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Kuroha Neko (CV Taneda Risa) Ft. Canadianbaka - Sassou Toujo

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Topic Starter
Ashton
This map has been deleted on the request of its creator. It is no longer available.
Fanteer
Hi
M4M

Kawaii

00:06:529 (1,2) - fix blanket
00:31:145 (1,2) - ^
00:29:991 (2,3) - ^
00:14:799 (2,3,4,5) - here it is possible to make a clean square
00:16:529 (3,4,5,6) - make them one spacings
00:27:299 (2,3,4) - ^
00:04:222 (3) - NC
00:17:683 (1,2) - remake
00:11:529 (1) - remove NC
00:17:683 (1) - ^
00:26:145 (5,1) - http://puu.sh/qfDst/3d73b46157.jpg Do it in this way
00:08:068 (1,2) - look bad sliders

I would recommend you to use the entire area, not just the middle
http://puu.sh/qfCS4/7aa9e43890.jpg

Good luck :)
Topic Starter
Ashton

Fanteer wrote:

Hi
M4M

Kawaii

00:06:529 (1,2) - fix blanket readjusted slightly, I think
00:31:145 (1,2) - ^ Fixed (i think)
00:29:991 (2,3) - ^ it's the ending, I think it's fine, but I did readjust a bit
00:14:799 (2,3,4,5) - here it is possible to make a clean square no, but re adjusted a little
00:16:529 (3,4,5,6) - make them one spacings fixed
00:27:299 (2,3,4) - ^ again fixed
00:04:222 (3) - NC ok
00:17:683 (1,2) - remake no
00:11:529 (1) - remove NC it's a build up, the rise in vocals, so I'm keeping the nc
00:17:683 (1) - ^ same thing
00:26:145 (5,1) - http://puu.sh/qfDst/3d73b46157.jpg Do it in this way done
00:08:068 (1,2) - look bad sliders ikr, fixed

I would recommend you to use the entire area, not just the middle
http://puu.sh/qfCS4/7aa9e43890.jpg it's a hard diffuculty, you aren't gonna expect me using the whole area (as the song is mostly stacks anyways) and even so I think it looks fine


Good luck :)


Thank you for the mod! :)
Weber
mod

00:09:606 (1,2,3,4) - Inconsistent DS
00:11:529 (2,1) - Overlap
00:14:799 (2,3,4,5) - Make this into a square
00:16:529 (1,1,1,1,1) - All these NC aren't necessary
00:17:299 (1,1) - Overlap
00:24:029 (4,5,6) - Bit too spaced, bring closer together
00:30:568 (3) - Could probably blanket this around 00:29:991 (2) - a little better
00:32:299 (3) - Consider adding two hitcircles after this and pushing the spinner back a bit to fit better with the music

gl
Topic Starter
Ashton

Tatsuyu wrote:

mod

00:09:606 (1,2,3,4) - Inconsistent DS ok fix
00:11:529 (2,1) - Overlap I like the overlap, (it goes well with the rise in volume imo) but I did rearrange too make the overlap look better
00:14:799 (2,3,4,5) - Make this into a square adjusted a bit
00:16:529 (1,1,1,1,1) - All these NC aren't necessary Oh my mistake, forgot to fix those
00:17:299 (1,1) - Overlap fixed
00:24:029 (4,5,6) - Bit too spaced, bring closer together stacked
00:30:568 (3) - Could probably blanket this around 00:29:991 (2) - a little better hmm, it's the ending and the final three sliders fit together good, so no i'll keep it the way it is....
00:32:299 (3) - Consider adding two hitcircles after this and pushing the spinner back a bit to fit better with the music sure.

gl


Thank you!
BOUYAAA
abc

[japanese word that means cute]

00:00:760 (2) - missing that beat here is kinda gross since you don't extend anything elsewhere in the intro. 1/2 slider + circle or something like that weems more conssitent to me

00:02:491 (3) - you mapped this slider offbeat but i see no real reason to do that here. You probably wanna make sure the strong sound on it's end 00:02:683 - is clickable to ensure your map's rythm stays intuitive and consistent. 00:07:106 (2) - 00:10:183 (4) - same here and everything similar

00:04:510 - there is a snare sound here i guess you can make that a stream if you want

00:15:376 (5,1) - you use the same spacing on the 1/2 patterns here 00:14:799 (2,3,4,5) - even though this is 1/1 so this is not gonna work. Either stack or space 00:15:376 (5,1) - more

00:31:145 (1,2) - blankets tbh

00:33:068 (1) - idk if you wanna map that spinner to nothing

gl!!!
Topic Starter
Ashton

BOUYAAA wrote:

abc

[japanese word that means cute]

00:00:760 (2) - missing that beat here is kinda gross since you don't extend anything elsewhere in the intro. 1/2 slider + circle or something like that weems more conssitent to me fixed

00:02:491 (3) - you mapped this slider offbeat but i see no real reason to do that here. You probably wanna make sure the strong sound on it's end 00:02:683 - is clickable to ensure your map's rythm stays intuitive and consistent. 00:07:106 (2) - 00:10:183 (4) - same here and everything similar think I fixed it

00:04:510 - there is a snare sound here i guess you can make that a stream if you want not a stream, but I did make it a stack

00:15:376 (5,1) - you use the same spacing on the 1/2 patterns here 00:14:799 (2,3,4,5) - even though this is 1/1 so this is not gonna work. Either stack or space 00:15:376 (5,1) - more Adjusted a little

00:31:145 (1,2) - blankets tbh k

00:33:068 (1) - idk if you wanna map that spinner to nothing if you slow the speed down to 25 and listen carefully u can hear the cymbal ending
gl!!!
Wishkey
Heyo!

mod in return for the star

Easy
  1. gotta put DS snap on for easy/normal diffs needs to be a consistent ds (unrankable atm)
  2. 00:04:991 (1,1) - needs a full 4/4 measure recovery time for spinners in easy, might be best to just make this a small break for the vocals instead (unrankable atm)
  3. 00:23:452 (1) - remove NC
  4. 00:24:991 (1) - NC
  5. 00:31:722 (2) - several potential finishes for this combo, but I'd go with the finish on 00:31:145 (1) - instead if you only want 1 bc its on the downbeat and the start of the cymbals, same for kawaii
  6. 00:33:068 (1) - make it end at the same time as Kawaii diff

Kawaii
  1. 00:04:414 (2,3,4,5,6) - could either hitsound 6 or hitsound 2,3,4,5 here to make 6 stand out here since it doenst have those drums
  2. 00:06:529 (1) - could add a (low volume) finish on head for the cymbals here, same for easy
  3. 00:06:529 (1,2) - gonna get pointed out eventually so : blankets can be improved a bit in this diff imo, dunno how you blanket but I'd just use the approach circle of (2) here as a guidance like
  4. 00:11:914 (1) - no need for a finish here like you did in easy
  5. 00:27:683 (4) - would emphasize (4) here aswell like you did with the similar parts, maybe increase ds or stack (2,3)
  6. 00:29:606 (3) - also apply the HS on easy for consistency
gl with the map man! :D
Shira
m4m from your q

[General]
underhitsounded
take out countdown
disable widescreen thing

[Normal]
distance spacing is a must for normal
tick rate is kind of high imo
00:03:452 (1) - curve other way have better flow imo
00:04:414 (2) - delete and make 00:04:606 (3) - a 1/1 slider starting 00:04:414 -
00:04:991 (1) - delete not really any need for spinner no music except for the lalala thing but the spinner doesn't fit it
00:02:683 (2,1) - kind of bad waves
00:07:683 (3,1) - fix blanket
00:08:068 (1) - would take out repeat and add 1/1 slider since the current rhythm feels off then just delete 00:09:029 (2) -
finish mapping kek

[Easy]
hahaha under normal
ok
whatever
continuing mod
no 1/2 notes in easy pls its more toward normal not easy
00:04:222 (5) - end 00:04:414 -
00:04:991 (1,1) - not enough break time for easy
00:07:299 (2,1) - fix blanket
00:11:145 (1,1) - bad flow
00:25:760 (4,1) - blanket
00:27:299 (3,1) - no overlap in easy
00:28:837 (2,3) - another bad flow
00:31:145 (1) - curve slider
00:32:683 (4,5) - overlap

[Kawaii]
00:00:376 (1) - https://osu.ppy.sh/ss/5713424
00:01:145 (3,4,5,6) - the placement doesn't really fit the music imo separate
00:02:491 (3,4,5,6,7) - this plays funny instead of linear jumps change it up a bit maybe like https://osu.ppy.sh/ss/5713453
00:04:414 (2,3,4,5,6) - long stream just make triplet and add a note
00:04:991 (1) - I'm sure you can map the lalala part
00:07:683 (5,1) - random big spacing for kind of quiet part
00:08:068 (1,2) - if you want to keep the big spacing then make this equal to it
00:07:106 (2,3,4) - equal spacing
00:09:991 (3,4) - don't really like this stack its like you ran out of ideas
00:10:183 (4,5) - don't end the sliders on the white tick start them there
00:12:683 (1) - triplet + 1/2 slider
00:14:222 (1) - unnecessary repeat just change 1/2 slider + note
00:14:799 - maybe 1/1 slider here
00:15:568 - note here
00:18:645 - this part is more difficult than the kiai
00:20:376 (1,2,3) - separate confusing since there was a triple before hand
00:23:452 (1,2,3) - ^
00:28:645 (3,4,5,6,7,8,9,10,1) - you can do better instead of making it go straight up
00:30:760 (4,5,6,7) - separate the stream since you had a lot of triplets beforehand so it might be confusing to read
00:34:222 - spinner ends here same with easy
Topic Starter
Ashton

Wishkey wrote:

Heyo!

mod in return for the star

Easy
  1. gotta put DS snap on for easy/normal diffs needs to be a consistent ds (unrankable atm) Looked in ai mod and fixed ds problems
  2. 00:04:991 (1,1) - needs a full 4/4 measure recovery time for spinners in easy, might be best to just make this a small break for the vocals instead (unrankable atm) left as small break
  3. 00:23:452 (1) - remove NC k
  4. 00:24:991 (1) - NC k
  5. 00:31:722 (2) - several potential finishes for this combo, but I'd go with the finish on 00:31:145 (1) - instead if you only want 1 bc its on the downbeat and the start of the cymbals, same for kawaii Fixed
  6. 00:33:068 (1) - make it end at the same time as Kawaii diff
Fixed


Kawaii
  1. 00:04:414 (2,3,4,5,6) - could either hitsound 6 or hitsound 2,3,4,5 here to make 6 stand out here since it doenst have those drums done
  2. 00:06:529 (1) - could add a (low volume) finish on head for the cymbals here, same for easy done
  3. 00:06:529 (1,2) - gonna get pointed out eventually so : blankets can be improved a bit in this diff imo, dunno how you blanket but I'd just use the approach circle of (2) here as a guidance like
    I think i fixed it?
  4. 00:11:914 (1) - no need for a finish here like you did in easy ok
  5. 00:27:683 (4) - would emphasize (4) here aswell like you did with the similar parts, maybe increase ds or stack (2,3) done
  6. 00:29:606 (3) - also apply the HS on easy for consistency
done

gl with the map man! :D

did everything, thanks for the mod :)
Topic Starter
Ashton

Shiratoi wrote:

m4m from your q

[General]
underhitsounded
take out countdown
disable widescreen thing

[Normal]
distance spacing is a must for normal fix
tick rate is kind of high imo oh, okay I lowered it
00:03:452 (1) - curve other way have better flow imo
00:04:414 (2) - delete and make 00:04:606 (3) - a 1/1 slider starting 00:04:414 -
00:04:991 (1) - delete not really any need for spinner no music except for the lalala thing but the spinner doesn't fit it
00:02:683 (2,1) - kind of bad waves
00:07:683 (3,1) - fix blanket
00:08:068 (1) - would take out repeat and add 1/1 slider since the current rhythm feels off then just delete 00:09:029 (2) -
finish mapping kek

[Easy]
hahaha under normal
ok
whatever
continuing mod
no 1/2 notes in easy pls its more toward normal not easy okay I removed all of them
00:04:222 (5) - end 00:04:414 - k
00:04:991 (1,1) - not enough break time for easy ok
00:07:299 (2,1) - fix blanket done
00:11:145 (1,1) - bad flow theres a break between the two sliders, so no i'm not gonna change.
00:25:760 (4,1) - blanket k
00:27:299 (3,1) - no overlap in easy fixed
00:28:837 (2,3) - another bad flow I think I fixed it?
00:31:145 (1) - curve slider adjusted a bit
00:32:683 (4,5) - overlap
ok

[Kawaii]
00:00:376 (1) - https://osu.ppy.sh/ss/5713424 done
00:01:145 (3,4,5,6) - the placement doesn't really fit the music imo separate adjusted a bit
00:02:491 (3,4,5,6,7) - this plays funny instead of linear jumps change it up a bit maybe like https://osu.ppy.sh/ss/5713453 Adjusted a bit
00:04:414 (2,3,4,5,6) - long stream just make triplet and add a note hmm, no I think it's good. Especially for a kawaii diff :)
00:04:991 (1) - I'm sure you can map the lalala part nah, i'm good.
00:07:683 (5,1) - random big spacing for kind of quiet part Adjusted a bit
00:08:068 (1,2) - if you want to keep the big spacing then make this equal to it adjusted
00:07:106 (2,3,4) - equal spacing okay
00:09:991 (3,4) - don't really like this stack its like you ran out of ideas didn't take out the stack, but fixed a lot here.
00:10:183 (4,5) - don't end the sliders on the white tick start them there think I fixed it
00:12:683 (1) - triplet + 1/2 slider the vocalist says a lot of words here, I wanna keep the diff fresh and clean, the only real triplets I put will be at kaia times
00:14:222 (1) - unnecessary repeat just change 1/2 slider + note k
00:14:799 - maybe 1/1 slider here The beats are too strong, I'm keeping it as a square.
00:15:568 - note here it's supposed to be a small break after the square so the player doesn't get overwhelmed, if someone else notices this then i'll add it
00:18:645 - this part is more difficult than the kiai I made this part kiai
00:20:376 (1,2,3) - separate confusing since there was a triple before hand ok fixed
00:23:452 (1,2,3) - ^ same thing
00:28:645 (3,4,5,6,7,8,9,10,1) - you can do better instead of making it go straight up aww, I liked it but I guess your right
00:30:760 (4,5,6,7) - separate the stream since you had a lot of triplets beforehand so it might be confusing to read it's the ending and I think it's fine
00:34:222 - spinner ends here same with easy


Thanks for the mod :)
Oreon
M4M ;)

General
Offset sounds like its on 384
Never use 100% volume

Easy
Distance Snap for easy diffs must be 1x
18645,-100,4,2,1,60,0,0 is not needed since there's no difference between the previous and upcoming inherited point
Slider Velocity is too fast. Change it to like .8 or .9
00:04:799 - place note here
6529,-100,4,2,1,100,0,1 does not need to have kiai mode on
00:14:606 (2) - ends on red tick
00:23:068 - place note here
00:27:683 - ^
00:30:760 - ^
00:31:914 (2) - starts on red tick
00:32:683 (1) - spinner too long. reduce it to 00:33:452

Normal
00:02:683 (2) - too curvy
00:08:068 (1) - fix blanket
00:09:606 (1) - too curvy
00:06:529 (1) - doesnt look smooth. Clean it up more
00:11:145 (1) - ^ and too curvy
00:12:683 (1) - blanket (2)
00:14:799 (2) - remove and have 00:14:991 (3) - start there
00:21:145 (3) - not smooth and too curvy
00:21:914 (1) - reduce to 00:22:106 then place a slider at 00:22:299
00:26:529 (1) - blanket (1)
00:33:068 (1) - spinner too long. reduce it to 00:33:452

Kawaii
00:00:376 (1) - fix blanket
00:18:068 (1) - too curvy
00:18:645 (2,3) - remove (overmapping)
00:33:068 (1) - spinner too long. reduce it to 00:33:452


Have fun!
Topic Starter
Ashton

Cl9n wrote:

M4M ;)

General
Offset sounds like its on 384
Never use 100% volume

Easy
Distance Snap for easy diffs must be 1x
18645,-100,4,2,1,60,0,0 is not needed since there's no difference between the previous and upcoming inherited point
Slider Velocity is too fast. Change it to like .8 or .9
00:04:799 - place note here
6529,-100,4,2,1,100,0,1 does not need to have kiai mode on
00:14:606 (2) - ends on red tick
00:23:068 - place note here
00:27:683 - ^
00:30:760 - ^
00:31:914 (2) - starts on red tick
00:32:683 (1) - spinner too long. reduce it to 00:33:452

Normal
00:02:683 (2) - too curvy k
00:08:068 (1) - fix blanket k
00:09:606 (1) - too curvy k
00:06:529 (1) - doesnt look smooth. Clean it up more k
00:11:145 (1) - ^ and too curvy k
00:12:683 (1) - blanket (2) k
00:14:799 (2) - remove and have 00:14:991 (3) - start there k
00:21:145 (3) - not smooth and too curvy k
00:21:914 (1) - reduce to 00:22:106 then place a slider at 00:22:299 nope, if you listen to the beat and not the vocals then you'll know why that slider is there
00:26:529 (1) - blanket (1) adjusted slightly
00:33:068 (1) - spinner too long. reduce it to 00:33:452 if you slow down the speed you can hear the cymbal still ending

Kawaii
00:00:376 (1) - fix blanket k
00:18:068 (1) - too curvy adjusted a bit, but honestly I like the curve
00:18:645 (2,3) - remove (overmapping) if you slow down the speed you can hear a drum beat
00:33:068 (1) - spinner too long. reduce it to 00:33:452 same thing



Have fun!
1Computer
NM from my queue~
this is cute

SPOILER
[Easy]
  1. Isn't the slider tick rate a little... too much? Set it to 1 pls.
  2. 00:08:068 (1,2) - Blanket is off here.
  3. 00:14:222 (1) - Well this is kinda weird. Keep your sliders simple. You can make the same shape with less weird intersections: https://a.pomf.cat/xvjuwa.png (not exactly what you had, but I'm sure you can mess around with it yourself.)
[Normal]
  1. 00:07:683 (3,1) - I don't like this overlap. Blanket it instead.
  2. 00:12:683 (1) - lmao
[Kawaii]
  1. 00:02:876 (5,6,7,8) - The 8 might be a bit confusing for a 3*.
  2. 00:29:991 (2,3) - Fix this blanket.
  3. 00:31:145 (1,2) - ^
Topic Starter
Ashton

1Computer wrote:

NM from my queue~
this is cute

SPOILER
[Easy]
  1. Isn't the slider tick rate a little... too much? Set it to 1 pls. ]well the extra slider tick rate was to make up for the slow sv and low difficulty of the map, I lowered it to 2 if you were concerned.
  2. 00:08:068 (1,2) - Blanket is off here. Nope.
  3. 00:14:222 (1) - Well this is kinda weird. Keep your sliders simple. You can make the same shape with less weird intersections: khttps://a.pomf.cat/xvjuwa.png (not exactly what you had, but I'm sure you can mess around with it yourself.)
[Normal]
  1. 00:07:683 (3,1) - I don't like this overlap. Blanket it instead.
  2. 00:12:683 (1) - lmao
[Kawaii]
  1. 00:02:876 (5,6,7,8) - The 8 might be a bit confusing for a 3*. ok
  2. 00:29:991 (2,3) - Fix this blanket. it's already a perfect blanket, but if someone else says this I will fix it a bit
  3. 00:31:145 (1,2) - ^ same thing
Cassu2
Aight here's a mod by request, don't expect anything spectacular

Kawaii
  1. 00:03:260 (8) - inconsistent spacing compared to the earlier notes in the combo
  2. 00:06:529 why is there a one tick long kiai time here? remove
  3. 00:12:683 (1,3) - I assume these are mapped to the instrument (synth) but imo they could be 1/2 sliders (plus note) mapped to the lyrics. The first slider has the "na" of "hanabi" on the red tick, and the second slider has the "ro" of "kurokami" on the red tick. I personally think these should be mapped
  4. 00:14:414 why isn't there a triple here? You said earlier that the beats are strong enough to warrant those notes, why is an obvious triple left out?
  5. 00:15:568 put a note here, the sound here is the same you mapped on the earlier combo
  6. 00:27:299 (2,3,4) - this looks boring, I think jumps that go either straight up&down or sideways (x y) make for a very uninspiring mapping. Tbh I have the same complaint on this 00:14:799 (3,4,5,6) - but at least that's a full square - you should try to map them in a more interesting way
  7. 00:18:068 (1) - not a perfect blanket, turn off grid snap when adjusting these sliders. Use the approach circle of the note you're blanketing as a reference point to your blanket, as someone else pointed out earlier
  8. 00:29:991 (2) - same as above
  9. 00:31:145 (1) - same here
  10. 00:34:799 stretch the spinner here, I can still hear the cymbal at this tick

Decent set, though the slow stuff really isn't my thing when mapping :^) Good luck!
Topic Starter
Ashton

Cassu2 wrote:

Aight here's a mod by request, don't expect anything spectacular

Kawaii
  1. 00:03:260 (8) - inconsistent spacing compared to the earlier notes in the combo k
  2. 00:06:529 why is there a one tick long kiai time here? remove k
  3. 00:12:683 (1,3) - I assume these are mapped to the instrument (synth) but imo they could be 1/2 sliders (plus note) mapped to the lyrics. The first slider has the "na" of "hanabi" on the red tick, and the second slider has the "ro" of "kurokami" on the red tick. I personally think these should be mapped it was mapped to the instrument
  4. 00:14:414 why isn't there a triple here? You said earlier that the beats are strong enough to warrant those notes, why is an obvious triple left out? k
  5. 00:15:568 put a note here, the sound here is the same you mapped on the earlier combo I find the note not good enough, I mean there definatly is a beat there but imo the beat is calling for like a 1/3 slider or something, like it doesn't stop simoutanously, hopefully that made sense.
  6. 00:27:299 (2,3,4) - this looks boring, I think jumps that go either straight up&down or sideways (x y) make for a very uninspiring mapping. Tbh I have the same complaint on this 00:14:799 (3,4,5,6) - but at least that's a full square - you should try to map them in a more interesting way nope. It's good enough for me kappa, but seriously I like how they are placed, I may change it later if I hear more complaints
  7. 00:18:068 (1) - not a perfect blanket, turn off grid snap when adjusting these sliders. Use the approach circle of the note you're blanketing as a reference point to your blanket, as someone else pointed out earlier I tried to do that but it didn't work out how I wanted, will fix.
  8. 00:29:991 (2) - same as above k
  9. 00:31:145 (1) - same here k
  10. 00:34:799 stretch the spinner here, I can still hear the cymbal at this tick
no, it isn't loud enough.

Decent set, though the slow stuff really isn't my thing when mapping :^) Good luck!

Thank you!
HappyRocket88
Hellow. :3 From #modreqs (ノ・ω・)ノ [img]Free%20mod![/img]

Well I see you were asking for a BN check but I think this mapset needs a bit of more mods since there are some things that could be polished more. owo For example, what about adding more hitsounds in the difficulty? A stanza of claps every 2 and 4 tick could fit well the beatmap. Poke me if you need further assistance with this.

[ General]
  1. Inconsistency in Countdown: In this hint, if you decided to leave the countdown on the Kawaii and Normal difficulties, consider setting for the East too. o: I'd rather go for removing this option since it's pretty awkward to play.
  2. Inconsistency in tags: For rankable purposes, the information you add on tags should be consistent on all difficulties since it makes easier to way to look at your beatmap in the forum list. For this, make sure that the Kawaii difficulty has "Kawaii Cute Cat Neko" over the tag field.
  3. Unused hitsounds: if you're not using any of the following hitsounds on the map, please consider to remove them because it's unrankable to have unused files in the beatmap's folder:
    Unused Hitsound List
    1. normal-hitclap4.wav
    2. normal-hitwhistle4.wav
    3. soft-hitclap4.wav
    4. soft-hitfinish2.wav
    5. soft-hitfinish4.wav
    6. soft-hitnormal5.wav
    7. soft-sliderslide2.wav
    8. soft-sliderslide4.wav
    9. soft-sliderslide5.wav
  4. What about setting combo color for the hitobjects in general? It's only a suggestion but it plays very boring to have the default hitsounds in this mapset when you can come out with creative ideas for the combo colors. What about these?
    Code
    [Colours]
    Combo1 : 255,149,98
    Combo2 : 64,0,0
    In case you decide to apply them, please copy and paste the code of the above box and paste it on the field of color over the .osu file.
In the other hand, I'll drop some few suggestions regarding the Normal and Kawaii difficulties.

[ Normal] This normal plays better as an advanced since it's currently harder for a Normal due to the spacing and the overall overlaps you decided to map here. Consider renaming it to Advanced if you agree. :3
  1. The approach rate is rather high compared to the standard way to place the AR. According to the wiki, it would be way better if you reduced it until 5 or even lower since this difficulty plays odd with the current approach rate.
  2. Spacing should be consistent through the notes: If you're aiming this to be a normal, please make sure the distance of all note are the same. A pro-tip to fix this is to setup a standard Distance Snap by pressing the key "Y" to not violate this rule. Some of the inconsistencies are listed below this box. Make sure to check them up and fix the spacing among them respectively:
    ^
    1. 00:07:683 (3,1) -
    2. 00:08:068 (1,2) -
    3. 00:12:683 (1,2) -
    4. 00:30:760 (4,1) -
    It's likely there are more that aren't listed there. Please consider to check the distance snap among the objects carefully.
  3. Flows and Transitions: This hint is very important because it belongs to the way beginner will approach to play this difficulty. Hence, we should be careful at making such as overlaps or stacks while mapping because it can become very difficult for them to read those objects due to the transition isn't clear and might turn uneven for them. Here I pointed out some examples of what you could do to avoid these awkward flows:
    1. 00:00:376 (1,2,3,4,5) - what you have - what it could be. While it's not a bad flow the oine you have, I think the motion of the beginning is rather weird to play. Instead of making this linear motion, we can try out a different style of note-placement to give players the idea of variation without altering the rhythm.
    2. 00:10:376 (3,4,5,1) - what you have - what it could be. As I already said, not a bad flow but I think we can go for different note-placement to give different transitions to this difficulty.
    3. 00:28:068 (1,2,3,4,1) - Actually I just wanted to highlight how these flow. Really nice design of this pattern!
[ Kawaii] Frankly speaking, I really liked how this difficulty played since most of the flows were intuitive and did flow well according to what the song offers. Nonetheless, in terms of rhythm, we should keep an eye on these following issues:
  1. First and the foremost, we should keep in mind this the highest difficulty of the set so we shouldn't allow notes to be overmapped since there's currently a big gap from the Normal to this difficulty. A spread that really doesn't take account to how the difficulties are supposed to be labeled according to the grade of difficult. Thus, to fix this, I suggest to avoid overusing triplets in the kiai pattern to keep consistency in the way they transit to each pattern. This means to remove 00:21:049 (5) - 00:24:126 (5) - 00:24:510 (8) - 00:29:126 (7) - 00:30:856 (5) - For further assistance, try to put the Playback Rate to 50% to listen to the main spots where a triplet truly deserves to be there.
  2. 00:32:683 (4) - Add new combo here to keep consistency in the way you managed the combo every new stanza over this difficulty.
  3. 00:00:760 (2) - What about doing Ctrl + G here to avoid the weird flow? As it is now, it doesn't make an intuitive motion because the jump seems unfitting to the segment in matter.
[]
That should be all for this tiny check! Call me if you didn't understand something that I stated above. Will be mroe than happy to assist you with this! For now, best of luck! ╰(◡‿◡✿╰)
Lilyanna
Nazi mod from modreqs

advanced

00:01:914 (1,2) - make them look same like a mirror
00:07:683 (3,1) - blanket well be better
00:09:606 (1,4) - kinda overlaps
00:12:683 (1,2) - blanket for more appealing pattern
00:16:529 (3,4) - ^
00:31:145 (1,2) - ^
it should be easy to go through the map and polish things
Good luck
Topic Starter
Ashton

Lilyanna wrote:

Nazi mod from modreqs

advanced

00:01:914 (1,2) - make them look same like a mirror No, I think it looks fine.
00:07:683 (3,1) - blanket well be better okay
00:09:606 (1,4) - kinda overlaps yea
00:12:683 (1,2) - blanket for more appealing pattern Alright
00:16:529 (3,4) - ^ I think it's alright but if I get more complaints then I will fix
00:31:145 (1,2) - ^ Ok, I think I fixed it.
it should be easy to go through the map and polish things
Good luck


Thank you!
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