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This beatmap was submitted using in-game submission on Friday, November 24, 2017 at 1:19:47 AM

Artist: sky_delta
Title: SIVA
Tags: Hardcore
BPM: 220
Filesize: 3242kb
Play Time: 01:42
Difficulties Available:

Download: sky_delta - SIVA
Information: Scores/Beatmap Listing
---------------
...

Thank you so much!
  • Stingy (mod)
  • gaston_2199 (mod & ImageImage)
  • Backfire (mod)
  • Invective (mod)
  • Diva Days (mod)
  • frukoyurdakul (mod & Image)
  • Surono (Image)
  • Nardoxyribonucleic (Image & mod)
Last edited by Nishizumi on , edited 21 times in total.
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Combo Commander
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Earned 2 kudosu.

Inner Oni
00:23:640 (133) - Change to k because of the "wooh!" vocal. Also, it will match 00:23:095 (128) -.


Oni
00:20:026 (72) - Change these notes to k. I suggest this because it is more fun to play and also sounds better with 00:21:049 (79,80,81) - because more k.


;/ yeah that's it
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Rhythm Incarnate
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Stingy wrote:

Inner Oni
00:23:640 (133) - Change to k because of the "wooh!" vocal. Also, it will match 00:23:095 (128) -. no if you focuses to the music, it sounds quite low. so better if kkd imo


Oni
00:20:026 (72) - Change these notes to k. I suggest this because it is more fun to play and also sounds better with 00:21:049 (79,80,81) - because more k.

changed
;/ yeah that's it


thanks for the mod. i will remap Oni and lower diff, but idk when i will revive this. also i will mod your map later
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Rhythm Incarnate
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Earned 2 kudosu.
Hi!
M4M from my queue ~
Some clarifications:
    k = kat d = don K = big kat D = big don
  • It's just suggestions/corrections, don't take it badly. You are free to accept them or not.
  • If you accept my suggestions/corrections, apply also in similar parts for consistency
  • If you don't accept my suggestions/corrections, clarify why you do not accept them.

Image General
  • 01:16:484 (1) - Fix the spinner end, I suggest end in 01:18:101 - or 01:18:024 -
  • It's optional, but you can make other diff beetwen Oni-Inner Oni to create a better spread


Image Kantan


Image Futsuu


Image Muzukashii


Image Oni


Image Inner Oni

That's all, really good mapset. Take my stars~
Good luck!
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Rhythm Incarnate
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gaston_2199 wrote:
Hi!
M4M from my queue ~
Some clarifications:
    k = kat d = don K = big kat D = big don
  • It's just suggestions/corrections, don't take it badly. You are free to accept them or not.
  • If you accept my suggestions/corrections, apply also in similar parts for consistency
  • If you don't accept my suggestions/corrections, clarify why you do not accept them.

Image General
  • 01:16:484 (1) - Fix the spinner end, I suggest end in 01:18:101 - or 01:18:024 - 01:18:331 - still the best end spinner for me. to emphasize that vocal. also fix end spinner in kantan to here.
  • It's optional, but you can make other diff beetwen Oni-Inner Oni to create a better spread i don't think it needed because inner oni is just an extra diff. also notespread looks okay for me.


Image Kantan
  • 00:11:640 (3,12) - You could remove those notes, there aren't a melody as to add a note. Is better if you follow the melody like 00:14:367 (8) -, is more noticeable and easy to play. oops true. deleted.
  • 00:35:367 (16,16) - Change to kat, the pitch is similar than 00:33:185 (11) - changed (16,17,18) to kat
  • 01:04:276 (37,39) - I think remove those notes, is some similar than you make in the beginning. Those notes can be confuse by the BPM changes i want to make smaller gap to futsuu, so i added a note here.
  • 01:23:746 (12) - Change to don, the pitch is more low than 01:19:383 (3) - i want to keep my consistency with 01:19:110 -
  • 01:32:201 (8) - Same as above changed. to keep the consistency.


Image Futsuu


Image Muzukashii


Image Oni


Image Inner Oni

That's all, really good mapset. Take my stars~
Good luck!


thanks for the mod and the stars :D
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Rhythm Incarnate
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Earned 1 kudosu.

Inner Oni
00:25:754 - nice little roll sound so you could add a d here.
01:29:474 - I think you can restructure your stream here, to like kkddkk(dddk)d(kkkd) instead of what it was before, I actually think it fits the music better and it's a lot more intuitive on the hands.
The inner seems nice :)


Oni
It is really really hard to find much to say here, other than super nitpicky things, like 00:26:095 - making these 2 5 plets 3 plets because I think it's not rly appropriate to do 5's so early on? I dunno, Like I said, nitpicky.


Muzu
01:02:367 (31,32) - ctrl+g? It's like that in the sequence before the one before this, so like, I guess it's like you're alternating patterns this way.


Futsuu
00:45:185 - Maybe add a don here to differentiate like, the map is going into a slow part? so you get hard-ish part idk
HP Drain 6 I think is better than 7.


Kantan
00:18:458 - Kat? I think you need to make a change for like players who are getting too comfortable with the pattern you laid out, challenge them slightly.

I am pretty embarassed that I could only find small changes in each map, but I really looked quite thoroughly at the maps. You did a really great job with this set!
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Rhythm Incarnate
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Backfire wrote:

Inner Oni
00:25:754 - nice little roll sound so you could add a d here. i want to keep my consistency here.
01:29:474 - I think you can restructure your stream here, to like kkddkk(dddk)d(kkkd) instead of what it was before, I actually think it fits the music better and it's a lot more intuitive on the hands. i don't think so. the music begins from low pitch so i think it'd better with don for the first note.
The inner seems nice :) thank you :D


Oni
It is really really hard to find much to say here, other than super nitpicky things, like 00:26:095 - making these 2 5 plets 3 plets because I think it's not rly appropriate to do 5's so early on? I dunno, Like I said, nitpicky. that's why i used simple pattern on two 5 plets, it's appropriate for me if used simple pattern like this, i believe. but i deleted 5plets in second kiai for better structure i guess.


Muzu
01:02:367 (31,32) - ctrl+g? It's like that in the sequence before the one before this, so like, I guess it's like you're alternating patterns this way. i know, but the pitch is clearly high :/ i will change this if others mention this.


Futsuu
00:45:185 - Maybe add a don here to differentiate like, the map is going into a slow part? so you get hard-ish part idk oni and muzu is even empty here, so i don't want to put tha
HP Drain 6 I think is better than 7. i normally used HP 7 for futsuu on short map


Kantan
00:18:458 - Kat? I think you need to make a change for like players who are getting too comfortable with the pattern you laid out, challenge them slightly. sure, at least it's consistent with first kiai


I am pretty embarassed that I could only find small changes in each map, but I really looked quite thoroughly at the maps. You did a really great job with this set!


don't worry. thanks for coming and for the mod :D
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Star Shooter
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hi

mod
Kantan
  • 00:09:185 - I think having another D here would be fine, it follows a logical progression (spacing is halved every 2 notes) and wouldn't be overly difficult to hit at this level (relative to the rest of the map which uses some 1/1)
Futsuu
  • 00:43:823 (58) - Change to k? For consistency with the rest of the kiai section (d k k on 1/1 at the start of every 2 bars).
Muzukashii
  • 01:29:746 (4) - Swap with 01:31:928 (18) - ? Like in the previous kiai where the music is roughly the same, the pattern with the higher pitch would use dkkdkk over dkddkk.
Oni
  • 00:43:549 (244) - Change to D? Same idea as the one in Futsuu (given this is the only non-occurrence of the pattern in this diff's first kiai, unlike in the Muzu where it differs at several spots), unless the goal was to differentiate these notes on the white ticks from the notes in between.
Inner Oni

There's really not much to say about this set. Good luck with it!


Hope it helps :D
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Rhythm Incarnate
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Invective wrote:
hi

mod
Kantan
  • 00:09:185 - I think having another D here would be fine, it follows a logical progression (spacing is halved every 2 notes) and wouldn't be overly difficult to hit at this level (relative to the rest of the map which uses some 1/1)
but this looks like my futsuu, and i think kantan should be easier and i deleted this.
Futsuu
  • 00:43:823 (58) - Change to k? For consistency with the rest of the kiai section (d k k on 1/1 at the start of every 2 bars). changed
Muzukashii
  • 01:29:746 (4) - Swap with 01:31:928 (18) - ? Like in the previous kiai where the music is roughly the same, the pattern with the higher pitch would use dkkdkk over dkddkk. changed only at 01:29:746 - to kat to keep my consistency.
Oni
  • 00:43:549 (244) - Change to D? Same idea as the one in Futsuu (given this is the only non-occurrence of the pattern in this diff's first kiai, unlike in the Muzu where it differs at several spots), unless the goal was to differentiate these notes on the white ticks from the notes in between.
big kat is easier to hit after hitting triple don. so would be better if make this easier instead of following the structure if it's troubling players imo
Inner Oni
  • 00:43:685 (180,181,182) - Change to ddk? Same consistency idea again. i follow that vocal sound lol. because it's be like something unique part here (that there's no vocals like this in other part)

There's really not much to say about this set. Good luck with it!


Hope it helps :D


thanks for the mod! it helps :D
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Star Shooter
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Image



Image General

Think again about The SV change on Kantan,Futsuu because song is all time fast also have bpm change.


Image Futsuu

00:22:822 (41),(42),(43) - i don't recommend kkd on Futsuu, change it to kkk. ddd also not recommend since 00:20:640 is ddd.
00:27:731 (3) - i think it's better change to D here, because next one 00:28:004 is K
00:31:004 (14),(15),(16) - same as 00:22:822 (41),(42),(43) but change to kdd
00:35:367 (29),(30),(31) - ^
00:37:004 - how about give variety here?
Image

00:44:095 (59),(60),(61) - same as 00:22:822 (41),(42),(43) but change to kkk
01:02:640 (22) - u forgot finisher here.
01:19:928 (7),(8),(9) - same as same as 00:22:822 (41),(42),(43)
01:22:110 (16),(17),(18) - ^


Image Muzukashii

00:27:731 (101) - as i said on Futsuu
00:44:504 (185) - uh, seems like this note fine to delete.
01:02:640 (31) - as i said on Futsuu
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Diva Days wrote:
Image



Image General

Think again about The SV change on Kantan,Futsuu because song is all time fast also have bpm change. it's seemingly okay, still readable though.


Image Futsuu

00:22:822 (41),(42),(43) - i don't recommend kkd on Futsuu, change it to kkk. ddd also not recommend since 00:20:640 is ddd. yeah, also changed this whole structure.
00:27:731 (3) - i think it's better change to D here, because next one 00:28:004 is K D K K still better for me, because the vocals is more prominent than drum.
00:31:004 (14),(15),(16) - same as 00:22:822 (41),(42),(43) but change to kdd nope, kkd is still common pattern that easy to read/hit. also it's reverse with 00:29:095 -
00:35:367 (29),(30),(31) - ^ ^
00:37:004 - how about give variety here? revamped by myself
Image

00:44:095 (59),(60),(61) - same as 00:22:822 (41),(42),(43) but change to kkk ^
01:02:640 (22) - u forgot finisher here. oh it was intentional since, i don't want to use many big notes on lower diffs.
01:19:928 (7),(8),(9) - same as same as 00:22:822 (41),(42),(43) as i mentioned above
01:22:110 (16),(17),(18) - ^ ^


Image Muzukashii

00:27:731 (101) - as i said on Futsuu same here
00:44:504 (185) - uh, seems like this note fine to delete. nope, futsuu even has a note here.
01:02:640 (31) - as i said on Futsuu i don't think this is good to giving an emphasize here. because this 01:02:913 - empty note makes sound weird


thanks for the mod :D
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Beatmap Nominator
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Well hello there. Nice map!


General

01:14:514 - Put a red point here and omit it, since they are two overlapped lines with different speeds due to the BPM and SV.

01:38:201 - End the kiai here maybe, since the intensity of the song is lowering down.

You could use 1.20 SV on Futsuu and Kantan instead of changing all the green points lol


Inner Oni

  • 00:20:640 - This k ddd k ddd k seems a bit random here compared to the rest of these rhythms. Try making them similiar like k ddk d kkddk or something.

Nothing else lol, the diff is quite solid.


Oni

  • 00:23:504 - Hmm, using the triplet instead of it's current place, use kkd starting from this spot to emphasize an actual sound. What I mean is, 00:23:299 (96) - move this note to 00:23:572 - here and 00:23:504 (98,99) - apply ctrl+g on those.
  • 01:29:474 - The first part of the section is too easy compared to Inner Oni. It has 1/4 1/6 streams while Oni only has 1/4 3-plets maximum. (not talking about the next part.) Try increasing the density by using 5-plets and the spread will be more clear.


Muzukashii

  • 00:10:822 ~ 00:18:731 - Between those two parts there is no 3/2 break, which requires at least one considering the intensity of the kiai. The first part is harder than that, due to breaks. Same applies to the next section until kiai.
  • 00:43:004 - I think something like k d kkk D fits here better, and it'll create some variation between this and the first one.
  • 01:02:640 (31) - I strongly recommend kat on this for two reasons: 1) There is a noticeable high sound on it, 2) You mapped that note as kat on every other diff.
  • 01:16:486 (1) - I recommend moving this spinner to white tick. Plus, it's unsnapped.


Futsuu

Nothing to say about here, I like the diff.


Kantan

00:45:458 - How about adding a note here? It will make the kiai ending a bit stronger.

Pretty good mapset, call me when you apply this mod.
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Rhythm Incarnate
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frukoyurdakul wrote:
Well hello there. Nice map!


General

01:14:514 - Put a red point here and omit it, since they are two overlapped lines with different speeds due to the BPM and SV. i did wrong snap actually. my bad. snapped all either timing lines and pattern until the climax of bpm changes.

01:38:201 - End the kiai here maybe, since the intensity of the song is lowering down. i agree, but this spinner is also interesting to be bright so i do when players hit the big don like he turns off the lamp of bar

You could use 1.20 SV on Futsuu and Kantan instead of changing all the green points lol i used to do this lol


Inner Oni

  • 00:20:640 - This k ddd k ddd k seems a bit random here compared to the rest of these rhythms. Try making them similiar like k ddk d kkddk or something. well, changed to k ddk k ddd k. the structure still keep for this.

Nothing else lol, the diff is quite solid.


Oni

  • 00:23:504 - Hmm, using the triplet instead of it's current place, use kkd starting from this spot to emphasize an actual sound. What I mean is, 00:23:299 (96) - move this note to 00:23:572 - here and 00:23:504 (98,99) - apply ctrl+g on those. i know what you mean. but consistency is my priority first for me. also i follow the music from 00:19:540 - rather than suddenly changing to vocals. so better to keep my consistency here
  • 01:29:474 - The first part of the section is too easy compared to Inner Oni. It has 1/4 1/6 streams while Oni only has 1/4 3-plets maximum. (not talking about the next part.) Try increasing the density by using 5-plets and the spread will be more clear. done


Muzukashii

  • 00:10:822 ~ 00:18:731 - Between those two parts there is no 3/2 break, which requires at least one considering the intensity of the kiai. The first part is harder than that, due to breaks. Same applies to the next section until kiai. oops, done
  • 00:43:004 - I think something like k d kkk D fits here better, and it'll create some variation between this and the first one. i agree! changed.
  • 01:02:640 (31) - I strongly recommend kat on this for two reasons: 1) There is a noticeable high sound on it, 2) You mapped that note as kat on every other diff. well i doubt to put don tbh =.= changed back to kat instead, i mean swapped (30,31)
  • 01:16:486 (1) - I recommend moving this spinner to white tick. Plus, it's unsnapped. done


Futsuu

Nothing to say about here, I like the diff. thank you :D


Kantan

00:45:458 - How about adding a note here? It will make the kiai ending a bit stronger. oh sure

Pretty good mapset, call me when you apply this mod.


thanks for the mod fruko :D
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Small IRC on minor SV changes at Muzukashii
14:33 frukoyurdakul: yolo
14:34 frukoyurdakul: on sky delta do you want to change anything else?
14:34 Nishizumi: wassup
14:34 Nishizumi: seems no change anything
14:34 Nishizumi: maybe
14:34 Nishizumi: lol
14:34 frukoyurdakul: good, thanks :3
14:34 frukoyurdakul: hmm, do a quick check then i'm about to bubble
14:34 Nishizumi: :3
14:34 Nishizumi: sure :D
14:35 frukoyurdakul: ye im waiting
14:35 Nishizumi: xDD
14:36 frukoyurdakul: just want to mention something
14:36 frukoyurdakul: 0n muzukashii, 00:53:913 - this SV change looks a bit harsh to me
14:37 Nishizumi: or it looks too fast for muzu?
14:37 frukoyurdakul: yeah the increase seems too much
14:37 frukoyurdakul: you can increase 00:47:913 - this value and adjust the rest of it
14:37 frukoyurdakul: like 0.85x here
14:37 frukoyurdakul: 00:53:913 - 0.9
14:37 frukoyurdakul: 00:54:185 - 0.95
14:37 frukoyurdakul: 00:54:322 - 0.975
14:38 frukoyurdakul: (yes, the editor accepts the 0.975 it just rounds it)
14:38 Nishizumi: better to change 00:47:913 - 0.85x
14:38 frukoyurdakul: yeah I said that to
14:38 frukoyurdakul: too*
14:38 Nishizumi: 00:53:913 - 0.91x
14:38 frukoyurdakul: why 91? :D
14:38 Nishizumi: 00:54:185 - 0.94
14:39 Nishizumi: and the triplet inreases 0.3x each notes
14:39 Nishizumi: xD
14:39 frukoyurdakul: let me test it but it doesn't sound smooth
14:39 Nishizumi: test it, it looks smooth here
14:40 frukoyurdakul: 00:53:913 (5,6) - if you want a smooth approach these should differenciate 0.6
14:40 frukoyurdakul: not 0.3
14:40 frukoyurdakul: they're 1/1 and 00:54:185 (6,7) - those two are 1/2
14:40 frukoyurdakul: while the SV increase is both 0.3
14:40 frukoyurdakul: 00:53:913 - make this 0.88x and we're good to go
14:41 Nishizumi: i mean, 0.85x > 0.91x > 0.94x > 0.97x > 1.00x
14:41 frukoyurdakul: update and I'll look
14:42 frukoyurdakul: it'll be the best way :D
14:42 Nishizumi: okay
14:42 Nishizumi: yeah
14:42 Nishizumi: done
14:43 frukoyurdakul: okay yeah looks better
14:43 Nishizumi: xD
14:43 frukoyurdakul: anything else you want to change?
14:43 Nishizumi: nothing
14:43 Nishizumi: except you mention again
14:44 frukoyurdakul: umm
14:44 frukoyurdakul: why did you use 1.30 SV on muzu?
14:44 Nishizumi: my bad..
14:44 frukoyurdakul: remember to snap the sliders too
14:45 frukoyurdakul: since they'll unsnap after the change
14:45 Nishizumi: i think i don't use any slider here
14:45 Nishizumi: maybe fix bpm changes onlyh
14:45 Nishizumi: only
14:46 Nishizumi: i mean on sv transition
14:46 frukoyurdakul: I believe they'll stay the same
14:46 Nishizumi: or keep it wdy think?
14:46 frukoyurdakul: since you only changed the base SV
14:47 Nishizumi: okay
14:47 Nishizumi: so updating
14:48 Nishizumi: updated
14:49 frukoyurdakul: looks good
14:49 Nishizumi: :D
14:50 frukoyurdakul: ah
14:50 frukoyurdakul: one last thing
14:51 frukoyurdakul: futsuu HP = 6
14:51 frukoyurdakul: noticed now sorry :D
14:51 Nishizumi: smh my bad
14:51 Nishizumi: lol me too
14:51 frukoyurdakul: okay nice


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Rhythm Incarnate
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frukoyurdakul wrote:
Small IRC on minor SV changes at Muzukashii
14:33 frukoyurdakul: yolo
14:34 frukoyurdakul: on sky delta do you want to change anything else?
14:34 Nishizumi: wassup
14:34 Nishizumi: seems no change anything
14:34 Nishizumi: maybe
14:34 Nishizumi: lol
14:34 frukoyurdakul: good, thanks :3
14:34 frukoyurdakul: hmm, do a quick check then i'm about to bubble
14:34 Nishizumi: :3
14:34 Nishizumi: sure :D
14:35 frukoyurdakul: ye im waiting
14:35 Nishizumi: xDD
14:36 frukoyurdakul: just want to mention something
14:36 frukoyurdakul: 0n muzukashii, 00:53:913 - this SV change looks a bit harsh to me
14:37 Nishizumi: or it looks too fast for muzu?
14:37 frukoyurdakul: yeah the increase seems too much
14:37 frukoyurdakul: you can increase 00:47:913 - this value and adjust the rest of it
14:37 frukoyurdakul: like 0.85x here
14:37 frukoyurdakul: 00:53:913 - 0.9
14:37 frukoyurdakul: 00:54:185 - 0.95
14:37 frukoyurdakul: 00:54:322 - 0.975
14:38 frukoyurdakul: (yes, the editor accepts the 0.975 it just rounds it)
14:38 Nishizumi: better to change 00:47:913 - 0.85x
14:38 frukoyurdakul: yeah I said that to
14:38 frukoyurdakul: too*
14:38 Nishizumi: 00:53:913 - 0.91x
14:38 frukoyurdakul: why 91? :D
14:38 Nishizumi: 00:54:185 - 0.94
14:39 Nishizumi: and the triplet inreases 0.3x each notes
14:39 Nishizumi: xD
14:39 frukoyurdakul: let me test it but it doesn't sound smooth
14:39 Nishizumi: test it, it looks smooth here
14:40 frukoyurdakul: 00:53:913 (5,6) - if you want a smooth approach these should differenciate 0.6
14:40 frukoyurdakul: not 0.3
14:40 frukoyurdakul: they're 1/1 and 00:54:185 (6,7) - those two are 1/2
14:40 frukoyurdakul: while the SV increase is both 0.3
14:40 frukoyurdakul: 00:53:913 - make this 0.88x and we're good to go
14:41 Nishizumi: i mean, 0.85x > 0.91x > 0.94x > 0.97x > 1.00x
14:41 frukoyurdakul: update and I'll look
14:42 frukoyurdakul: it'll be the best way :D
14:42 Nishizumi: okay
14:42 Nishizumi: yeah
14:42 Nishizumi: done
14:43 frukoyurdakul: okay yeah looks better
14:43 Nishizumi: xD
14:43 frukoyurdakul: anything else you want to change?
14:43 Nishizumi: nothing
14:43 Nishizumi: except you mention again
14:44 frukoyurdakul: umm
14:44 frukoyurdakul: why did you use 1.30 SV on muzu?
14:44 Nishizumi: my bad..
14:44 frukoyurdakul: remember to snap the sliders too
14:45 frukoyurdakul: since they'll unsnap after the change
14:45 Nishizumi: i think i don't use any slider here
14:45 Nishizumi: maybe fix bpm changes onlyh
14:45 Nishizumi: only
14:46 Nishizumi: i mean on sv transition
14:46 frukoyurdakul: I believe they'll stay the same
14:46 Nishizumi: or keep it wdy think?
14:46 frukoyurdakul: since you only changed the base SV
14:47 Nishizumi: okay
14:47 Nishizumi: so updating
14:48 Nishizumi: updated
14:49 frukoyurdakul: looks good
14:49 Nishizumi: :D
14:50 frukoyurdakul: ah
14:50 frukoyurdakul: one last thing
14:51 frukoyurdakul: futsuu HP = 6
14:51 frukoyurdakul: noticed now sorry :D
14:51 Nishizumi: smh my bad
14:51 Nishizumi: lol me too
14:51 frukoyurdakul: okay nice


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thank you fruko<3
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