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Yoko Minamino - Kaze no Madrigal

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Topic Starter
Alarido
This beatmap was submitted using in-game submission on sábado, 5 de novembro de 2016 at 08:39:04

Artist: Yoko Minamino
Title: Kaze no Madrigal
Source: スケバン刑事II
Tags: sukeban deka II asamiya saki delinquent girl detective Reiko Yukawa Daisuke Inoue Mitsuo Hagita Fuji TV
BPM: 135,97
Filesize: 17641kb
Play Time: 03:55
Difficulties Available:
  1. Hard (3 stars, 409 notes)
  2. Medium (1,86 stars, 329 notes)
  3. Soft (1,11 stars, 110 notes)
Download: Yoko Minamino - Kaze no Madrigal
Download: Yoko Minamino - Kaze no Madrigal (no video)
Information: Scores/Beatmap Listing
---------------
Watching Sukeban Deka II this time... Watched the drama some weeks ago ... So amazing Saki :3

Progress bars :
done [Hard]_______ ████████████████████ 100%
done [Medium]_____ ████████████████████ 100%
done [Soft]________ ████████████████████ 100%
not starred yet
modded by: Project Railgun
not icon'd yet

On Hard diff: final spinners' hitsounds from Ryo's mapset (
Eni
Hey Alarido m4m as promised

[General]
  1. The hitsounds feel too loud (e.g. 01:33:871 - and 01:40:269 -). When the hitsounds are softer, I feel like you should use more of them.
  2. 01:04:085 - is a pretty loud beat, if you find a good hitsound, maybe you can use it for places like these.
  3. 01:27:031 - Same here. I feel like there should be some sort of hitsound for parts like these.
  4. All the difficulties should end at the same spot (Easy ends 4 seconds shorter). This is a guideline and not a rule. Do what you wish of it.
  5. 02:27:044 - Really a crucial part of the video. Have you tried adding burst kiai? Try at 01:19:971 - as well since they are the same pattern.
[Soft]
  1. 01:42:917 (3) - Add a repeat to this slider to cover the "wa" at 01:44:461 -? It will also be consistent with 03:04:111 (2) -.
  2. Everything else looks fine.
[Medium]
  1. 00:37:167 (7,1) - Looks a bit weird to me. Don't curve them in the same direction.
  2. I feel like there is more emphasis at the "wa" on 01:44:461 - than the beat at 01:44:241 -. I think you should map 01:44:461 - with a circle or change 01:44:020 (6) - into a longer slider to emphasize the "wa" (I prefer the second way I mentioned). Also do this for 03:05:214 (7) -. I think a slider of the same length without the repeat is better.
  3. 02:30:575 (1,3) - I wouldn't hide the circle behind this slider tail since the circle starts appearing before the slider ends. I don't think it suits the Medium difficulty.
  4. 02:39:179 - There is a strong hold here from the vocalist so I think you should have a slider start here instead of a slider end here.
  5. 03:05:214 (7) - Similar to 01:44:461 -, I think you should remove the repeat and make the slider longer instead.
  6. 03:11:392 (1,2,3,4,5,6) - I would not use this pattern since you did not introduce the player to stacked 1/2 circles before. This may cause a lot of players to lose combo 3 minutes in (right after a break as well), which I know is frustrating as a player.
  7. 03:31:029 (2,4) - Similar to a comment above, I wouldn't hide the circle behind the slider tail since the AR is low, making the circle start to appear before the player finishes the slider.
[Hard]
  1. 00:48:199 - I would add a circle here and move the spinner to the blue tick since the vocal from 00:47:537 - continues at 00:48:199 -. This is a semi-hold note since the player will hold down the key after pressing the circle. It acts as a long slider (kind of).
  2. 01:05:188 - Try adding an object here? I'm not sure what to think of it without one here.
  3. 01:08:056 (5,6,7,8,9) - Since the AR is low, you may want to move circle 7 to something like this:


    ~
  4. 01:12:248 (8,1) - This slider is off. The pattern in the song ends at 01:12:469 -. Try using a different pattern instead. The current one is difficult to play. Try this pattern:


    ~
  5. 01:18:647 (3,5) - Is this intentional? If not, then try stacking them.
  6. 01:24:163 - Try mapping this part of the vocal since it is really strong. It is part of the vocal pattern at 01:24:383 -, so I think you should map it. It seems like you mapped it at 01:31:223 (2,3,4) -.
  7. 03:33:456 (8,9) - Same as my suggestion mentioned above for 01:12:248 (8,1) -. Try to use similar New Combo pattern.
  8. 03:37:648 - Here again is a strong beat that follows 03:36:986 -. You should map it and move the spinner to the blue tick.
  9. For the spinners in this difficulty, try the spinner hitsounds that cRyo uses at the end of the Insane (https://osu.ppy.sh/s/55926).
Good luck! :)
Topic Starter
Alarido

Project Railgun wrote:

Hey Alarido m4m as promised

[General]
  1. The hitsounds feel too loud (e.g. 01:33:871 - and 01:40:269 -). When the hitsounds are softer, I feel like you should use more of them. ► I'm just starting searching for...
  2. 01:04:085 - is a pretty loud beat, if you find a good hitsound, maybe you can use it for places like these. ► I'm just starting searching for...
  3. 01:27:031 - Same here. I feel like there should be some sort of hitsound for parts like these. ► I'm just starting searching for...
  4. All the difficulties should end at the same spot (Easy ends 4 seconds shorter). This is a guideline and not a rule. Do what you wish of it.
  5. 02:27:044 - Really a crucial part of the video. Have you tried adding burst kiai? Try at 01:19:971 - as well since they are the same pattern. ► Good idea
[Soft]
  1. 01:42:917 (3) - Add a repeat to this slider to cover the "wa" at 01:44:461 -? It will also be consistent with 03:04:111 (2) -.
  2. Everything else looks fine.
[Medium]
  1. 00:37:167 (7,1) - Looks a bit weird to me. Don't curve them in the same direction.
  2. I feel like there is more emphasis at the "wa" on 01:44:461 - than the beat at 01:44:241 -. I think you should map 01:44:461 - with a circle or change 01:44:020 (6) - into a longer slider to emphasize the "wa" (I prefer the second way I mentioned). Also do this for 03:05:214 (7) -. I think a slider of the same length without the repeat is better.
  3. 02:30:575 (1,3) - I wouldn't hide the circle behind this slider tail since the circle starts appearing before the slider ends. I don't think it suits the Medium difficulty.
  4. 02:39:179 - There is a strong hold here from the vocalist so I think you should have a slider start here instead of a slider end here.
  5. 03:05:214 (7) - Similar to 01:44:461 -, I think you should remove the repeat and make the slider longer instead.
  6. 03:11:392 (1,2,3,4,5,6) - I would not use this pattern since you did not introduce the player to stacked 1/2 circles before. This may cause a lot of players to lose combo 3 minutes in (right after a break as well), which I know is frustrating as a player.
  7. 03:31:029 (2,4) - Similar to a comment above, I wouldn't hide the circle behind the slider tail since the AR is low, making the circle start to appear before the player finishes the slider.
[Hard]
  1. 00:48:199 - I would add a circle here and move the spinner to the blue tick since the vocal from 00:47:537 - continues at 00:48:199 -. This is a semi-hold note since the player will hold down the key after pressing the circle. It acts as a long slider (kind of).
  2. 01:05:188 - Try adding an object here? I'm not sure what to think of it without one here.
  3. 01:08:056 (5,6,7,8,9) - Since the AR is low, you may want to move circle 7 to something like this:


    ~
  4. 01:12:248 (8,1) - This slider is off. The pattern in the song ends at 01:12:469 -. Try using a different pattern instead. The current one is difficult to play. Try this pattern:


    ~
  5. 01:18:647 (3,5) - Is this intentional? If not, then try stacking them.
  6. 01:24:163 - Try mapping this part of the vocal since it is really strong. It is part of the vocal pattern at 01:24:383 -, so I think you should map it. It seems like you mapped it at 01:31:223 (2,3,4) -.
  7. 03:33:456 (8,9) - Same as my suggestion mentioned above for 01:12:248 (8,1) -. Try to use similar New Combo pattern.
  8. 03:37:648 - Here again is a strong beat that follows 03:36:986 -. You should map it and move the spinner to the blue tick.
  9. For the spinners in this difficulty, try the spinner hitsounds that cRyo uses at the end of the Insane (https://osu.ppy.sh/s/55926). ► Asked for perms, waiting for response.
Good luck! :)
Thanks &
Fixed everything, except by those reds at General in while not yet found.
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