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Raujika - Roseo Neige

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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2016年10月3日 at 2:55:12

Artist: Raujika
Title: Roseo Neige
Tags: fairy tale instrumental album
BPM: 88
Filesize: 6586kb
Play Time: 03:43
Difficulties Available:
  1. Easy (1.48 stars, 248 notes)
  2. Hard (3.5 stars, 573 notes)
  3. Insane (4.5 stars, 693 notes)
  4. Normal (2.12 stars, 366 notes)
  5. Tranquility (4.93 stars, 747 notes)
Download: Raujika - Roseo Neige
Information: Scores/Beatmap Listing
---------------
Calm instrumental song, thanks to Narcissu for timing help.

Ranked on Oct 10, thanks for birthday gift~~
Iolite
好听 :)
Narcissu
這首歌需要相當多的紅線矯正重音因為類似這樣的雙小節線設置 http://puu.sh/qGX8m/2ee1b809d2.jpg . 總之再下面這幾個地方插紅線,多了一堆紅應該會有unsnap注意修一下

00:03:899 -
00:18:899 -
00:33:899 -
00:48:899 -
01:03:899 -
01:18:899 -
01:33:899 -
02:18:899 -
02:33:899 -
02:48:899 -
03:03:899 -
03:18:899 -

之後就可以按照紅線的位置非常迅速的檢查相同的段落比如最高難度的00:17:536 (1,2,3,4,1,2,3,4) - 00:32:536 (1,2,3,4,5,6) - 00:47:536 (1,2,3,4,1,2,3,4) - 是一樣的,但是中間的是滑條混合單點其他的都是單點。希望考慮節奏統一和音效校准的話是需要相當大的功夫了

因為這歌比較規範所以有正確的紅線后所有的NC都會停在長白線上面,沒有的地方可以檢查一下

現在前面的break 是主歌主體不建議空掉,每個難度都可以把02:18:899 - 之前留出來

drum-clap音量對比其他音效過大,我建議你換這個 http://puu.sh/qGZ7N/99821c87d2.wav

[Easy]00:09:354 - 比較其他地方,這個drum-clap 應該去掉
  1. 超低AR 毫無意義,任何新人都能直讀ar5。我看了一下附近數十個難度只有一個wafu's easy 是ar2,平均3~4,ar5都有出現
  2. 01:48:899 - 這邊理論上不是重音finish,他和01:35:263 - 是一樣的,總之有了正確的紅線后這些都可以依賴邏輯判斷了
[Normal]
  1. 02:32:536 (1,2,3,4) - 也是和前面一樣,如果是參考00:27:081 (1,2,3,4) - 那麼這個實際位置在02:27:081 (1,2,3) - 而且五角星用太多了我覺得不好……
[Tranquility]
  1. 01:16:854 (3,4,5) - 這貨不太能玩,我打了一邊雖然勉強不會miss 但是會被嚇到,我建議無視白線後的音因為這是附屬的裝飾音。或者至少換成不嚇人的排列
我睡了……

我見過弄錯拍號還堅持長白線nc 的,相比之下你比zzh強出百倍不止。遲早戒了osu成為現充吧
LMT
Hi, M4M from your queue.

  • [General]
  1. I'm pretty sure the offset is slightly off. Try moving all timing points +15ms, it sounds better to me.
  2. soft-hitfinish.wav : I'm not really sure, I think it's fine but I don't know how human perceives sound like this in practice . http://i.imgur.com/BT7XHFT.png . So the amplitude is at its maximum after about 30ms, the first peak is roughly 20ms delayed, though the sound does start at 0. I don't know if this messes up your hitsounding or not, but you can try trimming the first 10-20ms of the soundwave and see if it works or not.
  • [Tranquility]
  1. 00:51:642 (1,2,3) - Pretty sure those are 1/16s , but i don't know maybe 1/12 plays better.
    01:16:869 (3,4,5) - ^
  2. 01:09:199 - If you're following the percussions then you should map this tick to , a triple is more precise, but a single circle is good too.
  3. 02:18:744 (3,1) - maybe increase the ds a bit more since the slider still goes a bit too fast even after doing the jump.
  4. 02:39:199 (5) - this overlap might be a bit like a blind spot, it doesn't affect the play that much but that might catch the player off guard.
  5. 02:43:289 - pretty sure both the drums and the piano have a note here.

  • [Insane]
  1. 00:05:093 (6,1) - you can increase the spacing here, or make a slightly anti flow from 6 to 1 to differentiate percussion (6) and piano + percussion (1 2 3 4) also it's downbeat so you can emphasise it like that. Obviously if you decide to apply this change 00:05:945 (5,6) - don't forget this also.
  2. 01:17:365 (6,1) - ^
  3. 00:14:127 (3) - 2 reverse arrows are kinda nasty, this spacing from 3 to 1 as well, it could really be read as a normally spaced 1/2.
  4. 00:21:286 (4) - this note is the odd one out, 1 2 3 correspond to a piano pattern, while 4 correspond to another piano pattern, so 4 should not be in the same pattern as 1 2 3. You can like ctrl+g this slider and maybe make it straight, just to look different and still flows well.
  5. 00:51:627 (1,2,3) - 01:16:854 (3,4,5) - same thing as pointed out in the previous diff.
  6. 00:54:354 (1,2,3,4,5) - I can't find any musical element that's prominent enough to be emphasised with hugely spaced square jumps here.
  7. 01:39:695 (2,3) - and 01:41:229 (4,5) - is there a justification for downbeat emphasis to be different here?
  8. 02:09:354 (1,2) - does a 1/1 slider work better here? Because 02:09:354 (1,3) - sliderheads of these seems to be from the same piano pattern. If you follow the drums I think https://osu.ppy.sh/ss/5884841 this rhythm works better imo.
  9. 03:07:309 (3,4,5,6) - so I understand the intention of emphasising the piano notes with spacing here, but the thing is the drums have a very strong note here 03:07:480 (4) - . And since 1/4 circles do not strictly follow the piano (because piano is 1/2 here), I think you should reconsider the spacing here, maybe no emphasis might work better.
  10. 03:10:036 (3,4,5,6) - should 4 -> 5 and 5 -> 6 has more spacing than 3 -> 4 ? 4 is really weak. Else I think the spacing shouldn't be this big as there are no strictly emphasised 1/4 rhythm in the song here.
  • [Hard]
  1. 00:31:854 (3) - I personally think that this should be a 1/4 slider because the blue ticks is too strong to be ignored, actually even stronger than 3.
    00:46:854 (3) - ^
  2. 03:09:184 (6,1) - this might be a bit too hard, the spacing could be a little more lenient because 03:08:672 (3,4,5,6) - tapping these isn't easy for new players.

    Really solid diff.
Normal and Easy seem to be very structured, I can't find anything wrong in those 2 diffs.
Topic Starter
sahuang

Narcissu wrote:

這首歌需要相當多的紅線矯正重音因為類似這樣的雙小節線設置 http://puu.sh/qGX8m/2ee1b809d2.jpg . 總之再下面這幾個地方插紅線,多了一堆紅應該會有unsnap注意修一下

00:03:899 - etc

之後就可以按照紅線的位置非常迅速的檢查相同的段落比如最高難度的00:17:536 (1,2,3,4,1,2,3,4) - 00:32:536 (1,2,3,4,5,6) - 00:47:536 (1,2,3,4,1,2,3,4) - 是一樣的,但是中間的是滑條混合單點其他的都是單點。希望考慮節奏統一和音效校准的話是需要相當大的功夫了

非常感谢啊啊啊啊水仙快来上我

因為這歌比較規範所以有正確的紅線后所有的NC都會停在長白線上面,沒有的地方可以檢查一下 稍后去修一下nc吧

現在前面的break 是主歌主體不建議空掉,每個難度都可以把02:18:899 - 之前留出來 break我感觉还行,没什么问题,我记得grim当时好像也有这样的

drum-clap音量對比其他音效過大,我建議你換這個 http://puu.sh/qGZ7N/99821c87d2.wav okkk

[Easy]00:09:354 - 比較其他地方,這個drum-clap 應該去掉 k
  1. 超低AR 毫無意義,任何新人都能直讀ar5。我看了一下附近數十個難度只有一個wafu's easy 是ar2,平均3~4,ar5都有出現 3333
  2. 01:48:899 - 這邊理論上不是重音finish,他和01:35:263 - 是一樣的,總之有了正確的紅線后這些都可以依賴邏輯判斷了 en
[Normal]
  1. 02:32:536 (1,2,3,4) - 也是和前面一樣,如果是參考00:27:081 (1,2,3,4) - 那麼這個實際位置在02:27:081 (1,2,3) - 而且五角星用太多了我覺得不好……这边重复应该没什么问题,normal的kiai也一样
[Tranquility]
  1. 01:16:854 (3,4,5) - 這貨不太能玩,我打了一邊雖然勉強不會miss 但是會被嚇到,我建議無視白線後的音因為這是附屬的裝飾音。或者至少換成不嚇人的排列 先这样吧,老图很多这种类似1/6突然来几个的连打。。而且这边就2个,滑条容易300
我睡了……

我見過弄錯拍號還堅持長白線nc 的,相比之下你比zzh強出百倍不止。遲早戒了osu成為現充吧
太棒了,这个setting改了很多,谢谢 :)



LMT1996 wrote:

Hi, M4M from your queue.

  • [General]
  1. I'm pretty sure the offset is slightly off. Try moving all timing points +15ms, it sounds better to me.
    >>turns out that there should be quite a lot red lines adding, so fixed,offset is fine imo
  2. soft-hitfinish.wav : I'm not really sure, I think it's fine but I don't know how human perceives sound like this in practice . http://i.imgur.com/BT7XHFT.png . So the amplitude is at its maximum after about 30ms, the first peak is roughly 20ms delayed, though the sound does start at 0. I don't know if this messes up your hitsounding or not, but you can try trimming the first 10-20ms of the soundwave and see if it works or not. hmm..i will try later,i dont quite know how this works so yeah
  • [Tranquility]
  1. 00:51:642 (1,2,3) - Pretty sure those are 1/16s , but i don't know maybe 1/12 plays better.
    01:16:869 (3,4,5) - ^ you are right, changed
  2. 01:09:199 - If you're following the percussions then you should map this tick to , a triple is more precise, but a single circle is good too. sure
  3. 02:18:744 (3,1) - maybe increase the ds a bit more since the slider still goes a bit too fast even after doing the jump. hmm..this is fine
  4. 02:39:199 (5) - this overlap might be a bit like a blind spot, it doesn't affect the play that much but that might catch the player off guard. well it's fun and on purpose w
  5. 02:43:289 - pretty sure both the drums and the piano have a note here. yep

  • [Insane]
  1. 00:05:093 (6,1) - you can increase the spacing here, or make a slightly anti flow from 6 to 1 to differentiate percussion (6) and piano + percussion (1 2 3 4) also it's downbeat so you can emphasise it like that. Obviously if you decide to apply this change 00:05:945 (5,6) - don't forget this also.
  2. 01:17:365 (6,1) - ^ sure,all changed a bit
  3. 00:14:127 (3) - 2 reverse arrows are kinda nasty, this spacing from 3 to 1 as well, it could really be read as a normally spaced 1/2. i think the reverse expresses music quite well so dont wanna change for now
  4. 00:21:286 (4) - this note is the odd one out, 1 2 3 correspond to a piano pattern, while 4 correspond to another piano pattern, so 4 should not be in the same pattern as 1 2 3. You can like ctrl+g this slider and maybe make it straight, just to look different and still flows well. try
  5. 00:51:627 (1,2,3) - 01:16:854 (3,4,5) - same thing as pointed out in the previous diff. yes
  6. 00:54:354 (1,2,3,4,5) - I can't find any musical element that's prominent enough to be emphasised with hugely spaced square jumps here. yeah
  7. 01:39:695 (2,3) - and 01:41:229 (4,5) - is there a justification for downbeat emphasis to be different here? this is to emphasis the second sound which is much louder so i wanna a bigger ds
  8. 02:09:354 (1,2) - does a 1/1 slider work better here? Because 02:09:354 (1,3) - sliderheads of these seems to be from the same piano pattern. If you follow the drums I think https://osu.ppy.sh/ss/5884841 this rhythm works better imo. yeah,1/1 better
  9. 03:07:309 (3,4,5,6) - so I understand the intention of emphasising the piano notes with spacing here, but the thing is the drums have a very strong note here 03:07:480 (4) - . And since 1/4 circles do not strictly follow the piano (because piano is 1/2 here), I think you should reconsider the spacing here, maybe no emphasis might work better. hmm maybe
  10. 03:10:036 (3,4,5,6) - should 4 -> 5 and 5 -> 6 has more spacing than 3 -> 4 ? 4 is really weak. Else I think the spacing shouldn't be this big as there are no strictly emphasised 1/4 rhythm in the song here. kk
  • [Hard]
  1. 00:31:854 (3) - I personally think that this should be a 1/4 slider because the blue ticks is too strong to be ignored, actually even stronger than 3.
    00:46:854 (3) - ^ this is 1/6 so i dont wanna do that
  2. 03:09:184 (6,1) - this might be a bit too hard, the spacing could be a little more lenient because 03:08:672 (3,4,5,6) - tapping these isn't easy for new players. yeah right,reduced to 1.9x

    Really solid diff.
Normal and Easy seem to be very structured, I can't find anything wrong in those 2 diffs.
thanks a lot,i made the set really quick so some spacing problems suck :?
LMT

sahuang wrote:

LMT1996 wrote:

  • [Hard]
  1. 00:31:854 (3) - I personally think that this should be a 1/4 slider because the blue ticks is too strong to be ignored, actually even stronger than 3.
    00:46:854 (3) - ^ this is 1/6 so i dont wanna do that | yeah I know but because it's 1/6 you want a slider that skips these beats otherwise the player could be confused like they hear 1/6 and they see a stack, stream? boom a miss. ie. you can help the player reading this a bit better.
Topic Starter
sahuang

LMT1996 wrote:

  • [Hard]
  1. 00:31:854 (3) - I personally think that this should be a 1/4 slider because the blue ticks is too strong to be ignored, actually even stronger than 3.
    00:46:854 (3) - ^ this is 1/6 so i dont wanna do that | yeah I know but because it's 1/6 you want a slider that skips these beats otherwise the player could be confused like they hear 1/6 and they see a stack, stream? boom a miss. ie. you can help the player reading this a bit better.
I'm not sure if there's a sound on blue tick, it's 1/6 so I guess not snapped 1/4?
LMT

sahuang wrote:

LMT1996 wrote:

  • [Hard]
  1. 00:31:854 (3) - I personally think that this should be a 1/4 slider because the blue ticks is too strong to be ignored, actually even stronger than 3.
    00:46:854 (3) - ^ this is 1/6 so i dont wanna do that | yeah I know but because it's 1/6 you want a slider that skips these beats otherwise the player could be confused like they hear 1/6 and they see a stack, stream? boom a miss. ie. you can help the player reading this a bit better.
I'm not sure if there's a sound on blue tick, it's 1/6 so I guess not snapped 1/4?
Oh yes you're right, my bad!! It's actually 1/12 with this bpm.
I guess I was asleep yesterday and thought there were 4 notes here.
Sorry. :<
Deppyforce
hi m4m from your queue
my map: https://osu.ppy.sh/s/468811

[Easy]
00:21:626 (1,2,1) - try this rhythm http://puu.sh/qIoXE/3a805148c1.jpg fits better imo
00:36:626 (1,2,1) - same
03:00:489 (2) - imo ctrl+h this actually flows better here

[Normal]
00:28:955 - this sound is even more noticeable than the sound on 00:30:319 - so why dont map it?
00:43:444 (5,6) - same
00:50:262 (3) - theres literally no sound on the reverse, try change to 1/1 slider instead or http://puu.sh/qIpnl/68055dbdbf.jpg
00:57:080 (1,2) - blanket
01:12:080 (1,2) - same as above cuz u copy pasted
02:43:444 (4) - should be just circle imo so 02:43:785 (5) - get emphasized more

[Hard]
00:12:080 (1,2) - http://puu.sh/qIpEW/da1194071c.jpg 2 is touching 1 bcuz of the stack, maybe move 2 to somewhere like x494 y115 instead
00:18:217 (3,4,5,6) - ^
00:31:853 (3) - u didnt ignore this triple at start tho why ignore it now :c
00:46:853 (3) - aame
01:58:444 (1) - try x150 y175 looks nicer! (dont overlap with (2) it looks weird on ''hard'' diff imo)

[Insane]
01:13:614 (2,3,4) - these should be jumps too cuz its same sound with 01:14:467 (3,4,1) -
02:04:239 - you mapped this on hard diff but not this diff nice
02:43:785 (2) - the sound on head and tail are equal here, should split to 2 circles so both are clickable

good luck
Topic Starter
sahuang

Deppyforce wrote:

hi m4m from your queue
my map: https://osu.ppy.sh/s/468811

[Easy]
00:21:626 (1,2,1) - try this rhythm http://puu.sh/qIoXE/3a805148c1.jpg fits better imo
00:36:626 (1,2,1) - same
03:00:489 (2) - imo ctrl+h this actually flows better here
all fixed

[Normal]
00:28:955 - this sound is even more noticeable than the sound on 00:30:319 - so why dont map it?
00:43:444 (5,6) - same k
00:50:262 (3) - theres literally no sound on the reverse, try change to 1/1 slider instead or http://puu.sh/qIpnl/68055dbdbf.jpg
there's a sound so i wanna keep
00:57:080 (1,2) - blanket
01:12:080 (1,2) - same as above cuz u copy pasted
02:43:444 (4) - should be just circle imo so 02:43:785 (5) - get emphasized more
others all fixed

[Hard]
00:12:080 (1,2) - http://puu.sh/qIpEW/da1194071c.jpg 2 is touching 1 bcuz of the stack, maybe move 2 to somewhere like x494 y115 instead
00:18:217 (3,4,5,6) - ^ fixed
00:31:853 (3) - u didnt ignore this triple at start tho why ignore it now :c
00:46:853 (3) - aame it's 1/12 so dont map it in hard
01:58:444 (1) - try x150 y175 looks nicer! (dont overlap with (2) it looks weird on ''hard'' diff imo) kkk

[Insane]
01:13:614 (2,3,4) - these should be jumps too cuz its same sound with 01:14:467 (3,4,1) - guess it's fine
02:04:239 - you mapped this on hard diff but not this diff nice lol doesnt wanna map here
02:43:785 (2) - the sound on head and tail are equal here, should split to 2 circles so both are clickable 4 symmetric sliders wrok

good luck
thanks :)
HootOwlStar
m4m from your queue.

[gen;eral]
  1. no kiai smh consider to apply it from 02:18:899 - until 03:18:899 -
  2. could you share out the sources for the tags since I only managed to find the album name instead and verification is quite necessary
  3. maybe extend the ending spinners in every diffs to 03:43:444 - since the last audible downbeat lands there
[ez]
  1. 00:02:536 (1,2) - so implement clicking sense at 00:03:899 - is actually necessary imo since it is the first downbeat of the section and a click there will emphasize the music rhythm + the reverse messes up the combo patterns in the bar, like 00:05:262 (1,2) - should be swapped nc so ye. same iapplied to normal diff
  2. from 01:47:535 (5) - onwards the combos are totally ruined imo. the fade in of the electro buzzing might mistaken you to misunderstand that it is a 2/4 bar but it actually sounds more as 4/4. same goes to normal. you might need more opinions on this though.
  3. 02:24:353 (1) - 02:39:353 (1) - if im not mistaken, this type of sliders where partial body parts reverse back and overlaps with the original slider, isn't encouraged in lower diffs (some said that this is an unrankable issue but no confirmations for this statement) since it reduces the readability for the beginners
[norm]
  1. the listings are pairings that should be swapped nc. feel free to deny though. 00:05:262 (1) - and 00:06:626 (4) - // 00:44:808 (8) - and 00:45:489 (1) - //
  2. 01:57:080 (3) - eh the piano sound should be emphasiz e d w/ a click instead of a reverse tbh
[others]
  1. in hard, 00:16:171 (1,2) - aspire ds
  2. in insane, 01:01:853 (3,4,1,2) - since the flow and distance snap is kinda destroyed here so suggestion https://osu.ppy.sh/ss/5899145 + 01:57:762 (3,4,5,6,1) - consider to horizontally flip for a better curve flow, especially from (2) to (3)
  3. in extra, 02:33:899 (1,2,3) - 02:44:808 (1,2,3) - 03:03:899 (1,2,3) - 03:14:808 (1,2,3) - the music notes might be too light to be emphasized with clicks. the idea of using 1/1 sliders in first and third section could be a better alternative imo. and same goes to insane diff.
ok gl
Topic Starter
sahuang

HootOwlStar wrote:

m4m from your queue.

[gen;eral]
  1. no kiai smh consider to apply it from 02:18:899 - until 03:18:899 - kk
  2. could you share out the sources for the tags since I only managed to find the album name instead and verification is quite necessary yesss
  3. maybe extend the ending spinners in every diffs to 03:43:444 - since the last audible downbeat lands there yeah
[ez]
  1. 00:02:536 (1,2) - so implement clicking sense at 00:03:899 - is actually necessary imo since it is the first downbeat of the section and a click there will emphasize the music rhythm + the reverse messes up the combo patterns in the bar, like 00:05:262 (1,2) - should be swapped nc so ye. same iapplied to normal diff
    i guess i will rework NC,but imo reverse slider at the beginning is fine
  2. from 01:47:535 (5) - onwards the combos are totally ruined imo. the fade in of the electro buzzing might mistaken you to misunderstand that it is a 2/4 bar but it actually sounds more as 4/4. same goes to normal. you might need more opinions on this though.
  3. 02:24:353 (1) - 02:39:353 (1) - if im not mistaken, this type of sliders where partial body parts reverse back and overlaps with the original slider, isn't encouraged in lower diffs (some said that this is an unrankable issue but no confirmations for this statement) since it reduces the readability for the beginners fixed both
[norm]
  1. the listings are pairings that should be swapped nc. feel free to deny though. 00:05:262 (1) - and 00:06:626 (4) - // 00:44:808 (8) - and 00:45:489 (1) - // rework
  2. 01:57:080 (3) - eh the piano sound should be emphasiz e d w/ a click instead of a reverse tbh ok
[others]
  1. in hard, 00:16:171 (1,2) - aspire ds imo fine
  2. in insane, 01:01:853 (3,4,1,2) - since the flow and distance snap is kinda destroyed here so suggestion https://osu.ppy.sh/ss/5899145 + 01:57:762 (3,4,5,6,1) - consider to horizontally flip for a better curve flow, especially from (2) to (3) nice ideas,both fixed
  3. in extra, 02:33:899 (1,2,3) - 02:44:808 (1,2,3) - 03:03:899 (1,2,3) - 03:14:808 (1,2,3) - the music notes might be too light to be emphasized with clicks. the idea of using 1/1 sliders in first and third section could be a better alternative imo. and same goes to insane diff.
    insane is fine,extra nerfed a bit
ok gl
thanks, will get to your map in 2 days
Garden
jazz piano tag?
像这种地方 00:19:580 - ,是不是换个清亮一点的clap比较好,现在有点闷
还有说不定有机会用到这个音效你看看 -> http://puu.sh/qLcA5/93ae487fe6.wav
[Easy]
  1. 00:08:671 (3,1) - ?
  2. 01:58:444 - 这4/1也够插个mini-break了,其他diff有一样地方的话同这个
  3. 02:45:489 (2) - 用这样的flow看着顺 -> http://puu.sh/qLcJ9/3a75554c79.jpg,02:44:467 (4) - 往上移就摆的下了
[Hard]
  1. 00:06:796 (3) - 建议横过来放,堆叠效果+折返箭头看着比较诡异
  2. 00:09:353 (1,2,3,4,1,2,3) - 不要碰到好不好.. stack后动一下不费事的
  3. 00:17:194 (2) - 忽然就1/1间隔给一样间距本萌新读不来
  4. 01:55:717 (1,2,3) - 减速可以,但这里overlap就比较奇怪,一眼看还以为snap错了
  5. 01:56:399 (3,4) - 4的尾巴往这里弯显得比较挤,空间这么多,可以换个方向
  6. 02:14:467 (4,1) - 这里还是1.5x ds比较合理吧
[Insane]
  1. 00:02:536 (1,2) - 你这个看上去很奇怪啊,这种梗没见过这么摆的。。试试这两个 1 2,感觉flow好一些
  2. 00:14:126 (3) - 1/2节奏多次折返每次都玩傻..
  3. 01:58:444 (1) - 尾巴需要降低音量,另考虑用1/16 snap可能效果更佳
  4. 02:52:989 (1) - 考虑ctrlg,个人感觉这里在滑条头和缩圈看不太清的情况下不太适合往回跑的flow new age blanket lol
  5. 03:07:989 (1) - 5,6,1 修成正三角 或者 1放到 03:07:308 (3,4,5,6) - 的对称中心会比较美观
[很有文化的diffname]
  1. 00:07:308 (5) - 01:38:671 (5) - ctrlg感觉比较顺
  2. 00:18:728 (4) - 放到 00:17:876 (3) - 这里? 让 4->1 跳给的大一点
  3. 00:25:376 (4,5,1) - 这样摆如何,和前面的等腰相照应 http://puu.sh/qLfwM/59ff15a46a.jpg
  4. 00:26:399 (3) - clap跳给的不太够.. 或许试试这么下感觉比较有意思,有读图梗,还可以后面 5->1 上个跳 http://puu.sh/qLfCL/501ec1044b.jpg
  5. 00:36:626 (1,2) - 1 2在时间轴上换下位置比较顺吧,你试试看
  6. 01:01:853 (3) - 不如做成1,2一样的梗,stack到4上,你这样放感觉flow有点卡住了,有2/1的时间都停在左下角了
  7. 01:49:580 (5) - nc?
  8. 01:58:444 (1) - 同insane
  9. 02:06:739 (2) - aspire snapping
  10. 02:58:103 (6,1) - 这个间距十分不给力,试试这样甩一下 大概能看的懂的图片
  11. 03:21:285 (6,1,2,3,4) - 你怎么一路贪吃蛇过来 _(:зゝ∠)_
Raujika真好听, gl
Topic Starter
sahuang

Garden wrote:

jazz piano tag?
像这种地方 00:19:580 - ,是不是换个清亮一点的clap比较好,现在有点闷
还有说不定有机会用到这个音效你看看 -> http://puu.sh/qLcA5/93ae487fe6.wav
这音效震的耳朵有点响。。。先这样吧
[Easy]
  1. 00:08:671 (3,1) - ? zz
  2. 01:58:444 - 这4/1也够插个mini-break了,其他diff有一样地方的话同这个 故意全部不插的
  3. 02:45:489 (2) - 用这样的flow看着顺 -> http://puu.sh/qLcJ9/3a75554c79.jpg,02:44:467 (4) - 往上移就摆的下了 ok
[Hard]
  1. 00:06:796 (3) - 建议横过来放,堆叠效果+折返箭头看着比较诡异
  2. 00:09:353 (1,2,3,4,1,2,3) - 不要碰到好不好.. stack后动一下不费事的
  3. 00:17:194 (2) - 忽然就1/1间隔给一样间距本萌新读不来
  4. 01:55:717 (1,2,3) - 减速可以,但这里overlap就比较奇怪,一眼看还以为snap错了
  5. 01:56:399 (3,4) - 4的尾巴往这里弯显得比较挤,空间这么多,可以换个方向
  6. 02:14:467 (4,1) - 这里还是1.5x ds比较合理吧 all fixed
[Insane]
  1. 00:02:536 (1,2) - 你这个看上去很奇怪啊,这种梗没见过这么摆的。。试试这两个 1 2,感觉flow好一些
  2. 00:14:126 (3) - 1/2节奏多次折返每次都玩傻..还是不想改这个orz
  3. 01:58:444 (1) - 尾巴需要降低音量,另考虑用1/16 snap可能效果更佳
  4. 02:52:989 (1) - 考虑ctrlg,个人感觉这里在滑条头和缩圈看不太清的情况下不太适合往回跑的flow new age blanket lol
  5. 03:07:989 (1) - 5,6,1 修成正三角 或者 1放到 03:07:308 (3,4,5,6) - 的对称中心会比较美观 fixed
[很有文化的diffname]
  1. 00:07:308 (5) - 01:38:671 (5) - ctrlg感觉比较顺
  2. 00:18:728 (4) - 放到 00:17:876 (3) - 这里? 让 4->1 跳给的大一点 ok
  3. 00:25:376 (4,5,1) - 这样摆如何,和前面的等腰相照应 [url]http://puu.sh/qLfwM/59ff15a46a.jpg[/url] 这个无所谓
  4. 00:26:399 (3) - clap跳给的不太够.. 或许试试这么下感觉比较有意思,有读图梗,还可以后面 5->1 上个跳 http://puu.sh/qLfCL/501ec1044b.jpg 试试看
  5. 00:36:626 (1,2) - 1 2在时间轴上换下位置比较顺吧,你试试看
  6. 01:01:853 (3) - 不如做成1,2一样的梗,stack到4上,你这样放感觉flow有点卡住了,有2/1的时间都停在左下角了
  7. 01:49:580 (5) - nc?
  8. 01:58:444 (1) - 同insane
  9. 02:06:739 (2) - aspire snapping
  10. 02:58:103 (6,1) - 这个间距十分不给力,试试这样甩一下 大概能看的懂的图片
  11. 03:21:285 (6,1,2,3,4) - 你怎么一路贪吃蛇过来 _(:зゝ∠)_
Raujika真好听, gl
Cellina
#farmkudosu

Tranquility

  1. 00:30:660 (4,5,6) - flow is kinda bad, move (6) up a bit
  2. 00:31:853 (3,4) - this can confuse players
  3. 00:46:853 (3,4) - ^
  4. 00:51:626 (1,2) - ^ (I'll stop pointing out them, but consider to find all of them and fix)
  5. 01:18:899 - why did you add a break here? I don't think its suitable.
  6. 01:48:728 (4,1) - flow is really bad imo.
nice map, gl!
Shad0w1and
不想改就不改,别回复,我不会看的

Tra

00:31:853 (3,4) - 选一个加NC,建议3。又或者把3 C+g,你的comboburst挡住读4了,
00:46:853 (3) - 一样
00:51:626 (1) - 一样
01:16:853 (3) - 一样
嗯。。要是都这样的话就改不改都无所谓了,当我水摸吧,后面不提了
01:44:637 (6) - d-clap
01:47:194 (6) - 改成两个单点,01:47:364 - 加上d-clap
02:00:315 - break
02:22:308 (5,6,1) - 切断了两次flow,卡手,想调就调吧。。觉得不卡手不调也行,改动会牵连很大我就不截图了
不想调的话也要stack上这两个 02:21:626 (1,5) -
02:29:637 - d-clap
02:37:308 (5) - 远得丑了。。随便你
02:37:989 (1) - 个人喜好03:04:069 (2) - 229-94,不然到3的跳太小
03:07:308 (5,6) - 间距大得有点空,近一点好
很多PP

insane
00:10:887 - 鼓音切开
00:13:274 - 填
00:51:626 (1) - ???音效
01:12:762 (2,1) - 加大间距

Hard
01:58:103 (2,3,1) - 你都overlap了还不如叠上,,其他部分都是放开的
02:06:626 -
normal
02:14:808 (1) - 故意留的瑕疵?2beats,不然 unrankable

ez放了我吧。。我觉得太无聊了BN过一遍就飞吧
好无聊的曲子。。一点变化都没重复4分钟。服气。。。
你应该做1min的cut
Sotarks
insane
- 00:05:944 (5) - u don't want to stack it on 00:05:603 (3,5) - for a better structure buddy? Like you did 00:18:387 (2) - here. or 00:18:899 (1) - here, to keep the consitency between your paterns xd
- 00:06:626 (1,2) - this kind of rythmn is kinda confusing me, why won't u unstack it ?
- 00:14:126 (3) - i would highly consider you to remove 1 reverse here on maybe change the rythmn so 00:14:467 - this high piano sound can be clicked, actually your patern has 0 emphasis, and u can missread easily because poeple are not used to hit those sliders, or maybe in 2012 xD
- 00:23:671 (3,4,5,6) - move this patern 307|351 to avoid the overlap here.
- 00:31:853 (3,4) - I missed on that, thx mr sahuang
- 00:47:535 (1,2,3,4,1,2,3,4) - holy taht's a nice jump my friend 00:48:728 (4) - that's just sad u don't give emphasis to this note...
- 01:03:558 (3,4) - why u decrease spacing when the volume is louder, sahuang pls
- 01:07:989 (1,2,3,4,1,2,3) - is that jump is really necessary, if yes explain me why? some 1/2 could be better tbh.
- 01:12:762 (2,1) - is this overlap ok for u ?
- 01:33:899 (1) - tbh I will only start mapping here after the pause..
- 02:13:444 (1) - emphasis it more 123|153 could be better
- 02:57:251 (2,3) - that kind of patern doesn't fit this song ...
- 03:10:035 (3,4,5,6) - feels so random, what about doing the regular flow u use in the whole map?
- 03:28:955 (4,1) - really sharp angle
overall really nice diff, plays nicely, just some spacing adjustments and some structure polishment and it's ready to go boy!

i'll probably mod the last diff later!
KaedekaShizuru
[Tranquility]
00:06:626 (1,2,3) - 曲子刚一开始钢琴旋律还不算很激昂 贸然下三连不太合适 何况00:06:711 (2)的音强不足 建议用短折返
00:30:660 (4) - 既然在00:29:467 (3,2,4)选择使用overlap了 不妨00:29:637 (4,3,5)也来一下
00:43:955 (4) - move to X194 Y282 顺一下flow
00:54:353 (1) - 没有必要拧成波浪形的 简单一点就好
00:57:080 - 为何从这里开始突然引入对称流了呢
01:30:830 (5,3,4) - 这个overlap很难看 最好让01:30:830 (5)与01:31:853 (3)的折返点或者01:32:194 (4)的sliderhead stack
01:48:899 (1,2,3,4) - 没有必要突然转向
02:12:080 (1) - CRTL+G
02:17:535 (1) - 不要偷懒啦这个slider可以拆出很多节奏 随钢琴放小跳去接后面的加速比较好
02:30:830 (4,5) - stack到02:31:853 (4)slider head 梳理flow
02:34:239 (3,1) - 单独对这里overlap略难看
03:04:410 (4,1) - 同
03:07:137 (4,3) - ↑

[Insane]
00:14:126 (3) - 不推荐折返一次以上
00:23:671 (3,4,5,6) - 间距最好再拉开一点
00:51:626 (1) - slider tail wrong hitsound
02:14:978 (1) - 这个spinner太偷懒了
02:52:989 (1) - http://puu.sh/qXs95/63bee68ffc.jpg

感觉KIAI的音量略高 hitnormal声音太大了要盖过曲子了
Len
From ingame


Hard:
  1. ar is abit fast
  2. 00:22:649 (3) - im not sure about this.. just u can avoid llike this: 00:16:171 (1,2) -
  3. 00:32:194 (4) - , 00:37:649 (3) - and 00:47:194 (4) - same as above
  4. 02:42:080 (5) - nc for consistency

Insane:
  1. 02:10:717 (5) - nc
  2. 03:36:455 (5) - move to x224 y256 is better imo

Extra:
  1. 03:13:274 - add note or add 1/4 slider on 03:13:103 -
  2. 03:39:353 (1) - move to x9 y126

call me back when u applied all mods!
Topic Starter
sahuang

Cellina wrote:

#farmkudosu

Tranquility

  1. 00:30:660 (4,5,6) - flow is kinda bad, move (6) up a bit did something here.
  2. 00:31:853 (3,4) - this can confuse players
  3. 00:46:853 (3,4) - ^
  4. 00:51:626 (1,2) - ^ (I'll stop pointing out them, but consider to find all of them and fix)
    hmm all of them are on purpose, you can't really map 1/12 triple and imo stack is the best way.
  5. 01:18:899 - why did you add a break here? I don't think its suitable. the break is fine...have them in every diff
  6. 01:48:728 (4,1) - flow is really bad imo. for aesthetic pattern...idk how to make a better pattern
nice map, gl!
thanks!!

Shad0w1and wrote:

不想改就不改,别回复,我不会看的

Tra

00:31:853 (3,4) - 选一个加NC,建议3。又或者把3 C+g,你的comboburst挡住读4了,
00:46:853 (3) - 一样
00:51:626 (1) - 一样
01:16:853 (3) - 一样
嗯。。要是都这样的话就改不改都无所谓了,当我水摸吧,后面不提了 如果后面有人说这边都需要NC再改,现在先这样
01:44:637 (6) - d-clap
01:47:194 (6) - 改成两个单点,01:47:364 - 加上d-clap
02:00:315 - break
02:22:308 (5,6,1) - 切断了两次flow,卡手,想调就调吧。。觉得不卡手不调也行,改动会牵连很大我就不截图了
不想调的话也要stack上这两个 02:21:626 (1,5) -
02:29:637 - d-clap 音效都加了,break我觉得无所谓
02:37:308 (5) - 远得丑了。。随便你
02:37:989 (1) - 个人喜好 还行吧233
03:04:069 (2) - 229-94,不然到3的跳太小 k
03:07:308 (5,6) - 间距大得有点空,近一点好 k
很多PP

insane
00:10:887 - 鼓音切开 00:10:717 (1,3) - for pattern consistency
00:13:274 - 填 intentional
00:51:626 (1) - ???音效 kk
01:12:762 (2,1) - 加大间距 感觉无所谓

Hard
01:58:103 (2,3,1) - 你都overlap了还不如叠上,,其他部分都是放开的 搞了个正三角形
02:06:626 - sure

normal
02:14:808 (1) - 故意留的瑕疵?2beats,不然 unrankable 好吧zz了

ez放了我吧。。我觉得太无聊了BN过一遍就飞吧
好无聊的曲子。。一点变化都没重复4分钟。服气。。。
你应该做1min的cut 有道理,但是我不会cut(
Thanks~~

Sotarks wrote:

insane
- 00:05:944 (5) - u don't want to stack it on 00:05:603 (3,5) - for a better structure buddy? Like you did 00:18:387 (2) - here. or 00:18:899 (1) - here, to keep the consitency between your paterns xd
00:18:728 (4,1) - there's a big spacing here to emphasis the sound difference,but 00:05:603 (3,4,5) - if i stack there will be no difference. the overlap is intentional lol
- 00:06:626 (1,2) - this kind of rythmn is kinda confusing me, why won't u unstack it ? i stack it in insane and tranquility, it's how i wanna express the 1/12 sound here,stack can control spacing pretty perfectly so yeah,gonna keep all of them. i feel they are good :D
- 00:14:126 (3) - i would highly consider you to remove 1 reverse here on maybe change the rythmn so 00:14:467 - this high piano sound can be clicked, actually your patern has 0 emphasis, and u can missread easily because poeple are not used to hit those sliders, or maybe in 2012 xD
ok,so many ppl mentioned here,i decided to break apart the reverse slider
- 00:23:671 (3,4,5,6) - move this patern 307|351 to avoid the overlap here. imo it's fine...
- 00:31:853 (3,4) - I missed on that, thx mr sahuang it's funnnnnn the trap here lolol i made a lot of these, wanna keep for now
- 00:47:535 (1,2,3,4,1,2,3,4) - holy taht's a nice jump my friend 00:48:728 (4) - that's just sad u don't give emphasis to this note...
but...00:48:728 (4,1) - i emphasised the spacing here,so should be ok
- 01:03:558 (3,4) - why u decrease spacing when the volume is louder, sahuang pls ok,increased spacing
- 01:07:989 (1,2,3,4,1,2,3) - is that jump is really necessary, if yes explain me why? some 1/2 could be better tbh. right,changed
- 01:12:762 (2,1) - is this overlap ok for u ? no
- 01:33:899 (1) - tbh I will only start mapping here after the pause.. deleted previous sliders
- 02:13:444 (1) - emphasis it more 123|153 could be better did sth
- 02:57:251 (2,3) - that kind of patern doesn't fit this song ... changed
- 03:10:035 (3,4,5,6) - feels so random, what about doing the regular flow u use in the whole map? k
- 03:28:955 (4,1) - really sharp angle this is fine,emphasis 2 squares
overall really nice diff, plays nicely, just some spacing adjustments and some structure polishment and it's ready to go boy!

i'll probably mod the last diff later!
well it's fine,if you wanna mod it i'm happy to look into :)
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