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Goose house - Hikaru nara -TV size-

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Topic Starter
Underforest
This beatmap was submitted using in-game submission on domingo, 14 de agosto de 2016 at 06:26:36 p.m.

Artist: Goose house
Title: Hikaru nara -TV size-
Source: 四月は君の嘘
Tags: shigatsu wa kimi no uso your lie in april first opening グース ハウス noitamina ノイタミナ フジテレビ fuji tv terebi sony music labels phrase #9 工藤秀平 shuhei kudo 竹渕慶 kei takebuchi 竹澤汀 migiwa takezawa マナミ manami 沙夜香 sayaka ワタナベシュウヘイ shuhei watanabe 齊藤ジョニー johnny saito mkguh doormat
BPM: 160
Filesize: 21834kb
Play Time: 01:28
Difficulties Available:
  1. Doormat's Insane (4.25 stars, 311 notes)
  2. Hard (3.06 stars, 242 notes)
  3. Mk's Easy (1.47 stars, 100 notes)
  4. Normal (1.88 stars, 156 notes)
Download: Goose house - Hikaru nara -TV size-
Download: Goose house - Hikaru nara -TV size- (no video)
Information: Scores/Beatmap Listing
---------------

Yep, another one!

BNs:
Banner: Luisina

Easy - MkGuh
Normal - Underforest
Hard - Underforest
Insane - Doormat
Combo colors - MrSergio
Check out Kisses' deleted insane here
wajinshu
Glitter goose house
Topic Starter
Underforest
owo
pkhg
me avisas cuando el doormat termine su diff
Topic Starter
Underforest

pkhg wrote:

me avisas cuando el doormat termine su diff
ok
Doormat
busy with work; i'm about 80% done. will finish the rest when i wake up since it's pretty late in my time zone right now.

http://puu.sh/pRWlM/72b7c4ad7f.zip
Topic Starter
Underforest
updated for now
Sonnyc
~Mk's Easy~
  1. 00:51:044 - It's pretty weird to have an object here while the stronger beat in the song exists at 00:50:856. You may want to consider a rhythm rework.
  2. 00:51:794 - Since the volume already increased to 70% here, the shift towards the kiai section wasn't powerful compared to the song.
~Normal~
  1. 00:23:856 (4) - I'm not pretty sure what this rhythm is for. If this is following the melody, leaving 00:24:231 empty while expressing 00:23:856 felt weird. Just using a note at 00:24:044 will feel more natural imo.
  2. 00:37:544 (1,2) - Why is the spacing so large?
  3. 00:39:606 - I understand the usage of the default soft-whistle, but 60% felt too high in volume.
  4. 00:43:544 - Music kinda changes here. Mind setting the volume higher?
  5. 01:02:481 (3,4,1,2,3,4) - There were too much 1/2 here imo. With that in mind, changing 01:03:794 (3,4) to a 1/2 reverse slider would settle the rhythm better.
~Hard~
  1. 00:03:044 (1) - Unnecesary new combo.
  2. 00:15:606 (2,3) - These could be a better parallel.
  3. 00:50:856 (1,2) - Starting the new combo from (2) will fit the song better.
~Kisses' Insane~
  1. 00:13:169 (5,6) - Inconsistent spacing. Was this intended? Then it wasn't effective.
  2. 00:20:481 - I can understand you wanted to follow the vocals, but completely ignoring this beat didn't reflected the difference of 00:20:294 (1,2) each.
  3. 00:35:481 - Maybe you wanted to focus the melody, but ignoring this strong drum beat wasn't natural. Leaving both here and 00:35:106 didn't reflected those difference properly.
  4. 01:11:856 (5,1) - The design is really awkward here. Visual isn't indicating the rhythm of (5,1,2) properly, and the flow isn't even natural.
Not bad, but Insane seems to need much more work to get this considered being ranked. It currently lacks technique skill too much in my view.
_handholding

Sonnyc wrote:

Not bad, but Insane seems to need much more work to get this considered being ranked. It currently lacks technique skill too much in my view.
nice
Doormat
sorry for late zzzz work was hard

http://puu.sh/pT4tn/86a35c9e18.zip

forgot to copy hitsounds for the last part oops
Topic Starter
Underforest
Updating when I get electricity back
TAIN
Hello~ m4m




[Mk's Easy]

You can the other difficulty same clap sound.

00:22:919 (2) - Better tilt stand the slider. It's better blanket with number 1 circle. and number 3 slider blanket with 2 slider.
00:48:044 (3) - How about a think straight line rather than placed symmetrically arranged?
00:53:294 (2) - The 2 circle seems to be better than the slider.It'll be better able to emphasize the highlights.
00:55:544 (1) - I think better normal slider than slider returns. and i think one slider two-circle, you'd better go with a matching the beat.It'll be better able to emphasize the highlights.00:58:544 (1) - ^
01:01:544 (1) - I think it would be better than that this time the beat.If you listen to the vocal so 'Ho Shi jo' (?) Well fast.
[Normal]
00:03:981 (2,3) - Rather than the two circles side by side,How do you think of makin overlap?
00:16:544 (1) - Change the slider return to the normal slide, how do you think put a circle?
00:29:856 (3) - Blanket with no.2 slider?
01:14:106 (2) - Blanket is not perfect with no.1 slider.
01:19:544 (1) - What do you think of that thing symmetry with no.4 slider?It looks like a prettier.
[Hard]
00:04:169 (3,4,5) - It seems to return the slider is better than 3 Stream.
00:14:669 (4) - ctrl+G..?
01:12:044 (1,2,3) - What do you think of this arrangement?no.3 slider is overlap with ago no.5 circle.
01:17:669 (4) - Please make no.3 slider and perfect symmetry.
[Kisses' Insane]
00:15:606 (2) - What do you think of seeing a little more up top,3 sliders and change the beat order?
00:31:356 (6) - What do you think of making no.4 circle the overlap?
00:53:106 (3) - ctrl+G?
00:59:106 (3) - ^
01:11:856 (5) - Delete no.1 circles <this 01:12:231 (1) what do you think the beat of the slider that increases it there?
[Doormat's Symphony]
pass.


----------


Good map and nice song :)

Your Lie in April is my favorite anime. GL~
Janpai
M4M from your Queue

General
  1. I though the video of this was NSFW xD
  2. Blue combo color is nowhere in the BG to be seen, how about a light violet one?

Mk's Easy
  1. 00:07:544 (1) - Add whistle?
  2. 00:09:044 (2) - Make this a slider? to support the bass guitar and drums
  3. 00:39:044 (2) - Ctrl+J?
  4. 00:46:544 - Why skipping the cymbals here? these are strong "3
  5. 00:49:544 (1) - I think 3/2 reverse suits more here
  6. 01:12:044 (2) - Add whistle?
  7. 01:21:044 (2) - ^
  8. I really idolized your easy diffs ^_^ big fan <3

Normal
  1. 00:01:356 (3) - How about replacing this with 3/2 and a circle cuz 00:01:919 - piano sound here is really dominant
  2. 00:03:044 (1) - Put clap at the slider end?
  3. 00:03:981 (2) - Whistle to support the guitar?
  4. 00:04:544 (1,2,3,4) - I was expecting a 1/2 beats here imo to follow the trumpet. Seems kinda lame if you just wanna follow the drum here, the trumpets are really happy :)
  5. 00:19:544 (1) - Clap?
  6. 00:21:981 - I'm so sad you ignore the drum hits here :(
  7. 00:24:231 - Add a note here?
  8. 00:28:356 (6) - You can remove these circle since there is no distinct sound here neither vocals or instrumental
  9. 00:32:294 (2) - I would be happy if you make this 1/2 slider xD
  10. 00:33:794 (5) - Make it a 1/2 reverse please don't ignore drums xD
  11. 00:35:856 (3) - Place it at 281|14 for better transition?
  12. 00:36:231 - I'm really sad atm :( this is soooooo importantttttttttt
  13. 00:38:669 (2) - Use the custom sampleset 2 and add clap?
  14. 00:45:044 (4,5) - Drumerinos please xD
  15. 00:53:106 (2) - Make this clickable? like you did at 00:54:044 (3,4,5) -
  16. 00:56:106 (2) - ^
  17. 00:59:106 (2) - Yeeah same there is a drumerinos and vocalinos here so I don't agree that they are only at the slider tick xD
  18. 01:01:544 (1,2,3) - Try this rhythm? http://puu.sh/pUoae/6b80fcbe99.jpg
  19. 01:13:544 (1,2) - fix blanket?
  20. 01:21:231 (5) - Make this 1/2?

Hard
  1. 00:02:856 (1) - Remove NC
  2. 00:04:262 (4) - Add drum clap and 00:04:356 (5) - Add drum finish
  3. 00:05:669 (4) - Ctrl+H?
  4. 00:07:544 (1) - Whistle?
  5. 00:09:044 (1) - ^
  6. 00:21:794 (2) - Split into 1/2 and a circle from drum
I just need mod on my low diffs so yeah just modded easy diffs to be fair xDDD can I GD ;-; xD jk you're ready to go afff
Seijiro
Notice: most of the things are purely personal, so feel free to reject.
Also, I started yesterday night but looks like other mods came in in the meantime so I may repeat something

General


  • There is no video on Hard and Kisses' Insane (or AIBat is trolling me, since a refresh fixed them lol. Just check to be sure)

    I would also like to point out that your current combo colors are a bit too strong imo for the BG (and the palette may be a little improved too)
    Combo Colors suggestion

    [Colours]
    Combo1 : 146,146,201
    Combo2 : 255,128,192
    Combo3 : 234,138,106
    Combo4 : 238,204,87
    (notice how Janpai literally read my mind LOL)
    PS: the video is fine

________________



Doormat's Insane


  • 00:00:606 (2) - once I saw this I had an enlightenment *^* what about a Ctrl + g? First, it creates a nice drop on the next slider, second it resembles better the next pattern which is really similar to this one

    00:04:544 (1) - you're gonna hate me, but the movement on this one feels forced. What about a thing like this? (it isn't in the screen, but it's also blanketing 00:05:482 (4) - )

    00:07:356 (5,1) - maybe it's just me, but I feel like these 2 notes are the same, therefore I would stack 5 on top of 1 (maybe also move 1 a bit to the bottom if you do that) (maybe curve a little 1's shape to make it more cute)

    00:19:356 (5) - whistle? .-. I would have used it on 00:18:981 (4) - 's tail but idk...

    00:23:481 (4) - something that won't change a thing probably, but I feel that if you stack this under 2 you get more emphasis on the trump at 00:23:669 (5) -

    00:25:169 (6) - feels a bit too plain xd Suggestion

    00:34:544 (1,2,3) - triggered by the spacing inconsistency

    00:35:294 (4,7) - I would have followed the trumpet once again, since it's the one taking the stage more than other instruments

    00:36:981 (5,6) - 1/1 slider feels better, also for the fact you place a finish hitsound on 00:36:981 -

    00:37:919 (3) - by removing this beat you give more attention to the bass beats, which are the ones taking the stage this time. A 1/1 slider like this is what I meant.

    00:54:419 (3) - circles ;w; Vocals are pretty strong here and using always the basic rhythm feels boring

    00:56:856 (1) - I guess you relly like this movement, huh... my bad

    01:01:731 (2,3) - ctrl + g?

    01:06:981 (1) - why NC here? It's the first time you break down the combo like this

    01:11:856 (6,1) - long note starts from 6 tho ;w;
Overall the flow and the rhythm are good, it's just that I find it a bit unpolished. The way this diff is presented is a bit random at times, like 00:25:169 (6) - (before my suggestion), 00:34:544 (1,2,3,4,5,6) - or 00:44:856 (1,2,3,4,5,6) - and so on. They flow well, but they have nothing "special" that makes me say "wow, cool stuff here". This doesn't mean creativity all the way is a good thing either: sometimes plain patterns used appropriately can be as entertaining as any other complex pattern imo, above all on calm songs like this one blame my structured mapping, sowwy

________________



Kisses' Insane


Sonnyc wrote:

Not bad, but Insane seems to need much more work to get this considered being ranked. It currently lacks technique skill too much in my view.
I probably have an idea of what he meant. Let me try to patch that up x)

  • 00:00:044 (1,2) - this movement is particularly stiff, since you literally have to stay still on the first one. Imo you should make it that there is a drop of some sort on the next slider instead. Something like this may work but there are also other options

    00:11:856 (1,2) - once I see this it's hard to think of it as a 1/2 snap, because you used even greater spacing for 1/4 snaps before: 00:10:731 (2,3) - 00:02:106 (6,7) -

    00:15:606 (2) - this is probably one of those iffy parts were there is good flow but not so good aesthetics. For example you could have used the same shape for both since it's literally the same vocal, like this, even if there's no blanket it still looks fine for the shape association here, but anything could go there as long as there is a structure

    00:17:106 (2) - wasting the white tick like that is a bit sad and also strange. Something like this maybe? It's just to avoid that random overlapped slider there in the end so anything can go well probably

    00:25:169 (6,1) - I'm still trying to understand what kind of spacing is 1/4 tbh .-.

    00:33:044 (1,2) - why not stack properly here? Or was it a mean to try to confuse players and make them think it's a 1/4 snap again?

    00:36:231 (2,3,4) - nice

    00:40:731 (2,3) - I guess you really love this kind of movement (where the first slider is just a stand still) but in gameplay is like a dead point since the player has nothing to do. Nothing "exciting" to do. Also, due to slider leniency it becomes a really cramped space here

    00:43:544 (1) - what about x336 y76? The zig-zag movement doesn't create a nice emphasis on it tbh

    00:47:481 (4) - x346 y133? Kinda same reasoning of above ^

    00:48:044 (1,2,3) - Big spacing and then 00:48:794 (3,4) - boom, low spacing. Why ;w;

    00:49:731 (2,3) - still hard to read 1/4 snaps lol. For this part you could have used some slider shapes you didn't use anywhere else. For example 3 3/4 straight sliders with relative 1/4 jumps like this or any other distinguishable pattern that lets the player know "this is a 1/4 jump which happens only on THIS kind of rhythm" works

    00:53:106 (3,6) - maybe stack their heads just for aesthetics :')

    00:54:981 (3,4) - again the zig-zag movement, zzz. If you hear, 00:54:794 - and 00:54:981 - have the same sound (on drums) so what I thought of was something like this once I heard this part

    00:56:106 (2,3) - maybe use the same shape to make it look cleaner, but I would have used circles instead of 3 tbh

    00:59:669 (5) - maybe stack on 6? The fact you don't have much spacing doesn't let you do a proper jump on 00:59:856 (6) - to begin with, so a stack is usually what fixes spacing inconsistencies, since it's like a sort of "reset button" for the spacing

    01:00:606 (2) - you mapped differently this when it was at 00:54:606 (2,3) - . I know it may become boring if you use too much the same pattern, but there are some parts in the song that have that "something" special that makes you think "oh, I know this part, it should be played like this". This pattern is one of them, due to the triple drum beat which plays only in few parts of the song

    01:03:231 (2) - circles work way better, trust me. Check this for reference of what I meant

    01:03:794 (5,6,1) - this is not really a suggestion, but just a way to point out what worried Sonnyc (probably). The fact you use so many different shapes and directions in a close interval of time makes the map look a bit random: music is all about constant rules being applied and imo maps should resemble that. Finding and expressing the basic structure of music in mapping it's the mapper's job here, that's why Sonnyc probably told you that, but this is just my theory.

    01:05:669 (5) - x151 y39 ? Again, the pattern looks a bit too cramped there, so let's try to spread it a little more

    01:06:606 (2,4) - ugh /w\ I know that using the same shape is not really cool all the times and may make you a sort of 2010 mapper, but using so different shapes it just tells me the mapper didn't think too much before using those objects at all

    01:07:544 (1) - the spacing from this to 2 is a bit cramped again and imo circles would better emphasize vocals. Since the vocals are doing a sort of build up I came up with this for example

    01:11:856 (5,1) - 1/4 snap /w\ If you convert 01:12:231 (1,2) - into a slider and change the next slider into a repeat slider like this you should be able to create a nice drop on the next long slider (PS: stack 01:11:856 (5,3) - them properly :p)

    01:13:544 (1,2,3,4,5,6) - this. is. cool.

    01:18:419 (2) - ctrl + g?

    01:25:544 (1,2,3,4,5,6,1) - also nice

________________



Hard


  • 00:23:106 (2,3,1) - the flow here is a bit cramped I guess. Try rotating 3 like this. It keeps a nice circular flow from the previous slider, while creates a good drop on the next one imo

    00:26:856 (5,1) - this is something similar to the above one: the flow is kinda "jagged" (idk if this word exists). What about stacking 5 on top of 4?

    00:35:294 (3) - this one is similar to the first one I pointed out. Here I guess something like this could work probably

    00:44:856 (1,2,3,4) - uhhh... I find this a bit confusing tbh. 00:44:294 (3) - you first used the vocals on this one, while the yellow combo is totally on drums. What happens here is that the player will most likely try to follow vocals again, since that's what he hears the most.
    I do have a suggestion here, but it changes the original pattern totally so idk if you'll like it: link

    01:02:106 (2,3) - this movement is again a bit strange here. What about something like this, to make it less cramped?

    01:04:544 (1) - uh, just minor stuff, but by curving this one like this you can better follow the jump from the previous object and also blanket the next slider

    01:18:606 (2) - try using x284 y236 for this object. I find it cooler since it also gives a nice emphasis on 01:18:794 (3) -

    01:26:481 (4) - I would do a ctrl + g on this and move it to x292 y116, like this to make the player understand you used the same slider but in a different way than before

________________



Normal


  • 00:28:356 (6,1) - maybe make this passage more smooth by doing something like this

    01:03:794 (3,4) - what about a repeat slider instead? This rhythm looks kinda complex for this level

    01:25:544 (1,2,3) - it looks like it is intended but it's really forced. Those slider shapes point to a direction, yet the circle is elsewhere

________________



Mk's Easy


  • 00:54:044 (3,4) - I would have made 3 a repeat slider tbh, since it should carry also the vocal besides the drum imo.
    OR, you could always turn 00:54:794 (4) - into circles

    01:15:794 (4) - missing clap on tail?
    01:21:044 (2) - same

    01:22:544 (1,2,3,4,5,1) - this last part feels a bit too random compared to the rest. part1 part2 (ok, it's still a bit random, but imo it's a bit cleaner, above all in the second part. I just tried to use the current placements to avoid major reworks)

I guess... I am done. Call me if you need further assistance :3
Yoshikawa Hoshi
why nobody maps the full ver? :c
Topic Starter
Underforest

Atamare wrote:

why nobody maps the full ver? :c
https://osu.ppy.sh/s/440169
Topic Starter
Underforest
Accidentally double posted
I'll answer soon
@Doormat Your mods are from your last update xd
Yoshikawa Hoshi

Underforest wrote:

Atamare wrote:

why nobody maps the full ver? :c
https://osu.ppy.sh/s/440169
oh, cool
didnt notice that map xd
Rin-nya
Hi~ My Mod

[Normal][Hard][Kisses' Insane]

  • 00:29:856 (1,2) - Blanket
    00:32:294 (1) - Should be clickable, instead, make a long but simple slider, starting at 00:31:544 (1) - and ends in 00:32:106 - then add a note on the white tick
    00:58:169 (5,1) - Blanket
[Doormat's Shymphony]

  • 00:20:294 (1) - Should be clickable, as before, make a long slide that has no reverse, it starts in 00:19:544 (1) - and ends in 00:20:106 - then add a note on the white tick
    00:31:544 (1) - ^
    00:41:106 (4,5) - Blanket
GL~
Yoshikawa Hoshi
m4m my map

normal

00:00:981 (2) - id move this note to x=277 y=216, so the flow would look better

00:04:169 (3) - x=273 y=43, should look better

00:23:856 (4) - id make this slider 1/1, so it would actually follow the melody or u could map this note 00:24:231 -, but rn the rhytm seems to be a bit weird

00:30:044 (4) - ctrl+h

00:34:544 (1) - not the best flow for the normal, because it can be a bit confusing for the new players, try smth like https://pp.vk.me/c633124/v633124809/3c0 ... q2-I7w.jpg this

00:38:669 (2) - spacing error i guess

01:02:481 (3,4) - id suggest u not to stack more than 2 notes at 1 place

01:02:856 (1) - delete NC

01:13:544 (1,2) - u could blanket them better so it wont look that weird

herd

00:13:356 (5) - move it to x=466 y=13 because rn this straight vertical linear flow looks bad

00:23:294 (3) - id suggest u to ctrl+h it so the flow would look better

00:35:294 (3) - try this https://pp.vk.me/c633124/v633124809/3c0 ... 7TRTZM.jpg

01:21:044 (1) - try a wave instead https://pp.vk.me/c633124/v633124809/3c0 ... Hw7R-U.jpg

01:22:544 (1,4) - id use some circles instead cuz its the end of the map and the sounds are pretty strong

kissins

00:19:356 (4) - this looks a bit off because the whistle is too loud and there is no sound on 00:19:450 -

00:33:044 (1,2) - why this 1/1 is different from these ones 00:34:919 (3,4,5) - in the same part?

00:53:856 (6,1) - swap ncs cuz the new tact start from this slider and not from 00:54:419 (1) -. also here 01:05:856 (6,1) - 00:26:856 (5,1) - 00:59:856 (6,1) - 01:11:856 (5,1) -

00:57:231 (1,2) - why this 1/4 spacing is bigger than 00:57:419 (2,3) - this 1/2?

01:12:231 (5,1) - this spacing looks a bit weird because all the 1/4 spacings nearby are much and much lower, this one, for example, 01:13:544 (1) -

i like it

best of luck
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