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Titancube - Warp Drive

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Topic Starter
Nowaie
This beatmap was submitted using in-game submission on 4. tammikuuta 2017 at 19:30:27

Artist: Titancube
Title: Warp Drive
Source: VOEZ
Tags: paydayzcool electro electronic techno ios android mobile Rayark
BPM: 170
Filesize: 7122kb
Play Time: 01:34
Difficulties Available:
  1. Another (4,63 stars, 402 notes)
  2. Easy (1,47 stars, 100 notes)
  3. Insane (3,9 stars, 318 notes)
  4. Normal (2,13 stars, 156 notes)
  5. Paydayz's Hard (3,15 stars, 219 notes)
  6. Special (5,24 stars, 444 notes)
Download: Titancube - Warp Drive
Information: Scores/Beatmap Listing
---------------


Ranked #1

Check out VOEZ here! (It's an amazing game)

More from Titancube
His twitter


REDOWNLOAD IF DOWNLOADED BEFORE 1/1/17


Hard - paydayzcool

The thank you box
Special Thanks
paydayzcool For Hard GD

- MrSergio
- Pentori
- Okorin (self-requested)
- MrSergio
- Pentori

Lexis, _Meep_ and Ars Novaa For their efforts, sadly that werent enough

lucyyyyyyy For Inspiring me to do the SB ()
IamKwaN For Metadata Check

Modders

Allihoppa / Lilyanna / Sonnyc / Plaudible / imaikiseta / paydayzcool / _IxApplePie_ / MaridiuS / TheLeviathan / lazyboy007 / Rizevim / 23konG / 100bit / Jakomo73 / PhantomHunt3r / ColdVolcano / yaleufeu / _Meep_ / Revialink / S A V E R Y / Ayyri ❤ / 1Computer / CanadianBaka / Pentori / Time Capsule / Yukiyo / R4UP1 / Venix / Yamicchi / MrKOSIEJ / Shiratoi / riktoi / ShogunMoon / _DT3 ❤ / -Hanashi- / nyu - / baysman / Toehoe / MisterDinner / Kujinn / Dashyy- / Akali / Snaggletooth / Hobbes2 / Zyl / Bubblun / Gordon123 / WISPG_G / Potatoe751 / -[Koinuri] ❤ / Net0 ❤ / Sinnoh / - Yoshimaro - / jukkaduei / Joezapy / Jonawaga / CharmCaster / MrSergio / _vanity / Pentori

Exifea For IRC Modding
MaridiuS For IRC Modding
Exa For IRC Modding

Other people
paydayzcool For help with SB
HydroCannon13 For testplaying & timing help
Yahuri For finding better hitsound(s)

L a r x x For Testplaying
Scepticalhaven For Testplaying
Rheannon For Testplaying
JCPenney For Testplaying
BluuNoize For Testplaying
Cortexxx For Testplaying
- Yoshimaro - For Testplaying
+ shit ton of others testplaying :3 (I lost the count)


Plaudible for shooting a star

tatemae
Hi from my Queue
Special
00:25:361 (11,1) - Can you blanket better?
00:26:243 (3) - ^
00:30:566 (10) - nc
00:42:301 (10,11) - overlap
00:21:038 (7,8,9,10) - ^
00:43:008 (3,4) - blanket
00:39:566 (16,1) - It’s not a good choice to use large distance spaces. I’d prefer spaces less
00:17:596 (3,4,5) - reduce distance.Like this 00:23:243 (3,4,5) -
00:23:596 (6) - change the slider shape
00:27:213 (4,5) - stack?
01:07:889 (1) - 80% volume for this part is kinda noisy, try 70% instead
01:10:714 (1,2) - These could be paralleled better
Good luck~
Topic Starter
Nowaie

SherryCherry wrote:

Hi from my Queue
Special
00:25:361 (11,1) - Can you blanket better? Of course
00:26:243 (3) - ^ ^
00:30:566 (10) - nc NC'd the 9 because DS changes right after it
00:42:301 (10,11) - overlap Would ruin the pattern(s) totally
00:21:038 (7,8,9,10) - ^ I want to keep the stream like that
00:43:008 (3,4) - blanket Done
00:39:566 (16,1) - It’s not a good choice to use large distance spaces. I’d prefer spaces less It's a slider so it's more forgiving but i decreased the DS anyway
00:17:596 (3,4,5) - reduce distance.Like this 00:23:243 (3,4,5) - Oke
00:23:596 (6) - change the slider shape Changed into a normal boring curved slider
00:27:213 (4,5) - stack? No...? It's supposed to be a stream and i'm keeping it as one (with no sudden breaks)
01:07:889 (1) - 80% volume for this part is kinda noisy, try 70% instead Lowered to 75%
01:10:714 (1,2) - These could be paralleled better True but i don't know what would i change it to
Good luck~ Thanks for modding!
Lilyanna
Hi m4m from my queue

Hope this is helpful (ᵔᴥᵔ)

Mod
Normal
00:38:243 (3,1) - blanket this with the end of the previous slider
01:10:361 (6) - maybe remove the white point i know its not important but it give it wierd shape since it already look straigh to me either ways
01:12:831 (4,1) - blanket http://puu.sh/pQVPB/a394fcd797.jpg
01:18:478 (4,5) - same note here unless its intentional
01:30:125 - its possible to add a spinner here if u want from there to here 01:31:537 -
00:07:890 (5,6) - for this i think this rythm work better http://puu.sh/pQW0G/77f83ce5a7.jpg since u dont rly hear a clear strong beat at red tick
and this 00:08:243 - white tick its pretty much clicable
Hard
00:07:537 (2) - move this up and blanket these 00:07:537 (2,3) - like in this picture http://puu.sh/pQWif/99de622775.jpg
it has better transtion and look more neat
00:08:773 (2,3,4) - i think its better to keep the same distance since there is no strong beat to emphasize there
00:15:831 (2,3,4,5,6) - i think this may flow better http://puu.sh/pQWys/ab2a351a8d.jpg
00:41:067 (1,2,3,4) - i cant tell what u mapping for here i dont hear any 1/4 double return sliders maybe change that
01:01:537 - i think u should map this too it feels empty
01:10:008 (3) - u can change to 1/2 revers slider will flow better or like u did here 01:12:831 (2,3,4) -
01:19:184 (1,2,3) - make equal distance
Good luck with your map (づ。◕‿‿◕。)づ

My map : https://osu.ppy.sh/s/476937 ʕ•ᴥ•ʔ
Topic Starter
Nowaie

Lilyanna wrote:

Hi m4m from my queue

Hope this is helpful (ᵔᴥᵔ) Anything is helpful ^_^

Mod
Normal
00:38:243 (3,1) - blanket this with the end of the previous slider Done
01:10:361 (6) - maybe remove the white point i know its not important but it give it wierd shape since it already look straigh to me either ways It's there to improve the flow but i have been planning on removing the slider and replacing it with a single note
01:12:831 (4,1) - blanket http://puu.sh/pQVPB/a394fcd797.jpg Okay
01:18:478 (4,5) - same note here unless its intentional Improves the flow that is important in the lower difficulties
01:30:125 - its possible to add a spinner here if u want from there to here 01:31:537 - I know but I didn't feel like adding it atleast for now
00:07:890 (5,6) - for this i think this rhythm work better http://puu.sh/pQW0G/77f83ce5a7.jpg since u dont rly hear a clear strong beat at red tick Yeah, it's much better like that
and this 00:08:243 - white tick its pretty much clicable Fixed according to this ^

Hard
00:07:537 (2) - move this up and blanket these 00:07:537 (2,3) - like in this picture http://puu.sh/pQWif/99de622775.jpg
it has better transtion and look more neat It may not have the best possible flow but it works
00:08:773 (2,3,4) - i think its better to keep the same distance since there is no strong beat to emphasize there Changed the whole note into a 1/2 Slider but kept the DS in mind
00:15:831 (2,3,4,5,6) - i think this may flow better http://puu.sh/pQWys/ab2a351a8d.jpg May do this in the future if the current one will become a problem but not now
00:41:067 (1,2,3,4) - i cant tell what u mapping for here i dont hear any 1/4 double return sliders maybe change that They do follow the overall melody but because i've been nicer on the other parts i will change this
01:01:537 - i think u should map this too it feels empty I did originally map it but there is literally no melody during that second so iI'm not going to put anything to there
01:10:008 (3) - u can change to 1/2 revers slider will flow better or like u did here 01:12:831 (2,3,4) - Done
01:19:184 (1,2,3) - make equal distance Done
Good luck with your map (づ。◕‿‿◕。)づ

My map : https://osu.ppy.sh/s/476937 ʕ•ᴥ•ʔ
Thanks for modding!~
Sonnyc
~ General ~
  1. Hitsounding was weak. Downbeat expressions aren't done properly, which resulted in a non-hitsounded section for downbeat only parts.
  2. Consider using a custom combo color.
~ Normal ~
  1. 00:45:125 (4) - Consider removing this 1/2 since this is the easiest difficulty in this mapset afterall.
  2. 00:58:008 (2) - 01:14:949 (3,4) - Spacing inconsistency. Besides, such sv change in the lowest difficulty is what I do not recommend.
  3. 01:18:478 (4,5) - Again, consider replacing these 1/2 into a single 1/2 reverse slider.
  4. 01:30:125 (3,4) - Consider this kind of a rhythm. It feels more natural personally.
~ Hard ~
  1. 01:17:067 (2) - Spacing could be improved.
~ Light Insane ~
  1. 00:21:302 (1,2) - Since you tend to take advantage of slider leniency frequently, the reverse of (1) and the head of (2) being close felt less natural. Maybe you can change the path of (1) to make the spacing between these object visible.
  2. 00:24:302 (2,3,4) - 00:36:125 (3,4) - Something similar as above. In the current pattern, you can't discern the difference with 00:26:949 (1,2,3,4) intuitively.
  3. 00:56:596 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Seems the spacing increases as the combo changes, but it didn't felt effective in the current design.
  4. 01:28:714 (7,1) - I think this could have more spacing between since the previous spacings were pretty large, and the music didn't changed much here.
~ Special ~
  1. 00:34:008 (1,2) - Relying on approach rate to read this pattern will be too much. Currently, the object is placed to close compared to the rhythm. Please put more space between. You can see the similar spacing was used at 1/4 of 00:33:567 (10,11).
  2. 01:08:773 (5) - 01:21:302 (6) - 01:22:008 (1) - 01:29:773 (1) - Can I ask your intention of using these specially shaped sliders? It only feels you tried to be creative by using these sliders while the music wasn't enough to support such usage.
Fine map. You've got potential.
Topic Starter
Nowaie

Sonnyc wrote:

~ General ~
  1. Hitsounding was weak. Downbeat expressions aren't done properly, which resulted in a non-hitsounded section for downbeat only parts. I'll take a closer look at them later on (Or just get someone to do dem for me because i suc at hitsounding)
  2. Consider using a custom combo color. Soon™
~ Normal ~
  1. 00:45:125 (4) - Consider removing this 1/2 since this is the easiest difficulty in this mapset afterall. Done
  2. 00:58:008 (2) - 01:14:949 (3,4) - Spacing inconsistency. Besides, such sv change in the lowest difficulty is what I do not recommend. Fixed
  3. 01:18:478 (4,5) - Again, consider replacing these 1/2 into a single 1/2 reverse slider. Done aswell
  4. 01:30:125 (3,4) - Consider this kind of a rhythm. It feels more natural personally. Fixed but I personally think that both fit pretty well

~ Hard ~
  1. 01:17:067 (2) - Spacing could be improved. Done
~ Light Insane ~
  1. 00:21:302 (1,2) - Since you tend to take advantage of slider leniency frequently, the reverse of (1) and the head of (2) being close felt less natural. Maybe you can change the path of (1) to make the spacing between these object visible. Should be fixed now Me no speak god england so me no understand hard word
  2. 00:24:302 (2,3,4) - 00:36:125 (3,4) - Something similar as above. In the current pattern, you can't discern the difference with 00:26:949 (1,2,3,4) intuitively. Fixed
  3. 00:56:596 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Seems the spacing increases as the combo changes, but it didn't felt effective in the current design. Patterns Reworked. Now with 100% more squares!
  4. 01:28:714 (7,1) - I think this could have more spacing between since the previous spacings were pretty large, and the music didn't changed much here. Okay
~ Special ~
  1. 00:34:008 (1,2) - Relying on approach rate to read this pattern will be too much. Currently, the object is placed to close compared to the rhythm. Please put more space between. You can see the similar spacing was used at 1/4 of 00:33:567 (10,11). Done
  2. 01:08:773 (5) - 01:21:302 (6) - 01:22:008 (1) - 01:29:773 (1) - Can I ask your intention of using these specially shaped sliders? It only feels you tried to be creative by using these sliders while the music wasn't enough to support such usage. A masked dude broke into our house at 3 A.M. about a week ago. I was at the computer mapping this map and he suprises me making normal curved sliders. When i saw him he instantly started to threaten me with a banana at that point for no reason. I was like "whoa whoa whoa, calm down and tell me what do you want". He whispers into my ear that i need to start think creatively (Dont Hug Me I'm Scared Style) and points the sliders on the computer screen. I was so scared that I just had to make the sliders like that. And so... this is how the sliders mentioned here were borned. Since the banana man has disappeared i can fix these sliders
Fine map. You've got potential. ^_^
Thanks for modding!~
Plaudible
NM from my queue~ t/462483/start=30
______________


Normal looks great. Just a suggestion, if you were looking for some variety in your mapping here, feel free to try overlapping some sliders as follows: (crappy example) http://puu.sh/pSVar/e293a7336b.jpg. Other methods are possible, feel free to experiment. But it's perfectly fine as it is, flows very well and looks good.

Hard
Nothing to say here, your mapping style is super refined and looks good.

Light Insane
You could layer some notes like here: 00:58:361 (2,1) this pattern seems very random, and maybe stacking some notes onto each other could make this more appealing. Things like this happen throughout the difficulty, maybe stack some or blanket some later in the difficulty and play around with them.

Special
Got nothin' man, again, your style is very refined, and holy hell this diff is fun.

If none of the previous suggestions help, don't bother with kudosu, I didn't get to offer much being a newbie mapper, this is already super polished. ;) Gave a star, good luck!
Topic Starter
Nowaie

Plaudible wrote:

Normal looks great. Just a suggestion, if you were looking for some variety in your mapping here, feel free to try overlapping some sliders as follows: (crappy example) http://puu.sh/pSVar/e293a7336b.jpg. Other methods are possible, feel free to experiment. But it's perfectly fine as it is, flows very well and looks good. I'm trying to avoid any kind of (visible) overlapping because it's the lowest difficulty and it should follow the guidelines for easy difficulties. I may do something like this if i get someone to do an easy GD

Light Insane
You could layer some notes like here: 00:58:361 (2,1) this pattern seems very random, and maybe stacking some notes onto each other could make this more appealing. Things like this happen throughout the difficulty, maybe stack some or blanket some later in the difficulty and play around with them. That pattern is supposed to have it's DS increased (for dem buildup) everytime the combo is changed. I let other modders to point out the other mistakes if them really are that big of an issue

If none of the previous suggestions help, don't bother with kudosu, I didn't get to offer much being a newbie mapper, this is already super polished. ;) Gave a star, good luck!
I don't think i can kudos this post but just for making me feel good i shot a kudos star on your map That's what you would've done with the kudos anyway amirite? ^_^ Thanks anyway
h1b1k11

-from my modding queue-


Normal
00:43:890 (3) - I don't really understand why you would put a slider here when there are beats in the back you could map to more. Maybe add in a slider with three reverses [http://puu.sh/pTSck/f31455874d.jpg] or add in a reverse at the end of 00:43:184 (2) and make the player click (add circles) at 00:44:243 , 00:44:596 , and 00:44:949.
So I did a little test playing myself and 01:10:714 (1,2,3) seemed to feel irregular for me. At that part, the music repeats itself from the beginning of the Kiai time [01:07:890] so it feels a bit more recognizing if you repeat these 01:07:890 (1,2,3) onto 01:10:714. I see that you've added in a bit too many sliders at that part too (six sliders actually) and it may bore the player out. Since it is the Kiai, add in a little fun in the beginning.
01:27:655 - At this part, the tense builds up as the beats in the back gets faster. Consider using mini reverse sliders such as this: at 01:27:655. Since it is also close to the end, add in some spice to the level by switching the slider at 01:29:067 to 01:28:361 and the circles at 01:28:361 to 01:29:067 so they could do some clicking at the end.

Hard
00:07:537 (2,3) - I find the flow of both these two kind of weird while testplaying the diff a bit. Maybe change the slider to this shape [http://puu.sh/pTUmE/500145f7fe.jpg] so the flow would look like this: http://puu.sh/pTUqA/bf1c46b2b1.jpg.
00:27:302 (3,4,5) - Another flow that I find weird; maybe change it to this? http://puu.sh/pTVnd/9e1b062e00.jpg It seems to look more proper since it is aligned with 00:27:302 (3).

Light Insane
Capitalize the 'i' please. c:

00:59:420 (1,2,3,4,1,2) - This pattern seems very...random and awkward. Consider doing a star shaped one.
01:29:773 (1) - Maybe move this closer to the end of 01:29:067 (1).

I'm so sorry about the crappy modding, since I just got back from a 123456789 year hiatus (actually just a year), I still need to refresh my mind up on modding a little bit. 8-)
Topic Starter
Nowaie

imaikiseta wrote:


-from my modding queue-


Normal
00:43:890 (3) - I don't really understand why you would put a slider here when there are beats in the back you could map to more. Maybe add in a slider with three reverses [http://puu.sh/pTSck/f31455874d.jpg] This is reasonable or add in a reverse at the end of 00:43:184 (2) and make the player click (add circles) at 00:44:243 , 00:44:596 , and 00:44:949. I want to keep the big white ticks clickable
So I did a little test playing myself and 01:10:714 (1,2,3) seemed to feel irregular for me. At that part, the music repeats itself from the beginning of the Kiai time [01:07:890] so it feels a bit more recognizing if you repeat these 01:07:890 (1,2,3) onto 01:10:714. I see that you've added in a bit too many sliders at that part too (six sliders actually) and it may bore the player out. Since it is the Kiai, add in a little fun in the beginning. Fixed but this made me to almost remap the whole kiai time ^_^
01:27:655 - At this part, the tense builds up as the beats in the back gets faster. Consider using mini reverse sliders such as this: at 01:27:655. I was bit unsure first about this but i'll change this for now Since it is also close to the end, add in some spice to the level by switching the slider at 01:29:067 to 01:28:361 and the circles at 01:28:361 to 01:29:067 so they could do some clicking at the end. I like it, done for now until someone starts to QQ how it's too hard for the difficulty

Hard
00:07:537 (2,3) - I find the flow of both these two kind of weird while testplaying the diff a bit. Maybe change the slider to this shape [http://puu.sh/pTUmE/500145f7fe.jpg] so the flow would look like this: http://puu.sh/pTUqA/bf1c46b2b1.jpg. Made it somewhat like that
00:27:302 (3,4,5) - Another flow that I find weird; maybe change it to this? http://puu.sh/pTVnd/9e1b062e00.jpg It seems to look more proper since it is aligned with 00:27:302 (3). Plays off really well :3

Light Insane
Capitalize the 'I' please. c: C:

00:59:420 (1,2,3,4,1,2) - This pattern seems very...random and awkward. Consider doing a star shaped one. I'll try that out
01:29:773 (1) - Maybe move this closer to the end of 01:29:067 (1). Done

I'm so sorry about the crappy modding, since I just got back from a 123456789 year hiatus (actually just a year), I still need to refresh my mind up on modding a little bit. 8-) You're on fire no matter when you are modding. Thanks~
paydayzcool
Hi there DTM9 Nowa,

This is a modding post from my queue.

Normal
00:22:008 (5) - This slider here looks off. (It's a bezier slider) Maybe make this one a mirror of 00:20:949 (3)?
01:30:478 (1) - If you want, you can turn this into a spinner.

Light Insane
01:06:478 (1) - If you want, you can change this into a slow slider that spans to 01:07:361.

Special
01:01:184 (2) - If you want, you can change this into http://puu.sh/pVoDf/d6dc31c08a.png .

Sorry if this was a bad mod, because I tbh am not that great at modding. In my opinion, I think this map is well made.

Also, can I make a GD for Easy or Advanced?
_IxApplePie_
Hi! From my WQ


LI
  1. 01:30:655 (2) - maybe change to circles would feel much better *_*

Hard
  1. 00:05:067 (3,4) - equal spacing
  2. 00:11:243 (5,1,2) - ^
  3. 00:14:243 (1,2) - blanket
  4. 00:18:125 (4,1) - equal spacing

Normal
  1. Check AiMod.

That's all!
GL! :)
Topic Starter
Nowaie

paydayzcool wrote:

Hi there DTM9 Nowa,

This is a modding post from my queue.

Normal
00:22:008 (5) - This slider here looks off. (It's a bezier slider) Maybe make this one a mirror of 00:20:949 (3)? Sure, looks better like that
01:30:478 (1) - If you want, you can turn this into a spinner. I know that i can trun it into a spinner but i don't want to do it because there are two important beats there and the spinner would start instantly after them and would not last for more than few seconds and it's the easiest difficulty for now so it may not be allowed to use spinners like that. This may change after i get the easy GD so i'll consider about this one

Light Insane
01:06:478 (1) - If you want, you can change this into a slow slider that spans to 01:07:361. I like the idea but other modders may not agree with this one, done anyway

Special
01:01:184 (2) - If you want, you can change this into http://puu.sh/pVoDf/d6dc31c08a.png . The beats are not notable so i'm not adding anything to there

Sorry if this was a bad mod, because I tbh am not that great at modding. In my opinion, I think this map is well made. Anything helps so there are no bad mods

Also, can I make a GD for Easy or Advanced? Maybe PM me about this. I could have use for an advanced diff

_IxApplePie_ wrote:

Hi! From my WQ


LI
  1. 01:30:655 (2) - maybe change to circles would feel much better *_* Done

Hard
  1. 00:05:067 (3,4) - equal spacing Done
  2. 00:11:243 (5,1,2) - ^ ^
  3. 00:14:243 (1,2) - blanket It was pretty much blanketed anyway but improved it
  4. 00:18:125 (4,1) - equal spacing Done

Normal
  1. Check AiMod. I fixed the DS changes when i was doing changes according to paydayzcool's mod, so technically fixed

    And i don't know why the aimod cries about the "not having an easy/normal difficulty)

That's all!
GL! :)
Thanks for modding!~ ^_^
Vovan
My diff

Lexis' Easy V1.0 :p
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Lexis' Easy
Source:VOEZ
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45501,55156
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,80,0,0
21302,-100,4,2,1,80,0,0
22714,-100,4,2,1,70,0,0
56596,-200,4,2,1,70,0,0
62243,-133.333333333333,4,2,1,70,0,0
67890,-100,4,2,1,80,0,1
78478,-100,4,2,1,80,0,0
79184,-100,4,2,1,80,0,1
89773,-100,4,2,1,80,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,160
Combo3 : 191,191,255
Combo4 : 0,128,255

[HitObjects]
196,92,126,6,0,L|124:56,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
268,132,1184,1,8,0:0:0:0:
308,60,1537,2,0,P|348:148|320:196,1,160
264,252,2596,1,8,0:0:0:0:
212,312,2949,6,0,B|184:340|184:340|64:340,2,160
260,248,4714,1,8,0:0:0:0:
320,196,5067,2,0,P|348:168|368:128,1,80,0|8,0:0|0:0,0:0:0:0:
392,56,5773,6,0,L|320:20,1,80,0|8,0:0|0:0,0:0:0:0:
294,96,6478,2,0,L|366:132,1,80,0|8,0:0|0:0,0:0:0:0:
436,168,7184,2,0,B|436:208|436:208|408:236,1,80,0|8,0:0|0:0,0:0:0:0:
348,288,7890,2,0,P|300:308|272:308,1,80,0|8,0:0|0:0,0:0:0:0:
192,300,8596,6,0,P|140:296|92:200,2,160
172,220,10361,1,8,0:0:0:0:
144,144,10714,2,0,P|120:104|124:64,1,80,0|8,0:0|0:0,0:0:0:0:
176,12,11420,5,0,0:0:0:0:
256,28,11773,2,0,P|300:32|372:68,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,40,13184,1,8,0:0:0:0:
104,80,13537,2,0,P|80:120|72:152,1,80,0|8,0:0|0:0,0:0:0:0:
68,232,14243,6,0,B|68:312|68:312|96:340,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
68,152,15655,2,0,B|68:72|68:72|96:44,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
68,232,17067,5,0,0:0:0:0:
112,296,17420,1,8,0:0:0:0:
168,240,17773,2,0,P|196:212|236:212,1,80,0|8,0:0|0:0,0:0:0:0:
304,248,18478,2,0,L|384:288,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
234,211,19537,1,8,0:0:0:0:
164,176,19890,6,0,P|108:116|128:32,2,160
236,208,21655,2,0,L|316:240,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,180,22714,6,0,P|120:168|92:144,1,80,0|2,0:0|0:0,0:0:0:0:
160,100,23420,2,0,P|172:60|200:36,1,80,0|2,0:0|0:0,0:0:0:0:
236,104,24125,2,0,P|276:116|300:144,1,80,0|2,0:0|0:0,0:0:0:0:
232,180,24831,2,0,P|220:220|192:244,1,80,0|2,0:0|0:0,0:0:0:0:
188,324,25537,6,0,P|140:304|128:196,1,160
168,140,26596,1,2,0:0:0:0:
220,76,26949,2,0,P|248:60|296:60,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
168,140,28008,1,2,0:0:0:0:
108,196,28361,6,0,B|52:252|52:252|52:332,2,160
168,144,30125,2,0,L|224:88,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
108,196,31184,6,0,P|96:304|228:232,1,320
156,256,32949,1,2,0:0:0:0:
184,184,33302,2,0,P|208:144|240:120,1,80,0|2,0:0|0:0,0:0:0:0:
304,84,34008,6,0,L|376:48,1,80,0|4,0:0|0:0,0:0:0:0:
448,12,34714,1,0,0:0:0:0:
492,80,35067,2,0,P|504:116|496:156,1,80,8|0,0:0|0:0,0:0:0:0:
456,228,35773,1,8,0:0:0:0:
412,296,36125,2,0,P|384:324|328:332,1,80,0|8,0:0|0:0,0:0:0:0:
344,256,36831,6,0,P|316:220|204:192,1,160
132,208,37890,1,8,0:0:0:0:
56,232,38243,2,0,B|36:252|36:252|36:308,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
120,188,39302,1,8,0:0:0:0:
192,152,39655,6,0,P|220:132|264:124,1,80,0|8,0:0|0:0,0:0:0:0:
344,136,40361,2,0,L|424:148,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
264,124,41420,1,8,0:0:0:0:
184,108,41773,2,0,P|140:112|116:148,1,80,0|8,0:0|0:0,0:0:0:0:
40,160,42478,6,0,P|108:220|180:192,2,160
196,124,44596,2,0,P|252:64|323:80,1,160
196,92,56596,6,0,L|268:128,1,80,0|2,0:0|0:0,0:0:0:0:
316,192,58008,2,0,L|244:228,1,80,0|2,0:0|0:0,0:0:0:0:
276,300,59420,6,0,P|184:280|165:223,1,160
169,145,61537,1,2,0:0:0:0:
184,28,62243,2,0,B|304:28|304:28|276:84|276:84|304:140,1,240.000009155274
364,240,64361,1,2,0:0:0:0:
244,236,65067,6,0,P|184:216|128:216,2,120.000004577637,0|2|0,0:0|0:0|0:0,0:0:0:0:
364,240,67184,1,2,0:0:0:0:
472,124,67890,6,0,P|400:88|320:88,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
364,240,70008,2,0,P|308:272|292:272,1,80,0|8,0:0|0:0,0:0:0:0:
236,328,70714,6,0,B|200:276|232:224|232:224|232:172,2,160
294,272,72478,2,0,L|374:272,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
216,272,73537,6,0,B|168:272|132:288|132:288|132:248|116:212,2,160
296,264,75302,1,8,0:0:0:0:
372,288,75655,2,0,P|372:248|352:208,1,80,0|8,0:0|0:0,0:0:0:0:
312,144,76361,6,0,L|256:88,1,80,0|8,0:0|0:0,0:0:0:0:
188,132,77067,2,0,L|244:188,1,80,0|8,0:0|0:0,0:0:0:0:
316,220,77773,2,0,L|372:276,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
440,116,79184,6,0,P|460:80|460:40,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,176,80243,1,8,0:0:0:0:
328,232,80596,2,0,P|308:268|307:306,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,176,81655,1,8,0:0:0:0:
320,128,82008,6,0,P|280:104|168:108,1,160
96,136,83067,1,8,0:0:0:0:
124,212,83420,2,0,L|164:288,1,80,0|8,0:0|0:0,0:0:0:0:
236,252,84125,2,0,L|198:181,1,80,0|8,0:0|0:0,0:0:0:0:
164,108,84831,6,0,P|224:80|328:88,2,160
96,152,86596,1,8,0:0:0:0:
28,196,86949,2,0,P|44:244|64:268,1,80,0|8,0:0|0:0,0:0:0:0:
136,300,87655,6,0,P|200:324|300:316,2,160
256,192,90478,12,0,91890,0:0:0:0:
Exifea
~ Special ~
  • 00:20:508(4,5) - This might be hard to read for some people. It feels nice to play, but I'm not sure if other people would have trouble reading it
  • 00:24:302 (2,3,4,5,6,7,8,9,10) - I felt that something like this: https://osu.ppy.sh/ss/5570262 was more enjoyable to play. Of course you don't have to include it, but I think something similar to that allows the map to keep flowing smoothly.
  • 01:06:478 (1) - Maybe keep this as the same combo, otherwise you could start a new combo at 01:07:184 (2)
Topic Starter
Nowaie
Lexis' easy added!

Exifea wrote:

~ Special ~
00:20:508(4,5) - This might be hard to read for some people. It feels nice to play, but I'm not sure if other people would have trouble reading it I made this look like the two notes before them
00:24:302 (2,3,4,5,6,7,8,9,10) - I felt that something like this: https://osu.ppy.sh/ss/5570262 was more enjoyable to play. Of course you don't have to include it, but I think something similar to that allows the map to keep flowing smoothly. Done
01:06:478 (1) - Maybe keep this as the same combo, otherwise you could start a new combo at 01:07:184 (2) I kept the 1 like it's now but added new combo to the slider
This mod was done in IRC
IRC log
14:22 Exifea: I'm not very good at modding, but I hope you don't mind if I give it a shot ^.^
14:23 DTM9 Nowa: Anything helps, it doesn't matter how good you are in modding
14:27 Exifea: 01:06:478 (1) - Maybe keep this as the same combo, otherwise you could start a new combo on this 01:07:184 (2) - ?
14:29 Exifea: 00:20:508 (4,5) - This might be hard to read for some people
14:29 DTM9 Nowa: Hold on, what diff
14:30 Exifea: Special
14:30 DTM9 Nowa: oke
14:31 Exifea: 00:20:508 (4,5)- feels nice to play, but I'm not sure if other people would have trouble reading it
14:32 DTM9 Nowa: Would somewhat like that 00:20:243 (2,3) - be better_
14:33 Exifea: Yeah, just moving it slightly would help in my opinion
14:34 DTM9 Nowa: Oke
14:34 Exifea: For 00:24:302 (2,3,4,5,6,7,8,9,10) - I felt that something like this: https://osu.ppy.sh/ss/5570262 was more enjoyable to play. Of course you don't have to include it, but I think something similar to that allows the map to keep flowing smoothly.
14:37 DTM9 Nowa: It looks and plays better like that
14:37 Exifea: That's all the input I really have to give, but other than that it was really fun to play! ^.^
14:38 DTM9 Nowa: Well we got few things fixed so it's a victory overall (Also really nice to hear that some people like my mapping)
14:42 DTM9 Nowa: Also for the NC fix thingy, i made 01:07:184 (1) - NC but kept the other one like it's now because i use NC on the big white ticks, when the SV changes or when the melody changes
14:43 Exifea: Yeah, I think that works better too because 01:06:478 (1) - is a 'new beat' of some sort
14:43 Exifea: It was just a little weird previously, when there was a small delay and then the next combo started with (2)
14:45 DTM9 Nowa: Thanks for the mod doe
14:45 Exifea: No problem :^)

Thanks for modding~ ^_^
MaridiuS
IRC mod special
2016-07-09 14:46 MaridiuS: hey
2016-07-09 14:46 MaridiuS: would u like an irc mod?
2016-07-09 14:46 DTM9 Nowa: Sure
2016-07-09 14:47 MaridiuS: okay
2016-07-09 14:47 MaridiuS: http://puu.sh/pVHw7/6914276578.jpg
2016-07-09 14:47 MaridiuS: this would be my suggestion for this part
2016-07-09 14:47 MaridiuS: 00:10:449 (3,4) -
2016-07-09 14:47 MaridiuS: special difficulty
2016-07-09 14:48 MaridiuS: i think it suits a 1/8 follow because of the emphasis you were building till now
2016-07-09 14:48 MaridiuS: and there are obvious 1/4 sounds there
2016-07-09 14:49 DTM9 Nowa: I only hear one 1/4 beat that should be added ( 00:11:155 - )
2016-07-09 14:50 MaridiuS: 00:11:861 (3) - i think a simple slider would do better work here and look better: http://puu.sh/pVHBW/69c81259b6.jpg
2016-07-09 14:50 MaridiuS: there is an obvious 1/4 beat here: 00:10:625 -
2016-07-09 14:50 MaridiuS: if u listen to it on 25%
2016-07-09 14:50 DTM9 Nowa: Yeah that one aswell
2016-07-09 14:50 DTM9 Nowa: but 1/8 doesnt fit there
2016-07-09 14:50 DTM9 Nowa: at all
2016-07-09 14:51 MaridiuS: hm okay your choice ;D
2016-07-09 14:51 MaridiuS: 00:12:742 (8,1) - you can go a little bit creative here because of the pitch change, my suggestion: http://puu.sh/pVHG9/de76b0bf2d.jpg
2016-07-09 14:52 MaridiuS: 00:13:890 (5,6,7,8) - is spaced a bit to low compared to 00:15:302 (5,6,7,8,1) - , the pitch difference definately isn't that high
2016-07-09 14:52 DTM9 Nowa: Would just curving the stream be okay
2016-07-09 14:53 MaridiuS: i guess if u prefer it that way ;D
2016-07-09 14:53 DTM9 Nowa: Somewhat like this https://osu.ppy.sh/ss/5570727
2016-07-09 14:53 DTM9 Nowa: ill make it better
2016-07-09 14:53 DTM9 Nowa: tho
2016-07-09 14:53 MaridiuS: works
2016-07-09 14:53 MaridiuS: maybe increasing spacing a bit here would be nice 00:16:713 (9,10,11,12,1) -
2016-07-09 14:54 MaridiuS: 00:18:214 (7,8,9,1) - spacing on streams is really inconsistent it plays well but it doesnt follow the music well imo it could play even better if the same sounds had same spacing
2016-07-09 14:55 DTM9 Nowa: Increased the DS for the first and the last one but i think the longer S shaped stream is fine for now
2016-07-09 14:55 MaridiuS: 00:20:420 - there is a beat here
2016-07-09 14:55 DTM9 Nowa: Yeah that will be fixed
2016-07-09 14:56 MaridiuS: 00:24:831 (7,10) - these 2 beats could be kicksliders because there is actually some 1/4 weird sound after them but will need different placement
2016-07-09 14:56 MaridiuS: 00:25:361 (11,1) - imo too close
2016-07-09 14:57 MaridiuS: 00:29:773 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 10/10
2016-07-09 14:58 MaridiuS: also i dont think that these clap sounds fit this song
2016-07-09 14:58 MaridiuS: they are more for some rock song
2016-07-09 14:58 DTM9 Nowa: You have the worst hitsounder right here
2016-07-09 14:59 MaridiuS: xd
2016-07-09 14:59 MaridiuS: i'm also not much better
2016-07-09 14:59 MaridiuS: but when it comes to claps i kinda notice it
2016-07-09 14:59 DTM9 Nowa: kk
2016-07-09 14:59 DTM9 Nowa: Also for these i don't do anything for now because the "sounds" are so silent but i may change them later on 00:24:831 (7,10) -
2016-07-09 15:00 DTM9 Nowa: 00:25:361 (11,1) - DS increased
2016-07-09 15:01 MaridiuS: okay here comes some suggestion
2016-07-09 15:01 MaridiuS: i think its much better like i will suggest this one xd
2016-07-09 15:01 MaridiuS: http://puu.sh/pVI2B/de8a0b7401.jpg
2016-07-09 15:01 MaridiuS: 00:33:302 (9) -
2016-07-09 15:02 MaridiuS: also mby nc on 00:33:302 (1) -
2016-07-09 15:02 MaridiuS: em
2016-07-09 15:02 00:33:302 (9) - *
2016-07-09 15:03 DTM9 Nowa: Im ok with the NC thingy and ill do some changes to the other parts of this stream
2016-07-09 15:03 MaridiuS: 00:42:478 (1) - i'd rather change this into 2 jumps the drums are really hard xd
2016-07-09 15:04 MaridiuS: 00:44:596 (9,10,11,12,13) - should really be 1/8 imo
2016-07-09 15:04 MaridiuS: since the drums are getting followed through the whole section
2016-07-09 15:04 MaridiuS: build up*
2016-07-09 15:04 MaridiuS: if you can call those beats drums xd
2016-07-09 15:05 MaridiuS: and also followed with increased spacing here: 00:44:948 (13,14,15,16,1) -
2016-07-09 15:06 MaridiuS: 01:08:243 (3) - sliders should be on strong beats rather than offbeats here
2016-07-09 15:06 MaridiuS: 01:08:243 (3) -
2016-07-09 15:06 MaridiuS: ops
2016-07-09 15:06 MaridiuS: 01:08:596 -
2016-07-09 15:06 DTM9 Nowa: Okay
2016-07-09 15:07 MaridiuS: 01:08:949 - can add 2 kick sliderse after the strong beat fix on here and the white tick
2016-07-09 15:08 MaridiuS: hm maybe u could play a little with kicksliders in the first kiai
2016-07-09 15:09 MaridiuS: that goes for second kiai too
2016-07-09 15:09 MaridiuS: it kinda has weird flow right now
2016-07-09 15:09 MaridiuS: and it felt like that when i testplayed the map
2016-07-09 15:10 MaridiuS: final beat should be on 1/8
2016-07-09 15:10 MaridiuS: 01:29:728 -
2016-07-09 15:11 MaridiuS: but the map was fun when i testplayed
2016-07-09 15:11 DTM9 Nowa: The last one may be bit hell to read but i think it will work
2016-07-09 15:11 MaridiuS: nah
2016-07-09 15:11 MaridiuS: its a usual pattern
2016-07-09 15:11 MaridiuS: ;D
2016-07-09 15:12 DTM9 Nowa: K den :3
2016-07-09 15:14 DTM9 Nowa: A helpful mod tho, thanks alot
2016-07-09 15:14 MaridiuS: nps
2016-07-09 15:14 MaridiuS: i guess i'll post the log now ;d
2016-07-09 15:14 DTM9 Nowa: yeah

Good luck!
Topic Starter
Nowaie

MaridiuS wrote:

IRC mod special
2016-07-09 14:46 MaridiuS: hey
2016-07-09 14:46 MaridiuS: would u like an irc mod?
2016-07-09 14:46 DTM9 Nowa: Sure
2016-07-09 14:47 MaridiuS: okay
2016-07-09 14:47 MaridiuS: http://puu.sh/pVHw7/6914276578.jpg
2016-07-09 14:47 MaridiuS: this would be my suggestion for this part
2016-07-09 14:47 MaridiuS: 00:10:449 (3,4) -
2016-07-09 14:47 MaridiuS: special difficulty
2016-07-09 14:48 MaridiuS: i think it suits a 1/8 follow because of the emphasis you were building till now
2016-07-09 14:48 MaridiuS: and there are obvious 1/4 sounds there
2016-07-09 14:49 DTM9 Nowa: I only hear one 1/4 beat that should be added ( 00:11:155 - )
2016-07-09 14:50 MaridiuS: 00:11:861 (3) - i think a simple slider would do better work here and look better: http://puu.sh/pVHBW/69c81259b6.jpg
2016-07-09 14:50 MaridiuS: there is an obvious 1/4 beat here: 00:10:625 -
2016-07-09 14:50 MaridiuS: if u listen to it on 25%
2016-07-09 14:50 DTM9 Nowa: Yeah that one aswell
2016-07-09 14:50 DTM9 Nowa: but 1/8 doesnt fit there
2016-07-09 14:50 DTM9 Nowa: at all
2016-07-09 14:51 MaridiuS: hm okay your choice ;D
2016-07-09 14:51 MaridiuS: 00:12:742 (8,1) - you can go a little bit creative here because of the pitch change, my suggestion: http://puu.sh/pVHG9/de76b0bf2d.jpg
2016-07-09 14:52 MaridiuS: 00:13:890 (5,6,7,8) - is spaced a bit to low compared to 00:15:302 (5,6,7,8,1) - , the pitch difference definately isn't that high
2016-07-09 14:52 DTM9 Nowa: Would just curving the stream be okay
2016-07-09 14:53 MaridiuS: i guess if u prefer it that way ;D
2016-07-09 14:53 DTM9 Nowa: Somewhat like this https://osu.ppy.sh/ss/5570727
2016-07-09 14:53 DTM9 Nowa: ill make it better
2016-07-09 14:53 DTM9 Nowa: tho
2016-07-09 14:53 MaridiuS: works
2016-07-09 14:53 MaridiuS: maybe increasing spacing a bit here would be nice 00:16:713 (9,10,11,12,1) -
2016-07-09 14:54 MaridiuS: 00:18:214 (7,8,9,1) - spacing on streams is really inconsistent it plays well but it doesnt follow the music well imo it could play even better if the same sounds had same spacing
2016-07-09 14:55 DTM9 Nowa: Increased the DS for the first and the last one but i think the longer S shaped stream is fine for now
2016-07-09 14:55 MaridiuS: 00:20:420 - there is a beat here
2016-07-09 14:55 DTM9 Nowa: Yeah that will be fixed
2016-07-09 14:56 MaridiuS: 00:24:831 (7,10) - these 2 beats could be kicksliders because there is actually some 1/4 weird sound after them but will need different placement
2016-07-09 14:56 MaridiuS: 00:25:361 (11,1) - imo too close
2016-07-09 14:57 MaridiuS: 00:29:773 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 10/10
2016-07-09 14:58 MaridiuS: also i dont think that these clap sounds fit this song
2016-07-09 14:58 MaridiuS: they are more for some rock song
2016-07-09 14:58 DTM9 Nowa: You have the worst hitsounder right here
2016-07-09 14:59 MaridiuS: xd
2016-07-09 14:59 MaridiuS: i'm also not much better
2016-07-09 14:59 MaridiuS: but when it comes to claps i kinda notice it
2016-07-09 14:59 DTM9 Nowa: kk
2016-07-09 14:59 DTM9 Nowa: Also for these i don't do anything for now because the "sounds" are so silent but i may change them later on 00:24:831 (7,10) -
2016-07-09 15:00 DTM9 Nowa: 00:25:361 (11,1) - DS increased
2016-07-09 15:01 MaridiuS: okay here comes some suggestion
2016-07-09 15:01 MaridiuS: i think its much better like i will suggest this one xd
2016-07-09 15:01 MaridiuS: http://puu.sh/pVI2B/de8a0b7401.jpg
2016-07-09 15:01 MaridiuS: 00:33:302 (9) -
2016-07-09 15:02 MaridiuS: also mby nc on 00:33:302 (1) -
2016-07-09 15:02 MaridiuS: em
2016-07-09 15:02 00:33:302 (9) - *
2016-07-09 15:03 DTM9 Nowa: Im ok with the NC thingy and ill do some changes to the other parts of this stream
2016-07-09 15:03 MaridiuS: 00:42:478 (1) - i'd rather change this into 2 jumps the drums are really hard xd
2016-07-09 15:04 MaridiuS: 00:44:596 (9,10,11,12,13) - should really be 1/8 imo
2016-07-09 15:04 MaridiuS: since the drums are getting followed through the whole section
2016-07-09 15:04 MaridiuS: build up*
2016-07-09 15:04 MaridiuS: if you can call those beats drums xd
2016-07-09 15:05 MaridiuS: and also followed with increased spacing here: 00:44:948 (13,14,15,16,1) -
2016-07-09 15:06 MaridiuS: 01:08:243 (3) - sliders should be on strong beats rather than offbeats here
2016-07-09 15:06 MaridiuS: 01:08:243 (3) -
2016-07-09 15:06 MaridiuS: ops
2016-07-09 15:06 MaridiuS: 01:08:596 -
2016-07-09 15:06 DTM9 Nowa: Okay
2016-07-09 15:07 MaridiuS: 01:08:949 - can add 2 kick sliderse after the strong beat fix on here and the white tick
2016-07-09 15:08 MaridiuS: hm maybe u could play a little with kicksliders in the first kiai
2016-07-09 15:09 MaridiuS: that goes for second kiai too
2016-07-09 15:09 MaridiuS: it kinda has weird flow right now
2016-07-09 15:09 MaridiuS: and it felt like that when i testplayed the map
2016-07-09 15:10 MaridiuS: final beat should be on 1/8
2016-07-09 15:10 MaridiuS: 01:29:728 -
2016-07-09 15:11 MaridiuS: but the map was fun when i testplayed
2016-07-09 15:11 DTM9 Nowa: The last one may be bit hell to read but i think it will work
2016-07-09 15:11 MaridiuS: nah
2016-07-09 15:11 MaridiuS: its a usual pattern
2016-07-09 15:11 MaridiuS: ;D
2016-07-09 15:12 DTM9 Nowa: K den :3
2016-07-09 15:14 DTM9 Nowa: A helpful mod tho, thanks alot
2016-07-09 15:14 MaridiuS: nps
2016-07-09 15:14 MaridiuS: i guess i'll post the log now ;d
2016-07-09 15:14 DTM9 Nowa: yeah

Good luck!
Got alot done, really helpful and the map feels even more fun to play

Thanks for modding!~
paydayzcool
Hi again,

Here's my Advanced diff. It's close to 3-star, so if you want me to make it any easier please tell me.

osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,55546
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,75,0,0
21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
56596,-200,4,2,1,70,0,0
62243,-133.333333333333,4,2,1,70,0,0
66478,-200,4,2,1,70,0,0
67890,-100,4,2,1,75,0,1
78478,-100,4,2,1,75,0,0
79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,160
Combo3 : 191,191,255
Combo4 : 0,128,255

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