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7 Minutes Dead - The Follower

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Topic Starter
squirrelpascals
This beatmap was submitted using in-game submission on Wednesday, April 19, 2017 at 12:19:24 AM

Artist: 7 Minutes Dead
Title: The Follower
Tags: 7md seven monstercat electro electronic edm ep marathon
BPM: 125
Filesize: 12108kb
Play Time: 07:56
Difficulties Available:
  1. Stalker (6.05 stars, 1843 notes)
Download: 7 Minutes Dead - The Follower
Information: Scores/Beatmap Listing
---------------
ready

I dreamt last night that the raven met
the dove and they realized they are one.

So now, I wonder if all things dark and
light are simply looking for each other.


source






modders
iYiyo
Fanteer
Secretpipe
EphermeralFetish
TheArchist
Spork Lover (x2 <3)
Flezlin
Monarch
rybergy
Shiguma
MisterDinner
Lami
Logic Agent
HootOwlStar
HelloSCV
Natsu
Pereria006
Kagetsu
Hollow Wings
Ultima Fox
Karen
sammish
direday
Monstrararata

iYiyo
o: 1# xd

M4M here


  • [Stalker]
  1. 00:03:840 (1) - maybe blanket better?
  2. 00:34:880 (2) - ctrl+g so the transition is smoother?
  3. 00:40:320 (1) - ctrl+g for better flow?
  4. 00:59:520 (1,2) - The transition to the 2nd slider is very weird and lacks of flow. Maybe doing something like this would fit better http://puu.sh/qbOPP/c13001c753.jpg
  5. 01:11:520 (4,1) - stack better
  6. 01:20:640 (1,1) - blanket better? would look better imo
  7. 01:30:720 (4) - I guess this slider should end 01:31:040 - here.
  8. 01:53:600 (2,3) - ctrl+g this rhythm? would fit better.
  9. 02:12:160 (3) - make this circles intead? just like what u did 02:10:240 (3,4) - here
  10. 02:51:840 (1) - This is almost touching the hp bar, consider moving it a bit down.
  11. 03:44:640 (1,4) - stack?
  12. 04:04:160 (2,3) - same as before, ctrl+g the rhythm?
  13. 04:20:640 (2,3,4) - weird spacing, maybe try this http://puu.sh/qbPlX/dbe87719bd.jpg
  14. 04:55:520 (4) - delete this and extend 04:55:040 (3) - this slider instead? would fit better with the instruments you're following
  15. 05:08:160 (3,4) - space them a bit ? Same for the next ones, so the spacing seems more consistence?
  16. 05:23:840 (3,1) - this spacing here is very awkward since u're doing heavy strong jumps, consider add some more space between those.
  17. 05:44:160 (4) - same as before? extend the slider till 05:44:160 (4) - there're some more if you want to chek them
  18. 05:51:840 (2,3) - ctrl+g the rhythm
  19. 06:56:960 (2) - maybe end this slider like how you started? delete the last red node~
  20. 07:15:840 (1) - Maybe this shape to blanket? http://puu.sh/qbPNf/b1421465a0.jpg

Okay that's all ^^ Good luck with the set!
Topic Starter
squirrelpascals

iYiyo wrote:

o: 1# xd

M4M here


  • [Stalker]
  1. 00:03:840 (1) - maybe blanket better? I moved it a bit
  2. 00:34:880 (2) - ctrl+g so the transition is smoother? No, that wouldn't really make the flow from 2,3 uniform with the rest of this part
  3. 00:40:320 (1) - ctrl+g for better flow? Same as above, I try to use slidertails to flow toward the next object more (unless geometry)
  4. 00:59:520 (1,2) - The transition to the 2nd slider is very weird and lacks of flow. Maybe doing something like this would fit better changed 2 http://puu.sh/qbOPP/c13001c753.jpg
  5. 01:11:520 (4,1) - stack better I think you were talking about 01:12:480 (1) - ..? if so, fixed this
  6. 01:20:640 (1,1) - blanket better? would look better imo Curved the blanket more
  7. 01:30:720 (4) - I guess this slider should end 01:31:040 - here. It could, but the sound isnt that audible from the point where i ended the slider, so I prefer it as is
  8. 01:53:600 (2,3) - ctrl+g this rhythm? would fit better. This was originally mapped to the saw, but I like how your alternative follows the continuing bass. So good catch!
  9. 02:12:160 (3) - make this circles intead? just like what u did 02:10:240 (3,4) - here changed
  10. 02:51:840 (1) - This is almost touching the hp bar, consider moving it a bit down. okay, moved it down
  11. 03:44:640 (1,4) - stack? This was on purpose but i fixed it
  12. 04:04:160 (2,3) - same as before, ctrl+g the rhythm? did this again
  13. 04:20:640 (2,3,4) - weird spacing, maybe try this http://puu.sh/qbPlX/dbe87719bd.jpg this is intentional, with the exageration on 04:20:960 (4)
  14. 04:55:520 (4) - delete this and extend 04:55:040 (3) - this slider instead? would fit better with the instruments you're following okay, did this
  15. 05:08:160 (3,4) - space them a bit ? Same for the next ones, so the spacing seems more consistence? Good though but no. While the slider ends do get close to the other notes I used ds exclusively here because the sv is so low these are almost treated as hold notes
  16. 05:23:840 (3,1) - this spacing here is very awkward since u're doing heavy strong jumps, consider add some more space between those. okay, did this
  17. 05:44:160 (4) - same as before? extend the slider till 05:44:160 (4) - there're some more if you want to chek them same comment as before, for all these parts also
  18. 05:51:840 (2,3) - ctrl+g the rhythm i feel like that saw needs a clickable beat
  19. 06:56:960 (2) - maybe end this slider like how you started? delete the last red node~ Nah, i like this little aesthetic
  20. 07:15:840 (1) - Maybe this shape to blanket? http://puu.sh/qbPNf/b1421465a0.jpg
Did this

Okay that's all ^^ Good luck with the set!
Sweet, you made a lot of good suggestions. Thanks for my first mod! :)
Fanteer
Hi
M4M

01:09:280 (2,4) - Do it in this way http://puu.sh/qddGm/3e61cfa7b2.jpg
01:12:960 (1,2) - fix blanket
01:22:560 (1,3) - blanket http://puu.sh/qddQy/0eafe358c2.jpg
03:04:320 (1,2,3,4) - a big jump compared to 03:05:280 (1,2,3,1,2,3) -
05:03:680 (2,2) - overlap
05:21:920 (2,2) - Find the best place

I have nothing to say on map,because it all repeat, and this is the main mistake.
No variety of patterns
. I'll give you a few screenshots from the jump that you can then use
1) http://puu.sh/qdezp/394c3cd491.jpg
2) http://puu.sh/qdeCw/112a350542.jpg
3) http://puu.sh/qdeFq/b04c2374c6.jpg
4) http://puu.sh/qdeN7/a0d45a4bb7.jpg
5) http://puu.sh/qdeQK/1996cea5f4.jpg
6) http://puu.sh/qdeUW/7445d2455c.jpg
7) Your fantasy

You need to use hitsounds
serious errors are not present, except for jumping

Good luck :)
Topic Starter
squirrelpascals

Fanteer wrote:

Hi
M4M

01:09:280 (2,4) - Do it in this way http://puu.sh/qddGm/3e61cfa7b2.jpg It's okay how it is
01:12:960 (1,2) - fix blanket made it better
01:22:560 (1,3) - blanket http://puu.sh/qddQy/0eafe358c2.jpg Doesn't need to be in the first place, and the slider is disappeared from the playfeild anyways
03:04:320 (1,2,3,4) - a big jump compared to 03:05:280 (1,2,3,1,2,3) - mm reduced it a little
05:03:680 (2,2) - overlap sure, why not
05:21:920 (2,2) - Find the best place moved it

I have nothing to say on map,because it all repeat, and this is the main mistake.
No variety of patterns
. I'll give you a few screenshots from the jump that you can then use
1) http://puu.sh/qdezp/394c3cd491.jpg
2) http://puu.sh/qdeCw/112a350542.jpg look at 01:44:640 (1,2,3,1,2,3,1,2,3) -
3) http://puu.sh/qdeFq/b04c2374c6.jpg
4) http://puu.sh/qdeN7/a0d45a4bb7.jpg
5) http://puu.sh/qdeQK/1996cea5f4.jpg
6) http://puu.sh/qdeUW/7445d2455c.jpg
7) Your fantasy *U*

Okay, I can say that this comment is very agreeable. I'm not going to go through the entire map and do this yet, but I've added a couple for now and will try to bring some more variety into this map

You need to use hitsounds That's on my to do list lol
serious errors are not present, except for jumping

Good luck :)
Thanks for the mod!!
Secretpipe


Pipe back to bn confrim? lo

Just giving some short suggestions at the first sight

[General]
  1. You have a plently of greenlines set to 100% Volume. Consider to reduce the volume of the hitsounds.
  2. You should add an Audio-Lead-In since the map starts at 00:00:000 - lol
  3. no hs btw?
  4. the diff spike is currently unbalanced imo! some nerf on the most of the jumps should be done but it's just my opinion
  5. ar 9.5? that fits the currently star rating but not the song imo
  6. some sliders feel rushed tbh! You may improve the shape of those
[Stalker]
  1. 00:31:040 (2) - You are breakin' you consistency here since the note to emphasis is put at the end of the slider! You may change it!
  2. 00:33:920 (3) - Same here!
  3. 00:35:840 (3,4) - Reducin the curves here would give a neater aspect of the sliders!
  4. 00:39:680 (3) - Same as what I mentionned in the beginnnig! You can remove that slider and cover it with two circles , it'd be pretty cool! (just an example)
  5. 00:41:600 (3) - Strong sound at the end of the slider ! be careful! What you did at 00:48:960 (1,2,3,4) - is PERFECT. You should take example on it
  6. 00:52:800 (1,2,3,4) - Felt like you could put two sliders here because of the sounds at 00:52:800 - and 00:53:280 - !
  7. 00:54:720 (1,2,3) - I don't know if there's a sound on 00:54:960 - (I'm not sure) but if there's one , you may change the pattern in order to cover that sound!
  8. 00:56:960 (3) - Strong sound at the end!
  9. 00:58:800 - Same thing as 00:54:720 (1,2,3) -
  10. 01:09:280 (2,3) - Why is the spacing so big here? that doesn't fit with the build of the song! Also ,the object to emphasis is only 01:09:600 (4) - here and you didn't do it! What you've done on 01:11:520 (4) - is nice!
  11. 01:13:920 (1,2,3,1,2,3) - You should give more space to your jumps! they feel clustered right now imo (01:15:840 (1,2,3,1,2,3) - this is better)
  12. 01:19:520 (3,1,2,3,1,2,3) - Give it more space but don't make them really hard to aim! (7.57 ds op)
  13. 01:25:440 (1,2,3,1,2,3) - you can give some space here aswell.
  14. 01:27:360 (1,2,3,1,2,3) - , 01:32:960 (2,1,2,3,1,2,3) - , 01:35:360 (3,1,2,3) - and there's many more in the whole map...
    If you agree with me on the previous points , consider to change them all!
  15. 01:46:720 (2) - That 1/6 slider though xD You're using it well but imo the transition with 01:46:880 (3,4,5,6,7,8,9) - is kinda weird and makes it really hard to aim.
  16. 01:54:240 (1) - It's a really short spinner you have there fam!
  17. 02:25:120 (2,3,4,5,6) - Really nazi but if you avoid the overlap made with 02:25:120 (2,6) - , it'd be better!
  18. 03:11:040 (1,2,3) - So what does that triple follow?
  19. 03:26:160 - You missed a sound there?
  20. 03:42:000 - Thought you'd use a 1/6 slider like you used to in order to keep the map consistent
  21. 04:26:080 (2) - You can stack it to 04:26:240 (3) - in order to get a nicer flow maybe?
  22. 04:31:040 (2) - That object is almost offscreen! Be careful
  23. 04:36:800 (2) - The clap at the end could be emphasized! (Like that 04:37:920 (2) - )
  24. 04:38:720 (2) - Same as previously
  25. 04:40:640 (3) - Same as previously
  26. 04:42:560 (3) - Same as previously
  27. 04:44:480 (3) - Same as previously
  28. 04:46:400 (3) - Same as previously
  29. 04:48:320 (3) - Same as previously
  30. 04:50:240 (2) - Same as previously
  31. 04:51:200 (3) - Same as previously
  32. 05:00:720 - I'm sure there's a sound there!
  33. 05:07:200 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - That whole part was a good idea but you should give it some space in my opinion in order to get a cleaner aspect when playin :)
  34. 06:49:600 (3,4,1,2) - consistency?
  35. 07:00:000 - You missed an important kick here!
  36. 07:17:120 (3) - Strong sound at the end!
In despite of the huge spacing used with the clustered jumps , I really liked the calm parts overall! They felt really polished even if some emphasis must be made!

Hope any of these helped~
Topic Starter
squirrelpascals

Secretpipe wrote:



Pipe back to bn confrim? lo #pipe4bnagain2k16

Just giving some short suggestions at the first sight :eyes:

[General]
  1. You have a plently of greenlines set to 100% Volume. Consider to reduce the volume of the hitsounds. I'll tinker with this when I finish htisounds
  2. You should add an Audio-Lead-In since the map starts at 00:00:000 - lol Ill do that with hitsounds
  3. no hs btw? on to do list, getting done by next mods
  4. the diff spike is currently unbalanced imo! some nerf on the most of the jumps should be done but it's just my opinion No, I don't think so; this map stood at a solid 5.9* the entire time I mapped it, until the third drop
  5. ar 9.5? that fits the currently star rating but not the song imo I changed this because I got a comment that ar9 wasn't good with the current patterns. Since this is still a wip tho I'll see about this if more people bring it up
  6. some sliders feel rushed tbh! You may improve the shape of those I feel like the sv fits the scale of the jumps
[Stalker]
  1. 00:31:040 (2) - You are breakin' you consistency here since the note to emphasis is put at the end of the slider! You may change it! The pluck sound i currently mapped to is stronger though
  2. 00:33:920 (3) - Same here! Okay, I'm not going to adjust this part because the sound isnt as strong here, but I remapped to this sound from 00:37:440 - on
  3. 00:35:840 (3,4) - Reducin the curves here would give a neater aspect of the sliders! Sure
  4. 00:39:680 (3) - Same as what I mentionned in the beginnnig! You can remove that slider and cover it with two circles , it'd be pretty cool! (just an example) Don't feel like its as applicable here
  5. 00:41:600 (3) - Strong sound at the end of the slider ! be careful! What you did at 00:48:960 (1,2,3,4) - is PERFECT. You should take example on it Okay, did it again to be more consistent. Also, see my second reply
  6. 00:52:800 (1,2,3,4) - Felt like you could put two sliders here because of the sounds at 00:52:800 - and 00:53:280 - ! I feel like the plucks are just as strong as that sound so it doesn't matter
  7. 00:54:720 (1,2,3) - I don't know if there's a sound on 00:54:960 - (I'm not sure) but if there's one , you may change the pattern in order to cover that sound! No, it sounds like there is because of the weirdo bass but its exclusively 1/3 here
  8. 00:56:960 (3) - Strong sound at the end! Fixed
  9. 00:58:800 - Same thing as 00:54:720 (1,2,3) - Thats a 1/12 note i aint mappin dat
  10. 01:09:280 (2,3) - Why is the spacing so big here? that doesn't fit with the build of the song! I feel like this emphasis fits with the heavy bass after the silence Also ,the object to emphasis is only 01:09:600 (4) - here and you didn't do it! Spaced it a bit more What you've done on 01:11:520 (4) - is nice! Thanks! ^u^
  11. 01:13:920 (1,2,3,1,2,3) - You should give more space to your jumps! they feel clustered right now imo (01:15:840 (1,2,3,1,2,3) - this is better) I wouldn't think of this as clustered as long as the rest of my back and forth patterns are fine. This is just designed differently
  12. 01:19:520 (3,1,2,3,1,2,3) - Give it more space but don't make them really hard to aim! (7.57 ds op) moved the last combo up a bit
  13. 01:25:440 (1,2,3,1,2,3) - you can give some space here aswell. adjusted positioning of combos again
  14. 01:27:360 (1,2,3,1,2,3) - , 01:32:960 (2,1,2,3,1,2,3) - , 01:35:360 (3,1,2,3) - and there's many more in the whole map...
    If you agree with me on the previous points , consider to change them all!
  15. 01:46:720 (2) - That 1/6 slider though xD You're using it well but imo the transition with 01:46:880 (3,4,5,6,7,8,9) - is kinda weird and makes it really hard to aim. Okay, in an attempt to make this better I curved it down a bit. But I can't play atm, so I'll try to get some opinions on my adjustment
  16. 01:54:240 (1) - It's a really short spinner you have there fam! Doesn't matter if the spinner is more of a challenge; it goes perfectly with the growl
  17. 02:25:120 (2,3,4,5,6) - Really nazi but if you avoid the overlap made with 02:25:120 (2,6) - , it'd be better! I kind of like this aesthectic, bc it's symmetric
  18. 03:11:040 (1,2,3) - So what does that triple follow? The note at 03:11:120 obv
  19. 03:26:160 - You missed a sound there? While this note may be followable, its very faint on %100 so I'd perfer not to map it. Although I've gotten this comment before; I might lean toward changing it
  20. 03:42:000 - Thought you'd use a 1/6 slider like you used to in order to keep the map consistent I might change it later, but I like the way this parallels 03:41:280 (4) - and i don't feel there's anything wrong with a rhythm change
  21. 04:26:080 (2) - You can stack it to 04:26:240 (3) - in order to get a nicer flow maybe? I manually stack but I fixed what your talking about
  22. 04:31:040 (2) - That object is almost offscreen! Be careful Moved it up
  23. 04:36:800 (2) - The clap at the end could be emphasized! (Like that 04:37:920 (2) - ) Not mapping to percussion here, mapping to lead. (2) is mapped to wubby bass
  24. 04:38:720 (2) - Same as previously
  25. 04:40:640 (3) - Same as previously
  26. 04:42:560 (3) - Same as previously
  27. 04:44:480 (3) - Same as previously
  28. 04:46:400 (3) - Same as previously
  29. 04:48:320 (3) - Same as previously
  30. 04:50:240 (2) - Same as previously
  31. 04:51:200 (3) - Same as previously Sowwy :L
  32. 05:00:720 - I'm sure there's a sound there! Gaw, it dat nasty 1/12 agaen. Shoo, shoo!
  33. 05:07:200 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - That whole part was a good idea but you should give it some space in my opinion in order to get a cleaner aspect when playin :) Okay, I tried to keep it with ds but it didnt work out. Fixed And here, you dropped this: "!"
  34. 06:49:600 (3,4,1,2) - consistency? The spaced one is mapped to the saw, the less spaced one is mapped to the calmer plucks
  35. 07:00:000 - You missed an important kick here! Mapped to the same thing as 06:54:720 (1,2,3,1,2) - is, and those sliders skip over a lot of the same notes
  36. 07:17:120 (3) - Strong sound at the end! Not mapping to percussion. I feel like these sorts of comments are inevitable, because the type of rhythm/instrumentals this map uses in 1/3 is kind of limiting
In despite of the huge spacing used with the clustered jumps , I really liked the calm parts overall! They felt really polished even if some emphasis must be made!

Hope any of these helped~
Thanks for the mod!! A lot of orange is pretty normal for me, because I suck at changing things; you helped me consider a lot of good points tho :)

e: Replied to some mods I skipped over by accident. Should I mention that I spaced more jumps :D
EphemeralFetish
M4M From Modreqs.

  1. 00:00:960 (1,2,3) - This is stupidly nitpicky but these arent evenly spaced. Just go check all your triangles, better to use the polygon creator if you didnt use that.
  2. 00:30:240 (2,3) - Give some distance between these, with how you mapped the rest of the intro this smaller spacing makes it look like a 1/6. You should be fine to keep the triples after since the player is ready for them then.
  3. 01:09:120 (1,2,3) - I dont think this should be such a huge jump, introduce the player a bit easier by keeping the first jump a bit easier.
  4. 01:30:720 (4) - I feel like the tail end of this should be clickable with a circle. It also helps reflect the quick cutout in the music.
  5. 01:30:720 (4) - CTRL+G Leads to and from this slider a bit better.
  6. 01:48:480 (1) - I dont get why you mapped this part as all sliders and everything else thats the same before and after as simple jumps, I dont hear anything different to warrant doing so.
  7. 03:43:680 (1) - Same as a similar point I made before.
  8. 04:20:160 (1) - I feel the end if this needs to be a circle, the little jumps up in pitch deserve to be clickable and have some emphasis behind them.
  9. 05:00:800 (2,3) - The angel you have from the 2 to the 3 is a little jarring as it doesnt lead into the sliders path very well.
  10. 06:07:680 (1) - Not sure if you can get away with this. Pretty slow SV from nowhere and the track goes back on itself, might make for easy breaks.
Sorry for the short mod. Even though this sort of "messy" slider mapping isnt my sort of thing there isnt much wrong in terms of your flow or rhythm.

GL
silento
mod for mod or something idk; check your queue for my map
Let's get this out of the way then.

Imgur album with all the pictures I screenshotted because I'm not going to kill peppy's servers: http://imgur.com/a/xkXYA

Here are my plays (with a random testplay from a higher ranked friend): http://i.imgur.com/Kti04mc.jpg. I'm modding this more based on how it plays rather than anything else (it was pretty fun, not going to lie), so take a look at it that way. I'll occasionally find some mapping things in the editor to nitpick, but this is a playability based mod if anything. It's up to you whether you consider my mod worthy or not in that regard.

Anyway general things first because they stood out at me:

- AR. I feel like it's too high for the BPM the song is mapped at (seems to be ~190 since 125 1/3 but I might be wrong). I'm going to have to agree with Secretpipe here on the statement that the AR fits the map and but doesn't fit the song. I personally would recommend either 9.3 or 9.4 considering the jumps you currently have.

- OD. On this map while I was playing it I felt that OD 9 ends up contributing to a more fakeish difficulty on a map with usually very simple rhythms. Considering that aim is the real difficulty on the map, I'd suggest putting this down to around OD8.3 or 8.4 and...

- Upping HP. Currently it's very easy to instantly recover. It's possible to miss a whole set of screenwide jumps yet still not fail because of the hp. I'd recommend putting it up to 6, maybe 5.5. I also think this is a fairer way to enforce difficulty on your map as suddenly failing too many notes becomes detrimental to your hp bar.

Enough of the small things, lets talk about your map.

00:15:360 (1,2,3,4) - The transition rhythm here plays very oddly the way you've set it up there considering you swap from expressing the main rhythm shown in the beginning into expressing the slightly ambient electronic sound with almost no real preparation. I believe that it plays oddly because you keep the same rhythm as the previous part, which confuses those who play it into thinking that the next part will remain similar.

Maybe try something like this? http://i.imgur.com/sDf1N9B.jpg (look only at timeline; you can place notes/sliders wherever you choose). I feel like this better marks a change into expressing the ambient noise you chose to map and marks a sort of change for those playing it.

You can also change that rhythm in the entire section (00:17:280 (1,2,3,4,1,2,3,4,1,2,3,4) - for some examples), but I believe that is up to you as I had no problems with the later instances of that rhythm.

00:30:240 (2,3) - Those two should be swapped in the timeline considering that 00:30:560 - is begging for a clickable note. Also continues to express your ambient voice that you've done in previous sections.

00:32:320 (4) - There's a distinct sound in the music that's undermapped here imo. 2 singletaps fit this far better than a slider. It also does a 1 2 3 1 2 3 rhythm that can be used with the next slider (00:32:640 (1) - this one) and fits the music better in my opinion. This suggestion can also be applied to similar parts in this section, so I'm not going to list every single occurrence of the pattern. Consider this a general suggestion to that rhythm in this section.

00:37:440 (1,2) - The sound here that you're trying to express is very weak compared to the main electronic line that is playing. Try something like this in the timeline? http://i.imgur.com/le6tVCJ.jpg

Same thing as my previous point, consider it as a general suggestion for the patterns in this part.

00:49:440 (4) - The repeat slider doesn't work here in honesty. Take off the repeat and add a single note here (00:49:760 - ) to keep the rhythm going in my opinion. I want to click the sounds I can hear distinctly and I can sure hear a clopping sound in the background that wants to be clicked.

I'll take a little break to summarize that I feel you're ignoring some of the music changes that come in and out. The music has a solid backbone phrase which you've mapped quite well but there are parts in which the music often adds a little addition here and there. Those additions should be definitely be represented in my opinion, otherwise that section isn't really engaging to people who play it. It should build up but have a little variety here and there so that people keep feeling an urge to play it.

Since we're at the next part, I'd like to say that the note placement in this part could be done a lot better. The jump placement felt erratic in that some jumps would fit the music and be satisfying to hit while others felt annoying and shit. I'm just going to mark the ones that I found that could be better placed alongside general suggestions.

01:09:440 (3) - The motion from 2-3-4 is a bit harsher than you'd expect for this part, maybe try to move the 3 up a little like this? http://i.imgur.com/SBCb41V.jpg

01:11:200 (2) - This is a pretty fast slider, so I think having this sort of orientation to aid playability is better: http://i.imgur.com/vX92VLZ.jpg

01:12:160 (2) - Put this very slightly to the left I think: http://i.imgur.com/uinlLnq.jpg

01:12:640 (2) - Go to the right with this one instead: http://i.imgur.com/TOWaoUy.jpg

01:12:960 (1) - The repeat slider doesn't fit here; the music is three distinct tappable beats. I'd recommend to use a different pattern than the jumps you have earlier though.

01:14:880 (1,2,3) - I'd recommend to condense these three notes' spacing as the two sliders feel very frustrating to hit. You could just change them to standard clickable notes, but I can hear what sound you're trying to map, so I'd say keep them. Try something like this? http://i.imgur.com/sWoWTxb.jpg

01:17:760 (1,2,3,1,2,3) - Try this maybe, keep the symmetry: http://i.imgur.com/hNQrccT.jpg

01:19:200 (2,3) - Distance between the three notes is hell try this maybe? http://i.imgur.com/QyhU7w1.jpg

01:19:680 (1,3) - Slight readjustment: http://i.imgur.com/o0wnz6u.jpg

01:20:160 (1,3) - Adjust vertically with your previous 3 since the distance from appears to be hell otherwise: http://i.imgur.com/3D6hkhe.jpg

You can also fiddle with that entire jump because I believe it's not a sound jump to make compared to 01:19:680 (1,2,3) - but the placement is up to you.

01:21:760 (2) - Tuck this slightly left maybe? http://i.imgur.com/OOtryHJ.jpg

01:22:080 (1,2,3) - Push this whole pattern up a bit more and keep the same spacing probably: http://i.imgur.com/W2EAAdv.jpg

01:24:480 (1) - Same point as my repeat slider up above.

01:26:400 (1,2,3) - Put a slight readjustment based on the quick sliders: http://i.imgur.com/pf2Rl76.jpg

01:28:320 (1) - Repeat slider not fitting here (x3)

01:29:280 (1,2) - Move these two slightly left: http://i.imgur.com/NBNayKr.jpg

01:30:080 (3) - Slightly down and to the left? http://i.imgur.com/9y53si5.jpg

01:31:200 (1,2,3,1,2,3) - Couple of small adjustments that I can only explain in a picture: http://i.imgur.com/ovH4eH4.jpg

01:33:760 (2,3) - Left and slightly down: http://i.imgur.com/MMIic16.jpg

01:35:040 (1,2) - Little changes to make the jump not overly difficult to hit: http://i.imgur.com/swkV3Nc.jpg

01:35:520 (1,3) - Slight readjustments here too: http://i.imgur.com/MsFiRQ1.jpg

01:36:960 (1,2,3,1,2,3) - Scale this horizontally slightly, no need for a picture on this one.

01:38:400 (2) - Move this to the right slightly I'd say: http://i.imgur.com/CE7wh9N.jpg

01:39:680 (2) - Makes a better triangle movement like this imo: http://i.imgur.com/LG4IKnQ.jpg

01:40:800 (1,2,3) - Little more adjustments: http://i.imgur.com/Q1pzEcZ.jpg

01:41:280 (1,3) - More to the left or move the 2 to the right as this horizontal jump is way too big to play. Move it as much as you'd like, no need to drastically change anything here.

01:41:920 (2,3) - Another fast slider movement: http://i.imgur.com/AvKOsZY.jpg

01:42:720 (1,2,3,1,2,3) - Slight horizontal tweaking, I had something like this in mind but this one is probably ok as is:

01:43:680 (1) - Repeat slider not fitting here (x4).

01:46:720 (2) - Adjust slider to the right as the jump here is particularly nasty to play; probably not too much to adjust however.

And that should be some of the readjustments that I had in mind. Feel free to adjust as you wish, there's no right answer for those jumps but I think if they were polished a bit more like those (you could go further with the polish as well) I think they would compliment the map immensely.

Considering most of my complaints about your jumps repeat themselves in your other jump sections, I will probably just skip over the other jump sections and move on to mod the other parts of the map.

01:54:240 (1) - A short spinner here when there are apparent sounds here feels lazy considering that you could use this part to add some transition into the singletap part which is far slower than the part before it. You go from fierce jumps to a calm part after the spinner and it doesn't quite connect properly with the spinner.

From 01:55:040 - to 02:56:480 - you do the same thing that I mentioned about the very beginning of your map, the whole "ignoring subtle changes in the music as they come" that I mentioned, so I am not repeating myself here.

The more I look over the map, the more I see the same complaints (some I like though) repeating themselves in the later parts of your map. I'm also strapped for time, but if you ever want some more playtests on the jumps and feedback, just pm me in game and we can discuss then.
Topic Starter
squirrelpascals

EphemeralFetish wrote:

M4M From Modreqs.

  1. 00:00:960 (1,2,3) - This is stupidly nitpicky but these arent evenly spaced. Just go check all your triangles, better to use the polygon creator if you didnt use that. It's by .02ds becuase of grid snap; doesn't matter lol
  2. 00:30:240 (2,3) - Give some distance between these, with how you mapped the rest of the intro this smaller spacing makes it look like a 1/6. You should be fine to keep the triples after since the player is ready for them then. Did this
  3. 01:09:120 (1,2,3) - I dont think this should be such a huge jump, introduce the player a bit easier by keeping the first jump a bit easier. Reduced it a little (again)
  4. 01:30:720 (4) - I feel like the tail end of this should be clickable with a circle. It also helps reflect the quick cutout in the music. I feel like the sliderend represents the cutout better imo
  5. 01:30:720 (4) - CTRL+G Leads to and from this slider a bit better. From irc, you meant to link 01:32:160 (1) - Fixed this
  6. 01:48:480 (1) - I dont get why you mapped this part as all sliders and everything else thats the same before and after as simple jumps, I dont hear anything different to warrant doing so. This represents the new bubbly sound that you hear
  7. 03:43:680 (1) - Same as a similar point I made before. ^
  8. 04:20:160 (1) - I feel the end if this needs to be a circle, the little jumps up in pitch deserve to be clickable and have some emphasis behind them. Not mapping to this sound, but you make a point and I'll see about this in the future
  9. 05:00:800 (2,3) - The angel you have from the 2 to the 3 is a little jarring as it doesnt lead into the sliders path very well. I changed this
  10. 06:07:680 (1) - Not sure if you can get away with this. Pretty slow SV from nowhere and the track goes back on itself, might make for easy breaks. It's not too extremely slow, and it fits with the sound im mapping to
Sorry for the short mod. Even though this sort of "messy" slider mapping isnt my sort of thing there isnt much wrong in terms of your flow or rhythm. Good to hear!

GL
Thanks for the mod! :)
Spork Lover
Helpin' mah favorite squirrel >//<

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


I'm 100% sure this song has a single album or something that isn't "just" monstercat that can be thrown into the tags
hihi League of lurdurr background
Make sure to check up on hitsound delay (max 5ms, preferably 0ms) if noone has checked it yet, JUST in case :p
Maybe a weird HP/OD for mr. sporki <3 (Like HP6.1 and OD7.9, would fit the overall theme of this map :3)
The finish hitsound that you use in the slow sections REALLY sucks to listen to if a player does not use the custom samples, so consider changing it to a clap hitsound instead, the CUSTOM sound is good, but it sounds spammy if you don't use them :) (I purposely didn't do this in my replay so I could find this)

Here's my score: https://osu.ppy.sh/ss/5745129
For the most significant misses, I messed up on the first kicksliders of 1st and 2nd chorus on the kicksliders due to the spacing changing drastically (Consider reducing the spacing or making it a little friendlier on those kicksliders (Aka. 01:11:040 (1,2) - and 03:06:240 (1,2) - (For 3:06, the spacing actually feels a bit too low compared to 1:11)
(I also did a misread somewhere but I forgot where lel)

That's all for general ;o

sexi diff


00:25:920 (1,2,1,2) - You messed up the consistency you do at 00:24:000 (1,2,3) - and 00:27:840 (1,2,3) - , please make it like them >//<
00:41:600 (3) - I feel that there should still be some more emphasis on this note, since the music allows for it, I feel it's ignored a bit (Maybe by spacing it differently from the "triple" you're doing? https://osu.ppy.sh/ss/5738707 (This is an idea, you can use this as you want))
00:45:440 (3,4) - Same concept, I'll let you figure out what you wanna do ;o
01:01:440 - Reduce the volume for this entire slow section, so the sliderslide isn't insanely loud compared to the "ding" sound you're following.
01:16:800 (1) - Gonna give a quick heads up on this, 'cause I think some BNs will think of this slider as a violation of this (<----) rule. Just keep this in mind for later.
01:36:480 (1) - Remove NC, it's obvious that it's an SV change ('cause the rhythm is the same), and it's inconsistent with the other NC patterns (like 01:34:080 (1,2) - )
01:39:360 (1) - Same here, remove NC for the same reason. (I'll stop mentioning these types of NC's, 'cause you do it consistently, and I don't wanna fill the mod with NC stuff lol)
01:47:040 (5) - Emphasize the 1/3 stream better by NC'ing this note.
02:56:640 (1) - I'd NC everything in this slow section, since it would add to the gimmick
03:05:760 (1,2,3) - Maybe place it like this? It feels very cramped in the bottom left.
03:18:240 (1) - Remove NC
03:18:560 (3,1) - Change this into kickslider + single tap (A sick (hopefully) idea will be made that I hope you like) (Edit here: I think the reason I did this was some emphasis stuff, and I did some moar to the patterning cuz I could x))
https://osu.ppy.sh/ss/5738853 This is the idea; The NC's would fit super well imo >//< The first note starts on 03:18:720 - , and the gradual increase in DS fits in the song and flows nicely into the jumps.
03:42:240 (6) - NC for same reason as the other 1/3 stream.
05:07:200 - Reduce volume on sliderslide here untill the hard part.
05:21:920 (2) - NC, this is a very unexpected change in pace.
05:49:920 (1) - Feels "normal" enough to be un-NC'able, or like, the SV change doesn't seem significant enough.
05:56:160 (1,2,3,1,2,3) - turn the second part a bit, or make it look a bit different, the mirror looks a little odd to me :3
06:00:480 (5) - NC for 1/3 stream thingy.
06:03:840 (1,2,3,1,2,3) - Same idea here as the mirror before (Stuff like 06:05:760 (1,2,3,1,2,3) - looks a lot better to me)
06:09:600 (1,2,3,1,2,3) - This one looks structured because of 06:11:520 (1,2,3,1,2,3) - being a mirror, so I really like this version.
06:23:520 - I'd add a clickable note, and I would make slider a bit lower SV, I expected low SV, but were surprised when I played it through >//<.
06:48:320 (3,4) - If you wanna do a 4-note, emphasize 06:48:320 (3) - with diifferent spacing or something, so it's more obvious :)
07:24:960 (1,2,3) - The jump to this is a liiiittle too large imo, feels a bit overdone :) Could just be me, but yeah.
07:25:440 - Lower volume on sliderslide yadda yadda.
Flezlin
hi, m4m from your queue (sorry im slow)

  • [Stalker]
  1. 00:11:040 (1,2,3) - i assume you're going for a slow buildup in spacing, so maybe decrease the spacing here, or increase the next jumps at 00:12:480 (1,2,3,1,2,3) -
  2. 00:29:760 (1,2,3) - , 00:37:440 (1,2) - , 00:41:760 (4) - , and 00:45:120 (1,2,3,4) - maybe map these more similarly? they have a sound that i find pretty dominant
  3. 01:00:480 (1,2,3,1,2,3) - this is a pretty big leap in spacing compared to before, maybe either bring them closer, or space 00:58:560 (1,2) - and 00:56:640 (1,2,3) - more for a smoother build up?
  4. 01:31:200 (1) - the gap here looks more like a 1/2 than a 1/1, maybe stack it under 01:30:720 (4) - or make 01:30:720 (4) - a reverse slider?
  5. 01:47:040 (5,6) - maybe make these into a kickslider? i feel like that would fit this sound better
  6. 03:18:880 (3,4) - un-overlap/stack? could possibly be misread as 1/4s
  7. 03:26:400 (1) - this could be misread as 1/1, instead of 1/2, maybe stack it or space more to emphasize? or make 03:25:920 (4) - a reverse slider?
  8. 03:40:800 (1) - maybe reduce the spacing here? i dont see why its emphasized so much
  9. 03:41:920 (2,3) - previously you mapped these two as a kickslider 01:46:720 (2) - , maybe keep doing that for consistency?
  10. 03:49:840 - are you sure you dont wanna map something here? feels like a fast slider could work because this is a pretty cool sound
  11. 03:57:120 (1) - same as 01:31:200 (1) - and 03:26:400 (1) -
  12. 04:09:440 (3) - , 04:13:280 (3) - , 04:15:360 (1) - are you sure you dont wanna do something different with this sound?
  13. 05:10:240 - , 05:10:720 - , 05:14:080 - , 05:14:560 - , etc. sounds like there's 1/4s here, you don't wanna map them? :d
  14. 05:44:160 (4,1) - same as 03:57:120 (1) -
  15. 06:00:480 (5) - no special emphasis here?
  16. 06:01:920 (1,2,1,2,1,2) - it'd be cool if you made the slider velocity slowly decrease here, and also, maybe make them 1,2,3 1,2,3 for consistency like you did at 01:48:480 (1,2,3,1,2,3) - and 03:43:680 (1,2,3,1,2,3) - ?
  17. 06:09:120 (4) - what the...
  18. 06:14:880 (4) - same thing as 05:44:160 (4,1) - :<
  19. 06:23:520 - are you sure you don't wanna map this sound here?

    ok, that's all for my mod, i don't know how you had the motivation to map 8 minutes of this :o

    GL!
cyprianz5
strange but good
Spork Lover

CypCypCyprian wrote:

strange but good
Anti-flow is awesome if executed well, which this is imo :3
Topic Starter
squirrelpascals

TheArchist wrote:

mod for mod or something idk; check your queue for my map
Let's get this out of the way then.

Imgur album with all the pictures I screenshotted because I'm not going to kill peppy's servers: http://imgur.com/a/xkXYA ily

Here are my plays (with a random testplay from a higher ranked friend): http://i.imgur.com/Kti04mc.jpg. I'm modding this more based on how it plays rather than anything else (it was pretty fun, not going to lie), so take a look at it that way. I'll occasionally find some mapping things in the editor to nitpick, but this is a playability based mod if anything. It's up to you whether you consider my mod worthy or not in that regard.

Anyway general things first because they stood out at me:

- AR. I feel like it's too high for the BPM the song is mapped at (seems to be ~190 since 125 1/3 but I might be wrong). I'm going to have to agree with Secretpipe here on the statement that the AR fits the map and but doesn't fit the song. I personally would recommend either 9.3 or 9.4 considering the jumps you currently have. Okay, I'll nerf it to 9.2

- OD. On this map while I was playing it I felt that OD 9 ends up contributing to a more fakeish difficulty on a map with usually very simple rhythms. Considering that aim is the real difficulty on the map, I'd suggest putting this down to around OD8.3 or 8.4 and... Lowered to OD 8. DOn't want to spike anything for difficulty

- Upping HP. Currently it's very easy to instantly recover. It's possible to miss a whole set of screenwide jumps yet still not fail because of the hp. I'd recommend putting it up to 6, maybe 5.5. I also think this is a fairer way to enforce difficulty on your map as suddenly failing too many notes becomes detrimental to your hp bar. Yeah I agree. Making it 6.1

Enough of the small things, lets talk about your map.

00:15:360 (1,2,3,4) - The transition rhythm here plays very oddly the way you've set it up there considering you swap from expressing the main rhythm shown in the beginning into expressing the slightly ambient electronic sound with almost no real preparation. I believe that it plays oddly because you keep the same rhythm as the previous part, which confuses those who play it into thinking that the next part will remain similar.

Maybe try something like this? http://i.imgur.com/sDf1N9B.jpg (look only at timeline; you can place notes/sliders wherever you choose). I feel like this better marks a change into expressing the ambient noise you chose to map and marks a sort of change for those playing it.

You can also change that rhythm in the entire section (00:17:280 (1,2,3,4,1,2,3,4,1,2,3,4) - for some examples), but I believe that is up to you as I had no problems with the later instances of that rhythm. I feel like this transitions into the next rhythm okay, because it still pays attention to the sounds i initially mapped to while taking note of the newer rhythms.

00:30:240 (2,3) - Those two should be swapped in the timeline considering that 00:30:560 - is begging for a clickable note. Also continues to express your ambient voice that you've done in previous sections. I don't feel that note is noticable enough to take priority for being clickable

00:32:320 (4) - There's a distinct sound in the music that's undermapped here imo. 2 singletaps fit this far better than a slider. It also does a 1 2 3 1 2 3 rhythm that can be used with the next slider (00:32:640 (1) - this one) and fits the music better in my opinion. This suggestion can also be applied to similar parts in this section, so I'm not going to list every single occurrence of the pattern. Consider this a general suggestion to that rhythm in this section. I tried to replace each sound like this with 2 circles for the first part, but in the end i felt it was better represented by a slider

00:37:440 (1,2) - The sound here that you're trying to express is very weak compared to the main electronic line that is playing. Try something like this in the timeline? http://i.imgur.com/le6tVCJ.jpg remapped it to make it more consistent

Same thing as my previous point, consider it as a general suggestion for the patterns in this part.

00:49:440 (4) - The repeat slider doesn't work here in honesty. Take off the repeat and add a single note here (00:49:760 - ) to keep the rhythm going in my opinion. I want to click the sounds I can hear distinctly and I can sure hear a clopping sound in the background that wants to be clicked. Why specifically this repeat slider? I want to stay consistent with the rest of them, and I don't feel like that note needs much emphasis

I'll take a little break to summarize that I feel you're ignoring some of the music changes that come in and out. The music has a solid backbone phrase which you've mapped quite well but there are parts in which the music often adds a little addition here and there. Those additions should be definitely be represented in my opinion, otherwise that section isn't really engaging to people who play it. It should build up but have a little variety here and there so that people keep feeling an urge to play it. I can agree to this comment. I want to see what I can do to make gameplay more intresting throughout these slow parts

Since we're at the next part, I'd like to say that the note placement in this part could be done a lot better. The jump placement felt erratic in that some jumps would fit the music and be satisfying to hit while others felt annoying and shit. I'm just going to mark the ones that I found that could be better placed alongside general suggestions.

01:09:440 (3) - The motion from 2-3-4 is a bit harsher than you'd expect for this part, maybe try to move the 3 up a little like this? http://i.imgur.com/SBCb41V.jpg did this

01:11:200 (2) - This is a pretty fast slider, so I think having this sort of orientation to aid playability is better: http://i.imgur.com/vX92VLZ.jpg This plays more like a circle; doesn't matter

01:12:160 (2) - Put this very slightly to the left I think: http://i.imgur.com/uinlLnq.jpg Trying to keep more symmetric with 01:12:480 (1,2,3) -

01:12:640 (2) - Go to the right with this one instead: http://i.imgur.com/TOWaoUy.jpg Dont see why; this angle makes 01:12:640 (2,3,1) - play easier as well

01:12:960 (1) - The repeat slider doesn't fit here; the music is three distinct tappable beats. I'd recommend to use a different pattern than the jumps you have earlier though. The repeat slider follows the distinct scratchy sound that you hear here; I did this consistent throughout the entire song

01:14:880 (1,2,3) - I'd recommend to condense these three notes' spacing as the two sliders feel very frustrating to hit. You could just change them to standard clickable notes, but I can hear what sound you're trying to map, so I'd say keep them. Try something like this? http://i.imgur.com/sWoWTxb.jpg I already have what you suggested?

01:17:760 (1,2,3,1,2,3) - Try this maybe, keep the symmetry: http://i.imgur.com/hNQrccT.jpg Don't see what's different besides the angles here; it is symmetric

01:19:200 (2,3) - Distance between the three notes is hell try this maybe? http://i.imgur.com/QyhU7w1.jpg Reduced spacing

01:19:680 (1,3) - Slight readjustment: http://i.imgur.com/o0wnz6u.jpg Don't see why I should do this, be specific please

01:20:160 (1,3) - Adjust vertically with your previous 3 since the distance from appears to be hell otherwise: http://i.imgur.com/3D6hkhe.jpg Don't see why, since 01:17:920 (2,3) - and many more of these jumps are distanced the same

You can also fiddle with that entire jump because I believe it's not a sound jump to make compared to 01:19:680 (1,2,3) - but the placement is up to you. I've played around with it, I thought that a spacing increase would work here

01:21:760 (2) - Tuck this slightly left maybe? http://i.imgur.com/OOtryHJ.jpg Don't see why

01:22:080 (1,2,3) - Push this whole pattern up a bit more and keep the same spacing probably: http://i.imgur.com/W2EAAdv.jpg Although I didn't space this upwards (would interfere with health bar), I spaced this to the left to space from the next pattern

01:24:480 (1) - Same point as my repeat slider up above. I agree with this one; made some jumps here

01:26:400 (1,2,3) - Put a slight readjustment based on the quick sliders: http://i.imgur.com/pf2Rl76.jpg What I have is already similar

01:28:320 (1) - Repeat slider not fitting here (x3) Same as above; follows the scratchy sound

01:29:280 (1,2) - Move these two slightly left: http://i.imgur.com/NBNayKr.jpg Sure

01:30:080 (3) - Slightly down and to the left? http://i.imgur.com/9y53si5.jpg Did this also

01:31:200 (1,2,3,1,2,3) - Couple of small adjustments that I can only explain in a picture: http://i.imgur.com/ovH4eH4.jpg I don't see whats that different

01:33:760 (2,3) - Left and slightly down: http://i.imgur.com/MMIic16.jpg Don't see a difference between you picture and what i have

01:35:040 (1,2) - Little changes to make the jump not overly difficult to hit: http://i.imgur.com/swkV3Nc.jpg Adjusted this and the note before it

01:35:520 (1,3) - Slight readjustments here too: http://i.imgur.com/MsFiRQ1.jpg did something similar

01:36:960 (1,2,3,1,2,3) - Scale this horizontally slightly, no need for a picture on this one. Did this so that it doesn't interfere with other objects

01:38:400 (2) - Move this to the right slightly I'd say: http://i.imgur.com/CE7wh9N.jpg No, I want the exaggeration here

01:39:680 (2) - Makes a better triangle movement like this imo: http://i.imgur.com/LG4IKnQ.jpg The triangle movement isn't what I'm going for here

01:40:800 (1,2,3) - Little more adjustments: http://i.imgur.com/Q1pzEcZ.jpg Adjusted angle and spacing of first note

01:41:280 (1,3) - More to the left or move the 2 to the right as this horizontal jump is way too big to play. Move it as much as you'd like, no need to drastically change anything here. But this is spaced similar to 01:40:960 (2) - so i dont see why

01:41:920 (2,3) - Another fast slider movement: http://i.imgur.com/AvKOsZY.jpg I think the exaggeration on 4 is fitting

01:42:720 (1,2,3,1,2,3) - Slight horizontal tweaking, I had something like this in mind but this one is probably ok as is: I changed 01:43:200 (1,2,3) -

01:43:680 (1) - Repeat slider not fitting here (x4). Scratchy sound

01:46:720 (2) - Adjust slider to the right as the jump here is particularly nasty to play; probably not too much to adjust however. I had test plays say this pattern specifically was okay when I asked, and I think it's okay as well

And that should be some of the readjustments that I had in mind. Feel free to adjust as you wish, there's no right answer for those jumps but I think if they were polished a bit more like those (you could go further with the polish as well) I think they would compliment the map immensely. Your suggestions helped!

Considering most of my complaints about your jumps repeat themselves in your other jump sections, I will probably just skip over the other jump sections and move on to mod the other parts of the map. I'm adding more variety as I continue on with this map

01:54:240 (1) - A short spinner here when there are apparent sounds here feels lazy considering that you could use this part to add some transition into the singletap part which is far slower than the part before it. You go from fierce jumps to a calm part after the spinner and it doesn't quite connect properly with the spinner. I agree with the fact that it might seem lazy, but I like the way this transitions with the music, from the bass that echos out. After all, it's a fast spinner on purpose. Since people have been commenting on this spinner I'll lean toward changing it, but for now I'm going to keep it

From 01:55:040 - to 02:56:480 - you do the same thing that I mentioned about the very beginning of your map, the whole "ignoring subtle changes in the music as they come" that I mentioned, so I am not repeating myself here. While I agree to mapping to changes, I want to focus ont he bigger picture of the song, not as much on the more subtle changes

The more I look over the map, the more I see the same complaints (some I like though) repeating themselves in the later parts of your map. I'm also strapped for time, but if you ever want some more playtests on the jumps and feedback, just pm me in game and we can discuss then. Cool, I might give you a call
Thanks for the big mod!! :)
Monarch
yay
[Start]

00:15:840 (3) - 00:17:760 (3) - 00:19:680 (3) - 00:21:600 (3) - 00:23:520 (3) - 00:25:440 (3) - 00:26:080 (2) - 00:27:360 (3) - 00:29:280 (3) - its nice that you wanna change up the intro but i feel as though all these sliders need to be changed as they all land on the start of a hard note

00:47:200 (2,3,4) - should be changed so that the slider starts on 00:47:200 (2) - and 00:47:200 (2) - is moved to the end of where 00:47:360 (3) - was
00:51:040 (2,3,4) - same here
00:54:880 (2,3,4) - same here
00:58:720 (2,3,4) - and here
I feel as though this change makes the map reflect the music much better than before

01:07:200 (4) - I feel like you should map the sound that comes just before this slider, on the blue tick, would feel much nicer to play and much more intuitive

01:09:280 (2,4) - with the slider shaping you have, you should at the very least try to make it so that notes around are blanketed, even if only slightly

[jumps]

01:10:400 (3,1) - this jump here is the jump you need to focus the most on throughout your map - the transition between the triple jump is what makes or breaks the map as it is so common and messing this up is something you don't want to do as it can make the map awkward to play, even though it may look nice.

01:12:320 (3,1) - here is a point where this jump can be considered "weird" as it breaks the flow of the jumps however there are worse offenders

01:18:080 (3,1) - another awkward jump

01:25:760 (3,1) - this jump combined with the obtuse angle jump here 01:26:240 (3,1) - make this part awkward to play

01:33:920 (3,1) - obtuse angle combined with the jump beforehand here 01:33:120 (1,1) - make this awkward too

Honestly i feel as though the best solution to these jumps is to make them more like the other jumps however, at the same time I can see that you would find changing the jumps to something already appearing in the map very boring.

The biggest suggestion i have out of this is that you avoid blacking the players' view with the fade of the note, most outstandingly in the parts i have already mentioned with obtuse jumps such as 01:33:600 (1,3) - and 01:26:240 (3,1) - and to avoid massive jumps such as 01:18:080 (3,1) - which are hidden by the fact that the transition is masked by a NC making it hard to read.

Apart from that, what you do with the other jumps, which is probably nothing at all, is up to you, but i strongly urge you to change the jumps that i mentioned in the paragraph above and other jumps like it (01:53:120 (3,1) - 03:16:640 (3,1) - 03:40:640 (3,1) - to name a few which are hidden by NC) and to ensure that any other obtuse angled jumps are perfectly visible and not obstructed

as my final note on jumps, when i mentioned that the transition between 3-1 is the most important transition i meant, in particular, jumps like this 06:04:160 (3,1) - where you break the flow of the jumps. Although this is on purpose it has been done way less abruptly in this map in places like THIS 05:50:720 (3,1) - (this being an obvious one) and this 05:43:040 (3,1) - 01:52:640 (3,1) - just to name a few. Suffice to say, your pattern where the jumps are on the same axis really breaks the flow of your jumps as your transition is often poor

[everything else]

some of your downtime jumps are reallllly big 02:00:800 (4,1) - 04:08:480 (4,1) - 04:15:200 (3,1) - 04:17:120 (3,1) - 04:22:720 (4,1) - I know this is to make it more exciting but the jumps feel way too big

and some where you want to emphasise a sound are really small 02:24:960 (1,4) - 02:32:640 (1,2) - (although i dont think you should have the second one here on a slider end)02:40:320 (1,2) - (same with this one) 02:48:000 (1,2) - (this one too) 02:44:160 (1,2) - (and this one(missing finish on the first slider?))

03:08:640 (2) - I dont know why you force such a change in movement just to have that change reversed by the triple jumps, the change should work with the jumps, not against them

03:16:640 (3,1) - make this jump better by ctrl+g on 03:16:320 (2) - and moving 03:16:320 (2,3) - slightly to the right? (and ctrl + g on 03:16:960 (2,3) -)

05:10:080 (3) - ctrl+g so that it mirrors with the next slider? same 05:12:000 (3) - here and here 05:19:680 (3) -

move 05:22:080 (2) - to the white tick and extend 05:21:600 (1) - to 1/6 before 05:22:080 (2) - ? (and shorten 05:22:080 (2) - aswell)

06:00:000 (1,2,3) - this change of directions is weird but you've blanketed so you're probably not gonna change it, maybe ctrl+g 06:00:160 (2) - ?

06:01:920 (1,2,1,2,1,2) - with the change of the music, you could also reduce the distance spacing between the sliders and reduce the distance between each individual in the pairs of sliders while also lowering the sv too (like this )

07:18:720 (1,3) - finish hitsound on start? same here 07:22:560 (1,3) -
Topic Starter
squirrelpascals

Spork Lover wrote:

Helpin' mah favorite squirrel >//< ^u^

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


I'm 100% sure this song has a single album or something that isn't "just" monstercat that can be thrown into the tags Although the album name is the same as the alias name, your right; I'll add some genre-specific tags
hihi League of lurdurr background
Make sure to check up on hitsound delay (max 5ms, preferably 0ms) if noone has checked it yet, JUST in case :p
Maybe a weird HP/OD for mr. sporki <3 (Like HP6.1 and OD7.9, would fit the overall theme of this map :3) You're a numerical person lol. I might do this if I see it fit in the future
The finish hitsound that you use in the slow sections REALLY sucks to listen to if a player does not use the custom samples, so consider changing it to a clap hitsound instead, the CUSTOM sound is good, but it sounds spammy if you don't use them :) (I purposely didn't do this in my replay so I could find this) Yeah I noticed this and your right. I might just switch the normal set to the drum set or use another sampleset for the normal section. But yeah im gonna change this

Here's my score: https://osu.ppy.sh/ss/5745129 ura god
For the most significant misses, I messed up on the first kicksliders of 1st and 2nd chorus on the kicksliders due to the spacing changing drastically (Consider reducing the spacing or making it a little friendlier on those kicksliders (Aka. 01:11:040 (1,2) -that ones fine- and 03:06:240 (1,2) - (For 3:06, the spacing actually feels a bit too low compared to 1:11) I fixed that spacing issue
(I also did a misread somewhere but I forgot where lel)

That's all for general ;o

sexi diff


00:25:920 (1,2,1,2) - You messed up the consistency you do at 00:24:000 (1,2,3) - and 00:27:840 (1,2,3) - , please make it like them >//< This pattern follows a new set of plucks you hear in the background here But if a bn or smth tells me to change it im open to changing it
00:41:600 (3) - I feel that there should still be some more emphasis on this note, since the music allows for it, I feel it's ignored a bit (Maybe by spacing it differently from the "triple" you're doing? https://osu.ppy.sh/ss/5738707 (This is an idea, you can use this as you want)) I don't feel sas much emphasis here as where i put it at 00:41:760 (4) - so no change
00:45:440 (3,4) - Same concept, I'll let you figure out what you wanna do ;o ^
01:01:440 - Reduce the volume for this entire slow section, so the sliderslide isn't insanely loud compared to the "ding" sound you're following. I used %20 and made a silent sliderslide
01:16:800 (1) - Gonna give a quick heads up on this, 'cause I think some BNs will think of this slider as a violation of this (<----) rule. Just keep this in mind for later. I don't think this slider violates this rule, it fits the sound and is gets the player used to playing slow sliders like 01:20:640 (1) -
01:36:480 (1) - Remove NC, it's obvious that it's an SV change ('cause the rhythm is the same), and it's inconsistent with the other NC patterns (like 01:34:080 (1,2) - ) I'd still rather indicate an sv change, because the 2 sliders are a similar size so a player can think that the slow speed continues. Also, other patterns without the sv change are different musically
01:39:360 (1) - Same here, remove NC for the same reason. (I'll stop mentioning these types of NC's, 'cause you do it consistently, and I don't wanna fill the mod with NC stuff lol) This one I removed, different bass in the music
01:47:040 (5) - Emphasize the 1/3 stream better by NC'ing this note. Would rather only do this for the jump patterns; this combo length is consistent with 01:47:520 (1,2) - 01:49:440 (1,2,3,4,5) - etc.
02:56:640 (1) - I'd NC everything in this slow section, since it would add to the gimmick Not mapping for gimmicks, the nc feels unneeded
03:05:760 (1,2,3) - Maybe place it like this? It feels very cramped in the bottom left. Removed cramp witha new pattern
03:18:240 (1) - Remove NC Going to stay consistent with my nc-for-new-sv rule
03:18:560 (3,1) - Change this into kickslider + single tap (A sick (hopefully) idea will be made that I hope you like) (Edit here: I think the reason I did this was some emphasis stuff, and I did some moar to the patterning cuz I could x))
https://osu.ppy.sh/ss/5738853 This is the idea; The NC's would fit super well imo >//< The first note starts on 03:18:720 - , and the gradual increase in DS fits in the song and flows nicely into the jumps. Cool idea ;o But i feel like this type of nc pattern would be inconsistent everywhere else
03:42:240 (6) - NC for same reason as the other 1/3 stream. Same reply ^
05:07:200 - Reduce volume on sliderslide here untill the hard part. like earlier i just got rid of it lol
05:21:920 (2) - NC, this is a very unexpected change in pace. I used the nc at 05:21:600 (1) - to signify this, because of the super fast repeat slider
05:49:920 (1) - Feels "normal" enough to be un-NC'able, or like, the SV change doesn't seem significant enough. imo it is, its twice as short and is as lengthy as 05:49:440 (1) - is
05:56:160 (1,2,3,1,2,3) - turn the second part a bit, or make it look a bit different, the mirror looks a little odd to me :3 Alright, turned the second one
06:00:480 (5) - NC for 1/3 stream thingy. Same comment ^
06:03:840 (1,2,3,1,2,3) - Same idea here as the mirror before (Stuff like 06:05:760 (1,2,3,1,2,3) - looks a lot better to me) Turned it again to make second 2 easier to hit
06:09:600 (1,2,3,1,2,3) - This one looks structured because of 06:11:520 (1,2,3,1,2,3) - being a mirror, so I really like this version. Thanks!!
06:23:520 - I'd add a clickable note, and I would make slider a bit lower SV, I expected low SV, but were surprised when I played it through >//<. I think this sv is expected because there's no sv change. For the clickable beat, the slider is mapped to the bass, and i like how 06:23:680 (2) - is currently mapped to the lead. If this gets mentioned again though ill consider more heavily
06:48:320 (3,4) - If you wanna do a 4-note, emphasize 06:48:320 (3) - with diifferent spacing or something, so it's more obvious :) spaced 4
07:24:960 (1,2,3) - The jump to this is a liiiittle too large imo, feels a bit overdone :) Could just be me, but yeah. Reduced it a liiittle bit so that the notes don't border the playfeild as much. I don't want to recude these jumps too much because they're the same kinds as 02:55:680 (1,2,3) -
07:25:440 - Lower volume on sliderslide yadda yadda. did it! :o
Thanks mr. spork for the mod!! You gave some cool suggestions and even if it looks like I denied a lot they definitely helped :)
Bergy
[General]
- Buildups don't buildup much
- AR9.2?
-Add a blank sliderslide sound, especially in the beginning parts when the slider sound is very noticable

[Stalker]
00:25:920 (1) - Doesn't keep consistency, yes I hear the new sounds in the background but you don't continue this pattern through the next couple bars so it feels inconsistent
01:22:560 (1,2) - You could blanket this
01:50:240 (5) - Don't think this slider is necessary
02:28:800 (1,2) - This feels like uncomfortable movement, while everything around it seems to flow very nicely
02:32:640 (1,2) - ^
02:48:000 (1,2) - ^ idk i guess i dont like this slider pattern
02:51:840 (1,2) - ^ one more xd, i just feel like the sliders could be placed in a more comfortable/aesthetic way
03:00:480 (1,2,3,4,1,2,3) - During buildup you could space these out more
03:18:560 (2,3,4) - I feel like this concept could be illustrated still by even spacing this out to where the circles aren't touching, such small spacing makes it hard to read
03:25:920 (4,1) - Looks like a 1/3 gap, but is 2/3
03:56:640 (4,1) - ^ maybe
04:20:640 (2,3,4,1) - I think making the spacing gradually increase here would be cooler than just two different spacings
05:12:000 (3) - Around here the music starts to build up, maybe increase SV and spacing?
05:37:600 (2) - This overlap could be hard to read
05:44:160 (4,1) - These are spaced quite close for only a 2/3 gap

06:56:960 (2) - this song aint got nuthin to do with the numebr 5, change to 7 immediatelyy !!@! /s

06:59:840 (3) - Slider/pattern isn't consistent with rest of section
07:25:440 (1) - Lower the SV through this section instead of starting at low SV
00:14:400 (1,2) - , 00:22:080 (1) - Confused as to why these hitsounds are here
Topic Starter
squirrelpascals

Flezlin wrote:

hi, m4m from your queue (sorry im slow)

  • [Stalker]
  1. 00:11:040 (1,2,3) - i assume you're going for a slow buildup in spacing, so maybe decrease the spacing here, or increase the next jumps at 00:12:480 (1,2,3,1,2,3) - good catch, decreased it
  2. 00:29:760 (1,2,3) - plucks here are an obvious change, 00:37:440 (1,2) - changed this one, 00:41:760 (4) - , and 00:45:120 (1,2,3,4) - did the reverse arrows consistently- maybe map these more similarly? they have a sound that i find pretty dominant
  3. 01:00:480 (1,2,3,1,2,3) - this is a pretty big leap in spacing compared to before, maybe either bring them closer, or space 00:58:560 (1,2) - and 00:56:640 (1,2,3) - more for a smoother build up? spaced the 2 a little bit more
  4. 01:31:200 (1) - the gap here looks more like a 1/2 than a 1/1, maybe stack it under 01:30:720 (4) - or make 01:30:720 (4) - a reverse slider?That's actually a good point, but testplayers read this okay and I do this on purpose consistently, so I'll ask about it
  5. 01:47:040 (5,6) - maybe make these into a kickslider? i feel like that would fit this sound better I think a stream fits the best
  6. 03:18:880 (3,4) - un-overlap/stack? could possibly be misread as 1/4s This is a manual stack, is readable with music
  7. 03:26:400 (1) - this could be misread as 1/1, instead of 1/2, maybe stack it or space more to emphasize? or make 03:25:920 (4) - a reverse slider? Same comment as above, this is how i do it consistently
  8. 03:40:800 (1) - maybe reduce the spacing here? i dont see why its emphasized so much Good catch, reduced
  9. 03:41:920 (2,3) - previously you mapped these two as a kickslider 01:46:720 (2) - , maybe keep doing that for consistency? I've gotten that comment a lot and although I'm leaning more towards changing it, I do this on purpose, but I'll probably end up changing it in the future
  10. 03:49:840 - are you sure you dont wanna map something here? feels like a fast slider could work because this is a pretty cool sound I think this slider fits fine
  11. 03:57:120 (1) - same as 01:31:200 (1) - and 03:26:400 (1) - Same comment
  12. 04:09:440 (3) - , 04:13:280 (3) - , 04:15:360 (1) - are you sure you dont wanna do something different with this sound? I want to, but the specific ones you mentioned I feel like would break a lot of consistency; plus I've already did something with them later
  13. 05:10:240 - , 05:10:720 - , 05:14:080 - , 05:14:560 - , etc. sounds like there's 1/4s here, you don't wanna map them? :d 1/3 notes are far stronger
  14. 05:44:160 (4,1) - same as 03:57:120 (1) - yeah
  15. 06:00:480 (5) - no special emphasis here? I don't put it anywhere else though. I put a clap sound fi that counts lol
  16. 06:01:920 (1,2,1,2,1,2) - it'd be cool if you made the slider velocity slowly decrease here wouldnt fit with the theme of the map but cool idea-, and also, maybe make them 1,2,3 1,2,3 for consistency like you did at 01:48:480 (1,2,3,1,2,3) - and 03:43:680 (1,2,3,1,2,3) - ? Oh yeah, i'll change those to have combos of 2, thanks
  17. 06:09:120 (4) - what the... firetruck
  18. 06:14:880 (4) - same thing as 05:44:160 (4,1) - :< yeah. again about the consistency lol
  19. 06:23:520 - are you sure you don't wanna map this sound here? Yeah this was pointed out to me last mod; did this with an sv change

    ok, that's all for my mod, i don't know how you had the motivation to map 8 minutes of this :o Because it was made by 7 Minutes Dead

    GL!
Thanks for the mod!! :)
Topic Starter
squirrelpascals

Monarch wrote:

yay
[Start]

00:15:840 (3) - 00:17:760 (3) - 00:19:680 (3) - 00:21:600 (3) - 00:23:520 (3) - 00:25:440 (3) - 00:26:080 (2) - 00:27:360 (3) - 00:29:280 (3) - its nice that you wanna change up the intro but i feel as though all these sliders need to be changed as they all land on the start of a hard note Okay, ive gotten this suggestion before and just realized the hard note. I'll do slider-circle-circle-slider for all of these

00:47:200 (2,3,4) - should be changed so that the slider starts on 00:47:200 (2) - and 00:47:200 (2) - is moved to the end of where 00:47:360 (3) - was No, then im skipping the beat at 00:47:360 -
00:51:040 (2,3,4) - same here
00:54:880 (2,3,4) - same here
00:58:720 (2,3,4) - and here ^
I feel as though this change makes the map reflect the music much better than before Good idea, but I like the simple following of the ping noise more

01:07:200 (4) - I feel like you should map the sound that comes just before this slider, on the blue tick, would feel much nicer to play and much more intuitive

01:09:280 (2,4) - with the slider shaping you have, you should at the very least try to make it so that notes around are blanketed, even if only slightly It already is slightly

[jumps]

01:10:400 (3,1) - this jump here is the jump you need to focus the most on throughout your map - the transition between the triple jump is what makes or breaks the map as it is so common and messing this up is something you don't want to do as it can make the map awkward to play, even though it may look nice. I agree with your comment, but i dont sse anything wrong with this jump here

01:12:320 (3,1) - here is a point where this jump can be considered "weird" as it breaks the flow of the jumps however there are worse offenders This is normal throughout the map; while not commonly seen this isn't as bad because its at a 90 degree angle, and not too obtuse

01:18:080 (3,1) - another awkward jump ^

01:25:760 (3,1) - this jump combined with the obtuse angle jump here 01:26:240 (3,1) - make this part awkward to play I can agree, I decided to change the pattern here

01:33:920 (3,1) - obtuse angle combined with the jump beforehand here 01:33:120 (1,1) - make this awkward too It's still obtuse, but I made the angle sharper

Honestly i feel as though the best solution to these jumps is to make them more like the other jumps however, at the same time I can see that you would find changing the jumps to something already appearing in the map very boring. Yes, as previously stated

The biggest suggestion i have out of this is that you avoid blacking the players' view with the fade of the note, most outstandingly in the parts i have already mentioned with obtuse jumps such as 01:33:600 (1,3) - and 01:26:240 (3,1) - and to avoid massive jumps such as 01:18:080 (3,1) - which are hidden by the fact that the transition is masked by a NC making it hard to read. I don't think that the nc makes a jump any harder to read; a lot of people play without followpoints at all in fact. And yeah, I'll go though the jumps and make some (unnecessarily) obtuse angles sharper

Apart from that, what you do with the other jumps, which is probably nothing at all, is up to you, but i strongly urge you to change the jumps that i mentioned in the paragraph above and other jumps like it (01:53:120 (3,1) - 03:16:640 (3,1) - 03:40:640 (3,1) - to name a few which are hidden by NC) and to ensure that any other obtuse angled jumps are perfectly visible and not obstructed

as my final note on jumps, when i mentioned that the transition between 3-1 is the most important transition i meant, in particular, jumps like this 06:04:160 (3,1) - where you break the flow of the jumps. Although this is on purpose it has been done way less abruptly in this map in places like THIS 05:50:720 (3,1) - (this being an obvious one -yes, this plays differently from the other patterns on purpose to make the lead in the song stand out) But this is a very acute angle..? and this 05:43:040 (3,1) - 01:52:640 (3,1) - just to name a few. Suffice to say, your pattern where the jumps are on the same axis really breaks the flow of your jumps as your transition is often poor While its true that some of these jumps can be adjusted to play a little easier/better, I just want to say that just because it plays differently, it doesn't mean that they play badly. The first 90 degree angle that you mentioned, for example, was supposed to play like that, and these kinds of angles are seen today throughout some great maps as well (squares).

[everything else]

some of your downtime jumps are reallllly big 02:00:800 (4,1) - 04:08:480 (4,1) -fading intensity form before 04:15:200 (3,1) -exaggeration on pluck here 04:17:120 (3,1) - 04:22:720 (4,1) - I know this is to make it more exciting but the jumps feel way too big Nerfed every jump without red text

and some where you want to emphasise a sound are really small 02:24:960 (1,4) - 02:32:640 (1,2) - (although i dont think you should have the second one here on a slider end)02:40:320 (1,2) - (same with this one) 02:48:000 (1,2) - (this one too) 02:44:160 (1,2) - (and this one(missing finish on the first slider?)) You seem to have commented on the same patterns over again; I don't really think those patterns need exaggeration

03:08:640 (2) - I dont know why you force such a change in movement just to have that change reversed by the triple jumps, the change should work with the jumps, not against them i see what your saying, but i still think that it plays fine

03:16:640 (3,1) - make this jump better by ctrl+g on 03:16:320 (2) - and moving 03:16:320 (2,3) - slightly to the right? (and ctrl + g on 03:16:960 (2,3) -) I like the idea, but I like the way this plays better

05:10:080 (3) - ctrl+g so that it mirrors with the next slider? same 05:12:000 (3) - here and here 05:19:680 (3) - Cool idea, but I think it's fine

move 05:22:080 (2) - to the white tick and extend 05:21:600 (1) - to 1/6 before 05:22:080 (2) - ? (and shorten 05:22:080 (2) - aswell) what? o.O

06:00:000 (1,2,3) - this change of directions is weird but you've blanketed so you're probably not gonna change it, maybe ctrl+g 06:00:160 (2) - ? Despite the blanketing I think that this spacing is okay

06:01:920 (1,2,1,2,1,2) - with the change of the music, you could also reduce the distance spacing between the sliders and reduce the distance between each individual in the pairs of sliders while also lowering the sv too Cool! did something like this :)(like this ) I got this same suggestion earlier to implement this for all parts like these, but upon further inspection, this will only work for this part specifically because the instruments are still going in the other parts, as opposed to here

07:18:720 (1,3) - finish hitsound on start? same here 07:22:560 (1,3) - good catch, implemented this
Thanks for the mod and sweet suggestion! :)
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