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Horie Yui - True truly love

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Topic Starter
caned
This beatmap was submitted using in-game submission on Friday, July 01, 2016 at 7:23:19 PM

Artist: Horie Yui
Title: True truly love
Source: Himitsu
Tags: moe japanese cute pop
BPM: 102
Filesize: 2728kb
Play Time: 01:19
Difficulties Available:
  1. <3 (5.84 stars, 344 notes)
  2. Easy (1.18 stars, 64 notes)
  3. Extra (5.4 stars, 291 notes)
  4. Hard (3.11 stars, 192 notes)
  5. Insane (4.36 stars, 234 notes)
  6. Normal (1.96 stars, 114 notes)
Download: Horie Yui - True truly love
Information: Scores/Beatmap Listing
---------------
going for ranked!
Megatrook89
Parachute
Heyy, so here's the mod from m4m :3

General
No preview point set. The thing that says "file, edit" and stuff at the top, click on "Timing" and the thing on the botton is thing to set preview point and you HAVE to do this somewhere at the map. (consistent for all diffs)
Another thing is that your File Size is bigger than 192kb (check AI Mod) you should change it with some program (look onto the forums for this.)
And also the timing in Hard is different, you forgot to change it there?
Another thing is you didnt use any hitsounding o.o ill do it for "<3" and just do this or something else for the other diffs too. (Important is that its kinda consistent hitsounding but i think youll get it)


Easy
00:07:755 (1,1) - Ok uhm no.. jumps in easy are not allowed 100% o.o you have to remove all jumps here. Not gonna point them out anymore (use distance snap)
So ill leave it like that now because youll have to redo this diff. Try to not make sliders/circles overlap too and dont stack much, its not that good in an easy.


Normal
00:00:697 (1,2,3,4,5,6) - Tbh im not sure if such spacing is rankable. I think if you want to use jumps in normals you can only use it like VERY rarely and not like this.
The only thing i found is that it is not recommended to do so, but apperantly not unrankable so well.
00:00:697 (1,2,3,4,5,6) - Also use more NCs
00:11:285 (1) - Remove NC
00:15:403 (2) - That jump too.
00:22:461 (2) - Ctrl+g, then get it back to the old position and also the next circle has to be changed but
00:24:226 (3) - Im not sure if this is a good idea for a normal anyways, I think you should just stack it under sliderend.
00:30:697 (2,3,1) - Consistent spacing here too pls.
00:33:638 (1,2,3,4) - Incosistent again.
00:39:520 (1) - This should be changed anyways, even if jumps are allowed this jump is just too random for normal.
01:19:520 (3) - Why make this circle touch the slider before? Would look better if it doesnt touch it.

So yea.. for this diff i would really recommend making the spacing consistent and make jumps just like 1 or 2 times if at all.



Hard
00:16:422 (2) - I think you should do this one about x:316 y:366 Because it is too confusing like it is now
00:20:393 (1) - Remove NC
00:22:451 (1) - Remove NC
00:24:216 (1,2) - You should really change this spacing to make it consistent.. This anti-jump in hard is just .. too confusing
00:28:775 (3) - I would stack this under the 2 tbh, idk its kinda weird flow and confusing in this section, maybe just make something else but i dont think its the best idea to do it how it is now,
also it will be bad flow to the circle slider you did as next, maybe put this 3 just down starting from the 2
00:31:569 (2) - Weird spacing here again, the jump makes it hard to reat the beat here (get the circle more down for example)
00:37:745 (1) - Remove NC
00:43:922 (1) - ^
00:52:893 (1) - ^
01:02:305 (1) - ^
01:18:922 (1) - Remove NC



Insane
I think you kinda overused NC here. You should maybe change some parts

00:06:432 (1) - Either remove this nc or add one 00:08:785 (3) -
00:32:461 (1) - Change the direction of this slider, it has bad flow like this
01:17:608 (2) - Rotate twice (clockwise or anticlockwise) and then put it back to where it was (stacked under 4). It will have better flow


Extra

00:05:697 (2,3) - This blanket looks bad. Get the 00:05:697 (2) - to x:260 y:332
00:06:579 (5) - Nc here instead of the next 1
00:07:020 (1) - Stack this under the 2 then, because it touches the next slider. Just a bit but still
00:08:638 (5) - This also stacked, for better blanket
01:06:138 (1,2,3) - This looks weird, 01:06:579 (2) - to x:144 y:244
01:06:138 (1) - to x:432 y:104
01:15:108 (2) - Stack this under the 3 from before. And make 01:15:255 (3) - perfect blanket after that





<3
Check AI Mod here one object is still unsnapped

00:05:844 (3,1,2) - Here i would remove this NC and add NC at 00:06:579 (2) - and then remove this NC 00:07:167 (1) -
00:08:637 (1,2,3,4,5,1,2) - Here again the same.
00:10:991 (3,1,2) - Here you did it correctly, so already because of that you should totally change the 2 things above so it will be consistent NC
00:13:050 (1) - Idk why this spacing o.o looks weird imo but okay.
00:18:050 (1,2) - Maybe NC at the 2 instead of the 1
00:20:697 (5,1) - Here I would also NC at the 5 already so it fits the music better.
00:32:167 (1) - Maybe remove this NC
00:53:197 (1,2,3) - Remove the NC at 1 and add it at 3 because it fits the music better
00:56:726 (1) - Remove NC
01:04:814 (1) - ^
01:15:696 (1,2) - Remove NC at 1 and add it at 2
01:16:432 (1) - Remove NC
01:19:520 (3) - Add NC

Hitsounding:
00:05:403 (1) - Finish at beginning of the slider
00:14:814 (1) - ^
00:24:226 (1) - Finish
00:25:403 (2) - ^
00:34:814 (1) - Finish at sliderstart
00:41:873 (1,2,1,2,1,2,1,2,3,1) - Here at EVERY 1 finish until 00:44:226 (1) - This one
00:51:285 (1) - Finish at sliderstart
01:00:697 (1) - ^
01:14:814 (1) - ^
01:18:344 (1,3) - Finish at sliderstart and just finish at 3

For the claps:
00:05:844 (3) - Here one at the sliderstart and then every 4th red tick until:
00:12:461 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Here every white tick clap
00:14:814 (1) - Start by doing clap at the sliderstart and then just evey 2nd white tick where its possible to do a clap juts do one.
00:24:079 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Every white tick here again
00:25:403 (2) - clap
00:25:844 (1,2) - Clap at sliderstart
00:26:579 (1) - Clap
00:27:020 (2) - ^
00:27:755 (1,3) - ^
00:28:344 (1,3) - ^
00:28:932 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Every white tick again
00:30:403 (2) - clap on red tick
00:30:991 (3) - Clap
00:31:579 (2,1,2,1,2,1) - Every white tick clap
00:33:050 (5) - Clap on white tick
00:33:638 (2,4) - Clap
00:34:226 (1) - ^
00:34:814 (1) - From this point again do a clap on the big white tick and then every 2nd white tick 1 clap until:
00:50:108 (1,2,1,2,1,2,1,2) - Clap every 1
00:51:285 - Again here clap big white tick and then every 2nd white tick
00:57:608 (1) - Here clap at the sliderstart since you didnt map the white tick and it is good also
00:58:344 (1,1,1) - Sliderstarts and the end of the 3rd slider aswell
00:59:814 (2,4) - claps
01:00:697 (1) - From here every 2nd white tick again starting with this big white tick
01:03:491 (4) - Here red tick again
01:07:020 (1) - ^
01:07:755 (1,1,1,1,2) - Claps at the beginning and the circle
01:14:814 (1) - From this point claps like 00:05:403 (1) -



Oh well that's it. Most diffs are really good already, you have to work on the easier diffs though ^^
So gl with the map :3
Topic Starter
caned

Parachute wrote:

Heyy, so here's the mod from m4m :3

General
No preview point set. The thing that says "file, edit" and stuff at the top, click on "Timing" and the thing on the botton is thing to set preview point and you HAVE to do this somewhere at the map. (consistent for all diffs) Added preview point
Another thing is that your File Size is bigger than 192kb (check AI Mod) you should change it with some program (look onto the forums for this.)Changed to 192kbps
And also the timing in Hard is different, you forgot to change it there?I did. Fixed now.
Another thing is you didnt use any hitsounding o.o ill do it for "<3" and just do this or something else for the other diffs too. (Important is that its kinda consistent hitsounding but i think youll get it) Fixed


Easy
00:07:755 (1,1) - Ok uhm no.. jumps in easy are not allowed 100% o.o you have to remove all jumps here. Not gonna point them out anymore (use distance snap)
So ill leave it like that now because youll have to redo this diff. Try to not make sliders/circles overlap too and dont stack much, its not that good in an easy.
Moved everything so there are no jumps.

Normal
00:00:697 (1,2,3,4,5,6) - Tbh im not sure if such spacing is rankable. I think if you want to use jumps in normals you can only use it like VERY rarely and not like this. These are no longer jumps.
The only thing i found is that it is not recommended to do so, but apperantly not unrankable so well.
00:00:697 (1,2,3,4,5,6) - Also use more NCs Done.
00:11:285 (1) - Remove NC Done.
00:15:403 (2) - That jump too. Removed.
00:22:461 (2) - Ctrl+g, then get it back to the old position and also the next circle has to be changed but Done.
00:24:226 (3) - Im not sure if this is a good idea for a normal anyways, I think you should just stack it under sliderend. Leaving it for now cuz it looks cool as heck, if anyone else mentions it I'll change
00:30:697 (2,3,1) - Consistent spacing here too pls. Done.
00:33:638 (1,2,3,4) - Incosistent again. Done.
00:39:520 (1) - This should be changed anyways, even if jumps are allowed this jump is just too random for normal. Done.
01:19:520 (3) - Why make this circle touch the slider before? Would look better if it doesnt touch it.

So yea.. for this diff i would really recommend making the spacing consistent and make jumps just like 1 or 2 times if at all. Updated map to contain 0 jumps.



Hard
00:16:422 (2) - I think you should do this one about x:316 y:366 Because it is too confusing like it is now Done.
00:20:393 (1) - Remove NC Done.
00:22:451 (1) - Remove NC Done.
00:24:216 (1,2) - You should really change this spacing to make it consistent.. This anti-jump in hard is just .. too confusing Changed to a stack.
00:28:775 (3) - I would stack this under the 2 tbh, idk its kinda weird flow and confusing in this section, maybe just make something else but i dont think its the best idea to do it how it is now,
also it will be bad flow to the circle slider you did as next, maybe put this 3 just down starting from the 2 Done.
00:31:569 (2) - Weird spacing here again, the jump makes it hard to reat the beat here (get the circle more down for example) Moved down.
00:37:745 (1) - Remove NC
00:43:922 (1) - ^
00:52:893 (1) - ^
01:02:305 (1) - ^
01:18:922 (1) - Remove NC Done.



Insane
I think you kinda overused NC here. You should maybe change some parts

00:06:432 (1) - Either remove this nc or add one 00:08:785 (3) - Added NC.
00:32:461 (1) - Change the direction of this slider, it has bad flow like this Seems fine to me, if mentioned again I'll change.
01:17:608 (2) - Rotate twice (clockwise or anticlockwise) and then put it back to where it was (stacked under 4). It will have better flow Done.


Extra

00:05:697 (2,3) - This blanket looks bad. Get the 00:05:697 (2) - to x:260 y:332 Done.
00:06:579 (5) - Nc here instead of the next 1 Done.
00:07:020 (1) - Stack this under the 2 then, because it touches the next slider. Just a bit but still Done.
00:08:638 (5) - This also stacked, for better blanket I think this section is fine. If mentioned again I'll look into it.
01:06:138 (1,2,3) - This looks weird, 01:06:579 (2) - to x:144 y:244 Done.
01:06:138 (1) - to x:432 y:104 Done.
01:15:108 (2) - Stack this under the 3 from before. And make 01:15:255 (3) - perfect blanket after that Done.





<3
Check AI Mod here one object is still unsnapped Fixed.

00:05:844 (3,1,2) - Here i would remove this NC and add NC at 00:06:579 (2) - and then remove this NC 00:07:167 (1) - Done.
00:08:637 (1,2,3,4,5,1,2) - Here again the same. Done.
00:10:991 (3,1,2) - Here you did it correctly, so already because of that you should totally change the 2 things above so it will be consistent NC Done.
00:13:050 (1) - Idk why this spacing o.o looks weird imo but okay. It's the same spacing, only changes when it goes to the next combo.
00:18:050 (1,2) - Maybe NC at the 2 instead of the 1 Done.
00:20:697 (5,1) - Here I would also NC at the 5 already so it fits the music better. Done.
00:32:167 (1) - Maybe remove this NC Done.
00:53:197 (1,2,3) - Remove the NC at 1 and add it at 3 because it fits the music better Done.
00:56:726 (1) - Remove NC Done.
01:04:814 (1) - ^ Done.
01:15:696 (1,2) - Remove NC at 1 and add it at 2 Done.
01:16:432 (1) - Remove NC Done.
01:19:520 (3) - Add NC Done.

Hitsounding:
00:05:403 (1) - Finish at beginning of the slider
00:14:814 (1) - ^
00:24:226 (1) - Finish
00:25:403 (2) - ^
00:34:814 (1) - Finish at sliderstart
00:41:873 (1,2,1,2,1,2,1,2,3,1) - Here at EVERY 1 finish until 00:44:226 (1) - This one
00:51:285 (1) - Finish at sliderstart
01:00:697 (1) - ^
01:14:814 (1) - ^
01:18:344 (1,3) - Finish at sliderstart and just finish at 3

For the claps:
00:05:844 (3) - Here one at the sliderstart and then every 4th red tick until:
00:12:461 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Here every white tick clap
00:14:814 (1) - Start by doing clap at the sliderstart and then just evey 2nd white tick where its possible to do a clap juts do one.
00:24:079 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Every white tick here again
00:25:403 (2) - clap
00:25:844 (1,2) - Clap at sliderstart
00:26:579 (1) - Clap
00:27:020 (2) - ^
00:27:755 (1,3) - ^
00:28:344 (1,3) - ^
00:28:932 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Every white tick again
00:30:403 (2) - clap on red tick
00:30:991 (3) - Clap
00:31:579 (2,1,2,1,2,1) - Every white tick clap
00:33:050 (5) - Clap on white tick
00:33:638 (2,4) - Clap
00:34:226 (1) - ^
00:34:814 (1) - From this point again do a clap on the big white tick and then every 2nd white tick 1 clap until:
00:50:108 (1,2,1,2,1,2,1,2) - Clap every 1
00:51:285 - Again here clap big white tick and then every 2nd white tick
00:57:608 (1) - Here clap at the sliderstart since you didnt map the white tick and it is good also
00:58:344 (1,1,1) - Sliderstarts and the end of the 3rd slider aswell
00:59:814 (2,4) - claps
01:00:697 (1) - From here every 2nd white tick again starting with this big white tick
01:03:491 (4) - Here red tick again
01:07:020 (1) - ^
01:07:755 (1,1,1,1,2) - Claps at the beginning and the circle
01:14:814 (1) - From this point claps like 00:05:403 (1) -

I won't write about hitsounding, I shall add this before getting another mod post. Ty very much for giving the pointers for it.



Oh well that's it. Most diffs are really good already, you have to work on the easier diffs though ^^
So gl with the map :3
Ty for mod!
Aleycks
hi ! M4M

[<3]
Why is the CS lower than the Extra diff ? :<
00:12:461 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't think that this should be a stream, to me the music better suggests a single tap section here
00:14:814 (1,2,3) - I'm not really sure about this pattern, I mean it can be ok but 1/4 here doesn't really fit imo
00:17:167 (1,2,3,4) - ^
00:24:079 (3,4,1,2,3,4,1,2,3,4,1,2,3,4) - remove 3 and 4 at the beginning, this stream should start on the white tick
00:24:226 (1,2,3,4,1,2,3,4,1,2,3,4) - I think I can hear 1/3 here, and not 1/4
00:25:108 (1,2) - this 1/4 here is kinda awkward here because the slider is pretty slow, I find the jump too big it's hard to read the 1/4 imo, I read it as 1/2 personnaly
00:28:050 (3,1) - This is the biggest issue of the map imo, you need to fix this. The spacing is too low here, when I first played it I read it as if it was part of the previous pattern and I couldn't read the "pause" at all
00:28:932 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I don't hear a stream here, better replace it /:
00:52:755 (5,6) - it feels like a circle is missing a circle between these two, maybe that's just me tho
00:57:167 (7) - A reverse slider doesn't really fit here
00:58:344 (1,1,1) - I can hear what you're following here, but skipping the vocals is kinda awkward imo
01:02:167 (5,1) - same as 00:52
01:07:755 (1,1,1,1) - Maybe the SV is a bit too fast here.

[Extra]
Extra and <3 are very similar, I find the same issues with the streams here, I think you should look into it, because they don't match the song and you can't place them like that if the music doesn't back up for them

I will continue to mod Extra and the other diffs tomorrow ;)
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