forum

TRUE - Divine Spell

posted
Total Posts
30
Topic Starter
Iceskulls
This beatmap was submitted using in-game submission on 23 ตุลาคม 2559 at 21:37:03

Artist: TRUE
Title: Divine Spell
Source: レガリア The Three Sacred Stars
Tags: Regalia opening full version Miho Karasawa
BPM: 160
Filesize: 7179kb
Play Time: 04:38
Difficulties Available:
  1. Awakening (4.62 stars, 1032 notes)
  2. Easy (1.61 stars, 337 notes)
  3. Hard (3.17 stars, 686 notes)
  4. Normal (1.95 stars, 440 notes)
Download: TRUE - Divine Spell
Information: Scores/Beatmap Listing
---------------
Hope you guys enjoy! : )
BG source : swd3e2

http://regalia-anime.com/goods/index.html#music
https://twitter.com/miho_karasawa
http://true-singer.com/discography/
Sarawatlism
เพลงมันส์มากอะ :3
Vampir
Topic Starter
Iceskulls
it can't be die lol
Kalibe
damm it's finished
Shmiklak
hi
Irohas
m4m


awakening
00:25:073 (3,4) - it would be great if you finish 00:25:323 (4) - on the red tick. I can understand why you used 1/6, but it'll emphasize better the jump at 00:25:823 (1) - if you stop on the red. (+ consistency with 00:28:073 (3,4) -)
01:18:885 (4,5,6,7,8) - what about move (6) to 212|220 and (8) to 336|233 to improve the star pattern?
00:32:198 (2) - maybe change that to 2 circles ? it feels a bit weird imo
[]


hard
03:19:073 (3) - looks cool if you make as 03:18:698 (2) -
03:18:698 (2) - not really a good overlap, I think it's better to avoid.
04:35:198 (2,3) - too huge jump imo. spacing should be a bit as 04:33:698 (2,3) - I think
[]
this diff looks really cool


normal
00:55:073 (2) - what about changing that to 00:54:323 (1) - ?
03:15:698 (1,2,3,4,5,6) - it makes a really weird enchainment, since you are following two differents instruments in the same time. it means that here 03:17:198 (4,5,6) - you chose to follow the guitar rhythm and not at 03:15:698 (1,2,3) - I think it will be a bit confused for beginners. s:
03:36:323 (2) - I think a 1/1 slider would be great too o:
[]

easy seems fine to me
Really good and solid set, good luck !
Rohit6
heyaj
heer for m34m

[Awakening]

00:07:823 (1) - dont hear any 1/3 here , better to stick to 1/2 imo
00:25:323 (4) - vocal should be snapped to 00:25:635 - this lo
00:44:198 (2) - stack fully with 00:43:635 (5) - ?
01:24:885 (2,3,4) - looks fuckd because of autostacking
02:56:385 (2,3,4) - ^
03:19:448 (3,4,1) - movement felt awkward while playing because 4->1 is a straight line
03:53:198 (3) - this note isnt there in the music dud , maybe try this?

[Hard]

00:20:385 (3,3) - might be confusing for a hard , recommend replacing with circles
00:34:260 (2,3,4,1) - again confusing because 1/2 and 1/4 are stacked at the same time :///
03:52:823 (1,2) - u mapped it right in this diff xd
04:25:823 (1,1) - not perfectly aligned aaaa
04:35:760 (4,5,6,1) - same as 00:34:260 (2,3,4,1)

[Normal]

03:33:323 (1,1) - blanket could be better but its minor
seems good for the rest

[Easy]

00:12:323 (1,2) - blanket could be better here
01:02:573 (2,3) - uneven curves look weird here imo
seems good too

https://osu.ppy.sh/s/358056 my map xd
BOUYAAA
Hi

Easy :

00:22:073 (3) - felt a little empty for me since you mapped the 2 others with reverses. Maybe you could to a single 3/4 slider here, it would be acceptable since clicking pattern isn't really changing but i'm not sure

00:22:823 (1) - Finish would be cool here i think, also maybe normal sampleset too?

00:33:323 (1) - is bugging me a bit because the song does 3/4 stuff here. A 3/4 repeat slider like you did in the beginning might fit more if you dod that you could maybe add a 1/2 slider here 00:34:260 - to manage the polarity change aswell

01:02:573 (2,3) - What do you think about copypasting 3 from 2? would make the pattern look more uniform

01:39:510 (3,4) - drum sounds pretty gross here since the music doesn't really support it. maybe soft whistles or something?

02:21:323 (2,1) - http://puu.sh/rCcBw/fe72c844b2.jpg tbh

03:34:073 (2,3) - some people say this kind of patterns like these are confusing for newbies cuz they might mistake the sliderend for the next object

Normal :

01:24:135 (4,1) - imperfect stack

01:36:698 (5) - I'd make this 2 circles so you have consistent rythm with 01:33:885 (5) - where 01:33:885 (5) - is clickable

04:25:823 (1) - that rule where sliders have to have a clear path probably applies here

04:38:198 (4) - can probably make this 2 circles too cuz very strong notes

Hard :

00:16:823 (1) - kinda overmapped, doesn't sound very good at least. Triple should be here 00:16:729 -

01:01:260 (2,1) - what's up with the new combos here

02:20:385 (2,2) - 02:26:385 (2,2) - this should be 1/3

02:28:823 (1,1) - imperfect stack

04:03:885 (2,3) - weird way of emphasizing things. You make a jump to 2 even though 3 is stronger. I suggest you switch the jump to 3 instead

04:35:760 (4,5,6,1) - patterns where you use stacked 1/2 before stacked 1/4 are kinda confusing

Insane :

00:07:823 (1) - not sure this is correctly snapped. Is this supposed to be 1/4?

00:44:948 (4,1) - slight overlaps like those don't look great imo

00:47:104 - Add Circle for bass

02:02:854 - 02:03:979 - etc. triple here to follow vocals would be cool too, feels undermapped to me

03:22:073 (1,1) - repeat sliders sound better here, at least it you won't skip the notes you're already following

03:53:198 (3) - this overmap is pretty obvious and makes the part rather confusing



I think that's it for me. The set is pretty solid

Gl!

https://osu.ppy.sh/s/415039 thank
Topic Starter
Iceskulls

MugiwaraSekai wrote:

m4m


awakening
00:25:073 (3,4) - it would be great if you finish 00:25:323 (4) - on the red tick. I can understand why you used 1/6, but it'll emphasize better the jump at :arrow: oops end 1/6 was a mistake 00:25:823 (1) - if you stop on the red. (+ consistency with 00:28:073 (3,4) -)
01:18:885 (4,5,6,7,8) - what about move (6) to 212|220 and (8) to 336|233 to improve the star pattern? :arrow: ok
00:32:198 (2) - maybe change that to 2 circles ? it feels a bit weird imo :arrow: i think it emphasis vocal really well
[]


hard
03:19:073 (3) - looks cool if you make as 03:18:698 (2) - :arrow: k
03:18:698 (2) - not really a good overlap, I think it's better to avoid. :arrow: looks fine for me
04:35:198 (2,3) - too huge jump imo. spacing should be a bit as 04:33:698 (2,3) - I think :arrow: this one was more intense than the previous so i try to make it bigger , i think the structure here also help the readability so i think it's fine unless more people bring this up
[]
this diff looks really cool


normal
00:55:073 (2) - what about changing that to 00:54:323 (1) - ? :arrow: k
03:15:698 (1,2,3,4,5,6) - it makes a really weird enchainment, since you are following two differents instruments in the same time. it means that here 03:17:198 (4,5,6) - you chose to follow the guitar rhythm and not at 03:15:698 (1,2,3) - I think it will be a bit confused for beginners. s: :arrow: it follow guitar too doesn't it ? i can hear the guitar around 03:16:260 - 03:16:448 - so i emphasis that
03:36:323 (2) - I think a 1/1 slider would be great too o: :arrow: oop
[]

easy seems fine to me
Really good and solid set, good luck !
thanks for the mods :)

Rohit6 wrote:

heyaj
heer for m34m

[Awakening]

00:07:823 (1) - dont hear any 1/3 here , better to stick to 1/2 imo :arrow: agree
00:25:323 (4) - vocal should be snapped to 00:25:635 - this lo :arrow: fixed d
00:44:198 (2) - stack fully with 00:43:635 (5) - ? :arrow: editor bug
01:24:885 (2,3,4) - looks fuckd because of autostacking :arrow: f
02:56:385 (2,3,4) - ^ :arrow: this one not for me
03:19:448 (3,4,1) - movement felt awkward while playing because 4->1 is a straight line :arrow: flow break to emphasis the guitar instrument reset there
03:53:198 (3) - this note isnt there in the music dud , maybe try this? :arrow: there is a beat lol just not strong as snare

[Hard]

00:20:385 (3,3) - might be confusing for a hard , recommend replacing with circles :arrow: ok
00:34:260 (2,3,4,1) - again confusing because 1/2 and 1/4 are stacked at the same time :/// :arrow: lol
03:52:823 (1,2) - u mapped it right in this diff xd :arrow: wot
04:25:823 (1,1) - not perfectly aligned aaaa :arrow: i tried
04:35:760 (4,5,6,1) - same as 00:34:260 (2,3,4,1) :arrow: yea

[Normal]

03:33:323 (1,1) - blanket could be better but its minor :arrow: don't want to mess with the slider shape there lol
seems good for the rest

[Easy]

00:12:323 (1,2) - blanket could be better here :arrow: zz
01:02:573 (2,3) - uneven curves look weird here imo :arrow: copy past 3
seems good too

https://osu.ppy.sh/s/358056 my map xd
thanks for the mods :)

BOUYAAA wrote:

Hi

Easy :

00:22:073 (3) - felt a little empty for me since you mapped the 2 others with reverses. Maybe you could to a single 3/4 slider here, it would be acceptable since clicking pattern isn't really changing but i'm not sure :arrow: not using any 1/2 click here so i would rather i avoid them

00:22:823 (1) - Finish would be cool here i think, also maybe normal sampleset too? :arrow: k

00:33:323 (1) - is bugging me a bit because the song does 3/4 stuff here. A 3/4 repeat slider like you did in the beginning might fit more if you dod that you could maybe add a 1/2 slider here 00:34:260 - to manage the polarity change aswell :arrow: i think that would make the overall rhythm a bit inconsistent since this part i don't really care about the vocal at all but i might consider it

01:02:573 (2,3) - What do you think about copypasting 3 from 2? would make the pattern look more uniform :arrow: yea

01:39:510 (3,4) - drum sounds pretty gross here since the music doesn't really support it. maybe soft whistles or something? :arrow: no i don't think so , the whistle also sound more weird for me

02:21:323 (2,1) - http://puu.sh/rCcBw/fe72c844b2.jpg tbh :arrow: i tried

03:34:073 (2,3) - some people say this kind of patterns like these are confusing for newbies cuz they might mistake the sliderend for the next object :arrow: fixed a bit

Normal :

01:24:135 (4,1) - imperfect stack :arrow: f

01:36:698 (5) - I'd make this 2 circles so you have consistent rythm with 01:33:885 (5) - where 01:33:885 (5) - is clickable :arrow: i find them sound different lol

04:25:823 (1) - that rule where sliders have to have a clear path probably applies here :arrow: it's not clear ? anyway make it a bit more clear i think that player can follow the slidertick and can play this fine now

04:38:198 (4) - can probably make this 2 circles too cuz very strong notes :arrow: i find the slider a bit better way to emphasis the sudden end here

Hard :

00:16:823 (1) - kinda overmapped, doesn't sound very good at least. Triple should be here 00:16:729 - :arrow: try to make it balance with what i did in insane

01:01:260 (2,1) - what's up with the new combos here :arrow: sv change

02:20:385 (2,2) - 02:26:385 (2,2) - this should be 1/3 :arrow: vocal will always offbeat like piano but that doesn't mean the intention of the vocal is off too so since i find the intention of the vocal to be on 1/2 i think i would find them pretty fine tbh and i think there is a background noise there to make it ok ( i did emphasis both on the insane diff tho ) but not for this 02:21:885 - one that fk up lol

02:28:823 (1,1) - imperfect stack :arrow: editor b

04:03:885 (2,3) - weird way of emphasizing things. You make a jump to 2 even though 3 is stronger. I suggest you switch the jump to 3 instead :arrow: the way the vocal start on (2) kinda start sudden so i try to emphasis that with jumps

04:35:760 (4,5,6,1) - patterns where you use stacked 1/2 before stacked 1/4 are kinda confusing :arrow: fixed

Insane :

00:07:823 (1) - not sure this is correctly snapped. Is this supposed to be 1/4? :arrow: fixed

00:44:948 (4,1) - slight overlaps like those don't look great imo :arrow: looks edge for me o:

00:47:104 - Add Circle for bass :arrow: that will make the rhythm there a bit inconsistent with the others and make thing flow not smooth imo since the previous one don't have 1/4 between slider lol

02:02:854 - 02:03:979 - etc. triple here to follow vocals would be cool too, feels undermapped to me :arrow: yea i want to focus on the kick and snare more there

03:22:073 (1,1) - repeat sliders sound better here, at least it you won't skip the notes you're already following :arrow: i think it don't emphasis the hold of guitar there really well like the regular slider

03:53:198 (3) - this overmap is pretty obvious and makes the part rather confusing :arrow: it's not overmapped there is a beat there it's just sound not strong like the snare nearby



I think that's it for me. The set is pretty solid

Gl!

https://osu.ppy.sh/s/415039 thank
thanks for the mods :)
Kalibe
so good

general:

- get a normal and soft sliderslide: sliders like 02:12:323 (1) - 02:30:323 (1) - in last diff sounds really weird :v

[easy]

- 00:28:823 (2,3) - How about making this more neater visually? https://osu.ppy.sh/ss/6283268
- 00:34:823 (3,4) - 02:37:448 (3,4) - 03:34:823 (3,1) - Little spacings error
- 00:48:323 (1) - ?? -> You know what to do lol.
- 01:00:323 (4) - 03:03:323 (3) - NC?
- 01:13:260 (5) - There's many places where u can add clap to fit with kick sound, here 01:13:260 (5) - slider end should be emphasised due to kick therein.
more places in this diff and other diffs ofc ( 02:44:760 (5) - end 03:52:823 (4) - second end, 04:05:760 (5) - end and etc. )
- 01:23:760 (3,1) - 04:16:260 (3,1) - 02:55:260 (3,1) - These unstacks are specially? waow
- 03:37:823 (3) - 03:39:323 (1) - That's why u need to get a soft sliderslide thing, these ones are really noisy lol
- 04:35:385 (4,2) - Can you try to avoid this overlap? Kinda bug me :S and this is only one overlap that "overlaps" so more other object ):
- maybe OD 2 ? Having a { 2 -> 4 - > 6...} is fitting more imo.

[normal]

- 00:16:823 (3) - Slider head sounds meh without anything.. maybe add a Whistle or Finish on it?
- 03:03:323 (4) - 03:36:323 (2) - NC?
- 03:16:260 (2,3) - If you uncheck stacking, you will see these ones are off -> ~stack them properly~
- 03:21:323 (1) - Clap on end? Tbh you can add claps on all sliders ends here 03:21:323 (1,2,4,5) - d

[elite hard]

- 00:23:948 (4) - Nc due to diffirent volume and hitsounds?
- 03:03:323 (2) - NC?
- 04:05:948 (4) - Forgot to NC this one too, cause SV change.
- 02:18:323 (3) - Add NC, because you add it on 02:12:323 (1) - d
- Idk what to mod here, it's good lol

[hyol]

- 01:29:573 (4) - NC for reading skills? Later, you add it on 03:01:073 (1) - so maybe?
- 01:24:135 (1,2,3,4) - vs 02:55:635 (1,2,3,4) - is it specially to have unstacked first one and second one just stacked?
- 03:03:323 (2) - NC?
- 04:09:604 (2,3) - Failed at stacking reep xd
- 04:32:948 (8) - Missing Clap~
- 04:33:323 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - Maybe just me, but these jumps feels really weird while playing, like every jump in diff is fine, but these ones just not, i would decrease spacing in some of them, but as i said, maybe just me :v

well, that's all lol, !luck good
Deppyforce
hi lo

[General]
add 'full version, opening' to the tags ? w

[easy]
od-1 for spread
00:04:073 (3,1) - i'd make these 2 sliders have different shapes since its different sound, maybe curve 3?
00:24:323 (1) - try move it to x330 y180 for aesthetics xd
01:25:823 (1,2,3) - make triangle? im nazi
01:28:823 (1,2) - tbh i would merge to a 1/1 reverse slider cuz it kinda fits better with vocals and it doesnt matter if you didnt map the 01:30:323 measure imo (actually little pause for beginners might be good d)
02:55:260 (3,1) - 04:16:260 (3,1) - stack? xddd

[normal]
widescreen support
00:29:198 (5,6) - this flows a bit bad imo, maybe ctrl+h 6?
01:22:635 - add circle to make it constant with 01:21:135 (3) ?
02:38:198 (4,5) - fix blanket lol
02:55:635 (4,1) - stack d
03:03:323 (4) - add nc since u nc every 2 measure
03:54:135 - theres still drum here so pls map cuz u mapped these 03:52:823 (1,2) - just stack another circle there would work w
04:25:823 (1) - nice illuminati slider

[hard]
00:13:823 (1) - theres 1/4 here so change to kickslider?
00:16:729 - 00:18:979 - add note
00:19:823 (1,2,3,1,2,3,1,2,3) - you could make ds bigger each combo cuz its kinda rising lol
00:23:948 (4) - the sound on this slider is different from 1,2,3 lol consider do one of these to emphasize that theyre different sounds
- change to 2 kick sliders
- change shape
- change to circles ( might be too intense)
01:36:791 (3,4) - actually there are 1/8 maybe change to 1/8 kicksliders lol
03:19:541 - add note?
03:52:823 (1,2,3) - same as suggestion on 00:23:948 (4) -
04:03:885 (2,3) - 04:08:385 (3,4,1) - fix blanket xd

[awakening]
00:14:760 (5) - maybe change to kickslider cuz it has a bit of hold sound there?
00:17:666 - missed 1/4 here
00:48:041 - same lol
01:37:260 (5,6) - actually the 3 sounds here are kinda equal, so they all should be circles
02:18:323 (1,2,3) - hello why is weak sound like this plays even harder than 02:14:573 (4,5,1)
03:11:010 - is this custom break intentional? if yes why dont do it in other diffs lol
03:37:823 (1,2,3,4,1) - 2->3->4->1 is straight, but the first note is off lol
04:09:698 (3) - uh weirdly stacked? shouldnt matter much tho
04:23:854 (2,3) - make this bigger spaced lol it should even be bigger than 1 -> 2 imo cuz its last note

cool
Yohanes
Hi! bad mod inc
if you don't find this helpful you don't have to do the m4m lol

Awakening
- 00:02:198 (2,5,4,7) - I don't think this whistles complement the song, they somewhat feels out of place. It's better to remove it I guess
- 00:08:948 (1) - I personally would go with higher sv like 1,5x to enhance the "springiness" of the music lol
- 01:24:135 (1,2,3,4) - Are they "detached" on purpose?
Nothing to say to be honest, really solid map!

Hard
- 00:12:885 (2) - Stacking it woth the next slider doesn't fit well to the song imo. It's better to separate them like you did on 00:09:885 (2,3) -, 00:11:385 (2,3) - because they're essentially the same
- 00:32:198 (2) - If you're following vocal, It's on 00:32:323 - (1/6 snapping)
- 01:40:448 (2) - Just a circle would be enough. those 2 following 1/4 rhythm isn't distinct enough
- 01:43:823 - I don't really understand why you speed up the SV here even though the music is quieter. (well, I would rather remove 01:43:823 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1) - and put a break time here lol)
- Either add a note here 02:21:885 - or remove 02:20:385 (2) -. There're no reason to make them inconsistent. You'd better add a note there because you add a note on these too 02:25:823 (1,2,3,1,2,3) -
- 03:51:323 (1) - 1/1 isn't ideal because it passed so many rhythm. I would split it into 1/2 slider + cicle http://puu.sh/rCYVg/d1d111e28f.jpg

Easy and Normal
Same with Hard, i'd rather put a break here 01:43:823 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1) - because this is a lower diff, and player would appreciate break time xD

Solid set zzzzzzzzz
Good Luck! :D
wajinshu
So many mods lol
Topic Starter
Iceskulls

Kalibe wrote:

so good

general:

- get a normal and soft sliderslide: sliders like 02:12:323 (1) - 02:30:323 (1) - in last diff sounds really weird :v :arrow: ur right

[easy]

- 00:28:823 (2,3) - How about making this more neater visually? https://osu.ppy.sh/ss/6283268 :arrow: k
- 00:34:823 (3,4) - 02:37:448 (3,4) - 03:34:823 (3,1) - Little spacings error :arrow: fixed only the last one , others is ok imo
- 00:48:323 (1) - ?? -> You know what to do lol. :arrow: no
- 01:00:323 (4) - 03:03:323 (3) - NC? :arrow: fixed first one later one is the end of the rhythm now so no need for nc imo
- 01:13:260 (5) - There's many places where u can add clap to fit with kick sound, here 01:13:260 (5) - slider end should be emphasised due to kick therein.
more places in this diff and other diffs ofc ( 02:44:760 (5) - end 03:52:823 (4) - second end, 04:05:760 (5) - end and etc. ) :arrow: there are sound weird for me , only normal sample would be ok now
- 01:23:760 (3,1) - 04:16:260 (3,1) - 02:55:260 (3,1) - These unstacks are specially? waow :arrow: fixed
- 03:37:823 (3) - 03:39:323 (1) - That's why u need to get a soft sliderslide thing, these ones are really noisy lol :arrow: yea
- 04:35:385 (4,2) - Can you try to avoid this overlap? Kinda bug me :S and this is only one overlap that "overlaps" so more other object ): :arrow: fixed no more blanket
- maybe OD 2 ? Having a { 2 -> 4 - > 6...} is fitting more imo. :arrow: i think od 3 fit better cus the easy looks pretty dense imo lol

[normal]

- 00:16:823 (3) - Slider head sounds meh without anything.. maybe add a Whistle or Finish on it? :arrow: k
- 03:03:323 (4) - 03:36:323 (2) - NC? :arrow: fixed the later , the first one is the end of rhythm so no need imo
- 03:16:260 (2,3) - If you uncheck stacking, you will see these ones are off -> ~stack them properly~ :arrow: ok
- 03:21:323 (1) - Clap on end? Tbh you can add claps on all sliders ends here 03:21:323 (1,2,4,5) - d :arrow: oop

[elite hard]

- 00:23:948 (4) - Nc due to diffirent volume and hitsounds? :arrow: no need imo lol
- 03:03:323 (2) - NC? :arrow: end of the rhythm so no need imo
- 04:05:948 (4) - Forgot to NC this one too, cause SV change. :arrow: yea
- 02:18:323 (3) - Add NC, because you add it on 02:12:323 (1) - d :arrow: d
- Idk what to mod here, it's good lol

[hyol]

- 01:29:573 (4) - NC for reading skills? Later, you add it on 03:01:073 (1) - so maybe? :arrow: yea
- 01:24:135 (1,2,3,4) - vs 02:55:635 (1,2,3,4) - is it specially to have unstacked first one and second one just stacked? :arrow: first one autostack is fuked
- 03:03:323 (2) - NC? :arrow: same as hard
- 04:09:604 (2,3) - Failed at stacking reep xd :arrow: g
- 04:32:948 (8) - Missing Clap~ :arrow: k
- 04:33:323 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - Maybe just me, but these jumps feels really weird while playing, like every jump in diff is fine, but these ones just not, i would decrease spacing in some of them, but as i said, maybe just me :v :arrow: i fixed the angle a bit lol

well, that's all lol, !luck good
thanks for the mods and star :)

Deppyforce wrote:

hi lo

[General]
add 'full version, opening' to the tags ? w :arrow: ur right

[easy]
od-1 for spread :arrow: od 3 cus easy looks pretty dense imo
00:04:073 (3,1) - i'd make these 2 sliders have different shapes since its different sound, maybe curve 3? :arrow: the flow already made it different now imo
00:24:323 (1) - try move it to x330 y180 for aesthetics xd :arrow: k
01:25:823 (1,2,3) - make triangle? im nazi :arrow: i tried
01:28:823 (1,2) - tbh i would merge to a 1/1 reverse slider cuz it kinda fits better with vocals and it doesnt matter if you didnt map the 01:30:323 measure imo (actually little pause for beginners might be good d) :arrow: reverse just sound weird for me imo
02:55:260 (3,1) - 04:16:260 (3,1) - stack? xddd :arrow: f

[normal]
widescreen support :arrow: f
00:29:198 (5,6) - this flows a bit bad imo, maybe ctrl+h 6? :arrow: fixed placement
01:22:635 - add circle to make it constant with 01:21:135 (3) ? :arrow: want to do small break for rhythm transition there
02:38:198 (4,5) - fix blanket lol :arrow: z
02:55:635 (4,1) - stack d :arrow: d
03:03:323 (4) - add nc since u nc every 2 measure :arrow: it's the end of rhythm now so i think it's fine
03:54:135 - theres still drum here so pls map cuz u mapped these 03:52:823 (1,2) - just stack another circle there would work w :arrow: same like 01:22:635 -
04:25:823 (1) - nice illuminati slider :arrow: color code

[hard]
00:13:823 (1) - theres 1/4 here so change to kickslider? :arrow: don't want to add any kick slider in hard
00:16:729 - 00:18:979 - add note :arrow: no play weird imo
00:19:823 (1,2,3,1,2,3,1,2,3) - you could make ds bigger each combo cuz its kinda rising lol :arrow: too hard imo
00:23:948 (4) - the sound on this slider is different from 1,2,3 lol consider do one of these to emphasize that theyre different sounds :arrow: i think it's fine cus it's just like the most 1/4 beat
- change to 2 kick sliders
- change shape
- change to circles ( might be too intense)
01:36:791 (3,4) - actually there are 1/8 maybe change to 1/8 kicksliders lol :arrow: uh no
03:19:541 - add note? :arrow: sound weird for me
03:52:823 (1,2,3) - same as suggestion on 00:23:948 (4) - :arrow: samwe
04:03:885 (2,3) - 04:08:385 (3,4,1) - fix blanket xd :arrow: z

[awakening]
00:14:760 (5) - maybe change to kickslider cuz it has a bit of hold sound there? :arrow: no , it just play not right for me
00:17:666 - missed 1/4 here :arrow: that will make rhythm a bit awkward to follow imo
00:48:041 - same lol :arrow: undermapped to emphasis the next beat better
01:37:260 (5,6) - actually the 3 sounds here are kinda equal, so they all should be circles :arrow: use slider to emphasis pitch
02:18:323 (1,2,3) - hello why is weak sound like this plays even harder than 02:14:573 (4,5,1) :arrow: i think it's good for bulidup for the upcoming sv change
03:11:010 - is this custom break intentional? if yes why dont do it in other diffs lol :arrow: wat not a custom break , i really didn't do anything to notepad here lol
03:37:823 (1,2,3,4,1) - 2->3->4->1 is straight, but the first note is off lol :arrow:idk
04:09:698 (3) - uh weirdly stacked? shouldnt matter much tho :arrow: f
04:23:854 (2,3) - make this bigger spaced lol it should even be bigger than 1 -> 2 imo cuz its last note :arrow: doesn't really matter cus this part is all about slider leniency and feeling and structure zzz the angle already make it feel like the big impact there now imo

cool
thanks for the mods :)

Yohanes wrote:

Hi! bad mod inc
if you don't find this helpful you don't have to do the m4m lol

Awakening
- 00:02:198 (2,5,4,7) - I don't think this whistles complement the song, they somewhat feels out of place. It's better to remove it I guess :arrow: i think it help emphasis the piano beat here
- 00:08:948 (1) - I personally would go with higher sv like 1,5x to enhance the "springiness" of the music lol :arrow: nah doesn't feel like it really need to go that much lol
- 01:24:135 (1,2,3,4) - Are they "detached" on purpose? :arrow: yea cus autostack is rip
Nothing to say to be honest, really solid map!

Hard
- 00:12:885 (2) - Stacking it woth the next slider doesn't fit well to the song imo. It's better to separate them like you did on 00:09:885 (2,3) -, 00:11:385 (2,3) - because they're essentially the same :arrow: yea
- 00:32:198 (2) - If you're following vocal, It's on 00:32:323 - (1/6 snapping) :arrow: not really vocal lol there is a bass beat on 1/4 too
- 01:40:448 (2) - Just a circle would be enough. those 2 following 1/4 rhythm isn't distinct enough :arrow: player might confuse for the change from 1/6 so i use 1/4 reverse slider to make it less confuse to play lol
- 01:43:823 - I don't really understand why you speed up the SV here even though the music is quieter. (well, I would rather remove 01:43:823 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1) - and put a break time here lol) :arrow: the beat just feel really intense so that why i use that sv and no need for break time i don't think the player is really tired from player previous part much lol
- Either add a note here 02:21:885 - or remove 02:20:385 (2) -. There're no reason to make them inconsistent. You'd better add a note there because you add a note on these too 02:25:823 (1,2,3,1,2,3) - :arrow: zzz ok no notes cus vocal clearly on 1/6 too much lol but now i guess i can hear a bit of 1/2 bass there so ok
- 03:51:323 (1) - 1/1 isn't ideal because it passed so many rhythm. I would split it into 1/2 slider + cicle http://puu.sh/rCYVg/d1d111e28f.jpg :arrow: variation cus the vocal here sound a bit special than the others lol

Easy and Normal
Same with Hard, i'd rather put a break here 01:43:823 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1) - because this is a lower diff, and player would appreciate break time xD :arrow: they are fine without the break imo

Solid set zzzzzzzzz
Good Luck! :D
thanks for the mods :)

wajinshu wrote:

So many m4m lol
thanks for the star :)
Vivyanne
M4M

modding well-made maps is so hard >w<

im too lazy to repeat points that i made before so !! xd

awakening
00:14:760 (5) - i personally like the idea of having a kickslider here to make this more of a unique part
00:43:073 (3) - would be cool to let this have the same slidershape as 00:42:323 (1,2) - as you did seem to do that in the upcoming patterns
01:01:448 (1) - im doubting whether this NC is needed since u don't notice anything about the sv change when playing ya
01:09:323 (1,2,3,4) - mayb u can move the slidertails so that they form a perfect square yaya
01:12:323 (1,2) - this plays p bad imo, the negative flow here doesnt rly work nicely, reconsider this part pls
01:25:448 (6,7) - i feel like a little jump would be nice here as now people will most like mistake it for a 4tap and would create awkward tapping uwu
01:40:323 (2,3) - UNSTACK PLS this makes it so damn hard to read xd
01:40:448 (3) - also maybe NC this to make the difference between 1/3 and 1/4 more clear
01:55:073 (5) - nCPLS for the rythm change ye
02:05:198 (2,3,4,5,6) - maybe it'd be nice if you'd make this a perfect star patternzz yea
02:55:635 (1,2) - why is this stacked like this when 01:24:135 (1,2) - isnt ? ? ? seems inconsistent yaknow
03:49:448 (5,6,7,1) - this not being aligned perfectly triggers me so much hoLY xd

hard
od6,5 pls
00:40:823 (1,2,3,4) - i dont like this sinc i cant hear much difference between these notes except for the hitsounds so why are 00:41:573 (3,4) - less spaced if the song is equally intense as 00:40:823 (1,2) - ??
01:24:135 (1,2) - tbh i'd switch NCs here becus (1) belongs to 01:22:823 (1,2,3,4,1) - and the timing gap creates ugly followpoints
02:19:823 (1,2,3) - uu maybe make the spacing equal here? would fit better
02:38:385 (2,3) - fixblanketxxddd kdpls
03:29:573 (2) - personally i'd give this kind of slider a more exclusive shape becus just listen to that guitarmmmm

normal

idk if this is intentional but if not pls fix
00:08:573 (4) - i think this can be NCd like u did in the harder diffs even if there isnt a SV change, it would fit the sound way betterr
00:34:823 (3) - NC big change in music zz
01:26:573 (2,3,4) - perfecttrianglepls
03:01:823 (3) - NC for song change okthank
03:30:323 (1,1) - maybe some perfect symmetry would be cool here (so like ctrl+h 03:30:323 (1) - and then dont move it)
03:36:323 (1,2) - same slidershape? tbh here it'd be nicer to have an identical shape for sure because the section is already this shortt
04:38:198 (4) - imo it'd be cooler to have this clickable to have the emphasis more on the ending and to have a more fun way to close the map off \o/

easy
00:18:323 (1,2) - uwu why not symmetry
01:30:323 (2) - i dont rly agree with this slider being this long, the singing already cuts and waiting for the instruments to fully fade away feels a little dull here, consider shortening the slider
what else is wrong here? i don't rly know


gl with mapset ye
Topic Starter
Iceskulls

HighTec wrote:

M4M

modding well-made maps is so hard >w<

im too lazy to repeat points that i made before so !! xd

awakening
00:14:760 (5) - i personally like the idea of having a kickslider here to make this more of a unique part :arrow: doesn't feel right for me
00:43:073 (3) - would be cool to let this have the same slidershape as 00:42:323 (1,2) - as you did seem to do that in the upcoming patterns :arrow: straight to emphasis the intense of the downbeat pitch there
01:01:448 (1) - im doubting whether this NC is needed since u don't notice anything about the sv change when playing ya :arrow: i think it will just help with the reading and not make player too panic
01:09:323 (1,2,3,4) - mayb u can move the slidertails so that they form a perfect square yaya :arrow: i tried
01:12:323 (1,2) - this plays p bad imo, the negative flow here doesnt rly work nicely, reconsider this part pls :arrow: structure is a bit off
01:25:448 (6,7) - i feel like a little jump would be nice here as now people will most like mistake it for a 4tap and would create awkward tapping uwu :arrow: making a jumps make it more awkward to move cursor imo lol it's unbuffered slider that may trigger some1 cus antipp xd lol idk
01:40:323 (2,3) - UNSTACK PLS this makes it so damn hard to read xd :arrow: i find the stack make the great bulid up for the next note
01:40:448 (3) - also maybe NC this to make the difference between 1/3 and 1/4 more clear :arrow: there isn't much difference since it got the same length imo so i don't nc
01:55:073 (5) - nCPLS for the rythm change ye :arrow: k
02:05:198 (2,3,4,5,6) - maybe it'd be nice if you'd make this a perfect star patternzz yea :arrow: 02:05:760 (4,5) - make angle d imo so i don't think i would lol
02:55:635 (1,2) - why is this stacked like this when 01:24:135 (1,2) - isnt ? ? ? seems inconsistent yaknow :arrow: 01:24:135 (1,2) - rip when auto stack
03:49:448 (5,6,7,1) - this not being aligned perfectly triggers me so much hoLY xd :arrow: didn't mean to align them cus angle lol

hard
od6,5 pls :arrow: not that hard for od 6.5 imo
00:40:823 (1,2,3,4) - i dont like this sinc i cant hear much difference between these notes except for the hitsounds so why are 00:41:573 (3,4) - less spaced if the song is equally intense as 00:40:823 (1,2) - ?? :arrow: the snare sound less intense imobut i fixed spacing anyway
01:24:135 (1,2) - tbh i'd switch NCs here becus (1) belongs to 01:22:823 (1,2,3,4,1) - and the timing gap creates ugly followpoints :arrow: i know but it just make the thing weird for me lol i find (1) suppose to be the transition point to (2) but (2) feel like the strat of new rhythm while it's being that nc there kinda make it feels weird and unnatural for me cus it just like something start out of nowhere so ya
02:19:823 (1,2,3) - uu maybe make the spacing equal here? would fit better :arrow: k
02:38:385 (2,3) - fixblanketxxddd kdpls :arrow: earned ksd
03:29:573 (2) - personally i'd give this kind of slider a more exclusive shape becus just listen to that guitarmmmm :arrow: there we go

normal

idk if this is intentional but if not pls fix :arrow: spacing for 1/2 is intentional different from 1/1 spacing
00:08:573 (4) - i think this can be NCd like u did in the harder diffs even if there isnt a SV change, it would fit the sound way betterr :arrow: one nc for only one note just feel weird for me so i don't do it
00:34:823 (3) - NC big change in music zz :arrow: prefer to keep for nc pattern consistency
01:26:573 (2,3,4) - perfecttrianglepls :arrow: now you got rhombus 1234 too
03:01:823 (3) - NC for song change okthank :arrow: same as previous nc
03:30:323 (1,1) - maybe some perfect symmetry would be cool here (so like ctrl+h 03:30:323 (1) - and then dont move it) :arrow: it's the same ?
03:36:323 (1,2) - same slidershape? tbh here it'd be nicer to have an identical shape for sure because the section is already this shortt :arrow: want to emphasis vocal tone
04:38:198 (4) - imo it'd be cooler to have this clickable to have the emphasis more on the ending and to have a more fun way to close the map off \o/ :arrow: ending with slider there feel more impact for lower diff imo since i can't do jumps

easy
00:18:323 (1,2) - uwu why not symmetry :arrow: did you afraid when you see my variety slider? different instrument picth or did you mean the sliderend is not symmetry lol
01:30:323 (2) - i dont rly agree with this slider being this long, the singing already cuts and waiting for the instruments to fully fade away feels a little dull here, consider shortening the slider :arrow: k
what else is wrong here? i don't rly know


gl with mapset ye
thanks for the mods :)
lit120
hohohohohoho

m4m dis https://osu.ppy.sh/s/439012

[sleeping]
  1. 00:10:073 (5) - try to make it constant like 00:09:323 (1,2,3) - xd
  2. 00:22:354 (2) - *cough* the stacks
  3. 00:23:948 (1,2,3,4) - this normal hitsound doesn't deserve for this part tbh
  4. 00:48:323 (1) - would be cool if u use normal finish here
  5. 01:01:260 (1) - i'd suggest u to stack this on 01:01:448 (1) - to make it more playable and flowable too like 01:13:260 (1,1) -
  6. 01:40:448 (3) - better to NC this so they can notice that this one is a 1/4 slider beat
  7. 01:45:135 (5) - 01:46:635 (5) - 01:48:135 (5) - 01:49:635 (5) - 01:51:135 (5) - 01:52:260 (4) - 01:53:385 (3) - 01:54:604 (2) - 01:54:885 (4) - use soft hitsounds instead .-.
  8. 02:07:260 (4) - ahem.... the stack
  9. 02:32:760 (1,1) - mhhmm.... yep again
[hard]
  1. 00:23:948 (4) - same reason like the top diff
  2. 00:48:323 (1) - hitsound thingy about normal or soft finish
  3. 01:10:073 (3,4,1) - try to make sth triangular pattern here (like perfectly 120 degrees)
  4. 01:55:073 (2,3) - soft tail thingy, ya know
  5. 02:40:823 (1,2,3,4,1) - this one is kinda different from 01:09:323 (1,2,3,4,1) - for its spacing .-.
  6. 04:28:823 (1) - the manual stack thingy on 04:27:698 (2) -
[normal]
  1. fuk those aimods. i saw the inconsistent spacing DS there, but it looks like 1x DS for me, if u can estimate its spacing LOL
  2. 01:13:260 (5) - tail clap
  3. 02:44:760 (5) - ^
  4. 03:18:323 (1,2,3) - missing hitsounds
[easy]
  1. 00:31:823 (2) - would use this slider instead for the consistent flow 00:32:573 (3) -
  2. 01:08:198 (2) - remove finish
  3. 01:13:260 (5) - clap tail
  4. 01:28:073 (4) - ^
  5. 01:33:510 (3) - ^
  6. 04:05:760 (5) - ^
Topic Starter
Iceskulls

lit120 wrote:

hohohohohoho

m4m dis https://osu.ppy.sh/s/439012

[sleeping]
  1. 00:10:073 (5) - try to make it constant like 00:09:323 (1,2,3) - xd :arrow: instrumnet sound different imo
  2. 00:22:354 (2) - *cough* the stacks :arrow: not editor bug
  3. 00:23:948 (1,2,3,4) - this normal hitsound doesn't deserve for this part tbh :arrow: i think it sound really god
  4. 00:48:323 (1) - would be cool if u use normal finish here :arrow: sound weird
  5. 01:01:260 (1) - i'd suggest u to stack this on 01:01:448 (1) - to make it more playable and flowable too like 01:13:260 (1,1) - :arrow: hello anti pp technical pattern right here , no it express the song the same like the later tho imo
  6. 01:40:448 (3) - better to NC this so they can notice that this one is a 1/4 slider beat :arrow: no need i think it looks just like the previous slider so player can read it fine
  7. 01:45:135 (5) - 01:46:635 (5) - 01:48:135 (5) - 01:49:635 (5) - 01:51:135 (5) - 01:52:260 (4) - 01:53:385 (3) - 01:54:604 (2) - 01:54:885 (4) - use soft hitsounds instead .-. :arrow: good for emphasis beat on vocal
  8. 02:07:260 (4) - ahem.... the stack :arrow: f
  9. 02:32:760 (1,1) - mhhmm.... yep again :arrow: same
[hard]
  1. 00:23:948 (4) - same reason like the top diff :arrow: same
  2. 00:48:323 (1) - hitsound thingy about normal or soft finish :arrow: same as top
  3. 01:10:073 (3,4,1) - try to make sth triangular pattern here (like perfectly 120 degrees) :arrow: tried
  4. 01:55:073 (2,3) - soft tail thingy, ya know :arrow: yea
  5. 02:40:823 (1,2,3,4,1) - this one is kinda different from 01:09:323 (1,2,3,4,1) - for its spacing .-. :arrow: what do you mean , the spacing is same isn't it ?
  6. 04:28:823 (1) - the manual stack thingy on 04:27:698 (2) - :arrow: a
[normal]
  1. fuk those aimods. i saw the inconsistent spacing DS there, but it looks like 1x DS for me, if u can estimate its spacing LOL
  2. 01:13:260 (5) - tail clap :arrow: try to be consistent with others diff
  3. 02:44:760 (5) - ^ :arrow: sam
  4. 03:18:323 (1,2,3) - missing hitsounds :arrow: fixed
[easy]
  1. 00:31:823 (2) - would use this slider instead for the consistent flow 00:32:573 (3) - :arrow: i think it flow well with the song
  2. 01:08:198 (2) - remove finish :arrow: no
  3. 01:13:260 (5) - clap tail :arrow: no
  4. 01:28:073 (4) - ^ :arrow: k
  5. 01:33:510 (3) - ^ :arrow: no
  6. 04:05:760 (5) - ^ :arrow: ^
thanks for the mods :)
Monstrata
Awakening

00:17:291 (6) - Sounded kinda overmapped for me.
00:22:073 (1,2,3) - No NC spam?
00:52:823 (1) - Maybe try something like this instead so the slider-border is cleaner?

Hard

01:34:073 (4) - How about using a slider with more red nodes/wiggles? (Can apply to other diffs too)
04:08:385 (3) - Ctrl+G plays really well for me. But its up to you here~

Normal

Nothing really. Interesting spacing concept though.

Easy

Fine~

[]

When you're ready.
show more
Please sign in to reply.

New reply