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This beatmap was submitted using in-game submission on Tuesday, 6 December 2016 at 5:21:01 PM

Artist: Camellia
Title: K.Y.A.F.A.
Tags: kyafa complextro electronic drill BINZOKOMEGANE GIRLS UNION
BPM: 220
Filesize: 10540kb
Play Time: 05:15
Difficulties Available:

Download: Camellia - K.Y.A.F.A.
Information: Scores/Beatmap Listing
---------------
There's no stopping me now

Wonki's Mapset
ENDLESS RAMPAGE by Gekido-

SpeedStaminaControlJackingJackstreamsApproximationInverse LNsBracketsHeavy Chording

Background Source


UNSTOPPABLE DOMINATION:

Dan 10 - Luminal

◆◆◆◆⬖◇◇◇◇◇ Accuracy
◆◆◆◆◇◇◇◇◇◇ Speed
◆◇◇◇◇◇◇◇◇◇ Jacking
◆◆◆◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◇◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ Simple LNs
◆ Linear Rolling @ 330 BPM

Made by dumbing down the RELENTLESS MASSACRE difficulty by removing minijacks, smoothing out rolls and making LNs easier.
Though I kept the physical demands high by the creation of slightly more physical demanding elements


RELENTLESS MASSACRE:

Luminal - Tachyon

◆◆◆◆◆◆◆⬖◇◇ Accuracy
◆◆◆◆◆◆◇◇◇◇ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◆◆◆◆◇◇◇◇◇ LN
◆◆◆◆◆◆◆◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ LNs
◆ Inverse LNs
◆ Split Rolling @ 330 BPM
◆ Minijacks

The original difficulty of this mapset.
Patterns and sequences are meant to increase physical demands to high amounts even if you can S this well
The variety of patterns here are meant to test on how well you can transition/fare in different situations while trying to keep your stamina and form intact.



ETERNAL HAVOC:

Zenith +

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◇◇ Speed
◆◆◆◆◇◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◇◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing


◆ Bracket Streams (up to 3-note streams)
◆ Long trills
◆ Scatter (2.5) @ 330 BPM
◆ Scatter (1) @ 440 BPM
◆ Minijacks
◆ Heavy Chording

Note: In Scatter (x), x represents the approximated average chord note count

The patterns here are meant to be as stamina draining as possible so if you can S this...
I have nothing to say...
Really.

This is my 2nd hardest 7K Map.



ETERNAL HAVOC +:

Zenith ++

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◆◆ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◆◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing

The original un-nerfed version of ETERNAL HAVOC
Welcome to hell


--

Log:

9/7/2016: Restructured the 2nd half, the map is now harder
9/7/2016: Added Kiai
9/7/2016: HP 8.5 -> 9.3
10/7/2016: Restructured the 2nd half, the map is now easier
10/7/2016: HP 9.3 ->9.0
11/7/2016: Added Inverse element on 2nd half
6/9/2016: Uncuntified a pattern in the second half
8/9/2016: Dedickified the Inverse
8/9/2016: Added Easy difficulty
9/9/2016: Fixed Overlap
4/10/2016: Raised HP again
11/10/2016: Added 7K Difficulty
11/10/2016: Changed BG
12/10/2016: Fixed Hitsound length
12/10/2016: Finished 7K
13/10/2016: Made ETERNAL HAVOC's Patterns Easier
13/10/2016: Raised ETERNAL HAVOC's HP 8.0 -> 8.7
--

To Do:

Hitsound
Fix some ghost notes
Maybe add more SVs

Feedback
--

Difficulty Breakdown:

UNSTOPPABLE DOMINATION
00:01:150 - Simplistic intro, nothing too complicated just to start off the map. Prioritized on the usage of strict layering and pitch relevancy to keep it as relevant to the music as possible.
Jacks here like 00:01:559 (1559|0,1695|0) - go to the drum instrument
Short LNs like this 00:09:195 (9195|3,9195|2,9195|1) - are supposed to inflict a staccato effect when playing, hence players will tend to hit these notes harder

00:17:513 (17513|3,17513|2,17547|0,17581|1,17615|3,17650|2) - Build up here with some 1/8s that are evenly spread out just as to kick start the adrenaline for the first section

00:18:059 (18059|2,18059|1,18150|0,18240|3,18240|0,18331|2,18331|1,18422|2,18513|1,18513|0) - Opted for jacking instead of streaming as it's more suited for a more demanding physical effect while keeping it simple

00:18:604 (18604|3,18604|1,18604|2,19013|1,19013|2,19013|3) - Same idea to use staccato LNs but this time for the synths

00:18:877 (18877|0) - Column 1 is reserved for the "Hey" vocal and snares just to emphasize those more. Used LNs for vocals just to differentiate them.

00:33:877 (33877|0,33877|3,33877|1,33945|2) - Patterning here is intentionally anchored quite a bit just to increase difficulty, taking into account the audience of the map

00:36:059 (36059|2) - Somewhat a vocal mapping section, note how the 1/4s bring out the idea that this section is made for vocals while keeping the difficulty pacing proportional to the music's intensity
00:37:968 (37968|0,37968|2,37968|3,38104|3,38104|0,38104|2) - Jacks like this go to the vocals, take note on how they jack on the same exact column just like how Camellia utilized the same sample

00:44:786 (44786|3,44786|0,44831|2,44877|1,44922|0,44922|3) - For the build up here (again), notice how the 1/6s (it's 1/8 but it's dumbed down to 1/6 for simplicity and difficulty normalization) spread out evenly with with the 4 columns, we try to avoid any 1/3 jacks here for consistency in difficulty
Notice how most rolls roll inwards instead of out, this makes it very much easier to roll

00:49:150 (49150|2,49150|0,49218|1,49286|2,49286|0,49354|3,49422|0,49422|1) - Build up snare section, notice how the column 4 has significantly more anchors than the others, this is an induced pitch relevancy section, by stressing onto the right hand more.

00:52:150 (52150|3,52150|2,52184|1,52218|0,52252|3,52286|2,52320|1,52354|0,52388|2,52422|3) - Rolls intentionally go to the left before the very end, to the right just to emphasize that particular gallop/flick.

00:53:513 (53513|0,53513|1,53513|3) - Quite simple layering and tried to avoid too much anchoring.
Hands go the the synths.
Kicks are not taken into account as they are in the bass category and is not a prominent instrument, would probably dilute the structure if done so.
Jumps here go to the softer synths
Singles like this 00:54:331 (54331|3) - don't have the synths so I used a single, felt that it's apt as it acts as a "swing rhythm connector" between these synths as they skip a 1/2 beat 00:54:195 (54195|2,54195|3,54195|0,54468|0,54468|3,54468|1) -

00:57:331 (57331|3,57331|0,57331|1,57422|2,57513|0,57513|3,57513|1,57604|2,57695|0,57695|1,57695|3,57786|2,57877|3,57877|0,57877|1) - Supposed to be a 1/4 and 1/3 poly but I felt that it'd be a bit too hard to control for players at this caliber, dumbed down the 1/4 trill to a 1/3 so that it's easier to control.

01:00:059 (60059|1) - Pitch relevancy miniLN mapping towards the syths, I used a jack section here so as to give a little break to the players.

01:06:604 (66604|1) - Notice how much anchors there are on columns 2 and 3, this is to drain stamina from the players

01:08:786 (68786|3) - Same idea here, notice how the anchors appear very frequently and is always >2

01:10:968 (70968|3) - Linear rolling here, I paired up all notes to another such that all notes will have at least 1 note connected to it.
Tried to keep them rolling inwards for playability

01:14:513 (74513|3,74513|0,74581|1,74650|2,74718|1,74786|3,74854|0,74922|2,74990|0,75059|3,75127|1,75195|2,75263|1) - Can be done as a fierce hand alternation section or just a simple minijack + slow trill section depending on how the player likes it, it's an option to conserve stamina and lose out on accuracy or just use stamina and keep it.

01:17:786 (77786|2,77922|2,78059|2,78195|2,78331|2,78468|2,78604|2,78740|2,78877|2,79013|2,79150|2,79286|2,79422|2) - Notice how the anchor lasts for a long time here, this is to map to the synths and vocals.

01:24:059 (84059|1) - Simple section, hands go to kicks as they are most prominent

01:28:422 (88422|2,88559|2,88695|2,88831|2,88968|2,89104|2,89240|2) - Notice how the anchors go to the vocals here.

01:37:150 (97150|2,97150|0,97150|3,97218|1,97286|3,97286|2,97354|0,97422|1,97422|3,97490|2,97559|0,97559|1,97627|3,97695|0,97695|2,97763|1,97831|3,97831|2,97900|0,97968|2,97968|1,98036|3,98104|0,98104|1,98172|2) - Notice how these are all 1/3 approximate-able, this kind of pattern makes it very easy for players to execute, therefore acts as a small break for them. I wanted this section to be as dynamic in intensity as possible with respect to how Camellia utilizes his hats in this section. This acts as a small buildup to the linear rolls later (explained on how I mapped linear roll previously)

01:41:650 (101650|1) - Just to switch it up, all of these are LNs, while the patterning is simple, the sudden switch up may cause falters in reading.

01:45:331 (105331|0,105400|1,105468|2,105536|3,105604|2,105672|1,105740|3,105740|0,105809|1,105877|0) - Notice how the pitch goes down, similarly with the stream.

01:45:877 (105877|0,105877|3,105945|2,106013|1,106081|3,106150|0,106150|2,106218|1,106286|3,106286|2,106354|0,106422|1,106422|3,106490|2,106559|1,106559|0,106627|3,106695|2,106695|1,106763|0,106831|2,106831|3,106900|1) - Same idea for the jumpstream break, gives a good opportunity for players to recover stamina if they know that they can rest their hands a bit here

01:50:240 (110240|3) - Notice the huge column 4 anchor for PR

01:58:968 (118968|0) - Trills here are very much intended to drain stamina, notice how the trill switches hands every time the synth is played (01:58:968 (118968|0,119104|3,119240|0,119377|3,119513|0,119786|3,119922|0,120059|3,120195|0,120468|3,120604|0,120740|3) - )
Some trills are omitted as they were overridden by the hands for the snares (wanted to avoid minijacks)

02:07:695 (127695|0) - Notice how the pitch is going down, anchor on column 1

02:10:968 (130968|2,130968|0,131036|1,131036|3,131104|2,131104|0,131172|1,131172|3,131240|2,131240|0,131309|1,131309|3,131377|2,131377|0,131445|1,131445|3) - Opted for a split jumptrill just for the difficulty as the section ends exactly here

02:12:059 (132059|3,132059|2,132059|1,132059|0) - Column 1 for the clap, Column 3 for the synth, Column 4 for the vocal sample.

02:25:150 (145150|3,145150|2) - Staccato usage for the snares

02:28:422 (148422|3) - Pretty sure the whole section here is the same thing.

02:53:513 (173513|2) - MiniLNs here go for the synths switching pitches instead of direct PR now

03:07:968 (187968|2,187968|3,188036|0,188036|1,188104|2,188104|3,188172|0,188172|1,188240|2,188240|3,188309|0,188309|1,188377|3,188377|2,188445|1,188445|0,188513|2,188513|3,188581|0,188581|1,188650|3,188650|2,188718|1,188718|0,188786|3,188786|2) - Notice how there isn't a choice for players to conserve stamina, they just have to attack this pattern fiercely, this is intended to drain more stamina from players who can't last that long.

03:21:877 (201877|1) - Swapped column for vocal mapping for balance

03:35:104 (215104|2) - LNs here are slightly more dense, introduced some more hands here

03:43:695 (223695|2) - Notice how the anchor goes from 23 to 14, this makes it really hard to control if you're not attacking the pattern as it is and approximating it.

04:01:150 (241150|3) - Notice how the pattern here anchors a ton, taking away more and more stamina before the major kiai

04:05:513 (245513|3) - Pattern here are intended to be at least 3 note chords for 1/2, this is to ensure all hands are always hitting on a 1/2 beat, a stamina draining technique. 1/4s are intended to stair inwards for this section
04:14:377 (254377|1) - and stair outwards for this section, this is for difficulty increment

04:36:059 (276059|2) - Opted out on minijacks as this whole map revolves around the idea of removing the minijacks in RELENTLESS MASSACRE

04:40:695 (280695|0) - Same idea of having vocals "Hey" and snares in column 1
04:55:695 (295695|2) - Broke this particular rule above in this section so as to give mapping more space

05:15:331 (315331|3) - Made this an anomaly just to take out players who are not paying attention

RELENTLESS MASSACRE (to be written)

ETERNAL HAVOC (to be written)
Last edited by Evening on , edited 86 times in total.
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Rhythm Incarnate
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Evening strikes again
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rank rank time!
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' w'b good luck
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this...is very nice
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Freak ET mapper strikes again
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Hai zen, time for mod because music is good

General : Turn off widescreen support for both diffs because you don't have any storyboard. Also, add tags on it, you can just copy the genre of it as tags from the songs info or something
UNSTOPPABLE DOMINATION
Make HP 8.8, i think that's enough for it anyways
00:17:513 - Ok the svs in here needs a little bit of nerfing or readjusted because i feel they are a little bit off in a sense
00:19:968 - Maybe the sounds of heavy drums can be adapted to another pattern better than the easy ladder there
00:22:150 - Same thing here but don't forget to mix up the patterns to not end up the same so it wont be that bland
00:24:331 - ^
00:26:513 - ^
00:28:695 - ^ you kinda get the idea where i'm going with this
00:49:150 - Add a sped up sv here and let it stedly rise until the ending kinda like FCs ultimate ascension for when he did the jumptrills or like your p//s map
00:53:104 - Maybe make it like this? I can't really see any pitch relevancy in it and it just comes off weird: Image
00:54:604 - This would be better coming as a trill imo
01:00:059 (60059|3,60195|3,60331|3,60468|3,60604|3,60740|3,60877|3,61013|3,61150|3,61286|3,61422|3) - I know you're trying to follow pitch and all that but making the LNs like that are a little ehh.. i mean they are fine but if you're trying to make it feel more right and also want to keep the factor ''fun'' then i suggest shifting it around or make it 3 note anchor mini lns per column, i think the sound of bzzt changes everytime so it can support that
01:01:968 (61968|3,62104|2) - You can try and turn the LNs like this so that it supports the second sound in the background that you left : Image
01:08:786 - Add steadly sped up svs to match the sound like i mentioned above
01:14:513 - Personal suggestion, but i suggest either making it this section a small trill or doing empress SC type of patterns for it maybe?
01:18:468 - I think this part can do a really good mini ln section
01:23:240 - Like i mentioned above about trills or streams
01:23:786 - I think this would be better off a dense ladder ( i don't know what that pattern is called lol)
01:32:786 - Same thing, you can add a sped up sv
01:36:468 (96468|1) - Move to 4
Anyway, do stuff that i recommended for similar sections because this song is a bit Repetitive.

Good luck on it
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Soul Evans wrote:
Hai zen, time for mod because music is good

General : Turn off widescreen support for both diffs because you don't have any storyboard. Also, add tags on it, you can just copy the genre of it as tags from the songs info or something
UNSTOPPABLE DOMINATION
Make HP 8.8, i think that's enough for it anyways Think it's fine as it is as this doesn't have hard spikes and is a test of stamina in general so a good way to distinguish who can last longer here would be to have a harsher HP as it disallows multiple fuckups in a row
00:17:513 - Ok the svs in here needs a little bit of nerfing or readjusted because i feel they are a little bit off in a sense Might consider removing this later on, kinda of a weird place to place the SVs anyways with unorthodox rhythms
00:19:968 - Maybe the sounds of heavy drums can be adapted to another pattern better than the easy ladder there Tried jacks but it's currently on the harder diff, this difficulty is mainly for non-minijacking, tried to jumptrill too but I'm kinda blocked by column 1's vocal mapping in which I intend to keep
00:22:150 - Same thing here but don't forget to mix up the patterns to not end up the same so it wont be that bland Yea same thing, i can't jumptrilll nor minijack
00:24:331 - ^
00:26:513 - ^
00:28:695 - ^ you kinda get the idea where i'm going with this
00:49:150 - Add a sped up sv here and let it stedly rise until the ending kinda like FCs ultimate ascension for when he did the jumptrills or like your p//s map Personally don't feel that adventurous with maps like this where only a small group of players can nail this, but will consider in the future
00:53:104 - Maybe make it like this? I can't really see any pitch relevancy in it and it just comes off weird: Image did something similar
00:54:604 - This would be better coming as a trill imo i think it's fine as a 34 12 34 jumptrill
01:00:059 (60059|3,60195|3,60331|3,60468|3,60604|3,60740|3,60877|3,61013|3,61150|3,61286|3,61422|3) - I know you're trying to follow pitch and all that but making the LNs like that are a little ehh.. i mean they are fine but if you're trying to make it feel more right and also want to keep the factor ''fun'' then i suggest shifting it around or make it 3 note anchor mini lns per column, i think the sound of bzzt changes everytime so it can support that did something different i suppose,
01:01:968 (61968|3,62104|2) - You can try and turn the LNs like this so that it supports the second sound in the background that you left : ImageIntended to leave the 2nd beat blank as to emphasize the vocals
01:08:786 - Add steadly sped up svs to match the sound like i mentioned above
01:14:513 - Personal suggestion, but i suggest either making it this section a small trill or doing empress SC type of patterns for it maybe? idk how to map index so i kinda switched it up a bit to make it nicer to play
01:18:468 - I think this part can do a really good mini ln section personally don't like miniLNs if they are not structured in a specific way and if I would to add it to this pattern here (most likely on column 3 since i'm intentionally anchoring it over and over) column 4 would look separated from 1 and 2 which makes reading quite annoying
01:23:240 - Like i mentioned above about trills or streams switched it up
01:23:786 - I think this would be better off a dense ladder ( i don't know what that pattern is called lol) no idea what you're getting at, pattern looks ok
01:32:786 - Same thing, you can add a sped up sv for all the SV suggestions, I would have to reconsider as I only use speedups for sections that are either very easy to play or just plain jumptrillable in general
01:36:468 (96468|1) - Move to 4 Did something about every LN thing including in the other diff
Anyway, do stuff that i recommended for similar sections because this song is a bit Repetitive.

Good luck on it


cool tanks :d
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Image

consider moving some notes to 1st column to make it equal. its heavy on the other 3 columns
unless its intended for a reason...


i need the same amount of note for each column. it bugs me. //slapped
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dionzz99 wrote:
Image

consider moving some notes to 1st column to make it equal. its heavy on the other 3 columns
unless its intended for a reason...


i need the same amount of note for each column. it bugs me. //slapped


it's intended for the vocal and the snares
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Some feedback after several play tests (7K - really got rekt'd hard :V)

01:28:422 - until 01:32:650 - This part is really heavy and quite feels off despite on the given sounds imo (doubles every hihat 1/4, triples 1/2 from additional sounds). If its for the difficulty raise, go on but I think it should be same about as 00:44:786 - and 02:38:240 - (Which is even more intense and stronger). This is the only part that kills me as well loool. It is even harder than 01:32:786 - until 01:34:968 - which should be the one that is harder if music-wise for the notes. Suggesting to nerf atleast.

03:21:877 - until 03:26:240 - same as above.

04:11:786 - love this part, can't wait for a meme for it after ranked LOOOOOOOOL

04:40:968 - until 04:41:240 - add notes on the blue lines? hihats
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arcwinolivirus wrote:
Some feedback after several play tests (7K - really got rekt'd hard :V)

01:28:422 - until 01:32:650 - This part is really heavy and quite feels off despite on the given sounds imo (doubles every hihat 1/4, triples 1/2 from additional sounds). If its for the difficulty raise, go on but I think it should be same about as 00:44:786 - and 02:38:240 - (Which is even more intense and stronger). This is the only part that kills me as well loool. It is even harder than 01:32:786 - until 01:34:968 - which should be the one that is harder if music-wise for the notes. Suggesting to nerf atleast.

03:21:877 - until 03:26:240 - same as above. Noted and it's lower in intensity/density now

04:11:786 - love this part, can't wait for a meme for it after ranked LOOOOOOOOL x) love this section

04:40:968 - until 04:41:240 - add notes on the blue lines? hihats There isn't hi-hats for certain notes here so I omitted some but with this suggestion, I changed some other patternings around here


coo thanks for feedback :d!
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Soul's Modding
1 / 2 / 3 / 4 / 5 / 6 / 7

General



Sorry if my suggestions weren't helpful
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Soul Evans wrote:
Soul's Modding
1 / 2 / 3 / 4 / 5 / 6 / 7

General


  • You do realize people who can A this will fail right? you're potentially making the people who can play this significantly less which i advise to reduce HP and increase OD in my opinion, just make it HP 8.5 would probably suffice yea i do realise that and i'm not planning to change it lol


    ETERNAL HAVOC
  • 00:17:513 - I would strongly advise nerffing the SV's in this, it just doesn't appeal to the pattern+chart in my opinion I think it's fine ..?
  • 00:22:786 (22786|2,22786|1) - For this type of sound maybe you can make the chords go from left to right for the specific sound It doesn't really even harbor any pitch, so i don't get why you would want to have something shift
  • 00:34:900 (34900|1,35036|1,35172|1,35309|1,35445|1,35581|1) - I think you can reshape the chords in this so it won't have double 6-note anchors but that's up to you adjusted
  • 00:37:559 (37559|4,37627|4,37831|2,37900|2) - To me these jacks throughout the chart kinda seems inconssistant in a sense so i'd advise changing them they are for the vocals
  • 00:41:922 (41922|5,41990|5,42195|1,42263|1) - Same thing, you might aswell add more of these to make it more conssistant or not they are for the vocals and they are consistent
  • 00:53:240 (53240|6,53240|0) - To incounter SV properly i think you chould move those maybe further into the col's? i dunno it felt off playing it think it boils down to the player knowing the song, found that even with 0.5x SV it's kinda not sighteadable x)
  • 01:01:695 - Maybe you can add those trills you did for this one? i'm not sure what you used for the bzz sound but if you did add something before consider adding it to here, and if ya already did ignore this lol it's going to create ghost notes
  • 01:02:240 - Hmm, instead of basic LN+SV why not turn it into some Slowjam Stair pattern for the sound? I think this is probably better due to it's simplicity (meant to be a break) and I'm trying to avoid ghosting as much as i can
  • 01:06:604 - At such high bpm this can be really bothersome to hit accuratley or combo, it's like one moment you're doing fine and the next ''OH GOD HERE COMES THE TRILLS'' So kinda make it chord+jumptrill perhaps? uhh no, players at this level can most likely do 220 bpm trills fine for a long time
  • 01:10:968 - My concern for this section is that it's just generally annoying to play, the moment this map is giving me hard slamming goodness but after that it makes me feel like i have noodle floppy arms it's meant to be like this ... lol, challenges the player to transition into a different reading set and playing set
  • 01:17:786 - I was kinda thinking of making this more trilly in a way rather than what making it look like a normal pattern, kinda like a trill in 4k is what i would use for the sound that's kinda easy and lame though : \
  • 01:18:468 - While here you'd do a short LN for the slower pew sound kinda adapted this for rice players, the LNs are going to be quite ass to read x) might consider if it was LN oriented however
  • 01:27:877 (87877|3,88468|3) - I'm not sure if this place fits the note more, even with the slowjam SV it kinda feels odd to hit Raised slowjam to 0.9
  • 01:34:968 - I was kinda wondering if you would make the chords more middle+index focused to be better hit no idea how to do that while mantaining its difficulty
  • 01:36:877 (96877|6,96877|0) - Kinda like i said before, it just seemed odd for it to be there and hit, or maybe you can use some LN? up to you think is ok
  • 01:41:650 - So basically, while the 4k diff gets to have some o2jam LN elements here you don't add anything here? also it kinda seems heavy for the section when it's not that loud of a woosh sound nah, keeping it bms and fresh a f since i'm not confident on my o2slam mapping skills rn
  • 01:46:150 (106150|4,106150|5,106286|4,106286|5,106422|5,106422|4,106559|5,106559|4,106695|4,106695|5,106831|5,106831|4) - I feel like this had no consistancy nor meaning for it to be like that it's mapped to a certain instrument in the music, listen carefully
  • 01:54:331 (114331|2,114331|1,114331|3,114331|0,114468|1,114468|5,114468|6,114468|0) - This feels like you used 5+4 notes for this when the vocal in it isn't that loud nor there is a sound in the background loud enough for 5 and 4 chords consider reducing? or add an LN for the woosh sound Just felt that the intensity and the vulgarity of the vocals makes up for it, might tone it down if it's a problem though
  • 01:59:104 - Like i said last time, but maybe you can do a mix of LN and Notes keeping it fresh for bms players
  • 02:10:968 - This pattern needs to be changed because the hard streams before it was reducing alot of HP to hit those and this comes after will overdue it, i was thinkging like ladders chord trills? anything than that would be good it's meant to be really mean
  • 02:28:422 - Like i said about it earlier eh it looks ok
  • 02:31:013 (151013|2,151081|2,151286|4,151354|4) - Like i said about it, it rarely comes and i feel like it's inconssistent to have for vocals
  • 02:50:922 (170922|4,170968|1,170968|5,170968|3,170990|2,171127|2,171150|1,171150|3,171150|5,171195|4) - Why do i feels like some of these are ghost notes, i dont get where you get the sounds from to form 3-2 notes like that 1/3 kick and 1/4 hat poly, intentionally grouped together to form another intended physical feeling by making it slightly graced
  • 03:00:059 - Like i said about it before ye
  • 04:03:263 - Please no, you can probably make this play out better than it is because it's eeh intentionally really fucking gay
  • 04:21:331 (261331|0,261331|1,261468|0,261468|1,261604|0,261604|1,261740|0,261740|1,261877|0,261877|1,262013|0,262013|1,262150|0,262150|1,262286|0,262286|1,262422|0,262422|1,262559|0,262559|1) - Was gonna point out you're overdoing it it's fine if it's not awkward as hell, the anchors are very simple for top level players, they are just 110bpm jacks lol
  • 04:26:513 (266513|6,266513|4,266581|5,266650|4,266650|6,266718|5,266786|4,266786|6,266854|5,266922|4,266990|3,267059|4,267059|2,267127|1,267127|3,267195|4,267195|2,267263|3,267263|5) - I dunno about this pattern mango intended for difficulty before the chord section since that is more chord oriented and I want to create some difficulty for bracketing
  • 04:36:263 (276263|4,276263|2,276263|3,276263|1,276331|2,276331|6,276331|5,276331|4) - I personally think this is kinda meh to hit considering you can probably replace that with more stamina stuff :d... there's no more beats to map
  • 04:51:468 (291468|0,291468|6,291604|0,291604|6) - Maybe move those to middle? it's meant to be spread out as i'm intentionally always increasing difficulty gradually
  • 05:14:240 - So after players are already drained out from there souls you'll attempt one last thing to make them die by this really odd to hit pattern, (funny because that's how i died first time from this map) so i just wanna suggest finding a replacement for that nah i really want them to die if they don't focus lol, pattern is pretty easy unless they forget to press or something

    Sorry if my suggestions weren't helpful


    coo tank for mod :d
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