Rate on a scale of 1 to 5 (Read post before answering)
5 - Love Them! 27%  27%  [ 57 ]
4 - 26%  26%  [ 54 ]
3 - 17%  17%  [ 36 ]
2 - 11%  11%  [ 23 ]
1 - Hate Them! 16%  16%  [ 34 ]
Total votes : 204
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Rhythm Incarnate
698 posts
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I hate it. HATE >_<
Modding queue is in my profile. Please read the rules before asking for mod. :) CLOSED
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Rhythm Incarnate
4,149 posts
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I like the triangle variation of this, like on DYE.

Constantly getting wider squares are horrid though, one of the most irritating to click patterns.
My opinion > your opinion.
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Rhythm Incarnate
7,326 posts
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TKiller wrote:
Constantly getting wider squares are horrid though, one of the most irritating to click patterns.


Blue Dragon wrote:
http://osu.ppy.sh/s/20328


ololololo
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osu! Alumni
1,820 posts
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Uh, almost always not a good idea
All lines in my mod posts are just suggestions if and only if you can give me a good reason why you didn't apply it. "No" is not a good reason.
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Beatmap Appreciation Team
7,717 posts
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I like them, they are pretty fun to play and they are usually intuitive for me.
These wounds i bear will never heal
and even if they do heal
the scar will remain
and nothing will ever be the same
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Rhythm Incarnate
721 posts
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This is Shit WHEN used after continuous jumps & deathstreams.

e.g SHK (Or Whatever) - Death Moon II [SHD]

however it is a pure awesomeness when it's not used after hard jumps & deathstreams. You know, this is like another pattern of increasing spacing.

4/5
Pending Map: | Mutato Muzika, Josh Mancell - River Theme | I'll mod yours if you've modded my map!

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Combo Commander
315 posts
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2. Usually very stressful to play and often the cause of "unjustified" feeling misses :/
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Rhythm Incarnate
3,540 posts
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Yeah, I hate these now. :|
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Rhythm Incarnate
524 posts
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Love these <3

They're so much fun~
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Unofficial Official Fanboy of Larto <3

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Global Moderator
6,784 posts
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I like the masterpiece version of it. But they're so hard.. >.<
Last edited by theowest on , edited 1 time in total.
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Beatmap Appreciation Team
2,229 posts
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When that style appeared in a high-speed map within 1/8 jump, it may make players blank after several clicks.....
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Rhythm Incarnate
1,319 posts
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I've used them myself, but they're pretty slow and expand and contract in a way which negates overlaps.

They'd be a lot nicer if they didn't create awkward overlaps almost all of the time.
D33d's #1 personal mapping rule: Use common sense. If something can not be justified with this, with the only reason being, "I'm being creative," then you are fabricating a bullshit-shaped house of cards on the San Andreas Fault.

I've been incredibly busy over the past couple of weeks and I'll still be busy this week. PM me for anything that's really important.
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Spinner Sage
129 posts
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Yeah, I'd say 4/5, if overused they're VERY irritating, but that goes for most techniques, at the right moment, pure win.
Current Beatmaps :
Approaching Nirvana - First Flight http://osu.ppy.sh/b/207673
ChouCho - Yasashisa no Riyuu (TV Size) http://osu.ppy.sh/s/85048

Current Guests :
Tomoya Ohtani - Rooftop Run (Daytime) Osu and Taiko Diffs http://osu.ppy.sh/s/51116
Masato Nakamura - Eggman's Theme CtB Diff (Map in description) http://osu.ppy.sh/s/71061

My goals in mapmaking are best described in one sentence: Make a map that is fun for all three mode types and their players.
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Rhythm Incarnate
939 posts
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Blue Dragon wrote:
TKiller wrote:
Constantly getting wider squares are horrid though, one of the most irritating to click patterns.
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Beat Clicker
52 posts
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5'd, I love boxes :P
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I WILL BE HOKAGE

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