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This beatmap was submitted using in-game submission on August 15, 2016 at 1:55:11 PM

Artist: 9mm Parabellum Bullet
Title: Inferno
Source: ベルセルク
Tags: BERSERK guts casca griffith 2016 tv size opening
BPM: 195
Filesize: 4103kb
Play Time: 01:28
Difficulties Available:

Download: 9mm Parabellum Bullet - Inferno
Information: Scores/Beatmap Listing
---------------
Image Painfully Easy mapped and hitsounded by Monstrata
Image Blistering Normal mapped and hitsounded by Monstrata
Image Traumatized Hard mapped and hitsounded by Monstrata
Image Agonizing Insane mapped and hitsounded by Monstrata
Image Excruciating Extra mapped and hitsounded by Monstrata
Image Tragic Death Extra mapped and hitsounded by Monstrata
Image Tortured Soul Extra mapped and hitsounded by Monstrata
Image The Eclipse mapped and hitsounded by Monstrata
Mp3 fixed by pishifat
Last edited by Monstrata on , edited 31 times in total.
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Combo Commander
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I'm sure this is purely my opinion and I have no basis to say this, but the Eclipse diff just seems to really be weird in terms of spacing increases. I really like some parts of the diff, but the jumps just seem really forced to me, like blatantly mapped for difficulty in regards to spacing. Specifically 00:14:536 (1,2,3,4) - 01:01:305 (5,6,1,2,3,4,5,6,1,2,3,4) - 01:27:921 (4,5,6,7) - In those specific instances I don't hear anything that particularly warrants a increase of DS that much. Sure, you have a mostly natural spacing progression but past a point it starts to feel really forced.

These also sound awkward: 01:14:459 (12,1) - It sounds more like theres just one note here, not two, delayed.

I'll give this a proper mod when the set is complete if I remember to do so, since I really like this song and this will inevitably be ranked.
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all by you? what a mad man
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Elite Mapper: Aspirant
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Cryptic wrote:
I'm sure this is purely my opinion and I have no basis to say this, but the Eclipse diff just seems to really be weird in terms of spacing increases. I really like some parts of the diff, but the jumps just seem really forced to me, like blatantly mapped for difficulty in regards to spacing. Specifically 00:14:536 (1,2,3,4) - 01:01:305 (5,6,1,2,3,4,5,6,1,2,3,4) - 01:27:921 (4,5,6,7) - In those specific instances I don't hear anything that particularly warrants a increase of DS that much. Sure, you have a mostly natural spacing progression but past a point it starts to feel really forced.

These also sound awkward: 01:14:459 (12,1) - It sounds more like theres just one note here, not two, delayed.

I'll give this a proper mod when the set is complete if I remember to do so, since I really like this song and this will inevitably be ranked.


I nerfed 00:15:151 (4) - , but the others I kept, because I like winding up the DS, making the jumps larger and larger until the end of the drum sequence.
The other thing sounds fine to me,.
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why dont you just use standard difficulty names? or some more logical ones? if there wasnt the starrating next to the 3 extras i wouldnt know which of them is the easiest and which is the hardest. And if you did want to keep them i think death should be harder than tortuered so like,
Excruciating Extra
Tortured Soul Extra
Tragic Death Extra
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Beat Clicker
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hello, played your agonizing insane since it's in my skill limit and I really like it .. just a few things i wanna point out. take with a grain of salt

01:00:690 (1,2,3,4) - In my opinion swaping the position of 1 with 4 would make that more fun and also prepare for the next sequence of jumps
01:01:613 (1,2,3,4,5,6) - It feels weird going from a decent size triangle(1-2-3) to a smaller one (4-5-6) when the songs intensity is growing . Maybe make the 2nd bigger or invert them?

nice mapset
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Monstrata wrote:
Painfully Easy: Me
Blistering Normal: Me
Traumatic Hard: Me
Agonizing Insane: Me
Excruciating Extra: Me
Tragic Death Extra: Me
Tortured Soul Extra: Me
The Eclipse: Me


lol
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Rhythm Incarnate
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The Ecl
00:00:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I doubt these beats because I feel like you placed them too random.
00:00:690 (1,2,3,4,5,6,7,8) - for drum is like
collapsed text
Image

for guitar is like
collapsed text
Image

I dont want to point many of these because current might be fine, but it is kinda confusing because you are not follow any tracks.

to be honest I really dislike you put a fullscreen jump in this part, a bit too forced in my opinion.
you might make you last jump on 00:14:690 (2) - to have about 3.8 DS, I think that will be much more acceptable, and avoid hate votes

I suggest reduce DS to about 0.3x for these, 00:16:074 (1,2,3,4) - or even 0.2x to make the streams more fun to play.
same to 00:16:997 (1,2,3,4) - 00:19:766 (1,2,3,4) - 00:20:690 (1,2,3,4) -

00:31:459 (2) - this might be fine, but I am worrying someone might point out this later because of spacing mixed with 1/2 and 1/4.

01:02:536 (1,2) - the jump flow here is kinda weird because of you changed from anti-clockwise to clockwise. this might be better
collapsed text
Image

01:05:613 (2) - the spacing change for this note is too big, I think it worth 1.2x above.

Tortured
good diff

Tragic
00:59:766 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - here is much more hard than 01:03:459 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -
which make no much sense, I think you should add some notes in the later section

Exc
01:25:613 (1,2,3,4) - shouldn't these be the same rhythm? 01:26:074 (5,6) -

Insane
good diff

Hard
nice, but according to your other diff, shouldn't this have higher od or lower ar? (od = ar - 0~0.5 )

Normal
nice

Easy
nice
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Rhythm Incarnate
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free mod as always


General
  • Are you sure to keep these diffnames? xd why dont you make them into original one instead :s since you have 3 Extra, one should be Another and Expert.
  • Maybe add "tv size opening" to the tags? oh and, is guts, casca and griffith are the name of the characters on the bg? i think its not recommended to put their name in the tags but, are they the one who sings on this song?
  • Uncheck countdown on every diff and widescreen support on some diffs lol
  • Why no Kiai time :CC


Easy
  • 00:24:690 (1) - maybe you can move this to 376|371? so you can create a triangle without worrying 00:25:613 (2) - this overlapped with 00:23:766 (2) - 's sliderbody lol
  • 00:26:536 (1,2) - the borders are almost touched, might be possible to move 00:27:459 (2) - a bit to the up or down i guess?
  • 01:06:228 (2) - can you do the edges like what i mostly do? xDD i find this is more natural imo than "monotonic" edges lol
    collapsed text
    Image
  • 01:08:997 (1) - move a bit to the up? its touched with 01:07:151 (1) - 's tail :s

    lol i only pointed out some nazii things xd cuz its neat already lmao


Normal
  • 00:18:228 (3,4,5) - i think its a bit rush to do some 1/2 sliders here and its still in the intro anyways. why dont you follow the guitar sound here 00:18:228 - probably doing/placing some 1/1 slider would help
  • 00:37:613 (1) - maybe move this to 360|203? better triangle imo xD
  • 01:17:920 (3,1) - inconsistent spacing lol

    ah how to mod normal, im bad at modding normal diffs lol


Hard
What an illuminati SR
  • 00:00:690 (1,2) - nazi, blanket
  • 00:07:151 - a bit confusing imo, you put three 1/4 repeats in line without any recovery time, tho its a hard doesnt mean you have to go like this but im just pointing my opinion and wanted some small explaination c:
  • 00:15:766 (3,4) - etc... is this what they call linear flow? it doesnt flow that nice imo but idk, maybe ctrl+g some of them? xd
  • 00:16:382 (1,2) - the stack made these touched (a bit), move 00:16:536 (2,3) - manually to 307|125 so they wont touch each other and it'll fix the triangle there
  • 01:08:690 (4,2) - stack them? instead overlapping :s
  • 01:14:228 (3,1) - maybe you can do some emphasizing here but that would make the SR increased a bit xd
  • 01:24:074 (2,3,4,5,1) - Delta Decision irl

    not much i can found, tho i dont really like those linear flow thing


Insane
Are you sure with the AR8.5 and OD8.5? set to AR 9 and OD8 pls :C
  • 00:07:766 (3,1) - do some emphasize here, making (3)>(1) a jump would help players reading this part
  • 00:08:997 (2) - why suddenly become a "claustrophobia" slider ;c? it just looks... dont have any space left while you still have a lot of space in it xd
  • 00:24:382 (3,1) - emphasize this more i guess? since 00:24:690 - is a strong beat, maybe the spacing should be like 00:28:074 (6,1) - this cuz that spacing would fit nicely
  • 00:40:690 (1) - instead ignoring the drum, how about following it? like what you do on Exruciating Extra. I was expecting there will be a triples and such on that part
  • 01:26:536 (1) - you sure this is 1/3? the drum is 01:26:613 - here tho. i mean, i know you are following the guitar just like what you did on hard but why dont you follow the drum instead? you followed the drum before this, suddenly follows the guitar is just weird imo lol if its allowed, you can do this kind of rhythm i guess lol
    collapsed text
    Image


    Cool


Exruciating ExtraAre you sure with the OD9 :s its still 5.5* tho
  • 00:36:689 (1,1,1) - can you make these objects into triangle but in an "open field"?, the 1/1 reading will completely ruined since before these 1/1, you put 1/4 streams. maybe placing them like what you do with 01:03:459 (1,2,3) - would help.
  • 00:50:228 (5,6) - i never do this cuz this would break the reading, pattern like this mostly in a mirrored way, 00:50:382 (6) - ctrl+g'ing this may help imo, just like what you did on 00:18:843 (9,10) -
  • oh yea, concerning about 01:03:459 - this part. why did you suddenly follow the vocal instead the drums?
  • 01:27:613 (2,5,7) - imperfect triangle xD move 01:28:074 (5) - this to 220|166 so it can be a neat triangle c:

waw pretty nice set as always, go go speedrank :D/


Hope it Helps, sensei. Good Luck!
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Rhythm Incarnate
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M4M


Easy
  • 00:26:536 (1,2) - this feels like an anti-flow where the direction of curve 1 goes down but 2 is upward.
    why not ctrl+J (1)?
  • 00:51:766 - a 1/1 slider from here to 00:52:074 (2) - could work better to fill the empty gap



Normal



Hard



Insane
  • AR9OD8 sounds better considering hard and extra
    Pretty nice diff



Ex Extra



TD Extra



TS Extra



The Eclipse


ok that's it a pretty cool mapset,gl for quick ranking!
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Hi Mr Monstrata! from your queue~

My map for the M4M: https://osu.ppy.sh/s/469141

(its still sort of a work in progress, waiting on a GD so I apologize for that)

I'm only going to be modding the hardest difficulties since I'm not really good at modding lower diffs.


Man these difficulty names are just too relatable



    General
  • This was mentioned in a previous mod but, countdown and widescreen support
  • Also mentioned in another mod, no kiai feels weird :/
  • I know you said something about the background contest thing, so i wont mention that :p you can look through the albums i entered for a good one hehehe



    Tortured Soul Extra
    Just a small note, I think renaming the diff name to Tortured Soul Extreme would fit better, having 2 other extras already.

  • 00:23:151 (2,3,4,5,6,1) - I think putting a note 00:23:382 - here would make this feel less awkward, since as it is now it really sounds weird to me.

    Not much else I can really say about this diff, looks really nice.


    Tragic Death Extra
    A lot different than a tragic love extra hehe

  • 00:24:997 (2,3,4,5,6,7,8,1) - I think i mentioned this in the last diff but I think a note in between 2 and 3 sounds less awkward.
  • 00:37:613 (1,1,1,1,1) - I'm not a fan of the NCs here seeing as its still following the same general sound but, I can see how you were going for the emphasis on the notes with the NCs
  • 00:40:690 (1) - Not too sure as to what this follows here... This should be a triplet slider on 00:40:843 - If anything. And i would add a circle 00:40:690 - here to keep the flow by following the ride cymbal for a bit. (It might be following the bassline but I'm just not 100%... I don't hear it)


Well that's all from me, sorry for the short-ish mod :/

Looks awesome! Good luck ranking!! PS. I don't think I'll get the chance to say this again but I LOOOOOVED your aspire map :)
Last edited by FoxyGrandpa on , edited 2 times in total.
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ok, m4m


General
  • 01:28:382 - NC if there's a note, feels better to emphasize the last note, Not sure why you only did it on Tortured Soul Extra, but not on other diff
  • Kiai... ok you get the idea when you see previous mods
  • There's literally no volume changes on all diff at all, I think that you should make some volume changes especially the calm parts
  • ^ Combined with those two conditions, the most serious problems I see is that there's no green lines with changes on Normal and Easy diff , Rendering all the green lines are useless, if you gonna reject both above, at least delete some unnecessary green lines, if i remember correctly, having duplicate green lines are unrankable
  • .... Where's the hitsounds? is the map unfinished?



Traumatized Hard
  • 00:05:920 (3) - Maybe ctrl+G and Blanket 00:06:228 (1) -, nothing really asking for a large jump though, well, at least in scale of a hard diff
  • 00:13:920 (2,3,4,5) - Not recommended for Hard imo, this pattern is too hard for a hard diff, Not just there's too much singletaps, The jump at 00:14:382 (5,1) - make it even more hard, But it's fine to emphasize 00:14:536 (1) - so i guess i'll let you desire
  • 00:40:690 - 00:41:305 - Unused Green lines
  • My another attempt to mod lower diffs.... hope that won't annoy you orz



Agonizing Insane



Excruciating Extra



Tortured Soul Extra
  • Why CS5? CS4 works better with so many jumps, or if wanna inflate the star rating, CS4.3 - CS4.5 is enough
  • 01:14:843 - Maybe add a note there, i feel empty there



The Eclipse
  • 00:04:382 (1,2,3,4,5,6,7,8) - I know it's the continuation of 00:02:536 (1,2,3,4,5,6,7,8) - , And it gets larger for higher guitar pitch, But the transition from 00:01:151 (6,7,8) - Is kinda overdone, i know it's the highest diff, but the fact is the sound never get stronger or louder at all, so is there any reason to have a larger jumps there?
  • 00:14:536 (1,2) - Again, it's the continuation of the buildup part before, but the buildup ends at 00:14:382 - , and those 2 notes were mapping to a weaker drums, all i could say that is overmapped
  • Again, Are you sure it's playable with CS5 and full screen jumps? I still doubt with the playability


Ok I know i am kinda harsh and short on this mod, but what i could see is i am not confident on the playability and quality on this map, especially the 2 highest diffs, I am not sure did you ask someone for testplaying this map but for now, I might remod if testplays shows this map is 100% playable

If you think that my mod is kinda rude or unhelpful, feel free to reject my kds and m4m request

good luck~
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Rhythm Incarnate
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i too identify as an edgy diff name


General
well if you do end up keeping this bg pink doesn't really fit as a combo color lol
>breaks in tv size aaaaaa


Easy
00:43:459 - the break somewhere around here kinda just seems random and just the result of an ar change so u might want to fix that z


Normal
01:10:843 (1,2,3) - aaa why don't you follow same aesthetic as like 01:12:690 (1,2,3) - it looks nicer z


Hard
00:26:536 (1,2,1,2) - m the thing that bothers me here is that the the 1/1 repeat of 1 seems to give emphasis to the vocal, it doesn't follow the guitar(?) like the 1/2 sliders do. It's weird that there's like unique emphasis to the vocals (which I'm assuming it's going off of) but then the other vocal similar to it on the very next downbeat is mapped differently rhythmically z
00:31:459 (2) - why not do like a circle and 1/2 slider here cuz the repeat is real strong compared to the start and end lo
00:33:920 (1) - aaa I get that you might want to do it for rhythm variance or sth but like, it would feel a lot more satisfying to actually click the beats like 00:34:843 (1,2,3) - did


Insane
00:55:766 (3) - t b h I would expect this to have the largest spacing since it's a pretty prominent drum that comes out of like a bunch of guitar stuff lol (but you'll probably keep it since I saw it was stacked on top of 00:54:690 (1) - lol)


first Extra
01:17:305 (1,2,3,4,5,1) - aa do you want people to break after everything ;w;


tragic
01:10:536 (1,2,3,4,5) - lol ik you said point out the major things but this isn't straight cuz stacking propertiessss, also same for 01:12:382 (1,2,3,4,5,1) -


tortured
mm just wondering why is there like pauses in the streams in the beginning and not the end? to me they sound basically the same, so it's kinda weird that you decided to use pauses at the start and just directional changes to the end stream. (also i noticed that u basically mapped it the way I expected in the highest diff so why not do that? the pauses seem rly inconsistent :/\/\/\)
00:18:228 (1,2,3,4,5,6,7,8,9,10,11,12) - regardless, this compared to 01:20:997 (1,2,3,4,5,6,7,8,9,10,11,12) - when they're pretty similar (guitar goes to a real high pitch) is pretty zz since like the latter is SUPER spaced and the thing at the start isn't rly spaced at all z


pp
00:31:613 (3,4,5,1) - lol that whole stacking thing I mentioned on tragic
01:15:459 (1,2,1) - This doesn't rly fit since you've been like, making this vocal part pretty simplistic rhythm-wise, the inclusion of 1/2 here kinda just seems random
Well at least the stream w/ the high guitar pitch thing is kinda similar 2 each other since they both have larger spacing than normal for them lol

w8ing 4 shige hdhr fc

d how2mapsafe
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Rhythm Incarnate
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hi hi monstrata, from your m4m queue-

Easy
  • not much to say here, it’s a fine diff. some blankets could use some minor tweaking, like at 00:02:536 (1,2) – where the (2) is slightly curved too much, and I was wondering about why you manually ended the break early, since the other diffs don’t do this
    collapsed text
    please explain
    Image
  • 01:00:382 (2,3) – I’m not 100% sure about having the downbeat at 01:00:690 – be a slider end; it feels kind of lacking in emphasis compared to a clickable downbeat like what you did at 00:11:766 (1,2,1,2) – . since these are essentially the same music composition, making one downbeat clickable and the other downbeat on a slider end makes one have less impact than the other, but that’s just my opinion

Normal
  • essentially the same comment from Easy about prettying up some of your blankets, like at 00:31:766 (3,2) – as an example.
  • 01:12:690 (1,3) – I’m not sure if this is just me, but it looks like the circle here is a little off. Why not try moving the (3) to somewhere around x376 | y228 ? you’re probably going to have to reposition the next few notes though :v
  • tl;dr the diff is fine except for a few subjective aesthetic stuff ok

Hard
  • 00:10:843 (4,5) – you probably know what I’m about to say based on the first point for the previous two diffs so I’ll stop pointing these out
  • 00:08:074 (1,2,3,4) - 00:56:074 (1,2,1,2) – have different combo consistency despite being the same musical composition so making them consistent would be nice
  • 00:13:920 (2,3,4,5) – and 01:24:074 (2,3,4,5) – seem like the most intense parts of this diff since it’s four consecutive circles. it’s probably fine, but maybe you might want to consider toning this down by just a little bit? maybe you could swap out the last two circles with a 1/2 slider

Insane

Excruciating
  • 00:05:920 (6,1) – I’m a little concerned about the distance between these two notes, since the (1) seems kind of far away from the (6) for a 1/4 gap, since 00:02:228 (6,1) – does a similar thing but has a much smaller distance between those two notes. maybe consider moving 00:06:228 (1) – closer to 00:05:920 (6) – ? alternatively you could change the angle of the (6) so that the slider end points towards the (1) to help lead the player from the (6) to the (1)
  • 00:36:689 (1) – your extras are the only diffs in the set that have a new combo this note, whereas your lower diffs don’t. quite frankly, I think choosing not to NC here works more effectively to highlight the upcoming bass line. applies to your other Extras as well
  • 00:48:382 (9,1) – kind of a similar point to the first point I mentioned for this difff

Tragic Death
  • 01:21:613 (9,10,11,12,1) – not really sure why you’d want the player to decelerate here since this is the only time during this final stream where the player has to decelerate their movement speed. the music is just as intense, so the decrease in movement here seems kind of random to me. it'd make more sense to decelerate when the stream is ending, but it isn't here

Tortured Soul
  • 00:52:074 (3) – I’d consider Ctrl + G on this slider since the distance between 00:51:766 (2,3) – seems a little high that it could result in some frustrating slider breaks
  • 01:26:228 (4) – similar to the previous point I made about considering Ctrl + G-ing this slider

Eclipse
  • 00:14:536 (1,2,3) – comparing the build up here to this triangle, this seems overly exaggerated which was probably what you were going for. either way, with the spacing of the current build up, I don’t think there’s enough momentum to warrant such extreme jumps. I recommend either nerfing this jump, or buffing 00:11:766 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) – so that the momentum generated here makes that last jump pattern easier to land
hope this helps!
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M4M : https://osu.ppy.sh/s/479160


Painfully Easy

  • 01:12:997 (2,3) - The flow's kinda edgy and this is the only place in the diff where you did this, I think using a smoother flow + maybe some symmetry stuff would be better as there's nothing to reflect from the song with this kind of flow.


Blistering Normal



Traumatized Hard



Agonizing Insane



Tragic Death Extra



Tortured Soul Extra

  • 01:28:382 (1) - Why did you put NC here when you didn't put any in other diffs?

Ok hope this helps~ Good luck and thanks in advance!
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