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REOL - ChiruChiru

posted
Total Posts
41
Topic Starter
Pho
This beatmap was submitted using in-game submission on Dienstag, 1. November 2016 at 17:13:42

Artist: REOL
Title: ChiruChiru
Tags: れをる ギガ お菊 okiku Σ sigma giga-p gigap
BPM: 128
Filesize: 5753kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1,49 stars, 213 notes)
  2. Hard (3,13 stars, 495 notes)
  3. Normal (2,09 stars, 359 notes)
  4. Scatter (4,25 stars, 626 notes)
Download: REOL - ChiruChiru
Information: Scores/Beatmap Listing
---------------
Official video | Lyrics | Background source

"The more you know, the more it hurts"

(◕ᆺ◕✿)
Please redownload after 20/08/2016!
Chill out and enjoy.

Song was too good, couldn't resist to make out the spread lol
Much thanks to:

Vell
Hollow Wings
Nerova Riuz GX
Mazziv
based pho sucha great map
Squishie
i think this is insane :v
its 100% complete :D
someone can test it for me..pls
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 175548
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:ChiruChiru
TitleUnicode:ちるちる
Artist:Reol
ArtistUnicode:れをる
Creator:Pho
Version:Mirella's Insane
Source:
Tags:giga-p gigap
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"loundraw.jpg",0,0
//Break Periods
2,132037,143744
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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304,188,127619,6,0,B|292:124|292:124|336:64,1,116.999994644165
404,180,128087,2,0,P|356:244|332:252,1,58.4999973220826
256,268,128322,2,0,P|208:256|184:240,2,58.4999973220826
404,332,128790,2,0,L|284:348,1,116.999994644165
144,264,129259,5,0,0:0:0:0:
144,264,129376,1,0,0:0:0:0:
144,264,129494,2,0,B|196:228|196:228|264:232,1,116.999994644165
168,352,129962,2,0,P|100:348|48:292,1,116.999994644165
144,264,130431,1,0,0:0:0:0:
296,220,130665,2,0,L|372:260,2,76.5000014591217
232,152,131017,2,0,P|220:244|252:308,1,153.000002918243
308,132,131369,6,0,L|100:108,1,180
440,200,144494,6,0,L|340:192,1,90
264,116,144962,2,0,P|228:168|224:232,1,90
292,272,145314,5,0,0:0:0:0:
228,308,145431,1,0,0:0:0:0:
156,308,145548,1,0,0:0:0:0:
96,272,145665,1,0,0:0:0:0:
60,208,145783,1,0,0:0:0:0:
56,136,145900,6,0,P|84:76|128:40,1,90
265,117,146369,2,0,P|256:184|288:256,1,90,2|0,0:0|0:0,0:0:0:0:
396,304,146837,1,8,0:0:0:0:
280,256,147072,1,2,0:0:0:0:
72,312,147306,5,2,0:0:0:0:
212,336,147540,1,2,0:0:0:0:
316,144,147775,5,8,0:0:0:0:
352,292,148009,1,0,0:0:0:0:
232,240,148244,6,0,B|208:176|208:176|212:136|212:136|192:68,1,180,2|8,0:0|0:0,0:0:0:0:
124,148,148947,1,2,0:0:0:0:
124,148,149064,1,2,0:0:0:0:
124,148,149181,2,0,L|144:248,1,90,2|0,0:0|0:0,0:0:0:0:
260,192,149650,2,0,L|240:308,1,90,10|0,0:0|0:0,0:0:0:0:
236,312,150001,1,2,0:0:0:0:
176,352,150119,6,2,L|300:348,1,90
376,280,150587,2,0,P|416:328|420:380,1,90,8|0,0:0|0:0,0:0:0:0:
296,180,151056,2,2,P|264:228|268:292,1,90
360,364,151525,1,8,0:0:0:0:
428,236,151759,1,2,0:0:0:0:
376,108,151994,6,0,B|312:112|312:112|272:88|272:88|192:96,1,180,2|8,0:0|0:0,0:0:0:0:
288,216,152697,1,0,0:0:0:0:
288,216,152814,1,0,0:0:0:0:
288,216,152931,2,0,L|384:204,1,90
208,176,153400,2,0,P|188:240|208:292,1,90,8|0,0:0|0:0,0:0:0:0:
280,88,153869,6,0,B|208:64|208:64|176:80|176:80|92:68,1,180,2|8,0:0|0:0,0:0:0:0:
220,148,154572,1,0,0:0:0:0:
220,148,154690,1,0,0:0:0:0:
220,148,154806,2,0,L|232:244,1,90,2|0,0:0|0:0,0:0:0:0:
332,328,155275,1,8,0:0:0:0:
128,288,155509,1,2,0:0:0:0:
316,160,155744,1,0,0:0:0:0:
232,256,155978,6,0,L|216:352,1,90,0|8,0:0|0:0,0:0:0:0:
208,124,156447,1,0,0:0:0:0:
208,124,156564,1,0,0:0:0:0:
208,124,156681,2,0,L|220:32,1,90
320,232,157150,2,0,P|328:296|308:360,1,90,8|0,0:0|0:0,0:0:0:0:
304,344,157501,1,2,0:0:0:0:
232,340,157619,6,0,L|136:328,1,90,2|0,0:0|0:0,0:0:0:0:
36,224,158087,2,0,L|136:212,1,90,8|0,0:0|0:0,0:0:0:0:
248,192,158556,2,0,B|272:232|272:232|264:296,1,90,2|0,0:0|0:0,0:0:0:0:
120,236,159025,1,8,0:0:0:0:
156,96,159260,1,0,0:0:0:0:
156,96,159377,1,0,0:0:0:0:
156,96,159494,6,0,B|204:76|204:76|260:80,1,90,2|0,0:0|0:0,0:0:0:0:
440,140,159962,2,0,B|380:152|380:152|336:144|336:144|260:168,1,180,8|0,0:0|0:0,0:0:0:0:
304,228,160665,1,8,0:0:0:0:
228,260,160783,1,8,0:0:0:0:
376,196,160900,6,0,B|368:132|368:132|380:88|380:88|376:40,1,135,10|0,0:0|0:0,0:0:0:0:
428,56,161368,2,0,B|368:52|368:52|336:40|336:40|260:36,1,135,6|0,0:0|0:0,0:0:0:0:
448,160,161837,5,8,0:0:0:0:
308,220,162071,1,2,0:0:0:0:
160,148,162306,1,2,0:0:0:0:
300,112,162540,6,0,P|304:168|308:300,1,180,10|0,0:0|0:0,0:0:0:0:
256,368,163126,1,2,0:0:0:0:
148,224,163243,2,0,B|216:208|216:208|276:224|276:224|344:224,1,180,2|8,0:0|0:0,0:0:0:0:
108,320,163946,1,2,0:0:0:0:
108,320,164064,1,2,0:0:0:0:
108,320,164181,6,0,P|76:272|72:224,1,90,2|0,0:0|0:0,0:0:0:0:
176,104,164650,2,0,P|196:152|196:200,1,90,10|0,0:0|0:0,0:0:0:0:
168,256,165001,1,0,0:0:0:0:
188,324,165118,2,0,P|220:248|292:232,1,135,2|0,0:0|0:0,0:0:0:0:
308,204,165587,2,0,B|316:264|316:264|296:324,1,90,10|0,0:0|0:0,0:0:0:0:
244,108,166056,2,8,P|292:88|364:100,1,90,0|0,0:0|0:0,0:0:0:0:
224,224,166525,5,8,0:0:0:0:
224,224,166642,1,0,0:0:0:0:
224,224,166759,2,0,L|176:184,1,45,2|0,0:0|0:0,0:0:0:0:
104,268,166993,2,0,L|36:260,1,45,2|0,0:0|0:0,0:0:0:0:
192,320,167228,6,0,L|252:348,1,45,2|0,0:0|0:0,0:0:0:0:
108,184,167462,2,0,L|108:124,1,45,2|0,0:0|0:0,0:0:0:0:
296,204,167696,1,2,0:0:0:0:
296,204,167814,1,2,0:0:0:0:
296,204,167931,2,0,P|352:232|372:276,1,90,2|8,0:0|0:0,0:0:0:0:
196,224,168400,6,0,B|217:174|217:174|228:116|228:116|260:56,1,180,4|2,0:0|0:0,0:0:0:0:
128,152,169103,1,2,0:0:0:0:
128,152,169220,1,2,0:0:0:0:
128,152,169337,2,0,L|100:252,1,90,10|0,0:0|0:0,0:0:0:0:
152,348,169806,2,0,P|216:316|260:324,1,90,2|0,0:0|0:0,0:0:0:0:
376,316,170275,6,0,P|368:232|400:124,1,180,8|8,0:0|0:0,0:0:0:0:
496,216,170978,1,0,0:0:0:0:
496,216,171095,1,0,0:0:0:0:
496,216,171212,2,0,L|436:208,1,45,10|0,0:0|0:0,0:0:0:0:
292,216,171446,2,0,L|224:208,1,45,2|0,0:0|0:0,0:0:0:0:
384,104,171681,6,0,L|388:168,1,45,2|0,0:0|0:0,0:0:0:0:
364,292,171915,2,0,L|364:352,1,45,2|0,0:0|0:0,0:0:0:0:
296,116,172150,6,0,B|288:176|288:176|292:220|292:220|280:324,1,180,12|0,0:0|0:0,0:0:0:0:
168,240,172853,1,0,0:0:0:0:
168,240,172970,1,0,0:0:0:0:
168,240,173087,2,0,B|180:288|180:288|160:392,1,135.000005149842,10|0,0:0|0:0,0:0:0:0:
116,128,173556,2,0,P|164:116|260:148,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
332,272,174025,6,8,P|368:208|328:12,1,270.000010299683
232,152,174728,1,2,0:0:0:0:
232,152,174845,1,2,0:0:0:0:
232,152,174962,1,8,0:0:0:0:
356,224,175196,1,8,0:0:0:0:
296,92,175431,1,8,0:0:0:0:
208,224,175665,2,0,L|168:304,1,67.5000025749208
168,268,175900,6,0,B|176:200|176:200|108:208|48:140|88:72,1,202.500007724762
368,68,176369,2,0,P|376:152|304:216,1,175.499991966248,4|0,0:0|0:0,0:0:0:0:
315,212,176837,2,0,P|280:160|228:148,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
140,176,177189,1,0,0:0:0:0:
72,240,177306,6,0,P|48:176|56:108,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
156,264,177775,2,0,P|168:332|152:384,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
140,176,178244,2,0,B|156:100|156:100|148:56|148:56|172:0,1,175.499991966248,2|0,0:0|0:0,0:0:0:0:
216,12,178712,5,10,0:0:0:0:
264,120,178947,1,0,0:0:0:0:
152,128,179181,5,0,0:0:0:0:
212,240,179415,1,0,0:0:0:0:
336,168,179650,2,0,P|340:88|308:40,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
276,208,180119,2,0,B|288:272|288:272|280:328|280:328|292:396,1,175.499991966248
320,328,180587,2,0,B|264:312|264:312|200:332,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
116,356,180939,1,0,0:0:0:0:
24,336,181056,6,0,P|8:252|16:184,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
112,176,181525,2,0,P|44:172|-8:144,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
192,48,181994,2,0,B|184:128|184:128|204:192|204:192|192:288,1,233.999989288331,0|8,0:0|0:0,0:0:0:0:
284,228,182697,1,0,0:0:0:0:
284,228,182814,1,0,0:0:0:0:
284,228,182931,2,0,L|284:128,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
360,60,183165,2,0,L|360:-4,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
204,72,183400,6,0,L|280:72,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
368,164,183634,2,0,L|432:160,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
260,168,183869,2,0,B|200:176|200:176|160:216|160:216|100:232,1,175.499991966248,2|0,0:0|0:0,0:0:0:0:
103,231,184337,2,0,B|120:184|120:184|144:256,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
176,336,184689,1,0,0:0:0:0:
264,364,184806,2,0,P|360:348|392:324,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
292,168,185275,1,8,0:0:0:0:
180,56,185509,6,0,B|200:112|200:112|184:168|184:168|188:236,1,175.499991966248,2|0,0:0|0:0,0:0:0:0:
176,176,185978,2,0,B|128:160|128:160|204:148,1,116.999994644165,0|8,0:0|0:0,0:0:0:0:
380,140,186447,1,0,0:0:0:0:
380,140,186564,1,0,0:0:0:0:
380,140,186681,2,0,P|384:184|376:224,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
304,376,186915,2,0,P|296:332|296:292,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
436,272,187150,6,0,P|396:264|356:264,1,58.4999973220826,10|0,0:0|0:0,0:0:0:0:
224,284,187384,2,0,P|184:280|160:272,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
96,256,187619,6,0,B|120:200|120:200|164:172|164:172|192:100,1,175.499991966248,2|0,0:0|0:0,0:0:0:0:
124,88,188087,2,0,P|196:104|280:92,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
324,60,188439,1,0,0:0:0:0:
416,44,188556,2,0,P|448:116|440:192,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
308,280,189025,2,0,P|316:216|348:164,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
432,276,189494,5,0,0:0:0:0:
244,180,189728,1,0,0:0:0:0:
84,176,189962,1,8,0:0:0:0:
232,60,190197,1,0,0:0:0:0:
172,264,190431,1,0,0:0:0:0:
172,264,190548,1,0,0:0:0:0:
172,264,190665,6,0,L|236:256,1,45,2|0,0:0|0:0,0:0:0:0:
300,140,190900,2,0,L|248:136,1,45,2|0,0:0|0:0,0:0:0:0:
140,116,191134,2,0,P|108:84|100:64,1,45,2|0,0:0|0:0,0:0:0:0:
256,192,191369,12,0,195119,0:0:0:0:
Vell
hi hyaa

[Insane]
  1. 00:03:869 (4,1) - Reduce stack leniency to 6 because this autostack is pretty unnecessary and it would look better without it
  2. 00:04:337 (1) - Also the circleshape on the slider could be improved like so
  3. 01:57:306 (5) - I dont really like the 1/4 slider at the end of the triple maybe just do something like this
  4. 02:10:431 - why not a 1/4 slider like 02:10:665 (2) - ? Since its part of the same sound pattern you emphasized with 02:10:665 (2,3) , would also complement that pattern further, for example
  5. 02:24:494 (1) - extending this to the red tick would put more emphasize on the higher and different sound of 02:24:962 (1) -
[Mirella's Insane]
  1. 00:01:290 (1) - ctrl+g so that the sliderend actually faces the direction of the slider coming up next, as it is right now its really confusing to play
  2. 00:26:251 (7) - I see why you use these but they kinda put emphasize away from similar patterns which actually have a sound on the 1/4 so u might wanna think these over
  3. 01:56:837 (3,4) - here should really be one of these again
  4. 03:11:369 (1) - just me but I feel like a spinner here doesnt do this part of the song justice, I'd personally like to be able to play out these clear sounds

Cant say anything about the easier diffs, sorry for random shitmod
Topic Starter
Pho
@Kawaii_Mirella: Interesting map, but I didn't plan any GD for this set. Sorry, but I have to decline.

Thanks Vell, will apply the mod by this weekend!
Vell
top I assumed u asked him for that gd so I just went ahead and looked over that too, oh well
Shiguri
wenn beste suppe, bestes lied mappt <3
Hollow Wings
as your req

Scattered

  1. 00:13:009 (1) - you can just do 1/8 repeating slider here, it effect less to the flow even with anti aiming track because of the short distance. 00:16:290 (7) - and so on as well, up to your taste thou.
  2. 00:27:540 (1,1,1) - not really need to spam nc here, just give nc at 00:27:540 (1) - to notice that is ok imo.
  3. 01:43:712 (3) - why not do same trick as 00:04:337 (1) - did here, too?
  4. 01:52:150 (1,2) - for here's a really special "beep" sound here, i recommend you do some pattern here like this: change rhythm to 1/2 slider + note, and change the new slider's sv larger or smaller. that plays more interesting imo. the distance setting can follow 01:54:962 (2,3,4) - 's style to track the 1/8 sounds in it's form as you did in the whole map.
  5. 02:43:478 (5,6) - recommend you reconsider this distance here, when you've did 1/4 gap's jumps similar to it's setting nearby. similar to 02:49:806 (3,4) - and so on.
  6. 02:45:587 (3,4) - is this 1/4 jump too large for this quiet part? do ctrl+g to 02:45:587 (3) - maybe.
  7. i care about the distance a bit, other stuff are fine to me. the compose is like serve playability more than structure with really free style, and it worked really well to me.

Hard

  1. 01:45:353 (2) - well... still recommend you remove this note and arrange distances to give a blank here expressing the special vocal pattern in the original track.
  2. 01:47:697 (3,4,5) - nice shift.
  3. 02:06:915 (3,1,2) - good job to give ds pattern, idk if it's still acceptable in hard level diffs thou.
  4. 02:29:884 (1) - replace a 1/4 slider? i noticed 02:37:384 (1,2) - so never mind.
  5. fine.

Normal & Easy

  1. generally fine, just care about the new combo count... maybe limit them under 7 is better in lower diffs.
  2. 02:54:494 (5) - in normal diff did not snapped the distance if you care.
reol again... ? lol

good luck
Nerova Riuz GX
oh fk you're a vietnamese with a germany flag why i dont even know that waaat.

First, I might let you feel a little bit bad cuz metadata:
Artist: れをる REOL
Romanized Artist: Reol (leave it blank)

You might think it's weird, but according to the announcement on twitter, "REOL" is a group artist with these members: れをる (Reol), ギガ (Giga-P), お菊 (Okiku).
Also, the song is a part of the Album "Σ" (SIGMA), which is ready to be released by REOL on October 19, 2016. (Source)

Aside from metadata, I would suggest you to add these tags too: れをる ギガ お菊 okiku Σ sigma

[general]
gahh. i made you a 1366*768 bg here.

[easy]
the only thing i care about the diff
01:36:212 (4,5) - though it looks great in terms of polarity but two 1/2 sliders here is like a meaningless difficulty boost to me

[normal]
00:37:384 (5,6,7) - most of the time i don't mention small overlaps but this one is a little bit different. there's like, two or three circles attached to each other so im gonna notice you and take a picture of my own example http://puu.sh/qGLqm/a1d5d79066.jpg
00:52:619 (4) - 01:54:962 (5) - I personally prefer to add an NC on this kind of places because the note density goes down for the build up
02:55:665 (6) - same to HW, at least add an NC so it won't be fked up by those follow points

[hard]
i would say that hp is too high, since the bpm is kinda low and you won't get much recovering as normal. you don't want to keep your health bar in half while playing a hard diff, do you?

01:45:353 - imo if you're go for an object here i guess a slider end might be a better option, just like 00:43:478 - . it doesnt really deserve a single circle.

[scattrd]
same on hp, it's almost impossible to get your health back unless you have no combo break or there's a NC spam.

00:27:658 (1,1) - 100% useless NC, this distance can go through most of your triples in the diff so you don't need to highlight all of them
00:31:525 (3,1) - I'm thinking maybe you can switch the NC here so all the NCs in this part are divided by two. and 00:31:759 (1) - i would say this nc is strangely settled, you mapped for the background and you NC'd for the vocal.
01:18:400 (1) - do 244|135 , that's better
01:31:994 (2,1) - I know the concept based on how she sang but i personally refuse to use an extra extended slider right after another one (also that one ignores 01:32:697 - ). but anyway it's my own preference.
01:39:962 (4,5) - I was actually thinking of making them closer, so it brings 01:40:431 (6,1,2,3) - the vocal up but i noticed that triangle so w/e
02:43:478 (5,6) - two points: first, i don't really agree for the ignorance on 02:43:478 (5,6) - , a little kink (even with sliderslide hitsound change) still lacks something. it's the last build up so the beep is the only sample behind those vocal. Second, if that short distance is for emphasizing 02:43:478 (5) - , I'd say that's way too short. I would rather extend the distance between (6) and (7) instead of making them like 1/4, the current one can ruin your overall spacings since 1/4s are stretched.

[]
k im surprised
Topic Starter
Pho
Vell

Vell wrote:

hi hyaa

[Insane]
  1. 00:03:869 (4,1) - Reduce stack leniency to 6 because this autostack is pretty unnecessary and it would look better without it
  2. 00:04:337 (1) - Also the circleshape on the slider could be improved like so
  3. 01:57:306 (5) - I dont really like the 1/4 slider at the end of the triple maybe just do something like this
  4. 02:10:431 - why not a 1/4 slider like 02:10:665 (2) - ? Since its part of the same sound pattern you emphasized with 02:10:665 (2,3) , would also complement that pattern further, for example This beat is supposed to follow the previous vocal layer, hence it's a circle instead of a 1/4. I feel it's more logically seperated this way.
  5. 02:24:494 (1) - extending this to the red tick would put more emphasize on the higher and different sound of 02:24:962 (1) - There's np much gain in emphasis by doing that, and I feel 1/4 fits better in here as it complements with the 2nd one rhythm-wise.
Cant say anything about the easier diffs, sorry for random shitmod

Hollow Wings

Hollow Wings wrote:

as your req

Scattered

  1. 00:13:009 (1) - you can just do 1/8 repeating slider here, it effect less to the flow even with anti aiming track because of the short distance. 00:16:290 (7) - and so on as well, up to your taste thou. I'd rather stick with 1/4 here. I tried it before, but it felt somewhat odd to play for me at these points.
  2. 00:27:540 (1,1,1) - not really need to spam nc here, just give nc at 00:27:540 (1) - to notice that is ok imo.
  3. 01:43:712 (3) - why not do same trick as 00:04:337 (1) - did here, too?
  4. 01:52:150 (1,2) - for here's a really special "beep" sound here, i recommend you do some pattern here like this: change rhythm to 1/2 slider + note, and change the new slider's sv larger or smaller. that plays more interesting imo. the distance setting can follow 01:54:962 (2,3,4) - 's style to track the 1/8 sounds in it's form as you did in the whole map. I feel that kind of patterns doesn't create enough emphasis at this point. The current pattern demands faster movement between sliders and synergizes well with the previous jumps.
  5. 02:43:478 (5,6) - recommend you reconsider this distance here, when you've did 1/4 gap's jumps similar to it's setting nearby. similar to 02:49:806 (3,4) - and so on.
  6. 02:45:587 (3,4) - is this 1/4 jump too large for this quiet part? do ctrl+g to 02:45:587 (3) - maybe. that'd feel overdone, yes. i want to keep it low here.
  7. i care about the distance a bit, other stuff are fine to me. the compose is like serve playability more than structure with really free style, and it worked really well to me. That's the main intention of this map, yes! I agree the spacing might be really big at times, but i tried to make it as intuitively and fitting to the songs intensity.

Hard

  1. 01:45:353 (2) - well... still recommend you remove this note and arrange distances to give a blank here expressing the special vocal pattern in the original track. There's a prominent instrumental beat at 01:45:353 - which i couldn't left out, i feel at this point vocals & instrumentals are equally strong.
  2. 01:47:697 (3,4,5) - nice shift. :3
  3. 02:06:915 (3,1,2) - good job to give ds pattern, idk if it's still acceptable in hard level diffs thou. It should be, given the low BPM they should be able to handle it.
  4. 02:29:884 (1) - replace a 1/4 slider? i noticed 02:37:384 (1,2) - so never mind.
  5. fine.

Normal & Easy

  1. generally fine, just care about the new combo count... maybe limit them under 7 is better in lower diffs. I feel more comfortable with longer combo counts actually and it seems more fitting to the song.
  2. 02:54:494 (5) - in normal diff did not snapped the distance if you care.
reol again... ? lol Reol to me what Halozy is to you :D

good luck

Nerova Riuz GX

Nerova Riuz GX wrote:

oh fk you're a vietnamese with a germany flag why i dont even know that waaat. LOL nice

First, I might let you feel a little bit bad cuz metadata:
Artist: れをる REOL
Romanized Artist: Reol (leave it blank)

You might think it's weird, but according to the announcement on twitter, "REOL" is a group artist with these members: れをる (Reol), ギガ (Giga-P), お菊 (Okiku).
Also, the song is a part of the Album "Σ" (SIGMA), which is ready to be released by REOL on October 19, 2016. (Source) Made sense to me actually. Yea, the announcement of their next album release just came like yesterday, so i wasn't able to update it yet lol.

Aside from metadata, I would suggest you to add these tags too: れをる ギガ お菊 okiku Σ sigma

[general]
gahh. i made you a 1366*768 bg here. that's some pretty fat BG lol, but thanks!

[easy]
the only thing i care about the diff
01:36:212 (4,5) - though it looks great in terms of polarity but two 1/2 sliders here is like a meaningless difficulty boost to me I don't feel like it's such a difficulty boost, and it certainly follows the vocal line very well. I just tried to put a bit more variety into the map.

[normal]
00:37:384 (5,6,7) - most of the time i don't mention small overlaps but this one is a little bit different. there's like, two or three circles attached to each other so im gonna notice you and take a picture of my own example http://puu.sh/qGLqm/a1d5d79066.jpg
00:52:619 (4) - 01:54:962 (5) - I personally prefer to add an NC on this kind of places because the note density goes down for the build up
02:55:665 (6) - same to HW, at least add an NC so it won't be fked up by those follow points

[hard]
i would say that hp is too high, since the bpm is kinda low and you won't get much recovering as normal. you don't want to keep your health bar in half while playing a hard diff, do you?

01:45:353 - imo if you're go for an object here i guess a slider end might be a better option, just like 00:43:478 - . it doesnt really deserve a single circle.

[scattrd]
same on hp, it's almost impossible to get your health back unless you have no combo break or there's a NC spam.

00:27:658 (1,1) - 100% useless NC, this distance can go through most of your triples in the diff so you don't need to highlight all of them
00:31:525 (3,1) - I'm thinking maybe you can switch the NC here so all the NCs in this part are divided by two. and 00:31:759 (1) - i would say this nc is strangely settled, you mapped for the background and you NC'd for the vocal.
01:18:400 (1) - do 244|135 , that's better
01:31:994 (2,1) - I know the concept based on how she sang but i personally refuse to use an extra extended slider right after another one (also that one ignores 01:32:697 - ). but anyway it's my own preference. It's the best way to put high emphasis on these vocal beats, and that's what I tried to achieve by doing this.
01:39:962 (4,5) - I was actually thinking of making them closer, so it brings 01:40:431 (6,1,2,3) - the vocal up but i noticed that triangle so w/e
02:43:478 (5,6) - two points: first, i don't really agree for the ignorance on 02:43:478 (5,6) - , a little kink (even with sliderslide hitsound change) still lacks something. it's the last build up so the beep is the only sample behind those vocal. Second, if that short distance is for emphasizing 02:43:478 (5) - , I'd say that's way too short. I would rather extend the distance between (6) and (7) instead of making them like 1/4, the current one can ruin your overall spacings since 1/4s are stretched. I fixed the latter part from HW. Not sure about the first one either, I was thinking about setting a slider for that drop. But suddenly following that sound while this part is p much dominated by the vocal layer feels just as bad, hence why i ignored that beat. Will wait for more opinions on this one.

[]
k im surprised

Thanks for the mods everyone (and for ninja star alacat)! :) As always, No comments = fixed!
Alheak
poor mod inc

[General]
  1. so she officially dropped her hiragana name? i was a bit surprised to find れをる in the tags and not in the artist's field
[Difficulties]

Scatter

  1. 00:01:525 - i think this note is strong enough to have its own circle instead of a slider end, it would make this part a little more intuitive to play too
  2. 00:01:994 (1) - it seems a bit weird to have the same spacing here despite being a very strong note
  3. 01:01:994 (1) - just personnal, but i'd ctrl+g this, i think it fits better the song with the high note that decreases in intensity
  4. 01:56:837 (2,3) - this should be a slider, since the vocals starts on 01:57:189 (4) - it'd fit better

Hard

  1. 01:04:103 (2,3,1,2,3,4,5) - looks really dense for a hard diff, i'd try to fit at least one slider inside this to make everything a bit more readable
  2. 02:05:978 (2,3,1,2,3,1,2) - same, also inconsistent NCs

Normal

  1. 00:09:494 - you were NCing every bar previously, and now only every two bars, even though it's a bit more dense. I think you should NC every bar here too
  2. 00:17:462 (2) - a sudden 1/1 pause here seems confusing, i'd suggest a slider instead, it'd fit the synth note as well:

Easy

  1. 00:01:994 - NC here since the part technically starts here, 00:01:290 (1) - being just a "lead-in"
  2. 00:06:915 - i'd put a red anchor on the slider here to somehow "map" the strong beat, it feels really underwhelming in its current form:
    or maybe try this rhythm instead:
  3. 02:43:712 (4,1) - blnket xd

nice, good luck
Lasse


[scatter]
00:01:994 (1) - is pretty much starting the song but has no real impact movement/spacing wise when it could be something like http://i.imgur.com/xXIaHjm.jpg or similar
00:07:384 (1) - should really mute sliderticks on this instead of slide, or at least lower volume on ticks by a good amount (goes for all diffs that have a slider here obviously)
00:24:025 (2) - increasing the spacing here would make it way less likely to break because you'd have way more momentum going into such a big sv change
00:27:540 (1,2,3) - for me this felt way better to play coming from 7 if it is rotated ~15° clockwise due to the angles
00:31:290 (2) - I can't really understand how you decide whether to use 1/4 sliders or 1/8 repeats on this sound, at first I thought it was related to if it has vocals, but looking further into the map that doesn't seem the case?
00:35:509 (1,2) - and here it's suddenly circles?
00:54:025 (1) - think this sound would work really well with some sv change (and later into this mod I noticed you did the sv change on this sound before the second kiai, so why not here too?)
01:14:415 (7) - having this spaced the same as 01:13:478 (3,5) - would make more sense to me and also make the whole pattern look nicer
01:16:525 (6,1,2) - huge spacing decrease would be way more comfortable to play if you made the angle a bit more acute, for example by rotating and moving 01:16:994 (2) -
01:32:931 (1) - if aynthing, shouldn't this 1/4 have more spacing or the same as before? at least it seems way stronger to me, and judging from the sv change you feel the same lol
02:08:322 (3,4,5) - don't you normally space the 1/4 if each of them lands on a vocal? at least you did on similar things like 01:06:447 (3,4,5) - and a stack feels underwhelming here
02:25:900 (1,1) - like the only time you make the vocal at the end of this clickable instead of making the first object a fast 1/2 slider, but 02:25:197 but since (1,2,3,4,5,6,1) - is such a nice pattern it doesn't really bother me much personally lol
02:35:978 (2,3,4) - why suddenly 1/8 sliders for vocals?
03:01:290 (4) - unreasonably low 1/2 spacing here (also makes it seem a bit like 1/4 pattern)

[hard]
00:01:759 (2,1) - lol here you did the thing I suggested on Insane
00:05:509 (4,1) - any reason to stack? 1 is rather strong and so different musically, spacing normally would be nice
00:29:181 (4,5) - breaking ds a little here to get the visuals spacing between 00:28:712 (3,4,5,6) - more similar would look good http://i.imgur.com/OncrGkJ.jpg
01:30:119 (1,2,3) - why'd you go for such a strong antiflow pattern, the song doesn't really differ much from before, but playing this feelsd so different
02:07:150 (1) - minor aesthetic thing: moving this so the pattern is more like http://i.imgur.com/CI338TN.jpg would feel a bit less cluttered
02:09:494 (1,2) - pattern before and slider after puts priority on vocals, so the sudden drum focus seems odd. 01:07:384 (1,2,3,4) - was way better rhythm

[normal]
00:16:056 (6,7) - http://i.imgur.com/YyjkX7Q.jpg this is triggering me so hard lol. how about something like http://i.imgur.com/9KDJOGl.jpg ?
00:23:556 (6,7,8) - pattern has chorus-level intensity for no apparent reason, you didn't even put such dense clicking on hard here + them being spaced doesn't help either
00:56:134 (5,6,7) - is something like this really needed on a normal? // 01:28:244 (5,6,7) -
01:09:494 (1) - sliderslide > ticks // same for easy
01:48:400 (7,8) - how about stacking them so the pattern becomes a little easier and 1 gets more emphasis in comparison? spaced 1/2 triple just seems a bit much for this part
02:37:150 (7,8,1) - : (.jpeg
03:10:431 (1,2,3) - now here is were spacing all of them would make sense lol

[easy]
00:41:837 (4) - 01:43:712 (4) - this ignores way too much, no idea what it is supposed to follow. 1/1 repeat or some other change in rhythm would be good
Topic Starter
Pho
Alheak

Alheak wrote:

poor mod inc

[General]
  1. so she officially dropped her hiragana name? i was a bit surprised to find れをる in the tags and not in the artist's field
[Difficulties]

Scatter

  1. 00:01:525 - i think this note is strong enough to have its own circle instead of a slider end, it would make this part a little more intuitive to play too
  2. 00:01:994 (1) - it seems a bit weird to have the same spacing here despite being a very strong note
  3. 01:01:994 (1) - just personnal, but i'd ctrl+g this, i think it fits better the song with the high note that decreases in intensity For me it's actually pretty intense, like to keep the current spacing/angle for emphasis
  4. 01:56:837 (2,3) - this should be a slider, since the vocals starts on 01:57:189 (4) - it'd fit better I'd like to add some rhythm variety here in comparison to 1st kiai, the current pattern is fine.

Hard

  1. 01:04:103 (2,3,1,2,3,4,5) - looks really dense for a hard diff, i'd try to fit at least one slider inside this to make everything a bit more readable Considering the BPM for this song I believe this should be appropriate.
  2. 02:05:978 (2,3,1,2,3,1,2) - same, also inconsistent NCs ^, fixed NCs though.

Normal

  1. 00:09:494 - you were NCing every bar previously, and now only every two bars, even though it's a bit more dense. I think you should NC every bar here too Made NC combos longer at the beginning instead.
  2. 00:17:462 (2) - a sudden 1/1 pause here seems confusing, i'd suggest a slider instead, it'd fit the synth note as well: I'm mainly following the background music here, I don't think it's confusing for the player to realize that. Arranged the previous rhythm pattern a bit though to emphasize it better.

Easy

  1. 00:01:994 - NC here since the part technically starts here, 00:01:290 (1) - being just a "lead-in"
  2. 00:06:915 - i'd put a red anchor on the slider here to somehow "map" the strong beat, it feels really underwhelming in its current form:
    or maybe try this rhythm instead:
  3. 02:43:712 (4,1) - blnket xd f

nice, good luck

Lasse

Lasse wrote:

: (

[scatter]
00:01:994 (1) - is pretty much starting the song but has no real impact movement/spacing wise when it could be something like http://i.imgur.com/xXIaHjm.jpg or similar
00:07:384 (1) - should really mute sliderticks on this instead of slide, or at least lower volume on ticks by a good amount (goes for all diffs that have a slider here obviously)
00:24:025 (2) - increasing the spacing here would make it way less likely to break because you'd have way more momentum going into such a big sv change
00:27:540 (1,2,3) - for me this felt way better to play coming from 7 if it is rotated ~15° clockwise due to the angles
00:31:290 (2) - I can't really understand how you decide whether to use 1/4 sliders or 1/8 repeats on this sound, at first I thought it was related to if it has vocals, but looking further into the map that doesn't seem the case? The 1/8 repeat in this case fits great to the background melody, that's why I put it in there.
00:35:509 (1,2) - and here it's suddenly circles? fixed for this case, is 1/8 now as well
00:54:025 (1) - think this sound would work really well with some sv change (and later into this mod I noticed you did the sv change on this sound before the second kiai, so why not here too?)
01:14:415 (7) - having this spaced the same as 01:13:478 (3,5) - would make more sense to me and also make the whole pattern look nicer I really can't see much of a difference in structure this way tbh, it's already clean as it is.
01:16:525 (6,1,2) - huge spacing decrease would be way more comfortable to play if you made the angle a bit more acute, for example by rotating and moving 01:16:994 (2) - Decreased the spacing, but i want that distance to symbolize the new verse. Angle is fine as it is imo.
01:32:931 (1) - if aynthing, shouldn't this 1/4 have more spacing or the same as before? at least it seems way stronger to me, and judging from the sv change you feel the same lol
02:08:322 (3,4,5) - don't you normally space the 1/4 if each of them lands on a vocal? at least you did on similar things like 01:06:447 (3,4,5) - and a stack feels underwhelming here
02:25:900 (1,1) - like the only time you make the vocal at the end of this clickable instead of making the first object a fast 1/2 slider, but 02:25:197 but since (1,2,3,4,5,6,1) - is such a nice pattern it doesn't really bother me much personally lol More emphasis is put on the flower pattern this way, and the rhythm switch at this point is good for variety
02:35:978 (2,3,4) - why suddenly 1/8 sliders for vocals? I like to accentuate these 3 particular syllables just as reol did, they feel kind of special in the track.
03:01:290 (4) - unreasonably low 1/2 spacing here (also makes it seem a bit like 1/4 pattern)

[hard]
00:01:759 (2,1) - lol here you did the thing I suggested on Insane
00:05:509 (4,1) - any reason to stack? 1 is rather strong and so different musically, spacing normally would be nice Don't want to add too much movement at the beginning when the music's still low in intensity
00:29:181 (4,5) - breaking ds a little here to get the visuals spacing between 00:28:712 (3,4,5,6) - more similar would look good http://i.imgur.com/OncrGkJ.jpg
01:30:119 (1,2,3) - why'd you go for such a strong antiflow pattern, the song doesn't really differ much from before, but playing this feelsd so different
02:07:150 (1) - minor aesthetic thing: moving this so the pattern is more like http://i.imgur.com/CI338TN.jpg would feel a bit less cluttered
02:09:494 (1,2) - pattern before and slider after puts priority on vocals, so the sudden drum focus seems odd. 01:07:384 (1,2,3,4) - was way better rhythm yea that wasn't intended at all lol, fixed

[normal]
00:16:056 (6,7) - http://i.imgur.com/YyjkX7Q.jpg this is triggering me so hard lol. how about something like http://i.imgur.com/9KDJOGl.jpg ?
00:23:556 (6,7,8) - pattern has chorus-level intensity for no apparent reason, you didn't even put such dense clicking on hard here + them being spaced doesn't help either
00:56:134 (5,6,7) - is something like this really needed on a normal? // 01:28:244 (5,6,7) - Changed the 2nd, but kept the first one. i believe this pattern isn't that difficult to manage at this difficulty stage.
01:09:494 (1) - sliderslide > ticks // same for easy I like ticks more tbh lol
01:48:400 (7,8) - how about stacking them so the pattern becomes a little easier and 1 gets more emphasis in comparison? spaced 1/2 triple just seems a bit much for this part I actually like the current emphasis that leads up to 1, not really want to stack here.
02:37:150 (7,8,1) - : (.jpeg
03:10:431 (1,2,3) - now here is were spacing all of them would make sense lol

[easy]
00:41:837 (4) - 01:43:712 (4) - this ignores way too much, no idea what it is supposed to follow. 1/1 repeat or some other change in rhythm would be good

Phew, thanks for the mods guys, really helpful!
As always, no comments = fixed!
Asaiga
Trying to mod be good
There are things I'm unclear of so I will just write directly here and pretend they are mods :^)

[Hard]
01:36:915 (1,2) - You sure you don't want to put these closer? It's still a hard difficulty. Because (1) to (2) is pretty fast for the pace you were following and (2) just change direction like that kinda... *triggered*
03:09:025 (6,1,2) - Should (6,1) be spaced the somewhat the same as (1,2)? Base on the sound I think it should be highlighted
01:06:681 (4,5,1) - I feel the same for this :w
01:17:931 (4,5) - Are these intentional? (4)'s shape has a small gap in the middle while (5) doesn't, and somewhat makes the flow feel a bit awkward to play... something along these lines lol. Well it's minor and slider leniency will do its work but still *nazi*

[Scattered]
00:58:126 (6,1) - I think (1) should be highlighted and be further spaced.... you see! ever since that one session, all my sense is put on spacing now ; ;
Please enlighten me why this one has constant spacing.
02:26:837 (3,4,5) - I think ''spacing'' should be slightly increase for (4,5) to emphasise vocal.
02:28:478 (2,3,4) - My suggestion here, because I see it ''kinda'' fits. You can turn these 3 notes into an almost perfect triangle shape. Because I feel this part is not very satisfying with the current (4)'s position.
Topic Starter
Pho

Asaiga wrote:

Trying to mod be good
There are things I'm unclear of so I will just write directly here and pretend they are mods :^)

[Hard]
01:36:915 (1,2) - You sure you don't want to put these closer? It's still a hard difficulty. Because (1) to (2) is pretty fast for the pace you were following and (2) just change direction like that kinda... *triggered* All emphasis is set on the vocals, and with the NC it should be clearly readable. It fits really well in here.
03:09:025 (6,1,2) - Should (6,1) be spaced the somewhat the same as (1,2)? Base on the sound I think it should be highlighted
01:06:681 (4,5,1) - I feel the same for this :w This one's fine tbh, got the emphasis from the previous jump to 01:07:150 (5) - and the narrow angle already.
01:17:931 (4,5) - Are these intentional? (4)'s shape has a small gap in the middle while (5) doesn't, and somewhat makes the flow feel a bit awkward to play... something along these lines lol. Well it's minor and slider leniency will do its work but still *nazi*

[Scattered]
00:58:126 (6,1) - I think (1) should be highlighted and be further spaced.... you see! ever since that one session, all my sense is put on spacing now ; ;
Please enlighten me why this one has constant spacing. Higher spacing would fit better to the music, but it'd force too much movement in this pattern which i want to avoid. The emphasis comes through the moderately spaced 1/4 beats already, so there's no need to push it further.
02:26:837 (3,4,5) - I think ''spacing'' should be slightly increase for (4,5) to emphasise vocal.
02:28:478 (2,3,4) - My suggestion here, because I see it ''kinda'' fits. You can turn these 3 notes into an almost perfect triangle shape. Because I feel this part is not very satisfying with the current (4)'s position. If you mean equilateral triangles, i use them but not that much tbh. The current formation plays and looks well imo.
Thanks Asaiga, fixed the non-commented stuff! :)
Bonsai
(◕‿◕✿)

General
  1. Why not add the video? o:
  2. Uh idk much about metadata but every other ranked mapset didn't capitalize Reol, do you have a source other than the vid or smth? (or simply someone else confirming it xd I'm bad at this)
  3. Seems a bit weird to me to put the preview point on the last Kiai bc then the song repeats every 20 seconds in the song select, you sure about that? Always bothers me when I gotta do something different on the computer for a sec and just let it run in the background for a while and it resets all the time even though I know that the song is so long lol
Scatter
  1. 00:01:525 - kinda sad that this isn't clickable, seems like a very distinct note to me that is different to the previous ones, slowed down you can even hear that first to third note are actually five 1/12-notes and then there's a break before the last one
  2. 00:05:744 (1,2,3) - Why's the spacing for those so low, especially for (2,3)? Those notes are always emphasized but not here which made it seem rather lackluster to me
  3. 00:07:384 (1) - With the new ruleset there'd finally be an exception about not silencing both tick and slide at the same time, being "If a slider tick does not snap to a distinct sound, it can be inaudible.", how about you do that already bc fuck the system?
    Or actually, not silencing sliderslide and instead making it increase in volume according to the sound it's mapped to would be pretty cool imo
  4. 00:16:290 (7,8,1,2) - This plays rather bland considering there is much going on here - There's the 1/8-sounds at 00:16:290 (7) -, there's only a clap at 00:16:525 (8) and there's clap + vocals + some sound at 00:16:759 (1) and it seems like you tried differentiating it all by slidershapes and NC and stuff but in the end it all just plays as one kickslider-chain and nothing of that differentiation reached me while playing, it just felt like nothing was really emphasized at all, so maybe try to think of another way to map this :/
    I'd kinda suggest mapping the kicksliders that represent the 1/8s as triplet or 1/8-slider because it causes lacking differentiation elsewhere too like at 00:20:509 (1,2) - (where I actually don't really understand why (2) is a slider in the first place), and I mean you started to only map it as 1/8-slider from 00:23:790 (1) on so why not at the first few instances too? At this point I also wanna mention that 00:27:540 (1,2,3) came extremely surprising and I think part of that is that there were zero clickable 1/4s before so maybe take that into consideration too in case you change the 1/8s up
    Still connected to this point: Why is 00:20:040 (6) actually a slider? Seems like you wanna represent the clap but you completely neglected the clap at 00:20:275 - (much to my dismay), didn't represent it at 00:27:775 (3) either and it seems like 00:31:525 (3) is prolly just a slider bc of those other sounds going on (which actually were circles at 00:27:540 (1,2) so why not here too for further differentiation?)
    All in all I feel like the map lacks differentiation in a lot of places
  5. 00:29:650 (1,2,1,2,1,2) - This pattern seems pretty forced to me bc there is close to none musical cue at all for that and just makes me remember those pp-patterns in other maps that we've surely already got enough of, but also I don't even understand why the first combo is already part of that, I can't recognize anything different there at all
    Generally I have the slight 'suspicion' that you tend to make patterns or offbeat-sliders or NCings in a few places that don't seem very logical when listening to the song without understanding the lyrics and it makes me think "ok that's probably bc those syllables are somehow connected or smth" which isn't a big deal in most places, but I feel like it might be here - And also at 01:18:869 (1,2,1,2,1,2) where to a not-japanese-speaking person like me those notes sound 100% the same as all the others but for some reason they look like the most special thing in the whole map, seems incoherent
  6. 00:04:337 (1) - 00:41:837 (3) - 01:43:712 (3) - 02:43:712 - Same sound, but represented so differently in all these places - I myself really missed emphasis of it at the second and fourth timestamp, can you maybe change that? :(
  7. 01:12:775 (6,1,2) - wh is this spacing for (6,1) and shouldn't (1,2) be much higher instead, in accordance to 01:13:478 (3,4) and 01:13:947 (5,6) -?
  8. 01:26:134 (3,1) - Due to slider leniency the player immediately drops out of the slider and barely moves at all, would suggest moving (1) to where (2) is rn to avoid that altho that would destroy the pattern (I dislike that pattern anyways since it again completely neglects the sound at 01:25:900 which has been strongly emphasized previously at 00:24:025 (2) - (and the hitsound on (1) seemed forced too to me xd)
  9. 01:29:650 (8,1) - Again lack of differentiation, why is (8) even a slider again when the clap didn't get emphasized previously?
  10. 01:32:462 (1) - I clearly hear vocals at 01:32:697 - :(
  11. 01:38:087 (3,4) - vocals sound really special here but I don't recognize that in the map, that's one of the few places where I'd support an additional NC xd
  12. 01:54:962 (2,3,4) - slightly uneven spacing looks really ugly when it makes only one of the followpoints being covered xd
  13. 02:00:822 (3,4,5,6) - This played really awkwardly bc when seeing that pattern I expect some special rhythm here for those objects but really it's just one single sound at 02:00:939 that isn't all that prominent imo and an overmapped filler-note at 02:01:173 (5) -, would simply suggest mapping that with a triplet at the start
  14. 02:10:431 (4) - That baby-spacing doesn't make sense to me when you put such a strong hitsound on it making it sound the exact same as 02:10:665 (1) but being mapped the opposite way xd
  15. 02:25:197 (1,2,3,4,5,6,1) - Are you aware that this pattern demands a higher amount of coordination than the whole rest of the map? Seems imbalanced to me, and also the lack of differentiation makes me sad again but ok
  16. 02:26:134 (1,2,3,4,5,6,7,1,2,3,4) versus 02:28:947 (4,5,6) and 02:29:884 (1,2,3,4,5,6) versus 02:31:994 (1,2,3,4,5) - differentiation please, especially the last timestamp feels like I'm just clicking circles to nothing bc it's mapped the exact same as the previous few notes but doesn't have any vocals anymore
  17. 02:35:040 (6,7) - uh why is this one suddenly so big, shouldn't it be just like x1,85? I'd actually suggest continuing that pattern with including 02:35:275 (7,8) bc I see no reason not to tbh
  18. 02:35:744 (1,2,3,4) - Probably one of those I-don't-understand-japanese-wtf-is-happening things again, the vocals at (1) sound exactly the same to me as all others, and also I don't understand why (1,2) is extremely high-spaced followed by normal spacing again
  19. 02:36:915 - leaving this empty feels extremely weird when you never did it before, especially directly after those filler-circles at 02:31:994 (1,2,3,4,5) lol
  20. 02:45:119 (1,2,3,4) - What sort of aesthetics is this xd
  21. 03:06:447 (1,2,3,4,5,1) - This is the most awkward thing to play ever and I don't understand why you did it at all, especially since the second (1) doesn't get any emphasis at all either, if you really wanna do extremely uneven spacing for some reason then I'd suggest doing it like this bc that makes it not play super awkward and also doesn't seperate the combo into two completely different patterns
    Also why is it so big actually, the Kiais are no different from each other except for the last one having an additional layer of background-vocals until 03:03:869 but from there on it's the same again
  22. 01:11:369 - The whole section here is equally or even higher spaced than the first one at 00:09:494 even though it is very clearly less intense until 01:26:369 imo, I didn't feel any difference at all when playing
eh, I'm kinda burned out rn, I just have a rather bad feeling about this map in general because it feels somewhat imbalanced overall when playing, there are always some short patterns or combos that are really fun to play but then there are also many parts that feel rather boring when playing, even though they are in the same section or w/e, I can't really pinpoint why I get this feeling but somehow it's not as much fun to play as I expected after having looked at it in editor a few weeks ago :/

I'll wait for your response to all these things before continuing with the other diffs~

(◕_◕✿)
Topic Starter
Pho

Bonsai wrote:

(◕‿◕✿) (◕_◕✿)

General
  1. Why not add the video? o: Didn't feel it was necessary to, and i'd like to leave it at that.
  2. Uh idk much about metadata but every other ranked mapset didn't capitalize Reol, do you have a source other than the vid or smth? (or simply someone else confirming it xd I'm bad at this) referring to Nerova's post on the previous page.
  3. Seems a bit weird to me to put the preview point on the last Kiai bc then the song repeats every 20 seconds in the song select, you sure about that? Always bothers me when I gotta do something different on the computer for a sec and just let it run in the background for a while and it resets all the time even though I know that the song is so long lol It is the most remarkable segment of the track with the vocals being the most intense, that's why I chose it.(
Scatter
  1. 00:01:525 - kinda sad that this isn't clickable, seems like a very distinct note to me that is different to the previous ones, slowed down you can even hear that first to third note are actually five 1/12-notes and then there's a break before the last one Noticed, well we'll see how this one goes lol
  2. 00:05:744 (1,2,3) - Why's the spacing for those so low, especially for (2,3)? Those notes are always emphasized but not here which made it seem rather lackluster to me
  3. 00:07:384 (1) - With the new ruleset there'd finally be an exception about not silencing both tick and slide at the same time, being "If a slider tick does not snap to a distinct sound, it can be inaudible.", how about you do that already bc fuck the system?
    Or actually, not silencing sliderslide and instead making it increase in volume according to the sound it's mapped to would be pretty cool imo I have a personal dislike towards sliderslide-sounds, so i'd rather silence everything here lul
  4. 00:16:290 (7,8,1,2) - This plays rather bland considering there is much going on here - There's the 1/8-sounds at 00:16:290 (7) -, there's only a clap at 00:16:525 (8) and there's clap + vocals + some sound at 00:16:759 (1) and it seems like you tried differentiating it all by slidershapes and NC and stuff but in the end it all just plays as one kickslider-chain and nothing of that differentiation reached me while playing, it just felt like nothing was really emphasized at all, so maybe try to think of another way to map this :/
    I'd kinda suggest mapping the kicksliders that represent the 1/8s as triplet or 1/8-slider because it causes lacking differentiation elsewhere too like at 00:20:509 (1,2) - (where I actually don't really understand why (2) is a slider in the first place), and I mean you started to only map it as 1/8-slider from 00:23:790 (1) on so why not at the first few instances too? At this point I also wanna mention that 00:27:540 (1,2,3) came extremely surprising and I think part of that is that there were zero clickable 1/4s before so maybe take that into consideration too in case you change the 1/8s up
    The reason why I only used 1/8 was simple, it was the most comfortable way to map these notes. 1/8 triples play awfully dense for this type of song, 1/8 sliders works only partially since there's only 3 1/8 beats to support each time these snares show up. Well, I found a neat workaround so there'll be generally more spaced 1/4 jumps now, see how that goes.
    Still connected to this point: Why is 00:20:040 (6) actually a slider? Seems like you wanna represent the clap but you completely neglected the clap at 00:20:275 - (much to my dismay), didn't represent it at 00:27:775 (3) either and it seems like 00:31:525 (3) is prolly just a slider bc of those other sounds going on (which actually were circles at 00:27:540 (1,2) so why not here too for further differentiation?)
    All in all I feel like the map lacks differentiation in a lot of places
    00:20:040 (6) - is a slider as it transports the vocal line much better. The clap at 00:20:275 - was additional to give better feedback as it's actually not existent in the track, didn't expect it to be that bad of a thing.
  5. 00:29:650 (1,2,1,2,1,2) - This pattern seems pretty forced to me bc there is close to none musical cue at all for that and just makes me remember those pp-patterns in other maps that we've surely already got enough of, but also I don't even understand why the first combo is already part of that, I can't recognize anything different there at all I agree with the first combo previous to the 1,2-Circles (whose NCs I've deleted btw), so I changed the pattern up a bit.
    The cue for this pattern is the increasing vocal pitch on every note, just what I did by pattern scaling at 00:14:884 (1,2,3,4,5,6) - and 01:31:056 (6,7,8,1,2) - since they are very alike. Keep in mind that my primary focus when mapping this song was to represent the vocal line as best as I could. I do care for the special sounds going on in the background music, but this layer was my main priority.

    Generally I have the slight 'suspicion' that you tend to make patterns or offbeat-sliders or NCings in a few places that don't seem very logical when listening to the song without understanding the lyrics and it makes me think "ok that's probably bc those syllables are somehow connected or smth" which isn't a big deal in most places, but I feel like it might be here - And also at 01:18:869 (1,2,1,2,1,2) where to a not-japanese-speaking person like me those notes sound 100% the same as all the others but for some reason they look like the most special thing in the whole map, seems incoherent
    I never put patterns/rhythms/NCs in a map that disregard the song's nature, but always have (or at least try to have) a good reason for why I did a certain action. I agree I tend to make weird decisions from time to time.
  6. 00:04:337 (1) - 00:41:837 (3) - 01:43:712 (3) - 02:43:712 - Same sound, but represented so differently in all these places - I myself really missed emphasis of it at the second and fourth timestamp, can you maybe change that? :( kinda did that now i think.
  7. 01:12:775 (6,1,2) - wh is this spacing for (6,1) and shouldn't (1,2) be much higher instead, in accordance to 01:13:478 (3,4) and 01:13:947 (5,6) -?
  8. 01:26:134 (3,1) - Due to slider leniency the player immediately drops out of the slider and barely moves at all, would suggest moving (1) to where (2) is rn to avoid that altho that would destroy the pattern (I dislike that pattern anyways since it again completely neglects the sound at 01:25:900 which has been strongly emphasized previously at 00:24:025 (2) - (and the hitsound on (1) seemed forced too to me xd)
  9. 01:29:650 (8,1) - Again lack of differentiation, why is (8) even a slider again when the clap didn't get emphasized previously?
  10. 01:32:462 (1) - I clearly hear vocals at 01:32:697 - :( Same, but these are not nearly as prominent to me as they might be to you, so i left them out on purpose to follow what's more prominent.
  11. 01:38:087 (3,4) - vocals sound really special here but I don't recognize that in the map, that's one of the few places where I'd support an additional NC xd
  12. 01:54:962 (2,3,4) - slightly uneven spacing looks really ugly when it makes only one of the followpoints being covered xd
  13. 02:00:822 (3,4,5,6) - This played really awkwardly bc when seeing that pattern I expect some special rhythm here for those objects but really it's just one single sound at 02:00:939 that isn't all that prominent imo and an overmapped filler-note at 02:01:173 (5) -, would simply suggest mapping that with a triplet at the start
  14. 02:10:431 (4) - That baby-spacing doesn't make sense to me when you put such a strong hitsound on it making it sound the exact same as 02:10:665 (1) but being mapped the opposite way xd
  15. 02:25:197 (1,2,3,4,5,6,1) - Are you aware that this pattern demands a higher amount of coordination than the whole rest of the map? Seems imbalanced to me, and also the lack of differentiation makes me sad again but ok I am aware of it, but I believe players should be able to play it properly; tried to make the flow intuitive as possible in this pattern. I'm not sure what kind of differentiation you're expecting to see here.
  16. 02:26:134 (1,2,3,4,5,6,7,1,2,3,4) versus 02:28:947 (4,5,6) and 02:29:884 (1,2,3,4,5,6) versus 02:31:994 (1,2,3,4,5) - differentiation please, especially the last timestamp feels like I'm just clicking circles to nothing bc it's mapped the exact same as the previous few notes but doesn't have any vocals anymore
  17. 02:35:040 (6,7) - uh why is this one suddenly so big, shouldn't it be just like x1,85? I'd actually suggest continuing that pattern with including 02:35:275 (7,8) bc I see no reason not to tbh
  18. 02:35:744 (1,2,3,4) - Probably one of those I-don't-understand-japanese-wtf-is-happening things again, the vocals at (1) sound exactly the same to me as all others, and also I don't understand why (1,2) is extremely high-spaced followed by normal spacing again Nerfed the spacing leading to the 1/8 sliders. But as I told Lasse, these notes have a special accentuation for me in the song, that's why they're 1/8 here.
  19. 02:36:915 - leaving this empty feels extremely weird when you never did it before, especially directly after those filler-circles at 02:31:994 (1,2,3,4,5) lol
  20. 02:45:119 (1,2,3,4) - What sort of aesthetics is this xd
  21. 03:06:447 (1,2,3,4,5,1) - This is the most awkward thing to play ever and I don't understand why you did it at all, especially since the second (1) doesn't get any emphasis at all either, if you really wanna do extremely uneven spacing for some reason then I'd suggest doing it like this bc that makes it not play super awkward and also doesn't seperate the combo into two completely different patterns
    Also why is it so big actually, the Kiais are no different from each other except for the last one having an additional layer of background-vocals until 03:03:869 but from there on it's the same again
  22. 01:11:369 - The whole section here is equally or even higher spaced than the first one at 00:09:494 even though it is very clearly less intense until 01:26:369 imo, I didn't feel any difference at all when playing
eh, I'm kinda burned out rn, I just have a rather bad feeling about this map in general because it feels somewhat imbalanced overall when playing, there are always some short patterns or combos that are really fun to play but then there are also many parts that feel rather boring when playing, even though they are in the same section or w/e, I can't really pinpoint why I get this feeling but somehow it's not as much fun to play as I expected after having looked at it in editor a few weeks ago :/
Well, I tried to bring as much variation into the map as I deem fitting for this song now. I can't really make it special at every beat I'm setting and given the song's characteristic of having overall really consistent rhythms, I don't feel it has to. (to me, it sounded like you want me to make the map really special - which i do agree to a certain extent - but having these 'monotonous' parts in the map isn't necessarily a bad thing; given the song's nature I feel they do fulfill their purpose in a good way.)

I'll wait for your response to all these things before continuing with the other diffs~

(◕_◕✿)
Thanks Bonsai, fixed all stuff that is not commented!
Lasse
re

hitsounding
00:39:494 - missing something? (whistle or thing from 00:04:337 - maybe) // 01:41:369 - too if you change this

scatter
00:01:290 (1,2) - ends up really cluttered for people that play with sliderends/don't have kinda transparent hitcricles, how about doing something like http://i.imgur.com/1eL2U6B.jpg ?
maybe even go with the same visual spacing as 00:01:994 (1,2) - lol
00:41:837 (3) - even for my taste in sliders these look really off, mainly because the shape feels kinda undefined, how about adding a red anchor so you get something more like http://i.imgur.com/NoMdgot.jpg // 01:43:712 (3) -
01:52:384 (1,2,1) - looking at the spacing here it seems you intended to ctrlg 01:52:384 (1) - ? compared to pattern like 02:07:384 (1,2,1) - . but it seems you use both kinds of spacing for these so idk lol

hard
01:18:400 (5) - unsnapped tail
02:06:447 (1,2,3,4,5) - two things about this. a) spacing on 4 seems unfittingly low. b) it looks really messy because of all the different visual spacing between objects
02:43:712 - why is this completely ignored : ( compared to 01:43:478 (2) - and all

n
00:38:556 (7,1) - ds is off by like 10%, not really a problem here as it's still easily readable and all. but all other 1/1 gaps are spaced normally, so might as well make it consistent

e
00:41:837 (4,1) - ^ here too // 01:43:712 (4,1) - lol this makes it somehow seem intentional for this sound but idk why that would be needed

that should be all
Topic Starter
Pho

Lasse wrote:

re

hitsounding
00:39:494 - missing something? (whistle or thing from 00:04:337 - maybe) // 01:41:369 - too if you change this

scatter
00:01:290 (1,2) - ends up really cluttered for people that play with sliderends/don't have kinda transparent hitcricles, how about doing something like http://i.imgur.com/1eL2U6B.jpg ?
maybe even go with the same visual spacing as 00:01:994 (1,2) - lol I went with the latter, kept them in a line tho
00:41:837 (3) - even for my taste in sliders these look really off, mainly because the shape feels kinda undefined, how about adding a red anchor so you get something more like http://i.imgur.com/NoMdgot.jpg // 01:43:712 (3) - These were actually meant to be raindrops, never tried before so i wanted feedback on them lol. Nice suggestion, fixed both that way
01:52:384 (1,2,1) - looking at the spacing here it seems you intended to ctrlg 01:52:384 (1) - ? compared to pattern like 02:07:384 (1,2,1) - . but it seems you use both kinds of spacing for these so idk lol Made it consistent with 00:50:509 (2) - instead, whoops. Also set NC on the first one since i forgot it.

hard
01:18:400 (5) - unsnapped tail
02:06:447 (1,2,3,4,5) - two things about this. a) spacing on 4 seems unfittingly low. b) it looks really messy because of all the different visual spacing between objects made a tornado instead
02:43:712 - why is this completely ignored : ( compared to 01:43:478 (2) - and all

n
00:38:556 (7,1) - ds is off by like 10%, not really a problem here as it's still easily readable and all. but all other 1/1 gaps are spaced normally, so might as well make it consistent

e
00:41:837 (4,1) - ^ here too // 01:43:712 (4,1) - lol this makes it somehow seem intentional for this sound but idk why that would be needed

that should be all
Actually fixed everything from the mod lol. Thanks again Lasse :D
Lasse
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