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Camellia - paroxysm [OsuMania]

posted
Total Posts
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Topic Starter
Lude
This beatmap was submitted using in-game submission on 2016년 11월 16일 수요일 at 오후 5:26:38

Artist: Camellia
Title: paroxysm
Tags: electrohouse dubstep glitch CTCD-007 marathon full KamelCamellia Cametek J-core Protastic101
BPM: 132
Filesize: 14575kb
Play Time: 05:58
Difficulties Available:
  1. outburst - 5Key (4.69 stars, 3830 notes)
Download: Camellia - paroxysm
Information: Scores/Beatmap Listing
---------------
Camellia - paroxysm | 5K Marathon

CTCD-007 | かめりあ - paroxysm

Mapped by Interlude- | Storyboarding by Protastic101



Logs
June/3 Beatmap uploaded.June/14 Mod applied, updated.June/20 Deleted unused files, fixed HS; updatedJune/23 Updated with new modJune/26 UpdatedJuly/1 Slight snapping changeJuly/8 Modding updated, new MP3July/14 Storyboarding WIP! Lots of thanks to Protastic101July/17 Storyboarding removed atm; fixed offset and applied moddingsJuly19 UpdatedJuly/29 SB Back again, ready for modAugust/3 Lots of more effects at SB, and self modding updatedAugust/4 SB UpdateAugust/5 Last SB Update, ready to be checked/moddedAugust/6 Modding applied / LOTs of pattern fix at first kiai~second kiaiAugust/18 WIP jakad's awesome moddingAugust/19 Applied modding, updatedAugust/22 SB TweaksSeptember/27 Last update, #1 BubbleNovember/12 Last update, #2 Bubble



Comet_M
신박한 노래와 재밌는 패턴 ;)

프로 모더는 아니다만, 한 번 도전해 보겠습니다 ;p

Columns : 1 | 2 | 3 | 4 | 5


General Checklists


i) BPM & Offsets :

ii) Unsnapped things : Notes : // Timing points :

iii) Song Setups :

iv) Misc. :

-------------------------------------


outburst


- 일부러 소문자로 난이도 이름을?

- 00:11:705 (11705|2,11733|1) : 1/16 기준 노란색-파란색에 있습니다. (25%로 들어봤을 때?)
- 01:47:841 (107841|1) ~ 01:48:069 (108069|2) : 01:47:046 (107046|2) ~ 01:47:273 (107273|0) 같은 부분이 작게나마 반복되는 것 같습니다.
- 01:48:864 (108864|2) : 롱노트로?
- 01:54:091 (114091|3) : 4 혹은 5에 Clap을 넣는게 어떠신지?
- 02:08:296 (128296|1) ~ 02:08:864 (128864|1) : (저 음향 효과를 뭐라해야되지, 스크래치?) 음악은 4번 나오는데 노트는 2번 하고 가운데 비어 있네요. (http://puu.sh/phaSX/061a067ed5.png ?)
- 02:19:205 : 3에 노트를 추가?
- 02:31:591 (151591|1) 및 비슷한 LN+스크래치 음 있는 부분 : 롱노트만 있는 부분에 작게 SV를 넣으시는게 어떨까요?
- 02:38:069 : 일부러 비워 두셨나요?
- 02:55:000 (175000|4) ~ 03:18:182 (198182|3) : 히트사운드가 없습니다.
- 03:02:728 (182728|4) ~ 03:02:728 (182728|4) : 임의로 넣으신 패턴인지, 아니면 음악의 특정 부분을 따른 것인지?
- 03:27:122 (207122|0) ~ 03:27:349 (207349|4) : 음악이랑 안 맞는 느낌이? (25%)
- 04:01:364 (241364|1) : 피아노 음이 여기서 시작합니다. Whistle을 거는 게 어떠신지요?
- 04:17:273 (257273|4) 및 비슷한 부분 : 힛사가 너무 크지 않은가 생각이 듭니다. 노트 2개 정도도 충분한 것 같아요.
- 04:44:489 (284489|0,284546|2) : 더블 - 롱노트보다는 트릴로 만드는 게 어떠신지? (http://puu.sh/phaG5/3b09b01f87.png)
- 04:52:273 (292273|4) - 만약 같은 부분에 Clap을 4개 모두 넣으시기로 했으면, 이 부분도 4개로 하시는게 어떠신가요?
- 04:59:091 (299091|4) ~ 05:00:000 (300000|3) : 03:02:728 (182728|4) ~ 03:02:728 (182728|4) 와 같은 질문
- 05:00:000 (300000|4) ~ 05:14:546 (314546|3) - 히트사운드가 없습니다.


별로 모드 규모가 크진 않네요; 도움이 될 지 모르겠습니다.

Good luck with your beatmap!
Topic Starter
Lude

CometicRush wrote:

신박한 노래와 재밌는 패턴 ;)

프로 모더는 아니다만, 한 번 도전해 보겠습니다 ;p

Columns : 1 | 2 | 3 | 4 | 5


General Checklists


i) BPM & Offsets :

ii) Unsnapped things : Notes : // Timing points :

iii) Song Setups :

iv) Misc. :

-------------------------------------


outburst


- 일부러 소문자로 난이도 이름을? 네! 노래 제목이 paroxysm 으로 소문자라 난이도 표기도 소문자로 해보았습니다

- 00:11:705 (11705|2,11733|1) : 1/16 기준 노란색-파란색에 있습니다. (25%로 들어봤을 때?) 그렇네요. 감사합니다
- 01:47:841 (107841|1) ~ 01:48:069 (108069|2) : 01:47:046 (107046|2) ~ 01:47:273 (107273|0) 같은 부분이 작게나마 반복되는 것 같습니다. 플레이할때는 전혀 어려움을 느끼지 못했지만... 생각해보겠습니다
- 01:48:864 (108864|2) : 롱노트로? 전의 노트들을 생각해봤을때 여기에 롱놋을 넣는건 이상하다고 판단되네요
- 01:54:091 (114091|3) : 4 혹은 5에 Clap을 넣는게 어떠신지? 알겠습니다
- 02:08:296 (128296|1) ~ 02:08:864 (128864|1) : (저 음향 효과를 뭐라해야되지, 스크래치?) 음악은 4번 나오는데 노트는 2번 하고 가운데 비어 있네요. (http://puu.sh/phaSX/061a067ed5.png ?) 그렇네요, 알겠습니다
- 02:19:205 : 3에 노트를 추가? 알겠습니다
- 02:31:591 (151591|1) 및 비슷한 LN+스크래치 음 있는 부분 : 롱노트만 있는 부분에 작게 SV를 넣으시는게 어떨까요? 여기구간 SV 정말 많이 고민했었는데요 어떤방식으로 넣어야할지 잘 아이디어가 떠오르지는 않네요. 플레이할때에도 좀 거북한 감도 있긴 있었던거같아서.. 일단 보류해보겠습니다.
- 02:38:069 : 일부러 비워 두셨나요? 실수같네요. 갑사합니다
- 02:55:000 (175000|4) ~ 03:18:182 (198182|3) : 히트사운드가 없습니다. 알겠습니다
- 03:02:728 (182728|4) ~ 03:02:728 (182728|4) : 임의로 넣으신 패턴인지, 아니면 음악의 특정 부분을 따른 것인지? 그 롤링 사운드를 따라간건데 미스스냅인가요?
- 03:27:122 (207122|0) ~ 03:27:349 (207349|4) : 음악이랑 안 맞는 느낌이? (25%) 그렇네요. 감사합니다
- 04:01:364 (241364|1) : 피아노 음이 여기서 시작합니다. Whistle을 거는 게 어떠신지요? 알겠습니다
- 04:17:273 (257273|4) 및 비슷한 부분 : 힛사가 너무 크지 않은가 생각이 듭니다. 노트 2개 정도도 충분한 것 같아요. 알겠습니다
- 04:44:489 (284489|0,284546|2) : 더블 - 롱노트보다는 트릴로 만드는 게 어떠신지? (http://puu.sh/phaG5/3b09b01f87.png) 알겠습니다
- 04:52:273 (292273|4) - 만약 같은 부분에 Clap을 4개 모두 넣으시기로 했으면, 이 부분도 4개로 하시는게 어떠신가요? 음.. 힛사는 2노트로 넣는게 적당해보입니다.. 맵핑할땐 걍 막 찍어놓은거라... 감사합니다.
- 04:59:091 (299091|4) ~ 05:00:000 (300000|3) : 03:02:728 (182728|4) ~ 03:02:728 (182728|4) 와 같은 질문
- 05:00:000 (300000|4) ~ 05:14:546 (314546|3) - 히트사운드가 없습니다. 알겠습니다


별로 모드 규모가 크진 않네요; 도움이 될 지 모르겠습니다.

Good luck with your beatmap!
조은 모딩 감사합니당
Garalulu
스타툭튀
Topic Starter
Lude

Garalulu wrote:

스타툭튀
꺅!! 감사합니당
Kawawa
[outburst]
00:04:319 - ~ 00:04:546 - 8스냅 피아노 흐름인 듯 하네요.

00:05:000 (5000|3) - 2로 이동하여, 끊어지면서 이어지는 비프음의 느낌을 쉴드놋으로 표현해주면 더 확 와닿을듯 하네요.
00:12:273 (12273|1) - 이거도 동일한 제안.

00:07:122 (7122|1,7197|2) - 3스냅이 아닌, 00:07:159 - 00:07:216 - 각 여기에 위치하셔야합니다.

01:35:909 - 01:35:000 - 여기의 킥사운드가 강조되니 노트를 추가하는것도 고려해보시기 바랍니다.

02:03:779 (123779|3,123892|3,124006|3) - 이 그루브들은 02:03:807 - 02:03:921 - 02:04:034 - 각 8스냅에 위치하셔야 해요.

02:15:455 - 드럼 강조를 위해 여기에 노트를 1개 추가하시고, 해머 패턴이 거슬리는 경우, 02:15:341 - 여기서 1개를 빼주셔도 될듯합니다.

03:02:273 - ~ 03:03:637 - 여기까지 배경신디음이 6스냅에 해당합니다. 샘플 :: http://puu.sh/pDT7H/c71888e635.jpg

03:17:841 - ~ 03:18:182 - 이 마지막드럼롤 까지 마저 표현하시는게 더 괜찮지 않나 싶어요.
03:17:898 - 8스냅 03:17:955 - 03:18:031 - 03:18:106 - 6스냅. 샘플 :: http://puu.sh/pDThe/c2b987bc4f.jpg

03:27:188 (207188|1) - 제거 후, 03:27:159 - 03:27:216 - 8스냅 피아노 노트를 추가.

03:31:023 (211023|1,211023|2) - 제거, 사실상 노트 구조상 필요없을듯합니다. 03:23:750 - 여기 파트와 고려해보세요.

03:59:849 (239849|4,239925|2) - 제거, 6스냅 서브 드럼을 굳이 표현할 필요는 없을 듯 합니다. 저는 제거를 권장.
표현 하셨다면 이쪽에 나오는 6스냅 서브 드럼 또한 표현하셔야만 합니다. 03:58:864 - ~ 03:59:091 -

04:15:682 (255682|0,255682|1,255796|3,255796|2,255909|4,255909|0,255909|1,256023|2,256023|3,256137|4,256137|1) -
△ 상당히 어색한 감이 드네요. 드럼을 표현하신듯 하나, 느낌 전달이 안되네요.
04:15:455 - 여기서부터 6스냅 배경악기와 일부 드럼을 같이 표현하시는게 나을듯 하네요.

04:41:819 - ~ 04:43:637 - 노트 양의 자체는 아랫 부분부터, 논리적으로 구성되어있으나, 잭의 패턴자체가 너무 랜덤적이어서
시각적으로 더 부드럽게 느껴질수 있도록 배치하면 더 괜찮을듯 하네요. 샘플입니다. http://puu.sh/pDTP6/e7aec14169.jpg

04:44:489 (284489|0,284517|4,284546|2) - 악기 소리가 4번 꺾이는듯. http://puu.sh/pDTT5/cbf6794800.jpg

04:58:637 - ~ 05:00:000 - 여기도 위에서 언급한 동일한 파트와 같이 6스냅입니다.

한번 딱 훑어보고 집어낸 것들이라, 실수가 있을수도 있습니다.

그리고 메인 스트림 패턴들에서는 노트 양을 약간은 줄여보실 필요가 있을듯해요.
이 부분은 제가 확실하게는 집어드릴 수가 없을듯 해요. 고려해보시기 바랍니다!
줄이신다고 하더라도 레이팅 변화는 크게 없을거에요. :)
Topic Starter
Lude

Kawawa wrote:

[outburst]
00:04:319 - ~ 00:04:546 - 8스냅 피아노 흐름인 듯 하네요.

00:05:000 (5000|3) - 2로 이동하여, 끊어지면서 이어지는 비프음의 느낌을 쉴드놋으로 표현해주면 더 확 와닿을듯 하네요.
00:12:273 (12273|1) - 이거도 동일한 제안.

00:07:122 (7122|1,7197|2) - 3스냅이 아닌, 00:07:159 - 00:07:216 - 각 여기에 위치하셔야합니다.

01:35:909 - 01:35:000 - 여기의 킥사운드가 강조되니 노트를 추가하는것도 고려해보시기 바랍니다.

02:03:779 (123779|3,123892|3,124006|3) - 이 그루브들은 02:03:807 - 02:03:921 - 02:04:034 - 각 8스냅에 위치하셔야 해요.

02:15:455 - 드럼 강조를 위해 여기에 노트를 1개 추가하시고, 해머 패턴이 거슬리는 경우, 02:15:341 - 여기서 1개를 빼주셔도 될듯합니다.

03:02:273 - ~ 03:03:637 - 여기까지 배경신디음이 6스냅에 해당합니다. 샘플 :: http://puu.sh/pDT7H/c71888e635.jpg

03:17:841 - ~ 03:18:182 - 이 마지막드럼롤 까지 마저 표현하시는게 더 괜찮지 않나 싶어요. 이부분은 스네어두번 베이스한번으로 깔끔하게 끝나는걸 표현해보고싶었습니다.
03:17:898 - 8스냅 03:17:955 - 03:18:031 - 03:18:106 - 6스냅. 샘플 :: http://puu.sh/pDThe/c2b987bc4f.jpg

03:27:188 (207188|1) - 제거 후, 03:27:159 - 03:27:216 - 8스냅 피아노 노트를 추가.

03:31:023 (211023|1,211023|2) - 제거, 사실상 노트 구조상 필요없을듯합니다. 03:23:750 - 여기 파트와 고려해보세요.

03:59:849 (239849|4,239925|2) - 제거, 6스냅 서브 드럼을 굳이 표현할 필요는 없을 듯 합니다. 저는 제거를 권장. 1/6 1-2 + 4-5 트릴의 도입부로 의도하였습니다.
표현 하셨다면 이쪽에 나오는 6스냅 서브 드럼 또한 표현하셔야만 합니다. 03:58:864 - ~ 03:59:091 - 여기는 미처 생각을 못했네요. 고려

04:15:682 (255682|0,255682|1,255796|3,255796|2,255909|4,255909|0,255909|1,256023|2,256023|3,256137|4,256137|1) -
△ 상당히 어색한 감이 드네요. 드럼을 표현하신듯 하나, 느낌 전달이 안되네요.
04:15:455 - 여기서부터 6스냅 배경악기와 일부 드럼을 같이 표현하시는게 나을듯 하네요.

04:41:819 - ~ 04:43:637 - 노트 양의 자체는 아랫 부분부터, 논리적으로 구성되어있으나, 잭의 패턴자체가 너무 랜덤적이어서
시각적으로 더 부드럽게 느껴질수 있도록 배치하면 더 괜찮을듯 하네요. 샘플입니다. http://puu.sh/pDTP6/e7aec14169.jpg 대박

04:44:489 (284489|0,284517|4,284546|2) - 악기 소리가 4번 꺾이는듯. http://puu.sh/pDTT5/cbf6794800.jpg

04:58:637 - ~ 05:00:000 - 여기도 위에서 언급한 동일한 파트와 같이 6스냅입니다.

한번 딱 훑어보고 집어낸 것들이라, 실수가 있을수도 있습니다.

그리고 메인 스트림 패턴들에서는 노트 양을 약간은 줄여보실 필요가 있을듯해요.
이 부분은 제가 확실하게는 집어드릴 수가 없을듯 해요. 고려해보시기 바랍니다!
줄이신다고 하더라도 레이팅 변화는 크게 없을거에요. :) 메인스트림 노트 (극후반 점핸)는 난이도 상승과 분위기의 시너지를 노려보았는데, 적당한 노트량이라고 생각되는데, 일단 한번 고려해보겠습니다.
스냅부분에서 미스가 좀 많네요. 좋은지적 감사합니다.
Chronocide
Status: Active
NM Request
This a bit above my 5K skillevel, so the mod might be a little lacking. Sorry!
Using 1-2-3-4
outburst
Mod
Ay, that intro isn't totally correct pitch-wise, but I guess that's kinda impossible. 00:02:841 (2841|4,2955|2) - These should be switched, actually, but that would conflict with 00:02:614 (2614|4). So I guess it's good as is.
  1. 00:03:864 (3864|4,4546|0) - Why the doubles here?
  2. 00:06:364 (6364|4,7273|0) - ^, there's more, but you'll find them
  3. 00:05:000 (5000|1,5455|1) - Is really hard to hit properly
  4. 00:15:909 (15909|3,16364|3) - Mmh, I'd rather have 2 different patterns, since it's not the same sound, but not sure what pattern :/
  5. 00:19:546 (19546|2) - Is the same as 00:15:909 (15909|3), yet no hold on 0:15. Consistency? Or are you using no hold to emphasize the gap a bit.
  6. 00:50:455 (50455|4,50455|3) - Pitch wise, this should be on the left hand. That goes for the bell and the piano.
  7. 00:53:409 (53409|1) - For extra fun, you could add a single, so it's a triple. The holds would be the 'bass', whilst the single would represent the bell. If you choose to use that, though, 01:00:000 (60000|4,60682|3,61364|2) you'd have to change that as well.
  8. 01:00:000 (60000|4,60682|3,61364|2) - If you, however, don't change it, this would be a little bit inconsistent. It's the same sound. If you're trying to build up, 01:02:955 (62955|2,63182|3,63409|4) those notes kinda kill it, so no reason to add triples, really.
  9. 02:46:591 (166591|1,166819|2,167046|3) - Why? Pitch doesn't change. I'd personally alternate the first section with [14][25], or something.
  10. 03:23:580 (203580|1,203637|2,203712|3) - Go for http://puu.sh/pFBRH/1745a147bc.png?
  11. 03:30:739 (210739|3) - ^
  12. 03:37:728 (217728|3) - Move to 5, to emphasize the higher pitch a bit more? 03:36:364 (216364|0) also has 1-4
  13. 03:41:364 (221364|2,221364|4) - Move to 1-3, has lower pitch than 03:40:682 (220682|2)
  14. 05:43:637 (343637|3) - Make the chart end there?
I hope you find it useful :o
Topic Starter
Lude

Han Solo wrote:

Status: Active
NM Request
This a bit above my 5K skillevel, so the mod might be a little lacking. Sorry!
Using 1-2-3-4
outburst
Mod
Ay, that intro isn't totally correct pitch-wise, but I guess that's kinda impossible. 00:02:841 (2841|4,2955|2) - These should be switched, actually, but that would conflict with 00:02:614 (2614|4). So I guess it's good as is. I've set the low octave (bass) piano sound with double, and triple chord for high pitch.
  1. 00:03:864 (3864|4,4546|0) - Why the doubles here? Intended for the pattern design
  2. 00:06:364 (6364|4,7273|0) - ^, there's more, but you'll find them Intended as well
  3. 00:05:000 (5000|1,5455|1) - Is really hard to hit properly Fixed
  4. 00:15:909 (15909|3,16364|3) - Mmh, I'd rather have 2 different patterns, since it's not the same sound, but not sure what pattern :/
  5. 00:19:546 (19546|2) - Is the same as 00:15:909 (15909|3), yet no hold on 0:15. Consistency? Or are you using no hold to emphasize the gap a bit. The quad chord was intended for the smash, as the SV indicates and emphasizes it. On the mentioned section, I've set the LN to emphasize that gap sound. It was intended to be different!
  6. 00:50:455 (50455|4,50455|3) - Pitch wise, this should be on the left hand. That goes for the bell and the piano. OK. Fixed
  7. 00:53:409 (53409|1) - For extra fun, you could add a single, so it's a triple. The holds would be the 'bass', whilst the single would represent the bell. If you choose to use that, though, 01:00:000 (60000|4,60682|3,61364|2) you'd have to change that as well.
  8. 01:00:000 (60000|4,60682|3,61364|2) - If you, however, don't change it, this would be a little bit inconsistent. It's the same sound. If you're trying to build up, 01:02:955 (62955|2,63182|3,63409|4) those notes kinda kill it, so no reason to add triples, really.
  9. 02:46:591 (166591|1,166819|2,167046|3) - Why? Pitch doesn't change. I'd personally alternate the first section with [14][25], or something. Intended for the alteration of pattern
  10. 03:23:580 (203580|1,203637|2,203712|3) - Go for http://puu.sh/pFBRH/1745a147bc.png? Nice! Fixed.
  11. 03:30:739 (210739|3) - ^ Fixed
  12. 03:37:728 (217728|3) - Move to 5, to emphasize the higher pitch a bit more? 03:36:364 (216364|0) also has 1-4 Fixed
  13. 03:41:364 (221364|2,221364|4) - Move to 1-3, has lower pitch than 03:40:682 (220682|2) Fixed
  14. 05:43:637 (343637|3) - Make the chart end there? No. The end was already set as it is.

I hope you find it useful :o
Helped me lots :) Thanks
Protastic101
Camellia and 5K too!? These are my favorite things together
I'll mod this later, but for now take, like, all my stars *machine gun fires stars at you*
Topic Starter
Lude

Protastic101 wrote:

Camellia and 5K too!? These are my favorite things together
I'll mod this later, but for now take, like, all my stars *machine gun fires stars at you*
WHAAAAAAAT?!!! Thanks :)))
lenpai
not experienced in modding 5k so dont expect much x_x

yay marathons
00:15:909 (15909|3,15909|0,15909|4,15909|1) - now this is more impactful than 00:16:364 (16364|0,16364|1,16364|4,16364|3) - so use a [234] chord for the latter instead or any other triple chord usage besides a [135]
00:20:682 (20682|4,20682|0,20796|3,20796|1,20909|2,20909|4,20909|0) - and 00:21:591 (21591|1,21591|3,21705|0,21705|4,21819|3,21819|1,21819|2) - are mirrors of each other, might as well mirror 00:21:137 (21137|4,21137|1,21250|0,21250|2,21364|1,21364|4,21364|3) -
though its inconsistent, might as well ditch the ln at 01:19:546 (79546|3) - by making it a normal note and chart the sounds at 01:19:546 (79546|3) -
youre missing out on the sound at 01:21:705 - so i did this https://osu.ppy.sh/ss/5555780
try 01:49:091 - x0,01 and 01:50:000 - some steady speedup here
02:05:000 - i think a descending pattern works better here
02:24:319 (144319|1,144319|0,144432|0,144432|1) - is waaaay different from 02:24:773 (144773|4,144773|3,144887|4,144887|3) - i suggest following the squiggly sound
02:28:637 - idk i like LNs https://osu.ppy.sh/ss/5555805
02:31:591 - another one of those squiggly sounds to change
02:33:750 - should be a [45] 1/4th LN, if i somehow missed this sound earlier, please apply it there
02:38:864 - another squiggle, wont point out anymore of these
03:04:546 - i dont see a reason to have such a long 1/2 trill here

progression nitpick

02:49:091 - short LN layer was looped once while 03:03:637 - long LN layer was only used for one bit then it transitions to no-LN which is also a single section
so what i would like to see is an extension of what layering is the hardest for the last two musical section repetition with the easer layers introduced early on. What is hard is up to you. But what is what should be repeated for the last part. Kinda hard to explain D: but ill try to make an easier explanation

so let the short LN layer be A
let the Long LN layer be B
and the no LN layer be C

You had a A-A-B-C progression. It should be something like let's say A-B-C-C. What it is repeated in the end must be what you think is the hardest layering. Hope this simplified explanation made it easier to understand D:

04:04:091 - care to map the stuff here?
04:07:728 - same and so on

i personally think 04:30:114 - and 04:30:341 - should be charted to have that nicer transition into the dense section

04:43:637 - like my earlier SV suggestion
05:29:091 - uhhhh you should map the extra stuff here

Great map! I may have quite a bunch of suggestions and nitpicks but im happy with how this map turned out! /me throws 1 star
Topic Starter
Lude

Lenfried- wrote:

not experienced in modding 5k so dont expect much x_x

yay marathons
00:15:909 (15909|3,15909|0,15909|4,15909|1) - now this is more impactful than 00:16:364 (16364|0,16364|1,16364|4,16364|3) - so use a [234] chord for the latter instead or any other triple chord usage besides a [135]
00:20:682 (20682|4,20682|0,20796|3,20796|1,20909|2,20909|4,20909|0) - and 00:21:591 (21591|1,21591|3,21705|0,21705|4,21819|3,21819|1,21819|2) - are mirrors of each other, might as well mirror 00:21:137 (21137|4,21137|1,21250|0,21250|2,21364|1,21364|4,21364|3) -
though its inconsistent, might as well ditch the ln at 01:19:546 (79546|3) - by making it a normal note and chart the sounds at 01:19:546 (79546|3) -
youre missing out on the sound at 01:21:705 - so i did this https://osu.ppy.sh/ss/5555780
try 01:49:091 - x0,01 and 01:50:000 - some steady speedup here
02:05:000 - i think a descending pattern works better here
02:24:319 (144319|1,144319|0,144432|0,144432|1) - is waaaay different from 02:24:773 (144773|4,144773|3,144887|4,144887|3) - i suggest following the squiggly sound
02:28:637 - idk i like LNs https://osu.ppy.sh/ss/5555805
02:31:591 - another one of those squiggly sounds to change
02:33:750 - should be a [45] 1/4th LN, if i somehow missed this sound earlier, please apply it there
02:38:864 - another squiggle, wont point out anymore of these
03:04:546 - i dont see a reason to have such a long 1/2 trill here

progression nitpick

02:49:091 - short LN layer was looped once while 03:03:637 - long LN layer was only used for one bit then it transitions to no-LN which is also a single section
so what i would like to see is an extension of what layering is the hardest for the last two musical section repetition with the easer layers introduced early on. What is hard is up to you. But what is what should be repeated for the last part. Kinda hard to explain D: but ill try to make an easier explanation

so let the short LN layer be A
let the Long LN layer be B
and the no LN layer be C

You had a A-A-B-C progression. It should be something like let's say A-B-C-C. What it is repeated in the end must be what you think is the hardest layering. Hope this simplified explanation made it easier to understand D:

04:04:091 - care to map the stuff here?
04:07:728 - same and so on

i personally think 04:30:114 - and 04:30:341 - should be charted to have that nicer transition into the dense section

04:43:637 - like my earlier SV suggestion
05:29:091 - uhhhh you should map the extra stuff here

Great map! I may have quite a bunch of suggestions and nitpicks but im happy with how this map turned out! /me throws 1 star
Thanks!! I'll check'em later :)
Hira
M4M! 모딩 늅늅..

일단 태그에 かめりあ camellia paroxysm outburst interlude 는 비트맵에 있는 단어들이라 빼주세여
음원은 192kbps를 추천합니당 http://puu.sh/pUxWR/747bd77fc3.mp3



00:04:319 - ~00:04:546 - 12스냅! 음은 B-A-G-F#-D-C#-lowG 순으로

01:20:455 - ~01:21:591 - 개인적으로 이 부분 피아노(?)소리를 표현하면 좋을 거 같아요 ex) http://puu.sh/pPISm/0554123f0a.jpg

01:54:659 (114659|2,114716|1,114773|0,114773|4) - 다른 부분과 달리 여기만 1/8 계단(?) 끝부분이 롱놋이랑 이어져 있어요! 01:54:716 (114716|1) - 이걸 3번으로 (column : 0~4)

02:12:046 (132046|4,132046|3) - 아래와 동일
02:12:500 (132500|1,132500|0) - 이건 페이드아웃(?)되는 소리를 표현한건가요? 그러면 02:12:387 (132387|0,132387|1) - 이쪽으로 옮기는 게 맞는 것 같아요 (패턴 유지하면서 수정해본것 - http://puu.sh/pUwpP/8ee1ba7ae8.jpg)

02:24:205 - 여기 노트 2개도 롱놋으로 표현하는 게 좋을 것 같아요
02:26:023 - 위와 동일
02:31:478 - 위와 동일
02:33:296 - 위와 동일
02:38:750 - 위와 동일
02:40:569 - 위와 동일

04:15:000 - 여기 피아노(?)소리부터 표현하면 좋을 거 같아요!

04:58:637 - 여기 피아노(?)소리부터 표현하는 것도 고려해보셔용


넘나 찰진 것..
Topic Starter
Lude

Lenfried- wrote:

not experienced in modding 5k so dont expect much x_x

yay marathons
00:15:909 (15909|3,15909|0,15909|4,15909|1) - now this is more impactful than 00:16:364 (16364|0,16364|1,16364|4,16364|3) - so use a [234] chord for the latter instead or any other triple chord usage besides a [135] Considering the suggestion, fixed the pattern here
00:20:682 (20682|4,20682|0,20796|3,20796|1,20909|2,20909|4,20909|0) - and 00:21:591 (21591|1,21591|3,21705|0,21705|4,21819|3,21819|1,21819|2) - are mirrors of each other, might as well mirror 00:21:137 (21137|4,21137|1,21250|0,21250|2,21364|1,21364|4,21364|3) - Nice, Fixed
though its inconsistent, might as well ditch the ln at 01:19:546 (79546|3) - by making it a normal note and chart the sounds at 01:19:546 (79546|3) -
youre missing out on the sound at 01:21:705 - so i did this https://osu.ppy.sh/ss/5555780 The sound you caught is not drum, and my intention was to follow drum.
try 01:49:091 - x0,01 and 01:50:000 - some steady speedup here Hmmm..!
02:05:000 - i think a descending pattern works better here Fixed
02:24:319 (144319|1,144319|0,144432|0,144432|1) - is waaaay different from 02:24:773 (144773|4,144773|3,144887|4,144887|3) - i suggest following the squiggly sound Not pretty much different, besides they are positioned in different columns, e.g) Low pitch at left, and relatively high pitch at right
02:28:637 - idk i like LNs https://osu.ppy.sh/ss/5555805 Hmmm I'll consider this
02:31:591 - another one of those squiggly sounds to change
02:33:750 - should be a [45] 1/4th LN, if i somehow missed this sound earlier, please apply it there 02:33:296 - Same here, intentionally removed.
02:38:864 - another squiggle, wont point out anymore of these
03:04:546 - i dont see a reason to have such a long 1/2 trill here Another variation could work, but my intention was to follow both the drum and the synthesizer sound. Besides, if you compare patterns dividing by sections, they got pretty much consistent and different pattern.

progression nitpick

02:49:091 - short LN layer was looped once while 03:03:637 - long LN layer was only used for one bit then it transitions to no-LN which is also a single section
so what i would like to see is an extension of what layering is the hardest for the last two musical section repetition with the easer layers introduced early on. What is hard is up to you. But what is what should be repeated for the last part. Kinda hard to explain D: but ill try to make an easier explanation

so let the short LN layer be A
let the Long LN layer be B
and the no LN layer be C

You had a A-A-B-C progression. It should be something like let's say A-B-C-C. What it is repeated in the end must be what you think is the hardest layering. Hope this simplified explanation made it easier to understand D: I do consider the consistency of the overall view of the pattern throughout the whole map, but what I actually intended was to have different pattern for every section. By every section I mean the 4 division of the kiai (or the verse) part. Every 4 part has different pattern, therefore I intentionally ignored the consistency. Those longnotes 02:49:319 - starting from here is the delayed sound of the synthesizer.

04:04:091 - care to map the stuff here? Hmmm OK
04:07:728 - same and so on

i personally think 04:30:114 - and 04:30:341 - should be charted to have that nicer transition into the dense section

04:43:637 - like my earlier SV suggestion No, because it has introducing part
05:29:091 - uhhhh you should map the extra stuff here It was intended to end there

Great map! I may have quite a bunch of suggestions and nitpicks but im happy with how this map turned out! /me throws 1 star
Great Modding! I've fixed several patterns! Thanks bud! :)
Topic Starter
Lude

7hira wrote:

M4M! 모딩 늅늅..

일단 태그에 かめりあ camellia paroxysm outburst interlude 는 비트맵에 있는 단어들이라 빼주세여
음원은 192kbps를 추천합니당 http://puu.sh/pUxWR/747bd77fc3.mp3



00:04:319 - ~00:04:546 - 12스냅! 음은 B-A-G-F#-D-C#-lowG 순으로 여기 1/8같은데, 25%로 들어봐도 딱 맞는거같아요

01:20:455 - ~01:21:591 - 개인적으로 이 부분 피아노(?)소리를 표현하면 좋을 거 같아요 ex) http://puu.sh/pPISm/0554123f0a.jpg 두번째파트에 비슷하게 수정하였습니다.

01:54:659 (114659|2,114716|1,114773|0,114773|4) - 다른 부분과 달리 여기만 1/8 계단(?) 끝부분이 롱놋이랑 이어져 있어요! 01:54:716 (114716|1) - 이걸 3번으로 (column : 0~4) 나이스캐치, 감사합니다

02:12:046 (132046|4,132046|3) - 아래와 동일
02:12:500 (132500|1,132500|0) - 이건 페이드아웃(?)되는 소리를 표현한건가요? 그러면 02:12:387 (132387|0,132387|1) - 이쪽으로 옮기는 게 맞는 것 같아요 (패턴 유지하면서 수정해본것 - http://puu.sh/pUwpP/8ee1ba7ae8.jpg) 좋네요

02:24:205 - 여기 노트 2개도 롱놋으로 표현하는 게 좋을 것 같아요
02:26:023 - 위와 동일
02:31:478 - 위와 동일
02:33:296 - 위와 동일
02:38:750 - 위와 동일
02:40:569 - 위와 동일 이 파트들 전부 맵핑할때 고려하던 부분인데, 아래 하나는 베이스격으로 넣어놓는게 낫다고 판단했어요. 그래도 여러번 지적받던 파트라 한번 고려해보겠습니다.

04:15:000 - 여기 피아노(?)소리부터 표현하면 좋을 거 같아요!

04:58:637 - 여기 피아노(?)소리부터 표현하는 것도 고려해보셔용


넘나 찰진 것..
감사합니다!
Kyousuke-
wow nice 5K marathon!
goodluck on ranking~ owo
Topic Starter
Lude

Kyousuke- wrote:

wow nice 5K marathon!
goodluck on ranking~ owo
Wow thanks ;)
Protastic101
Alright, so here's the SB http://puu.sh/q27YD.zip
What you have to do is extract the contents of the .zip into your song folder (it's two files, not a lot), and check your privilege widescreen support in your diff. Then yay, now you have a badly optimized storyboard ^.^
Topic Starter
Lude

Protastic101 wrote:

Alright, so here's the SB http://puu.sh/q27YD.zip
What you have to do is extract the contents of the .zip into your song folder (it's two files, not a lot), and check your privilege widescreen support in your diff. Then yay, now you have a badly optimized storyboard ^.^
Thanks! Nice storyboard!
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