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BeatMARIO - SadoMamiHolic

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Topic Starter
Querencia
This beatmap was submitted using in-game submission on Thursday, 21 July 2016 at 2:14:31 AM

Artist: BeatMARIO
Title: SadoMamiHolic
Source: GROOVE COASTER 2 HEAVENLY FESTIVAL
Tags: Touhou Shinreibyou Ten Desires Hopeless Masquerade Mamizou Futatsuiwa Theme Beatmario
BPM: 200
Filesize: 2763kb
Play Time: 02:35
Difficulties Available:
  1. Japanese Raccoon Dog (6.19 stars, 784 notes)
Download: BeatMARIO - SadoMamiHolic
Information: Scores/Beatmap Listing
---------------
Second beatmap~ !

I hope it's fun and challenging!

Difficulties:
Easy: Open for GD.
Normal: Open for GD.
Hard: Open for GD.
Insane: Open for GD.
Japanese Raccoon Dog: Complete with hit-sounds, need mods!

Thank you play-testers!

Difficulties:
Easy:
Normal:
Hard:
Insane:
Japanese Raccoon Dog:
Touchette
TheSomething
Ignite
Dunois
ChronoTrig
Ceptin
TheKid217
MouseEasy Special thanks for telling me about the offset fix!
Arnbition
AIoli Sauce
Crundelic
MoeYandere
Mrotaku
Riven
Unberlin Special thanks for playing it on your stream with beer!
AmaiHachimitsu Special thanks for the mod!
Clarity
Spajder Special thanks for suggesting some patterns!
Legekka
Aleho8
Myst1k
Reifos
Karthy
Jimzzyyy
Firstus
Pittigbaasje
Hey man!
Purple text means I say stuff from a playing perspective instead of a mapping one

[Japanese Raccoon Dog]
First of all, please increase the hitsound volume. They were really faint and that doesn't play nice.

00:00:650 (1,2) - looks a bit awkward
00:02:750 (5) - 1/8 is a bad idea, you generally never use 1/8 unless it's reeeeaaaally necessary. Let the slider end on the blue tick at 00:02:975 - instead.
00:04:250 (1,2,3) - this liniar setup looks a bit awkward
00:05:300 (7,1) - not sure why you didn't put any spacing between these two, makes it awkward.
00:09:650 (4) - maybe it's possible to let these be 1/4 sliders.. although you do miss a sound at 00:09:800 - if you keep it like this. one thing that's for sure is that IF you keep these 1/4 sliders here, move this slider 00:09:950 (5) - back to 00:09:875 -
00:12:050 (4) - you missed a triple here
00:14:600 (5,7) - might as well stack these
00:17:150 (5) - 1/8 again, change the divisor to 1/4 (so make a 3/4 slider)
00:20:450 (6,7,8) - again with the 1/8 ^
00:25:250 (6,7,8) - ^ (this is the last 1/8 issue I'm gonna note, you can find the remaining ones yourself ;) )
00:25:850 (8) - this specific slider ends on a spot that's a little weird. why not make it end at 00:26:300 - ?
00:26:750 (1,2,3) - this triangle doesn't look too good, try to make it neat
00:32:300 (4,1) - try blanketing (4) around (1) , something like this: https://osu.ppy.sh/ss/5649881
00:35:450 (8,1) - something similar to that ^, (1) looks a little out of place
00:36:500 (3,4) - you could blanket these as well
00:37:100 (5) - the sudden sv change is a little weird, or too much atleast
00:40:850 (4) - you missed a triple
00:43:325 - you missed a triple
00:45:650 (4,5) - this overlap doesn't look too good, I advise changing it
00:48:050 - You should start a little burst / stream here that lasts till 00:48:650 (1) -
00:49:100 (5,6) - blanket this please
00:49:250 (6,7,8) - to be honest, these sliders all the time look a little weird.. try to make them look smoother
00:50:900 (2,4) - you could blanket these
00:52:850 (4) - this slider should end at 00:53:150 - , and why is it so damn fast lol
00:58:700 (5,6) - blanket these
00:59:450 (8,1) - try to avoid overlaps like these
01:01:100 (4,1) - ^
01:07:850 (1) - the speed increase here doesn't make sense to me.. if anything the music feels slower actually oO
01:17:750 (2,3) - eventhough it looks funny in the editor, it most certainly doesn't look funny when you encounter this whilst playing.
01:22:250 (1,2,3,4,5,6) - you could blanket these, it would look nicer I think
01:24:650 (1,2) - ew don't make all of these end on 1/8 (I know I said I wouldn't point it out anymore but this is crucial)
01:26:450 (8) - this slider could do with a nicer curve
01:28:850 (4) - missed a triple
01:31:325 - missed a triple
01:32:750 (5,1,2) - this is awkward placement
01:39:500 (1,2,3,4) - pls don't do this
01:43:850 (5,6,7) - it feels weird if you have to stop clicking like that in the kiai time (chorus) it would feel better if you would do something with sliders I think
01:45:050 (1,2,3,4,5,6,7,8) - this is a bit awkward for the same reason, try to do something with sliders here to reflect the music better
01:49:100 (1,2,3,4) - pls don't do this
02:14:450 (9) - this slider should end on 02:14:750 -
02:16:850 (6,7) - could make a triple out of these
02:17:000 (7,8) - not sure why there is no spacing here
02:34:400 (1) - I think it sounds better if this spinner ends on 02:35:750 -


Alright, this map needs a lot of work. The main problems with this are:
-Blankets. For smooth gameplay, blankets are a necessity
-Overlaps. You should only make notes overlap with a good reason, such as "this way, it flows nicely into the next slider". so not "just because"
-Timing. A lot of issues with timing (places where there should be a slider when there currently is a circle, and 1/8 when it should be 1/4)
-Spacing. You got a few spacing issues here and there, but with more mods I think you'll get there.
-Overall aesthetics. The map looks really unpolished, notes look like they're placed randomly. try to fix some awkward looking patterns.

Goodluck with the map man!
-Pittigbaasje
Topic Starter
Querencia

Pittigbaasje wrote:

Hey man!
Purple text means I say stuff from a playing perspective instead of a mapping one
Changelog
[Japanese Raccoon Dog]
First of all, please increase the hitsound volume. They were really faint and that doesn't play nice. Increased overall volume by 10%.

00:00:650 (1,2) - looks a bit awkward Adjusted the angle of the slider.
00:02:750 (5) - 1/8 is a bad idea, you generally never use 1/8 unless it's reeeeaaaally necessary. Let the slider end on the blue tick at 00:02:975 - instead. Fixed.
00:04:250 (1,2,3) - this liniar setup looks a bit awkward Adjusted placement of notes.
00:05:300 (7,1) - not sure why you didn't put any spacing between these two, makes it awkward. Fixed.
00:09:650 (4) - maybe it's possible to let these be 1/4 sliders.. although you do miss a sound at 00:09:800 - if you keep it like this. one thing that's for sure is that IF you keep these 1/4 sliders here, move this slider 00:09:950 (5) - back to 00:09:875 - Fixed.
00:12:050 (4) - you missed a triple here Fixed.
00:14:600 (5,7) - might as well stack these Unsure of how to adjust stack leniency to fully stack it on top of each other.
00:17:150 (5) - 1/8 again, change the divisor to 1/4 (so make a 3/4 slider) Fixed.
00:20:450 (6,7,8) - again with the 1/8 ^ Fixed.
00:25:250 (6,7,8) - ^ (this is the last 1/8 issue I'm gonna note, you can find the remaining ones yourself ;) ) Fixed.
00:25:850 (8) - this specific slider ends on a spot that's a little weird. why not make it end at 00:26:300 - ? Fixed.
00:26:750 (1,2,3) - this triangle doesn't look too good, try to make it neat Made it look nicer.
00:32:300 (4,1) - try blanketing (4) around (1) , something like this: https://osu.ppy.sh/ss/5649881 Blanket applied.
00:35:450 (8,1) - something similar to that ^, (1) looks a little out of place Adjusted slider to blanket that note.
00:36:500 (3,4) - you could blanket these as well Blanket applied.
00:37:100 (5) - the sudden sv change is a little weird, or too much atleast I think this makes the slider more challenging so I don't think I will change the SV on this one.
00:40:850 (4) - you missed a triple Fixed.
00:43:325 - you missed a triple Fixed.
00:45:650 (4,5) - this overlap doesn't look too good, I advise changing it Fixed.
00:48:050 - You should start a little burst / stream here that lasts till 00:48:650 (1) - Added a stream.
00:49:100 (5,6) - blanket this please Added blanket.
00:49:250 (6,7,8) - to be honest, these sliders all the time look a little weird.. try to make them look smoother Adjusted the angles.
00:50:900 (2,4) - you could blanket these Added blanket.
00:52:850 (4) - this slider should end at 00:53:150 - , and why is it so damn fast lol Speed is due to the alternating SV change between the previous sliders, changed slider-end timing.
00:58:700 (5,6) - blanket these Blanket applied.
00:59:450 (8,1) - try to avoid overlaps like these Removed overlap.
01:01:100 (4,1) - ^ Removed overlap.
01:07:850 (1) - the speed increase here doesn't make sense to me.. if anything the music feels slower actually oO Checked and agreed, speed reduced by 0.1x
01:17:750 (2,3) - eventhough it looks funny in the editor, it most certainly doesn't look funny when you encounter this whilst playing. These sliders are subject to change.
01:22:250 (1,2,3,4,5,6) - you could blanket these, it would look nicer I think Blankets look better indeed but not sure how to chain blanket sliders atm.
01:24:650 (1,2) - ew don't make all of these end on 1/8 (I know I said I wouldn't point it out anymore but this is crucial) Fixed.
01:26:450 (8) - this slider could do with a nicer curve Fixed.
01:28:850 (4) - missed a triple Fixed.
01:31:325 - missed a triple Fixed.
01:32:750 (5,1,2) - this is awkward placement Adjusted placement.
01:39:500 (1,2,3,4) - pls don't do this ?!
01:43:850 (5,6,7) - it feels weird if you have to stop clicking like that in the kiai time (chorus) it would feel better if you would do something with sliders I think Changed certain notes to fast sliders for more intensity
01:45:050 (1,2,3,4,5,6,7,8) - this is a bit awkward for the same reason, try to do something with sliders here to reflect the music better Not sure what pattern to change this into, will keep this pattern for now.
01:49:100 (1,2,3,4) - pls don't do this ?!
02:14:450 (9) - this slider should end on 02:14:750 - Fixed
02:16:850 (6,7) - could make a triple out of these Made it a triple.
02:17:000 (7,8) - not sure why there is no spacing here Fixed it with the placement of the triple^
02:34:400 (1) - I think it sounds better if this spinner ends on 02:35:750 - Adjusted spinner end.


Alright, this map needs a lot of work. The main problems with this are:
-Blankets. For smooth gameplay, blankets are a necessity
-Overlaps. You should only make notes overlap with a good reason, such as "this way, it flows nicely into the next slider". so not "just because"
-Timing. A lot of issues with timing (places where there should be a slider when there currently is a circle, and 1/8 when it should be 1/4)
-Spacing. You got a few spacing issues here and there, but with more mods I think you'll get there.
-Overall aesthetics. The map looks really unpolished, notes look like they're placed randomly. try to fix some awkward looking patterns.

Goodluck with the map man!
-Pittigbaasje
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