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Dancing Dolls - monochrome(Asterisk Makina Remix) [CatchTheB

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Total Posts
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Topic Starter
koliron
This beatmap was submitted using in-game submission on lunes, 03 de octubre de 2016 at 02:09:25 a.m.

Artist: Dancing Dolls
Title: monochrome(Asterisk Makina Remix)
Source: SOUL EATER NOT!
Tags: ソウルイーターノット! black star dnb soundcloud モノクロ ダンシング人形 works 3
BPM: 175
Filesize: 8054kb
Play Time: 05:20
Difficulties Available:
  1. Destiny (6,66 stars, 1612 notes)
Download: Dancing Dolls - monochrome(Asterisk Makina Remix)
Information: Scores/Beatmap Listing
---------------



Destiny

Spectator
waiting this to be done
Topic Starter
koliron
aaaaa soontm
Topic Starter
koliron
ok done :?
NachOx
IRC mod
Topic Starter
koliron
mod
2016-06-16 21:01 NachOx: 00:19:034 (1,2,3,4) - esto no quedaria mejor asi? http://puu.sh/pvpS0.jpg
2016-06-16 21:01 koliron: y asi encontrar
2016-06-16 21:01 koliron: mh si
2016-06-16 21:02 koliron: creo que exagere en ese patron
2016-06-16 21:02 koliron: mas tarde voy a trabar por aca
2016-06-16 21:02 koliron: :^)
2016-06-16 21:03 NachOx: :^)
2016-06-16 21:05 NachOx: 00:38:920 (1,2,3) - 00:39:605 (1,2,3) - eso no me gusta qqq
2016-06-16 21:05 koliron: q_q
2016-06-16 21:05 koliron: voy a necesitar varias opiniones de eso
2016-06-16 21:05 koliron: pero gracias por la tuya
2016-06-16 21:05 koliron: por ahora lo voy a dejar asi
2016-06-16 21:05 koliron: soontm
2016-06-16 21:06 NachOx: np yo digo nomas vos elegi
2016-06-16 21:06 NachOx: q
2016-06-16 21:06 koliron: xD
2016-06-16 21:08 NachOx: 01:52:977 (1) -
2016-06-16 21:08 NachOx: esos 15 seg estan geniales
2016-06-16 21:08 NachOx: :^)
2016-06-16 21:09 koliron: gracias :^)
2016-06-16 21:10 NachOx: 02:03:948 (1,2,3) - muy separado imo
2016-06-16 21:10 NachOx: se me traban los dedos
2016-06-16 21:10 NachOx: 02:06:691 (1) - same
2016-06-16 21:10 02:06:691 (1,2,3) - *
2016-06-16 21:10 NachOx: 02:07:891 (3,4,5) - este me gusta mas
2016-06-16 21:11 koliron: 02:07:891 (3,4,5) - este tiene saltos 1/2 xD
2016-06-16 21:11 koliron: esta bien voy a reducir un poco esas distancias
2016-06-16 21:12 NachOx: AH
2016-06-16 21:12 NachOx: no vi
2016-06-16 21:12 NachOx: xddxd
2016-06-16 21:12 NachOx: pense que todos eran 1/2
2016-06-16 21:16 NachOx: 02:53:320 (1,2,3) - caca
2016-06-16 21:16 NachOx: (?
2016-06-16 21:16 NachOx: le tengo todo el odio del mundo a ese pattern
2016-06-16 21:16 koliron: o
2016-06-16 21:16 NachOx: 02:54:005 (5,6,7) - ^
2016-06-16 21:17 koliron: que pena, porque es solo por estetica :^) si lo jugas vas a darte cuenta que solo hay que caminar xD
2016-06-16 21:17 NachOx: no hate
2016-06-16 21:17 NachOx: los estoy detectando jugandolos :^(
2016-06-16 21:17 NachOx: posta hay que caminar
2016-06-16 21:18 NachOx: xdxd
2016-06-16 21:18 koliron: xD
2016-06-16 21:20 NachOx: 03:20:405 (6) - me gustaria mas asi http://puu.sh/pvqRh.jpg
2016-06-16 21:22 koliron: mh, le voy a cambiar la orientacion un poco pero prefiero que haya más dificultad por acá :D si te fijas al final antes de cada linea azul hay partes complicadas por como va la musica
2016-06-16 21:24 NachOx: ahh
2016-06-16 21:24 NachOx: ya caxe
2016-06-16 21:26 NachOx: 04:03:948 (1,2,3,4) -
2016-06-16 21:26 NachOx: no se que sugerirte
2016-06-16 21:26 NachOx: pero no me gusto esa parte
2016-06-16 21:27 koliron: mh si
2016-06-16 21:27 koliron: a mi tampoco
2016-06-16 21:27 koliron: ya lo cambio
2016-06-16 21:29 NachOx: 05:12:862 (5) - slider vertical imo
2016-06-16 21:29 koliron: a que te referis?
2016-06-16 21:29 koliron: a hacerlo vertical?
2016-06-16 21:29 NachOx: si
2016-06-16 21:29 koliron: ño :v
2016-06-16 21:30 koliron: es solo una tecvla por movimiento XD
2016-06-16 21:30 NachOx: ah no queda para el orto
2016-06-16 21:30 NachOx: asi mejor
2016-06-16 21:30 koliron: si jajaja
2016-06-16 21:30 NachOx: bueno no me retes :^(
2016-06-16 21:30 NachOx: bueno
2016-06-16 21:30 NachOx: eso es todo amigos
2016-06-16 21:30 koliron: jajaj
2016-06-16 21:30 NachOx: q
2016-06-16 21:30 koliron: espera
2016-06-16 21:31 koliron: https://osu.ppy.sh/forum/t/464344
2016-06-16 21:31 koliron: pone irc mod
2016-06-16 21:31 ACTION *
2016-06-16 21:31 koliron: yo publico el log
2016-06-16 21:31 NachOx: a
2016-06-16 21:31 NachOx: dale

Thank you!
Cowboy
Ok, decidí hacer este mod, dado a que no pude hacerte el que anteriormente me habías pedido.

General
  1. Todo esta bien, solo queda desactivar la casilla de "Widescreen Support" dado a que de momento no tienes un SB.

[Believing]


  1. 00:02:405 (3) - Pienso que deberías sustituir este slider por una nota, a mi parecer se escucha mejor.
  2. 00:05:148 (3) - Se repite el mismo caso ^, de hecho hay varias veces donde se repiten el mismo sonido y es la misma indicación, a continuación te los dejaré:
  3. 00:06:520 (4) -
  4. 00:07:891 (5,6) - Aquí solo quita el 6
  5. 00:09:262 (3) - Te recomendaría quitar el repeat slider y poner la nota allí y después continuarías acá: 00:09:434
  6. 00:10:634 (2) - Aquí
  7. 00:11:834 (2,3,4,5) - Esto me suena muy raro, debido a que sería convincente seguir la vocal.
  8. 01:27:605 (1,2,3,4,5,6,7,8) - Sinceramente eliminar esto, queda mejor cuando empieza el siguiente "stream" o efecto de la canción.
  9. 01:30:347 (1,2,3,4,5,6,7,8) - Tampoco lo veo necesario o:
  10. 02:03:948 (1,2) - Algo difícil de atrapar, te recomiendo hacerlos verticalmente.
  11. 02:06:691 (1,2) - ^, prácticamente es el mismo patrón en posición opuesta.
  12. Dado a que ya lo demás se repite en la canción, usted misma creo que puede sacar sus conclusiones a base de esto, así que espero poder ayudar y disculpe que sea tan corto, ya que prácticamente en las "Overdose's" se puede hacer casi todo, buen mapa sobre todo.
Topic Starter
koliron

Jusenkyo wrote:

Ok, decidí hacer este mod, dado a que no pude hacerte el que anteriormente me habías pedido.

[General]
  1. Todo esta bien, solo queda desactivar la casilla de "Widescreen Support" dado a que de momento no tienes un SB. ayy sí, estaba probando cosas del sb por aca y me olvide de quitarlo xD
[Believing]


  1. 00:02:405 (3) - Pienso que deberías sustituir este slider por una nota, a mi parecer se escucha mejor. mmh nop, :/ si te fijas en toda la sección principal estoy siguiendo un ritmo con build-up, esto, al igual que algunas de las siguientes sugerencias harían una fea inconsistencia :c
  2. 00:05:148 (3) - Se repite el mismo caso ^, de hecho hay varias veces donde se repiten el mismo sonido y es la misma indicación, a continuación te los dejaré: ^
  3. 00:06:520 (4) -
  4. 00:07:891 (5,6) - Aquí solo quita el 6 no pero creo que tambien lo decis por como es el patron aaa esta un poco dificil de agarrar, lo cambie un poco
  5. 00:09:262 (3) - Te recomendaría quitar el repeat slider y poner la nota allí y después continuarías acá: 00:09:434 misma razón de antes :c
  6. 00:10:634 (2) - Aquí ay aca si que fue un error aaaaa
  7. 00:11:834 (2,3,4,5) - Esto me suena muy raro, debido a que sería convincente seguir la vocal. mh ok lo cambie un poco, ahora el stream esta más cerca, un salto asi no tenia mucho argumento
  8. 01:27:605 (1,2,3,4,5,6,7,8) - Sinceramente eliminar esto, queda mejor cuando empieza el siguiente "stream" o efecto de la canción. hum, justamente como dijiste, el "efecto", comienza acá, si lo comienzo en el siguiente stream (01:28:291 - ) estaría ignorando el primer sonido y la densidad de notas aumentaría demasiado rapido, y eso suena bastante feo :/
  9. 01:30:347 (1,2,3,4,5,6,7,8) - Tampoco lo veo necesario o: k acá tal vez, vere si alguien mas opina lo mismo
  10. 02:03:948 (1,2) - Algo difícil de atrapar, te recomiendo hacerlos verticalmente. lo cambie un poco klfdskl
  11. 02:06:691 (1,2) - ^, prácticamente es el mismo patrón en posición opuesta. sep
  12. Dado a que ya lo demás se repite en la canción, usted misma creo que puede sacar sus conclusiones a base de esto, así que espero poder ayudar y disculpe que sea tan corto, ya que prácticamente en las "Overdose's" se puede hacer casi todo, buen mapa sobre todo. gracias! ^^
flkgjfkd thank you jusenkyo ^^

edit: LOL 6.66 STARS
Moeruattack
irc mod for 1st time ;-;
Topic Starter
koliron
mod
2016-06-26 02:39 koliron: go? x3
2016-06-26 02:43 murutattack: Go :3
2016-06-26 02:43 koliron: x333
2016-06-26 03:04 murutattack: 03:20:405 (6) - Try move a bit right to x:280
2016-06-26 03:04 koliron: oh
2016-06-26 03:04 koliron: but
2016-06-26 03:04 koliron: why?
2016-06-26 03:04 koliron: you usually make suggestion
2016-06-26 03:05 murutattack: oh wait forgot to reason
2016-06-26 03:05 koliron: but i think you should explain the reason, at least with few words
2016-06-26 03:05 koliron: oh xD
2016-06-26 03:05 murutattack: 03:20:405 (6) - Try move a bit right to x:280, maybe make distance between (4,5,6) similar
2016-06-26 03:06 koliron: mh yeah, that tapdash could be too hard
2016-06-26 03:06 koliron: for now i will move it some grids but if more people sugest about it i will change the pattern
2016-06-26 03:06 koliron: :#
2016-06-26 03:06 koliron: :3
2016-06-26 03:06 murutattack: lol
2016-06-26 03:07 murutattack: maybe
2016-06-26 03:07 murutattack: but seems fine on that pattern
2016-06-26 03:07 koliron: \^w^/
2016-06-26 03:09 murutattack: 04:04:120 (2) - Maybe need a bit left slope, because kinda easy to miss in this stream jump
2016-06-26 03:10 koliron: mh
2016-06-26 03:10 koliron: ok
2016-06-26 03:11 koliron: changed
2016-06-26 03:14 murutattack: 04:38:234 (3) - Move a bit left to x:448, probably the jump kinda bit high to catch
2016-06-26 03:14 koliron: wait
2016-06-26 03:15 koliron: last suggestion again pls
2016-06-26 03:15 koliron: i needed to close
2016-06-26 03:16 murutattack: 04:38:234 (3) - Move a bit left to x:448, probably the jump kinda bit high to catch
2016-06-26 03:17 koliron: oh sure
2016-06-26 03:22 murutattack: 05:12:862 (5) - A bit right to x:264, make distance between (4 and 5) a bit near
2016-06-26 03:24 koliron: mh not here, i prefer to keep the same distance between 05:12:691 (4,5,6) - and a strooong jump to 05:13:205 (1) - as the end of the map
2016-06-26 03:24 koliron: i love build up! :D
2016-06-26 03:24 murutattack: hmmm alright makes sense :3
2016-06-26 03:24 koliron: x3
2016-06-26 03:26 murutattack: ok I thats all, really nice map and song :D
2016-06-26 03:26 koliron: :D:D
2016-06-26 03:26 koliron: thank youuu
2016-06-26 03:26 murutattack: welcome :3
2016-06-26 03:27 murutattack: uh how to save this chat lol
2016-06-26 03:27 koliron: xD
2016-06-26 03:27 koliron: https://osu.ppy.sh/forum/t/464344
2016-06-26 03:27 koliron: just write something like
2016-06-26 03:27 koliron: irc mod
2016-06-26 03:27 koliron: and i will put the log
2016-06-26 03:27 murutattack: okay posting

thank you! ^^
-Sh1n1-


Believing


  1. 00:26:234 - here start a new stanza, also you enphasized with NC, I don't know why you didn't add a hyper dash between 00:25:891 (5,1) -
  2. 00:26:319 (2,3) - give me a proper reason to keep the current hyper dash between such notes, in my opinion, this part is the same as 00:23:491 (1,2,3,4,5,6,7,8) -, why didn't you keep consistency?
  3. 00:29:662 (5) - add NC, 15 fruits are too much imo.
  4. 00:32:405 (5) - same here but with 16 fruits omg, I don't want to make a loooong mod to talk about NCs only, maybe you can re-check your NCs to avoid this kind of problems, you are safe with 12 fruits.
  5. I just want to point out some patterns similar as my previous points: 00:28:634 (4,1) - 00:31:377 (9,1) -, I don't want to give you the same example as above, but take a look at 00:34:120 (8,1,2,3,4) - and 00:36:862 (4,1,2,3,4) - as a reference.
  6. 00:43:891 (6,1) - nice jump to be honest, but It feels like 00:44:319 (4,1) - deserve more distance 'cause the highest pitch is on 00:44:405 -, move 00:44:062 (1,2,3,4) - a bit to the left.
  7. 00:49:720 (6,1) - why not only 1 slider? vocal is very similar as 00:49:205 (5) -, I said that because 00:49:720 (6,1) - sounds weird, if you decide to follow this suggestion, take a look at 00:51:092 (4,1) - too.
  8. 00:52:463 (6,1) - this jump could be better between 00:52:291 (5,6) -, voice high pitch start on 00:52:462 -
  9. 01:28:977 (1) - wow 1/16, sounds nice but at least make this horizontally, same with 03:43:377 (1) -
  10. 01:52:977 (1,2,3) - 01:55:720 (1,2,3) - why this walker jump? is very unconfortable, not hard but annoying, why not something like 01:58:462 (1,2,3) - 02:01:205 (1,2,3) - ? ( 02:03:948 (1,2,3) - al menos con jumps bien marcados como 02:03:948 (1,2,3) -, a lo que me refiero esque con el otro tienes que apretar el dash y parar para bajar la velocidad y luego ir de nuevo hacia el mismo sitio )
  11. 04:07:377 (1,2,3) - 04:10:120 (1,2,3) - kejesto? :P same as above.
  12. Sadly no Hitsounds yet, one less thing to check.

This is the most relevant on the map, con esto queda confirmado que eres una overenphasizer.
Lacrima
at least there's no 2 pages of mods here~
[Believing]
  1. 00:30:348 (1,2,3) - a little bit hard to catch 3, you. Well I didn't found any suggestions about this, so it's your own decision to change this or not.
  2. 00:38:920 (1,2,3) and 00:39:605 (1,2,3) - make them less rapidly, easy to miss here :c
  3. 01:52:977 (1,2,3) - this pattern begins too suddenly, so players might be confused to catch this, try to make this a liitle bit easier
  4. 02:12:691 (7,1) - this jump is so hard to catch, might be fc breaker
  5. 02:53:320 (1,2,3) and 02:54:005 (5,6,7) - another too rapidly patterns, consider changing like the pevious one?
  6. 03:42:005 (1,2,3,4) - ^ ;c you just can easely miss here, plays fine, but still there's some chances you'll miss it | 03:44:748 (1,2,3,4) - you know this plays completely fine, maybe you'll make these patterns like this one?
  7. 04:04:120 (2) - tilt this slider a little bit left
  8. 04:07:377 (1,2,3) - this begins too suddenly like the previous one
  9. 04:13:377 (3,1) - very chellanging to catch, since you need to make so many moves
  10. 04:46:462 (1,2,3) - again these rapid sliders :c
  11. 05:12:348 (7,1,2,3,4,5,6,7,8,9) - are you serious about making such a pattern at the end of the whole beatmap? Firstly it's so hard to catch (I fced it after my 5th try in the tester), secondly it's too fast, especially for the end!
that's it, again such a little mod, nice map, excited for the rank, good luck <3
Xinely
another koli's approval <3
Topic Starter
koliron

-Sh1n1- wrote:



Believing


  1. 00:26:234 - here start a new stanza, also you enphasized with NC, I don't know why you didn't add a hyper dash between 00:25:891 (5,1) - sure
  2. 00:26:319 (2,3) - give me a proper reason to keep the current hyper dash between such notes, in my opinion, this part is the same as 00:23:491 (1,2,3,4,5,6,7,8) -, why didn't you keep consistency? k
  3. 00:29:662 (5) - add NC, 15 fruits are too much imo. ayy i didnt notice
  4. 00:32:405 (5) - same here but with 16 fruits omg, I don't want to make a loooong mod to talk about NCs only, maybe you can re-check your NCs to avoid this kind of problems, you are safe with 12 fruits. hum ok i will check them later
  5. I just want to point out some patterns similar as my previous points: 00:28:634 (4,1) - 00:31:377 (9,1) -, I don't want to give you the same example as above, but take a look at 00:34:120 (8,1,2,3,4) - and 00:36:862 (4,1,2,3,4) - as a reference. i dont want a perfect consistency in a repetitive section like this, the song is like the same for 20 seconds, so i tried to vary with the hypers to vary with the pattern, i only added hyper where i could (ya, almost every 1/1 and 1/2 could have), so it would be fine, i dont think that players could notice a consistency with this intensity
  6. 00:43:891 (6,1) - nice jump to be honest, but It feels like 00:44:319 (4,1) - deserve more distance 'cause the highest pitch is on 00:44:405 -, move 00:44:062 (1,2,3,4) - a bit to the left. sure nice idea
  7. 00:49:720 (6,1) - why not only 1 slider? vocal is very similar as 00:49:205 (5) -, I said that because 00:49:720 (6,1) - sounds weird, if you decide to follow this suggestion, take a look at 00:51:092 (4,1) - too. the drum is pretty strong there :/ if i remove that note the rhythm would sounds too weird imo
  8. 00:52:463 (6,1) - this jump could be better between 00:52:291 (5,6) -, voice high pitch start on 00:52:462 - changed in a little but i prefer to keep the hyper, the nc is important too
  9. 01:28:977 (1) - wow 1/16, sounds nice but at least make this horizontally, same with 03:43:377 (1) - they are already horizontal o_o
  10. 01:52:977 (1,2,3) - 01:55:720 (1,2,3) - why this walker jump? is very unconfortable, not hard but annoying, why not something like 01:58:462 (1,2,3) - 02:01:205 (1,2,3) - ? ( 02:03:948 (1,2,3) - al menos con jumps bien marcados como 02:03:948 (1,2,3) -, a lo que me refiero esque con el otro tienes que apretar el dash y parar para bajar la velocidad y luego ir de nuevo hacia el mismo sitio ) mh, idk to me thats a nice movement, so maybe if more people suggest about this
  11. 04:07:377 (1,2,3) - 04:10:120 (1,2,3) - kejesto? :P same as above. same
  12. Sadly no Hitsounds yet, one less thing to check. SOON TM

This is the most relevant on the map, con esto queda confirmado que eres una overenphasizer. lol

Myle wrote:

at least there's no 2 pages of mods here~
[Believing]
  1. 00:30:348 (1,2,3) - a little bit hard to catch 3, you. Well I didn't found any suggestions about this, so it's your own decision to change this or not. huh because you need to dash here, is not to walk, i mean i guess you tried to catch without dash, with dash is easy, mmh i will increase the distance now is obvious that you need toi dash here
  2. 00:38:920 (1,2,3) and 00:39:605 (1,2,3) - make them less rapidly, easy to miss here :c huh? why? is a normal stream for an overdose xD you just need to walk
  3. 01:52:977 (1,2,3) - this pattern begins too suddenly, so players might be confused to catch this, try to make this a liitle bit easier huh well shini suggested about this too, so i will change ALL OF THEM later aaaa
  4. 02:12:691 (7,1) - this jump is so hard to catch, might be fc breaker the distance is low and there is a simple movement, i cant understand your point :/ but still i reduced the distance a little more
  5. 02:53:320 (1,2,3) and 02:54:005 (5,6,7) - another too rapidly patterns, consider changing like the pevious one? same as in 00:38:920 (1,2,3) -
  6. 03:42:005 (1,2,3,4) - ^ ;c you just can easely miss here, plays fine, but still there's some chances you'll miss it | 03:44:748 (1,2,3,4) - you know this plays completely fine, maybe you'll make these patterns like this one? mh ok i nerfed this one a little, but i cant really find the issue in them
  7. 04:04:120 (2) - tilt this slider a little bit left sure omg i needed like 20 minutes to fix this and the next patterns XD
  8. 04:07:377 (1,2,3) - this begins too suddenly like the previous one same as above
  9. 04:13:377 (3,1) - very chellanging to catch, since you need to make so many moves ^
  10. 04:46:462 (1,2,3) - again these rapid sliders :c ^
  11. 05:12:348 (7,1,2,3,4,5,6,7,8,9) - are you serious about making such a pattern at the end of the whole beatmap? Firstly it's so hard to catch (I fced it after my 5th try in the tester), secondly it's too fast, especially for the end! the end deserves the hardest patterns! x3 anyway lmao its too much, nerfed
that's it, again such a little mod, nice map, excited for the rank, good luck <3
thanks! aaaaaaaaaa
BoberOfDarkness
quick in-game mod

stuff
22:32 BoberOfDarkness: Hiya
22:36 koliron: hi
22:39 BoberOfDarkness: so
22:39 BoberOfDarkness: lol
22:45 BoberOfDarkness: np map q.q
22:45 koliron: aaa
22:45 koliron: go
22:45 *koliron is listening to [https://osu.ppy.sh/b/997889 Dancing Dolls - monochrome(Asterisk Makina Remix)]
22:45 BoberOfDarkness: kk
22:45 *koliron is editing [https://osu.ppy.sh/b/997889 Dancing Dolls - monochrome(Asterisk Makina Remix) [Destinity]]
22:45 BoberOfDarkness: pls diff name change ;w;
22:45 koliron: xD
22:48 BoberOfDarkness: can I mod nazi stuff ?
22:48 koliron: sure xd
22:49 BoberOfDarkness: 00:14:234 (1,2,3) - change to something like [https://osu.ppy.sh/ss/5539181 this]
22:49 BoberOfDarkness: I mean to curve that triplet
22:50 koliron: sure
22:50 BoberOfDarkness: 00:16:977 (1,4) - don't stack head and tail
22:50 BoberOfDarkness: looks weird
22:52 koliron: in the editor maybe, but i think in game is a good pattern for those circles (00:17:149 (2,3) - )
22:52 BoberOfDarkness: welp its up to you
22:52 koliron: is basically for aesthetic xD
22:52 BoberOfDarkness: but I don't like much them
22:52 koliron: dsakjldsajkl
22:52 BoberOfDarkness: I think might be better
22:52 BoberOfDarkness: not stacked
22:52 BoberOfDarkness: lets go futher
22:53 BoberOfDarkness: 00:19:720 (1,2) - and 00:20:405 (1,2) - inscrease a bit distance, for me better flows and doesn't feel stacked
22:53 BoberOfDarkness: distance I tried is 1,13
22:54 BoberOfDarkness: something between 1.1 and 1.3 is nice
22:54 koliron: sure increased
22:55 BoberOfDarkness: 00:25:205 (2) - that feels weird to play
22:55 BoberOfDarkness: ;w;
22:56 koliron: k
22:56 koliron: why?
22:56 BoberOfDarkness: forced anti-flow
22:56 BoberOfDarkness: but have no idea how to fix
22:57 BoberOfDarkness: lets back!
22:57 BoberOfDarkness: 00:24:691 (5) - hyper to this is overpatterned
22:57 BoberOfDarkness: and out of place
22:57 koliron: yeah idont want to overmap :/ so i will keep it as how it is for now
22:57 koliron: oh
22:57 koliron: sure
22:57 BoberOfDarkness: place (5) on right side of (4)
22:57 BoberOfDarkness: http://osu.ppy.sh/ss/5539237
22:58 koliron: i will change the distances a little
22:59 koliron: k no sorry
22:59 koliron: its weird to play
22:59 koliron: i prefer keep the hyper for now
22:59 koliron: but if more people suggest about it i will change :3
22:59 BoberOfDarkness: well wierd to play with next pattern?
22:59 BoberOfDarkness: or now?
22:59 BoberOfDarkness: or (4) and (5) only
23:00 koliron: the jump 4 to 5
23:00 koliron: tried with different distances and
23:00 koliron: actualy a hyper fits
23:00 BoberOfDarkness: CLSW used the patterinig like that
23:00 BoberOfDarkness: in assymetry
23:01 BoberOfDarkness: And I use kinda similiar on
23:01 *BoberOfDarkness is listening to [https://osu.ppy.sh/b/916811 DJ Genericname - Dear You]
23:01 BoberOfDarkness: and if you put (5) like I sugested
23:01 koliron: then if people like it why not \:D/
23:01 koliron: XD
23:01 BoberOfDarkness: you can place one triplet on left and then 2nd on the right of screen
23:01 BoberOfDarkness: with hypers
23:02 BoberOfDarkness: because there are strong sounds
23:02 BoberOfDarkness: on 00:24:862 - and 00:25:205 -
23:02 koliron: 00:29:834 (2,3,4) - maybe here is more obvious that an hyper fits good
23:02 BoberOfDarkness: here hyper are worth to place
23:02 BoberOfDarkness: well
23:03 BoberOfDarkness: yea that fits
23:03 koliron: nah imo its fine, but as i said if another modders thkn the same i will change
23:03 koliron: kldsjlmsa
23:03 BoberOfDarkness: kk
23:03 koliron: kk
23:03 BoberOfDarkness: so I will mod it once again :P
23:04 BoberOfDarkness: 00:31:205 (8,9) - I wonder about this
23:04 BoberOfDarkness: because the hyper is super strong here
23:04 BoberOfDarkness: and you have to change direction to catch (8)
23:04 BoberOfDarkness: maybe reduce distance but keep hyper dash?
23:05 koliron: 8 to 9?
23:05 BoberOfDarkness: yes
23:05 koliron: sure
23:06 BoberOfDarkness: I would place hyper chain here
23:06 BoberOfDarkness: 00:33:262 (3,4,1) -
23:07 BoberOfDarkness: https://osu.ppy.sh/ss/5539286
23:07 koliron: lol
23:07 koliron: hyperchain 1/4?
23:07 koliron: mmh
23:07 BoberOfDarkness: yea
23:07 koliron: well i will increase a little the distance to be noticeable diffence, and force the player to dash
23:08 koliron: but with hypers would be too much
23:08 BoberOfDarkness: you mean hyper chain is too much?
23:08 koliron: ya
23:08 koliron: xD
23:08 BoberOfDarkness: lol
23:08 BoberOfDarkness: is that rain?
23:09 BoberOfDarkness: or overdose
23:09 BoberOfDarkness: or deluge
23:09 koliron: lol
23:09 BoberOfDarkness: yea lol
23:09 BoberOfDarkness: okay its up to you
23:09 koliron: deluge doesnt exist anymore
23:09 koliron: so is an overdose
23:09 koliron: but i dont like pattern like the
23:09 koliron: now deluges are ULTR
23:09 koliron: A
23:09 koliron: (?
23:10 BoberOfDarkness: deluges exist in hearth of people
23:10 BoberOfDarkness: we don't have Ultra in ctb RC
23:10 BoberOfDarkness: :^)
23:10 koliron: shh ;^)
23:10 koliron: hahah
23:11 koliron: ok go next suggestion
23:11 koliron: we are in 30 second in this way you will sleep like at 5 am D:
23:13 BoberOfDarkness: sh
23:13 BoberOfDarkness: I was testing
23:13 BoberOfDarkness: now I am in 03:25:081 -
23:13 BoberOfDarkness: and I didn't find anything
23:13 BoberOfDarkness: xD
23:13 koliron: lmao
23:13 koliron: then i will ask to check after this mod :^)
23:14 koliron: (?)
23:14 koliron: hahah
23:14 BoberOfDarkness: might work

Great work!
Yumeno Himiko
As requested

[General]
check out AiMod and you'll find 2 unsnapped objects

[Destiny]
00:07:891 (5,6,7) - this pattern is not having a good flow at the beginning part, you may make the direction heading more left, and adjust the spacings after doing this
00:18:005 (6,1) - just my personal taste, I'd like to make it follow the vocal, and the pattern will be like this
00:21:777 (1) - I'd like a HDash here and I would put it at x:136 to make the flow more fun, if you agree, 00:22:120 (2) will be heading the opposite direction.
00:34:805 (5,6,7,8) - try out this pattern 01:09:091 - 01:27:605 - I know it's the calm part and you use all 1/2 snaps to follow the song, but I think you can follow some vocals as well using some 1/1 sliders, e.g. at 01:11:662, 01:13:034
02:09:434 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - oh best stream in this map
03:59:148 (1,2,3,4,5,6,7,1,2,3,4,5,6) - The rhythm is getting intensed here, I suggest you make larger spacing.
seems that hitsound is not added?

no big problems, good luck on ranking it!
Topic Starter
koliron

examination wrote:

As requested

[General]
check out AiMod and you'll find 2 unsnapped objects done

[Destiny]
00:07:891 (5,6,7) - this pattern is not having a good flow at the beginning part, you may make the direction heading more left, and adjust the spacings after doing this huhh not exactly but yeah changed in a little
00:18:005 (6,1) - just my personal taste, I'd like to make it follow the vocal, and the pattern will be like this hm i think the drum has more priority here because is pretty low, also start the stream i nthe middle of those sounds wouldnt fit imo
00:21:777 (1) - I'd like a HDash here and I would put it at x:136 to make the flow more fun, if you agree, 00:22:120 (2) will be heading the opposite direction. aaaa noo that pattern would be so hard! x_x even with a dash could be, i prefer to keep the current dash, also to keep consistency with 02:47:148 (1) -
00:34:805 (5,6,7,8) - try out this pattern changed 01:09:091 - 01:27:605 - I know it's the calm part and you use all 1/2 snaps to follow the song, but I think you can follow some vocals as well using some 1/1 sliders, e.g. at 01:11:662, 01:13:034 i think this effect of follow the background sounds with the rhythm and the vocal with the distances is pretty nice, maybe if more people suggest about this but for now i think what i did fits better
02:09:434 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - oh best stream in this map thank you x3
03:59:148 (1,2,3,4,5,6,7,1,2,3,4,5,6) - The rhythm is getting intensed here, I suggest you make larger spacing. remapped
seems that hitsound is not added?

no big problems, good luck on ranking it!

thank you! ^^
DeletedUser_6709840
Since you asked nicely in Discord and I need the practice at modding overdoses, I'll give modding this a shot.

Edit (Since I mod at home): I got sniped by Exam some some of this might not be relevant anymore.

General

-Assuming that the metadata is correct for source is correct, I don't see how the BG has anything to so with the song or the source material. Unless I'm not recognizing the character, I'm pretty sure the BG should be changed.

-I'm not sure if the diff name is rankable unless there's something to show it's part of the lyrics or something. (May not be relevant now)

-Even if you were to keep the BG, the first and second combo color are a bit dark and might blend a bit if the background is dimmed. Might wanna lighten them up a bit.

-Japanese version of the anime name should be in the Source and the English version goes into the tags.

Believing Destiny

00:12:520 (3,4) – I would recommend making this 4.00x spacing because it looks slightly better with (4) on X=360.
00:14:062 (2,1) – Emphasis sounds late here. It sounds like it should be on the “tsu” of the lyrics then give a jump onto the next main beat of (1).
00:18:520 (2,3) – I feel this is over-emphasized, reduce spacing a little but keep the h-dash.
00:45:434 (4,1) – The “ka” on (1) is a bit over-emphasized despite being on a main beat because even the main beat there isn't that prominent/noticable since this part of the song is calmer than the kiai. I'd say 4.00x spacing should be the max here.
01:40:462 (4,1) – I'd reduce spacing here a bit and make the h-dash of the (1,2) stay the same for a build up.
02:13:548 (1,2,3) – Decrease spacing between (1) and (2) but increase between (2) and (3) so it creates the effect of slowly getting harder as the song build up in beat.
02:14:062 (3,4) – I think this is over-emphasized because the triplet isn't as prominent as the previous beats or the next beat and it makes it hard to read. Reduce spacing a bit, to at least 6.00x or 5.50x
03:08:063 (4,1) – I think the “na” on (1) has much too much emphasis for the size of h-dash it is, just by a bit though. Make it closer to 4.00x
05:13:120 (9,1) – Would be better as a 8.00x or 9.00x jump


I tried, hopefully you find something insight from the mod. Good luck.
Topic Starter
koliron

RoseusJaeger wrote:

Since you asked nicely in Discord and I need the practice at modding overdoses, I'll give modding this a shot.

Edit (Since I mod at home): I got sniped by Exam some some of this might not be relevant anymore.

General

-Assuming that the metadata is correct for source is correct, I don't see how the BG has anything to so with the song or the source material. Unless I'm not recognizing the character, I'm pretty sure the BG should be changed. i tried to find a bg which has a meaning like "destiny" and/or "satisfaction" like the lyrics, is hard to find a bg like that lol but for the broken chains i think it fits

-I'm not sure if the diff name is rankable unless there's something to show it's part of the lyrics or something. (May not be relevant now) destiny is part of the lyrics, "> でも白黒モノクロームな運命も", and it means "black and white monochrome destiny"

-Even if you were to keep the BG, the first and second combo color are a bit dark and might blend a bit if the background is dimmed. Might wanna lighten them up a bit. sure now are a little less dark

-Japanese version of the anime name should be in the Source and the English version goes into the tags. a i will check this later but i think the english v it's fine like in https://osu.ppy.sh/s/349445

Believing Destiny

00:12:520 (3,4) – I would recommend making this 4.00x spacing because it looks slightly better with (4) on X=360. reduced a little
00:14:062 (2,1) – Emphasis sounds late here. It sounds like it should be on the “tsu” of the lyrics then give a jump onto the next main beat of (1). the nc and the drum deserves the hyper more than the vocal imo
00:18:520 (2,3) – I feel this is over-emphasized, reduce spacing a little but keep the h-dash. huh its almost a dash but ok rediced few grids
00:45:434 (4,1) – The “ka” on (1) is a bit over-emphasized despite being on a main beat because even the main beat there isn't that prominent/noticable since this part of the song is calmer than the kiai. I'd say 4.00x spacing should be the max here.sure reduced
01:40:462 (4,1) – I'd reduce spacing here a bit and make the h-dash of the (1,2) stay the same for a build up. actually those sounds are almost the same, thats why i made same distances
02:13:548 (1,2,3) – Decrease spacing between (1) and (2) but increase between (2) and (3) so it creates the effect of slowly getting harder as the song build up in beat. changed a little
02:14:062 (3,4) – I think this is over-emphasized because the triplet isn't as prominent as the previous beats or the next beat and it makes it hard to read. Reduce spacing a bit, to at least 6.00x or 5.50x in 02:14:234 - the sound is pretty strong, imo is the strongest here so i added more distance
03:08:063 (4,1) – I think the “na” on (1) has much too much emphasis for the size of h-dash it is, just by a bit though. Make it closer to 4.00x reduced a little, but the hyper is for the drum kek
05:13:120 (9,1) – Would be better as a 8.00x or 9.00x jump i prefer to keep those strong distances to be easier to read, with less distance players could be confused and miss easily


I tried, hopefully you find something insight from the mod. Good luck.
thank you! x3
Kimitakari
Its been a 10 months when I modded this map. So ill try to be very serious and yes its a random mod

General

It's so quiet that I can't literally hear the hitsounds.

Combo 4 its kinda unrecongnizable because the BG that it has focused on dark theme... I mean look closer to the BG. Id select this color like I did.

I'm kinda surprised that it don't have a hitsounding, maybe it have but I can't listen to then. It need a hitsounding (claps and finishes are fine, but if you have a hitsounds then I apologize for that).

Destiny

Explain to me why is this kiai part less than 15 seconds when AiBot said more than 15 seconds but this kiai does it. I understand if it like 2 inherited will be very near together, i'll understand but this kiai dosen't because it goes vocals again.

00:38:920 (1,2,3,4,1,2,3,4) - Holy cow this one needs a random luck to pass this, might be a bit closer.
02:09:434 - 02:13:548 - Don't understand these parts it have some but they're, for me, really, really confusing me.
04:46:805 (3) - Maybe x:248 y:144 would be better.
05:05:662 (3,4,5,6) - Spotted this dash-mash trick, make a little bit closer something like this.
05:12:520 (1,2,3,4,5,6,7,8,9) - This one is great because you're confusing players for the first time playing on this map.

It's kinda short one still but that's my type of skill of modding ;w;
If you're so kind to support me you can mod this map. I am aiming to rank it but im preety sure I can't rank it, ever but still thanks. Thats my best :c
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