:44:198 (1,2) - 2007 sliders
03:03:055 (4) - overlap
03:08:883 (5) - NC
03:09:226 (6) - ^
03:21:226 (1) - https://osu.ppy.sh/ss/5983090 maybe?
03:23:626 (4,5,1) - distance snap this 03:23:969 (1) -
03:39:740 (4,5) - 2007 sliders again
03:51:397 (5) - end Kiai
04:07:512 (1,2,3,4,1) - use DS on stuff like this, it will looks much better.
04:11:969 (1,2) - third time 2007
04:53:112 (1) - this slider, what
04:57:569 (1) - end it with 5% volume

overall i don't like the song so I can't enjoy map, but its playable. with time it will get better, especially mods.

gl hf!
User avatar
Rhythm Incarnate
519 posts
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NeBuSC2 wrote:
hey, from m4m:

00:02:369 (5) - NC
@ ok
00:05:112 (5) - ^
@ ok
00:07:855 (5) - ^
@ ok
00:57:055 (2) - weird placement when it comes to the 00:56:540 (1) - slider
@ fixed
00:57:226 (1) - slider form, looks ugly
@ fixed
00:59:969 (1) - make this looks like 00:59:283 (1) -
@ fixed
01:01:340 (1,2,3,4) - wrong distance between sliders
@ remapped
01:03:055 (2,3,4) - ^
@ ^
01:08:198 (1,2,3) - ctrl+g
@ fixed
01:10:940 (1,2,3,4,5,6,7,8) - wrong distance between jumps when you look at them http://osu.ppy.sh/ss/5983020 make it same on both sides
@ I dont this it will make any difference there tbh
01:15:398 (4) - slightly wrong placed when it comes to 01:14:883 (8) -
@ fixed
01:22:598 (1) - i would NC this, but not sure.
@ not sure either
01:24:312 (4) - make it same way as 01:23:283 (1,2,3) -
@ ok
01:28:769 (4) - end Kiai?
@ done already
02:20:369 (3) - 02:20:712 (5) - unnecessary overlap - move 02:20:369 (3) - at start of 02:19:512 (1,3) - and 02:20:712 (5) - under the slider
@ i got this, done
02:21:398 (2,3,4) - distance snap
@ ok
02:26:369 (1) - kinda ugly slider
@ ok
02:32:369 (4,5,6) - distance snap
@ ok
02:44:198 (1,2) - 2007 sliders
@ nothing wrong here, its according to melody
03:03:055 (4) - overlap
@ fixed
03:08:883 (5) - NC
@ ???
03:09:226 (6) - ^
@ ok
03:21:226 (1) - https://osu.ppy.sh/ss/5983090 maybe?
@ i think the sound it enphasizing is pretty straight forward
03:23:626 (4,5,1) - distance snap this 03:23:969 (1) -
@ ok
03:39:740 (4,5) - 2007 sliders again
@ ^
03:51:397 (5) - end Kiai
@ ok
04:07:512 (1,2,3,4,1) - use DS on stuff like this, it will looks much better.
@ ok
04:11:969 (1,2) - third time 2007
@ ^
04:53:112 (1) - this slider, what
@ lol fixed
04:57:569 (1) - end it with 5% volume
@ ok
overall i don't like the song so I can't enjoy map, but its playable. with time it will get better, especially mods.

gl hf!

Thanks~
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Whistle Blower
22 posts
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Earned 1 kudosu.
hiiiiiii~

the offset should be approximately 1048, not 998

good luck ^^
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Star Shooter
227 posts
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Earned 1 kudosu.
Нашла на #modreqs. M4m.

Extra
Хитсаунды.
Хитсаунды нужно закастомайзить обязательно, чтобы карта на всех скинах звучала так, как ты задумал. Если ты маппал со стандартным скином и тебя устраивает звучание дефолтных хсов в твоей карте, достаточно просто достать хсы из стандартного скина и кинуть их в папку с картой. Также неплохо звучат хсы из югена, можешь использовать их.

Твоя карта очень перегружена использованием вистлов, финишей и прочих покемонов, и иногда я не очень прослеживаю логику их использования.
Пара стримов из финишей на мой взгляд совершенно неуместны, лучше просто прибавить громкости хсам.

Скорость слайдеров.
Я считаю, что в твоей карте стоит увеличить скорость слайдерам, они слишком медленные для экстры. Можно увеличить до 1.5 и 2.00 соответственно (вместо твоих 1.00 и 1.5).

Проглядела карту на предмет других ошибок, вот что увидела:
00:44:883 (5) - вот сюда спиннер просится.
00:54:483 - вот в это место - брейк.
00:59:969 (1) - вот тут новое комбо по-моему совсем не нужно.
01:01:340 (1) - отсюда можно постепенно начать наращивать громкость хсам вплоть до 100%
01:16:426 (1,2,3,4,5) - по-моему с вистлами в этом месте уже перебор.
01:50:369 - вот в этом пустом месте как будто не хватает быстрого ревёрс-слайдера.
02:34:598 (1) - лучше убери отсюда вистл.
02:37:340 (1) - ^ same
02:40:083 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - вот тут на мой взгляд не нужны финиши.
03:04:769 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - вот здесь тоже не нужны.
03:23:969 (1,2,3,4) - судя по музыке вроде можно наращивать спейсинг, но у тебя он наоборот уменьшается.
03:25:340 (1,2,3,4) - здесь и далее, вплоть до спиннера вистлы не нужны.
03:46:255 (2,3,4) - неприглядные слайдеры, с увеличением их скорости их можно сделать красивее.
03:50:369 (1,2,3,4,1,2,3,4,1,2,3,4,5) - в этом стриме так же не очень уместны вистлы. Финиш можно оставить.
03:51:397 (5) - вот здесь можно было уже закончить киай.
04:00:998 - вот сюда брейк нужен.
04:09:226 (1,1,1) - неуместные вистлы. И ревёрсы чутка кривые.
04:17:455 (1,2,3,4,5,6,7,8) - офигенно использованы софт вистлы.
04:33:569 (6) - вот сюда слайдер просится.


Собственно всё. Удачи в работе над картой.
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Rhythm Incarnate
519 posts
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PandaHero wrote:
Нашла на #modreqs. M4m.

Extra
Хитсаунды.
Хитсаунды нужно закастомайзить обязательно, чтобы карта на всех скинах звучала так, как ты задумал. Если ты маппал со стандартным скином и тебя устраивает звучание дефолтных хсов в твоей карте, достаточно просто достать хсы из стандартного скина и кинуть их в папку с картой. Также неплохо звучат хсы из югена, можешь использовать их.

@ Эта карта будет играться людьми без кастомных хсов, следовательно, тратить на них время считаю лишним.


Твоя карта очень перегружена использованием вистлов, финишей и прочих покемонов, и иногда я не очень прослеживаю логику их использования.
Пара стримов из финишей на мой взгляд совершенно неуместны, лучше просто прибавить громкости хсам.

@ Буду очень благодарен за помощь с хсами, правда, только в том случае если ты в них разбираешься.

Скорость слайдеров.
Я считаю, что в твоей карте стоит увеличить скорость слайдерам, они слишком медленные для экстры. Можно увеличить до 1.5 и 2.00 соответственно (вместо твоих 1.00 и 1.5).

@ В начальной части, возможно.

Проглядела карту на предмет других ошибок, вот что увидела:
00:44:883 (5) - вот сюда спиннер просится.
@ он и был там, но в таком случае он должен быть 10ти-секундным, что не особо радует.
00:54:483 - вот в это место - брейк.
@ попробую
00:59:969 (1) - вот тут новое комбо по-моему совсем не нужно.
@ ок
01:01:340 (1) - отсюда можно постепенно начать наращивать громкость хсам вплоть до 100%
@ ок
01:16:426 (1,2,3,4,5) - по-моему с вистлами в этом месте уже перебор.
@ убрал с (4,5), и аналогично на другом конце карты
01:50:369 - вот в этом пустом месте как будто не хватает быстрого ревёрс-слайдера.
@ слайдер дает лишний звук слайдертрека, думаю, это лишнее здесь
02:34:598 (1) - лучше убери отсюда вистл.
@ думаю что этот вристл дает тик для следующих в нарастающей прогрессии.
02:37:340 (1) - ^ same
@ ^
02:40:083 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - вот тут на мой взгляд не нужны финиши.
@ сложно сказать, сам не уверен, если это менять то придется менять и кучу других звуков следовательно.
03:04:769 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - вот здесь тоже не нужны.
@ ^
03:23:969 (1,2,3,4) - судя по музыке вроде можно наращивать спейсинг, но у тебя он наоборот уменьшается.
@ пофиксил спейсинг, теперь он статичен xd
03:25:340 (1,2,3,4) - здесь и далее, вплоть до спиннера вистлы не нужны.
@ уже отвечал насчет хсов.
03:46:255 (2,3,4) - неприглядные слайдеры, с увеличением их скорости их можно сделать красивее.
@ пересмотрю их если буду менять св
03:50:369 (1,2,3,4,1,2,3,4,1,2,3,4,5) - в этом стриме так же не очень уместны вистлы. Финиш можно оставить.
@ ^
03:51:397 (5) - вот здесь можно было уже закончить киай.
@ уже пофикшено
04:00:998 - вот сюда брейк нужен.
@ ок
04:09:226 (1,1,1) - неуместные вистлы. И ревёрсы чутка кривые.
@ я так и задумывал их
04:17:455 (1,2,3,4,5,6,7,8) - офигенно использованы софт вистлы.
@ тут я не знаю что произошло, но их не было вчера о_о
04:33:569 (6) - вот сюда слайдер просится.
@ 04:33:579 (6) - тут нет звука который бы отображал слейдерэнд


Собственно всё. Удачи в работе над картой.


Thanks~
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Slider Savant
86 posts
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Earned 1 kudosu.
Привет.

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00:05:293 сюда и 00:05:636 сюда можно поставить ноты
00:17:379 (3) - лучше убрать
01:22:950 - лучше поставить слайдер
01:50:036 - тут сделай как на скрине
Image
01:51:922 (4,1) - эти ноты слишком далеко друг от друга, расставь их поближе
01:53:979 (2,1) - ^
01:56:722 (2,3) - ^^
01:58:779 (4,1) - ^^^
02:00:836 (2,3) - ^^^^
01:59:636 (3) - этот слайдер поставь куда-нибудь на x=72;y=180
02:21:493 (3) - удали эту ноту, трипл в том месте не нужен
02:45:750 - попробуй лучше так
Image
02:49:522 - эти пустые моменты ни чем не обоснованы, лучше поставь тут ноту
02:56:379 - спинер заканчивается здесь
03:13:436 (2,4,6,1,3,5) - удалить, ноты не переставлять, то же сделай и с последующими двумя стримами

Удачи.
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Rhythm Incarnate
519 posts
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kjlfaklf wrote:
Привет.

Extra
00:05:293 сюда и 00:05:636 сюда можно поставить ноты
@ теряется ритм, так что нет
00:17:379 (3) - лучше убрать
@ тут не было ноты, но в каком-то из модов ее посоветовали поставить. подумаю над этим позже.
01:22:950 - лучше поставить слайдер
@ ломается паттерн, нет
01:50:036 - тут сделай как на скрине
Image
@ эта тройка служит для выражения вокал лайна, то, что ты предложил совсем меняет структуру предложения.
01:51:922 (4,1) - эти ноты слишком далеко друг от друга, расставь их поближе
@ ок
01:53:979 (2,1) - ^
@ тут нормальный спейсинг
01:56:722 (2,3) - ^^
@ переделал
01:58:779 (4,1) - ^^^
@ ok
02:00:836 (2,3) - ^^^^
@ ok
01:59:636 (3) - этот слайдер поставь куда-нибудь на x=72;y=180
@ переделал но не так как ты предложил
02:21:493 (3) - удали эту ноту, трипл в том месте не нужен
@ нет, это дает ощущение скорости и ритма
02:45:750 - попробуй лучше так
Image
@ здесь идет акцент на следующий такт, так что эти ноты только делают хуже
02:49:522 - эти пустые моменты ни чем не обоснованы, лучше поставь тут ноту
@ тут была нота, но я не уверен нужно ли ставить что-то в месте, где нет звуков. подумаю над этим если кто-то еще упомянет такие места.
02:56:379 - спинер заканчивается здесь
@ ок
03:13:436 (2,4,6,1,3,5) - удалить, ноты не переставлять, то же сделай и с последующими двумя стримами
@ хорошая идея, сделал

Удачи.

Thanks~
Last edited by hi-mei on , edited 1 time in total.
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Cymbal Sounder
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my side of m4m
collapsed text
00:49:048 (1) - There's a lot of blank area here, you should put some notes on the white ticks in between the spinner and 00:55:905 (1) -
00:57:105 (2) - Move this so it looks like this: https://osu.ppy.sh/ss/5991800 (maintains distance snap and adds more flow)
01:02:762 (1) - Make this parallel with the other notes in this part, semes a bit out of place facing the other way
01:07:219 (4) - Sliders like this kinda look bad imo, curve it less or just make it a straight sllider, it'll play a bit smoother too
01:09:962 (4) - ^
01:27:105 (3,1) - Put another circle between these two notes, having nothing here breaks the flow of the build-up
02:19:562 (1) - Doesnt match whats going on in the song here, try something like this: https://osu.ppy.sh/ss/5992182
02:25:048 (1,2,3,4) - The triple seems out of place here, try something like this: https://osu.ppy.sh/ss/5992202
02:46:819 - Put a circle here to keep the whole and speed of the song during the kiai
02:49:562 - ^
02:55:048 - ^
03:06:876 (1) - No need for a NC here
03:14:076 (3) - Turn this into a slider or add another circle to the red tick
03:40:133 (5,1) - Blanket these
03:46:305 (2,3,4) - Ugly sliders
03:51:448 (5) - End the kiai here
03:51:790 (1) - Move spinner up to 03:51:619
04:09:276 (1,1,1) - Bad looking sliders
04:10:648 (1,2,3,4,5,6,7) - ^

GL with this map! :D
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Rhythm Incarnate
519 posts
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Maq wrote:
my side of m4m
collapsed text
00:49:048 (1) - There's a lot of blank area here, you should put some notes on the white ticks in between the spinner and 00:55:905 (1) -
@ bad idea, looks weird
00:57:105 (2) - Move this so it looks like this: https://osu.ppy.sh/ss/5991800 (maintains distance snap and adds more flow)
@ ok
01:02:762 (1) - Make this parallel with the other notes in this part, semes a bit out of place facing the other way
@ ok
01:07:219 (4) - Sliders like this kinda look bad imo, curve it less or just make it a straight sllider, it'll play a bit smoother too
@ ok
01:09:962 (4) - ^
@ ok
01:27:105 (3,1) - Put another circle between these two notes, having nothing here breaks the flow of the build-up
@ remapped the whole thing... yea ok
02:19:562 (1) - Doesnt match whats going on in the song here, try something like this: https://osu.ppy.sh/ss/5992182
@ ok i agree
02:25:048 (1,2,3,4) - The triple seems out of place here, try something like this: https://osu.ppy.sh/ss/5992202
@ nah, bad idea
02:46:819 - Put a circle here to keep the whole and speed of the song during the kiai
@ alright, here we go remapping again... ok
02:49:562 - ^
@ remapping again ok
02:55:048 - ^
@ alright, reverse remapping once again xd
03:06:876 (1) - No need for a NC here
@ ok
03:14:076 (3) - Turn this into a slider or add another circle to the red tick
@ ok
03:40:133 (5,1) - Blanket these
@ no
03:46:305 (2,3,4) - Ugly sliders
@ i dont see any problems here
03:51:448 (5) - End the kiai here
@ done already
03:51:790 (1) - Move spinner up to 03:51:619
@ ok
04:09:276 (1,1,1) - Bad looking sliders
04:10:648 (1,2,3,4,5,6,7) - ^
@ i dont think i can do anything with these, they are part of the flow as they are now.

GL with this map! :D

Thanks~
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