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This beatmap was submitted using in-game submission on domingo, 19 de marzo de 2017 at 15:26:47

Artist: Yoko Ishida
Title: FOREVER HERE
Source: FAIRY TAIL
Tags: フェアリーテイル season 2 s2 ending ed 6 20 tv size edition 2014
BPM: 132
Filesize: 3477kb
Play Time: 01:36
Difficulties Available:
  • Easy (1,21 stars, 76 notes)
  • Hard (2,74 stars, 220 notes)
  • Normal (1,76 stars, 135 notes)

Download: Yoko Ishida - FOREVER HERE
Information: Scores/Beatmap Listing
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>∀<
IamKwaN wrote:
Unicode Title: FOREVER HERE
Unicode Artist: 石田燿子
Romanised Artist: Yoko Ishida
Source: FAIRY TAIL

References:
+ http://avex.jp/kobatatsu/disco.php
+ http://fairytail-tv.com/contents/discography/
+ http://www.yokoishida.com/info.html

good luck!
Last edited by Hazu- on , edited 19 times in total.
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Rhythm Incarnate
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ty :>
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IamKwaN wrote:
Unicode Title: FOREVER HERE
Unicode Artist: 石田燿子
Romanised Artist: Yoko Ishida
Source: FAIRY TAIL

References:
+ http://avex.jp/kobatatsu/disco.php
+ http://fairytail-tv.com/contents/discography/
+ http://www.yokoishida.com/info.html

good luck!
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Rhythm Incarnate
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Image

sry for late D:


Normal
  • 01:06:553 - I think it's allowed to map vocal here so it won't be empty there, as the recover time can be more than 2 whole beats, mapping the vocals here can differentiate from easy, too.



Hard
  • 00:20:416 (2) - I have a feeling that the slider end should be clickable, it gives more feeling that i am playing the same instrument imo
  • 00:21:439 (4) - No sound were hit on this note, i guess it's a overmap
  • 00:25:189 (5) - (nazi) blanket
  • 00:25:644 - It feels weird that it suddenly changes the main instrument you're mapping, you mapped the vocal from the previous pattern ( 00:23:598 - ) and then you mapped hi hats here, thus, this rhythm is quite difficult to play for hard as it consists a lot of 1/4 rhythm in a short period.
  • 01:07:007 (1) - imo a slower slider like x0.8 is much more fitter than the current one, it feels it gives buildup for the next object, yet gives more emphasis on 01:07:462 (1) -
  • 01:18:371 (1) - The jump is not necessary imo, nothing notable to make a jump here, in fact, the jump is similar to 01:19:735 (5,1) - , which have stronger sound on 1, so it might have weird emphasis
  • 01:19:848 - Not necessary if you wish to emphasize 01:19:962 (1) - , but you're missing the note there if 01:19:507 (3,4,5) - is meant to map the flute
  • 01:22:916 (3) - imo the slider end can be clickable for better vocal follow
  • :idea: I am not sure how will the insane come out, but judging the rhythm on this diff, it's better to remove some triplets so it can reserve them to insane diff, otherwise the rhythm might be identical when insane is finished, which is quite boring imo


Good luck~
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KuranteMelodii wrote:
Image

sry for late D: np~


Normal
  • 01:06:553 - I think it's allowed to map vocal here so it won't be empty there, as the recover time can be more than 2 whole beats, mapping the vocals here can differentiate from easy, too. I'd rather keep it.



Hard
  • 00:20:416 (2) - I have a feeling that the slider end should be clickable, it gives more feeling that i am playing the same instrument imo Fixed.
  • 00:21:439 (4) - No sound were hit on this note, i guess it's a overmap No xD
  • 00:25:189 (5) - (nazi) blanket Fixed.
  • 00:25:644 - It feels weird that it suddenly changes the main instrument you're mapping, you mapped the vocal from the previous pattern ( 00:23:598 - ) and then you mapped hi hats here, thus, this rhythm is quite difficult to play for hard as it consists a lot of 1/4 rhythm in a short period. I was always mapping the same sound, only this part there are enough and are very strong (or at least for me).
  • 01:07:007 (1) - imo a slower slider like x0.8 is much more fitter than the current one, it feels it gives buildup for the next object, yet gives more emphasis on 01:07:462 (1) - Reduced to x1.0
  • 01:18:371 (1) - The jump is not necessary imo, nothing notable to make a jump here, in fact, the jump is similar to 01:19:735 (5,1) - , which have stronger sound on 1, so it might have weird emphasis I'd rather have jumps in the downbeats.
  • 01:19:848 - Not necessary if you wish to emphasize 01:19:962 (1) - , but you're missing the note there if 01:19:507 (3,4,5) - is meant to map the flute I'll think about it.
  • 01:22:916 (3) - imo the slider end can be clickable for better vocal follow Consistency with 01:08:371 (3) -
  • :idea: I am not sure how will the insane come out, but judging the rhythm on this diff, it's better to remove some triplets so it can reserve them to insane diff, otherwise the rhythm might be identical when insane is finished, which is quite boring imo I actually skipped a lot of sounds in this diff xD


Good luck~

Thanks~ Updated
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Combo Commander
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General

What about end the Kiai 1 Times here 01:20:644 and start it here 01:22:007 because between these 2 Timestaps the Melody,Vocal is not that dense then the Rest Time of the Kiai (Or it's because something different idk)


Easy

00:34:053 (2) - What about making this Slider larger because 1/2 Sliders are too hard to follow for Beginner


Normal

01:11:098 (1,2) - Place the Slider 2 to the Red Tick because would follow Vocal better

Can't find much more.
I'm noob at Modding Good Luck~
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Rhythm Incarnate
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nextplay wrote:

General

What about end the Kiai 1 Times here 01:20:644 and start it here 01:22:007 because between these 2 Timestaps the Melody,Vocal is not that dense then the Rest Time of the Kiai (Or it's because something different idk)


Easy

00:34:053 (2) - What about making this Slider larger because 1/2 Sliders are too hard to follow for Beginner


Normal

01:11:098 (1,2) - Place the Slider 2 to the Red Tick because would follow Vocal better

Can't find much more.
I'm noob at Modding Good Luck~

No problem, all fixed, thanks~
About kiai, I'll think about it.
Updated~
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hi~


General
  • Did you use these hitsound files ? soft-hitclap2.wav
    soft-sliderslide2.wav
    soft-slidertick2.wav I think they are unused files
  • If you can find the video, Please add it! It's better to use it for tv size


Easy
  • 00:03:826 - I feel it seems strong sound on the slider haed. Why don't you use a finish to the slider head instead a whistle ? If you change it, you should be able to apply this suggestion for the other difficulty.
  • 00:12:916 (2) - Design and Flow suggestion : How about this for better flow ?
    collapsed text
    Image
  • 00:32:916 (1,2,3) - It's not necessary to take 1/2 sound for this difficulty level, it's enough to use two repeat sliders like this
    collapsed text
    Image


Normal


Hard
  • 00:14:735 (1,2) - Try aligning this parts parallel to each other, It looks better to me.
  • 00:37:916 (4) - How about using 1/2 slider to here ? It's enough to take sounds for hard difficulty level.
  • 01:03:598 (5) - You made jumps on stroung sound like here 00:58:144 (1) - ,00:59:962 (1) - so Please make jumps to here 01:03:598 (5) - also if you like, add a new combo
  • 01:05:871 (1,2,3,4) - You didn't use objects before kiai time on Normal difficulty, so the diffspread is not good between normal and hard. try to make more easy like this rhythm
    collapsed text
    Image

forever~ :)
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Rhythm Incarnate
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alacat wrote:
hi~


General
  • Did you use these hitsound files ? soft-hitclap2.wav
    soft-sliderslide2.wav
    soft-slidertick2.wav I think they are unused files I forgot to remove them after the remap :o
  • If you can find the video, Please add it! It's better to use it for tv size Really I don't like the video. https://www.youtube.com/watch?v=8vGl7B97U_0


Easy
  • 00:03:826 - I feel it seems strong sound on the slider haed. Why don't you use a finish to the slider head instead a whistle ? If you change it, you should be able to apply this suggestion for the other difficulty. I don't like the finish sounds here.
  • 00:12:916 (2) - Design and Flow suggestion : How about this for better flow ? Fixed.
    collapsed text
    Image
  • 00:32:916 (1,2,3) - It's not necessary to take 1/2 sound for this difficulty level, it's enough to use two repeat sliders like this Fixed.
    collapsed text
    Image


Normal


Hard
  • 00:14:735 (1,2) - Try aligning this parts parallel to each other, It looks better to me. Fixed.
  • 00:37:916 (4) - How about using 1/2 slider to here ? It's enough to take sounds for hard difficulty level. I map many similar sounds in the diff (like 00:39:735 (4,5,6) - ), I prefer to leave it
  • 01:03:598 (5) - You made jumps on stroung sound like here 00:58:144 (1) - ,00:59:962 (1) - so Please make jumps to here 01:03:598 (5) - also if you like, add a new combo Fixed.
  • 01:05:871 (1,2,3,4) - You didn't use objects before kiai time on Normal difficulty, so the diffspread is not good between normal and hard. try to make more easy like this rhythm Fixed.
    collapsed text
    Image

forever~ :)

Added "2014" to tags.
Thanks~ :) Updated
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holi


    hard
  • 00:13:371 (2,3,4) - Como en esta parte la voz es muuucho más fuerte, encuentro que lo ideal sería seguirlas... la verdad me confundió al principio ese slider reverse ya que sigue unas notas demasiados bajas que casi nadie debe seguir ahí xd Podrías agregar 2 3/2 sliders + 1 circle.
  • 00:14:735 - add finish?
  • 00:20:416 (2) - Podrías hacer de este un slider 3/2? Encuentro que dejar un espacio solamente entre 00:20:871 (3,4) - quedaría mejor y más intuitivo.
  • 00:29:280 - Este beat necesita otro hitsounds imo D: quizáss finish + drum sampleset?
  • 00:30:871 (1,2,3,4,1,2) - ^?
  • 01:24:735 - whistle?


    normal
  • El spacing me recuerda a mi normal de kaze xD No sé si yo lo hago bien, pero podrías evitar como ese mini overlap que existe entre las notas 1/2 y hacer que sea todo más constante. Ahora mismo tienes https://puu.sh/uGrUa/3dcc4c0115.jpg y https://puu.sh/uGrVp/d04634468b.jpg por lo que se ve un poquiiito desordenado xd


    easy
  • 00:54:735 (1) - podrías hacer que sea más simétrico el shape

La verdad no le pude encontrar mucha cosa. Chántale un par de estrellas y llámate al alacat xd
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iYiyo wrote:
holi hihihi


    hard
  • 00:13:371 (2,3,4) - Como en esta parte la voz es muuucho más fuerte, encuentro que lo ideal sería seguirlas... la verdad me confundió al principio ese slider reverse ya que sigue unas notas demasiados bajas que casi nadie debe seguir ahí xd Podrías agregar 2 3/2 sliders + 1 circle. No, por consistencia, ya que en 00:11:098 (1,2) - 00:14:735 (1,2) - y 00:16:553 (1,2) - estoy siguiendo el mismo sonido.
  • 00:14:735 - add finish? Yey, se me pasó.
  • 00:20:416 (2) - Podrías hacer de este un slider 3/2? Encuentro que dejar un espacio solamente entre 00:20:871 (3,4) - quedaría mejor y más intuitivo. La verdad quiero hacer énfasis en el sonido que están siguiendo los 3 circles.
  • 00:29:280 - Este beat necesita otro hitsounds imo D: quizáss finish + drum sampleset? Si, tienes razón, es que antes tenía otro soft-hitwhistle que se asemejaba mas pero al final lo quité. xd
  • 00:30:871 (1,2,3,4,1,2) - ^? ^
  • 01:24:735 - whistle? También le puse en 01:10:189 - por consistencia.


    normal
  • El spacing me recuerda a mi normal de kaze xD No sé si yo lo hago bien, pero podrías evitar como ese mini overlap que existe entre las notas 1/2 y hacer que sea todo más constante. Ahora mismo tienes https://puu.sh/uGrUa/3dcc4c0115.jpg y https://puu.sh/uGrVp/d04634468b.jpg por lo que se ve un poquiiito desordenado xd Lo pensaré, en si no hay problemas de DS, por lo que no es unrankeable ni nada.


    easy
  • 00:54:735 (1) - podrías hacer que sea más simétrico el shape Yo lo encuentro bien D: si tengo tiempo le vuelvo a echar otra mirada.

La verdad no le pude encontrar mucha cosa. Chántale un par de estrellas y llámate al alacat xd Puta, no tengo stars xdd

Ayy, vale men
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Recheck

Hard :
01:07:007 (2) - I feel it's better to use a whistle or finish to the slider head.
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alacat wrote:
Recheck

Hard :
01:07:007 (2) - I feel it's better to use a whistle or finish to the slider head. Ye
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hi, do you need someone to rank this
This is a BSS beatmap submission. Click here to view full beatmap information.
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