forum

Kenta Nagata - 2 A.M.

posted
Total Posts
70
Topic Starter
polka
This beatmap was submitted using in-game submission on Sunday, June 19, 2016 at 10:47:40 PM

Artist: Kenta Nagata
Title: 2 A.M.
Source: Animal Crossing
Tags: Nintendo ezek gamecube game theme soundtrack どうぶつの森 Population: Growing!
BPM: 123
Filesize: 3109kb
Play Time: 01:37
Difficulties Available:
  1. Hard Twilight (2.26 stars, 181 notes)
  2. Normal Early Morning (1.61 stars, 135 notes)
  3. Simple Midnight (1.32 stars, 76 notes)
Download: Kenta Nagata - 2 A.M.
Information: Scores/Beatmap Listing
---------------




<<#2>>






read for info!
Going for a rank with this kiddo.

Simple by ezek (thanks!)

HARD TWILIGHT
ZekeyHache
Houses are expensive.... better start working for a raccoon~
Topic Starter
polka

ezek wrote:

Houses are expensive.... better start working for a raccoon~
He's actually a tanuki k thx

http://animalcrossing.wikia.com/wiki/Category:Tanuki

EDIT: Yo thanks for the star fam
Beige
As your M4M request!

General

  1. I think Normal needs AR +1, also HP and OD need +0.5 each other.

Easy

  1. 00:13:150 (2) - : Well, Normal and Hard Used Circle and Slider which had a space. I think it is a little bit fulled.
  2. 00:17:053 (2) - : ^
  3. 00:56:077 (2) - : before the last point of the slider, it needs to move the middle between the last point and red point.

Normal

  1. 00:10:711 (6) - : How about to move the place (360,292)? Don't forget to move the next pattern.
  2. 01:06:321 (1,2,3) - I think it is weird, imo

Hard

  1. 01:15:833 (4) - Humm... How about to change like 00:44:614 (5) -
  2. 01:21:931 (8) - Strange place, the place of right is much better, imo
  3. 01:33:151 (9) - I think, To move (312,312) is much better. Don't forget to move the next pattern.

Really good mapset. Good Luck!
ZekeyHache

W h i t e wrote:

As your M4M request!

Easy

  1. 00:13:150 (2) - : Well, Normal and Hard Used Circle and Slider which had a space. I think it is a little bit fulled. I get what you mean but.. I would have to place a note on the red tick, and that would be harder to hit for beginners because the whole map is following a constant rhythm pattern and doing that might be confusing for them even though is a strong note imo.
  2. 00:17:053 (2) - : ^ ^
  3. 00:56:077 (2) - : before the last point of the slider, it needs to move the middle between the last point and red point. oki, fixed!
Thanks for the mod!

Update *_*
osu file format v14

[General]
AudioFilename: Animal Crossing (GameCube) - Original Soundtrack - 2AM.mp3
AudioLeadIn: 0
PreviewTime: 3760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3882,42906,89736
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:2 A.M.
TitleUnicode:2 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Simple Midnight
Source:Animal Crossing Population: Growing!
Tags:Nintendo
BeatmapID:994744
BeatmapSetID:462614

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,82131,88296
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3882,-100,4,2,0,60,0,1
4126,-100,4,2,1,60,0,1
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89736,-100,4,2,1,60,0,1
92175,-100,4,2,1,40,0,1
93638,-100,4,2,1,20,0,1
95589,-100,4,2,1,20,0,0
97053,-100,4,2,1,5,0,0


[Colours]
Combo1 : 132,255,255
Combo2 : 255,255,128
Combo3 : 255,255,0
Combo4 : 134,255,13
Combo5 : 128,255,128
Combo6 : 145,255,200

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Topic Starter
polka

W h i t e wrote:

As your M4M request!

General

  1. I think Normal needs AR +1, also HP and OD need +0.5 each other.I think that's a bit too much.

Easy

  1. 00:13:150 (2) - : Well, Normal and Hard Used Circle and Slider which had a space. I think it is a little bit fulled.
  2. 00:17:053 (2) - : ^
  3. 00:56:077 (2) - : before the last point of the slider, it needs to move the middle between the last point and red point.

Normal

  1. 00:10:711 (6) - : How about to move the place (360,292)? Don't forget to move the next pattern.It might confuse normal mode players as to where the start of the slider is.
  2. 01:06:321 (1,2,3) - I think it is weird, imo Hard
    1. 01:15:833 (4) - Humm... How about to change like 00:44:614 (5) - They're both wave sliders, I don't understand.
    2. 01:21:931 (8) - Strange place, the place of right is much better, imoDone.
    3. 01:33:151 (9) - I think, To move (312,312) is much better. Don't forget to move the next pattern.I don't understand; I'm sorry.

Really good mapset. Good Luck!
Thank you thank you! Updated.
ZekeyHache
You made me cry...
Topic Starter
polka

ezek wrote:

You made me cry...
#sorrynotsorry
Izzywing
from queue

[General]

AImod says something about conflicting tags so I'd check that out

[Simple]

00:07:784 (1,2) - I'm not sure if this is supposed to be a blanket, but if it is, you could make the end of 00:09:248 (2) more vertical

Otherwise pretty solid difficulty. Only other thing I could comment on is the overlap 01:14:126 (1,2) but I assume that's intentional.

[Normal Early Morning]

01:12:906 (5,6,1) - Move 1's bend to the right so it blankets 6 better.

[Advanced Something or Another]

Legit could not find anything lol.

This mod was pathetic so a) dont kudosu and b) you don't have to do your end of the m4m
Rieri
M4M from my queue

General
  1. Tags are conflicting, may want to fix that quickly.
  2. About your hitsounds, all the whistles in it sorta makes it annoying cause there's like a loud whistle every white line.

Couldn't find anything on easy but, you use like only 1 rhythm that repeats throughout the whole song.

Normal
  1. 00:03:882 (1,2) - fix distance
  2. 00:07:784 (1,2) - ^
  3. 00:11:687 (1,2) - ^
  4. 00:15:589 (1,2) - ^ not doing anymore of these xD
  5. 01:19:979 (4) - there's not an actual sound here but then again it would be too boring..

Advanced
  1. 01:35:346 (6) - just get rid of this and add 1 circle and pull the spinner so it starts on 01:35:589 -

I could barely find anything, nice map. Good luck on getting it ranked.
Ashton
M4M

Simple midnight

00:20:955 (2,3,1) - I think blanketing (2) with (3) and fixing (1) I think it'll look better

01:14:126 (1,2) - I think you can make these sliders overlap nicer to make a more visually appealing look

Normal Early Morning

00:16:077 (2,3,4) - a double stack may be too hard too read for beginners, remember this is a normal and stacks are very hard too read for starters



advanced

00:36:809 (5) - now usually i'm not this picky but sinse you were here we go it's a slider that ends on a downbeat which could be clickable

00:48:516 (6) - slider that ends on a downbeat which could be clickable

01:00:467 - missed a down beat, there's a small beat there so maybe add a slightly dimmed circle? like 30 audio? Idk just do something

okay well have fun and gl
Topic Starter
polka

Hobbes2 wrote:

from queue

[General]

AImod says something about conflicting tags so I'd check that out Done.

[Simple]

00:07:784 (1,2) - I'm not sure if this is supposed to be a blanket, but if it is, you could make the end of 00:09:248 (2) more vertical

Otherwise pretty solid difficulty. Only other thing I could comment on is the overlap 01:14:126 (1,2) but I assume that's intentional.

[Normal Early Morning]

01:12:906 (5,6,1) - Move 1's bend to the right so it blankets 6 better. Done.

[Advanced Something or Another]

Legit could not find anything lol.*flips hair*

This mod was pathetic so a) dont kudosu and b) you don't have to do your end of the m4m
If you insist! Thank you~
Topic Starter
polka

ProEzreal wrote:

M4M from my queue

General
  1. Tags are conflicting, may want to fix that quickly. Fixed in previous mod.
  2. About your hitsounds, all the whistles in it sorta makes it annoying cause there's like a loud whistle every white line.It's called for by the song.

Couldn't find anything on easy but, you use like only 1 rhythm that repeats throughout the whole song.Easy is supposed to be simple and predictable.

Normal
  1. 00:03:882 (1,2) - fix distance It is distance snapped; I don't understand....?
  2. 00:07:784 (1,2) - ^^
  3. 00:11:687 (1,2) - ^^
  4. 00:15:589 (1,2) - ^ not doing anymore of these xD^
  5. 01:19:979 (4) - there's not an actual sound here but then again it would be too boring..I deleted the note, and yes, there is a sound.

Advanced
  1. 01:35:346 (6) - just get rid of this and add 1 circle and pull the spinner so it starts on 01:35:589 -Did something like that.

I could barely find anything, nice map. Good luck on getting it ranked.
Thank you thank you.
Topic Starter
polka

Whirl wrote:

M4M

Simple midnight

00:20:955 (2,3,1) - I think blanketing (2) with (3) and fixing (1) I think it'll look better

01:14:126 (1,2) - I think you can make these sliders overlap nicer to make a more visually appealing look

Normal Early Morning

00:16:077 (2,3,4) - a double stack may be too hard too read for beginners, remember this is a normal and stacks are very hard too read for starters I think I fixed it..?



advanced

00:36:809 (5) - now usually i'm not this picky but sinse you were here we go it's a slider that ends on a downbeat which could be clickableThere is almost no sound on that beat. Not needed.

00:48:516 (6) - slider that ends on a downbeat which could be clickable^

01:00:467 - missed a down beat, there's a small beat there so maybe add a slightly dimmed circle? like 30 audio? Idk just do somethingLegit no sound on this beat.

okay well have fun and gl
Thank you!
ZekeyHache
^^^ T-T-T-T-T-T-T-T-T-TRIPLE POST! ^^^

Hobbes2 wrote:

from queue
[Simple]

00:07:784 (1,2) - I'm not sure if this is supposed to be a blanket, but if it is, you could make the end of 00:09:248 (2) more vertical Yes, it is a blanket, but is just blanketing the curved part of the slider only because I decided to do it like that, looks pretty to me~

Otherwise pretty solid difficulty. Only other thing I could comment on is the overlap 01:14:126 (1,2) but I assume that's intentional. Yes sir, that is intentional~

ProEzreal wrote:

M4M from my queue
Couldn't find anything on easy but, you use like only 1 rhythm that repeats throughout the whole song.
I don't want beginners struggling with different rhythms~

Whirl wrote:

Simple midnight

00:20:955 (2,3,1) - I think blanketing (2) with (3) and fixing (1) I think it'll look better I would have to make (2) smaller to blanket with (3) because of the spacing I have to follow, and I don't like the appearance of it.... And what's wrong with (1)?

01:14:126 (1,2) - I think you can make these sliders overlap nicer to make a more visually appealing look I really like the way they are overlapping, you'll have to give me an example to be more convincing~
Thanks for the mods guys!

No changes by my part~
Ashton
Nice map! I shot kudo I like it
Topic Starter
polka

Whirl wrote:

Nice map! I shot kudo I like it
Thank you so much o:

ezek wrote:

^^^ T-T-T-T-T-T-T-T-T-TRIPLE POST! ^^^
Was I not supposed to do that? Sht sorry.
ReFaller
Sudden mod, because i watched W h i t e modded this XD

[ezek's Simple cośtam]
00:27:297 (1,2) - would you work for better look? (this blanket)
[normal morning]
00:16:077 (2,3) - i played that without problems, but don't make jumps, you are using 1,0 ds when these objects have 1,45, you know what you should do
[hard blablasralala]
I don't want notice hitsound overuses, but i can say what is there too much and unecessary: claps. One time are good, when don't used, and one time used without thinking, what i can't notice in previous difficulties.

DZIĘKUJĘ DOBRANOC
Topic Starter
polka

ReFaller wrote:

Sudden mod, because i watched W h i t e modded this XD Coolio.

[ezek's Simple cośtam]
00:27:297 (1,2) - would you work for better look? (this blanket)
[normal morning]
00:16:077 (2,3) - i played that without problems, but don't make jumps, you are using 1,0 ds when these objects have 1,45, you know what you should do Fixed.
[hard blablasralala]
I don't want notice hitsound overuses, but i can say what is there too much and unecessary: claps. One time are good, when don't used, and one time used without thinking, what i can't notice in previous difficulties.I didn't over use them. I only used them where they were called for. However, I took out some kicks to make ya happy.

DZIĘKUJĘ DOBRANOC
ZekeyHache

ReFaller wrote:

Sudden mod, because i watched W h i t e modded this XD I thought it was because I was here! What kind of friend are you? D: KURWA!

[ezek's Simple cośtam]
00:27:297 (1,2) - would you work for better look? (this blanket) ok ok ok...


DZIĘKUJĘ DOBRANOC jesteś brzydka
Thanks!! ^^

@PolkaMocha: You should add gamecube to tags since the game was exlusive for that console :v

UPDATEEEEEEEEEEEEEEEEEEE
osu file format v14

[General]
AudioFilename: Animal Crossing (GameCube) - Original Soundtrack - 2AM.mp3
AudioLeadIn: 0
PreviewTime: 3760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3882,42906,89736
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:2 A.M.
TitleUnicode:2 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Simple Midnight
Source:Animal Crossing Population: Growing!
Tags:Nintendo ezek
BeatmapID:994744
BeatmapSetID:462614

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,82131,88296
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-20,487.80487804878,4,2,1,60,1,0
3882,-100,4,2,0,60,0,1
4126,-100,4,2,1,60,0,1
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42906,-100,4,2,1,60,0,1
50711,-100,4,2,1,60,0,0
89736,-100,4,2,1,60,0,1
92175,-100,4,2,1,40,0,1
93638,-100,4,2,1,20,0,1
95589,-100,4,2,1,20,0,0
97053,-100,4,2,1,5,0,0


[Colours]
Combo1 : 132,255,255
Combo2 : 255,255,128
Combo3 : 255,255,0
Combo4 : 134,255,13
Combo5 : 128,255,128
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