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Endorfin. - Luminous Rage

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on November 4, 2017 at 3:38:58 AM

Artist: Endorfin.
Title: Luminous Rage
Tags: dnb Horizon Note Aitsuki Nakuru 藍月なくる sky_delta sky delta toybot doormat akitoshi hazu- mikii
BPM: 179
Filesize: 7149kb
Play Time: 03:32
Difficulties Available:
  1. Akitoshi's Easy (1.47 stars, 233 notes)
  2. Doormat's Normal (2.25 stars, 392 notes)
  3. Hazu's Hard (3.36 stars, 608 notes)
  4. Kibb x Mikii's Insane (4.82 stars, 778 notes)
  5. Lucent (6 stars, 943 notes)
  6. toybot's Extra (5.34 stars, 954 notes)
Download: Endorfin. - Luminous Rage
Information: Scores/Beatmap Listing
---------------
~ N O T F O R P P ~
finally a remap that im satisfied with

Lucent - Me
Extra - toybot
Insane - Mikii x Me (i did odds he did evens)
Hard - Hazu-
Normal - Doormat
Easy - Akitoshi




allein
Cx
Weriko
Heya there!



Mod from queue
00:16:378 (4,1,2,3,4,5,6,7,8,1) - maybe if you move the stream it will feel softer...

00:17:886 (5) - move last sliderpoint down so it keeps the flow

00:21:238 (1,2,3) - its probably just me.... but i hate linear 1/4 sliders .... i think you can make something interesting there

00:21:238 (1,2,3) - overlap meme

01:30:191 (5) - Meme

01:48:459 (1) - i think this long slider can be replaced for some smaller ones

01:53:822 (1) - same as above

01:59:688 (4,5) - this into a slider, so next jump is more noticeable

02:32:035 (1,2,3,1,2,3) - i feel like some triangles would make this better

02:59:018 (1) - i think this one starts on white tick

`


oh well ;-;.... your map is already p good :p

Hope this helps...

Good luck!!!



EMMMMM WHY .. did i modded this.... well whatever ;-; hope it kinda helps
Topic Starter
Kibbleru

Weriko wrote:

Heya there!



Mod from queue
00:16:378 (4,1,2,3,4,5,6,7,8,1) - maybe if you move the stream it will feel softer...

00:17:886 (5) - move last sliderpoint down so it keeps the flow

00:21:238 (1,2,3) - its probably just me.... but i hate linear 1/4 sliders .... i think you can make something interesting there rip

00:21:238 (1,2,3) - overlap meme

01:30:191 (5) - Meme

01:48:459 (1) - i think this long slider can be replaced for some smaller ones follow drums

01:53:822 (1) - same as above

01:59:688 (4,5) - this into a slider, so next jump is more noticeable not my intention here

02:32:035 (1,2,3,1,2,3) - i feel like some triangles would make this better

02:59:018 (1) - i think this one starts on white tick listen to the instrument

`


oh well ;-;.... your map is already p good :p

Hope this helps...

Good luck!!!



EMMMMM WHY .. did i modded this.... well whatever ;-; hope it kinda helps

LOL wrong map but nevertheless thanks :)
Mikii
wew
Lavender
I remember when u asked me to gd this song
[General]
  1. Combocolor1 and 2 look similar in gameplay, though they look different in settings
[Lucent]
  1. 00:27:272 (1,2) - use red combo color pls, (tbh i suggest you to use red combocolor only at places like this)
  2. 00:39:339 (2,3) - 1/8 sliders would be better here, 00:44:702 (3,4) - ....etc same above
  3. 01:20:232 (1,2) - confusing, looks like 1/2, you may use sliders or increase the distance between them
  4. 01:23:990 (3,4) - seems like there's no sound at sliderhead, a 3/4 slider would be better
  5. 03:26:336 (1,2,3,4,1,2,3,4) - ~ N O T F O R P P ~, and you still placed back-and-forth jumps instead of sth following 1/4 drums
https://www.youtube.com/watch?v=RJu9bnDeeTE
defiance
please map more endorfin
Topic Starter
Kibbleru
ok. revive lol
Yugu
hi m4m

Lucent
check ai mod


00:00:456 (1,1) - maybe it s not a perfect blanket


00:03:640 (3,2,3) - can make their ds same
00:05:316 - you followed this sound why just make a triple(00:05:316 (3,4,5) - ) and miss 00:05:568 - this sound
00:14:702 (2,3) - i think make them connect to the tail of 00:14:534 (1) - is better cuz the music
00:14:869 (4,2) - make a completely overlap like or stack
00:16:378 (4,1) - maybe make the stream head parallel or in the bottom of 00:16:378 (4) - is better to play (i think it s hard to change it but i testplayed a lot of times and always miss this stream :o )


00:19:897 (1,2,3) - ^^^
00:20:400 (5,1,2,3,4) - maybe more neat? (2 is stack on 00:20:232 (4) - )↓
https://puu.sh/xglJ4/90c35ebc01.jpg

00:38:333 (3,2) - nazi overlap maybe not a problem :?


01:15:540 (1,2) - maybe easy to miss read
01:18:892 (1,2,3) - 01:20:232 (1,2,3) - 1/2 rhythm and 3/2 rhythm . their ds too similar imo . give some tips ?
01:27:677 (5,1) - fix stack
01:29:353 (8,5) - ^
01:42:258 (2,2) - stack? it looks too prominent .................
01:47:454 (2,2) - ^^
01:06:657 (6,7,1) - 02:16:448 (6,7,1) - i think it should "freed" but not "static" cuz here's voice have a significant strengthening
02:20:554 (3,1,3,2,4) - this part looks so crowded........


02:23:487 (3,1) - fix stack
03:03:627 (2,3,3) - make them like this?


i love that jump like 02:11:336 (4,1,2,3) - 02:09:912 (1,2,3,4,1) - although it so hard :o
(wait....Lucent new ? did i mod a mistake diff ? :o )

Kibb x Mikii's Insane
00:08:836 (5,5) - fix stack
00:20:232 (2) - maybe only a turnback is ok cuz i think from 00:20:400 - to 00:21:070 - is a entirety 00:20:484 - is excess
00:25:763 (3,1) - nazi overlap
00:39:590 - i think it should clickable cuz 00:39:590 - have clearly sound just make a slider maybe can not emphasize this sounnd
00:40:679 (3,4) - a bit strange imo . cuz have a new voice on 00:40:931 - but it s slider end (i know you follow the sound but ....)
00:42:020 (2) - ^^
00:44:702 (1,2) - i think the sound is same as 00:39:339 (2) - but they are notes ? :?

(just speak to myself: 00:55:763 (6) - it s canopy the flower lol :) )

01:17:216 (6,3,4) - make their ds like 01:17:216 (6,1) - 01:17:216 (6,2) - maybe more beautiful
01:24:325 (1,3) - make a perfect overlap


01:24:828 (2,1) - so close↓


02:28:180 (5,6,3,4) - maybe change shape like this or something other is better
02:41:420 (1,2,3,4) - ds is too small and easily confused with 02:40:163 (5,6) - (1/4 rhythm) imo . there is no hint before
02:58:850 (6,7) - this nazi stack is too obvious

Hazu's Hard
check ai mod


02:02:537 (3,4) - why this 1/2 not stack but 02:05:220 (3,4) - is stack
02:24:995 (2) - not sure touch HP value or not

nice map nice diff and nice song
i tried my best :o :o :o
MeAqua tete
Hello~from your m4m request:
[General]
  1. The song quality is a little high,try to slim its size.
[Akitoshi's Easy]
  1. 01:44:437 (3,4) -To express the rising tune, I think this maybe better: http://osu.ppy.sh/ss/8906426
  2. 02:58:180 (3) -Because here’s a long rhythm drop ,it may be better to put a 2-beat-slider here instead of just a little click.
  3. 03:09:576 (3) - The note after it needs a bigger distance to emphasize the blast, and the reverse beat doesn’t have a sound to support it.
[Doormat's Normal]
  1. 00:55:763 (4,5) -Since it’s following the vocal, this two sliders may be better to follow the vocal too,not the drum beat.
  2. 01:31:029 (3) - Make this a 1/2 slider, like 01:31:532 (4) -.
  3. 02:11:923 (7,8) -I think these two notes need a larger space,or it may confuse players with a 1/2 beat.
I tried my best :( but the song and the map are so perfect >:( Good luck~
Ryuusei Aika
m4m

General
What happened in the tag of Kibb x Mikii's Insane lol

Akitoshi
03:02:202 (3,1) - nazi blanket

Doormat
01:51:811 (2) - try not touch hp bar?
03:00:694 (1) - ^
02:05:219 (3) - ctrl+h and rotate clockwise 45 degree can make it flow better

Hazu
03:16:280 (2) - touched hp bar

Collab
check aimod
00:32:467 (1) - remove nc?
00:31:797 (1,1) - tiny overlap looks not quite good. avoid it?
00:40:679 (3,4) - those 3/4 sliders are quite uncertain and may cause 100. you can using rhythm like 1/2slider+1note+1/2slider if you want to show the beat and vocal at 00:40:931 -
00:43:361 (3,4) - ^
01:30:861 (1,2,3,4,5) - i love that
01:50:470 (5) - incident?
02:41:420 (1,2,3,4) - i know maybe your are intentional but it can cause reading problems if they occured just after something like 02:39:409 (1,2,3,4,5,6) -
02:58:850 (6,7) - stack error?

toybot
00:27:272 (1,1) - beats here are quite similar, why you setting one 1.2xsv and another 1.5xsv?
01:12:858 (2) - put it at 388|181 looks much more better

Lucent new
check aimod
00:11:853 (3,1) - swap nc?
02:32:035 (1,2,3,1,2,3) - here ds is extremely low by comparing with other part, try to enlarge them? sounds here deserve emphasis imo
03:26:336 (1,2,3,4,1,2,3,4) - i can understand your jumps at the end, but why you don't map the stream at 03:26:336 - 03:27:007 - ? sounds here are quite obvious imo

have fun~
-Atri-
aaaaaaa

[Lucent new]
  1. 00:13:696 (1) - Remove one return arrow from this slider since a 1/8 slider should have a 1/4 rhythm gap between the next object, according to the RC Guidelines:

    Ranking Criteria wrote:

    Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hit objects is playable.
  2. 00:14:031 (2,3) - Judging the aesthetics and where 00:13:696 (1) - is pointing, player would most likely to click 00:14:199 (3) - first, so i guess you can turn this slider 90 degrees or rearranging it in order to look less confusing
  3. 00:46:713 (1,2) - (nazi) lol, not parallel
  4. 01:18:389 (3) - (nazi) Imo this slider is quite unexpectedly weird when it comes to aesthetics, since this part is mostly uses straight sliders
  5. 01:21:644 (1) - (nazi) Aren't the angled part were supposed to align with 01:21:400 (3) -

Sorry for short mod
My modding skills is too bad :cry:
Topic Starter
Kibbleru
ill mod back slowly within the next week hopefully
starting to get busy
Lama Poluna
cool map, but bg is shit
Topic Starter
Kibbleru

Lama Poluna wrote:

cool map, but bg is shit
i agree LOL, i just used some random one
Gloria Guard
dat bg lily x3
Maffe
Mod by your mentee <3

Lucent:

00:06:657 (2,3) - Feel like the spacing between these two should be bigger because of the intensity of the sound on 00:06:825 and its inside a measure so it feels like that change would be possible. I feel like the way it is now contrasts the build up that comes right after it, but still could do with a spacing increase. i guess.

00:15:540 (2) - Completely unintuitive and confusing to play. Suggested change: https://i.imgur.com/eCaksly.png

00:25:093 (5) - You could place this somewhere else other than overlapping with 00:24:255 (2) - to emphasize the vocal there.

00:47:886 (4) - This doesn't represent the vocal or anything correctly. Suggested change: https://i.imgur.com/h8SZBcm.jpg Where squiggly boi is slow sv and the 1/2 after it is fast then equalizing.

01:24:325 (1,2) - This spacing is fine btw cuz offbeat slider.

01:57:677 (4) - Same thing here. doesnt represent it correctly imo the other half of the slider after it repeats is sort of useless. Especially when there is no DING at 01:58:012 - anymore.

02:32:035 (3,4) - This sound doesnt feel like it should should stop movement at the sliderend because the sound isnt really stopping like comparing to earlier usage of this with the vocal emphasis.

02:33:208 (3) - What is this??? you suddenly stopped following the piano even though nothing took over its prominence making this just a useless slider 02:33:375 (1) -

02:35:219 (3) - Would represent with circles instead because slider is undermapped

03:21:979 (2) - I don't understand personally why create this concept. It just feels cluttered and bad playability.

03:30:861 (3) - This should be extended.
Topic Starter
Kibbleru
for the previous modders: i kinda remapped so.. the mods don't really apply anymore sorry ><

Maffe wrote:

Mod by your mentee <3

Lucent:

00:06:657 (2,3) - Feel like the spacing between these two should be bigger because of the intensity of the sound on 00:06:825 and its inside a measure so it feels like that change would be possible. I feel like the way it is now contrasts the build up that comes right after it, but still could do with a spacing increase. i guess. kinda hard to do with the structure here. also i want the 1 - 2 to have the impact as a pair idk how to explain

00:15:540 (2) - Completely unintuitive and confusing to play. Suggested change: https://i.imgur.com/eCaksly.png if the problem here is the circle at the end i can always remove that owo ill just change SV instead of slider lengths.

00:25:093 (5) - You could place this somewhere else other than overlapping with 00:24:255 (2) - to emphasize the vocal there. but putting it there would emphasize the next note better o-o

00:47:886 (4) - This doesn't represent the vocal or anything correctly. Suggested change: https://i.imgur.com/h8SZBcm.jpg Where squiggly boi is slow sv and the 1/2 after it is fast then equalizing. 00:48:221 - there is the uhh instrument here o-o? not really sure how it doesn't represent the vocal though lol

01:24:325 (1,2) - This spacing is fine btw cuz offbeat slider.

01:57:677 (4) - Same thing here. doesnt represent it correctly imo the other half of the slider after it repeats is sort of useless. Especially when there is no DING at 01:58:012 - anymore. ok

02:32:035 (3,4) - This sound doesnt feel like it should should stop movement at the sliderend because the sound isnt really stopping like comparing to earlier usage of this with the vocal emphasis. unstacked a bit, but it would be a bit hard to do more :/

02:33:208 (3) - What is this??? you suddenly stopped following the piano even though nothing took over its prominence making this just a useless slider 02:33:375 (1) - the purpose is to make 02:33:711 (2,3) - stand out more cuz it has the cymbal thing behind it

02:35:219 (3) - Would represent with circles instead because slider is undermapped 02:35:219 (3) - that would be a bit hard to transition into the 1/3 with though

03:21:979 (2) - I don't understand personally why create this concept. It just feels cluttered and bad playability. yeah

03:30:861 (3) - This should be extended. maybe not this one cuz of the guitar noise 03:31:029 -
celerih
Mod request from r/osumapping for the top diff only

add "sky_delta sky delta" to tags

And here u go metadata stuff http://endorfin.jp/cd/horizon_note/ https://diverse.direct/endorfin/edcd-0001-2/

[
Lucent
]
  1. 00:00:456 (1,2) - Minor aesthetic thing butr you could put the slider end of 2 under the sliderbody of 1, you look clean af
  2. 00:30:288 (2,3) - The overmapping here isn't great imo, just reversing 00:29:953 (1) - does a better job at expressing both the rhythm and the stop of almost all instruments in the song
  3. 00:39:339 (1,2) - shortening these to 1/4 better represents the short cutoff sounds in the map here. Same applies to here 00:42:020 (1,2) - and in other places
  4. 01:20:233 (1,2,1,2,3) - Kinda similar to suggestion on 00:39:339 (1,2) - but having 1/6 sliders instead of the circles would have a really nice effect on the kicks
  5. 02:22:314 (2,3,4,5,6) - The burst here should continue since the guitar nor the background 1/4 is done a this point, you should probably add a circle on 02:22:733 -
  6. 03:21:644 (1,1) - Can u make these into either better squares or more pronounced diamonds k thx
  7. 03:25:498 (1,2,3) - For the rest of the map you do this sound with a 3/4 slider, kinda weird to have a break in consistency right at the end of the map
  8. 00:00:456 (1,1) - Really cool to have the map start and end on the same slider, good shit

Sorry for short mod, I've been modding too much ctb recently
Really nice and clean map especially in the kiais, good luck with the set!
Topic Starter
Kibbleru

celerih wrote:

Mod request from r/osumapping for the top diff only

add "sky_delta sky delta" to tags okaa

And here u go metadata stuff http://endorfin.jp/cd/horizon_note/ https://diverse.direct/endorfin/edcd-0001-2/

[
Lucent
]
  1. 00:00:456 (1,2) - Minor aesthetic thing butr you could put the slider end of 2 under the sliderbody of 1, you look clean af
  2. 00:30:288 (2,3) - The overmapping here isn't great imo, just reversing 00:29:953 (1) - does a better job at expressing both the rhythm and the stop of almost all instruments in the song i think it gives better emphasis tho. and it looks nicer ><
  3. 00:39:339 (1,2) - shortening these to 1/4 better represents the short cutoff sounds in the map here. Same applies to here 00:42:020 (1,2) - and in other places i want the hold effect on the slider also i want contrast between fast and slow sliders
  4. 01:20:233 (1,2,1,2,3) - Kinda similar to suggestion on 00:39:339 (1,2) - but having 1/6 sliders instead of the circles would have a really nice effect on the kicks kinda too complicated imo, especially with the 1/3 and timing changes
  5. 02:22:314 (2,3,4,5,6) - The burst here should continue since the guitar nor the background 1/4 is done a this point, you should probably add a circle on 02:22:733 - the purpose for the burst is to build up the guitar to 02:22:649 - , and i didn't want to continue it because at 02:22:817 - the drums kick in
  6. 03:21:644 (1,1) - Can u make these into either better squares or more pronounced diamonds k thx i try ;w;
  7. 03:25:498 (1,2,3) - For the rest of the map you do this sound with a 3/4 slider, kinda weird to have a break in consistency right at the end of the map the last section is different and has a constant 1/2 track so i changed it up a bit
  8. 00:00:456 (1,1) - Really cool to have the map start and end on the same slider, good shit tbh i didnt even realize that LOL

Sorry for short mod, I've been modding too much ctb recently
Really nice and clean map especially in the kiais, good luck with the set!
tyvm!
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