This is a feature request. Feature requests can be voted up by all users a limited number of times per month.
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Rhythm Incarnate
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If this topic has already been created,then sorry..

Well,why can't we use different Approach Rates in map? For example - for sliders we can put slowdown,but for circles we can't do nothing. and sometimes it doesn't look good when the song with AR 9 has a calm moment and the circles fall so fast. So,we can create inheriting timing section,and put different AR there. What do you think about it?
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Rhythm Incarnate
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No because if we had this, it would be totally disorienting and unnecessary.
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Rhythm Incarnate
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Kitsunemimi wrote:
No because if we had this, it would be totally disorienting and unnecessary.

Well,who knows. With slowdowns and 2x speed sliders it is not disorienting,and with circles with different AR's it will be?
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Rhythm Incarnate
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I can see the moments when this is useful, for example, Beats And Pieces is a song I tried to map. It starts at 70 BPM and anything over 6-7 looks wrong but ends at 200 BPM and anything under 9 looks wrong!

So yeah, this have my support but it better be justified to when it's used as this can be abused very easy.
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Beatmap Appreciation Team
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Will definitely need special permission even if it's implemented, I also support this. We can still utilize this and keep abuse to a minimal, or at a halt, since with the addition of another feature, there's bound to be a restriction of some sort over this.
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osu! Alumni
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No no no no no. I dread to see the abuse this would cause despite it's potential good uses.

Xgor wrote:
It starts at 70 BPM and anything over 6-7 looks wrong but ends at 200 BPM and anything under 9 looks wrong!.

Go full troll and set AR5 for the whole thing :D
All lines in my mod posts are just suggestions if and only if you can give me a good reason why you didn't apply it. "No" is not a good reason.
Rhythm Incarnate
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RandomJibberish wrote:
No no no no no. I dread to see the abuse this would cause despite it's potential good uses.


And this is why we have our friendly BATs and MATs!.

Other than that, I have no support. I'll see how it turns out before supporting.
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Rhythm Incarnate
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edit : not supporting, adapting to a new speed will confuse me.
Last edited by Waryas on , edited 1 time in total.
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Rhythm Incarnate
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I know there are a lot of people against this, but I really do think this is a good idea. For songs that have both soft and intense parts a changing AR could work very well.

Of course there's potential for abuse, but seeing as we have an approval system I really don't think that's much of an issue.
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Rhythm Incarnate
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Much as I want this, it'd probably end up with some terrible mapper abusing it for 'creativity'.
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Rhythm Incarnate
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Increase AR to 10 at all kiai time sections, fuck yeah.
Always leave headroom before bouncing.
Avoid close harmonies at lower registers.
Check for mono compatibility thoroughly with wide mixes.
Opt for volume automation instead of just compression.
Detune that sawtooth.
Putting effects on the master channel while mixing is basically all seven cardinal sins.
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Rhythm Incarnate
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0_o wrote:
I know there are a lot of people against this, but I really do think this is a good idea. For songs that have both soft and intense parts a changing AR could work very well.

Of course there's potential for abuse, but seeing as we have an approval system I really don't think that's much of an issue.


Exactly. If people tried to map "I Prefer the Sky (Remix)", they would know what I'm talking about. ;P
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Rhythm Incarnate
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Well, yes there will be many maps abusing this
but i want this :3
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osu!dev
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I totally despise when this happens on rhythm games like DDR.
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Rhythm Incarnate
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MetalMario201 wrote:
I totally despise when this happens on rhythm games like DDR.

or you know, taiko.
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