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ParagonX9 - Chaoz Japan [CatchTheBeat]

posted
Total Posts
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Topic Starter
Razor Sharp
This beatmap was submitted using in-game submission on 11. juli 2016 at 06:08:54

Artist: ParagonX9
Title: Chaoz Japan
Tags: JBHyperion newgrounds Castle Crashers Dan Paladin Synj The Behemoth
BPM: 165
Filesize: 2384kb
Play Time: 01:29
Difficulties Available:
  1. Clean Cut (4,49 stars, 399 notes)
  2. JBSharperion's Cup (1,58 stars, 158 notes)
  3. Platter (3,2 stars, 331 notes)
  4. Salad (2,26 stars, 214 notes)
Download: ParagonX9 - Chaoz Japan
Information: Scores/Beatmap Listing
---------------
ParagonX9
Chaoz Japan


RANKED #2

MAPPED BY
Razor Sharp

GUESTED BY
JBHyperion

HITSOUNDED BY
Razor Sharp
Wehus
Why am I modding instead of playing Overwatch? Thefuck (Will edit if I bother to mod anything else)
Clean Cut
Couldn't find anything in particular, just a few ideas that may be in your interest.

00:03:454 (3,1,2,3) - Perhaps something like this http://imgur.com/18GMJUc? Feel like it works better when the rest of the part as it constantly changes and doesn't contain a 1,1 feel, however the start of the map does, so idk.
00:44:363 (3,4) - Ctrl + G?
00:51:818 (1,2) - The song itself makes this fit the best, however, I feel like the hitsounds makes http://imgur.com/tahZq5j fit better.
01:04:000 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe increase the distance a bit, since you can hit the start of every part without dashing? Unless it was intended of course.
snowball112
Heya, mod from PM request

Cup
  1. Maybe change around 00:56:727 (1,2) to be more like 01:02:545 (1,2,3) with a note in the middle for better emphasis on the drum?
  2. I think it would be nicer to have a repeat slider instead of 00:55:272 (1) with the high sounds in the music and a 1/1 slider at 00:55:999 instead, the long sound feels stronger here.
  3. Repeat instead of 1/1 would feel nicer on 00:56:727 as well imo for instrument emphasis.
  4. Maybe try something to emphasize the strong sounds on 00:58:363 and 00:58:545 more, eg. remove note at 00:57:999, replace the 1/1 slider starting at 00:58:181 with a 1/2 slider at 00:58:363 and make 00:57:454 (2) a 1/1 repeat?
Platter
  1. The note density is so similar to your highest diff, maybe decrease it slightly? eg. remove notes like 00:53:000 to make the drum triples like 00:53:272 (6,7,8) stand out more. I feel like you could try something similar to emphasize patterns like 00:54:727 (3) and 00:56:181 (5,6) and cut back on note density just a little bit to make these stand out more.
  2. I was kind of expecting a hyper to 00:16:000 for consistency in this part, maybe move the previous note more to the right or change around the pattern of 00:15:272 (3,4)?
Clean Cut
  1. It would be nice if you have slightly different patterns between 01:04:727 (5,6,7,8) and 01:06:181 (5,6,7,8) to contrast these instead of having something so similar for both.
  2. Later, you have something similar in that you map 01:13:454 (5,6,7,8) and 01:14:908 (5,6,7,8) which feels a bit weird to play imo.
Good luck
Ascendance
call me after you apply the above and get +12sp

edit: you still havent replied to above
Topic Starter
Razor Sharp

Exothermia wrote:

Why am I modding instead of playing Overwatch? Thefuck (Will edit if I bother to mod anything else)
Clean Cut
Couldn't find anything in particular, just a few ideas that may be in your interest.

00:03:454 (3,1,2,3) - Perhaps something like this http://imgur.com/18GMJUc? Feel like it works better when the rest of the part as it constantly changes and doesn't contain a 1,1 feel, however the start of the map does, so idk. - This is ok for now.
Thanks for the mod!

snowball112 wrote:

Heya, mod from PM request

Cup
  1. I think it would be nicer to have a repeat slider instead of 00:55:272 (1) with the high sounds in the music and a 1/1 slider at 00:55:999 instead, the long sound feels stronger here. - Personally like how this is, so will keep this for now.
  2. Maybe try something to emphasize the strong sounds on 00:58:363 and 00:58:545 more, eg. remove note at 00:57:999, replace the 1/1 slider starting at 00:58:181 with a 1/2 slider at 00:58:363 and make 00:57:454 (2) a 1/1 repeat? - Personally enjoy this playing. So will keep it for now.
Good luck
Thanks for the mod!
Topic Starter
Razor Sharp

Ascendance wrote:

call me after you apply the above and get +12sp
Done.

Ascendance wrote:

edit: you still havent replied to above
I HAVE NOW! SENPAI COME BACK
Ascendance
notice me

really clean set tbh let's see what we can do to make it even cleaneR

[
General
]

Tags
  1. Seems fine
Metadata
  1. If you or JBH can provide me with a decent metadata source that'd be great, but looks good to me
Spread/Other
  1. I'd lower the HP of the cup and the salad by 1 each so that way you don't have 4/5/5/6 :V
Hitsounds
  1. JBSharperion

[
JBSharperion's Cup
]

General



  1. 00:02:545 (3,4,1) - This seems a bit too far away 00:02:181 (2) - , try moving the whole set over to x:324?
  2. 00:03:272 (2) - Weird backwards flow here, mind ctrl+g'ing it and moving it to the left so it flows nicer out of the previous triplet?
  3. 00:10:545 (2,1) - These are pretty far apart, but it's more about the fact that 00:11:636 (1) - is facing right instead of facing left. This causes a player to maybe make a weird movement coming out of the gap. You should probably ctrl+g this and change the following pattern a bit to make the spacing a bit more beginner friendly.
  4. 00:19:272 (1) - Consider moving this to the right of 00:18:545 (3) - for a more linear flow for a noob to follow
  5. 00:28:363 (2) - try ctrl+g'ing this and moving it to x:384. plays much better without the antiflow, in my opinion.
  6. 01:02:545 (1,2,3,4,1) - This part is really dense imo and may be hard for a beginner to follow. I'd suggest removing the two single circles (01:03:090 (2,4) - ) and playing around the triplets here.
  7. The hitsounds near the end sound kind of odd and could use a rework imo 01:24:363 (1,2,1,2,3,4) - .

[
Salad
]

General



  1. 00:10:545 (2,3) - Maybe you could add a dash here?
  2. 00:30:909 (2) - 00:31:636 (4) - The vertical sliders here are kind of promoting too much of a stop that may be too difficult for players at this level to handle, causing them to overshoot or miss the end from moving too early. I'd make them more diagonal here to increase the playability. Same goes for the ones after these too.
  3. 00:34:909 (5,1) - Check your spinner distances here, There should be more room in between the two.
  4. 00:56:727 (1,2,3,4,5,6,7,8,9) - This could be a bit too difficult for a player of this level, considering it utilizes a lot of stop-dash movements that can cause a player to be confused and lost. The rhythm is nice, but a rework of the pattern could be beneficial to the difficulty here.

[
Platter
]

General



  1. 00:15:818 (4,1) - This is a REALLY large jump that's pretty much wall to wall. Consider lowering it by a lot, please!
  2. 00:24:727 (1,2) - This is the only hdash you have in the whole stream section. I'd ask that you try to keep this consistent by removing the hdash here to just a simple jump as you did before.
  3. 00:28:363 (1,2,3,4,5,1) - This pattern is really difficult! It forces a dash backwards that requires a lot of catcher control, which players might not have here. I'd lower the distance in between them a lot, or try reworking the pattern to create more of a stream, rather than what's there currently.

Nothing to say on the highest diff. Phenomenal job here, Razor. Call me back. :)
JBHyperion

Ascendance wrote:

notice me

really clean set tbh let's see what we can do to make it even cleaneR

[
General
]

Metadata
  1. If you or JBH can provide me with a decent metadata source that'd be great, but looks good to me
    Official Youtube Channel listing - https://www.youtube.com/watch?v=ZC4Ei1OVIUQ
    Official Newgrounds page listing - http://www.newgrounds.com/audio/listen/37040
Spread/Other
  1. I'd lower the HP of the cup and the salad by 1 each so that way you don't have 4/5/5/6 :V
    Lowered HP on Cup to 3 as the density is a little higher than usual so this offsets the difficulty a little. Would advise Razor to lower Salad HP to 4
[notice]
JBSharperion's Cup


General



  1. 00:02:545 (3,4,1) - This seems a bit too far away 00:02:181 (2) - , try moving the whole set over to x:324? Moved 00:00:000 (1,2,3,1,2) - to the right instead, but achieved same result
  2. 00:03:272 (2) - Weird backwards flow here, mind ctrl+g'ing it and moving it to the left so it flows nicer out of the previous triplet? Sure, done
  3. 00:10:545 (2,1) - These are pretty far apart, but it's more about the fact that 00:11:636 (1) - is facing right instead of facing left. This causes a player to maybe make a weird movement coming out of the gap. You should probably ctrl+g this and change the following pattern a bit to make the spacing a bit more beginner friendly. Beginner-friendly-ified
  4. 00:19:272 (1) - Consider moving this to the right of 00:18:545 (3) - for a more linear flow for a noob to follow Done
  5. 00:28:363 (2) - try ctrl+g'ing this and moving it to x:384. plays much better without the antiflow, in my opinion. Okay
Thanks for the mod! Sent code to Razor directly.
Topic Starter
Razor Sharp

Ascendance wrote:

notice me

[
JBSharperion's Cup
]

General


[
Salad
]

General



  1. 00:56:727 (1,2,3,4,5,6,7,8,9) - This could be a bit too difficult for a player of this level, considering it utilizes a lot of stop-dash movements that can cause a player to be confused and lost. The rhythm is nice, but a rework of the pattern could be beneficial to the difficulty here. - I would really preffer to keep this tho. As this is ment to be a little harder than usual. And people who have tested it in that skill range havent had any problem with it so far.

[
Platter
]

General



[list:1337]

Nothing to say on the highest diff. Phenomenal job here, Razor. Call me back. :)
THanks for the mod!
Ascendance
Bop to the top
Topic Starter
Razor Sharp

Ascendance wrote:

Bop to the top

BUBBLED!
Thanksu<3

/sumons ZiRoX
Setomi
Hello, it's me your favorite guy

[JBSharperion's Cup]

Very good.

[Salad]

00:04:363 (3) - Move this a bit more to the left, it's important to have a good distance since it's a fully horizontal slider after a 1/2 break
00:17:454 (1) - This doesn't really fit the music since there's a lot of sound on this single. Maybe loosen up and make it a slider + circle and make something more fitting
00:32:000 (5) - Could curve this slider since there's a hi-hat sound here
00:45:090 (1) - Curve this slider due to the previous pattern require a lot of focus for a salad-level player. Curving it gives it a better difficulty and good flow
00:58:181 (1) - Curve this slider for the same reason as before, the previous pattern is questionable in itself so at least give the players a little break (might want to move upcoming notes accordingly)
01:00:363 (2,3,4,5) - Either you put a bit more movement into these by making them more horizontal or adding distance. Or you move upcoming (1) closer to (2,3,4,5)
01:16:727 (4,5) - Move a bit closer to (2,3)

[Platter]

00:01:454 (1) - Could consider enhancing the difficulty of this and move next 1 and/or 2 notes accordingly
00:15:272 (3) - This shouldn't be as curved as it is, it doesn't feel natural at all since there was no difficult pattern before this
I can see that you've made it curved to create a HDash for next but I'd reconsider doing this. Maybe move upcoming pattern closer for a more difficult jump.
tl;dr: Slider shouldn't be as curved, make it more horizontal and change upcoming pattern
00:18:000 (3) - move a bit closer to (2)
00:19:818 (6,7,8) - This doesn't play very well due to previous pattern and distance from (5)
I'd consider either moving (6,7,8) closer to (5) and move upcoming notes accordingly. Or move (5) & (6,7,8) more to the left and move upcoming notes accordingly.
00:48:242 (2,3) - These could be ctrl + g and moved accoringly, a flow break feels good here since there's been none for quite some time
00:55:636 (2,3) - Could consider making these into a horizontal left slider at appropriate coordinate (x:320 (?)) and moving upcoming circle accordingly
00:58:181 (1) - I know you're taking a more difficult approach to this set but this is a bit mean for platter players. Having this note staying there is fine but I'd consider scaling down the movement on upcmong (3,4).
01:00:545 (3) - Move this a bit closer to (2)

[Clean Cut]

00:00:545 (5,1) - Highlight these and move them to x:320
00:01:272 (5,1) - Highlight these and move them to x:320
This improves flow significantly

00:02:181 (3) - This should have more distance from (2) due to music and that you've previously used vertical sliders. Also move (4) accordingly
00:02:545 (4) - Make this a bit more vertical (This is an alternative if you do not apply above)

00:08:727 (1) - Move to somewhere like x:304
00:09:272 (5) - x:416
00:09:999 (5) - x:80

00:12:363 (1) - Either you have this Close to (3) or move this close to (2), no in between
00:18:909 (1) - Needs more movent, either add distance from (3) or change pattern
00:58:181 (1) - Either move this to somewhere like x:128 or x:64
Move this to somewhere like x:336
01:03:636 (7) - Make this nearly to almost fully vertical, if you do this you can have 01:04:000 (1,2) - at current position
01:05:635 (2) - x:288
01:10:181 (2,3) - & 01:10:909 (6,7) - needs more movent. They provide insignificant movement compared to last pattern with some sound (Talking about part that goes from 01:04:00 to 01:09:727)
01:11:636 (3,4) - & 01:12:364 (7,8) - goes under same problem as above

[Summary]

Cup, salad and platter are all fun to play and have their own unique touch to them being difficult for their respective name. My problem with this set is the [Clean Cut] which lacks its own touch, it feels a bit bland and empty compared to the others. The same creativity and uniqueness as there is in the others doesn't exist in the difficulty which is a shame.
[Clean Cut] Also have issues with distance compared to sound which makes the diff feel unfinished and rushed.

The clean cut difficulty could be as good as the other ones by using 1/4 movements which is unusual for rains but I think it either needs more mods or revisiting.

I think bubbling this is a bit rushed atm

I strongly recommend getting a few experienced modders checking this out and I strongly belive this will turn out good!
koliron
can i check :^)
JBHyperion

koliron wrote:

can i check :^)
Would be great if Razor didn't die and actually applied mods ):
Moeruattack
yep :c
Topic Starter
Razor Sharp

Setomi wrote:

Hello, it's me your favorite guy

[Summary]

Cup, salad and platter are all fun to play and have their own unique touch to them being difficult for their respective name. My problem with this set is the [Clean Cut] which lacks its own touch, it feels a bit bland and empty compared to the others. The same creativity and uniqueness as there is in the others doesn't exist in the difficulty which is a shame.
[Clean Cut] Also have issues with distance compared to sound which makes the diff feel unfinished and rushed.

The clean cut difficulty could be as good as the other ones by using 1/4 movements which is unusual for rains but I think it either needs more mods or revisiting.

I think bubbling this is a bit rushed atm[/notice]

I strongly recommend getting a few experienced modders checking this out and I strongly belive this will turn out good!
Fixed all for platter and salad!

About Clean Cut. I tried out every suggestion, and personally i feel they do not fit. It is personal preference really.

Setomi wrote:

Also have issues with distance compared to sound which makes the diff feel unfinished and rushed.
This i do not agree to at all. Clean Cut is the diff i am most happy with myself. And i used 5 days on it (14 hours total) to get it as clean as i could.

Setomi wrote:

The clean cut difficulty could be as good as the other ones by using 1/4 movements which is unusual for rains
I will try to change some things for the streams to make them more exiting tho, as you state. And that will make the diff special i believe.
Else, i am pretty happy with it.

Setomi wrote:

I think bubbling this is a bit rushed atm
This mapset has a total of 13 mods (i deleted it before, and reuploaded). So i do not see this as rushed.

Thanks for the mod setomi! Sorry that i didnt answer to each point, but i hope i made myself clear. I hope you are happy with how the diff is now.

Edit: I also changed some patterns, and tried to make the diff better.
Setomi
I'll check the diff again. I've improved as a modder since I did this and I might see the map in a different light
SYAHME
I want this ranked badly.
Setomi
very quick irc check-up
2016-07-05 23:13 Setomi: maybe move 00:02:181 (3) - slightly to the left 
2016-07-05 23:13 Setomi: feels weird that 00:01:454 (1,2,3) - are all on the same distance
2016-07-05 23:14 Setomi: just a tad bit to the left
2016-07-05 23:14 Setomi: 00:05:090 (3) - maybe just a tad bit to the right
2016-07-05 23:14 Razor Sharp: sure thing
2016-07-05 23:14 Razor Sharp: ok
2016-07-05 23:15 Setomi: 00:10:545 (2,3) - Consider adding more distance to these considering previous movement being more "intense"
2016-07-05 23:15 Razor Sharp: 00:10:545 (2,3) - moved 2 too the left and made it hyper to (3)
2016-07-05 23:16 Setomi: Sure
2016-07-05 23:17 Setomi: 00:12:363 (1) - Move slightly to the left to mimic movement of 00:13:454 (2,3,4,5) -
2016-07-05 23:17 Razor Sharp: ok
2016-07-05 23:18 Setomi: 00:18:000 (5,1,2,3,1) -
2016-07-05 23:18 Setomi: Feels weird that all of these are on the same distance
2016-07-05 23:19 Setomi: considering the different sounds that are being displayed here
2016-07-05 23:19 Razor Sharp: will change it a little
2016-07-05 23:19 Setomi: yes, all of my suggestions are just small changes
2016-07-05 23:19 Setomi: no biggies
2016-07-05 23:19 Razor Sharp: made (1) and (3) gradually go to the right
2016-07-05 23:19 Razor Sharp: yeah i can tell
2016-07-05 23:21 Setomi: Rest seems fine
2016-07-05 23:21 Razor Sharp: alright
2016-07-05 23:21 Razor Sharp: now
2016-07-05 23:21 Razor Sharp: diffname suggestion?
2016-07-05 23:22 Setomi: Hmm
2016-07-05 23:24 Setomi: Maybe use something that uses disorientation or confusion since they're synonyms of chaos
2016-07-05 23:24 Razor Sharp: shall i just be a dick and name it "Nuclear Waste"?
2016-07-05 23:25 Setomi: Well it would work
Topic Starter
Razor Sharp
/me summons ZiRoX
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