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kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix)

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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Friday, March 31, 2017 at 10:16:00 AM

Artist: kors k feat.RIRE
Title: Nirvana(Camellia's "BinaryHeaven" Remix)
Tags: Ongaku Nerova Riuz GX EXIT TUNES Let's Do It Again!!
BPM: 174
Filesize: 24796kb
Play Time: 05:04
Difficulties Available:
  1. Transcendence (6.04 stars, 1292 notes)
Download: kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix)
Information: Scores/Beatmap Listing
---------------



My queen steps forward, gray steel heavy on her chest,
A golden cry the only sound that breaks the clash of lives,
But with every flash of red, I feel my friend slipping away,
that little girl I once knew, replaced by something else.





Collaboration.
ODDS: Shiirn
EVENS: Ongaku
HITSOUNDING: Nerova Riuz GX
EphemeralFetish
W E L C O M E T O F L A V O U R T O W N
Cheesecake
first

e: hey 300th post lol
Hippo
h ey

00:30:759 (4,5,1) - u may try curving the triple here to make it an extension of the slider

00:50:069 (6,1) - make these two notes more spaced as right now it looks like the 1 was a 1/4 note

01:29:724 (4,5,6) - triples like these with varying spacings look horribad IMO and there are more of them in the map so if you'd like to change them go ahead (pls do so)

01:31:621 (1,2) - 01:33:000 (1,2) - ahh these overlaps make me very sad

01:50:931 (1,1) - i see what you tried to do there but its not pixel perfect pls fix

01:51:449 (1,2,3,1,2,3,1,2,1,2,3) - these are very hard to read even after several tries

01:56:966 (1,2,3,1,2,3,1,2,1,2,3) - ^

02:03:690 (1,2,3,4,5,6) - this looks pretty bad if you ask me

02:18:862 (1,2) - i think this may be somewhat overdone in comparison to the other jumps

02:22:311 (1,2,3,4,1) - i dont think spooky patterns like this fit this map to be honest

02:26:793 (1,2,3,4) - try to make this more interesting please, it just stop the flow when it shouldnt imo

02:57:828 (3,4) - overlap police put your hands up, you can make this more overlapped so it looks more natural

03:41:190 (4,1) - this is overdone to shiii t and barely playable, lower the ds

04:49:552 (1,1) - xD!!

may add some points later coolio map
Ongaku
The BG, I feel, doesn't give the right feel, so I took some time to look for others

https://imgur-archive.ppy.sh/uYFamLV.jpg

or

https://imgur-archive.ppy.sh/mm0PQY5.jpg

or

https://imgur-archive.ppy.sh/QMcYxwk.jpg

hi shiirn
MikasaSerket

EphemeralFetish wrote:

W E L C O M E T O F L A V O U R T O W N
I'm going to take you to F L A V O U R T O W N
Arusamour
ohly fuk this is hype
Luel Roseline
Oh my...
kors k
Nerova Riuz GX
i'll be glad if you two can have no changes uploaded in the next few days :)
Topic Starter
Shiirn
ok
Nerova Riuz GX
http://puu.sh/qzJHV/9b6544eea0.osz

improved some old samples, so you should delete the old ones before importing

also, there are some points without bells (e.g. 00:35:414 - ) because there are no objects on them
If those points are filled after some mods, i'll add those bells on

And if you guys have any problems with it, don't hesitate to holler
I'll take care of it during the process
Topic Starter
Shiirn
updated, time for polish
Monstrata
You can't spell Transcendence without Ascendance.
Topic Starter
Shiirn
ok
zhuxiaoyan
mod in a box xd
00:50:069 (6) - i dont like the idea of the slider ending a strong beat, and especially this one because its lighter than the beat before it it messes up emphasis imo. this is really only an opinion, though
01:01:104 (7) - same thing ^
01:03:862 (6) - same thing ^
01:20:242 (6,1) - why so much emphasis? the sound isnt that much higher
01:29:207 (2) - suggestion: stack on 01:28:173 (1) - sliderstart
01:31:621 (1,2) - i think this needs more spacing. you can hear that 2 is a different pitch from 1 and that overlap makes me sad
01:33:000 (1,2) - overlap ;^(
01:34:552 (2) - nc for sv change maybe
01:34:724 (3) - nc for sv change maybe
01:36:018 (2,3,5) - overlap ;^( maybe stack 01:36:621 (5,6,7) - onto 01:36:104 (3) - sliderstart
01:38:690 (2) - nc for sv change maybe
01:38:862 (3) - nc for sv change maybe
01:39:380 (2,3) - nc for sv change maybe
01:40:931 (6) - blanket this with the 01:41:276 (1) - slider end nodes or whatever
01:52:828 (2,1) - this spacing makes me feel that 1 is right after 2.
01:57:483 (3,2) - overlap ;^(
01:58:345 (2,1) - this flow is gonna cause a lot of early/late taps
02:09:379 (2,1) - this spacing makes me feel that 1 is right after 2.
02:18:518 (1) - this should have more emphasis from 02:18:345 (7) -
02:22:914 (2,3) - this looks really bad imo, try blanketing 2
02:48:173 (1,1) - the visual spacing seems off because 02:48:862 (1) - is a pretty strong beat
02:50:931 (1,1) - same thing ^
03:19:207 - 03:27:311 - did monstrata make this part? jk ;^)
03:28:862 (1,2,3,4,1,2,3,4,1,2,3,4) - place 03:29:034 (3) - stack on 03:27:828 (1) - and make the rest of the stream fit on it
04:08:000 (2,1) - this spacing makes me feel that 1 is right after 2.
04:26:621 (4) - stack on 04:25:931 (4) - pls
04:52:311 (1,1) - 04:53:000 (1) - should be more spaced from the previous object (visual spacing) because it's a higher sound than the previous object
04:55:069 (1,1) - 04:55:759 (1) - same thing

overall: beautiful map, not many problems, just suggestions
Topic Starter
Shiirn
general reply: I don't really care about "slider ends on strong beats" - The "strong beats" are simply markers where each measure begins, they're not actually all that significant to the rhythm contained within. Ignoring them in favor of the "offbeat" rhythm s something I elected to do.

New combos for slider velocity changes are unnecessary, especially in a song such as this.

i applied most of the overlap/polish suggestions, but i'm content with the current playability of most of the patterns, anti-flow included.
Yunomi
sick bg hunni
Rapthorn
ok i want fetish to stop abusing me so here goes
  • General
  1. all good
  2. omg the bg is already in a qualified map you cant rannk it noww!!

  • rising above something to a superior state
  1. 01:31:621 (1,2) - These are the only really overlapping objects in the whole section, nitpicking sure but it kinda looks out of place
  2. 01:45:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - alright so these sliders abuse slider leniency way too much imo. To me they just feel really uncomfortable to play since you want to move your cursor at a straight 90 degree angle to where the sliders point. Doing what i did in the screenshot will still keep your expanding pentagon and keeping the star-ish jumps while making them more comfortable without abusing the sliders. knowing you youll still deny this either way so idk why i bothered
  3. 01:53:173 (1,2) - to me the wubs sound like they're on 01:53:173 (1,2) - and not 01:53:345 (2,3) - . Its much more quiet than the two before but i still think this has more reason to be a slider than 01:53:518 (3) - has
  4. 02:06:449 (3) - you're clearly following the wubby noises here but 02:06:449 (3) - this isnt a slider for some reason while 02:06:793 (2) - this is. 02:09:207 (1,2) - you mapped it correctly here so im assuming its a mistake or smth
  5. 02:15:242 (2,3) - The two beats here arent really emphasized at all, but you emphasize 02:13:862 (2,3) - , 02:14:552 (2,3) - 02:20:069 (2,3) - etc, why?
  6. 02:17:828 (4,5,6) - You accelerate quite a bit on these notes only to have 02:18:345 (7) - very close to the slider before, with the 7 being the strongest beat of the bunch id space it a bit more to make it easier to play properly
  7. 02:30:414 (2,3) - This is a really strong beat but the jumps are extremely close and then you choose to space 02:30:587 (3,4) - these more? why?
  8. 02:31:793 (2,3) - ^
  9. 03:41:276 (1,1) - Honestly the spacing between these two confused me a lot every time i played it, they're close enough together in the timeline to not make the player break but i always end up clicking too early on the slider because of the already sudden movement change with the jump. It looks like the stream continues when it doesnt. Id either move the slider further away from 03:41:276 (1) - or stack them somehow
  10. 03:43:345 (1,2,3,4,1,2,3,4,1) - These feel fucking amazing to hit so good job there
  11. 03:44:035 (1) - tfw not properly spaced between 03:43:949 (4,1) - would NOT rank this bad map
  12. 04:08:345 (1,2) - same as 01:53:173 (1,2) -
  13. 04:10:069 (2,1) - Im probably missing something here but the main wubs are these 04:10:069 (2,1) - and you choose to mirror these 04:10:242 (1,2) - beats when id mirror the two before.
  14. 04:10:587 (3,2) - Pointing out too many things here so im probably missing the rhythm you're following but why is the last one here a slider and not the first? The measures after have pretty much the same rhythm and there you map it like im explaining
  15. 05:04:035 (1) - gj fetish
Stjpa
This map is pretty neat because it's just so different than all the other Camellia maps that basically look and play the same. Good job at that. :v

And first of all, I suck at modding extras so modding a map of you will probably don't help at all xd


  1. 00:38:345 (2,3) - Imo this kickslider feels kinda out of place because I don't really understand why you would put a kickslider directly next to it's next object that even has a strong sound on it (actually just an hitsound but whatever) while normal 1/2 patterns have normal distance.
  2. 00:45:414 (3) - Is there a purpose behind this slider being the only 3/4 in this section? I just assume it's not because of the vocals since you ignored them later on.
  3. 00:58:345 (6) - I'd actually like to have the slidertail here clickable because you start following a more audible rhythm here so it would be a better transition into that.
  4. 01:10:242 (3,4) - 01:10:931 (1,2) - It bothers me that the distance between these objects is way smaller compared to all the other ones even though it's the same snare with the same volume.
  5. 01:28:001 (3) - It's fine that you undermap these sounds by just using 1/2 + triplet and so on but it's really weird that you "overmapped" this circle because it's already that quiet that it's not giving any feedback anymore while playing. If you listen closely to it you will notice that there's a silence at exactly this object.
  6. 01:34:380 (1,2,3) - 01:38:518 (1,2,3) - Considering that they have a way stronger sound on them than all the other usual objects it feels quiet odd that they still use the same spacing. It just doesn't feel right by only emphasizing them with a different placement.
  7. 02:13:345 (3) - I actually dislike the volume of the whistles you used here, mind making them a bit quieter so the music itself is actually audible too? lol
  8. 03:48:345 (2) - For what reason are you not using this slidershape for the wub sounds properly? This one does it right but I don't really see a reason to use it 03:48:173 (1) - here when 03:48:690 (2) - has a way better fitting sound for that.
  9. 03:50:026 (2,3) - After some testing it feels way more natual by placing it on the 1/8 snap before because the vocals actually start there.
  10. 04:00:069 (4,5) - I'd personally space them slightly more because it isn't only weird to play this way but also kinda hard to read since it's an unexpectable pattern because you never used one like this before. And since this whole section is fast and has some spacing it would definitely feel better.
  11. 04:29:207 (1,2,3,4) - I don't think a 1/8 sliderspam would be that bad. Wouldn't change anything gameplay wise but fit better to the music.
Topic Starter
Shiirn

Yunomi wrote:

sick bg hunni
i wasn't aware, please forgive
yeah i'm keeping mine since it's not cropped horribly

Rapthorn wrote:

ok i want fetish to stop abusing me so here goes
  • General
  1. all good
  2. omg the bg is already in a qualified map you cant rannk it noww!! see response

  • rising above something to a superior state
  1. 01:31:621 (1,2) - These are the only really overlapping objects in the whole section, nitpicking sure but it kinda looks out of place k
  2. 01:45:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - alright so these sliders abuse slider leniency way too much imo. To me they just feel really uncomfortable to play since you want to move your cursor at a straight 90 degree angle to where the sliders point. Doing what i did in the screenshot will still keep your expanding pentagon and keeping the star-ish jumps while making them more comfortable without abusing the sliders. knowing you youll still deny this either way so idk why i bothered fwiw i agree
  3. 01:53:173 (1,2) - to me the wubs sound like they're on 01:53:173 (1,2) - and not 01:53:345 (2,3) - . Its much more quiet than the two before but i still think this has more reason to be a slider than 01:53:518 (3) - has these are circle/sliders based on the kicks as well as the wubs, they're fine as-is
  4. 02:06:449 (3) - you're clearly following the wubby noises here but 02:06:449 (3) - this isnt a slider for some reason while 02:06:793 (2) - this is. 02:09:207 (1,2) - you mapped it correctly here so im assuming its a mistake or smth I'm not fetish but it's clear he understands the purpose of combining the kicks and the wubs together rather than focusing on one or the other
  5. 02:15:242 (2,3) - The two beats here arent really emphasized at all, but you emphasize 02:13:862 (2,3) - , 02:14:552 (2,3) - 02:20:069 (2,3) - etc, why? Because, as the final four beats of the musical pattern, they are weaker, and thus they're "emphasized" less. It's really just got to do with tempo and movement.
  6. 02:17:828 (4,5,6) - You accelerate quite a bit on these notes only to have 02:18:345 (7) - very close to the slider before, with the 7 being the strongest beat of the bunch id space it a bit more to make it easier to play properly Again, this has to do with tempo. The exact movements aren't what's important, but the way the pattern is shaped. 7 is in the best spot possible to tie the shape together, rather than being spaced way far out.
  7. 03:41:276 (1,1) - Honestly the spacing between these two confused me a lot every time i played it, they're close enough together in the timeline to not make the player break but i always end up clicking too early on the slider because of the already sudden movement change with the jump. It looks like the stream continues when it doesnt. Id either move the slider further away from 03:41:276 (1) - or stack them somehowI mean if you're mashing like crazy then yeah you'll miss, but generally speaking when you're streaming you can easily tell which notes have a major beat on them (hint, it's the new combo), and you'll recognize that there's a pause on the last beat. I've not seen many playtests miss this stream at all, unless they were, of course, mashing rather than streaming.
  8. 03:43:345 (1,2,3,4,1,2,3,4,1) - These feel fucking amazing to hit so good job there
  9. 03:44:035 (1) - tfw not properly spaced between 03:43:949 (4,1) - would NOT rank this bad map
  10. 04:08:345 (1,2) - same as 01:53:173 (1,2) -
  11. 04:10:069 (2,1) - Im probably missing something here but the main wubs are these 04:10:069 (2,1) - and you choose to mirror these 04:10:242 (1,2) - beats when id mirror the two before.
  12. 04:10:587 (3,2) - Pointing out too many things here so im probably missing the rhythm you're following but why is the last one here a slider and not the first? The measures after have pretty much the same rhythm and there you map it like im explaining
  13. 05:04:035 (1) - gj fetish
rest of the stuff is either minor enough to fix, or follows the same vein of "combination of wubs and kicks rather than focusing on one or the other".


Stjpa wrote:

This map is pretty neat because it's just so different than all the other Camellia maps that basically look and play the same. Good job at that. :v

And first of all, I suck at modding extras so modding a map of you will probably don't help at all xd


  1. 00:45:414 (3) - Is there a purpose behind this slider being the only 3/4 in this section? I just assume it's not because of the vocals since you ignored them later on. cloooose. your eyes. well, it's a fairly thin reasoning but i like how it flows atm.
  2. 00:58:345 (6) - I'd actually like to have the slidertail here clickable because you start following a more audible rhythm here so it would be a better transition into that. I prefer the 1/1 hold over making it like 1/2 and a note, and making it 3/4 would just play weird. Sacrifices must be made.
  3. 01:10:242 (3,4) - 01:10:931 (1,2) - It bothers me that the distance between these objects is way smaller compared to all the other ones even though it's the same snare with the same volume.
  4. 01:28:001 (3) - It's fine that you undermap these sounds by just using 1/2 + triplet and so on but it's really weird that you "overmapped" this circle because it's already that quiet that it's not giving any feedback anymore while playing. If you listen closely to it you will notice that there's a silence at exactly this object This has more to do with simple patterning. In some cases, a missing beat in a track can be very jarring, especially when there's a weird rhythm moment directly after it. The player would lose all of their ability to keep rhythm based on the numbering and patterning of the notes. And then there are missing beats that should be emphasized very powerfully, which we do in the kiai sections with the momentum-killing pauses - the lack of a beat is thereby emphasized there because the rhythm is still very consistent and predictable and can be picked up very easily.
  5. 01:34:380 (1,2,3) - 01:38:518 (1,2,3) - Considering that they have a way stronger sound on them than all the other usual objects it feels quiet odd that they still use the same spacing. It just doesn't feel right by only emphasizing them with a different placement The slight change in slider velocity is emphasis enough for these beats. I may request the hitsound volume be lowered for them, though.
  6. 02:13:345 (3) - I actually dislike the volume of the whistles you used here, mind making them a bit quieter so the music itself is actually audible too? lol I want them quieter too lol
  7. 03:48:345 (2) - For what reason are you not using this slidershape for the wub sounds properly? This one does it right but I don't really see a reason to use it 03:48:173 (1) - here when 03:48:690 (2) - has a way better fitting sound for that This is for patterning, not following the wub sound perfectly.
  8. 03:50:026 (2,3) - After some testing it feels way more natual by placing it on the 1/8 snap before because the vocals actually start there. no
  9. 04:00:069 (4,5) - I'd personally space them slightly more because it isn't only weird to play this way but also kinda hard to read since it's an unexpectable pattern because you never used one like this before. And since this whole section is fast and has some spacing it would definitely feel better I'm already spaced enough since they're literally spaced at this point >_<
  10. 04:29:207 (1,2,3,4) - I don't think a 1/8 sliderspam would be that bad. Wouldn't change anything gameplay wise but fit better to the music. yeah sure i guess, i'll start putting 1/8 slider bits... =_= will do more later
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