This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Spinner Sage
160 posts
Offline
This beatmap was submitted using in-game submission on Wednesday, September 13, 2017 at 6:27:44 PM

Artist: F-777
Title: Airborne Robots
Source: Geometry Dash Meltdown
Tags: electronic breakbeat Jesse Valentine fast ludicrous speed
BPM: 200
Filesize: 7635kb
Play Time: 04:25
Difficulties Available:

Download: F-777 - Airborne Robots
Information: Scores/Beatmap Listing
---------------
Image


Status:
Image by juankristal
Image by Kawawa
Image by Kawawa
Image by juankristal


4 1/2 mins of fast :o


Difficulty Spread

  • Image NM: A map that should be accessible to most, if not all, players, even though it's quite fast. No surprises here, only notes.
  • Image HD: A step up from NM, this map is faster and brings with it some 1/2 jacks, as well as some denser layering.
  • Image MX: The patterns here become much more challenging, with broken 1/4 streams and quick bursts.
  • Image SC: MX too easy for you? Then this is what you're looking for. The bursts get a bit denser here, and you can definitely start to feel the speed.
  • Image SHD: Now we're in dangerous territory. With long sections of 1/6 streams as well as a few 1/8 bursts, this is for players who want a true challenge.
  • Image AIRBORNE: Good luck.



Mod stuff
Ready for mods! Also ready for BN check!
*More hitsounds added 05/17 re-dl pls*

NM: 100% Mods: 8
HD: 100% Mods: 10
MX: 100% Mods: 14
SC: 100% Mods: 13
SHD: 100% Mods: 13
AIRBORNE: 100% Mods: 18
And many, many self mods. Plus I probably lost count somewhere ;w;

Note:The new SHD diff is the old SC, and the new SC is the old MX. The new MX was added as a good transition from HD to SC (the old MX), as some of the streams in the old MX were a bit too challenging coming from HD. As for mod count, the respective maps kept their mod counts through the name change. The new MX is a nerfed version of the old MX, so I kept the same mod count from there.

Old stuff:

After discussing with BNs about the status of my map, I've fixed some things:
-No longer do maps have copy pasta patterns for similar sounding parts of the song (they're a bit different now)
-I smoothed out the difficulty curve, SC now being 4.6* and AIRBORNE being 5.3*
-Ther's less SR inflation on the drumroll/buildup before the chorus
-Introduced consistency on AIRBORNE with kicks and snares
-LNs on SC became slightly easier
Feeling good about these fixes.


The Grand List of Awesome Modders (Thank you so much!)
  • SUPER_Samurai_
  • Julie
  • - Ly0572 -
  • juankristal (x4)
  • Kawawa (x2)
  • Hydria
  • LastExceed
  • Alsty-
  • Protastic101 (x3)
  • Raediaufar
  • ExNeri
  • Davin Fortune
  • Cokiiplay
  • JztCallMeRon
  • chistoefur
  • jakads
  • Janko
  • CommandoBlack
  • REUSE-ABLE
  • Abraxos
  • snoverpk
  • Shoegazer
  • Mage
  • ​​​[​ Gyuso​ ]


Check out F-777 - Space Battle by LastExceed!

Thanks for playing!
Last edited by Curiossity on , edited 108 times in total.
User avatar
Beat Clicker
73 posts
Offline
Earned 2 kudosu.
FIRST!! XD

#modreqs

General
Metadata is incomplete, source is Ludicrous Speed and THIS IS NOT DUBSTEP. XD (change the tags in every diff)


NM
00:09:849 (9849|0) - problem with consistency (see 3rd suggestion)
00:19:749 (19749|2) - y so much sliders? :( turn into notes, sliders might be hard for beginners cuz they mess up when trying to let go at the end of a slider :p this isnt stepmania lmaoo
00:29:799 (29799|3) - oh god. Do I really need to explain this now? *sigh* well k

You understand how the music is layered into melody, and the bass in the background right?
When mapping, you need to be consistent with either the melody or the bass you're mapping. Here you just switch over like that. It's a nice effect, but sadly not rankable.

00:48:549 (48549|3) - same as above lol, you cant start out mapping the melody and just change y'know
00:57:099 (57099|2) - nyeh, idk. a lotta sliders there. might be confusing.
01:06:699 (66699|2) - do i even need to say it anymore
01:21:249 (81249|2) - when will you learn

OK, i'm just gonna stop mentioning where the consistency is inconsistent. you should know yourself lmao :p

01:26:349 (86349|1) - slider should end on the white "line"
01:27:549 (87549|1) - ^
01:28:149 (88149|2) - same problem with sliders.

OK, just remove all 1/4 or 1/2 sliders and turn them into notes im not gonna list all of them here lmao

Sorry, I got to stop modding here. By no means does this mean it's bad though! This diff is too "StepMania"-y, you know? the 1/2 sliders, inconsistency with melody patterns... I don't know if your map will get ranked if it is like that, I mean might as well give it a try right? :p

no but your beatmap will appeal to a larger audience if you fix these issues in the entirety of your map.


Uh... yeah so I think you know what the problem is. If it is your first map, don't worry. You'll get better. :P

TL;DR

Remove 1/2 sliders, might be awkward for beginners and experienced players, also very easy to mess up there
LEARN CONSISTENCY. Your map'll play way nicer when that's done.

Sorry, but this map is further unmoddable at this state. After you've fixed these, write me a message! :D
User avatar
Rhythm Incarnate
1,011 posts
Offline
Earned 1 kudosu.
hi~



1|2|3|4

nm
00:24:249 (24249|3) - make this an Ln , ends here 00:24:549 -
00:29:049 (29049|0) - ^^ ends here 00:29:349 -
00:33:849 (33849|0) - ^^ ^^ ^ 00:34:149 -
00:38:649 - make it double
01:06:849 (66849|0,66999|1) - move 1 col. to the right
01:07:299 (67299|2) - delete
01:25:749 - add note here
01:26:199 - here also
01:26:949 - ^
01:27:399 - ^
01:27:849 - make it double
01:28:299 (88299|1) - delete
01:28:599 (88599|0,88749|1,88899|2,89199|1,89349|3,89499|2,89649|1,89799|0,89949|1) - oh shiiip i thought ur following the drum?
---


hd
00:14:499 (14499|3) - delete
00:57:849 (57849|3) - should extend up to the next white line i guess
00:57:849 (57849|3) - ^
01:05:049 (65049|0) - ^
02:05:049 - from here, i suggest= http://puu.sh/qi5he/aefccb962c.png
02:06:249 (126249|0) - extend to the next white line then add to 3 or 4
add hitsounds to all diff
User avatar
Spinner Sage
160 posts
Offline
- Ly0572 - wrote:
hi~



1|2|3|4

nm
00:24:249 (24249|3) - make this an Ln , ends here 00:24:549 - Had these before, don't know why I took them out. Same for next two
00:29:049 (29049|0) - ^^ ends here 00:29:349 -
00:33:849 (33849|0) - ^^ ^^ ^ 00:34:149 -
00:38:649 - make it double good idea
01:06:849 (66849|0,66999|1) - move 1 col. to the right got it
01:07:299 (67299|2) - delete actually gonna keep this, I hear a synth here so I feel I should map it
01:25:749 - add note here Great idea! I knew these sections were missing something.
01:26:199 - here also
01:26:949 - ^
01:27:399 - ^
01:27:849 - make it double had to move it to the left, but it worked out
01:28:299 (88299|1) - delete keeping, it goes with the melody
01:28:599 (88599|0,88749|1,88899|2,89199|1,89349|3,89499|2,89649|1,89799|0,89949|1) - oh shiiip i thought ur following the drum? If I followed the drums here, the map would be too monotonous and boring, so hopefully by adding back the 1/1 ln it will be less deceiving :o
---


hd
00:14:499 (14499|3) - delete seems fine to me, removing it would interrupt the flow x.x
00:57:849 (57849|3) - should extend up to the next white line i guess ok
00:57:849 (57849|3) - ^
01:05:049 (65049|0) - ^
02:05:049 - from here, i suggest= http://puu.sh/qi5he/aefccb962c.png adds a bit of emphasis, I like it.
02:06:249 (126249|0) - extend to the next white line then add to 3 or 4I'll have to think about this one, not quite sure if this section is good or not, but I'm not quite ready to make changes, either.
add hitsounds to all diff


Yeah, more hitsounds will be added later (probably) x.x

Thanks for the mod, it really helped me flesh out NM and HD. :)
User avatar
Beatmap Nominator
1,274 posts
Offline
Earned 2 kudosu.
Image


Sorry took me a while, because convention and stuff got me so tired and lazy xD

NM

01:50:499 (110499|3,111549|2,111849|3,112149|2) - Try to make like some previous pattern, at least one note on the left hands, since now is too right handed.

02:13:599 (133599|1) - Delete this notes. This pattern is starting to be quite hard for Normal player, mostly this is 200 bpm, is going to be quite fast for many normal player. Also this part is like a lots harder then HD due to less break even if the rhythm is consistenly hit.

02:23:199 (143199|1) - ^ Same reason, pretty sure youu can leave this one blank/break, so player can also feel the continue sound at 02:23:049 - .

03:07:149 (187149|3) - This part is pretty cool, nothing wrong with it, but instead of making like 8 keys trill, how about 4k? Since on each new bit white line, you can actually hear like a new section. So player can actually feel some pattern change (So that mean it go 1/4/1/4/2/3/2/3/1/4/1/4/2/3/2/3). Hope you understand xD.

03:36:999 (216999|2) - I honestly like the way you match those instrument on normal, really feels the instrument/sound your matching while playing, but for this part. This sound is way louder 03:36:849 - and kinda cover up the bass a lots. So it might make this 03:36:999 (216999|2) - a bit akward to play for some normal players.

03:46:149 (226149|2,226449|2) - Try not to jack this, since for me, your matching 2 different stuff here.



HD

00:14:499 (14499|3,14649|2,14799|1,14949|0) - maybe try another pattern so this doesn't look like a stairs that start at 00:14:499 - . So that is a completly new pattern starting at a new stanza at 00:14:649 - , just like you did on your NM, SC and AIRBORNE, so player can feel the difference between pattern.

00:36:699 (36699|0,36999|1) - jack this and move this 00:37:299 (37299|0) - a bit, just like you did here 00:35:499 (35499|0,35799|0) - , 00:34:299 (34299|3,34599|3) - , 00:37:899 (37899|0,38199|0) - .

02:39:699 (159699|3,159849|2,159999|1,160149|0) - same reason as 00:14:499 -




MX

00:19:599 (19599|1) - Remove, keep the normal note consistent, since for the sound you match a normal note, you didn't map it everytime, except on some 1/1.
^ And if I'm not wrong, your putting note only when there is a 1/1 LN, which make it kinda consistent in play, but not really consistent for the instrument your matching for. So I probably highly suggest to remove those notes, except here 00:23:049 - +, since player can mainly focus that instrument you map with normal notes.

00:24:399 - ^

00:29:199 - How about removing one notes here. I pretty sure your matching that synth sound so it make triple notes, but there is none (or really low) at 00:29:199 - , is nice to keep consistent, but the song is a bit different at the beginning due to the cymbal probably.

00:43:149 (43149|1,43299|0) - How about make it 1|2 instead of 2|1, so that 00:43:299 (43299|0) - doesn't feel like is part of this 00:43:449 (43449|3,43599|0,43749|3,43899|0) - trill.

A suggestion if there is modification later, since now is really consistent and don't want you to remap everything, but...
00:48:399 (48399|0,48474|1,48549|0,48624|1,48699|0) - Your having a bunch of trill like that (probably because lack of space) or you dont want to jack with the next notes and you want some kind of triplet that follow, instead of example (1->4, 2->3, etc)
To be honest, I feel like some jack here could match the song. Example, if you move this 00:48:699 (48699|0) - to the 3rd column (so now is the same column as 00:48:849 (48849|2) - , which make a kinda of 1/4 jack), the synth pitch for both note is nearly the same, mostly here 00:51:099 - and here 00:51:249 - , I feel is more clear.

00:52:449 (52449|1) - Move it to the 1st or 2nd column, seriously, the drum here is pretty cool, but your making a trill 00:52:299 (52299|2,52374|3,52449|2,52524|3,52599|2) - , and the drum doesn't really go that way ;w;. Like 00:52:299 - , 00:52:449 - and 00:52:599 - aren't the same sound.

02:18:249 - Missing a normal note here for the bass, just like you did at 02:17:049 - and 02:19:449 - .

02:28:299 (148299|3,148374|2,148449|3,148524|2,148599|1,148599|3) - Wouldn't it be better to make these trill in the left side like 02:25:899 - , since the pattern before is this trill 02:27:099 - , and it totally sound like a different part.

02:33:099 (153099|3,153174|2,153249|3,153324|2) - ^



SC

00:09:849 (9849|1,9849|0,9899|2,9949|3) - wouldn't it be better to do this? http://puu.sh/qCocB/e0da07ea7f.png so the left hand can still start the triplet consistently and follow the the next beat.

00:14:499 (14499|3,14549|2,14599|1) - ctrl+h here, so player can actually feel the difference at 00:14:649 - .

00:54:549 - and 00:55:749 - Add one more notes, since you usually put 3 notes for this drum. You'll have to change a bit the pattern a bit I guess, is the only 2 part that have 2 notes and this one too 01:02:949 - , but this one is because of that small LN, so no choice.

01:07:599 - + Those 1/8 LN, I find them inconsistent with AIRBORNE, not sure if your trying to make it harder on SC or easier, but since your matching the same sound, you should at least make it the same length. If you were trying to make it easier so the player have more recovery time to tap the next LN on the same keys, it might as well seem harder for some people, since the LN are shorter so you have to unhold faster (it actually depend on player).

01:27:399 - missing a note on the 3rd column?

01:31:749 - Same reason as 00:54:549 - and 00:55:749 -, should be 3 notes for this drum, and is not suppose to be exactly the same as 01:31:449 - . Just like you did here for example 01:35:349 - .

02:08:649 - Add a note for the bass to keep it consistent with this 02:09:849 - for example.

02:18:249 - Missing a normal note here for the bass, just like you did at 02:17:049 - and 02:19:449 - .

02:28:299 (148299|3,148374|2,148449|3,148524|2,148599|1,148599|3) - Wouldn't it be better to make these trill in the left side like 02:25:899 - , since the pattern before is this trill 02:27:099 - , and it totally sound like a different part.

02:33:099 (153099|3,153174|2,153249|3,153324|2) - ^

02:34:299 - Add a note on the last column to keep it consistent with 02:34:599 (154599|0,154599|3,154599|2,154899|1,154899|0,154899|3) - , since the instrument is consistent here :D.

03:56:949 - Same reason as 01:31:749 -



AIRBORNE

00:56:649 - Add another note for the drum + new section? Feel like 1 notes is a bit too easy to play (even if adding another notes, would make it quite easy for people at this level), but mostly to emphasize the new section and new instrument in play.

01:08:499 (68499|3) - , 01:09:699 (69699|0) - , 01:10:899 (70899|3) - how about make these LN 1/2 long, so it get a different feeling then those 1/4 short LN + just like you did here 01:06:699 (66699|2) - , pitch should be similar.
01:13:299 (73299|3) - , 01:14:499 (74499|0) - , 01:15:699 (75699|3) - ^

03:08:349 - shouldn't it have a jack notes with 03:08:499 (188499|0) - , just like you did at 03:07:149 (187149|0,187299|0) - , 03:05:949 (185949|3,186099|3) - , etc



I didn't mention much on the 2nd kiai since don't want to make you re-read same point, you probably already know if you fix something, you should know where else to fix, I just point out the one that might be easy to miss xD.
To be honest, I really like how you kept your stuff consistent, you know what you were doing, a great map with a great song :D!! Really cool song :D! *props!*
User avatar
Rhythm Incarnate
579 posts
Offline
Earned 1 kudosu.
Going to do a quick AIRBORNE mod here whilst you finish applying Julie's mod then I'll come back and mod the rest

1/2/3/4

Because of the work needed in this diff I've provided a helpful .osu file that you can look at to help understand the mod, download it here and go to File -> Open Song Folder and place it in there, once done, exit out of the editor and then go back in and go File -> Open Difficulty -> For Reference to see the suggestions alongside your map (Also remember to remove the diff before uploading so that it doesn't show up)

AIRBORNE
First place to start: 00:09:849 - until 00:19:449 - these legit look like guitar hero patterns man, and the amount of trilling required for this just makes this whole intro feel horrible and uncomfortable, definitely with the staircase patterns. I'll take some images of what I have suggested, the whole pattern can be found in the .osu file (pics go left -> right, up -> down)

Image Image Image Image


00:43:449 - until 00:45:849 - I think having continuous hands here seems a bit too much, I'd recommend removing a note from anything that doesn't follow that high synth, so it should look something like this:

Image

00:47:049 - until 00:48:249 - big problem here is fluctuating density. you have something that's played as a 1/6 jumptrill and then changing to a 1/4 jumptrill so you have to do this weird 1/5 JS which makes no sense at all, I'd recommend either switch it all to the 1/8 JS or the 1/8 wall (since you did 1/8 JS later on, that's probably the best to do here for consistency.) also the hand at 00:48:249 - is prob best as just a jump

00:50:499 (50499|2,50574|2,50799|2,50874|2,51249|3,51324|3) - try and keep jacks balanced between two hands

00:52:149 - this part looks painful as fuck might wanna remove some notes like: Image

00:56:799 - you could change this to something like this but it's mainly a suggestion Image

00:58:899 (58899|2,58974|2,59199|1,59274|1) - could flip these jacks around so they're in opposite columns

01:01:749 - change to something like this for consistency with the other part and playability Image

01:03:699 (63699|3,63774|3,63999|1,64074|1) - should prob flip these jacks over as well

01:15:999 - something like this feels better for how the music sounds imo Image

01:18:849 (78849|2,78924|2,79299|1,79374|1) - could swap these two around

01:31:899 (91899|2,91974|0,91974|1,92049|2,92124|0,92124|1) - not balanced with the previous patterns, ctrl-H, same 01:41:499 (101499|1,101574|3,101574|2,101649|1,101724|3,101724|2) -

01:56:649 - until 02:00:399 - I feel like this can be SUPER mindblocky and not comfortable at all but idk what to suggest to change, the .osu has a slight adjustment but idk if it solves the problem or just makes it worse

02:25:899 (145899|0,145974|1,146049|0,146124|1,146199|0) - you prob don't want to make any of the patterns in this calm section OH trills

02:35:049 - see 00:09:849 - and then reread through the mod from there (hint: the .osu has the edited notes in place if you don't remember what the suggestions were like)


send me a PM once you're finished with this and I'll go through the other diffs.
User avatar
Spinner Sage
160 posts
Offline
Julie wrote:
Image


Sorry took me a while, because convention and stuff got me so tired and lazy xD

NM

01:50:499 (110499|3,111549|2,111849|3,112149|2) - Try to make like some previous pattern, at least one note on the left hands, since now is too right handed. Alright, moved this over and did the same in the next part

02:13:599 (133599|1) - Delete this notes. This pattern is starting to be quite hard for Normal player, mostly this is 200 bpm, is going to be quite fast for many normal player. Also this part is like a lots harder then HD due to less break even if the rhythm is consistenly hit. Ok

02:23:199 (143199|1) - ^ Same reason, pretty sure youu can leave this one blank/break, so player can also feel the continue sound at 02:23:049 - .

03:07:149 (187149|3) - This part is pretty cool, nothing wrong with it, but instead of making like 8 keys trill, how about 4k? Since on each new bit white line, you can actually hear like a new section. So player can actually feel some pattern change (So that mean it go 1/4/1/4/2/3/2/3/1/4/1/4/2/3/2/3). Hope you understand xD. I see what you mean, good idea

03:36:999 (216999|2) - I honestly like the way you match those instrument on normal, really feels the instrument/sound your matching while playing, but for this part. This sound is way louder 03:36:849 - and kinda cover up the bass a lots. So it might make this 03:36:999 (216999|2) - a bit akward to play for some normal players. Added LN at 03:36:849 and removed the note at 03:36:999 , thanks

03:46:149 (226149|2,226449|2) - Try not to jack this, since for me, your matching 2 different stuff here. fixed



HD

00:14:499 (14499|3,14649|2,14799|1,14949|0) - maybe try another pattern so this doesn't look like a stairs that start at 00:14:499 - . So that is a completly new pattern starting at a new stanza at 00:14:649 - , just like you did on your NM, SC and AIRBORNE, so player can feel the difference between pattern. I moved the first note to column 2.

00:36:699 (36699|0,36999|1) - jack this and move this 00:37:299 (37299|0) - a bit, just like you did here 00:35:499 (35499|0,35799|0) - , 00:34:299 (34299|3,34599|3) - , 00:37:899 (37899|0,38199|0) - . Nice catch

02:39:699 (159699|3,159849|2,159999|1,160149|0) - same reason as 00:14:499 -




MX

00:19:599 (19599|1) - Remove, keep the normal note consistent, since for the sound you match a normal note, you didn't map it everytime, except on some 1/1.
^ And if I'm not wrong, your putting note only when there is a 1/1 LN, which make it kinda consistent in play, but not really consistent for the instrument your matching for. So I probably highly suggest to remove those notes, except here 00:23:049 - +, since player can mainly focus that instrument you map with normal notes. Yeah, I was wondering about that when mapping. I guess I'll take those out then, good call

00:24:399 - ^

00:29:199 - How about removing one notes here. I pretty sure your matching that synth sound so it make triple notes, but there is none (or really low) at 00:29:199 - , is nice to keep consistent, but the song is a bit different at the beginning due to the cymbal probably. That's fair, going over it again I can't really hear that synth so I took it down to one

00:43:149 (43149|1,43299|0) - How about make it 1|2 instead of 2|1, so that 00:43:299 (43299|0) - doesn't feel like is part of this 00:43:449 (43449|3,43599|0,43749|3,43899|0) - trill. fixed

A suggestion if there is modification later, since now is really consistent and don't want you to remap everything, but...
00:48:399 (48399|0,48474|1,48549|0,48624|1,48699|0) - Your having a bunch of trill like that (probably because lack of space) or you dont want to jack with the next notes and you want some kind of triplet that follow, instead of example (1->4, 2->3, etc)
To be honest, I feel like some jack here could match the song. Example, if you move this 00:48:699 (48699|0) - to the 3rd column (so now is the same column as 00:48:849 (48849|2) - , which make a kinda of 1/4 jack), the synth pitch for both note is nearly the same, mostly here 00:51:099 - and here 00:51:249 - , I feel is more clear. I like the idea, and remapping isn't really an issue. I removed most of those trills where I could.

00:52:449 (52449|1) - Move it to the 1st or 2nd column, seriously, the drum here is pretty cool, but your making a trill 00:52:299 (52299|2,52374|3,52449|2,52524|3,52599|2) - , and the drum doesn't really go that way ;w;. Like 00:52:299 - , 00:52:449 - and 00:52:599 - aren't the same sound. Moved to first col, and did the same once more elsewhere

02:18:249 - Missing a normal note here for the bass, just like you did at 02:17:049 - and 02:19:449 - . fixed here and once before too

02:28:299 (148299|3,148374|2,148449|3,148524|2,148599|1,148599|3) - Wouldn't it be better to make these trill in the left side like 02:25:899 - , since the pattern before is this trill 02:27:099 - , and it totally sound like a different part. Fair point

02:33:099 (153099|3,153174|2,153249|3,153324|2) - ^



SC

00:09:849 (9849|1,9849|0,9899|2,9949|3) - wouldn't it be better to do this? http://puu.sh/qCocB/e0da07ea7f.png so the left hand can still start the triplet consistently and follow the the next beat. Easy fix, thanks

00:14:499 (14499|3,14549|2,14599|1) - ctrl+h here, so player can actually feel the difference at 00:14:649 - . Good idea

00:54:549 - and 00:55:749 - Add one more notes, since you usually put 3 notes for this drum. You'll have to change a bit the pattern a bit I guess, is the only 2 part that have 2 notes and this one too 01:02:949 - , but this one is because of that small LN, so no choice. Yeah a bit of rearranging, but that's ok. fixed

01:07:599 - + Those 1/8 LN, I find them inconsistent with AIRBORNE, not sure if your trying to make it harder on SC or easier, but since your matching the same sound, you should at least make it the same length. If you were trying to make it easier so the player have more recovery time to tap the next LN on the same keys, it might as well seem harder for some people, since the LN are shorter so you have to unhold faster (it actually depend on player). Don't know how that slipped by me, fixed

01:27:399 - missing a note on the 3rd column? Yeah :o

01:31:749 - Same reason as 00:54:549 - and 00:55:749 -, should be 3 notes for this drum, and is not suppose to be exactly the same as 01:31:449 - . Just like you did here for example 01:35:349 - . Whoops, fixed

02:08:649 - Add a note for the bass to keep it consistent with this 02:09:849 - for example.

02:18:249 - Missing a normal note here for the bass, just like you did at 02:17:049 - and 02:19:449 - . done

02:28:299 (148299|3,148374|2,148449|3,148524|2,148599|1,148599|3) - Wouldn't it be better to make these trill in the left side like 02:25:899 - , since the pattern before is this trill 02:27:099 - , and it totally sound like a different part. Just like in MX, yeah. I'll probably have to fix that in AIRBORNE as well x.x

02:33:099 (153099|3,153174|2,153249|3,153324|2) - ^

02:34:299 - Add a note on the last column to keep it consistent with 02:34:599 (154599|0,154599|3,154599|2,154899|1,154899|0,154899|3) - , since the instrument is consistent here :D. nice catch

03:56:949 - Same reason as 01:31:749 -



AIRBORNE

00:56:649 - Add another note for the drum + new section? Feel like 1 notes is a bit too easy to play (even if adding another notes, would make it quite easy for people at this level), but mostly to emphasize the new section and new instrument in play. Good idea

01:08:499 (68499|3) - , 01:09:699 (69699|0) - , 01:10:899 (70899|3) - how about make these LN 1/2 long, so it get a different feeling then those 1/4 short LN + just like you did here 01:06:699 (66699|2) - , pitch should be similar. Alright, that works
01:13:299 (73299|3) - , 01:14:499 (74499|0) - , 01:15:699 (75699|3) - ^

03:08:349 - shouldn't it have a jack notes with 03:08:499 (188499|0) - , just like you did at 03:07:149 (187149|0,187299|0) - , 03:05:949 (185949|3,186099|3) - , etc Yeah it should, fixed



I didn't mention much on the 2nd kiai since don't want to make you re-read same point, you probably already know if you fix something, you should know where else to fix, I just point out the one that might be easy to miss xD.
To be honest, I really like how you kept your stuff consistent, you know what you were doing, a great map with a great song :D!! Really cool song :D! *props!*


Thanks for taking the time to mod this map! It was really in-depth and helped out a ton, especially where I was inconsistent with myself. And I went through and checked everything on the second kiai, so we're good there.

Also, thanks for the star! :)
User avatar
Spinner Sage
160 posts
Offline
Hydria wrote:
Going to do a quick AIRBORNE mod here whilst you finish applying Julie's mod then I'll come back and mod the rest

1/2/3/4

Because of the work needed in this diff I've provided a helpful .osu file that you can look at to help understand the mod, download it here and go to File -> Open Song Folder and place it in there, once done, exit out of the editor and then go back in and go File -> Open Difficulty -> For Reference to see the suggestions alongside your map (Also remember to remove the diff before uploading so that it doesn't show up)

AIRBORNE
First place to start: 00:09:849 - until 00:19:449 - these legit look like guitar hero patterns man, and the amount of trilling required for this just makes this whole intro feel horrible and uncomfortable, definitely with the staircase patterns. I'll take some images of what I have suggested, the whole pattern can be found in the .osu file (pics go left -> right, up -> down) Yeah I was definitely unsure of that pattern, you have a great replacement there though. tytyty

Image Image Image Image


00:43:449 - until 00:45:849 - I think having continuous hands here seems a bit too much, I'd recommend removing a note from anything that doesn't follow that high synth, so it should look something like this: Ok, good idea
Image

00:47:049 - until 00:48:249 - big problem here is fluctuating density. you have something that's played as a 1/6 jumptrill and then changing to a 1/4 jumptrill so you have to do this weird 1/5 JS which makes no sense at all, I'd recommend either switch it all to the 1/8 JS or the 1/8 wall (since you did 1/8 JS later on, that's probably the best to do here for consistency.) also the hand at 00:48:249 - is prob best as just a jump 1/8th jumptrill seems a bit brutal, I'll just change it to the 1/6th I have later on :o

00:50:499 (50499|2,50574|2,50799|2,50874|2,51249|3,51324|3) - try and keep jacks balanced between two hands got it

00:52:149 - this part looks painful as fuck might wanna remove some notes like: certainly less painful, applied
Image

00:56:799 - you could change this to something like this but it's mainly a suggestion I think for now I'll keep it how it is, since there's no change in pitch between the notes, however if others point it out as well maybe I'll change it
Image

00:58:899 (58899|2,58974|2,59199|1,59274|1) - could flip these jacks around so they're in opposite columns ok

01:01:749 - change to something like this for consistency with the other part and playability alrighty
Image

01:03:699 (63699|3,63774|3,63999|1,64074|1) - should prob flip these jacks over as well got it

01:15:999 - something like this feels better for how the music sounds imo Changed it to this, however I kept a note on the fourth column at 01:16:149 just for the drum in the bg. Let me know if I should change that, I feel it's inconsistent otherwise
Image

01:18:849 (78849|2,78924|2,79299|1,79374|1) - could swap these two around sure

01:31:899 (91899|2,91974|0,91974|1,92049|2,92124|0,92124|1) - not balanced with the previous patterns, ctrl-H, same 01:41:499 (101499|1,101574|3,101574|2,101649|1,101724|3,101724|2) - good catch, fixed

01:56:649 - until 02:00:399 - I feel like this can be SUPER mindblocky and not comfortable at all but idk what to suggest to change, the .osu has a slight adjustment but idk if it solves the problem or just makes it worse Essentially, I had 13,24,13,24 for the entire time. I think changing the pattern like what you've done is a much better idea, as it does make it less mindblocky. Thanks for the fix.

02:25:899 (145899|0,145974|1,146049|0,146124|1,146199|0) - you prob don't want to make any of the patterns in this calm section OH trills Alright, changed 'em up

02:35:049 - see 00:09:849 - and then reread through the mod from there (hint: the .osu has the edited notes in place if you don't remember what the suggestions were like)


send me a PM once you're finished with this and I'll go through the other diffs.


Hey, thanks for the mod. Means a lot, and now I think AIRBORNE's in a much better position since I've fixed those GH patterns :o
User avatar
Rhythm Incarnate
579 posts
Offline
Earned 1 kudosu.
ok here's the rest of the mod weeeeeeeeee

SC
going to do the same thing I did for airborne and include a .osu file here to help you with all the mod changes

00:09:849 - until 00:19:449 - these beginning patterns again should be similar to airborne but a lot more rolly [see the .osu for details] (this should definitely be kept open for pattern changes because these aren't really optimal patterns but they're better than what's currently there)

00:48:699 (48699|0,48849|2) - ctrl-G these two notes for two better patterns

00:49:899 (49899|3) - move to 2 for same reason

00:51:699 (51699|2,51849|2,51849|3,51999|3,52074|2,52149|3,52224|2) - this feels like too much left hand biased, maybe move 00:51:999 (51999|3) - to 2

00:54:399 (54399|0) - suggesting moving that to 2 just for my own preference ¯\_(ツ)_/¯

00:56:049 (56049|0) - move that to 3 to stop 00:55:824 (55824|1,55899|0,56049|0,56124|1) -

00:59:499 (59499|0) - move to 3 to stop thing above again

01:03:099 (63099|0) - move to 3 to stop left hand bias and then move 01:03:249 (63249|2) - to 1

01:04:299 (64299|3) - move to 2

01:17:199 (77199|0,77274|1,77349|0,77424|1,77499|0) - invert this pattern so it's going like this since I feel the OH trills in this section feel fitting compared to anywhere else
Image

01:17:949 (77949|3) - move to 3 to avoid the 4 column bias

01:18:099 (78099|0,78174|1,78249|2) - ctrl-H for upcoming pattern suggestion

01:18:399 (78399|2,78474|1,78549|2,78549|3,78624|1,78699|2) - ctrl-h and then move it all over one column to the right (see previous OH trill comment)

01:18:849 (78849|2) - move to 2 to avoid 3rd column bias

01:19:449 (79449|0,79449|1,79599|0,79674|2,79749|1,79749|3,79749|0,79824|2,79899|0) - might need to rearrange this [see the .osu for details]

move 01:20:499 (80499|2) - to 2 and then move 01:20:574 (80574|1) - to 4 to avoid 3rd column bias

01:20:799 (80799|0) - move to 2 it just looks better

01:21:999 (81999|1,82074|0,82149|1,82149|2,82149|3,82224|0,82299|1,82449|2,82524|3,82599|1,82599|2) - I'd prob just ctrl-H this entire thing it seems less painful for the right hand that way

01:22:899 (82899|2) - if statement above followed move this to 1 for comfort

01:23:199 - can change this into another OH trill pattern as shown in .osu

01:24:399 (84399|0,84474|1,84549|0,84624|1,84699|0) - invert this

01:24:999 (84999|3) - move to 1 for comfort

01:29:499 (89499|1,89574|0,89649|1,89724|2,89799|1) - might want to avoid this S pattern by moving 01:29:649 (89649|1) - to 4 and then moving 01:29:949 (89949|3) - to 3

01:32:349 (92349|2) - move to 2 for comfort

01:36:099 (96099|2) - that 2nd column is looking a little empty

01:39:249 (99249|2,99549|0) - same suggestion as before

01:56:799 - to 02:06:249 - go look at the airborne mod [or .osu file] for this

02:26:049 (146049|0) - move to 3 because I don't think this section needs any OH trills and then move 02:26:349 (146349|2) - to 2

02:27:174 (147174|3) - move to 2 because ^

02:28:299 - ok I mean if you sure you want OH trills I'll prob stop pointing them out and then just change them in the .osu

02:29:574 (149574|1,149574|2,149724|1,149724|2) - might want to move these over 1 column right and move 02:29:649 (149649|0,149799|3) - to 2 for a more comfortable pattern

02:35:049 - stuff repeats from here [changes are in the .osu file]


MX
ok this one shouldn't require a .osu file

00:13:599 (13599|2) - move to 2 to make this 4th bar unique

00:18:849 (18849|1) - move to 3 because ^

00:32:199 (32199|2,32349|2,32499|2,32649|1,32799|1,32949|1) - prob want to avoid triple 1/2 jacks on this diff, same 00:33:399 (33399|1,33549|1,33699|1,33999|3,34149|3,34299|3) - 00:35:199 (35199|2,35349|2,35499|2) - 00:38:349 (38349|2,38499|2,38649|2) -

00:43:449 (43449|3,43599|0,43749|3,43899|0,44049|2,44199|1,44349|2,44499|1) - maybe turn these into 1/2 jumpjack patterns shown below:
Image

00:48:549 (48549|2,48699|2,48849|2,48999|2,49149|2) - eeeeeeeeeeeeeeeeee 00:48:849 (48849|2) - move that to 1

01:00:474 (60474|2,60624|2,60849|2,60999|2,61149|2,61374|2) - that just seems a little bit too dense for the 3rd column, maybe more a few notes around

01:03:099 (63099|2,63249|2,63399|2,63549|2) - you really like this 3rd column lmao

01:07:749 - if you're doing continuous 1/2 jacks like this, it's prob best to have all the other notes on one hand, like moving 01:07:974 (67974|1,68124|1) - to 3 and moving 01:09:174 (69174|2,69324|2) - to 2 etc...

the following are comfort suggestions
01:09:174 (69174|2,69324|2) - move over 1 left and then move 01:17:349 (77349|2) - to 4

01:17:949 (77949|3) - move to 3

01:18:249 (78249|2,78399|2,78549|2,78699|2,78849|2,78999|2,79149|2) - wew lad

01:20:649 (80649|2) - move to 4

01:22:749 (82749|1,82899|2) - move to 1

01:24:249 (84249|2) - move to 4

01:24:699 (84699|3) - move to 2 to avoid 01:24:549 (84549|3,84699|3,84849|3,84999|3,85149|3) -

01:25:149 (85149|3) - move to 3 also

in this section (01:27:849 - to 01:47:049 - ) it's probably best not to have the 1/4 notes for anything that doesn't have a strong beat (aka 01:28:374 (88374|2,88524|2) - these are not fine but 01:31:899 (91899|2,91974|3,92049|2,92124|3,92199|2) - these are fine) I might come back and just do a quick mod for these 20 sec once everything else is done if it needs it

02:11:049 (131049|3) - might wanna move that to 1

02:25:899 (145899|0,145974|1,146049|0,146124|1,146199|0) - these should DEFINITELY NOT be OH trills for this section, not for an MX anyway, just make these and subsequent similar patterns just normal streams like
ImageImage

02:35:049 - mod repeats from here once more, just add like 2:25:200 to the timestamps


HD
these will prob all be comfort suggestions
00:00:249 (249|1) - move to 1

00:13:599 (13599|2) - move to 2
00:18:849 (18849|1) - move to 3

01:17:499 (77499|2) - move to either 1 or 2

01:18:624 (78624|1) - move to 4

01:21:099 (81099|1) - move to 4

01:24:474 (84474|2,84549|1,84624|2,84699|1) - might want to avoid trills in this diff

02:35:049 - put a note on 1

02:38:799 (158799|2) - move to 2
02:44:049 (164049|1) - move to 3

03:49:674 (229674|2,229749|1,229824|2,229899|1) - there's that trill again


there we go, after 2 hours, all done now, good luck with this mapset man, I really want to see this ranked :D
User avatar
Beat Clicker
59 posts
Offline
Earned 1 kudosu.
Gyuso's Chex Modding!


Thank you for req!

1ㅣ2ㅣ3ㅣ4


mod!

General
  • all diff, WideScreen support off.


MX


SC
  • 00:09:849 - ~ 00:19:449 - what the .. i think not good pattern.. remap very hard and boring
  • Sorry. I'll not mod this diff because there's too many problems in the diff.

Examine other maps for reference and try to make one

Sorry for short mod .. Good luck !
User avatar
Spinner Sage
160 posts
Offline
Hydria wrote:
ok here's the rest of the mod weeeeeeeeee

SC
going to do the same thing I did for airborne and include a .osu file here to help you with all the mod changes sweeet, ty

00:09:849 - until 00:19:449 - these beginning patterns again should be similar to airborne but a lot more rolly [see the .osu for details] (this should definitely be kept open for pattern changes because these aren't really optimal patterns but they're better than what's currently there) I like what you have in the edit file, thanks for suggestion

00:48:699 (48699|0,48849|2) - ctrl-G these two notes for two better patterns alrighty

00:49:899 (49899|3) - move to 2 for same reason

00:51:699 (51699|2,51849|2,51849|3,51999|3,52074|2,52149|3,52224|2) - this feels like too much left hand biased, maybe move 00:51:999 (51999|3) - to 2 That's pretty fair

00:54:399 (54399|0) - suggesting moving that to 2 just for my own preference ¯\_(ツ)_/¯ following because the pitch changes between the two

00:56:049 (56049|0) - move that to 3 to stop 00:55:824 (55824|1,55899|0,56049|0,56124|1) - understandable, fixed

00:59:499 (59499|0) - move to 3 to stop thing above again moving 00:59:649 - to 3 instead for consistency, still the right idea

01:03:099 (63099|0) - move to 3 to stop left hand bias and then move 01:03:249 (63249|2) - to 1 applied

01:04:299 (64299|3) - move to 2 sure

01:17:199 (77199|0,77274|1,77349|0,77424|1,77499|0) - invert this pattern so it's going like this since I feel the OH trills in this section feel fitting compared to anywhere else You're right, makes it consistent with 01:21:999 (81999|2,82074|3,82149|2,82224|3,82299|2) - good call

Image

01:17:949 (77949|3) - move to 3 to avoid the 4 column bias k

01:18:099 (78099|0,78174|1,78249|2) - ctrl-H for upcoming pattern suggestion alright

01:18:399 (78399|2,78474|1,78549|2,78549|3,78624|1,78699|2) - ctrl-h and then move it all over one column to the right (see previous OH trill comment) okiedoke

01:18:849 (78849|2) - move to 2 to avoid 3rd column bias i need to pay more attention to column bias when mapping :o fixed

01:19:449 (79449|0,79449|1,79599|0,79674|2,79749|1,79749|3,79749|0,79824|2,79899|0) - might need to rearrange this [see the .osu for details] Looks good

move 01:20:499 (80499|2) - to 2 and then move 01:20:574 (80574|1) - to 4 to avoid 3rd column bias I think it cancels out with 01:20:049 (80049|3) - so for now I'll keep this

01:20:799 (80799|0) - move to 2 it just looks better can't argue with you there

01:21:999 (81999|1,82074|0,82149|1,82149|2,82149|3,82224|0,82299|1,82449|2,82524|3,82599|1,82599|2) - I'd prob just ctrl-H this entire thing it seems less painful for the right hand that way I can see what you mean, coming off of the 3,4,3

01:22:899 (82899|2) - if statement above followed move this to 1 for comfort okie

01:23:199 - can change this into another OH trill pattern as shown in .osu yep

01:24:399 (84399|0,84474|1,84549|0,84624|1,84699|0) - invert this fixed

01:24:999 (84999|3) - move to 1 for comfort ok yeah, I like that better

01:29:499 (89499|1,89574|0,89649|1,89724|2,89799|1) - might want to avoid this S pattern by moving 01:29:649 (89649|1) - to 4 and then moving 01:29:949 (89949|3) - to 3 ok, this feels better. changed

01:32:349 (92349|2) - move to 2 for comfort k

01:36:099 (96099|2) - that 2nd column is looking a little empty I was testing you :o

01:39:249 (99249|2,99549|0) - same suggestion as before

01:56:799 - to 02:06:249 - go look at the airborne mod [or .osu file] for this wheeee fixed

02:26:049 (146049|0) - move to 3 because I don't think this section needs any OH trills and then move 02:26:349 (146349|2) - to 2 I'm actually gonna keep the OH trills here, I feel it follows the music a bit better

02:27:174 (147174|3) - move to 2 because ^

02:28:299 - ok I mean if you sure you want OH trills I'll prob stop pointing them out and then just change them in the .osu I do want them :v

02:29:574 (149574|1,149574|2,149724|1,149724|2) - might want to move these over 1 column right and move 02:29:649 (149649|0,149799|3) - to 2 for a more comfortable pattern good idea

02:35:049 - stuff repeats from here [changes are in the .osu file]


MX
ok this one shouldn't require a .osu file

00:13:599 (13599|2) - move to 2 to make this 4th bar unique alrighty

00:18:849 (18849|1) - move to 3 because ^

00:32:199 (32199|2,32349|2,32499|2,32649|1,32799|1,32949|1) - prob want to avoid triple 1/2 jacks on this diff, same 00:33:399 (33399|1,33549|1,33699|1,33999|3,34149|3,34299|3) - 00:35:199 (35199|2,35349|2,35499|2) - 00:38:349 (38349|2,38499|2,38649|2) - yeah, overlooked that. good catch

00:43:449 (43449|3,43599|0,43749|3,43899|0,44049|2,44199|1,44349|2,44499|1) - maybe turn these into 1/2 jumpjack patterns shown below: good idea, was looking a bit thin
Image

00:48:549 (48549|2,48699|2,48849|2,48999|2,49149|2) - eeeeeeeeeeeeeeeeee aaaaaaaaaaaa 00:48:849 (48849|2) - move that to 1 ok

01:00:474 (60474|2,60624|2,60849|2,60999|2,61149|2,61374|2) - that just seems a little bit too dense for the 3rd column, maybe more a few notes around

01:03:099 (63099|2,63249|2,63399|2,63549|2) - you really like this 3rd column lmao ehehe...

01:07:749 - if you're doing continuous 1/2 jacks like this, it's prob best to have all the other notes on one hand, like moving 01:07:974 (67974|1,68124|1) - to 3 and moving 01:09:174 (69174|2,69324|2) - to 2 etc... very good idea, I'll change that

the following are comfort suggestions no response = fixed x.x
01:09:174 (69174|2,69324|2) - move over 1 left and then move 01:17:349 (77349|2) - to 4

01:17:949 (77949|3) - move to 3

01:18:249 (78249|2,78399|2,78549|2,78699|2,78849|2,78999|2,79149|2) - wew lad

01:20:649 (80649|2) - move to 4

01:22:749 (82749|1,82899|2) - move to 1

01:24:249 (84249|2) - move to 4

01:24:699 (84699|3) - move to 2 to avoid 01:24:549 (84549|3,84699|3,84849|3,84999|3,85149|3) -

01:25:149 (85149|3) - move to 3 also

in this section (01:27:849 - to 01:47:049 - ) it's probably best not to have the 1/4 notes for anything that doesn't have a strong beat (aka 01:28:374 (88374|2,88524|2) - these are not fine but 01:31:899 (91899|2,91974|3,92049|2,92124|3,92199|2) - these are fine) I might come back and just do a quick mod for these 20 sec once everything else is done if it needs it nah i went though and removed those offending 1/4th notes, it does make sense especially on MX.

02:11:049 (131049|3) - might wanna move that to 1[color=green] fixed


02:25:899 (145899|0,145974|1,146049|0,146124|1,146199|0) - these should DEFINITELY NOT be OH trills for this section, not for an MX anyway, just make these and subsequent similar patterns just normal streams like understandable. changed 'em up
ImageImage

02:35:049 - mod repeats from here once more, just add like 2:25:200 to the timestamps


HD
these will prob all be comfort suggestions same thing as MX, no response means I accepted it
00:00:249 (249|1) - move to 1

00:13:599 (13599|2) - move to 2
00:18:849 (18849|1) - move to 3

01:17:499 (77499|2) - move to either 1 or 2

01:18:624 (78624|1) - move to 4

01:21:099 (81099|1) - move to 4

01:24:474 (84474|2,84549|1,84624|2,84699|1) - might want to avoid trills in this diff

02:35:049 - put a note on 1

02:38:799 (158799|2) - move to 2
02:44:049 (164049|1) - move to 3

03:49:674 (229674|2,229749|1,229824|2,229899|1) - there's that trill again


there we go, after 2 hours, all done now, good luck with this mapset man, I really want to see this ranked :D


Phew. Thanks a ton for going over these diffs. You brought a lot of good points to my attention and I'm excited to see this map improve over time.

Also, thanks for the star! Keeps me motivated :)
User avatar
Spinner Sage
160 posts
Offline
[ Gyuso ] wrote:
Gyuso's Chex Modding!


Thank you for req!

1ㅣ2ㅣ3ㅣ4


mod!

General
  • all diff, WideScreen support off. Good catch :o


MX


SC
  • 00:09:849 - ~ 00:19:449 - what the .. i think not good pattern.. remap very hard and boring
  • Sorry. I'll not mod this diff because there's too many problems in the diff.

Examine other maps for reference and try to make one

Sorry for short mod .. Good luck !


Thanks for the mod! I think adding a bit to MX made it play a little nicer. :)

And about SC, I think the problems were addressed after I applied the mods beforehand, so if you want to take a look at it again, that'd be cool. But no worries, just modding MX was fine! :D
User avatar
Spinner Sage
160 posts
Offline
SUPER_Samurai_ wrote:
FIRST!! XD

#modreqs

General
Metadata is incomplete, source is Ludicrous Speed and THIS IS NOT DUBSTEP. XD (change the tags in every diff) got it


NM
00:09:849 (9849|0) - problem with consistency (see 3rd suggestion)
00:19:749 (19749|2) - y so much sliders? :( turn into notes, sliders might be hard for beginners cuz they mess up when trying to let go at the end of a slider :p this isnt stepmania lmaoo point taken, removed many of the smaller sliders
00:29:799 (29799|3) - oh god. Do I really need to explain this now? *sigh* well k

You understand how the music is layered into melody, and the bass in the background right?
When mapping, you need to be consistent with either the melody or the bass you're mapping. Here you just switch over like that. It's a nice effect, but sadly not rankable.

Alrighty, I tried to go through and keep this consistent. Thanks for pointing this out though

00:48:549 (48549|3) - same as above lol, you cant start out mapping the melody and just change y'know
00:57:099 (57099|2) - nyeh, idk. a lotta sliders there. might be confusing.
01:06:699 (66699|2) - do i even need to say it anymore
01:21:249 (81249|2) - when will you learn

OK, i'm just gonna stop mentioning where the consistency is inconsistent. you should know yourself lmao :p

01:26:349 (86349|1) - slider should end on the white "line" that's fair for NM
01:27:549 (87549|1) - ^
01:28:149 (88149|2) - same problem with sliders.

OK, just remove all 1/4 or 1/2 sliders and turn them into notes im not gonna list all of them here lmao yeah, as much as i could

Sorry, I got to stop modding here. By no means does this mean it's bad though! This diff is too "StepMania"-y, you know? the 1/2 sliders, inconsistency with melody patterns... I don't know if your map will get ranked if it is like that, I mean might as well give it a try right? :p

no but your beatmap will appeal to a larger audience if you fix these issues in the entirety of your map.


Uh... yeah so I think you know what the problem is. If it is your first map, don't worry. You'll get better. :P

TL;DR

Remove 1/2 sliders, might be awkward for beginners and experienced players, also very easy to mess up there
LEARN CONSISTENCY. Your map'll play way nicer when that's done.

Sorry, but this map is further unmoddable at this state. After you've fixed these, write me a message! :D


I applied the selected mods pretty much right after you posted, however I refrained from replying as I assumed you would edit this post to continue your mod at a later time. I'm writing this just to let others know that these mods have been applied.

Thanks for the mod!
User avatar
Spinner Sage
162 posts
Offline
No kudosu yet.
Love this so much, best of luck with this :3
User avatar
Combo Commander
356 posts
Offline
Earned 1 kudosu.
F-777 HYPE!
Full-M4M rolling in!
Note: I will only mod the first half of the song because after that it repeats so you can apply the same mods for the other half
Columns: 0|1|2|3
General
Hitsounds are missing (also you should decrease the HS volume, 50 at max)

NM
At first I wanted to remind you of the "high pitch right, low pitch left" rule, but I quickly figured out that its impossible to do on this song...
00:09:849 -> 00:19:449 - This doesn't fit the music at all in my opinion (its on beat but thats it). Consider reworking this (do something with sliders)
00:38:649 -> 01:25:449 - shuffle this part. the pattern is way too simple and repitive, you should switch to either a pattern that involves all 4 columns at once (instead of switching between pairs), and maybe increase the note density a little (make use of doubles).
00:48:249 (48249|0) - slider or double in here, maybe both
00:50:649 (50649|1) - ^
00:52:374 & 00:52:524 - pay attention to the drums, I wouldn't ignore this
00:53:049 (53049|3) - slider or double
00:53:274 - maybe add a note in here?
00:55:449 (55449|2) - slider or double
same stuff appears again and again in the following parts, won't mention it again to save time.
01:08:499 - add col3
01:09:699 - add col1
01:10:899 - add col0
01:13:299 - add col1 or 2
01:14:499 - add col1 or 3
01:15:699 - add col0
01:17:049 -> 01:25:449 - this part should be a bit different than before, but dunno how tbh. Try sth with sliders
02:27:849 - slider or double in here
02:30:249 - ^
02:32:649 - ^
02:33:849 - ^
02:35:049 - ^
from this point nothing new appears, so the mods above should suffice


HD
00:29:049 - add col0
00:43:449 -> 00:45:849 - use a double trill here, because the map becoming easier when the music accelerates makes no sense lol
00:44:499 (44499|3,44649|3) - In case you ignored the mod above, get rid of this jack because its unnecessary
00:52:149 (52149|3,52149|0,52374|3,52524|3,52599|1,52599|2,52749|3,52749|0) - this seems a bit hard for this diff, rearrange
01:01:749 (61749|2,61749|3,61974|3,62124|3,62199|1,62199|2,62349|0,62349|3) - ^
01:06:249 - add col3, because this time the drums dont pause
01:07:449 - add col0 because last time you did too
01:08:349 (68349|2,68499|2) - rearrange, also make second note slider
01:09:699 (69699|0) - slider
01:10:899 (70899|2) - slider
01:11:349 (71349|3) - move to col1
01:13:299 (73299|2) - slider
01:14:049 (74049|3,74199|3) - rearrange
01:14:499 (74499|0) - slider
01:15:849 (75849|3,75999|0,76149|3,76299|0,76449|2,76599|1,76749|2,76899|1) - doubles
01:19:599 (79599|0,79674|2,79749|1,79824|3) - too hard, rearrange
01:36:249 (96249|3,96399|0,96549|3,96699|0,96849|2,96999|1,97149|2,97299|1) - doubles
01:45:849 (105849|2,105999|1,106149|2,106299|1,106449|3,106599|0,106749|3,106899|0) - doubles
01:47:049 (107049|2,107349|1,107499|0,107949|0,108099|1,108399|0,108699|1,108849|0,109149|0) - move 1 col to the right
01:47:799 (107799|2) - move to col0
01:48:999 (108999|3) - move to col0
01:50:349 (110349|0) - move to col1
01:51:549 (111549|2) - move to col0
01:51:849 -> 01:56:649 - same again
02:06:249 -> 02:24:249 - undermapped, add more notes
02:33:849 (153849|1,153999|2,154149|1,154299|2,154449|1,154599|2,154749|1,154899|2) - instead of 12121212 do 12031203
rest of the map is repeating, therefore not modding


MX
00:19:449 -> 00:29:049 - you can add notes next to 1/1 sliders (eg 00:19:449 (19449|3)) so the tapping speed stays at 1/2 all the time
01:19:149 (79149|3) - move to col2
01:28:749 (88749|1,88899|2) - ctrl+h (try to avoid unnecessary jacks, not gonna mention them all)
01:31:899 (91899|2,91974|3,92049|2,92124|3,92199|2) - no 1 handed trills, rearrange
01:41:499 (101499|1,101574|0,101649|1,101724|0,101799|1) - ^
01:47:049 -> 01:56:649 - same as HD, also you can place notes next to 1/1 sliders again
02:10:374 (130374|0,130449|1,130524|0) - uuuh this is nasty, try to rearrange
02:19:974 (139974|0,140049|1,140124|0) - ^
02:25:449 -> 02:33:849 - the stairs in this part make no sense to me
...blablabla repeat bla not modding any further blabla...


SC
00:09:849 -> 00:19:449 - a bit hard for SC
00:19:449 (19449|3) - again, you can place notes next to 1/1 sliders to keep the tapping speed unchanged
00:43:449 -> 00:45:849 - also make use of 03 12 pattern in these parts
00:48:999 - again, you can reduce jacks (not going to point them all out)
01:07:974 (67974|1,68124|1) - move to col2
01:07:749 (67749|1,67974|1,68124|1,68349|1,68649|2,68949|2,69174|2,69324|2,69549|2,69849|1,70149|1,70749|1,71049|2,71349|2) - ctrl+h (same for following part)
01:21:249 - a bit hard to read
01:47:049 -> 01:56:649 - remove all single notes that cause doubles
02:10:149 - hard to read, but I guess its unpreventable in here
...bla...


AIRBORNE
Couldn't find much to change, it's already quite good
00:02:649 (2649|3) - remove
00:05:049 (5049|2) - ^
00:07:449 (7449|1) - ^
00:56:799 - definitely not a PP farming map xD
02:14:649 -> 02:15:849 - you can involve sliders here
...


And that's it! I feel a little ashamed that you had to do so much more than me, so how about a GD? let me know what you think
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 63 posts jump | 1, 2, 3, 4, 5  next

Users browsing this forum: None


Jump to: