Let's get this out of the way then.
Imgur album with all the pictures I screenshotted because I'm not going to kill peppy's servers:
http://imgur.com/a/xkXYA ilyHere are my plays (with a random testplay from a higher ranked friend):
http://i.imgur.com/Kti04mc.jpg. I'm modding this more based on how it plays rather than anything else (it was pretty fun, not going to lie), so take a look at it that way. I'll occasionally find some mapping things in the editor to nitpick, but this is a playability based mod if anything. It's up to you whether you consider my mod worthy or not in that regard.
Anyway general things first because they stood out at me:
- AR. I feel like it's too high for the BPM the song is mapped at (seems to be ~190 since 125 1/3 but I might be wrong). I'm going to have to agree with Secretpipe here on the statement that the AR fits the map and but doesn't fit the song. I personally would recommend either 9.3 or 9.4 considering the jumps you currently have.
Okay, I'll nerf it to 9.2- OD. On this map while I was playing it I felt that OD 9 ends up contributing to a more fakeish difficulty on a map with usually very simple rhythms. Considering that aim is the real difficulty on the map, I'd suggest putting this down to around OD8.3 or 8.4 and...
Lowered to OD 8. DOn't want to spike anything for difficulty- Upping HP. Currently it's very easy to instantly recover. It's possible to miss a whole set of screenwide jumps yet still not fail because of the hp. I'd recommend putting it up to 6, maybe 5.5. I also think this is a fairer way to enforce difficulty on your map as suddenly failing too many notes becomes detrimental to your hp bar.
Yeah I agree. Making it 6.1Enough of the small things, lets talk about your map.
00:15:360 (1,2,3,4) - The transition rhythm here plays very oddly the way you've set it up there considering you swap from expressing the main rhythm shown in the beginning into expressing the slightly ambient electronic sound with almost no real preparation. I believe that it plays oddly because you keep the same rhythm as the previous part, which confuses those who play it into thinking that the next part will remain similar.
Maybe try something like this?
http://i.imgur.com/sDf1N9B.jpg (look only at timeline; you can place notes/sliders wherever you choose). I feel like this better marks a change into expressing the ambient noise you chose to map and marks a sort of change for those playing it.
You can also change that rhythm in the entire section (00:17:280 (1,2,3,4,1,2,3,4,1,2,3,4) - for some examples), but I believe that is up to you as I had no problems with the later instances of that rhythm.
I feel like this transitions into the next rhythm okay, because it still pays attention to the sounds i initially mapped to while taking note of the newer rhythms.00:30:240 (2,3) - Those two should be swapped in the timeline considering that 00:30:560 - is begging for a clickable note. Also continues to express your ambient voice that you've done in previous sections.
I don't feel that note is noticable enough to take priority for being clickable00:32:320 (4) - There's a distinct sound in the music that's undermapped here imo. 2 singletaps fit this far better than a slider. It also does a 1 2 3 1 2 3 rhythm that can be used with the next slider (00:32:640 (1) - this one) and fits the music better in my opinion. This suggestion can also be applied to similar parts in this section, so I'm not going to list every single occurrence of the pattern. Consider this a general suggestion to that rhythm in this section.
I tried to replace each sound like this with 2 circles for the first part, but in the end i felt it was better represented by a slider00:37:440 (1,2) - The sound here that you're trying to express is very weak compared to the main electronic line that is playing. Try something like this in the timeline?
http://i.imgur.com/le6tVCJ.jpg remapped it to make it more consistentSame thing as my previous point, consider it as a general suggestion for the patterns in this part.
00:49:440 (4) - The repeat slider doesn't work here in honesty. Take off the repeat and add a single note here (00:49:760 - ) to keep the rhythm going in my opinion. I want to click the sounds I can hear distinctly and I can sure hear a clopping sound in the background that wants to be clicked.
Why specifically this repeat slider? I want to stay consistent with the rest of them, and I don't feel like that note needs much emphasisI'll take a little break to summarize that I feel you're ignoring some of the music changes that come in and out. The music has a solid backbone phrase which you've mapped quite well but there are parts in which the music often adds a little addition here and there. Those additions should be definitely be represented in my opinion, otherwise that section isn't really engaging to people who play it. It should build up but have a little variety here and there so that people keep feeling an urge to play it.
I can agree to this comment. I want to see what I can do to make gameplay more intresting throughout these slow partsSince we're at the next part, I'd like to say that the note placement in this part could be done a lot better. The jump placement felt erratic in that some jumps would fit the music and be satisfying to hit while others felt annoying and shit. I'm just going to mark the ones that I found that could be better placed alongside general suggestions.
01:09:440 (3) - The motion from 2-3-4 is a bit harsher than you'd expect for this part, maybe try to move the 3 up a little like this?
http://i.imgur.com/SBCb41V.jpg did this01:11:200 (2) - This is a pretty fast slider, so I think having this sort of orientation to aid playability is better:
http://i.imgur.com/vX92VLZ.jpg This plays more like a circle; doesn't matter01:12:160 (2) - Put this very slightly to the left I think:
http://i.imgur.com/uinlLnq.jpg Trying to keep more symmetric with 01:12:480 (1,2,3) - 01:12:640 (2) - Go to the right with this one instead:
http://i.imgur.com/TOWaoUy.jpg Dont see why; this angle makes 01:12:640 (2,3,1) - play easier as well01:12:960 (1) - The repeat slider doesn't fit here; the music is three distinct tappable beats. I'd recommend to use a different pattern than the jumps you have earlier though.
The repeat slider follows the distinct scratchy sound that you hear here; I did this consistent throughout the entire song01:14:880 (1,2,3) - I'd recommend to condense these three notes' spacing as the two sliders feel very frustrating to hit. You could just change them to standard clickable notes, but I can hear what sound you're trying to map, so I'd say keep them. Try something like this?
http://i.imgur.com/sWoWTxb.jpg I already have what you suggested?01:17:760 (1,2,3,1,2,3) - Try this maybe, keep the symmetry:
http://i.imgur.com/hNQrccT.jpg Don't see what's different besides the angles here; it is symmetric01:19:200 (2,3) - Distance between the three notes is hell try this maybe?
http://i.imgur.com/QyhU7w1.jpg Reduced spacing01:19:680 (1,3) - Slight readjustment:
http://i.imgur.com/o0wnz6u.jpg Don't see why I should do this, be specific please01:20:160 (1,3) - Adjust vertically with your previous 3 since the distance from appears to be hell otherwise:
http://i.imgur.com/3D6hkhe.jpg Don't see why, since 01:17:920 (2,3) - and many more of these jumps are distanced the sameYou can also fiddle with that entire jump because I believe it's not a sound jump to make compared to 01:19:680 (1,2,3) - but the placement is up to you.
I've played around with it, I thought that a spacing increase would work here01:21:760 (2) - Tuck this slightly left maybe?
http://i.imgur.com/OOtryHJ.jpg Don't see why01:22:080 (1,2,3) - Push this whole pattern up a bit more and keep the same spacing probably:
http://i.imgur.com/W2EAAdv.jpg Although I didn't space this upwards (would interfere with health bar), I spaced this to the left to space from the next pattern01:24:480 (1) - Same point as my repeat slider up above.
I agree with this one; made some jumps here01:26:400 (1,2,3) - Put a slight readjustment based on the quick sliders:
http://i.imgur.com/pf2Rl76.jpg What I have is already similar01:28:320 (1) - Repeat slider not fitting here (x3)
Same as above; follows the scratchy sound01:29:280 (1,2) - Move these two slightly left:
http://i.imgur.com/NBNayKr.jpg Sure01:30:080 (3) - Slightly down and to the left?
http://i.imgur.com/9y53si5.jpg Did this also 01:31:200 (1,2,3,1,2,3) - Couple of small adjustments that I can only explain in a picture:
http://i.imgur.com/ovH4eH4.jpg I don't see whats that different01:33:760 (2,3) - Left and slightly down:
http://i.imgur.com/MMIic16.jpg Don't see a difference between you picture and what i have01:35:040 (1,2) - Little changes to make the jump not overly difficult to hit:
http://i.imgur.com/swkV3Nc.jpg Adjusted this and the note before it01:35:520 (1,3) - Slight readjustments here too:
http://i.imgur.com/MsFiRQ1.jpg did something similar01:36:960 (1,2,3,1,2,3) - Scale this horizontally
slightly, no need for a picture on this one.
Did this so that it doesn't interfere with other objects01:38:400 (2) - Move this to the right slightly I'd say:
http://i.imgur.com/CE7wh9N.jpg No, I want the exaggeration here01:39:680 (2) - Makes a better triangle movement like this imo:
http://i.imgur.com/LG4IKnQ.jpg The triangle movement isn't what I'm going for here01:40:800 (1,2,3) - Little more adjustments:
http://i.imgur.com/Q1pzEcZ.jpg Adjusted angle and spacing of first note01:41:280 (1,3) - More to the left or move the 2 to the right as this horizontal jump is way too big to play. Move it as much as you'd like, no need to drastically change anything here.
But this is spaced similar to 01:40:960 (2) - so i dont see why01:41:920 (2,3) - Another fast slider movement:
http://i.imgur.com/AvKOsZY.jpg I think the exaggeration on 4 is fitting01:42:720 (1,2,3,1,2,3) - Slight horizontal tweaking, I had something like this in mind but this one is probably ok as is:
I changed 01:43:200 (1,2,3) - 01:43:680 (1) - Repeat slider not fitting here (x4).
Scratchy sound01:46:720 (2) - Adjust slider to the right as the jump here is particularly nasty to play; probably not too much to adjust however.
I had test plays say this pattern specifically was okay when I asked, and I think it's okay as wellAnd that should be some of the readjustments that I had in mind. Feel free to adjust as you wish, there's no right answer for those jumps but I think if they were polished a bit more like those (you could go further with the polish as well) I think they would compliment the map immensely.
Your suggestions helped!Considering most of my complaints about your jumps repeat themselves in your other jump sections, I will probably just skip over the other jump sections and move on to mod the other parts of the map.
I'm adding more variety as I continue on with this map01:54:240 (1) - A short spinner here when there are apparent sounds here feels lazy considering that you could use this part to add some transition into the singletap part which is far slower than the part before it. You go from fierce jumps to a calm part after the spinner and it doesn't quite connect properly with the spinner.
I agree with the fact that it might seem lazy, but I like the way this transitions with the music, from the bass that echos out. After all, it's a fast spinner on purpose. Since people have been commenting on this spinner I'll lean toward changing it, but for now I'm going to keep itFrom 01:55:040 - to 02:56:480 - you do the same thing that I mentioned about the very beginning of your map, the whole "ignoring subtle changes in the music as they come" that I mentioned, so I am not repeating myself here.
While I agree to mapping to changes, I want to focus ont he bigger picture of the song, not as much on the more subtle changesThe more I look over the map, the more I see the same complaints (some I like though) repeating themselves in the later parts of your map. I'm also strapped for time, but if you ever want some more playtests on the jumps and feedback, just pm me in game and we can discuss then.
Cool, I might give you a call