Hello! m4m here
yay i'm first[General]
* imo combo color #3 and #4 seems too similar so hardly distinguishable, maybe consider removing one of them.
http://puu.sh/tebE2/48aa55330b.jpg* 01:36:783 - use 5% volume? since the music is fading out and there's no actual beat there.
* the difficulty gap between hard and insane seems too huge.
I recommend to make another diff between them (maybe Hyper/light insane) or alternatively you could nerf Insane
* just a suggestion, how about moving preview point to 00:57:778 - or 00:57:822 - ?
most maps have their preview point 1/4 or 1/8 before their actual preview.
[Easy]
* 00:04:220 (1,2) - 00:07:043 (3,4) - how about this? rotated 8 degrees clockwise
http://puu.sh/te8Ob/f51b9dbb67.jpg* 00:08:543 (1,1) - this should have more gap, so I recommend you to end the spinner at 00:09:867 - and add something else at 00:11:278 - (
t/517731)
- Easy
Guidelines
- Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner.
* 00:42:337 (1,1) - 01:19:043 (1,1) - ^ same issue
* 00:25:396 (4) - improve blanket, it's very noticable. Also, ds error with 00:26:455 (5) -
http://puu.sh/te91C/666f050ab4.jpg* 00:28:219 (1) - 00:29:631 (3) - ds error
* 00:31:043 (1) - remove NC
* 00:46:572 (2) - this twisted sliderend could be confusing to new players. I recoomend you to change this a bit.
maybe like this? :
http://puu.sh/te9aF/882e1eb7a7.jpg* 00:52:219 (2) - 01:04:925 (2) - 01:17:631 (4) - ^
* 01:03:514 (1) - bad flow with 01:04:925 (2) -
maybe change the direction like this? :
http://puu.sh/te9hN/c270f7319f.jpg[Normal]
* 00:06:514 (3) - can't understand what you intended here. A normal 1/2 slider at 00:06:690 - should work fine.
http://puu.sh/te9Km/2ddd53e5ab.jpg* 00:08:543 (1,1) - same with easy.
- Normal
Guidelines- Spinner recovery time should be at least 2 beats. This is to ensure adequate time to hit an object following a spinner.
* 01:19:043 (1,1) - ^
* 00:13:749 (3) - AImod says it's unsnapped.
* 00:20:808 (5,6) - ehh.. cool concept, but not sure if it's ok to overlap sliderbody on Normal diff.
* 00:29:631 (4) - NC
* 00:36:337 (1) - feels awkward to have sliderend at strong beat 00:36:690 -
imo it doesn't fit very well with vocal also
I suggest you to make 00:36:690 - clickable
my suggestion #1 :
http://puu.sh/teab4/9feaf8db0b.jpg#2 :
http://puu.sh/teacR/e983ce4cb4.jpg* 00:43:572 (3) - stack perfectly
* 00:45:161 (1,2,3,4,5,6) - & 00:50:808 (1,2,3,4,5,6,1,2,3) - why are these two using completely different rhythm while music is almost same?
00:45:161 (1,2,3,4,5,6) - these are almost same with Easy diff so better change this part.
* 00:47:984 (4) - NC
* 00:53:631 (1) -
- Normal
Guidelines- Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
so how about this? :
http://puu.sh/teamS/00a2d45b00.jpg* 01:13:396 (1) - this is touching hp bar, maybe stack with 01:13:219 (4) - ?
* 01:27:514 (4) - NC
[Hard]
* any reason to use 2 slidertick rate?
* 00:07:043 (5) - NC?
* 01:22:924 (7) - Aimod says unsnapped.
* 00:38:631 (5) - how about using 2 circles instead of a slider? or making 00:38:455 (4) - to a 1/2 slider
since there is very strong beat at 00:38:808 -
* 00:50:808 (1,2,1,2,3,4,1) - this is even easier than Normal lol..
probably need rework at 00:45:161 - ~ 00:55:043 - this part.
* maybe add a circle here 01:19:043 - ?
http://puu.sh/tebdF/0f2b446e59.jpg* 01:21:867 (4) - NC
* 01:27:514 (4) - ^
* 01:26:808 (3) - this multiple reversing slider could be confusing. why not just use 2 sliders like other parts?
* 01:29:631 (3) - ^
* 01:28:043 (5) - just a suggestion, make this into 2 circles so white tick at 01:28:219 - could be clickable.
[Insane]
* imo, there's too much spaced streams causing a huge difficulty gap with hard.
* 00:13:749 (5) - or 00:14:102 (7) - NC
* 00:21:161 (6) - NC
* 00:31:925 (6) - this jump is too sudden increase of spacing. music doesn't support this much jump imo.
* 01:21:867 (5) - 01:24:690 (5) - NC
* 01:26:808 (4) - same as Hard, multiple reversing sliders could be confusing to read.
That's it. GL!