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3R2 - Theme of Rabi-Ribi [OsuMania]

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Topic Starter
Akasha-
This beatmap was submitted using in-game submission on Tuesday, June 28, 2016 at 20:18:52 PM

Artist: 3R2
Title: Theme of Rabi-Ribi
Source: Rabi-Ribi
Tags: Steam Original Soundtrack Erina Kano-Bi Ribbon Bunny Usagi CreSpirit Animen Sekai Project Plurk GemaYue Kadid Saiste Yan-K Opening UPRPRC Waero ラビ-リビ Ichigaki
BPM: 175
Filesize: 23894kb
Play Time: 01:28
Difficulties Available:
  1. Hard - 4Key (2.75 stars, 628 notes)
  2. Ichi's Easy - 4Key (1.39 stars, 309 notes)
  3. Insane - 4Key (3.85 stars, 828 notes)
  4. Normal - 4Key (1.97 stars, 464 notes)
Download: 3R2 - Theme of Rabi-Ribi
Download: 3R2 - Theme of Rabi-Ribi (no video)
Information: Scores/Beatmap Listing
---------------


BG from ExPew's map

MP3 and BGA are from shionelove's map

You guys should check out his awesome 7K map compared with Rizqy's 5K difficulties too: https://osu.ppy.sh/s/413748

For 8K Players, you can try this awesome map: https://osu.ppy.sh/s/419701

For Players who wants to check out more songs related with this game; you can try to play Boss Battle #2 theme: https://osu.ppy.sh/s/466564 (Taiko)

For Players who wants to play with ctb: https://osu.ppy.sh/b/1957715?m=2

3R2's soundcloud: https://soundcloud.com/3r2
Get this game on steam now: http://store.steampowered.com/app/400910/

- Babi-Bibi

Hitsound
riktoi
bunny girl
Topic Starter
Akasha-
usagi

thank you for stars
Critical_Star
Babi Babi

column 1 2 3 4
Normal
00:18:835 - http://puu.sh/pbwTr/b6da9d1dbc.png ? i think this fit better to the sound
00:26:549 (26549|0) - maybe remove? is fine here actually just that remove this to follow only the main piano here?
00:48:149 (48149|3,48835|3,49520|3) - move to 1? i know the current pattern is good for kick sound but i feel that variate this kick pattern into 2 column play could feel better and fun!
00:53:806 (53806|3) - i think u can remove this note because is just only the snare sound since u are following the main chord here, i think this just extra note
00:56:549 (56549|3) - here too ^ it feel better for beginner player too, 00:59:292 (59292|3) - ah this note is good since it has the main chord sound.
01:00:320 - add another note for bass crash?
01:01:177 - add for crash? refer 00:58:435 (58435|0) -

Hard
00:10:092 (10092|1) - would prefer to move to 3
00:16:606 (16606|2,16606|3) - make a note into LN end 00:16:949 - , it looks really nice for the long sound
00:19:006 (19006|3,19006|2) - why double note? there isn't any piano + kick here
00:23:120 (23120|0,23806|2) - these note are for kick sound right? if is for the piano pitch i think they are just the same here, u should layer to all the white tick too for consistency.
and so on till 00:26:892 - if u agree
00:33:749 - u can add another note here for crash
00:50:035 (50035|3) - u can move to 1 to differentiate the sound here, where u layer the kick note at col 4
01:11:635 - there is actually have the main chord sound here, add?

Insane
00:01:863 - for my opinion, i think is best to add note for all these sound too in this part, maybe for normal and hard diff is okay but for insane i think u could map it, just feeling a little empty here.
00:03:063 - 00:03:235 - 00:03:406 - 00:04:777 - like these sound are very clear, probarly u should'nt miss it!
00:06:320 - 00:07:006 - 00:07:692 - u may consider this to add another note for crash, i just think the note usage was the same for every diff here, maybe a little denser
00:16:606 (16606|3,16606|2) - like my suggestion in hard diff, is fun
00:19:006 (19006|3,19006|0) - random double note? not sure why but there is only kick sound there, unless there is piano + kick , oh i think here have a little bit louder after i use 25% playback
00:38:206 - triple note better, it just the same sound impact like those triple here
01:00:492 (60492|0) - sound are not really audible here, i think is better to remove it then 01:00:320 (60320|2) - extend this till 01:00:663 - actually the sound stopped at there.
01:07:863 (67863|0) - move to 3 seems more comfortable to play
01:08:035 - u can have triple for the loud kick sound
01:14:292 (74292|0,74335|1,74463|0,74506|1) - CTRL+G? feel like something is different here
01:25:006 (85006|1,85006|0) - move to 2-3? just to variate the pattern


hope it help~ :)
Topic Starter
Akasha-

Critical_Star wrote:

Babi Babi

column 1 2 3 4
Normal
00:18:835 - http://puu.sh/pbwTr/b6da9d1dbc.png ? i think this fit better to the sound that's good but it feel like pitch going up and then down
00:26:549 (26549|0) - maybe remove? is fine here actually just that remove this to follow only the main piano here? i start to follow follow snare from here (but also for piano too)
00:48:149 (48149|3,48835|3,49520|3) - move to 1? i know the current pattern is good for kick sound but i feel that variate this kick pattern into 2 column play could feel better and fun! snare only so i would keep it on one column
00:53:806 (53806|3) - i think u can remove this note because is just only the snare sound since u are following the main chord here, i think this just extra note i think they have main melody here
00:56:549 (56549|3) - here too ^ it feel better for beginner player too, 00:59:292 (59292|3) - ah this note is good since it has the main chord sound.
01:00:320 - add another note for bass crash?
01:01:177 - add for crash? refer 00:58:435 (58435|0) - i rest i follow

Hard
00:10:092 (10092|1) - would prefer to move to 3
00:16:606 (16606|2,16606|3) - make a note into LN end 00:16:949 - , it looks really nice for the long sound i can't, due to sv
00:19:006 (19006|3,19006|2) - why double note? there isn't any piano + kick here
00:23:120 (23120|0,23806|2) - these note are for kick sound right? if is for the piano pitch i think they are just the same here, u should layer to all the white tick too for consistency.
and so on till 00:26:892 - if u agree i think they have a little different sound here also i follow like to keep it for diffgap
00:33:749 - u can add another note here for crash
00:50:035 (50035|3) - u can move to 1 to differentiate the sound here, where u layer the kick note at col 4 bass repeating here
01:11:635 - there is actually have the main chord sound here, add?

Insane
00:01:863 - for my opinion, i think is best to add note for all these sound too in this part, maybe for normal and hard diff is okay but for insane i think u could map it, just feeling a little empty here. i feel this intro is enough for follow that melody
00:03:063 - 00:03:235 - 00:03:406 - 00:04:777 - like these sound are very clear, probarly u should'nt miss it!
00:06:320 - 00:07:006 - 00:07:692 - u may consider this to add another note for crash, i just think the note usage was the same for every diff here, maybe a little denser
00:16:606 (16606|3,16606|2) - like my suggestion in hard diff, is fun
00:19:006 (19006|3,19006|0) - random double note? not sure why but there is only kick sound there, unless there is piano + kick , oh i think here have a little bit louder after i use 25% playback i guess so
00:38:206 - triple note better, it just the same sound impact like those triple here half want half not, because i feel like pitch is up down up so this down part i used only 2
01:00:492 (60492|0) - sound are not really audible here, i think is better to remove it then 01:00:320 (60320|2) - extend this till 01:00:663 - actually the sound stopped at there.
01:07:863 (67863|0) - move to 3 seems more comfortable to play no, for music, bass continue here
01:08:035 - u can have triple for the loud kick sound 01:07:863 (67863|0) - this is main for 3 notes, imo
01:14:292 (74292|0,74335|1,74463|0,74506|1) - CTRL+G? feel like something is different here
01:25:006 (85006|1,85006|0) - move to 2-3? just to variate the pattern i can't, it's same pitch


hope it help~ :)
Thank you very much CS, very helpful mod (prprpr)
no replies = fixed
Feerum
Random Mod time \:D/

I was browsing through the Pending Mania Beatmap list and saw this
So why not ayy

Critical_Star wrote:

Babi Babi
Let's just beginn.
No fancy layout. ahue

[Normal]

00:04:949 (4949|0,5120|3,5292|0,5463|3) - Ayy ya know. These have all different pitch, to put them on the same column (1-4-1-4) is a bit weird to play, what i recommend is to make 2-3-1-4! It's almost the same just.. a bit different.
00:11:635 (11635|2,11806|3) - how about CTRL + G these for pitch?
00:18:835 (18835|1,19177|0) - would be cool same column for pitch.
Maybe like this:
Would fit great with 00:19:520 (19520|2) - .

00:32:892 (32892|0,33063|1,33235|2,33406|3) - somehow i think a 1-3-2-4 pattern would fit better here, what do you think?
00:42:492 (42492|1,42835|1) - Do they have different pitch? I think so, unless you doesn't follow the "beep"?
00:58:949 (58949|2) - what you follow with this ln ?_?. Like.. uhh .. seriously i can't hear it, at 00:58:777 - it would make maybe more sense? Maybe i'm just to tired right now to hear it right haha.
01:02:035 (62035|1) - and this one should end 01:02:377 - ?

[Hard]
00:22:092 - Add note? Kick + Melody.
woah cool diif. I actually found nothing what would be worth to mention.
Damn Kuo you ET mapper.

[Insane]
00:08:206 - Since insane.. maybe add here a note for the kick?
00:20:035 - Recommend to add here on 2. Same kick/ln end like 00:19:006 - .
Actually i just saw.. some kicks you mapped with two notes, some with single notes.. does this has a deeper sense?
I mean 00:17:977 - and 00:18:663 - have single note while, like already mentioned, 00:19:006 - has two, and i hear no difference D:
00:25:520 - Missing note for kick
00:34:435 (34435|0,34606|1,34777|0) - how about you swap these notes, would be good to give a difference to 00:34:092 (34092|0,34435|0) - since they have clearly different pitch.
00:57:920 - How about this:
If you arrange a little bit the following Notes/LN's this would fit really awesome to pitch and is also really great to play!

01:02:720 (62720|2,62892|0,63063|2,63235|0) - Suggest to CTRL + G these, you would have then a really great pattern for the snare, with 3-2-3-2-3
If you could get 01:03:406 (63406|3) - on 2 then (with arranging the following pattern a bit) it would be even better!
01:09:920 - Add for hihat? Like you have 01:10:606 - D:


That's all
Sorry for the lazy mod, was really just a passing by!

One more thing:
Your hihat hitsound was very loud on the left side while very quiet on the right side (When you check it in Audacity you know what i mean)
I did balance it for you, you can get it here: click
Just replace it :)

Gud luck here Kuo-nya~ <3

woah dat bg..
Topic Starter
Akasha-

Feerum wrote:

Random Mod time \:D/

I was browsing through the Pending Mania Beatmap list and saw this
So why not ayy lol, i didn't expect this

Critical_Star wrote:

Babi Babi
Let's just beginn.
No fancy layout. ahue

[Normal]

00:04:949 (4949|0,5120|3,5292|0,5463|3) - Ayy ya know. These have all different pitch, to put them on the same column (1-4-1-4) is a bit weird to play, what i recommend is to make 2-3-1-4! It's almost the same just.. a bit different. you're right
00:11:635 (11635|2,11806|3) - how about CTRL + G these for pitch? i follow snare now (like i practice snare normal - hard and then 1/8 on insane so basically, it's highing pitch
00:18:835 (18835|1,19177|0) - would be cool same column for pitch.
Maybe like this:
Would fit great with 00:19:520 (19520|2) - . rearranged some

00:32:892 (32892|0,33063|1,33235|2,33406|3) - somehow i think a 1-3-2-4 pattern would fit better here, what do you think? good
00:42:492 (42492|1,42835|1) - Do they have different pitch? I think so, unless you doesn't follow the "beep"?i follow BG guitar, and then main melody
00:58:949 (58949|2) - what you follow with this ln ?_?. Like.. uhh .. seriously i can't hear it, at 00:58:777 - it would make maybe more sense? Maybe i'm just to tired right now to hear it right haha. i think it have a ext sound here, however, it end on 00:59:120 - (i just realize)
01:02:035 (62035|1) - and this one should end 01:02:377 - ? basically this hold can be split, why, because i think it have 2 same pitch 01:02:035 - 01:02:206 - you can both merge it but also split it, i choose split for easy start for beginners

[Hard]
00:22:092 - Add note? Kick + Melody. i think not but ctrl + h like you suggested me before
woah cool diif. I actually found nothing what would be worth to mention. wow lol
Damn Kuo you ET mapper.

[Insane]
00:08:206 - Since insane.. maybe add here a note for the kick?
00:20:035 - Recommend to add here on 2. Same kick/ln end like 00:19:006 - .
Actually i just saw.. some kicks you mapped with two notes, some with single notes.. does this has a deeper sense?
I mean 00:17:977 - and 00:18:663 - have single note while, like already mentioned, 00:19:006 - has two, and i hear no difference D:
00:25:520 - Missing note for kick
00:34:435 (34435|0,34606|1,34777|0) - how about you swap these notes, would be good to give a difference to 00:34:092 (34092|0,34435|0) - since they have clearly different pitch. no, i will ctrl+h that whole patterns because pitch are going down
00:57:920 - How about this:
If you arrange a little bit the following Notes/LN's this would fit really awesome to pitch and is also really great to play!

01:02:720 (62720|2,62892|0,63063|2,63235|0) - Suggest to CTRL + G these, you would have then a really great pattern for the snare, with 3-2-3-2-3 i will keep, if it's on 7K it can show clearly how is my snare patterns go on but on here i will explain: 01:02:720 (62720|2,62892|0,63063|2,63235|0,63406|3,63577|0,63749|3) -
If you could get 01:03:406 (63406|3) - on 2 then (with arranging the following pattern a bit) it would be even better!
01:09:920 - Add for hihat? Like you have 01:10:606 - D: i did mistake here so i will remove it


That's all
Sorry for the lazy mod, was really just a passing by! it's fine, thank you for your time

One more thing:
Your hihat hitsound was very loud on the left side while very quiet on the right side (When you check it in Audacity you know what i mean)
I did balance it for you, you can get it here: click
Just replace it :) okay

Gud luck here Kuo-nya~ <3

woah dat bg..show da booby
Thank you for such a helpful mod Feerum
No replies = fixed
Topic Starter
Akasha-
ready for BNs check

i think i will wait for SY's mod and SV modding check too
Arzenvald
who's usagi

how to check sv anyway (¦3ꇤ[··]
Topic Starter
Akasha-

ajeemaniz wrote:

who's usagi yes, you're

how to check sv anyway (¦3ꇤ[··] im asking someone for help
Pope Gadget

Kuo Kyoka wrote:

ajeemaniz wrote:

how to check sv anyway (¦3ꇤ[··] im asking someone for help
oh hello

[Hard]
The best thing to remember with sightreadable SVs is that everything should add up. If you're looking for the entire chart to stay at a 1.00x pace, then make sure any SVs add up to 1.00x * how many measures the SVs go on for. For instance,

Since this is 1/6 snap, imagine this collectively is 6.00x (1.00/(1/6) = 1.00*6 = 6.00), for the distance between the 1/1 beats.
For the SVs in this 1/1 section, make sure they add up to 6.00x
This can be something like 3(0.50) + 1.00 + 1.50 + 2.00 = 6.00
To demonstrate;
=

This needs to hold true for every SV on your Hard difficulty, since it's a Hard difficulty. Things can get wackier for Insane if need be.
I've noticed some areas which add up to something different to 6.00, for example,

3(0.50) + 1.00 + 1.25 + 1.50 = 5.25, not 6.00 - therefore, it is quite difficult to sightread as players will hit the notes earlier than when intended.
As such, I would refer to my previous example;


or in fact, have these SVs be more neutral as this is the first difficulty to have them appear. Have them still add up to 6.00 but have each number be closer to 1.00. For example;
3(0.80) + 1.00 + 1.20 + 1.40 = 6.00
Heck, you could even just approximate this rule if every SV was more neutral. You could have it be equal to something like 5.75 and barely anybody would notice.

In addition, the 0.50 + 1.50 = 2.00 SVs which you have would be sightreadable but the periods in which the 0.50 SV and the 1.50 SV lasts must be the same duration.

Presented here is infact 3(0.50) + 1.50 - rather than 2(0.50) + 2(1.50) - which does not add up to 4.00. Therefore, the section at 00:26:892 - is literally impossible to sightread, combined with the fact that the SVs are too sharp for a hard diff.

I've taken the liberty of changing these to 3(0.85) + 1.45 which do add up to 4.00 and are much more accessible for hard difficulty players.

00:52:263 - SV here is completely fine as it's during a short pause and the second half of this pause approximates 1.00x anyway.

TL;DR: http://puu.sh/pcQXr/914ecea5e9.osu - Notes are more equidistant and SVs are less harsh.

[Insane]
Because it's the Insane difficulty, I'll be ignoring the SVs which are fairly playable, and focus on 00:26:892 - the only SVs which I personally have the most trouble with.

Since it's Insane it's fine that the SVs are sharper, but it's therefore more essential that these add up to 4.00x
The simple response would be to just change the 1.50x SVs to 2.50x, at 00:27:149 -, 00:27:663 - and 00:28:006 -
I feel like this would still be too sharp in comparison to the rest of the SVs though, so I've adjusted them to be 3(0.65) followed by 2.05;


In addition, 00:38:892 - is 1/8 snap (not 1/6)

TL;DR: http://puu.sh/pcUUo/177cbe1359.osu - Changed 00:26:892 - to be fairer and did correction at 00:38:892 -

[Afterword]
As an additional bonus, if you so desire, I would happily create my own difficulty for this with my own SVs if you would like to compare with what I would personally do.

Good luck!
Topic Starter
Akasha-

Pope Gadget wrote:

Kuo Kyoka wrote:

im asking someone for help
oh hello

[Hard]
The best thing to remember with sightreadable SVs is that everything should add up. If you're looking for the entire chart to stay at a 1.00x pace, then make sure any SVs add up to 1.00x * how many measures the SVs go on for. For instance,

Since this is 1/6 snap, imagine this collectively is 6.00x (1.00/(1/6) = 1.00*6 = 6.00), for the distance between the 1/1 beats.
For the SVs in this 1/1 section, make sure they add up to 6.00x
This can be something like 3(0.50) + 1.00 + 1.50 + 2.00 = 6.00
To demonstrate;
=
wow, i never notice this, thank you for such helpful tips

This needs to hold true for every SV on your Hard difficulty, since it's a Hard difficulty. Things can get wackier for Insane if need be.
I've noticed some areas which add up to something different to 6.00, for example,

3(0.50) + 1.00 + 1.25 + 1.50 = 5.25, not 6.00 - therefore, it is quite difficult to sightread as players will hit the notes earlier than when intended.
As such, I would refer to my previous example;


or in fact, have these SVs be more neutral as this is the first difficulty to have them appear. Have them still add up to 6.00 but have each number be closer to 1.00. For example;
3(0.80) + 1.00 + 1.20 + 1.40 = 6.00
Heck, you could even just approximate this rule if every SV was more neutral. You could have it be equal to something like 5.75 and barely anybody would notice.

In addition, the 0.50 + 1.50 = 2.00 SVs which you have would be sightreadable but the periods in which the 0.50 SV and the 1.50 SV lasts must be the same duration.

Presented here is infact 3(0.50) + 1.50 - rather than 2(0.50) + 2(1.50) - which does not add up to 4.00. Therefore, the section at 00:26:892 - is literally impossible to sightread, combined with the fact that the SVs are too sharp for a hard diff.

I've taken the liberty of changing these to 3(0.85) + 1.45 which do add up to 4.00 and are much more accessible for hard difficulty players.

00:52:263 - SV here is completely fine as it's during a short pause and the second half of this pause approximates 1.00x anyway. hmmm, i'm quite understand how is it work now, however, as follow it it's quite like normal but just a lilttle change from that part, but i'm okay with it

TL;DR: http://puu.sh/pcQXr/914ecea5e9.osu - Notes are more equidistant and SVs are less harsh. wow, actually i like to finish it by myself but by you already done it, thank you

[Insane]
Because it's the Insane difficulty, I'll be ignoring the SVs which are fairly playable, and focus on 00:26:892 - the only SVs which I personally have the most trouble with.

Since it's Insane it's fine that the SVs are sharper, but it's therefore more essential that these add up to 4.00x
The simple response would be to just change the 1.50x SVs to 2.50x, at 00:27:149 -, 00:27:663 - and 00:28:006 -
I feel like this would still be too sharp in comparison to the rest of the SVs though, so I've adjusted them to be 3(0.65) followed by 2.05; alright, but i don't quite like it because it's so hard for read; however i made it more smooth by change 0.65 to 0.8 and 2.05 to 1.6


In addition, 00:38:892 - is 1/8 snap (not 1/6) seems i missed it, thank you

TL;DR: http://puu.sh/pcUUo/177cbe1359.osu - Changed 00:26:892 - to be fairer and did correction at 00:38:892 -alright

[Afterword]
As an additional bonus, if you so desire, I would happily create my own difficulty for this with my own SVs if you would like to compare with what I would personally do. i appreciated your help but it's all full now, i can't help but thank you

Good luck!
thank you so much for such a work, i'm really appreciated

ready for bn check
ZZHBOY
hi kk, for a better...better mania map
1\2\3\4

[General]
  1. please uncheck widescreen support due to there has no sb
[Ichi's Easy]
  1. 00:48:835 (48835|3,49177|2,49520|1,49863|0) - ctrl+h those notes to make them be different from 00:47:463 (47463|3,47806|2,48149|1,48492|0) - and 00:50:206 (50206|3,50377|2,50549|1,50720|0) -
  2. 00:56:206 (56206|0) - use a long note instead?
  3. 01:01:863 - add a note to follow the drum here?
  4. 01:07:349 (67349|2,67692|0) - ctrl+h to make here more balance?
  5. 01:13:520 - also suggest to add a long note here to follow the music
[Normal]
  1. 00:01:863 - 00:03:063 - those piano sounds shouldn't be missed, it's better to map them imo
  2. 00:06:149 (6149|1) - consider to remove this note, no clear sound here
  3. 00:07:006 (7006|1,7006|0) - move these two notes like this to make a better balance? https://osu.ppy.sh/ss/5318968
  4. 00:13:349 (13349|2,13692|2) - they should be advanced for 1/2 beat like this https://osu.ppy.sh/ss/5318971
  5. 00:18:492 (18492|2) - move to 4 for the pitch?
  6. 00:21:577 (21577|2,21920|1) - move them to same column like what you did at 00:18:835 (18835|1,19177|1) - ?
  7. 00:28:263 (28263|1,28435|1) - move them to different column, it's not fit the Normal diff imo
  8. 00:39:235 (39235|1,39406|1) - 00:40:606 (40606|1,40777|1) - ^
  9. 00:41:120 (41120|2) - move to 4?
  10. 00:41:292 (41292|0) - it should be stopped at 00:41:463 -
  11. 00:46:777 (46777|0) - stop at 00:46:949 - ?
  12. 00:48:835 (48835|3,49177|3,49520|3,49863|3) - maybe you can move them to 1 column, it's a little hard imo
  13. 00:59:806 - add a note?
  14. 01:19:177 (79177|1,79520|1) - 01:21:920 (81920|2,82263|2) - move them 1/2 beat advanced?
[Hard]
  1. 00:02:206 (2206|1,2377|2,2549|3,2720|0) - ctrl+h for a better gameplay
  2. 00:13:349 (13349|2,13692|2) - same to Normal diff, they should be advanced for 1/2 beat
  3. 00:41:292 (41292|0) - should stop at 00:41:463 - as well as Normal diff
  4. 00:43:692 (43692|3,43692|2,44035|1,44035|0) - ctrl+h for a better gameplay
  5. 00:46:777 (46777|0) - stop at 00:46:949 - ?
  6. 01:19:177 (79177|1,79520|1) - 01:21:920 (81920|2,82263|2) - move them 1/2 beat advanced plz
[Insane]
  1. just reference from what I said in Hard diff
i want to play rabirabi QAQ
Topic Starter
Akasha-

ZZHBOY wrote:

hi kk, for a better...better mania map
1\2\3\4

[General]
  1. please uncheck widescreen support due to there has no sb
[Ichi's Easy]
  1. 00:48:835 (48835|3,49177|2,49520|1,49863|0) - ctrl+h those notes to make them be different from 00:47:463 (47463|3,47806|2,48149|1,48492|0) - and 00:50:206 (50206|3,50377|2,50549|1,50720|0) -
  2. 00:56:206 (56206|0) - use a long note instead?
  3. 01:01:863 - add a note to follow the drum here?
  4. 01:07:349 (67349|2,67692|0) - ctrl+h to make here more balance?
  5. 01:13:520 - also suggest to add a long note here to follow the music
[Normal]
  1. 00:01:863 - 00:03:063 - those piano sounds shouldn't be missed, it's better to map them imo i will only focus on the background piano because the reset of the main melody (just like on beginning) are folllowed already, i want to make something different
  2. 00:06:149 (6149|1) - consider to remove this note, no clear sound hereit does have, the melody of the song
  3. 00:07:006 (7006|1,7006|0) - move these two notes like this to make a better balance? https://osu.ppy.sh/ss/5318968 it actually balanced already, and i'm following pitch on here so i can't change it
  4. 00:13:349 (13349|2,13692|2) - they should be advanced for 1/2 beat like this https://osu.ppy.sh/ss/5318971 no, 00:11:806 (11806|0,12149|0,12492|0,12835|0,13006|2,13349|2,13692|2,13863|1,14206|1) - are main melody, i let it balance on 3 columns and then ctrl + h it so 4 columns of them are balance with this rhythm
  5. 00:18:492 (18492|2) - move to 4 for the pitch? pitch surely be on 3rd, can't be on 4th, 00:17:463 (17463|1,17635|2,17806|3,18149|0,18320|1,18492|2) - and for patterns, it follow pitch
  6. 00:21:577 (21577|2,21920|1) - move them to same column like what you did at 00:18:835 (18835|1,19177|1) - ? lol i got busted (actually i igrone this for patterns) but okay i will move for pitch
  7. 00:28:263 (28263|1,28435|1) - move them to different column, it's not fit the Normal diff imo 00:28:263 (28263|0) - for bass and 00:28:263 (28263|1) - for cymbal,00:28:435 (28435|1,28606|2,28777|3,29120|0,29292|1,29463|2) - and this might look similar to you; 00:28:606 (28606|0,29292|3) - for snare; and i may change to a better patterns but i really don't know what to do now
  8. 00:39:235 (39235|1,39406|1) - 00:40:606 (40606|1,40777|1) - ^ normal can learn how to play mini jack now
  9. 00:41:120 (41120|2) - move to 4? ^
  10. 00:41:292 (41292|0) - it should be stopped at 00:41:463 - it should be on 00:41:549 - but it will make some snap trouble so i better let it all end on 1/1
  11. 00:46:777 (46777|0) - stop at 00:46:949 - ? ^
  12. 00:48:835 (48835|3,49177|3,49520|3,49863|3) - maybe you can move them to 1 column, it's a little hard imo argeed
  13. 00:59:806 - add a note? sure
  14. 01:19:177 (79177|1,79520|1) - 01:21:920 (81920|2,82263|2) - move them 1/2 beat advanced? no, i'm follow rhythm
[Hard]
  1. 00:02:206 (2206|1,2377|2,2549|3,2720|0) - ctrl+h for a better gameplay it's for pitch
  2. 00:13:349 (13349|2,13692|2) - same to Normal diff, they should be advanced for 1/2 beat please listen carefully to guitar sound
  3. 00:41:292 (41292|0) - should stop at 00:41:463 - as well as Normal diff explained
  4. 00:43:692 (43692|3,43692|2,44035|1,44035|0) - ctrl+h for a better gameplay it's for pitch here, you can see pitch is from high to low and from low to high (00:43:349 (43349|3,43692|2) - and 00:44:035 (44035|0,44377|1) -
  5. 00:46:777 (46777|0) - stop at 00:46:949 - ? explained
  6. 01:19:177 (79177|1,79520|1) - 01:21:920 (81920|2,82263|2) - move them 1/2 beat advanced plz explained
[Insane]
  1. just reference from what I said in Hard diff
i want to play rabirabi QAQ pm me
thank you for modding, ZZH, also i rearranged some patterns from your mod and self-mod my map a little bit more
i think it's all fine now, waiting for Ichi's reply
Ichigaki

ZZHBOY wrote:

hi kk, for a better...better mania map
1\2\3\4

[General]
  1. please uncheck widescreen support due to there has no sb
[Ichi's Easy]
  1. 00:48:835 (48835|3,49177|2,49520|1,49863|0) - ctrl+h those notes to make them be different from 00:47:463 (47463|3,47806|2,48149|1,48492|0) - and 00:50:206 (50206|3,50377|2,50549|1,50720|0) - but i think the current one is more suitable
  2. 00:56:206 (56206|0) - use a long note instead? good idea, but somehow it's weird for this diff :/. So, I change that part into a new pattern
  3. 01:01:863 - add a note to follow the drum here? definitely nope
  4. 01:07:349 (67349|2,67692|0) - ctrl+h to make here more balance? Not bad tho
  5. 01:13:520 - also suggest to add a long note here to follow the music Sure
i want to play rabirabi QAQ
Topic Starter
Akasha-
updated
ZZHBOY
bub
Rebub at 12 June for some little change
Topic Starter
Akasha-
thank you ZZH
ExPew
ez
Topic Starter
Akasha-
My shabi too stonk
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