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Beltaine - Rockhill [OsuMania]

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Topic Starter
Ryu Sei
This beatmap was submitted using in-game submission on Senin, 18 Juli 2016 at 17.23.13

Artist: Beltaine
Title: Rockhill
Tags: Pump It Up PIU Fiesta 2 F2
BPM: 140
Filesize: 3021kb
Play Time: 01:47
Difficulties Available:
  1. Hard - 4Key (3,26 stars, 805 notes)
  2. Normal - 4Key (2 stars, 499 notes)
Download: Beltaine - Rockhill
Information: Scores/Beatmap Listing
---------------

Might be offsync, please set your map offset.
Nominated in osu!mania 4K World Championship 2017 as Group Pick (and also 4K LN course!) (5:4 pick:ban ratio)
When next LN-only chart nominated in MWC?

Beltaine doesn't list Kaori as their member.

Changelog
- Mod by AL and BilliumMoto
- Selfmod, removed all normal notes.
- More mod by SoraGami
- Mod by S4W
- Mod by KcHecKa
KcHecKa
osu!mania mod whatever
--------------------
Overall:
I LOVE THIS SONG
QUALITY* MOD INCOMING.

>The offset is good (starts on first note or whatever)
but haven't check the absolute timing of the map, unable to do so
but it sounds good by ear

For the un-inherited timing section at 01:28:406 i get that you're trying to match the speed
and all, but honestly, the entire MAP should remain at 140 BPM. This would be the safest thing to do m8


For the source of the map, if it is from Pump It Up (PIU) then i recommend
adding that to the meta data
--------------------
Normal
The HP Drain and OD seem good

I recommend adding kiai time here 00:16:406 and ending it here 00:30:120
add another kiai time here 01:04:406 and end it here 01:18:120

Now most of the notes are LNs, I personally think this is great, but I'm sure
other people will complain about it somewhere down the line, so I will be ignoring this fact.

And by that, I mean ill stick to the fact that this will be a mostly LN map

--Now i will tell you what notes to move, for the sake of avoiding "collisions/lane neglect
1 | 2 | 3 | 4
00:01:620 (1620|1) - Move this to column 3
00:05:049 (5049|1) - Move this to column 3


Section 00:00:978 to 00:14:692 loops. this isn't a problem, and for that i cannot recommend
actually moving any notes, so you should leave it as is.

Actually, a lot of the map is pretty damn consistent. I personally like this, but I know that others might complain

well yeah, pretty nice

00:51:335 (51335|0) - Move this to column 2
00:52:192 (52192|0) - Move this to column 2
00:52:406 (52406|2) - Move this to column 4 (why did you shorten this one? i think it could be longer)

loop.ini

00:54:763 (54763|0) - Move this to column 2
00:55:620 (55620|0) - Move this to column 2
00:55:835 (55835|2) - Move this to column 4 (again, short??)
00:55:835 (55835|2) - 2
00:59:049 (59049|0) - 2
00:59:263 (59263|2) - 4
01:01:620 (61620|0) - 2
01:02:478 (62478|0) - 2
01:02:692 (62692|3) - good...

The rest of the difficulty (the notes) are fine.
--------------------
Hard
Remember to add in those kiai times that ive listen before

>The note placement seems much better on this difficulty

This difficulty seems pretty solid, as for the actual usage of excessive LNs, I can't really give my opinion
on this. Good Luck!
--------------------
notes
Can I make a GD? :)
Topic Starter
Ryu Sei
All mods are accepted yeay!

KcHecKa wrote:

For the un-inherited timing section at 01:28:406 i get that you're trying to match the speed
and all, but honestly, the entire MAP should remain at 140 BPM. This would be the safest thing to do m8


For the source of the map, if it is from Pump It Up (PIU) then i recommend
adding that to the meta data

notes
Can I make a GD? :)
I would be afraid if the timing should be static, as the ending is entirely has unstable speed.
Tried to take a look on stolen PIU chart timing and it's just meh as they're forcing it to snap it byself (which on osu!, it's impossible to snap up to 1/48, max is 1/16 or 1/12 (multiplier of 2 and/or 3)).

Leaving source blank as it's original song which is exists on PIU. PS: Mapped the PIU cut, don't want to map the original lengthy version.

GD? Let me rethink of it.

Thanks! (>w<)b
Meiju
Hi

1|2|3|4

Normal
00:07:192 (7192|3,7406|2,7620|1) - Ctrl+G for more coincidence with music

00:10:620 (10620|3,10835|2,11049|1) - Ctrl+G for the same reason

00:33:120 (33120|1,33335|2,33549|3) - Ctrl+G ^

00:36:549 (36549|1,36763|2) - Ctrl+G ^

From 00:51:013 - to 01:04:406 - thre is so many LNs which ended not in accordance with sound

01:04:406 - stream of 1/4 LNs starts here and ends 01:05:692 - here... And then the same... Buuuuuut 01:11:263 - here they are normal i don't know why

01:34:401 (94401|2) - extended this LN to 01:35:201 - because sound don't ends
Hard
00:03:763 - http://puu.sh/pzjVt/645e0b2141.jpg

00:07:192 (7192|3,7406|2,7620|1) - Ctrl+G

00:10:620 (10620|1,10835|2,11049|3) - ok, you know what to do

00:14:049 (14049|1,14263|2,14478|3) - Ctrl+G then 00:14:692 (14692|3) - to 2

01:34:401 (94401|2) - extended this LN to 01:35:201 or to 01:35:601
lol nice map
Topic Starter
Ryu Sei
No reply means accepted 0w0)

SpinForWin wrote:

Hi

1|2|3|4

Normal
00:07:192 (7192|3,7406|2,7620|1) - Ctrl+G for more coincidence with music

00:10:620 (10620|3,10835|2,11049|1) - Ctrl+G for the same reason

00:33:120 (33120|1,33335|2,33549|3) - Ctrl+G ^

00:36:549 (36549|1,36763|2) - Ctrl+G ^
I think you got a wrong concept about pitch relevancy (which appears mostly on piano), while the lower sound is on left and vice-versa.
Hard
00:03:763 - http://puu.sh/pzjVt/645e0b2141.jpg

00:07:192 (7192|3,7406|2,7620|1) - Ctrl+G

00:10:620 (10620|1,10835|2,11049|3) - ok, you know what to do

00:14:049 (14049|1,14263|2,14478|3) - Ctrl+G then 00:14:692 (14692|3) - to 2
Pardon me?
lol nice map
Thanks anyway iwi)
-SoraGami-
Hi Ryu Sei!~

here's my mod from our m4m :)

Column = 1|2|3|4


[Normal]
- 00:14:692 - remove 1 note? the sound is not that heavy and also it is too sudden for normal diff to have a triple note after too many single (LN) notes
- 00:52:192 (52192|1) - remove this? then extend this LN 00:51:870 (51870|0) to 00:51:870 (51870|0) it feels weird to play brcause the sound is not that audible compared to this sound which is more ok
- 00:55:620 - 00:59:049 - 01:02:478 - ^
- 00:52:192 (52192|0) - maybe end the LN at 00:52:513 it feels more better to play this way i think same think to the others * if you wish to keep this, do also a 1/2 LN on 00:55:835 (55835|3) - 00:59:263 - etc.. or maybe 00:52:406 - make this a 3/4 LN instead
- nice pitch arrangement~
[Hard]
- 00:51:870 (51870|1,51870|0,52192|0) - like what i suggest in Normal diff, 00:52:192 (52192|0) - the sound here is not that audible and this notes 00:51:870 (51870|1,52406|1) are kinda hard to hit well because of the same structure at column 1, try this? https://osu.ppy.sh/ss/5439005 (in the pattern i suggested)--> making the release of the LN here 00:52:192 represent the sound which i stated that are not that audible, just suggestion tho xD
- same goes with the others 00:55:299 (55299|1,55299|0,55620|0) - etc.

- 01:19:513 (79513|1) - remove this LN, base on your pattern at:
* 01:21:228 - 01:21:656 and 01:22:942 - ... and 01:26:370 - 01:26:799 and 01:28:085 - ... - they skip 1/4 LN

- 01:24:335 (84335|2,84388|1) - the sheild is kinda hard to hit, maybe move to right
- 01:33:705 (93705|1) - i heard it start and end at 1/2
- 01:41:708 (101708|0) - 1/8? im not sure tho
- 01:44:069 (104069|0) - move to 3 then 01:45:136 (105136|2) - to 1 for pitch?

hope this helps~
Really nice map and song xD
Goodluck :D
Topic Starter
Ryu Sei
No reply means accepted. :>

-SoraGami- wrote:

Hi Ryu Sei!~

here's my mod from our m4m :)

Column = 1|2|3|4


[Normal]
- 00:14:692 - remove 1 note? the sound is not that heavy and also it is too sudden for normal diff to have a triple note after too many single (LN) notes Drum consistency.
- nice pitch arrangement~ Thanks owo)/
[Hard]
- 00:51:870 (51870|1,51870|0,52192|0) - like what i suggest in Normal diff, 00:52:192 (52192|0) - the sound here is not that audible and this notes 00:51:870 (51870|1,52406|1) are kinda hard to hit well because of the same structure at column 1, try this? https://osu.ppy.sh/ss/5439005 (in the pattern i suggested)--> making the release of the LN here 00:52:192 represent the sound which i stated that are not that audible, just suggestion tho xD Nice catch. Following this.

- 01:33:705 (93705|1) - i heard it start and end at 1/2 Not 1/2 but you got the point; wrong snap.
- 01:41:708 (101708|0) - 1/8? im not sure tho Hard-to-catch snapping on guitar strum. Reconsidering it.
- 01:44:069 (104069|0) - move to 3 then 01:45:136 (105136|2) - to 1 for pitch? Dunno, somehow it breaks the PR instead.

hope this helps~
Really nice map and song xD
Goodluck :D
Thanks oAo)b
-SoraGami-
01:33:705 (93705|1) - i mean 1/12 lol sorry typo, but im not sure tho
Topic Starter
Ryu Sei
Still, it's already snapped done. Thanks!
ArcherLove
hard
mau kasih 1/2 atau 1/4 terserah kamu, yang penting LN!
iini di bawah bukan minta dipindah ya, tapi karena timestampnya rusak jadi pakai note yang dicopas ww

banyak
00:00:978 (978|0) - add LN di 3
00:14:692 (14692|0) - suara cukup keras, di 4 bisa tambah LN sebanding sama ini
00:16:406 (16406|2) - tambah 1 LN di 1
00:18:120 (18120|3) - bisa tambah LN di 3 atau 1
00:19:406 (19406|3) - bisa tambah di 1 atau 2
00:19:835 (19835|3) - bisa tambah di1 atau 3
00:21:120 (21120|2) - tambah di 4 LN
00:22:835 (22835|2) - tambah LN di 4
00:23:263 (23263|2) - tambah LN di 1
00:24:549 (24549|3) - tambah LN di 3 atau 2
-- kalau add itu berarti LN ya
00:24:978 (24978|3) - 1 atau 3
00:26:263 (26263|3) - 1 atau 2
00:26:692 (26692|3) - di 3
00:27:978 (27978|2) - di 2 atau 4
00:29:692 (29692|1) - di 4
00:30:120 (30120|2) - di 4
00:30:549 (30549|3) - di 3
00:30:763 (30763|1) - di 3
00:31:406 (31406|3) - di 2
00:31:835 (31835|2) - di 4
00:32:156 (32156|1) - di 3
00:32:478 (32478|2) - di 2
00:33:120 (33120|3) - di 1
00:33:549 (33549|2) - di 2
00:33:870 (33870|1) - di 3
00:34:192 (34192|1) - di 3
00:34:835 (34835|3) - di 2
00:35:263 (35263|2) - di 4
00:35:585 (35585|1) - di 3
00:35:906 (35906|2) - di 2
00:36:228 (36228|0) - di 4
00:36:549 (36549|3) - di 1
00:37:299 (37299|1) - di 3
00:37:513 (37513|0) - http://puu.sh/pZQ2p/d4b0739caa.png atau 1/4 aja
00:38:263 (38263|2) - add di 4 atau 1
00:38:692 (38692|1) - di 4
00:39:120 (39120|3) - di 2
00:39:335 (39335|1) - 3
00:39:978 (39978|0) - di 3 00:40:192 (40192|0) - di 4 00:40:406 (40406|2) - di 2
00:40:835 (40835|3) - di 3
00:41:156 (41156|3) - 1
00:41:478 (41478|3) - 3
00:41:692 (41692|2) - 1
00:42:120 (42120|1) - 4
00:42:549 (42549|3) - 2
00:42:656 (42656|0,42763|1) - http://puu.sh/pZQay/8e788d4b33.jpg
00:43:192 (43192|3) - 3
00:43:406 (43406|0) - 4
00:43:835 (43835|2) - 1
00:44:156 (44156|1) - 3
00:44:478 (44478|2) - LN 1/2? di 2 kayak puush atas
00:44:906 (44906|3) - 3
00:45:120 (45120|2) - 1
00:45:549 (45549|1) - 4
00:45:870 (45870|2) - 2
00:46:192 (46192|1) - pindah ke 3 terus macm puush di atas?
00:46:835 (46835|0) - 3
00:47:263 (47263|2) - 2
00:47:585 (47585|1) - 3
00:47:906 (47906|2) - puush LN 1/2
00:48:549 (48549|0) - 3
00:49:406 (49406|3) - 2
00:51:335 - add 1/8 LN -> di 2 atau 4
00:51:656 - ^
00:51:978 - ^
00:52:406 (52406|2,52728|2) - ^
00:53:370 - ini add 1/8 jg
00:53:692 (53692|2,54120|1) - ^
00:54:763 - add 1/8
00:55:085 - ^
00:55:406 - ^ 3
00:55:513 - ^ 4
00:55:835 (55835|2,56156|2) - 1/8 add juga
00:56:799 adad 1/8
00:57:120 (57120|2,57549|1) - 1/8 add
00:58:192 - add
00:58:513 - add
00:58:835 - add
00:59:263 (59263|2,59585|2) - add 1/8
01:00:549 (60549|2,60978|1) - add 1/8
01:01:620 - add
01:01:942 - add
01:02:263 - add
01:02:692 (62692|3,63013|2) - add
01:03:656 - add
01:03:978 (63978|2) - add

!!!
Topic Starter
Ryu Sei
Yang diaccept cuman dikit, maaf :<
Nantinya ngerusak konsistensi not, karena di bagian kiai 2 sampe sebelum slowdown kan ngefokusin ke dua instrumen, nah modnya itu perasaan gak ada yang ngarah ke instrumen itu :<
Karena satu instrumen satu not gitu :<

EDIT: Malah dikitnya dikit banget :<
BilliumMoto
Modding from:

BilliumMoto's Mania Workshop


First Impressions:
LN patterns are pretty cool!

tinkerings inside
[Hard]
At the beginning, why not like this?

It may seem too short but try playing it, it plays quite well.
Do this anytime there's a rearticulation in the violin part. (I guess it could be called a jack)

Also, make all the notes follow the pitch better, don't be afraid to break the stream a little bit.
These are my two biggest gripes about this map.


The rest from here on are more nitpicky:

00:33:120 (33120|3,33335|3) - make these more legato, they feel too short while playing them too
something like this:

Do the same for all the other times this happens

00:43:058 (43058|1,43111|0) - check your snap here, seems a little too exact to be right, unless you charted this in ddream or something

00:48:478 (48478|1) - This note, if it's not a ghost note, is too weak to be charted

00:51:013 (51013|2) - Playing this release feels like it matches with the guitar, which is a great thing! But it also means that ...
00:51:870 (51870|1) - The release to this note should also match with the guitar, and extra notes should be added to fit with the guitar.
It doesn't matter whether or not you meant to map with the guitar or not, but that's what it feels like, and it becomes very awkward to play when you suddenly ignore the guitar in your mapping.
Personally, I suggest, highlighted note for first two guitar strums, release on the original note to match the much quieter third guitar strum. Plays a lot better.

Do whatever you do here to the other iterations of this pattern


00:51:549 (51549|3) - May I suggest starting this LN 1/4 or 1/6 later to match with the background instrument? It's the background instrument that's the reason why you started doing double layers here, right?
00:52:406 (52406|2) - ^

00:53:692 (53692|2,53692|3) - LN ends 1/4 later, this also happens three more times

01:05:906 (65906|2) - Not sure why this LN is short, make it 1/2 length, this happens at least three more times.

01:07:406 (67406|0) - Should be 1/1 long, happens at least three more times

01:24:120 (84120|3,84174|2) - should be just 1/4, happens one more time

01:41:523 (101523|2,101634|3) - make these two closer to the same length, this is way too hard to play as it is

01:42:759 (102759|0,103734|1) - Make these the same columns (and make the first one a little shorter)

Slow SVs with impossible timings on LNs at the end are really hard for what it is, make the SVs a little easier.

[Normal]
I don't know what to say here that won't make this map too hard lol


Remember to hitsound! Well, i guess it doesn't matter all that much for the way this map is made

Final impressions:
Good stuff, this will be a riot if it gets ranked, best of luck!
Topic Starter
Ryu Sei
"should be just 1/4, happens one more time"
Well, at the second one it should be 1/6 above, thanks for pointing. All accepted, SV on the ending increased to be (at least) 5/7 of the normal speed (constant 100BPM-alike scroll).

Thanks! owo)/
Experte_old
wtf
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