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This beatmap was submitted using in-game submission on Sunday, 15 October 2017 at 13:08:00

Artist: nayuta & yuikonnu
Title: Super nuko ni naritai
Tags: meow まふまふ にゃん mafumafu nya まふてる mafuteru nyaa neko i want to become a super alacat nyan milan- nyan appleeaterx nyan pkk nyan nyan nyan nyan
BPM: 194
Filesize: 27791kb
Play Time: 03:39
Difficulties Available:

Download: nayuta & yuikonnu - Super nuko ni naritai
Download: nayuta & yuikonnu - Super nuko ni naritai (no video)
Information: Scores/Beatmap Listing
---------------
Background source | Official video | Lyrics

( ´・ω・) ( ´・ω) (   ´・) (   ´) (   ) (`   ) (・`  ) (ω・` ) (・ω・` ) (´・ω・`)
( ´・ω・) ( ´・ω) (   ´・) (   ´) (   ) (`   ) (・`  ) (ω・` ) (・ω・` ) (´・ω・`)
( ´・ω・) ( ´・ω) (   ´・) (   ´) (   ) (`   ) (・`  ) (ω・` ) (・ω・` ) (´・ω・`)

( ´・ω・) ( ´・ω) (   ´・) (   ´) (   ) (`   ) (・`  ) (ω・` ) (・ω・` ) (´・ω・`)
( ´・ω・) ( ´・ω) (   ´・) (   ´) (   ) (`   ) (・`  ) (ω・` ) (・ω・` ) (´・ω・`)
( ´・ω・) ( ´・ω) (   ´・) (   ´) (   ) (`   ) (・`  ) (ω・` ) (・ω・` ) (´・ω・`)
Last edited by Pho on , edited 25 times in total.
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Rhythm Incarnate
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Combo Commander
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hey from queue

top
00:21:620 (6,7) - stack? u stacked everywhere else in this part and these notes dont sound any different
01:22:935 (3,4) - the notes on the red ticks are also pretty strong and i don't think its appropriate having them on slider tails, especially since they have claps on them. replacing the two sliders with 4 notes makes more sense imo, maybe even have some decently sized jumps
01:37:316 (1,2,3,1,2) - i understand why u used 1/8 sliders, but i don't think they fit very well since you didn't do anything like this anywhere else in the map so it feels out of place. if it was an already established concept it would be understandable, or at least if u had 1/8s somewhere later in the map. replacing these with normal 1/4 circles is better imo or at least 2 reversing 1/8 sliders
02:22:626 (1,1,1) - remove NC on these, right now its NC spam for no reason, especially since u didn't use them on all the other reversing sliders in this part
03:05:925 - i think there should be a 1/6 triple here, its kinda strong to ignore and it feels kinda empty without it
good stuff

extra
i think a slightly higher ar would be great, maybe like 9.2? the bpm is pretty high same with the note density and some parts are quite difficult to read with ar 9 (like this part 00:18:605 (1) - )
00:32:832 (4,5,6) - would be better if this pattern stands out from the rest since its higher pitched (like u did in 01:33:450 (1,2,3) - )
00:44:584 (1) - i love the way u mapped this part
03:39:636 (5) - would be nice if there was a meow hitsound like in top diff :(

I feel like the spread between the insane and extra is a little too big, a diff in between them would be nice or at least reduce the note density of the easier extra to reduce the gap between them. u should definitely get the opinion of someone experienced on this
rest seems fine, good luck!
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Spinner Sage
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Spinner Sage
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Hi, from my queue :D

I just want to say these two diffs are really amazing and I hope to see it ranked soon :D


Collab Insane
00:55:332 (4) - It's easy to miss here, move closer to 3's end
01:03:760 (6,7) - Imo this hitsounds don't fit here
01:39:945 (1) - Change it to 1/2 slider and then change 01:40:254 (1) to 3/4 + circle
01:43:347 (4) - Change to 1/2 slider
01:44:584 (3,4) - This 1/4 gap is hard to read because it's bigger than 1/2 gaps (You probably know this, but I had to write it :) )
02:26:028 (1,2,3) - Add one reversion to every of them
03:17:368 (5) - Should look better if you place it little more below

/Notes


Eliminyation

00:08:708 (1,2,3,4) - Make it less simetrical
00:10:873 (3) - https://osu.ppy.sh/ss/8640474
00:40:873 (1) - Try 3/4
00:44:275 (8) - Nc here, not 00:44:430 (1)
01:22:239 (6,7,8,9) - Why don't you copy 01:21:002 (6,7,8,9,10,11) also here?
01:34:069 (1,2,3,4,5,6,7,8) - https://osu.ppy.sh/ss/8640554
01:43:502 (2) - Really easy to omit (same message as in insane)
01:44:430 (5,6,7,8,9) - https://osu.ppy.sh/ss/8640580 Flow should be better
01:47:368 (2) - Simple circe wouldn't be better?
02:19:069 (6) - Nc
02:22:626 (1,1,1) - I don't know why did you place here 3 nc
02:23:553 (1,3,7) - I think you can represent this sounds better than simple stream
02:44:584 (1) - This part is really marvelous :D
02:52:007 (1) - Make it 1/2 + circle

00:13:656 (3) - This hitsound wins everything :D


/Notes

Hope some of these can be helpful :)
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Rhythm Incarnate
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TheKoala wrote:
hey from queue

top
00:21:620 (6,7) - stack? u stacked everywhere else in this part and these notes dont sound any different
01:22:935 (3,4) - the notes on the red ticks are also pretty strong and i don't think its appropriate having them on slider tails, especially since they have claps on them. replacing the two sliders with 4 notes makes more sense imo, maybe even have some decently sized jumps Doesn't have to be since strong sounds are supported for both start and end while the latter aren't significantly different. Also did it for variety purposes so it's not exactly the same as 00:22:316 - .
01:37:316 (1,2,3,1,2) - i understand why u used 1/8 sliders, but i don't think they fit very well since you didn't do anything like this anywhere else in the map so it feels out of place. if it was an already established concept it would be understandable, or at least if u had 1/8s somewhere later in the map. replacing these with normal 1/4 circles is better imo or at least 2 reversing 1/8 sliders Vocals are unique at this point, and I doubt there's any big playability issue with this one.
02:22:626 (1,1,1) - remove NC on these, right now its NC spam for no reason, especially since u didn't use them on all the other reversing sliders in this part
03:05:925 - i think there should be a 1/6 triple here, its kinda strong to ignore and it feels kinda empty without it stronger focus on the heavy e-guitar notes this way
good stuff

I feel like the spread between the insane and extra is a little too big, a diff in between them would be nice or at least reduce the note density of the easier extra to reduce the gap between them. u should definitely get the opinion of someone experienced on this The gap should be fair enough, usually there's more leeway for insane-extra spread.
rest seems fine, good luck!


My Angel DanyL wrote:
00:10:873 (3) - I think will better if you move this slider like this https://puu.sh/wODnF/201207365b.png nah, sharper angle is intended since music goes towards the next section
02:30:667 (5) - https://puu.sh/wODBG/dbed263b68.png
02:37:162 (1,2,3,4) - https://puu.sh/wODX9/4e99f5c78a.png Did something else
03:14:275 (1) - remove NC here and add NC 03:14:430 (2) - , 03:14:739 (5) - , 03:15:048 (8) - That'd be unnecessary, and I followed the same NC scheme for previous kiais

And yeah, nice map and song! good luck!



Milar001 wrote:
Hi, from my queue :D

I just want to say these two diffs are really amazing and I hope to see it ranked soon :D thank <3


Eliminyation

00:08:708 (1,2,3,4) - Make it less simetrical nothing wrong with a bit symmetry :c
00:10:873 (3) - https://osu.ppy.sh/ss/8640474 Current one is fine.
00:40:873 (1) - Try 3/4 Doesn't work well here, just did a very fitting one 1sec ago and this one would make it not so great.
00:44:275 (8) - Nc here, not 00:44:430 (1) No, current one is fine.
01:22:239 (6,7,8,9) - Why don't you copy 01:21:002 (6,7,8,9,10,11) also here? Since I already did it before at 01:19:765 (4,5,6,7,8,9) - already, and the 3rd one's supposed to be more special cuz music changes.
01:34:069 (1,2,3,4,5,6,7,8) - https://osu.ppy.sh/ss/8640554 too ordinary flow
01:43:502 (2) - Really easy to omit (same message as in insane) Not overmapped, and it's there to build up tension for the vocal.
01:44:430 (5,6,7,8,9) - https://osu.ppy.sh/ss/8640580 Flow should be better Sharper flow because again, tension for the vocal since harsher to play
01:47:368 (2) - Simple circe wouldn't be better? Slider more fitting to the chorus and single circle doesn't add much to movement at this point.
02:19:069 (6) - Nc not necessary
02:22:626 (1,1,1) - I don't know why did you place here 3 nc fixed it from former mod already
02:23:553 (1,3,7) - I think you can represent this sounds better than simple stream Supposed to be a stronger, stamina-draining stream to lead into next segment
02:44:584 (1) - This part is really marvelous :D a
02:52:007 (1) - Make it 1/2 + circle Current one fits well too, and more interesting to play

00:13:656 (3) - This hitsound wins everything :D :3


/Notes

Hope some of these can be helpful :)


Thanks a bunch for the mod guys! Fixed everything that wasn't commented :D
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Yo, from my queue

collab insane


pk's extra


Eliminyation


wtf is this song lol, I love it
gl
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Rhythm Incarnate
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i don't think i'll be able to find something because there is only pro mappers here, but let's give it a try


hard

*00:03:760 (1,2,3) - it feel weird to have no spaced reversed here, but there are spaced here 00:04:997 (1,2,3) - i mean, for me, it's not a big problem, since i know that they're at the same timing gap, so i will click in rhythm. but a new player might be disoriented, since the both patterns i highlighted are not consistant each other.

*00:09:945 (1,2,3) - you did it here too. i think that if you wanna do something like this, you could try to alternate, like first pattern: not spaced - second pattern: spaced - third: not spaced - fourth: spaced, etc... because in that case, it looks more like you did it randomly, cause i here no real sound that could induce you to do sth like this. also, why there is two pattern that are not spaced in chain: 00:06:234 (1,2,3,4,1,2,3,4) - ?

*00:17:368 (1,2,3) - imo, that would be better to reduce the distance, between the two slider, and adding more distance between the second slider and the circle, to show more intensity on the last beat, that should be representing the strongest beat of the part. (i guess if you feel it that way obv)

*00:33:450 (1,2,3) - i tried to play it, and it felt quite strange due to the angle here: 00:33:141 (2,1,2) - , i think that would be better to put this slider: 00:33:760 (3) - more down on the grid, to allow a better flow.

*00:41:182 (3,4,5,1) - in my opinion, the 5 on the end of the 1 slider can be quite misread for a hard player. try to do something to make it less hard. for instance moving the 1 slider elsewhere, and down on the grid. overall the pattern is pretty clean, but i think it's more suitable for an insane diff. that's my pov, so maybe i'm wrong obv. but i would like to have your opinion on it :)

*01:03:296 (2,3,4) - doing this in an hard diff is pretty tricky, since the player might be disoriented due to the amount of objects here... approach circles, short sliders, overlaps. why not making a reverse slider in 1/4 instead? i think that would be better for an hard diff. (same here 02:03:914 (2,3,4) - & here: 03:16:904 (2,3,4) - )

*02:59:739 (2) - here, i think that would be better to show something to make the player notice by himself that its not a 1/2 gap, but 1/1. why not making a NC here?

*03:05:847 (2,3,4) - erm... the spacing here should be remake, because i think that's not a good way to show the difference of timing gap between those two: 03:05:847 (2,3) - and those two: 03:06:002 (3,4) - try to add more distance between them: 03:06:002 (3,4) -

thats all, i really love your style, even if it makes the map a bit harder for an hard (imo), i think that some parts should be nerfed (specifically in spacing) but i think that with following mods, it will become a way better.
good luck for ranking :)
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TheKoala wrote:
extra
i think a slightly higher ar would be great, maybe like 9.2? the bpm is pretty high same with the note density and some parts are quite difficult to read with ar 9 (like this part 00:18:605 (1) - ) changed to ar9.1
00:32:832 (4,5,6) - would be better if this pattern stands out from the rest since its higher pitched (like u did in 01:33:450 (1,2,3) - ) I might remap this later if I can find a cool pattern to do
00:44:584 (1) - i love the way u mapped this part thank : o
03:39:636 (5) - would be nice if there was a meow hitsound like in top diff :( ok added my dude


thanks for modding! : )

Gokateigo wrote:
pk's extra
  • 01:34:069 (1,2,3) - the previous pattens flow clockwise but this one is counter-clockwise, change it that is true, although not everything has to flow in the same direction. Sometimes you can break the established flow for emphasis or to indicate new parts/sections in the music. Or if something just feels better to play when placed another way, and both of these reasons are why I chose to place that pattern that way
  • 02:00:280 (2,3,4,5,6,7,8) - same for this one, all the part flows clockwise but not the jump same as above, I find that this plays nicely
  • nice diff



thank you for modding! :)

@Pho could you rename my diff to pkk's Extra so people don't confuse it with my multiaccount pkhg thanks
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Gokateigo
Gokateigo wrote:
Yo, from my queue

  • 00:04:997 (1,2,3,4,5,6,7,8) - it looks weird, the direction change is too brutal Not really, given the small streamspacing it's pretty manageable
  • 00:29:739 (1,2) - these ones are stacked, the others of this section are not, space them Would destroy the pattern i'm aiming for :(
  • 02:01:904 (6,7,8,9) - this jump can be better ok, but how
  • 02:41:801 (1,1,1,1,1,1,1) - wtf, that was suprising and I don't hear the sounds of these sliders there are resonances of the vocal in the background, just listen closer

wtf is this song lol, I love it
gl


Pachiru
Pachiru wrote:
i don't think i'll be able to find something because there is only pro mappers here, but let's give it a try


hard

*00:03:760 (1,2,3) - it feel weird to have no spaced reversed here, but there are spaced here 00:04:997 (1,2,3) - i mean, for me, it's not a big problem, since i know that they're at the same timing gap, so i will click in rhythm. but a new player might be disoriented, since the both patterns i highlighted are not consistant each other. The 2nd one has a higher pitch overall compared to the first one, that's the reason why sliders there were spaced out and it's the same principle i folow for the whole intro

*00:09:945 (1,2,3) - you did it here too. i think that if you wanna do something like this, you could try to alternate, like first pattern: not spaced - second pattern: spaced - third: not spaced - fourth: spaced, etc... because in that case, it looks more like you did it randomly, cause i here no real sound that could induce you to do sth like this. also, why there is two pattern that are not spaced in chain: 00:06:234 (1,2,3,4,1,2,3,4) - ? ^. Not sure what you mean by the last point, first one is overlapped and 2nd one is not for pretty much the same reason i stated above.

*00:17:368 (1,2,3) - imo, that would be better to reduce the distance, between the two slider, and adding more distance between the second slider and the circle, to show more intensity on the last beat, that should be representing the strongest beat of the part. (i guess if you feel it that way obv) That would also work, but I can't see any problem with the current one either. 1-2 are higher spaced for the higher pitch of the lead instrument, 2-3 lower because it's toned down.

*00:33:450 (1,2,3) - i tried to play it, and it felt quite strange due to the angle here: 00:33:141 (2,1,2) - , i think that would be better to put this slider: 00:33:760 (3) - more down on the grid, to allow a better flow. sharp angles are intentional here to emphasize the vocals better.

*00:41:182 (3,4,5,1) - in my opinion, the 5 on the end of the 1 slider can be quite misread for a hard player. try to do something to make it less hard. for instance moving the 1 slider elsewhere, and down on the grid. overall the pattern is pretty clean, but i think it's more suitable for an insane diff. that's my pov, so maybe i'm wrong obv. but i would like to have your opinion on it :) Will keep this in mind, but I believe it should be fair enough. A similar rhythm just occured right before this part, and the NC and time gap should also make it very manageable for this difficulty.

*01:03:296 (2,3,4) - doing this in an hard diff is pretty tricky, since the player might be disoriented due to the amount of objects here... approach circles, short sliders, overlaps. why not making a reverse slider in 1/4 instead? i think that would be better for an hard diff. (same here 02:03:914 (2,3,4) - & here: 03:16:904 (2,3,4) - ) Because it wouldn't represent the vocals well by a long shot since i want these nyaa~'s to be played. It should be fair to play, but I'll get more opinions on this one.

*02:59:739 (2) - here, i think that would be better to show something to make the player notice by himself that its not a 1/2 gap, but 1/1. why not making a NC here?

*03:05:847 (2,3,4) - erm... the spacing here should be remake, because i think that's not a good way to show the difference of timing gap between those two: 03:05:847 (2,3) - and those two: 03:06:002 (3,4) - try to add more distance between them: 03:06:002 (3,4) - spacing is intended, but the snapping got screwed up lol. fixed that

thats all, i really love your style, even if it makes the map a bit harder for an hard (imo), i think that some parts should be nerfed (specifically in spacing) but i think that with following mods, it will become a way better.
good luck for ranking :)


thank you guys :) also did the pkk thingy
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Spinner Sage
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heyyy, nm from my queue!

Easy

collapsed text
these difficulty setting really confuse me lol...

00:35:925 (2,3,1) - this looks really close to being a perfect triangle but it's not and that kinda bothers me ;w; (you are pretty consistent about doing this so idk if it really needs changing)
01:04:378 (1,2,3) - maybe move the circle up to make less of a curve ?
01:20:151 (2,3) - why not just make 3 a different slider shape that blankets 2 ?
01:24:172 (4,5) - i'm pretty sure you made these sliders slightly different because the sound is slightly different, but they don't seem different enough. to me it comes off as just inconsistent ;w;
01:25:409 (1) - move this down please (it's too close to 4 ;w;)
01:40:254 (1,2,3) - fix this blanket
01:40:254 (1,3) - these are too close
02:01:285 (3,4) - i don't really like how these sliders look. i would personally put them as just scaled down versions of 02:02:522 (1) ;)
02:13:193 (2,3) - imo it looks better if it blankets
02:28:502 (2) - the strong curve looks out of place right here imo
02:34:687 (1,2,3) - i don't like how the straight line looks here
02:45:512 (2,1) - why aren't these at the same place?
02:49:533 (1,2,1,2) - this pattern is ugly
03:37:780 (1,2) - why are these different shapes (+ imperfect blanket)


alacat's normal


collapsed text
00:05:615 (5,6) - these patterns don't play well imo
00:23:553 (1) - don't like how this slider looks ;w;
00:58:193 (4,5,6) - i don't like how this looks (and it feels uncomfortable)
01:59:275 (5,6,7,1) - ^


not gonna mod the rest because this is really long ;w; (btw od7 on extra seems kinda low)


really good map, sorry if my suggestions aren't helpful ;w; gl with ranking! (also nice hitsounds lol)
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Rhythm Incarnate
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Q


Eliminyation
00:30:357 (1,2) - only this part has more DS than others?
00:39:945 (2,3,4,5,6,7) - for better looking, how about set star pattern?
01:30:048 (1) - how about extend this to 01:30:280 - ?and 5%volume at slidertail.
01:47:986 (3,4,1) - flow looks little bit hard to play?
01:52:626 (1,2) - Jump here like 00:52:007 (1) -
02:04:687 (5) - NC for emphasize
02:41:801 (1,1) - I suggest making other pattern, starting this pattern at 02:41:801 - looks not so good imo.
02:45:821 (1,2) - avoid stacking as you did others.

GL
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Rhythm Incarnate
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My ears....to much baby pitches....
...NN from....nyaaaa.....queue

Easy is good.

alacat's Normal
02:49:378 (1,2,3,4,5,6,1,2,3,4,5,6,7) - this section stopped follow beats on white ticks and i got a bunch of misses and sliderbreaks. Consider if it's best option of this rhythm.

Hard
01:03:296 (2,3,4)
02:03:914 (2,3,4)
03:16:904 (2,3,4) - i hope this is kind of troll because it's too hard playable to use it for hards.
Nothing more i think.

Collab Insane
Map lacks for kiai times.
01:14:275 (1) - maybe remove NC and have 01:13:966 (1,2,3,1) as one combo?
01:23:167 - random greenbar after breaktime
02:37:626 (3,4,5) - apply manual stacking with 02:37:162 (1) ?
03:39:636 (5) - missing awp sound on tail

pkk's Extra
03:39:636 (5) - use clap instead of finish on tail - awp sound is used as clap

Good Luck
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ReFaller wrote:

pkk's Extra
03:39:636 (5) - use clap instead of finish on tail - awp sound is used as clap I used finish because I think it sounds nicer than my eardrums exploding

Good Luck


Thanks for taking a look! :)
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Rhythm Incarnate
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Gud Map star

but your Overall Settings in easy should be fixed and on pkk's diff should be the od higher imo :d

no kds ofc
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