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Justin Bieber - Company

posted
Total Posts
187
Topic Starter
Lilyanna
This beatmap was submitted using in-game submission on vendredi 23 septembre 2016 at 19:16:48

Artist: Justin Bieber
Title: Company
Tags: ezek Arusamour PURPOSE The Movement
BPM: 95
Filesize: 27626kb
Play Time: 03:25
Difficulties Available:
  1. Aru's Easy (1,12 stars, 122 notes)
  2. ezek's Hard (2,41 stars, 318 notes)
  3. Normal (1,76 stars, 207 notes)
Download: Justin Bieber - Company
Download: Justin Bieber - Company (no video)
Information: Scores/Beatmap Listing
---------------


#1 beatmap for rank
Aru's Easy by Arusamour
By me
ezek's Hard By ezek
Ora
mods pls
Topic Starter
Lilyanna
you ain't gotta be my love for you to call me baby ヾ(⌐■_■)ノ♪
JustinSONE
m4m

Easy
03:06:753 (2,3) - could possibly blanket like this
Normal
00:32:648 (1,2,3) - could ctrl-j for flow
02:14:332 (1,2,3) - i think less curved sliders could look better with blankets 02:38:332 (7) - I don't really like the shape, maybe something else like this could work
ezek's Hard
01:30:911 (5,1) - not sure if intentional but slightly not stacked
03:01:859 (5,1) - ^
03:09:595 (4,1) - angles look slightly different, might just be my eyes

Ora's Light Insane
00:23:174 (1) - I'd prefer something like this, just my opinion 00:28:858 (2,5) - could potentially stack
02:39:595 (1,2) - this overlap is okay, but could look nicer i think
02:47:174 (1,2) - ^
ZekeyHache

JustinSONE wrote:

ezek's Hard
01:30:911 (5,1) - not sure if intentional but slightly not stacked the editor doesn't allow me to do a perfect stack
03:01:859 (5,1) - ^ ^
03:09:595 (4,1) - angles look slightly different, might just be my eyes I can't see that difference .-.
No changes~
Thanks for the mod!
Topic Starter
Lilyanna

JustinSONE wrote:

m4m


Normal
00:32:648 (1,2,3) - could ctrl-j for flow cant do that will ruin the ds and the symmetry pattern i think its fine
02:14:332 (1,2,3) - i think less curved sliders could look better with blankets okay did that02:38:332 (7) - I don't really like the shape, maybe something else like this could work ok been thinking to change the shape anyway .changed
thx
Ora

JustinSONE wrote:

Ora's Light Insane
00:23:174 (1) - I'd prefer something like this, just my opinion 00:28:858 (2,5) - could potentially stack
02:39:595 (1,2) - this overlap is okay, but could look nicer i think
02:47:174 (1,2) - ^
Sorry! no changes. Thanks for the mod though
[ Scarlet Red ]
I'm going to start from the top and work my way down, from mine (and your) M4M queue!

(I'm really not a bieber fan haha but I'll do it. You modded my map so I will mod yours)

Ora's Light Insane

  • - 00:43:858 (2) - This note is a bit too far from (1)'s end. Maybe you can remake the slider so it underlaps (1) but in a neater looking way? Like this
    - 01:22:227 (3) - Overlap this above (5)'s ending circle. It looks a lot better than your original overlap.
    - 01:23:806 (1) - Overlap this above (7)'s beginning, basically push it back a bit. It looks a lot better like that, since before it looked a little too low. | Also make the end of (1) flow a bit better into (2) and (3) like this
    - 01:27:437 (4,5) - Push this backwards since the current overlap isn't really that appealing to look at.
    - 01:33:911 (1) - This is more of what I think is cool but try underlapping this note under (7)'s end. I think it would look better.
    - 02:01:385 (3) - move this like 1 or 2 units up so it looks even with (1) and (2) going downwards.
    - 02:04:227 (1) - Try underlapping this one as well with (10)'s end.
    - 02:33:753 (6,9) - Try to move these so that the ending of (5), (6), and (7) are all even.
    - 02:34:542 (1) - Underlap this with (7)'s beginning. Personally I think it looks better
    - 02:39:595 (1,2) - Move the (1) a tiny bit to the left and move the (2) a little back so it looks like this
    - 02:47:174 (1,2) - Move the (2) back so the (1) blankets it. Like the last mod suggestion.
    - 02:52:227 (1,2) - ^ do this anywhere else you see it. It makes it a bit more challenging of a jump and looks neater.
ezek's Hard

  • - 00:34:227 (3) - You have a few overlaps in your map like this one. Personally I don't really like them and suggest you do something about each. For this one you can move it so that the end of it overlaps the beginning of (3).
    - 00:35:490 (6) - For this move it to the left and back so it doesn't overlap the slider's path.
    - 01:23:490 (6) - Overlap. Maybe move it a little bit down and backwards just enough so it doesn't.
    - 01:29:806 (3) - I don't know about this overlap. It doesn't look good at all to be there, maybe remake a slider or change the pattern. Something else that doesn't overlap would work here.
    - 02:00:437 (5) - Move this a little down. It's too high above the (4)
    - 02:18:911 (6,7) - Move these a bit down and to the right so it flows but doesn't overlap any notes.
    - 02:25:385 (3) - Another overlap, move it to the left and a tad bit up to avoid this overlap.
    - 02:35:490 (3) - Overlap here as well
    - 03:00:754 (3) - Another one of those bad overlaps. Try to find a way to fix this one?
Normal

  • - 00:30:121 (2) - This hitsound is too weak. Make it normal-sounding not soft.
    - 00:33:595 (2) - I know you tried to change the rhythm but it doesn't seem like it fits here.
    - 01:55:385 (4) - Again I feel like this should change to a normal-sounding one not soft
    - 02:14:332 (1) - The part starting from here should be hitsounded with claps.
    - 03:12:437 (1) - This note looks too far out. Maybe bring it in a little bit?
Easy

  • - 00:35:806 (2) - Maybe you can make the sharp curves in the slider path fit more to the beat? That'd be interesting
    - 01:03:595 (1,2) - Definitely not a fan of this overlap. Needs fixing.
    - 02:35:806 (2) - Overlap here needs fixing.
I'm a poor modder on anything besides the harder difficulties but I gave it a shot. Hope this helped in any way!
[ Scarlet Red ]

ezek wrote:

JustinSONE wrote:

ezek's Hard
01:30:911 (5,1) - not sure if intentional but slightly not stacked the editor doesn't allow me to do a perfect stack
03:01:859 (5,1) - ^ ^
03:09:595 (4,1) - angles look slightly different, might just be my eyes I can't see that difference .-.
No changes~
Thanks for the mod!
Do you have your editor on grid view 4 or disable grid snap? Would help.
Plaudible
M4M from Ora's queue, for Ora (/^-^)/
___________


damn this background is saucy ( ͡° ͜ʖ ͡°)

Ora's Light Insane
00:23:806 (2,3) - The rhythm here doesn't feel like it should be circle then slider, I feel like slider then circle would be more fitting...
00:26:332 (2,3) - ^
00:28:858 (2,3) - You do it here, after all :3
I suppose ^ is just preference, though I feel it compliments the rhythm a lot more.
00:42:753 (6,7,1,2,3,4,5) - Some inconsistency with spacing... some 1/4s are overlapped, some are stacked, some are regularly spaced. I feel like you should either stick to only stack + overlap, or stack + spaced. With this part of the song being more calm though, I think stack + overlap would be better :)
01:22:227 (3,4,5) - The way these stack are a bit weird, especially going into this pattern: 01:22:227 (3,6,7,8). Maybe center 3 within the triangle and then adjust how the slider is in respect to it.

So far, I notice you're alternating between slider then circle, and circle then slider. For players who play around 3 star, this may throw them off each time and make it confusing, consistency will benefit this SD imo

02:21:911 (1,2) - I like this shape, but I feel you should make them compliment the vocals, maybe change direction as they go with them? I know it may make them look weird, feel free to disregard.

After several playtests, I definitely feel like playing rhythms like this 02:25:069 (2,3) with circle first are harder, so if you use one I strongly suggest slider then circle.

02:47:174 (1,2) - Ehh, this ribbon slider :( feel like angling a bit more left would help.
02:48:121 (3,4) - Very sudden increase in distance compared to the rest of kiai, without much reasoning, it would fit if the vocals were here... I'd tone these down, but since it's circular flow it may not be an issue. However, areas with more jagged curves like 02:53:174 (3,4) should be toned down for sure, IMO.
03:04:858 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1) - Quite a bit to select. Please switch the hitsounds here. The loud thumping sticks out bad. Soft would be just fine.

The flow is incredibly well done and you compliment my aesthetics?! Yours are 10x better! Well done with this difficulty, just watch out for some mapping + spacing consistency and I think you're set ;) gl~
Topic Starter
Lilyanna

[ Scarlet Red ] wrote:

I'm going to start from the top and work my way down, from mine (and your) M4M queue!

(I'm really not a bieber fan haha but I'll do it. You modded my map so I will mod yours)


Normal

  • - 00:30:121 (2) - This hitsound is too weak. Make it normal-sounding not soft. fixed my bad
    - 00:33:595 (2) - I know you tried to change the rhythm but it doesn't seem like it fits here. yes done
    - 01:55:385 (4) - Again I feel like this should change to a normal-sounding one not soft fixed that my bad again
    - 02:14:332 (1) - The part starting from here should be hitsounded with claps. i remapped that part so i forgot to aadd back the hitsounds
    - 03:12:437 (1) - This note looks too far out. Maybe bring it in a little bit?the ds didnt let me but ichanged little closer

I'm a poor modder on anything besides the harder difficulties but I gave it a shot. Hope this helped in any way!
thx for mod
Ora

Plaudible wrote:

M4M from Ora's queue, for Ora (/^-^)/
___________


damn this background is saucy ( ͡° ͜ʖ ͡°)

Ora's Light Insane
00:23:806 (2,3) - The rhythm here doesn't feel like it should be circle then slider, I feel like slider then circle would be more fitting... If more people complain about this pattern then I will change it, but I switch between circle-slider and slider-circle consistently throughout the map to mix it up a little.
00:26:332 (2,3) - ^ same, but I do agree the slider-circle is more comfortable to play. I will highly consider it
00:28:858 (2,3) - You do it here, after all :3 8-)
I suppose ^ is just preference, though I feel it compliments the rhythm a lot more.
00:42:753 (6,7,1,2,3,4,5) - Some inconsistency with spacing... some 1/4s are overlapped, some are stacked, some are regularly spaced. I feel like you should either stick to only stack + overlap, or stack + spaced. With this part of the song being more calm though, I think stack + overlap would be better :) I remapped this section and added more consistent spacing. Hope it's better now
01:22:227 (3,4,5) - The way these stack are a bit weird, especially going into this pattern: 01:22:227 (3,6,7,8). Maybe center 3 within the triangle and then adjust how the slider is in respect to it. remapping this entire part. It's a mess...I know ._.

So far, I notice you're alternating between slider then circle, and circle then slider. For players who play around 3 star, this may throw them off each time and make it confusing, consistency will benefit this SD imo Yeah adding on to what I said above, I think for most of the map it's 2 of circle-slider and then 2 of slider-circle consistently. But I think I will change to Slider-circle only if it's more comfortable

02:21:911 (1,2) - I like this shape, but I feel you should make them compliment the vocals, maybe change direction as they go with them? I know it may make them look weird, feel free to disregard. I will mess around with this, I think you're right

After several playtests, I definitely feel like playing rhythms like this 02:25:069 (2,3) with circle first are harder, so if you use one I strongly suggest slider then circle. haha ok

02:47:174 (1,2) - Ehh, this ribbon slider :( feel like angling a bit more left would help. i don't see what's wrong D: pm me ingame
02:48:121 (3,4) - Very sudden increase in distance compared to the rest of kiai, without much reasoning, it would fit if the vocals were here... I'd tone these down, but since it's circular flow it may not be an issue. However, areas with more jagged curves like 02:53:174 (3,4) should be toned down for sure, IMO. fixed distace for all of these ! I was using 2.5 for some reason when everything else is 2.3.
03:04:858 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1) - Quite a bit to select. Please switch the hitsounds here. The loud thumping sticks out bad. Soft would be just fine. I will have Lily take a look at this !

The flow is incredibly well done and you compliment my aesthetics?! Yours are 10x better! Well done with this difficulty, just watch out for some mapping + spacing consistency and I think you're set ;) gl~
Thanks for the mod and for pointing out the circle-slider issue. I know it's not fun to play those so I will most likely end up remapping all of those to slider-circle. Goodluck with your map :^)
ZekeyHache

[ Scarlet Red ] wrote:

ezek's Hard

  • - 00:34:227 (3) - You have a few overlaps in your map like this one. Personally I don't really like them and suggest you do something about each. For this one you can move it so that the end of it overlaps the beginning of (3). Personally, I like these kind of overlaps, and they flow pretty well imo~
    - 00:35:490 (6) - For this move it to the left and back so it doesn't overlap the slider's path. Nope, totally intentional.
    - 01:23:490 (6) - Overlap. Maybe move it a little bit down and backwards just enough so it doesn't. You really hate overlaps, don't you? But in this case I agree with you since the overlap is very small and doesn't look as pretty as a bigger one~
    - 01:29:806 (3) - I don't know about this overlap. It doesn't look good at all to be there, maybe remake a slider or change the pattern. Something else that doesn't overlap would work here. I did this all on purpose and works fine imo.
    - 02:00:437 (5) - Move this a little down. It's too high above the (4) Nope. This is to emphasize the strong vocals + the sudden stop on the 1/4 usage.
    - 02:18:911 (6,7) - Move these a bit down and to the right so it flows but doesn't overlap any notes.
    - 02:25:385 (3) - Another overlap, move it to the left and a tad bit up to avoid this overlap.
    - 02:35:490 (3) - Overlap here as well
    - 03:00:754 (3) - Another one of those bad overlaps. Try to find a way to fix this one? All the overlaps are intended and I don't see why they wouldn't work.
Thanks for the mod! ^^

Well, there's a change! :3

open me
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23174,53490,63595,124227,134332
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Company
TitleUnicode:Company
Artist:Justin Bieber
ArtistUnicode:Justin Bieber
Creator:Lilyanna
Version:ezek's Hard
Source:
Tags:ezek Ora Pop Arusamour PURPOSE:The Movement
BeatmapID:1035560
BeatmapSetID:485619

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hug.jpg",0,0
Video,98,"VerizonWireless.avi"
//Break Periods
2,53690,62695
2,124427,133432
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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12,184,154227,2,0,L|-4:128,1,47.5,2|0,0:0|0:0,0:0:0:0:
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324,192,164648,6,0,P|300:244|324:324,1,142.5,4|0,3:1|0:0,0:0:0:0:
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348,224,172227,6,0,B|317:249|284:222|284:222|254:198|218:222,1,142.5,4|0,3:0|0:0,0:0:0:0:
152,252,172859,2,0,L|108:236,1,47.5,8|0,0:0|0:0,0:0:0:0:
108,148,173175,2,0,L|152:132,1,47.5,2|0,0:0|0:0,0:0:0:0:
136,40,173490,2,0,L|48:76,2,95,4|2|8,3:0|0:0|0:0,0:0:0:0:
208,36,174280,1,0,0:0:0:0:
264,80,174437,2,0,P|292:84|316:80,1,47.5,2|0,0:0|0:0,0:0:0:0:
400,28,174753,6,0,P|380:84|400:164,1,142.5,4|0,3:1|0:0,0:0:0:0:
448,216,175384,2,0,L|500:216,1,47.5,8|0,0:0|0:0,0:0:0:0:
436,288,175701,2,0,L|384:288,1,47.5,2|0,0:0|0:0,0:0:0:0:
316,224,176017,2,0,B|316:188|316:188|320:184|320:184|312:184|312:184|316:180|316:180|316:140,2,95,4|2|8,3:0|0:0|0:0,0:0:0:0:
264,284,176806,1,0,0:0:0:0:
264,284,177280,6,0,B|188:284|188:284|148:336,1,142.5,4|0,3:0|0:0,0:0:0:0:
80,308,177912,2,0,L|116:256,1,47.5,8|0,0:0|0:0,0:0:0:0:
80,184,178227,2,0,L|44:236,1,47.5,2|0,0:0|0:0,0:0:0:0:
152,208,178543,2,0,P|164:160|152:116,2,95,4|2|8,3:0|0:0|0:0,0:0:0:0:
80,184,179333,1,0,0:0:0:0:
284,40,179806,6,0,B|352:24|352:24|424:40,1,142.5,4|0,3:0|0:0,0:0:0:0:
488,68,180438,2,0,P|492:92|488:116,1,47.5,8|0,0:0|0:0,0:0:0:0:
417,169,180754,2,0,P|413:145|417:121,1,47.5,2|0,0:0|0:0,0:0:0:0:
464,208,181069,2,0,P|420:196|372:208,2,95,4|2|8,3:0|0:0|0:0,0:0:0:0:
420,272,181859,1,0,0:0:0:0:
416,276,182333,6,0,B|368:304|368:304|328:324|284:304,1,142.5,4|0,3:0|0:0,0:0:0:0:
224,264,182964,2,0,P|196:260|168:264,1,47.5,8|0,0:0|0:0,0:0:0:0:
124,332,183280,2,0,P|152:336|180:332,1,47.5,2|0,0:0|0:0,0:0:0:0:
224,264,183596,2,0,P|236:216|224:172,2,95,4|2|8,3:0|0:0|0:0,0:0:0:0:
284,304,184385,1,0,0:0:0:0:
344,344,184543,2,0,P|368:348|392:344,1,47.5,2|0,0:0|0:0,0:0:0:0:
472,272,184858,6,0,P|484:220|472:168,2,106.875004076958,2|0|2,0:0|0:0|0:0,0:0:0:0:
144,192,186753,1,0,0:0:0:0:
144,192,187069,1,0,0:0:0:0:
144,192,187385,6,0,P|124:124|144:56,1,142.500005435944,0|0,3:0|0:0,0:0:0:0:
244,28,188332,1,0,0:0:0:0:
244,28,189279,2,0,L|296:32,1,35.625001358986
344,100,189595,2,0,L|292:96,1,35.625001358986
248,170,189911,6,0,L|356:176,2,106.875004076958,2|0|2,0:0|0:0|0:0,0:0:0:0:
252,176,192121,1,0,0:0:0:0:
252,176,192437,5,0,3:0:0:0:
308,224,194016,2,0,P|356:212|412:224,1,106.875004076958
208,296,194964,6,0,P|160:308|104:296,2,106.875004076958,2|0|2,0:0|0:0|0:0,0:0:0:0:
368,64,196858,1,0,0:0:0:0:
368,64,197174,1,0,0:0:0:0:
368,64,197490,6,0,L|428:200,1,142.500005435944,0|0,3:0|0:0,0:0:0:0:
472,292,198437,1,0,0:0:0:0:
168,192,199385,2,0,L|156:152,1,35.625001358986
240,200,199700,2,0,L|252:240,1,35.625001358986
224,128,200016,6,0,L|200:24,2,106.875004076958,2|0|2,0:0|0:0|0:0,0:0:0:0:
304,192,202227,1,0,0:0:0:0:
304,192,202542,5,0,3:0:0:0:
256,192,202700,12,0,205069,0:0:0:0:
Ora
Ora's Light Insane

  • - 00:43:858 (2) - This note is a bit too far from (1)'s end. Maybe you can remake the slider so it underlaps (1) but in a neater looking way? Like this Fixed distance but kept it the same :s
    - 01:22:227 (3) - Overlap this above (5)'s ending circle. It looks a lot better than your original overlap. Remapped entire part because it's ugly, you're right :p
    - 01:23:806 (1) - Overlap this above (7)'s beginning, basically push it back a bit. It looks a lot better like that, since before it looked a little too low. | Also make the end of (1) flow a bit better into (2) and (3) like this Same
    - 01:27:437 (4,5) - Push this backwards since the current overlap isn't really that appealing to look at. only if more people complain. I like it personally, and it flows fine
    - 01:33:911 (1) - This is more of what I think is cool but try underlapping this note under (7)'s end. I think it would look better. ill try it for now
    - 02:01:385 (3) - move this like 1 or 2 units up so it looks even with (1) and (2) going downwards. not sure what you mean, picture please? !
    - 02:04:227 (1) - Try underlapping this one as well with (10)'s end. Keeping this one. It's just not my mapping style to do stacks like that
    - 02:33:753 (6,9) - Try to move these so that the ending of (5), (6), and (7) are all even. fixed
    - 02:34:542 (1) - Underlap this with (7)'s beginning. Personally I think it looks better agreed
    - 02:39:595 (1,2) - Move the (1) a tiny bit to the left and move the (2) a little back so it looks like this I dont see problems with it, the overlap is fine
    - 02:47:174 (1,2) - Move the (2) back so the (1) blankets it. Like the last mod suggestion. same
    - 02:52:227 (1,2) - ^ do this anywhere else you see it. It makes it a bit more challenging of a jump and looks neater. same
Thanks !
Topic Starter
Lilyanna
Updated changes x)
Hollow Delta
From #modreqs doing M4M
Aru's Easy
SPOILER
00:33:279 (1) - This slider cuts off of the play field just a little bit. Adjust the shape so it doesn't do this.
00:30:753 (3,2) - 2 Gets overlapped by 3. Adjust pattern of 2.
00:38:332 (1) - Adjust this note and other notes after this if you fix the overlap noted above.
01:03:595 (1,1) - Overlap.
01:50:964 (2,3) - Put these notes on the other side of slider 1. This will fix an overlap.
01:51:595 (3,4,3,4) - Overlap.
02:21:279 (2) - ^
02:34:542 (1) - This slider cuts off the play field way to much to be playable by with any monitor. Adjust shape so it doesn't do this.
02:37:069 (3) - Terrible looking overlap.
02:44:648 (1) - Overlap.
03:03:595 (5) - This part of the song is not exaggerated, so you should change the shape to something more basic. (Might have to re-snap notes after this.)
03:12:437 (2,1) - Terrible overlap.
03:17:490 (3,2) - Overlap.
There are a lot of overlaps, which are okay in higher difficulties, but in normal and easy, and sometimes Hard: It's unrankable. Sadly, some parts might have to get re mapped, but it's an easy so it shouldn't take too much time.

Normal
SPOILER
00:24:121 (2,4) - Overlap.
00:24:437 (3,5) - ^
00:23:174 (1,1) - ^
00:32:648 (1,4) - ^
00:35:174 (1,4) - ^
00:36:437 (3,1) - ^
00:37:700 (1,3) - ^
00:40:227 (3,1) - Move 1 a little bit while keeping DS on. These notes are touching and don't look good.
00:44:016 (3,4) - Change the direction of this flow. It gets overlapped by 00:41:490 (4) - Fix please.
00:48:437 (2,3,4) - Change the direction of the flow downwards, not upwards. Making it go up is asking for more overlaps. Which reminder: Are not okay in Normal and Easy.
00:51:911 (2,3) - Change the flow so these notes stop overlapping each other. Just in case you don't know, when I saw change flow, I mean make the patterns lead towards another area of the play field.
01:03:595 (1) - Select this note, and all of the notes after this, then vertically flip. This will get rid of the overlaps, yet keep this beautiful slider art.
01:10:542 (1) - Doesn't fit well. Would be better if mapped with sliders and circles. Anything but a spinner here please.
01:31:069 (4,6) - Overlaps.
01:29:806 (2,1) - ^
01:32:648 (1,4) - ^
01:38:964 (1,4) - Slight overlap.
01:43:069 (6,4) - Overlap.
01:44:648 (4,6) - ^
01:53:490 (1,4) - ^
01:59:490 (2,4) - ^
01:58:542 (1,5) - ^
02:16:542 (4) - Change this shape. (You will see why in a second.)
02:18:753 (1,2) - You're leading the flow into more overlaps, if you change the shape from before you can let this flow somewhere else, while still keeping the slider art.
02:24:437 (1) - Select this slider, and all notes after it, and horizontally flip. Fixes some patterns, while keeping structure.
02:30:437 (2,4) - Overlaps
02:29:490 (1,2,3,7) - Overlap Frenzy.
02:40:542 (2,4) - Overlap
02:43:385 (1,2,3,4,5,4,5,6,7) - Overlap Mania.
Easy way to fix the above is to select 02:47:174 (3) - This note plus all the notes after it, and vertically flip the whole selection. Fixes that nasty overlap mania without too much work.
02:53:174 (4,8) - Overlap.
03:00:437 (8,3) - ^
03:04:858 (2) - Select this note, and every other note after it, and vertically flip. Fixes a lot of overlaps with no effort at all.
03:07:385 (5) - 03:07:385 (5) - With how chill the song is getting now, this hitsound is not so chill. Remove hitsound.

Overall you guys did neat slider art, and kept the DS on, but you had a lot of overlaps.
As hard as I tried, some parts of both diffs might need some re-mapping for it to be rankable.
In Easy and Normal Diffs, Overlaps are Unacceptable. You could probably get away with a few in hard and normal. Overlaps are okay in Insane and Extra, just a matter of if they look good or not. Regardless, try not to do overlaps in Normal and Easy.
Topic Starter
Lilyanna

Bubblun wrote:

From #modreqs doing M4M

Normal
SPOILER
00:24:121 (2,4) - Overlap.
00:24:437 (3,5) - ^
00:23:174 (1,1) - ^
00:32:648 (1,4) - ^
00:35:174 (1,4) - ^
00:36:437 (3,1) - ^
00:37:700 (1,3) - ^
all i can say is some of them are stacked and its simple x) and some of them doesnt seem overlap to me
00:40:227 (3,1) - Move 1 a little bit while keeping DS on. These notes are touching and don't look good. doesnt seem big problem to me
00:44:016 (3,4) - Change the direction of this flow. It gets overlapped by 00:41:490 (4) - Fix please. ^
00:48:437 (2,3,4) - Change the direction of the flow downwards, not upwards. Making it go up is asking for more overlaps. Which reminder: Are not okay in Normal and Easy.^
00:51:911 (2,3) - Change the flow so these notes stop overlapping each other. Just in case you don't know, when I saw change flow, I mean make the patterns lead towards another area of the play field. changed
01:03:595 (1) - Select this note, and all of the notes after this, then vertically flip. This will get rid of the overlaps, yet keep this beautiful slider art. i think its fine
01:10:542 (1) - Doesn't fit well. Would be better if mapped with sliders and circles. Anything but a spinner here please. for bg music it can fit but i made it shorter for recover
01:31:069 (4,6) - Overlaps.
01:29:806 (2,1) - ^
01:32:648 (1,4) - ^
01:38:964 (1,4) - Slight overlap.
01:43:069 (6,4) - Overlap.
01:44:648 (4,6) - ^
01:53:490 (1,4) - ^
01:59:490 (2,4) - ^
01:58:542 (1,5) - ^
02:16:542 (4) - Change this shape. (You will see why in a second.)
02:18:753 (1,2) - You're leading the flow into more overlaps, if you change the shape from before you can let this flow somewhere else, while still keeping the slider art.
02:24:437 (1) - Select this slider, and all notes after it, and horizontally flip. Fixes some patterns, while keeping structure.changed something there
02:30:437 (2,4) - Overlaps
02:29:490 (1,2,3,7) - Overlap Frenzy.
02:40:542 (2,4) - Overlap
02:43:385 (1,2,3,4,5,4,5,6,7) - Overlap Mania.
Easy way to fix the above is to select 02:47:174 (3) - This note plus all the notes after it, and vertically flip the whole selection. Fixes that nasty overlap mania without too much work.
02:53:174 (4,8) - Overlap.
03:00:437 (8,3) - ^
03:04:858 (2) - Select this note, and every other note after it, and vertically flip. Fixes a lot of overlaps with no effort at all.
03:07:385 (5) - 03:07:385 (5) - With how chill the song is getting now, this hitsound is not so chill. Remove hitsound.well there is a clap sound

Overall you guys did neat slider art, and kept the DS on, but you had a lot of overlaps.
As hard as I tried, some parts of both diffs might need some re-mapping for it to be rankable.
In Easy and Normal Diffs, Overlaps are Unacceptable. You could probably get away with a few in hard and normal. Overlaps are okay in Insane and Extra, just a matter of if they look good or not. Regardless, try not to do overlaps in Normal and Easy.the once i didnt reply i dont think its important overlaps thx for mod
thx for the mod x)
Saoji
[Normal]
  1. First off I find your histsound a bit too loud, 70% might fit better. You can even lower it to 50% (?) for that spinner 00:20:648 (1) - Same here 03:04:227 (1) - It's particulary obvious at that last spinner 03:22:542 (1) - that you can lower to 5%. (Other than that, hitsounds are great).
  2. 00:36:121 (2) - Move to x247y149 so it'll be properly stacked with 00:33:911 (3) -
  3. 00:50:963 (1,2) - Try to make a blanket with those 2? Would look neater.
  4. 01:44:016 (2) - A 1/2 slider might empasize the vocal better. And you could put the same rhythm that you did here 01:45:911 (5) - as it's clearly a rhythm repetion.
  5. I didn't mention them in case you don't care, but most of the blankets could be improved. (00:32:648 (1,2) - 00:35:174 (1,2) - 00:36:437 (3,4) - 01:16:227 (1,2) - etc.)
[Ora's Light Insane]
  1. Same remark for hitsounds, I supposed you could tone it down a bit by like 10%, it's a bit loud right now. 03:22:542 (1) - The end could even be 5%
  2. I'd say that my main concern is the second part of both your kiais. 01:23:806 (1) - and 02:34:542 (1) - the music is cleatly getting higher but you stick with the pretty slow rhythm. Try to replace 01:23:806 (1) - with two 1/4 sliders to punch up your highlighted part a bit. (It wouldn't even be overmapped!)
Ora

Yales wrote:

[Ora's Light Insane]
  1. Same remark for hitsounds, I supposed you could tone it down a bit by like 10%, it's a bit loud right now. 03:22:542 (1) - The end could even be 5% Fixed!
  2. I'd say that my main concern is the second part of both your kiais. 01:23:806 (1) - and 02:34:542 (1) - the music is cleatly getting higher but you stick with the pretty slow rhythm. Try to replace 01:23:806 (1) - with two 1/4 sliders to punch up your highlighted part a bit. (It wouldn't even be overmapped!) Changed this and I like how it soudns now. And it makes sense because the Kiai part gets a lot more intense here
Thanks Yales for the mod! GL with your map
Topic Starter
Lilyanna

Yales wrote:

[Normal]
  1. First off I find your histsound a bit too loud, 70% might fit better. You can even lower it to 50% (?) for that spinner 00:20:648 (1) - Same here 03:04:227 (1) - It's particulary obvious at that last spinner 03:22:542 (1) - that you can lower to 5%. (Other than that, hitsounds are great). i fixed them ty
  2. 00:36:121 (2) - Move to x247y149 so it'll be properly stacked with 00:33:911 (3) - that rly hard to notice D: fixed ty
  3. 00:50:963 (1,2) - Try to make a blanket with those 2? Would look neater. did that
  4. 01:44:016 (2) - A 1/2 slider might empasize the vocal better. And you could put the same rhythm that you did here 01:45:911 (5) - as it's clearly a rhythm repetion. changed ty
  5. I didn't mention them in case you don't care, but most of the blankets could be improved. (00:32:648 (1,2) - 00:35:174 (1,2) - 00:36:437 (3,4) - 01:16:227 (1,2) - etc.)fixed all as much and ill keep polishing
Update both diff x)
thx for mod.
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