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happy30 - As the wind blows (Short Ver.) [Taiko|Osu|OsuMania

posted
Total Posts
252
Topic Starter
Krowzin
This beatmap was submitted using in-game submission on Wednesday, July 18, 2018 at 9:11:32 PM

Artist: happy30
Title: As the wind blows (Short Ver.)
Tags: Instrumental Hunter Howl Ayyri Doj Kalibe Time Capsule Spork Lover Rew0825 Eclipselotus Unmei Muma Rivals_7 No_sync Etsu Lince Skylish Deetsiu Weber Vulkin Game TTGL Ayyri Weber Vulkin Eiri-
BPM: 178
Filesize: 6920kb
Play Time: 01:26
Difficulties Available:
  1. Ayyri's Muzukashii (2.95 stars, 358 notes)
  2. Capsule's Normal (2.16 stars, 176 notes)
  3. deetsiu's Lv. 8 - 4Key (1.65 stars, 380 notes)
  4. Doj's Easy (1.42 stars, 86 notes)
  5. Etsu's Lv. 12 - 4Key (2.84 stars, 755 notes)
  6. Game's Kantan (1.53 stars, 124 notes)
  7. Hunter's Rain (3.69 stars, 311 notes)
  8. Kalibe's Hard (3.38 stars, 278 notes)
  9. Lince's Insane (4.73 stars, 440 notes)
  10. Muma's Lv. 16 - 4Key (3.4 stars, 892 notes)
  11. No_S' Lv. 17 - 4Key (3.64 stars, 883 notes)
  12. Rew's Overdose (4.93 stars, 395 notes)
  13. Rivals_7's Lv. 19 - 4Key (3.84 stars, 1141 notes)
  14. Skylish's Windlish Oni (5.16 stars, 563 notes)
  15. Spork Lover's Oni (4.29 stars, 582 notes)
  16. Stratus (4.86 stars, 437 notes)
  17. Tenshichan's Platter (3.17 stars, 268 notes)
  18. TTGL's Futsuu (2.14 stars, 305 notes)
  19. Vulkin's Beginner (0.67 stars, 73 notes)
  20. Weber's Lv. 4 - 4Key (1.24 stars, 231 notes)
Download: happy30 - As the wind blows (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Lots of things change with the flow of time. But there are things that never change. Things that are precious because they change, and things that are precious because they don't change...



~ ready for rank! ~


This song was composed by Happy30. You can find his osu! profile here along with his youtube page for more good tunes : https://osu.ppy.sh/u/27767

Easy - Doj
Normal - Time Capsule
Hard - Kalibe
Insane - Chekito

Beginner - Vulkin
Kantan - Game
Futsuu - TTGL
Muzukashii - Ayyri
Oni - Spork Lover
Windlish Oni - Skylish

Rain - Hunter Howl
Overdose - Rew0825
Spork Lover
TL;DR:
- Gave a general mindset towards blankets/aesthetics

Note: irc starts at like 00:40

A breathtaking irc (jk)
00:31 *Krowzin is playing [https://osu.ppy.sh/b/1027118 happy30 - As the wind blows [Short Ver] [Summer Breeze]]
00:31 Spork Lover: Ah happy30's song
00:31 Spork Lover: it's awsum
00:31 Krowzin: yeah lol
00:33 Krowzin: i was kind of worried about mapping it since it's his song lol
00:33 Krowzin: 1 1x 100
00:33 Spork Lover: I'm pretty sure it says on the song "Feel free to use it however you like"
00:33 Krowzin: ayy
00:33 Spork Lover: Or something
00:33 Krowzin: oh ok
00:33 Krowzin: i didn't see that
00:33 Spork Lover: If you look at the description of his ranked set
00:33 Spork Lover: Btw, it's a pretty good map
00:34 Krowzin: awesome
00:34 Spork Lover: There are a few things that could be better tho, that I can look into if you want
00:34 Krowzin: thanks for test playing
00:34 Krowzin: if it isn't a bother that'd be great
00:34 Spork Lover: It isn't, got nothing to do anyway haha >;D
00:34 Krowzin: haha sick
00:34 Spork Lover: Was literally just finished mapping an Approval map for today
00:35 Krowzin: oh really? could you np it?
00:35 Spork Lover: Like
00:35 Spork Lover: By done, I mean, the map isn't complete, but I was done with mapping for today x)
00:35 Spork Lover: But sure I'll np :D
00:35 Krowzin: lol alright
00:35 *Spork Lover is listening to [https://osu.ppy.sh/b/985038 HoneyWorks - Inokori Sensei feat. (CV:Midorikawa Hikaru)]
00:35 Spork Lover: 4:12 of like 5:05
00:35 Spork Lover: is done
00:36 Krowzin: so you're going for ranked?
00:36 Spork Lover: Yes :)
00:36 Spork Lover: Only need to map those 50 secs + hitsound it
00:36 Spork Lover: And I'm done
00:38 Krowzin: nooo
00:38 Spork Lover: :3
00:38 Krowzin: damn lol
00:38 Spork Lover: Yeah it gets even harder
00:39 Krowzin: idk why but this reminds me of a fanzhen map
00:39 Spork Lover: There's 1/6 section later
00:39 Krowzin: or whats his name
00:39 Spork Lover: It's because it has a lot of SV changes
00:39 Spork Lover: lol
00:39 Spork Lover: Like almost every slider is an SV change
00:40 Krowzin: ok i cant read this lol
00:40 Krowzin: i'm not good at these types of map
00:40 Spork Lover: It's part of my mapping style :3
00:40 Krowzin: but it's definitely fun
00:40 Spork Lover: Weird Slider shapes and SV changes
00:40 Spork Lover: x)
00:40 Spork Lover: Alrighty, time to do a small check
00:40 Krowzin: technical right?
00:40 Spork Lover: Yeah
00:41 Spork Lover: Ok first thing
00:41 Krowzin: nice, i don't see a lot of technical maps
00:41 Spork Lover: This is more of a general thing
00:41 Krowzin: yeah?
00:41 Spork Lover: (for your map)
00:41 Krowzin: my favourite
00:41 Spork Lover: But there are a lot of places where it seems somewhat cramped
00:41 Spork Lover: Because there are tiny overlaps that aren't (or don't seem) intentional
00:41 Spork Lover: 00:10:489 (3,1) -
00:41 Spork Lover: Like this one
00:41 Spork Lover: (There are a looot more)
00:42 Krowzin: i did that on purpose
00:42 Krowzin: is it bad?
00:42 Spork Lover: To me it doesn't look too good
00:42 Krowzin: i would be fine with remapping that entire part
00:42 Spork Lover: Like
00:42 Spork Lover: I don't mind patterns like this
00:42 Spork Lover: 00:10:826 (4,5,1) -
00:43 Spork Lover: But there's a few things like
00:43 Spork Lover: Maybe blanketing the slider end of 4 on 1 a bit better
00:43 Spork Lover: ('Cause it's off by a fair bit atm)
00:43 Spork Lover: https://osu.ppy.sh/ss/5602758
00:43 Spork Lover: This is the result
00:44 Krowzin: should i just remap?
00:44 Spork Lover: Nah
00:44 Spork Lover: It plays fine
00:44 Spork Lover: It's just small tweaks
00:45 Spork Lover: 00:14:197 (2,4,5,6) - Move those four, so 2 + 4 are equally spaced between 00:13:523 (7,1) -
00:45 Spork Lover: Looks a lot better that way
00:45 Spork Lover: And doesn't change playability
00:46 Spork Lover: https://osu.ppy.sh/ss/5602775
00:46 Krowzin: ok
00:46 Krowzin: good call
00:46 Spork Lover: When it comes to some of your blankets as a whole
00:46 Spork Lover: 00:15:882 (3,4,5) -
00:47 Spork Lover: Some of them look cramped imo
00:47 Spork Lover: And should have a tiiny bit more spacing
00:47 Krowzin: they aren't supposed to be blankets but i guess they should be right?
00:47 Spork Lover: Well
00:47 Spork Lover: That pattern is a blanket rn
00:48 Spork Lover: But it's so close together that the blanket doesn't have an effect
00:48 Krowzin: i was worried about spacing those triple/slider things too much because they are on blue ticks if you know what i mean
00:48 Spork Lover: Nah that's not a problem
00:48 Spork Lover: 'Cause people overaim sliders anyway to hit the note
00:49 Krowzin: https://gyazo.com/d6f84a13dba11a17897369fa9b5dc173
00:49 Krowzin: sorry for gyazo lol
00:49 Spork Lover: I use gyazo too
00:49 Krowzin: yeah true
00:49 Spork Lover: lol
00:49 Spork Lover: Oh I didn't mean like that
00:49 Spork Lover: https://osu.ppy.sh/ss/5602792
00:49 Spork Lover: Like
00:49 Spork Lover: The pattern's fine
00:49 Spork Lover: But the spacing isn't
00:49 Krowzin: oh ok
00:49 Spork Lover: You shouldn't change the playstyle all that much
00:50 Krowzin: why not?
00:50 Spork Lover: 00:16:556 (1,3) - Nazi overlap lol
00:50 Spork Lover: Well
00:50 Spork Lover: You can if you want
00:50 Spork Lover: But like
00:50 Spork Lover: it's fine as it is rn
00:50 Spork Lover: It's a very nice insane diff
00:51 Spork Lover: Just lacks a few aesthetics
00:51 Spork Lover: 00:17:230 (4,1) - Another one
00:51 Spork Lover: 00:18:916 (7,2,3) -
00:51 Spork Lover: ^ Look into all of the really cramped up spots
00:52 Spork Lover: In your entire diff
00:52 Spork Lover: And change those juuust a little bit
00:52 Spork Lover: That would do a lot for the diff with little effort :3
00:52 Spork Lover: But I like what you've done so far ^^
00:52 Spork Lover: So keep at it :)
00:53 Spork Lover: Btw
00:53 Krowzin: i'm still new to mapping so the aesthetic part i still have yet to learn lol
00:53 Spork Lover: 00:21:612 (5,3) - Overlaps like these are fine
00:53 Spork Lover: So don't change those
00:53 Spork Lover: It's almost completely under the slider
00:53 Spork Lover: So that's fine
00:53 Krowzin: i went for those yeah
00:53 Spork Lover: But the ones that barely touch
00:54 Spork Lover: Could be used a bit differently :3
00:54 Spork Lover: But yeah, good luck with your map, it's nice ^^
00:54 Krowzin: lol no thanks a bunch
00:54 Krowzin: do you want to make an irc post for kudosu?
00:54 Spork Lover: ;o sure
lazygirl
Hey from modding [ur=https://osu.ppy.sh/forum/p/5314154#p5314154l]queue[/url] for NM!

I hope you know this can't get ranked nor approved:p too short and too few diffs.

00:13:860 (1,3) - stacking issue
00:27:848 (3,1) - ^
00:49:759 (4,5,6) - may look better if you move 6 slightly below 4 liek dis:
01:02:736 (2,4) - maybe a little close
01:14:028 (1,2,3,4) - too packed together

Overall the map's nice, blanketting is missing a little, flow's good, rhythm is nice, jumps are too clumsy though, and the streams a little bit too. Can't really point specifically, but look at jumps in ranked maps that are around 4*7-5* and take inspiration ;)
Topic Starter
Krowzin

lazyboy007 wrote:

Hey from modding [ur=https://osu.ppy.sh/forum/p/5314154#p5314154l]queue[/url] for NM!

I hope you know this can't get ranked nor approved:p too short and too few diffs. Yeah I'm getting a Taiko GD for sure tmrw so I'll go for rank with that

00:13:860 (1,3) - stacking issue This is intentional as I feel it adds flow to the map and makes musical sense
00:27:848 (3,1) - ^ Maybe not so intentional :P
00:49:759 (4,5,6) - may look better if you move 6 slightly below 4 liek dis:
Remapped that part, thanks
01:02:736 (2,4) - maybe a little close Fixed
01:14:028 (1,2,3,4) - too packed together Fixed

Overall the map's nice, blanketting is missing a little, flow's good, rhythm is nice, jumps are too clumsy though, and the streams a little bit too. Can't really point specifically, but look at jumps in ranked maps that are around 4*7-5* and take inspiration ;)

Thanks for the mod! I'll definitely look into some maps as reference and tweek some of the jumps!
Lilyanna
Hi from my Queue

i said in my queue i dont mod insane ;w; but i accepted anyway sorry short mod hope i help with few things :3

Let me put this MOD in box because its too short xD
00:10:152 (2,3,4,5) - stange flow 00:10:152 (2) - cntrl-g and these too if u want 00:10:826 (4,5) -
00:46:219 (1,2,3) - same here wierd flow and it look and aesthetic not so good
00:50:096 (6) - move to x336 y:8
00:51:612 (1) - extend the slider to white tick it feels empty
00:52:118 (2) - idont hear any 1/2 repeat try this rythm flow better for me
01:26:669 (12) - nc

I like ur map its so peacful ;w; :D
Good luck
Topic Starter
Krowzin

Lilyanna wrote:

Hi from my Queue

i said in my queue i dont mod insane ;w; but i accepted anyway sorry short mod hope i help with few things :3

Let me put this MOD in box because its too short xD
00:10:152 (2,3,4,5) - stange flow 00:10:152 (2) - cntrl-g and these too if u want 00:10:826 (4,5) -
00:46:219 (1,2,3) - same here wierd flow and it look and aesthetic not so good
Mmm I've been having problems with this pattern but it looks much better now, good call ^.^
00:50:096 (6) - move to x336 y:8 Fixed, I like it I like it
00:51:612 (1) - extend the slider to white tick it feels empty Fixed, Yay for blankets
00:52:118 (2) - idont hear any 1/2 repeat try this rythm flow better for me Same for above :P
01:26:669 (12) - nc Aaaaand done! But why final note new combo?


I like ur map its so peacful ;w; :D
Good luck

Lol thanks for the mod! I'm not sure what you mean by peaceful though :P
Kalibe
Topic Starter
Krowzin

Kalibe wrote:

Hard diff, cause the easiest for me to map
This dif is fancy, I like your style

We got this shit rank inc
Jakomo73
From my queue :)

Kalibe's Hard:
00:23:972 (3, 4) - Swap their positions or put 3 where 5 is right now and place 5 somewhere else, difficult to see imo
00:26:500 (3, 4) - ^ there are more of them, but really up to personal preference.
00:51:612 (1) - Note not needed imo
01:05:126 - I don't feel like kiai is necessary, I don't think this map really needs it in general

Summer Breeze:
00:08:045 (9) - This note doesn't have any audio to it, it fits the beat but not really needed
00:10:826 (4, 5) - They fit the melody but sound a bit awkward, maybe notes instead of sliders
00:18:832 (6) - Note not needed imo, but not a huge issue
00:37:708 (4) - ^
00:43:101 (7) - ^
00:45:966 (6) - ^
01:05:096 - Same as hard, don't think kiai is needed
01:06:107 (6, 7, 8) - Should make a new combo to keep numbers consistant with the other triplets, just a visual thing
01:06:781 (4, 5, 6) - ^ Not really an issue just a nitpick :P
01:26:416 (9, 10, 11) - Hitsound is a bit awkward, should keep consistent with previous 3 notes imo

Hopefully this helps! If you need more help, just let me know :)
Topic Starter
Krowzin

jakomo73 wrote:

From my queue :)

Summer Breeze:
00:08:045 (9) - This note doesn't have any audio to it, it fits the beat but not really needed I feel that this is needed for the rhythm, it also lands on a strong beat. Maybe this would be fit for a lighter insane
00:10:826 (4, 5) - They fit the melody but sound a bit awkward, maybe notes instead of sliders I will think about this one, it's pretty iffy tbh
00:18:832 (6) - Note not needed imo, but not a huge issue
00:37:708 (4) - ^
00:43:101 (7) - ^
00:45:966 (6) - ^ Again I think they are necessary for the rhythm

01:05:096 - Same as hard, don't think kiai is needed The song gets noticeably more intense here. I would say it's needed
01:06:107 (6, 7, 8) - Should make a new combo to keep numbers consistant with the other triplets, just a visual thing Right now the combo is based off of spacing, when the combo changes the spacing changes too
01:06:781 (4, 5, 6) - ^ Not really an issue just a nitpick :P Same as above
01:26:416 (9, 10, 11) - Hitsound is a bit awkward, should keep consistent with previous 3 notes imo Yeah I'll remove that for now, the hitsounding wasn't finished but I'm complete trash at it

Hopefully this helps! If you need more help, just let me know :)


Thanks for the mod, even though they were mostly denied <3
Kalibe
Sorry, but no fixes in my diff~ thx for mod!
[ Erika ]
Hi~ from my queue

[Aezis's Oni]
00:42:174 (255,256,257,258,259,260,261,262,263) - k d k d k kdk k

Good map, Gambateh!
Doj
I hitsounded my diff and fixed a few things

SPOILER
osu file format v14

[General]
AudioFilename: windblows192.mp3
AudioLeadIn: 0
PreviewTime: 11123
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5770,11163,21950,32736
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:As the wind blows [Short Ver]
TitleUnicode:As the wind blows [Short Ver]
Artist:happy30
ArtistUnicode:happy30
Creator:Krowzin
Version:Doj's Easy
Source:
Tags:
BeatmapID:1033686
BeatmapSetID:478670

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"559191.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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377,337.078651685393,4,2,0,45,1,0
5770,-200,4,2,0,45,0,0
32736,-200,4,2,0,25,0,0
51612,-200,4,2,0,30,0,0
52455,-200,4,2,0,35,0,0
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64759,-200,4,2,0,40,0,0
65096,-200,4,2,0,40,0,1
86669,-200,4,2,0,40,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 128,255,128
Combo3 : 0,128,255
Combo4 : 255,128,128

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Chihara Minori
Ill do normal ~
Topic Starter
Krowzin

eclipselotus wrote:

Ill do normal ~
Awesome :)
h1b1k11

-from my modding queue-


Might want to capitalize the title; Happy30 - As The Wind Blows [Short Ver.]

Summer Breeze
00:06:781 (4,1) - I feel like these are too close together. Move them further apart and create a blanket with the slider 00:06:444 (3) - http://puu.sh/qbahw/605c32a147.jpg
00:13:185 (5) - Noticed a Clap here while the others weren't placed any. Is this intentional?
00:22:287 (2,3,4,5,6,7) - These seem to be randomly placed; put them in a pattern? http://puu.sh/qb8WJ/7bd63312e0.jpg
00:24:815 (2) - I see no reason why you could curve this; make it a straight slider aligned with 00:24:646 (1,2). http://puu.sh/qb97F/16f80db9e9.jpg
00:27:343 (1) - I find the flow interrupted with this slider. Make it a blanket with 00:27:006 (7) - http://puu.sh/qb9F9/89852e6edf.jpg - on the fade mark of 00:26:500 (3).
00:30:039 (1,2,3,4,5,6) - I find the patterns of these quite...weird? Make these - 00:30:714 (5,6) - a reflection of these - 00:30:039 (1,2) - http://puu.sh/qb9Qj/3bfea88800.jpg .
01:01:978 (7) - I don't know why you added this here since it isn't the same as the beats at 01:01:219 - delete it.
01:08:635 (4,5,6) - I know you're trying to make a triangle with the start of these three but they just don't look styled well. Consider changing it to this? http://puu.sh/qba3g/817d5fbd07.jpg You might need to lift the circle up a bit too.
01:13:354 (2,3,4,5) - I don't know what pattern you're trying to get at here but I think a criss-cross box pattern seems better. http://puu.sh/qba9K/07bb845025.jpg

So I only did the Summer Breeze diff if that's ok :D
Epsile
Well, looks like you found my modding queue. Congratulations! You've just earned yourself a mod, my friend.

Aezis's Oni
00:08:298 (16) - Change this to k.
00:16:388 (73) - ^
00:18:073 (83) - ^
00:20:433 (102) - ^
00:23:466 (122) - ^ wow so many k's
00:25:826 (140) - ^
00:35:264 (210) - ^
00:43:354 (263) - ^
00:48:747 (298) - ^
00:59:534 (363) - ^
There's nothing really else I could say about it. It's really nice, but you gotta consider that you can't just have that continuous amount of notes. You have to leave breaks in between notes.
Topic Starter
Krowzin

imaikiseta wrote:


-from my modding queue-


Might want to capitalize the title; Happy30 - As The Wind Blows [Short Ver.] On happy 30's map he didn't capitalize the title, since he made the song I'm keeping it the way it is

Summer Breeze
00:06:781 (4,1) - I feel like these are too close together. Move them further apart and create a blanket with the slider 00:06:444 (3) - http://puu.sh/qbahw/605c32a147.jpg Done

00:13:185 (5) - Noticed a Clap here while the others weren't placed any. Is this intentional? I keep forgetting to remove the hitsounds I have for this map, once I'm ready for ranked i'll try and do proper ones

00:22:287 (2,3,4,5,6,7) - These seem to be randomly placed; put them in a pattern? http://puu.sh/qb8WJ/7bd63312e0.jpg Done

00:24:815 (2) - I see no reason why you could curve this; make it a straight slider aligned with 00:24:646 (1,2). http://puu.sh/qb97F/16f80db9e9.jpg I see no reason why I wouldn't but if it's a problem then yeah, fixed

00:27:343 (1) - I find the flow interrupted with this slider. Make it a blanket with 00:27:006 (7) - http://puu.sh/qb9F9/89852e6edf.jpg - on the fade mark of 00:26:500 (3). Okie dokie

00:30:039 (1,2,3,4,5,6) - I find the patterns of these quite...weird? Make these - 00:30:714 (5,6) - a reflection of these - 00:30:039 (1,2) - http://puu.sh/qb9Qj/3bfea88800.jpg . Yeah they were pretty odd, fixed

01:01:978 (7) - I don't know why you added this here since it isn't the same as the beats at 01:01:219 - delete it. I was mapping on the blue tick since there's a note, but fixed

01:08:635 (4,5,6) - I know you're trying to make a triangle with the start of these three but they just don't look styled well. Consider changing it to this? http://puu.sh/qba3g/817d5fbd07.jpg You might need to lift the circle up a bit too. I wasn't trying to make a triangle I was going more for a square of sorts. But I remapped all of those kick sliders since they flowed like shit

01:13:354 (2,3,4,5) - I don't know what pattern you're trying to get at here but I think a criss-cross box pattern seems better. http://puu.sh/qba9K/07bb845025.jpg Agreed, it's much better now

So I only did the Summer Breeze diff if that's ok :D No problem, this dif probably needs to most mods anyways :P
Thanks for the mod dude <3
Fuel
For the taiko diff.
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
Disable countdown on Taiko diff.
Isn't it supposed to be Aezis' Oni rather than Aezis's Oni grammar nazi alert
You should also add Aezis to tags as they're the GD mapper.

Honestly, I can barely follow this diff. The rhythm and hit sounding is somewhat inconsistent. There's also no breaks to signify changes between different sections of the music bar one bit in the middle where there is a slight lull before the motif appears again (and ofc giving players slight breaks).
This diff needs more breaks than the little bit in the middle at 00:51:612. The only other place where there is break longer than a 1/2 tick is at 00:07:455 and that's due to what is probably a missing note (00:07:624 - missing note here.)
This diff should use the same kiai time as the other diffs, and is also missing a preview point.

Here are some examples of inconsistencies.
00:11:163 - Consider the first 7 notes from here on the 1/2 ticks (ddkkdkk) which start off each of these sections of music. Compare these with other 9 times this occurs throughout the song.
In the first half of the song you use ddkkdkk (this one), dkkkdkk, dkkkdkk, dkkkddk (ignoring the use of 1/4 in this one).
In the second half you use (again these are only the notes on the 1/2 ticks): kkkddkk, dkkkdkk, kkkddkk, dkkddkk, dkkddkk, dkkdddk.
Variation is nice within reason since it makes the map less dull, but having 6 different ways of expressing a very simple sequence of notes isn't a good way to go about it.
00:27:427 - There is most definitely no sound here which requires a note. The change in rhythm makes no sense, and this is the only place in the whole song where the first 2 notes (of the 7 that were noted above) have been changed to a 1/4 triplet.
00:32:736 - In this middle section, you occasionally use a 1/4 kdk which matches the drum sounds. However, basically every other 1/4 triplet doesn't belong in this section as the note mapped to the 1/4 tick doesn't match any sound. Examples below:
00:35:517 (212) - The change in vocal sound seems like a rather weird choice to map to, other than that there's nothing that would warrant a note here.
00:40:068 (241) - No sound.
00:46:135 (281) - No sound.
00:50:854 (311) - No sound.
00:51:612 - Weirdly from here you suddenly decide to stop mapping the hi-hat sounds (I think it's a hi-hat at least) on the 1/2 ticks for a few seconds, even though you map every single other one in the song. If it's not such an important sound then you could also delete some of the notes occurring on this sound throughout the map to provide the breaks needed.
01:16:303 (495) - In these last 4 occurrences, you've changed the rhythm that is mapped to signify the change in the music. However, this note marks the only occurrence where there is an additional 1/4 triplet, which doesn't belong due to the lack of sound on the 1/4 tick.

That's much as I'm willing to make note of since if I keep going I'd probably end up creating more inconsistencies by suggesting more changes.

Hope it helps :D
Ayyri
Hello. (no kds)

Here is the Muzukashii as requested. Also, copy the tags from mine, and apply it to all of the difficulties. Since you didn't have the other GDers in there, I added them myself.

Muzukashii
osu file format v14

[General]
AudioFilename: windblows192.mp3
AudioLeadIn: 0
PreviewTime: 11121
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 377,5770,11163,32736,54309,65096,86669
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:As the wind blows [Short Ver]
TitleUnicode:As the wind blows [Short Ver]
Artist:happy30
ArtistUnicode:happy30
Creator:Krowzin
Version:Ayyri's Muzukashii
Source:
Tags:Happy30 Instrumental Ayyri Doj Kalibe Aezis eclipselotus
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"559191.jpg",0,-70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
377,337.078651685393,4,1,0,75,1,0
65096,-100,4,1,0,75,0,1
86669,-100,4,1,0,75,0,0


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