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This beatmap was submitted using in-game submission on domingo, 19 de marzo de 2017 at 07:58:34 p.m.

Artist: Kumagai Eri (cv.Seto Asami)
Title: Winteright
Source: 音楽少女
Tags: Music Girl ongaku shoujo Justability Electro.Muster Kato Yoshihal Taishi cosmic record drum and bass dnb
BPM: 175
Filesize: 13067kb
Play Time: 07:59
Difficulties Available:
  • Winter (5,61 stars, 1937 notes)

Download: Kumagai Eri (cv.Seto Asami) - Winteright
Information: Scores/Beatmap Listing
---------------
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Loved

18/03/17 REACHED 100 FAVS WOOoOoOoOoO

BG Source
A lot of people have asked why I used this BG

Is it even related to the song?

Yes, the girl on the BG is Eri Kumagai, the singer.

This song belongs to the circle Ongaku Shoujo.

Ongaku Shoujo has an OVA. the BG is a screenshot I took of Eri from that OVA.

Click the picture below or the banner for more info.
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Last edited by Itasha_S13 on , edited 328 times in total.
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Combo Commander
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Earned 1 kudosu.
Coming from VNO Modding Queue.
Hey you seem to be quite experienced with slider art :D They look pretty nice!
Overall I think it's quite a decent map, but the NC probably has to be reworked as they don't seem to be consistent enough for me. In this mod I just pointed out the ones that stick out the most but generally I think you have to have a look through at it again. Combo colours are important!
Winter
01:34:247 (2) - Normally this is fine but since the white tick is really strong (highlighted by both a snare drum and the vocal) I think you should break it down into a 1/4 slider and a circle. Like this: https://osu.ppy.sh/ss/5387764 .
01:38:532 (1,2,3,4,5,6,7) - Not sure which rhythm you're following but this is way off from vocals or the wubwub or the drums. Try making it consistent with this pattern here 01:40:589 (1,2,3,4,5,6) - .
01:46:075 (6) - NC ?
01:59:618 (6) - yeah you've been following the drums which is really weak on this note so try making 01:59:447 (5) - a 1/2 slider.
02:01:847 (1,2,3) - how about space 1 a bit further away from 3's sliderend? https://osu.ppy.sh/ss/5387800 . The spacing here could be misleading especially stuff is wubbing.
02:07:332 (4,5,6) - Same. Or NCing 4 is a half measure.
02:10:075 (3,4,5,6,7,8) - Mapping jumps here don't feel right. The music is not so intense so jumps with DS feels unfitting for me. Instead you can try to highlight the drums.
03:26:875 (1,2,3) - woahhh this spacing. Either nerf it or make it consistent with 03:24:818 (1) - this. I'd prefer the consistency though.
04:03:047 (3,4,5) - err I think using proper spacing here makes more sense. Since 04:02:361 (1,2) - literally has the same spacing as this.
04:05:789 (4,5,6,7) - yeah same.
06:10:247 (4) - I feel like if you move this downwards just a tad it'll play a lot better. Just a suggestion.
06:15:561 (3,4,5,6) - again jumps here don't quite highlight anything. I suggest following the wubwubs.
06:16:247 (1,2,3) - This overmap seems out of place because the bass on the red tick is essentially a filler and its intensity is nowhere near as strong as the snare, yet they have the same emphasis of a 1/4 slider. https://osu.ppy.sh/ss/5387902 try this?
06:57:646 (4,5,6) - I don't know but I think this is a bit too errmmm ... edgy? :p . You can make like a small loop to curve out the stream. https://osu.ppy.sh/ss/5387950 something like this. Or at least NC 5 so they know when to turn around.
07:01:161 (2,3) - This is actually a really hard jump , considering the sound on the red tick is not that strong I recommend reducing the spacing here a bit and make the angle a bit more acute.
07:11:275 (3,4,5) - Same problem here but I guess it's not too bad since the angle is not too sharp. I'd recommend NCing 5 though.
07:20:704 (12) - NC this?
07:35:446 (7,8,1,2) - this is like a , big difficulty spike for me. I'd reduce the spacing a bit.
07:37:161 (5) - NC this to highlight piano?
07:45:647 (1,2,3) - Umm this *might* confuse players as these are on the blue tick, which is usually not the case and I think you snapped it to the wrong tick as well xd . https://osu.ppy.sh/ss/5388010 try this. Truncate the red slider by 1 tick.

Good luck with this!
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LMT1996 wrote:
Coming from VNO Modding Queue.
Hey you seem to be quite experienced with slider art :D They look pretty nice!
Overall I think it's quite a decent map, but the NC probably has to be reworked as they don't seem to be consistent enough for me. In this mod I just pointed out the ones that stick out the most but generally I think you have to have a look through at it again. Combo colours are important!
Winter
01:34:247 (2) - Normally this is fine but since the white tick is really strong (highlighted by both a snare drum and the vocal) I think you should break it down into a 1/4 slider and a circle. Like this: https://osu.ppy.sh/ss/5387764 . Changed, I deleted the slider for 2 circles
01:38:532 (1,2,3,4,5,6,7) - Not sure which rhythm you're following but this is way off from vocals or the wubwub or the drums. Try making it consistent with this pattern here 01:40:589 (1,2,3,4,5,6) - . Changed
01:46:075 (6) - NC ? k
01:59:618 (6) - yeah you've been following the drums which is really weak on this note so try making 01:59:447 (5) - a 1/2 slider. Changed
02:01:847 (1,2,3) - how about space 1 a bit further away from 3's sliderend? https://osu.ppy.sh/ss/5387800 . The spacing here could be misleading especially stuff is wubbing. Changed
02:07:332 (4,5,6) - Same. Or NCing 4 is a half measure. Changed,added NC and move the slider just a bit down
02:10:075 (3,4,5,6,7,8) - Mapping jumps here don't feel right. The music is not so intense so jumps with DS feels unfitting for me. Instead you can try to highlight the drums. Changed
03:26:875 (1,2,3) - woahhh this spacing. Either nerf it or make it consistent with 03:24:818 (1) - this. I'd prefer the consistency though. Moved both sliders closer, I prefer keep both sliders, for now
04:03:047 (3,4,5) - err I think using proper spacing here makes more sense. Since 04:02:361 (1,2) - literally has the same spacing as this.
04:05:789 (4,5,6,7) - yeah same. Changed distances
06:10:247 (4) - I feel like if you move this downwards just a tad it'll play a lot better. Just a suggestion. Moved the slider to make a line with the circle
06:15:561 (3,4,5,6) - again jumps here don't quite highlight anything. I suggest following the wubwubs. Changed
06:16:247 (1,2,3) - This overmap seems out of place because the bass on the red tick is essentially a filler and its intensity is nowhere near as strong as the snare, yet they have the same emphasis of a 1/4 slider. https://osu.ppy.sh/ss/5387902 try this? Changed Not as you suggested but I changed following the wub :p
06:57:646 (4,5,6) - I don't know but I think this is a bit too errmmm ... edgy? :p . You can make like a small loop to curve out the stream. https://osu.ppy.sh/ss/5387950 something like this. Or at least NC 5 so they know when to turn around. Added NC on 5 and moved 06:57:389 (1,2,3,4) - a bit down to make it a bit less edgy
07:01:161 (2,3) - This is actually a really hard jump , considering the sound on the red tick is not that strong I recommend reducing the spacing here a bit and make the angle a bit more acute. Changed
07:11:275 (3,4,5) - Same problem here but I guess it's not too bad since the angle is not too sharp. I'd recommend NCing 5 though. Added NC
07:20:704 (12) - NC this? k
07:35:446 (7,8,1,2) - this is like a , big difficulty spike for me. I'd reduce the spacing a bit. Changed
07:37:161 (5) - NC this to highlight piano? k
07:45:647 (1,2,3) - Umm this *might* confuse players as these are on the blue tick, which is usually not the case and I think you snapped it to the wrong tick as well xd . https://osu.ppy.sh/ss/5388010 try this. Truncate the red slider by 1 tick.Changed as you suggested, is not snapped the wrong tick, the sound its actually in the blue tick xdd

Good luck with this!
Thanks!
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Combo Commander
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hi from modq
short modding

  • Your background will probably get you disqualified or not ranked, I suggest in changing it. Just my suspicion because
    Background
    Image
    this background got a map disqualified.
  • Asami Seto is already in Romanized artist, no need for a duplicate in Tags
  • you can add "dnb" tag

no kds
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Rhythm Incarnate
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Hey ~

General


  • Disable letterbox during breaks?

Winter



well thats all from me ~ GL!
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Combo Commander
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DeRandom Otaku wrote:
Hey ~

General


  • Disable letterbox during breaks?

Winter




well thats all from me ~ GL! Thanks!
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Rhythm Incarnate
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No kudosu yet.
Nazi blanket pretty much means imperfect blanket lol
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Spinner Sage
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AR 9.3 please??
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Dznutz wrote:
AR 9.3 please??

wot why



Itasha: si la que canta "es" Eri Kumagai, porque mejor no usar un bg de ella? (Aunque la verdad este bg me encanta)
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Spinner Sage
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from my queue~

Winter
00:10:075 (1,2,3,4) - I suggest that you keep these sliders in a straight line since there arent any change in the music
00:13:332 (2) - here the tone changes, thus creating an opportunity to chance direction
00:16:075 (2) - or changing spacing is fine, its up to you :p
00:32:704 (3) - is this curved slider necessary
00:36:304 (4) - maybe increase spacing from the last note considering the time between the note - thought this could be a nice change
00:57:389 (3) - put the first anchor point a bit to the left
01:07:675 (1,2) - put these ones closer imo
01:12:304 (7,8,1) - maybe curve these a bit to the right?
01:20:704 (9) - NC
01:26:104 (8,9) - fix spacing
01:25:504 (1,2,3,4,5,6,7,8,9) - this stream also looks a bit clunky so maybe move 01:26:018 (7,8,9) - a bit further down?
01:41:789 (3,4) - increase spacing to illustrate this
01:44:532 (1,2) - ^
02:41:618 (1) - remove some of the anchor points
03:44:189 (1) - NC?
04:51:647 (8,9,10,11,12,13,14,1,2,3,4) - inconsistent spacing, intentional? its fine to go from x spacing to y spacing during a stream, just make sure the difference is not too big and inconsistent
05:33:732 (4) - NC?
07:02:536 (9) - this isnt snapped according to aimod

There are a lot of sliders and patterns that could have been improved for the sake of flow, but I am not sure whether they are intentional or not so that is why I didn't comment on any of them


Pretty interesting map, gl with ranking!
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brdzxh wrote:
from my queue~

Winter
00:10:075 (1,2,3,4) - I suggest that you keep these sliders in a straight line since there arent any change in the music Done :p
00:13:332 (2) - here the tone changes, thus creating an opportunity to chance direction added more spacing and changed direction
00:16:075 (2) - or changing spacing is fine, its up to you :p
00:32:704 (3) - is this curved slider necessary Changed
00:36:304 (4) - maybe increase spacing from the last note considering the time between the note - thought this could be a nice change Done :p but not too much
00:57:389 (3) - put the first anchor point a bit to the left Done
01:07:675 (1,2) - put these ones closer imo Done
01:12:304 (7,8,1) - maybe curve these a bit to the right? Done :p n1
01:20:704 (9) - NC Done
01:26:104 (8,9) - fix spacing Done
01:25:504 (1,2,3,4,5,6,7,8,9) - this stream also looks a bit clunky so maybe move 01:26:018 (7,8,9) - a bit further down? Changed the shape of the stream, done
01:41:789 (3,4) - increase spacing to illustrate this hmm I changed the spacing but the picture you put doesnt show/wrong link?
01:44:532 (1,2) - ^ Done
02:41:618 (1) - remove some of the anchor points Done
03:44:189 (1) - NC? Done
04:51:647 (8,9,10,11,12,13,14,1,2,3,4) - inconsistent spacing, intentional? its fine to go from x spacing to y spacing during a stream, just make sure the difference is not too big and inconsistent It was intentional, to fit the "wub" but yea it was not good, I changed it, more consistent spacing
05:33:732 (4) - NC? Done
07:02:536 (9) - this isnt snapped according to aimod Fixed

There are a lot of sliders and patterns that could have been improved for the sake of flow, but I am not sure whether they are intentional or not so that is why I didn't comment on any of them


Pretty interesting map, gl with ranking! Thanks
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Star Shooter
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NM from my queue

Winter
Mod:
00:38:532 (4,5) - Why does this have different snapping? Hard to read...
00:45:218 (8,9,1,2) - Try avoiding this overlap.
01:07:675 - 01:29:618 . I suggest having more unstandard sliders. Cause it's DnB and stuff.
01:47:618 (5,6) - I suggest you swap circle and reverse slider like this : http://puu.sh/pwPk8/617e269a81.jpg
02:11:961 (5) - Turn this into something more creative.
02:45:904 (7,8,1,2,3,4,) - Try avoiding the overlap.
02:57:389 (5,1,2,3) - ^
03:19:332 (1) - I've no idea how this jump is playable, either change the snapping or try making - 03:19:075 (6) - into a citcle
03:41:704 (9,10,1) - Don't change the distance in between the stream, uncomfortable to play.
05:15:047 (2,3,4,5) - Try avoiding the overlap.
05:30:818 (1,2,3) - Snapping problem.
05:38:875 (7,1) - Avoid this overlap at all costs.
Suggestion:
05:40:589 (2) - With better blankets it will look amazing.
End of the suggestions.
Mod continues:
05:51:732 - Insert break here.
06:33:047 (12) - Another snapping problem jump, very uncomfortable to break here.
07:00:218 (9) - NC here.

End of the mod.
ひとつ,ひとつ

Good luck. ;D
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Lokidoki wrote:
NM from my queue

Winter
Mod:
00:38:532 (4,5) - Why does this have different snapping? Hard to read... Changed
00:45:218 (8,9,1,2) - Try avoiding this overlap. Changed
01:07:675 - 01:29:618 . I suggest having more unstandard sliders. Cause it's DnB and stuff. I don't know if you mean.. weirdest sliders or more normal sliders..
01:47:618 (5,6) - I suggest you swap circle and reverse slider like this : http://puu.sh/pwPk8/617e269a81.jpg I prefer keep the way I did to fit the back sound, if someone else tell me to change, I will change
02:11:961 (5) - Turn this into something more creative. Changed, I had a better slider but someone told me to change it
02:45:904 (7,8,1,2,3,4,) - Try avoiding the overlap. Changed
02:57:389 (5,1,2,3) - ^ Changed
3:19:332 (1) - I've no idea how this jump is playable, either change the snapping or try making - 03:19:075 (6) - into a citcle Changed 03:19:075 (6) into a circle
03:41:704 (9,10,1) - Don't change the distance in between the stream, uncomfortable to play. Changed
05:15:047 (2,3,4,5) - Try avoiding the overlap. Changed
05:30:818 (1,2,3) - Snapping problem. Changed
05:38:875 (7,1) - Avoid this overlap at all costs. Changed
Suggestion:
05:40:589 (2) - With better blankets it will look amazing. How? xD
End of the suggestions.
Mod continues:
05:51:732 - Insert break here. Added break
06:33:047 (12) - Another snapping problem jump, very uncomfortable to break here. Changed 06:33:048 (4) - into a circle
07:00:218 (9) - NC here. Done

End of the mod.
ひとつ,ひとつ

Good luck. ;D Thanks!
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Rhythm Incarnate
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Sup dude :D
Here to give some suggestions, sick map man !


thats about it cool design gl on ranked man! :D
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Wishkey wrote:
Sup dude :D
Here to give some suggestions, sick map man !

  • 00:49:675 (4) - how about control + h so 00:48:475 (1,2,3,4,5) - this flows like one big S instead of the flow breaks changed
  • 01:13:161 (7,1) - burai sliders rip, gotta have the beginning of (1) at least a bit visible here (unrankable issue btw so definitily fix this) fixed
  • 01:28:075 (2,1) - start NC on 2, here gonna be misread as the same SV and your gonna miss the start of 01:28:247 (1) - Ok
  • 01:51:561 (4) - NC Done
  • 02:06:475 (8,1) - this flowed really bad for me coming from the previous rythm since even with the sliderliency you have to make a stop here, maybe change (7-8) a bit by control +h each individual, so you have sharper angels and more leniency for (8-1) or something else changed
  • 02:13:332 (1) - if you could make this more vertical it would help 02:13:504 (2,3,4) - a lot since now you actually have to make an awkward forced jump from 02:13:332 (1,2) - doenst have to be a lot like -30° or something changed, also moved the slider closer
  • 02:58:075 (3,6) - no drum finish on head (3) tail (6)? I don't know how I missed them, nice catch!
  • 03:54:818 (6,1) - thats a pretty insane jump considering the slider leniency and previous similar p atternsaswell, would reduce this a bit changed
  • 04:22:847 - missed a beat here changed
  • 04:25:847 (4) - and 04:29:961 (4) - and 04:34:932 (5) - 04:36:818 (4) - 04:40:761 (5) - 04:42:304 (2) - NC these, really notable SV changes in the combo and unique sliders Ok
  • 05:30:989 (3) - NC Ok
  • 05:26:189 (5) - increase ds to 1.9-2 like all the previous you kinda made it look like this is a 1/4 when the rest is all 2.0 bit sneaky :p changed


thats about it cool design gl on ranked man! :D Thanks !
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