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Star Shooter
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This beatmap was submitted using in-game submission on 2017年7月7日 at 22:46:25

Artist: void
Title: Altersist
Source: BMS
Tags: bof Intersection of conflict groundbreaking 2011 Disalternative Trance
BPM: 138
Filesize: 8232kb
Play Time: 05:13
Difficulties Available:

Download: void - Altersist
Information: Scores/Beatmap Listing
---------------
void - Altersist
(5 min. Long version)


Genre: Video Game (Disalternative Trance) / Instrumental
Status: Approved!

Altered Another (Altenother) ★1. 9 mods applied.

Image by Kawawa
Image by Maxus

Alternate BG from Faust

Thanks to modders
Code:
Wonki
Minseo2000
Soul Evans
Lenfried-
blackcow30
ajeemaniz
Evening
Kawawa
Maxus
Last edited by pwhk on , edited 28 times in total.
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Rhythm Incarnate
623 posts
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Earned 2 kudosu.
hi owo
NM request
0 1 2 3 4 5 6
Altenother
In general this map have same pattern. changed it if u want ranked
00:01:386 - miss note here
00:03:125 - maybe need 2note because of strong sound
00:04:864 - miss note here too
00:07:473 - 2~3 note is suitable reason is same on 00:03:125 -
00:08:343 - miss note here too
00:10:082 - ^
00:11:386 - ^
00:11:821 - ^
00:12:690 - ^ i dont mention it anymore this sound
00:16:060 - miss
00:16:495 - ^ dont mention it
00:21:386 (21386|1) - move 3 looks clean
00:57:147 - ~ 00:57:256 - 1/8 snap
00:57:799 - ~ 00:57:908 - ^ no more mention this type
01:02:908 - ~ 01:03:125 - 1/8 snap too
01:32:690 - bass sound 2or3 note
01:39:103 - ~ 01:39:756 - use 5,6
01:51:821 - ~ 02:19:647 - use LNs (for piano sound) are more fun
02:33:560 - ~ 02:47:473 - LN too
02:43:995 - bass sound 2~3 note
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Star Shooter
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Wonki wrote:
hi owo
NM request
0 1 2 3 4 5 6
Altenother
In general this map have same pattern. changed it if u want ranked I felt this should be varied enough. To much variation tends to wreck pitch. Let see if any other people complain...
00:01:386 - miss note here low-pitch piano are not mapped here
00:03:125 - maybe need 2note because of strong sound ^
00:04:864 - miss note here too
00:07:473 - 2~3 note is suitable reason is same on 00:03:125 -
00:08:343 - miss note here too
00:10:082 - ^
00:11:386 - ^
00:11:821 - ^
00:12:690 - ^ i dont mention it anymore this sound
00:16:060 - miss Too soft to map I guess...
00:16:495 - ^ dont mention it
00:21:386 (21386|1) - move 3 looks clean no extra sound here
00:57:147 - ~ 00:57:256 - 1/8 snap ok
00:57:799 - ~ 00:57:908 - ^ no more mention this type
01:02:908 - ~ 01:03:125 - 1/8 snap too ok let me double check those
01:32:690 - bass sound 2or3 note piano is absent, only drum, one note should be good
01:39:103 - ~ 01:39:756 - use 5,6 The pitch is lower, keep
01:51:821 - ~ 02:19:647 - use LNs (for piano sound) are more fun This is fairly dense already so probably no :P (and I prefer less LN for this map)
02:33:560 - ~ 02:47:473 - LN too This part is very calm, and the piano don't last long. Using LN may confuse with choir which are not mapped. Keep
02:43:995 - bass sound 2~3 note Lets have really few notes for calm part :P


Thanks! :)
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Combo Commander
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From the RRM Mania Modding Queue

0|1|2|3|4|5|6
Holy crap I didn't know Altersist had an extended mix.
I didn't check so much for consistency as I can't hear the sounds so well due to my laptop being so crappy, I apologize about this.


mod inside
01:04:973 (64973|2,65190|2,65408|2,65625|2) - I'd recommend moving this to another column to prevent an anchor with 01:04:538 (64538|2,64756|2) - these.
01:38:669 (98669|1,98886|1,99103|1,99321|1,99538|1,99756|1) - That's a pretty long anchor.
01:45:625 (105625|1,105843|1,106060|1,106277|1,106495|1,106712|1) - This one too.
01:49:756 (109756|1,109973|1,110190|1,110408|1,110625|1) - And this one, though it's mostly because of that double stair right after.
01:57:908 (117908|4,118125|4,118343|4,118560|4,118777|4) - I personally prefer putting less than 4 notes on the same column in succession but I guess your mapping style is a bit more lenient about it?
02:00:951 (120951|2,121169|2,121386|2,121603|2,121821|2,122038|2,122256|2) - I can see that this section is dense but I think this is avoidable. Suggestion below.
Image
04:06:712 (246712|3,246930|3,247147|3,247364|3,247582|3) - Whew another anchor.
04:10:843 (250843|2,251060|2,251277|2,251495|2,251712|2) - There are these as well.
04:11:386 (251386|3,251603|3,251821|3,252038|3,252256|3) - ^
04:15:299 - ~ 04:16:169 - What happened to the 1/4 background synths?
04:25:951 (265951|2,266169|2,266386|2,266603|2,266821|2) - Could've been avoided.
04:26:495 (266495|3,266712|3,266930|3,267147|3,267364|3,267582|3,267799|3) - This guy too.
04:31:930 (271930|3,272147|3,272364|3,272582|3,272799|3,273016|3) - This is going to wreck my spacebar.
04:33:777 (273777|4,273995|4,274212|4,274430|4,274647|4) - & 04:34:321 (274321|3,274538|3,274756|3,274973|3,275190|3,275408|3) - Kinda dense around here so it may be hard to remove these anchors. Suggestion below
Image
Image
04:37:256 (277256|2,277473|2,277690|2,277908|2,278125|2) - This anchor can also be fixed.
04:38:886 (278886|2,279103|2,279321|2,279538|2,279756|2,279973|2) - A long anchor like this right after a long anchor on the same lane might be too harsh on the players.
04:40:516 (280516|3,280734|3,280951|3,281169|3,281386|3,281603|3) - R.I.P. my spacebar.
04:41:277 (281277|2,281495|2,281712|2,281930|2,282147|2,282364|2) - Alot of the anchors in this section seems to be on column 2.
04:44:212 (284212|1,284430|1,284647|1,284864|1,285082|1,285299|1) - Well there's one on column 1.
04:45:408 (285408|3,285625|3,285843|3,286060|3,286277|3,286495|3,286712|3,286930|3) - Now this one is really long. Suggestion below.
Image
04:47:473 (287473|4,287690|4,287908|4,288125|4,288343|4,288560|4) - Not as long as the previous one.
04:48:234 (288234|3,288451|3,288669|3,288886|3,289103|3,289321|3) - Same length as the previous one but this one looks trickier to remove. Suggestion below.
Image
or
Image
04:50:190 (290190|5,290408|5,290625|5,290843|5,291060|5) - Another anchor.
04:51:169 (291169|2,291386|2,291603|2,291821|2,292038|2,292256|2,292473|2) - This is a pretty long anchor. I suggest moving some notes to column 1 since it looks pretty empty.
04:52:799 (292799|2,293016|2,293234|2,293451|2,293669|2,293886|2) - Wew. Move 04:53:451 (293451|2) - to 0 to prevent this?
04:54:430 (294430|3,294647|3,294864|3,295082|3,295299|3,295516|3) - Oooh this looks hard to manage. You can try moving 04:54:864 (294864|3) - to 0
04:55:190 (295190|2,295408|2,295625|2,295843|2,296060|2,296277|2) - And there's this one right after. Moving 04:55:843 (295843|2) - to 5 might work.
04:56:060 (296060|4,296277|4,296495|4,296712|4,296930|4,297147|4,297364|4,297582|4,297799|4) - & 04:56:277 (296277|1,296495|1,296712|1,296930|1,297147|1,297364|1) - :o :o :o :o :o Suggestion below but I'm not sure if this will be easy to read.
Image

I also noticed that you intentionally made a pillar on column 6 from 04:52:690 - to 04:57:908 - but I suggest that you switch its lane somewhere in the middle as it might put too much strain on the player's right ring finger which isn't so strong (or right pinkie finger if that player isn't a space user which is even weaker than a ring finger)

04:58:125 (298125|1,298343|1,298560|1,298777|1,298995|1,299212|1,299430|1,299647|1) - The last anchor left to point out in the map. I'd like to point out that this section bullies the left hand alot so maybe you can move some notes to the right hand side.

Overall a really unique map. Your style is really different from many other mappers I've modded for.
I don't have my desktop pc right now (which I normally use) so I apologize if the mod quality is low.
Do message me if you need more suggestions or anything of the sort, I'll be more than happy to help!
Good luck on ranking, and have a starImage!
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Star Shooter
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Minseo2000 wrote:
From the RRM Mania Modding Queue

0|1|2|3|4|5|6
Holy crap I didn't know Altersist had an extended mix.
I didn't check so much for consistency as I can't hear the sounds so well due to my laptop being so crappy, I apologize about this.


mod inside
01:04:973 (64973|2,65190|2,65408|2,65625|2) - I'd recommend moving this to another column to prevent an anchor with 01:04:538 (64538|2,64756|2) - these. ok
01:38:669 (98669|1,98886|1,99103|1,99321|1,99538|1,99756|1) - That's a pretty long anchor. this looks pretty, let see if any others complain :P
01:45:625 (105625|1,105843|1,106060|1,106277|1,106495|1,106712|1) - This one too.
01:49:756 (109756|1,109973|1,110190|1,110408|1,110625|1) - And this one, though it's mostly because of that double stair right after.
01:57:908 (117908|4,118125|4,118343|4,118560|4,118777|4) - I personally prefer putting less than 4 notes on the same column in succession but I guess your mapping style is a bit more lenient about it? Moved the third note
02:00:951 (120951|2,121169|2,121386|2,121603|2,121821|2,122038|2,122256|2) - I can see that this section is dense but I think this is avoidable. Suggestion below. changed pattern altogether
Image
04:06:712 (246712|3,246930|3,247147|3,247364|3,247582|3) - Whew another anchor. moved a note
04:10:843 (250843|2,251060|2,251277|2,251495|2,251712|2) - There are these as well. ok moved a bit
04:11:386 (251386|3,251603|3,251821|3,252038|3,252256|3) - ^
04:15:299 - ~ 04:16:169 - What happened to the 1/4 background synths? This part is completely reserved for the SE, which I wish to emphasize, and skipped everything else
04:25:951 (265951|2,266169|2,266386|2,266603|2,266821|2) - Could've been avoided.moved a note
04:26:495 (266495|3,266712|3,266930|3,267147|3,267364|3,267582|3,267799|3) - This guy too. moved a note
04:31:930 (271930|3,272147|3,272364|3,272582|3,272799|3,273016|3) - This is going to wreck my spacebar. tweaked a bit
04:33:777 (273777|4,273995|4,274212|4,274430|4,274647|4) - & 04:34:321 (274321|3,274538|3,274756|3,274973|3,275190|3,275408|3) - Kinda dense around here so it may be hard to remove these anchors. Suggestion below remapped this a bit
Image
Image
04:37:256 (277256|2,277473|2,277690|2,277908|2,278125|2) - This anchor can also be fixed.ok
04:38:886 (278886|2,279103|2,279321|2,279538|2,279756|2,279973|2) - A long anchor like this right after a long anchor on the same lane might be too harsh on the players. tweaked again
04:40:516 (280516|3,280734|3,280951|3,281169|3,281386|3,281603|3) - R.I.P. my spacebar.tweaked
04:41:277 (281277|2,281495|2,281712|2,281930|2,282147|2,282364|2) - Alot of the anchors in this section seems to be on column 2. tweaked
04:44:212 (284212|1,284430|1,284647|1,284864|1,285082|1,285299|1) - Well there's one on column 1.tweaked
04:45:408 (285408|3,285625|3,285843|3,286060|3,286277|3,286495|3,286712|3,286930|3) - Now this one is really long. Suggestion below. redid this a bit
Image
04:47:473 (287473|4,287690|4,287908|4,288125|4,288343|4,288560|4) - Not as long as the previous one.fixed
04:48:234 (288234|3,288451|3,288669|3,288886|3,289103|3,289321|3) - Same length as the previous one but this one looks trickier to remove. Suggestion below. remapped a bit
Image
or
Image
04:50:190 (290190|5,290408|5,290625|5,290843|5,291060|5) - Another anchor.redo a bit
04:51:169 (291169|2,291386|2,291603|2,291821|2,292038|2,292256|2,292473|2) - This is a pretty long anchor. I suggest moving some notes to column 1 since it looks pretty empty. redo a bit
04:52:799 (292799|2,293016|2,293234|2,293451|2,293669|2,293886|2) - Wew. Move 04:53:451 (293451|2) - to 0 to prevent this? redone a bit
04:54:430 (294430|3,294647|3,294864|3,295082|3,295299|3,295516|3) - Oooh this looks hard to manage. You can try moving 04:54:864 (294864|3) - to 0
04:55:190 (295190|2,295408|2,295625|2,295843|2,296060|2,296277|2) - And there's this one right after. Moving 04:55:843 (295843|2) - to 5 might work. redone a bit too
04:56:060 (296060|4,296277|4,296495|4,296712|4,296930|4,297147|4,297364|4,297582|4,297799|4) - & 04:56:277 (296277|1,296495|1,296712|1,296930|1,297147|1,297364|1) - :o :o :o :o :o Suggestion below but I'm not sure if this will be easy to read. The kicks are 1/4 here and a trill (4,6) would match that. fixing column 1 would also be difficult as it is full of notes already (this is triple stream!!). let see.........
Image

I also noticed that you intentionally made a pillar on column 6 from 04:52:690 - to 04:57:908 - but I suggest that you switch its lane somewhere in the middle as that might put too much strain on the player's right ring finger which isn't so strong (or right pinkie finger if that player isn't a space user which is even weaker than a ring finger) Ya but I felt kicks would be better left at edgemost columns as it is the least important. (Compared to the double streams for main synth (and actually the noise too). Let see if any other people complain

04:58:125 (298125|1,298343|1,298560|1,298777|1,298995|1,299212|1,299430|1,299647|1) - The last anchor left to point out in the map. I'd like to point out that this section bullies the left hand alot so maybe you can move some notes to the right hand side. I intentionally left column 6 empty as kicks are completely absent which I want to emphasize too, let see...

Overall a really unique map. Your style is really different from many other mappers I've modded for.
I don't have my desktop pc right now (which I normally use) so I apologize if the mod quality is low.
Do message me if you need more suggestions or anything of the sort, I'll be more than happy to help!
Good luck on ranking, and have a starImage!


Thanks! :) And thanks for star too~ :D
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Elite Mapper
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Image

From 00:14:430 - To 00:28:125 - Has to be sped up i would say around 10% more because too many notes for using the same slow jam
01:00:661 (60661|5) - Move to 6 play-ability issue i guess
01:13:560 (73560|6,73669|4,73777|6) - Reverse this pattern
01:24:430 (84430|4) - Move to 6
01:24:538 (84538|3) - Move to 4
01:26:603 (86603|4) - Move to 3
01:38:995 (98995|0,98995|6,99103|4,99103|1,99212|2,99212|6,99321|5,99321|4,99430|3,99430|2) - Maybe make patterns like this? :Image
01:43:343 (103343|5,103343|4,103343|6) - It would feel way more genuine if it all were moved to 5,6,7
01:43:669 (103669|6,103669|5) - Maybe it would be good to mix this part with 01:43:995 (103995|6,103995|5) - So move those two notes to 6 and 7
01:50:408 (110408|3) - Move to 4
01:50:516 (110516|3,110625|4,110734|5,110843|6) - While these move all of them from 3,4,5,6 to 4,5,6,7
01:54:864 (114864|1) - Maybe move to 1? (better shape)
02:33:560 - Alright, this part in the slow jam is not predictable by players, i think this should change either that last note here 02:33:995 (153995|2) - or the SV slow jam itself i would suggest making it somewhat like an LN, because no one can hit that correctly
02:48:995 (168995|3) - Move to 6 add note on 3
02:49:103 (169103|3) - Add note on 2
02:52:473 (172473|2) - Move to 2 add note on 5
02:52:582 (172582|2) - Add note on 6
02:55:951 (175951|3) - Move to 3 add note on 1
02:56:060 (176060|3) - Add note on 2
02:56:169 (176169|1) - Move to 1
02:59:430 (179430|3) - Move to 5 add note on 7
02:59:538 (179538|3) - Add note on 6
03:28:343 - This parts SV doesn't make sense to me, i know you're trying to add some feel to the map by doing that but this doesn't work, it may need a speed up or change of pattern or maybe make it a chord hammer? : Image
03:28:777 - This part feels like it needs a tad of speeding up for the SV, i would say 5% faster
03:29:212 - to 03:43:016 For a slow jam this is too slow for the notes i'm looking at, please speed this part by 15%
03:55:589 (235589|2,235625|3) - This and 03:56:024 (236024|3,236060|4) - Feels a little off, consider rearranging the pattern used in that
03:58:777 (238777|2) - move to 5 while 04:00:516 (240516|4) - This to 3 ( a little more quality that way)

Well, good luck with the song! i really like it
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Star Shooter
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Soul Evans wrote:
Image

From 00:14:430 - To 00:28:125 - Has to be sped up i would say around 10% more because too many notes for using the same slow jam It is 0.75x already compared to previous 0.5x, hm....
01:00:661 (60661|5) - Move to 6 play-ability issue i guess This look odd to me, keeping
01:13:560 (73560|6,73669|4,73777|6) - Reverse this pattern ok
01:24:430 (84430|4) - Move to 6 ok
01:24:538 (84538|3) - Move to 4 ok
01:26:603 (86603|4) - Move to 3 no, pitch seems increasing.
01:38:995 (98995|0,98995|6,99103|4,99103|1,99212|2,99212|6,99321|5,99321|4,99430|3,99430|2) - Maybe make patterns like this? :Image bell and noise are 1/4s, and I intend to have a long stream across the entire section, so no
01:43:343 (103343|5,103343|4,103343|6) - It would feel way more genuine if it all were moved to 5,6,7 Keep 4 for noise, 4,6,7 instead
01:43:669 (103669|6,103669|5) - Maybe it would be good to mix this part with 01:43:995 (103995|6,103995|5) - So move those two notes to 6 and 7ok
01:50:408 (110408|3) - Move to 4 ok
01:50:516 (110516|3,110625|4,110734|5,110843|6) - While these move all of them from 3,4,5,6 to 4,5,6,7 ok
01:54:864 (114864|1) - Maybe move to 1? (better shape) ok
02:33:560 - Alright, this part in the slow jam is not predictable by players, i think this should change either that last note here 02:33:995 (153995|2) - or the SV slow jam itself i would suggest making it somewhat like an LN, because no one can hit that correctly Thinking about this..... considering the first slowdown note is >0.4s from the last note, players unaware of it would hit that note after >0.2s, which is still beyond the response time of (alert) players. I would have slowly slow down in the measure before but the 1/4 kick there basically make this very odd.... LN for really soft piano like this isn't my cup of tea either... may change if more complaints arise. :P
02:48:995 (168995|3) - Move to 6 add note on 3
02:49:103 (169103|3) - Add note on 2 There are indeed a same sound warranting jack here (same instrument as jack in 03:02:908 - ?), but I agree here we can use doubles
02:52:473 (172473|2) - Move to 2 add note on 5
02:52:582 (172582|2) - Add note on 6
02:55:951 (175951|3) - Move to 3 add note on 1
02:56:060 (176060|3) - Add note on 2
02:56:169 (176169|1) - Move to 1
02:59:430 (179430|3) - Move to 5 add note on 7
02:59:538 (179538|3) - Add note on 6 changed a bit for all these
03:28:343 - This parts SV doesn't make sense to me, i know you're trying to add some feel to the map by doing that but this doesn't work, it may need a speed up or change of pattern or maybe make it a chord hammer? : Image
03:28:777 - This part feels like it needs a tad of speeding up for the SV, i would say 5% faster Redid the SV here
03:29:212 - to 03:43:016 For a slow jam this is too slow for the notes i'm looking at, please speed this part by 15% sped up a bit
03:55:589 (235589|2,235625|3) - This and 03:56:024 (236024|3,236060|4) - Feels a little off, consider rearranging the pattern used in that ok
03:58:777 (238777|2) - move to 5 while 04:00:516 (240516|4) - This to 3 ( a little more quality that way) ok

Well, good luck with the song! i really like it


Thanks for mod~ :)
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Rhythm Incarnate
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Earned 1 kudosu.
i've played some of your maps and i do have to say that we have really conflicting mapping styles so this will hurt me a bit D:

yay marathons
On the contrary, I really like this map. With the SV usages outside slowjams and the inclusion of pretty sweet patterns id say that i might not even be able to nitpick such a nice chart

Did a quick skim through the chart construction and the last kiai looks biased to the left hand (the left hand being more dense than the right). If there is no significant laning here i suggest mirroring the patterns in the second half to make the right hand as dense. Other section either contain significant laning or is really well balanced. Great Job.

Ran out of modding time to ill return and look for consistencies. In the meanwhile, take some stars!


--------------------

Ok, I'm back for the consistency check and a couple of nitpicks

col 1-7

part 2
00:42:038 (42038|6,42256|6) - these two sounds are very different so for musicality, trilling this might not be the best option this is what you can do https://osu.ppy.sh/ss/5549783 note that i added another note at 00:42:256 - so that the sound expressed at 00:28:343 (28343|6,28343|2,28343|0) - will be kept while adding that LN
00:49:864 (49864|6,51169|6,51821|6) - if what you're following is what i think it is you can change these into a 1/4 LN
00:55:299 - another thing, you can add a note at 6 while converting 00:55:299 (55299|6) - to a 2/1 LN
00:57:038 - you can add a note at 3
00:56:169 - im a bit confused by the layering here on when you decide to use doubles so my suggestions on this part will be a bit wonky, that means i wont be able to dish out some consistency checks here
00:58:343 - so there's some beat here. Dunno if its intentionally missed
01:01:821 - should be a double for the same reason
01:01:332 - missed if you want to cover all those scratchy sounds
01:05:680 - another one
01:07:636 - and another one
01:08:288 - and another one
Do check the section in %50 if your intention is to fully map the scratchy sounds. Another personal suggestion is that that all white lines have those beats so watch out if they're ignored

skipping to this section 01:23:995 -

some major nitpick so here 01:23:995 - and here 01:30:951 - you inverted your laning for balance the stress distribution but in 01:37:908 - you didnt change lanes for balance. Suggesting to do change laning here 01:44:864 -

01:51:821 - minor suggestion of incorporating the piano (or guitar?) if you didnt for a denser layer

03:21:930 - 1/8ths here

04:08:669 - pretty bland considering the difficulty and the feel of the section you missed some pretty strong beat on 04:08:669 - and a couple of 1/4ths that could be charted for better difficulty

04:10:082 (250082|5,250299|1,250516|4) - needs single notes complimenting these

04:15:299 - and another diff drop im not a fan of, wont point any more of these


What was supposed to be a consistency check became a list of nitpicks D: Well i guess that means that this map did a great job on consistency except for that one bit where you missed that beat note but damn, I do have to say again that this is a great map. Maybe even get a BN to check right after applying this mod (though im not sure if this is hitsounded, if not, you know what to work on next).
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Star Shooter
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Lenfried- wrote:
i've played some of your maps and i do have to say that we have really conflicting mapping styles so this will hurt me a bit D:

yay marathons
On the contrary, I really like this map. With the SV usages outside slowjams and the inclusion of pretty sweet patterns id say that i might not even be able to nitpick such a nice chart

Did a quick skim through the chart construction and the last kiai looks biased to the left hand (the left hand being more dense than the right). If there is no significant laning here i suggest mirroring the patterns in the second half to make the right hand as dense. Other section either contain significant laning or is really well balanced. Great Job.

Ran out of modding time to ill return and look for consistencies. In the meanwhile, take some stars!


--------------------

Ok, I'm back for the consistency check and a couple of nitpicks

col 1-7

part 2
00:42:038 (42038|6,42256|6) - these two sounds are very different so for musicality, trilling this might not be the best option this is what you can do https://osu.ppy.sh/ss/5549783 note that i added another note at 00:42:256 - so that the sound expressed at 00:28:343 (28343|6,28343|2,28343|0) - will be kept while adding that LN On 00:28:343 there are one more sound over 00:42:038 actually. So I guess just move the first note away
00:49:864 (49864|6,51169|6,51821|6) - if what you're following is what i think it is you can change these into a 1/4 LN LN like that can be difficult to read for players who can't LN. Keeping
00:55:299 - another thing, you can add a note at 6 while converting 00:55:299 (55299|6) - to a 2/1 LN ok
00:57:038 - you can add a note at 3 ok
00:56:169 - im a bit confused by the layering here on when you decide to use doubles so my suggestions on this part will be a bit wonky, that means i wont be able to dish out some consistency checks here
00:58:343 - so there's some beat here. Dunno if its intentionally missed kicks are not mapped here
01:01:821 - should be a double for the same reason ^
01:01:332 - missed if you want to cover all those scratchy sounds sure
01:05:680 - another one
01:07:636 - and another one
01:08:288 - and another one All done~
Do check the section in %50 if your intention is to fully map the scratchy sounds. Another personal suggestion is that that all white lines have those beats so watch out if they're ignored Ya this part is particularly tricky to catch all those 1/8s and 1/4s here and there :|

skipping to this section 01:23:995 -

some major nitpick so here 01:23:995 - and here 01:30:951 - you inverted your laning for balance the stress distribution but in 01:37:908 - you didnt change lanes for balance. Suggesting to do change laning here 01:44:864 - ok just mirror the second half :P

01:51:821 - minor suggestion of incorporating the piano (or guitar?) if you didnt for a denser layer I already included piano here :P

03:21:930 - 1/8ths here Seems a bit too dense to use 1/8s here considering there are 2 LNs going on already, keeping

04:08:669 - pretty bland considering the difficulty and the feel of the section you missed some pretty strong beat on 04:08:669 - and a couple of 1/4ths that could be charted for better difficulty

04:10:082 (250082|5,250299|1,250516|4) - needs single notes complimenting these ok

04:15:299 - and another diff drop im not a fan of, wont point any more of these


What was supposed to be a consistency check became a list of nitpicks D: Well i guess that means that this map did a great job on consistency except for that one bit where you missed that beat note but damn, I do have to say again that this is a great map. Maybe even get a BN to check right after applying this mod (though im not sure if this is hitsounded, if not, you know what to work on next).


Thanks for mod and 5 stars!~ :) :)
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Slider Savant
109 posts
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Hi pwhk, these are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^

Column 1|2|3|4|5|6|7

Altenother
00:08:125 (8125|1) - Move to column 3, according to pitch relevance
00:08:777 (8777|0) - ^ to column 2 ^
00:10:516 (10516|1) - ^ to column 1 ^
00:42:256 (42256|6) - In all cases, this LN ends in 00:49:103 - .

01:09:864 (69864|0,69919|1,69973|2,70027|3) - There are only 3 sounds, in the next points: 01:09:864 - In column 1, 01:09:946 - in column 2, 01:10:027 - in column 3 or 4 (Hear it in 25% )

01:10:190 - You can add a note here, I suggest in column 4
01:10:408 - ^ ^ in column 5
02:12:582 (132582|5,132690|6,132799|5) - This is a little bit uncomfortable to play (at least for me). You can move 02:12:799 (132799|5) - to column 2
02:38:777 - Here you can add another note. There's a percussion sound
02:42:256 - ^
02:47:038 (167038|2,167147|4,167256|2,167364|4) - Those are strong beats, I suggest add another note for every one
02:48:777 - and 02:48:886 - you can add simple notes. There's a suitable sound for it
03:41:169 (221169|3,221277|4,221386|3) - Isn't bad, but I think is better if you move 03:41:386 (221386|3) - to column 4
03:43:125 (223125|5,223125|4,223125|3,223125|0) - Why 4 notes? D: 3 is enough for this

03:50:082 (230082|1,230082|3,230190|2,230299|4,230299|3,230408|5,230516|0,230516|3,230625|2,230734|4,230734|3,230843|1,230951|3,230951|6,231060|4,231169|3,231169|2,231277|0,231386|3,231386|2,231495|1,231603|3,231603|5,231712|6) - Wow I love this. XD (sorry, I had to say it)


04:08:343 (248343|1) - Uhm... Isn't a suitable sound for LN.
04:07:799 (247799|5,248016|5,248234|5) - I think you're using this note a lot in this part, I suggest a variation.
04:08:016 (248016|5,248125|2,248234|5,248343|1,248343|4,248560|2,248669|5) - You can replace this with chords (double notes only will be good).
04:08:451 - You can add note (or chord) here !

04:15:299 - Consider to add another one here, it's a 'strong beat'
04:15:734 - ^

04:22:256 (262256|2,262401|3,262545|4,262690|3,262835|5,262980|6) - Missplaced notes? , I think sounds are in 1/4. I suggest something like this, according to pitch:
Image

04:29:212 (269212|0,269357|1,269502|2,269647|6,269647|3,269792|4,269937|5) - Same here

From 04:31:821 - to the end feels pretty good, but... 04:45:734 (285734|4,285734|5,285734|6,285734|0,285734|2) - You really need four notes ?


That's all I can find in this map, hope this was helpful for you. Anyway, this map is good already (imo).
Good luck, and take my star :)


Cow.
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Star Shooter
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blackcow30 wrote:
Hi pwhk, these are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^

Column 1|2|3|4|5|6|7

Altenother
00:08:125 (8125|1) - Move to column 3, according to pitch relevance ok
00:08:777 (8777|0) - ^ to column 2 ^
00:10:516 (10516|1) - ^ to column 1 ^ all done
00:42:256 (42256|6) - In all cases, this LN ends in 00:49:103 - . I thought about if it is difficult to read (esp. when this map is mostly rices) but let give it a go~ This map is Another+ level anyway

01:09:864 (69864|0,69919|1,69973|2,70027|3) - There are only 3 sounds, in the next points: 01:09:864 - In column 1, 01:09:946 - in column 2, 01:10:027 - in column 3 or 4 (Hear it in 25% ) good catch :P

01:10:190 - You can add a note here, I suggest in column 4 The sound is for broken voice thingy? so I guess I am skipping it
01:10:408 - ^ ^ in column 5 ^
02:12:582 (132582|5,132690|6,132799|5) - This is a little bit uncomfortable to play (at least for me). You can move 02:12:799 (132799|5) - to column 2 tweaked a bit
02:38:777 - Here you can add another note. There's a percussion sound Only piano on slow, calm part :P
02:42:256 - ^
02:47:038 (167038|2,167147|4,167256|2,167364|4) - Those are strong beats, I suggest add another note for every one Double trill here seems too strong to me...
02:48:777 - and 02:48:886 - you can add simple notes. There's a suitable sound for it ok
03:41:169 (221169|3,221277|4,221386|3) - Isn't bad, but I think is better if you move 03:41:386 (221386|3) - to column 4 no change?
03:43:125 (223125|5,223125|4,223125|3,223125|0) - Why 4 notes? D: 3 is enough for this ok

03:50:082 (230082|1,230082|3,230190|2,230299|4,230299|3,230408|5,230516|0,230516|3,230625|2,230734|4,230734|3,230843|1,230951|3,230951|6,231060|4,231169|3,231169|2,231277|0,231386|3,231386|2,231495|1,231603|3,231603|5,231712|6) - Wow I love this. XD (sorry, I had to say it)


04:08:343 (248343|1) - Uhm... Isn't a suitable sound for LN. This part is for the interrupting SE. putting these into 25% sounds just right to me
04:07:799 (247799|5,248016|5,248234|5) - I think you're using this note a lot in this part, I suggest a variation.
04:08:016 (248016|5,248125|2,248234|5,248343|1,248343|4,248560|2,248669|5) - You can replace this with chords (double notes only will be good).
04:08:451 - You can add note (or chord) here !

04:15:299 - Consider to add another one here, it's a 'strong beat' ^
04:15:734 - ^

04:22:256 (262256|2,262401|3,262545|4,262690|3,262835|5,262980|6) - Missplaced notes? , I think sounds are in 1/4. I suggest something like this, according to pitch: ok
Image

04:29:212 (269212|0,269357|1,269502|2,269647|6,269647|3,269792|4,269937|5) - Same here ok

From 04:31:821 - to the end feels pretty good, but... 04:45:734 (285734|4,285734|5,285734|6,285734|0,285734|2) - You really need four notes ? One kick, one noise, one main, one choir, one cymbal crash :P


That's all I can find in this map, hope this was helpful for you. Anyway, this map is good already (imo).
Good luck, and take my star :)


Cow.


thanks for mod~ :)
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Rhythm Incarnate
3,504 posts
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Earned 2 kudosu.
saw pwhk & another void map
hngghh i came.. here to mod


General
https://puu.sh/rsV9M/b0fc321b92.png are these files used?


Altenother
hitsound are barely audible at 10%, its kinda against ranking criteria where a hitsound must be audible

01:11:060 (71060|3,71169|5) - 01:11:712 (71712|5,71821|4) - 01:12:582 (72582|3,72690|5) - etc etc those missing 1/8 were intended?

01:39:321 (99321|4,99430|3,99538|4) - move to right to avoid strain from trill?
01:46:277 (106277|2,106386|3,106495|2) - ^

03:30:734 (210734|2,210843|5) - 03:31:386 (211386|5,211495|6) - 03:32:038 (212038|6,212147|4) - 03:32:908 (212908|3,213016|5) - 03:34:212 (214212|3,214321|4) - 03:34:864 (214864|3,214973|5,215082|6) - and other similar sound, make 1/4 LN to emphasize the rhythm?

this map is looking well-structured.. can't really find anything (except some faints 1/3 polyrhythm sound i barely hear at 04:15:444 (255444|4,255589|6) - and 03:55:299 (235299|0,235444|1,235589|2,235734|1,235879|2,236024|3) - )

good luck!
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Star Shooter
213 posts
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ajeemaniz wrote:
saw pwhk & another void map
hngghh i came.. here to mod


General
https://puu.sh/rsV9M/b0fc321b92.png are these files used? No, good catch. Apparently I copied too much from my backup...


Altenother
hitsound are barely audible at 10%, its kinda against ranking criteria where a hitsound must be audible

01:11:060 (71060|3,71169|5) - 01:11:712 (71712|5,71821|4) - 01:12:582 (72582|3,72690|5) - etc etc those missing 1/8 were intended? ok so there is another complain, try to actually catch them :oops:

01:39:321 (99321|4,99430|3,99538|4) - move to right to avoid strain from trill? changed a bit
01:46:277 (106277|2,106386|3,106495|2) - ^

03:30:734 (210734|2,210843|5) - 03:31:386 (211386|5,211495|6) - 03:32:038 (212038|6,212147|4) - 03:32:908 (212908|3,213016|5) - 03:34:212 (214212|3,214321|4) - 03:34:864 (214864|3,214973|5,215082|6) - and other similar sound, make 1/4 LN to emphasize the rhythm? no I guess, I don't like putting LNs that way

this map is looking well-structured.. can't really find anything (except some faints 1/3 polyrhythm sound i barely hear at 04:15:444 (255444|4,255589|6) - and 03:55:299 (235299|0,235444|1,235589|2,235734|1,235879|2,236024|3) - ) there are 1/3s I can assure :)

good luck!


Thanks for mod! :)
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Rhythm Incarnate
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Earned 2 kudosu.
Not too sure about hitsound volume in general, the only hitsounds i can hear over the music is the first 30 seconds of the chart
kind of segmented this mod a bit since there are multiple lines per suggestion, kind of wordy but I tried my best to simplify it , _,

--

00:28:343 (28343|0) - intro 10% soft-hitwhistle is barely audible, not too sure about that for ranking purposes, besides I feel that you should increase the effect volume well above 10% as the song starts to ramp up in intensity here

--

00:54:430 (54430|6) - Slightly conflicted about this pattern, its direction and pattern fits well to the sound effect but it gets kind of awkward on the 1/4s and 1/3s due to how you have to control your hands to not stair too fast. Especially on 00:55:299 (55299|2,55444|1,55589|0,55734|1) - where I feel that it plays way better if you did 1 2 3 2 but then you'll sort of "break" the stair pattern here.

Suggesting something like this, where there isn't any ring finger involvement here and all notes are placed at columns where the fingers should have quite good control

Image
Image


--

00:56:169 (56169|5) - Quite a lot of trills here, I kind of tried to connect the repetitions of the trills here to the instrumentals (and vocals) but they don't really match up. Personally think it's not too big of a deal since they play quite fun and unique but I think it'd be better if it did though

Something like 00:57:908 (57908|5,57908|1,58016|3,58125|1,58234|5,58234|3,58451|3,58451|0,58560|5,58560|2,58669|0,58669|3,58777|2,58777|4) - played quite nicely since they matched up towards the vocals

However 01:00:951 (60951|1,61060|3,61169|1,61277|3,61386|1,61495|3,61603|1,61712|3,61821|1,61930|3,62038|1) - felt kinda weird since the trill doesn't really go towards any specific instrument.

Notice how 01:01:821 (61821|1) - you mapped the kick here but you didn't on 00:58:234 -

Suggestion 1: Do what you do 00:57:908 (57908|1,57908|5,58016|3,58125|1,58234|3,58234|5,58451|0,58451|3,58560|2,58560|5,58669|3,58669|0,58777|4,58777|2) - here and stop mapping the kicks like (01:01:821 (61821|1) - that obstruct the emphasis of the vocals

Suggestion 2: Do what you do 01:01:386 (61386|1,61386|4,61495|3,61603|1,61712|3,61712|5,61821|1,61930|3,62038|4,62038|1) - here and map the kicks in

Personally leaning towards Suggestion 1 as it emphasizes the unique rhythm by "undermapping" but it's up to you on how you want to structure this

--

03:28:343 (208343|6) - Not really a fan of this transition and pattern here:

SV: I'm not too sure about the choice of the SV here but on 03:28:343 (208343|5) - this note, you transition from an average SV of 0.9 to >1.0 which felt a bit rough/unexpected, not too sure about the choice of values here too. Think it's fine on the second or third run on this map though, if you intentionally wanted this to be practiced on by players

Pattern: Maybe it's just me but I have a ton of trouble hitting these chord combinations accurately maybe i mindblocked it somehow idk , _,

--

03:56:821 (236821|3,236930|5) - Feel that it looks better if you have these 2 that stairs into the LN on column 1 instead of 03:56:821 (236821|3,236893|1) - since they are more constant in snapping

--

04:02:690 (242690|6,242799|5,242908|4,243016|3,243125|2,243270|1,243415|0,243560|1,243777|2) - Same thing as i mentioned i guess, you can probably do some other pattern here by your own discretion

--

04:10:299 (250299|1,250408|2) - 04:15:516 (255516|1,255625|0) - 04:16:821 (256821|6,256930|4) - Kinda was expecting jacks for these due to the sound effects, personally think it'll make the section more interesting too since it introduces more pattern variety, up to you in the end anyways

--

04:28:995 (268995|2,269103|3,269212|6) - You probably missed this 1/8 accidentally since you diligently mapped every 1/8 before

--

Personally not too sure about the kiai there lol it plays fine for me since I'm quite experienced with mania but I reckon some patterns there especially 04:57:147 (297147|5,297147|4,297256|3,297256|6,297364|5,297364|4,297473|3,297473|6,297582|4,297582|5,297690|6,297690|3,297799|5,297799|4) - will cause some players trouble. It is accurately mapped but I'd imagine I'll have trouble with this if this was like 20 BPM faster
User avatar
Star Shooter
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Evening wrote:
Not too sure about hitsound volume in general, the only hitsounds i can hear over the music is the first 30 seconds of the chart
kind of segmented this mod a bit since there are multiple lines per suggestion, kind of wordy but I tried my best to simplify it , _,

--

00:28:343 (28343|0) - intro 10% soft-hitwhistle is barely audible, not too sure about that for ranking purposes, besides I feel that you should increase the effect volume well above 10% as the song starts to ramp up in intensity here Let's crank everything up to 20% volume and see...

--

00:54:430 (54430|6) - Slightly conflicted about this pattern, its direction and pattern fits well to the sound effect but it gets kind of awkward on the 1/4s and 1/3s due to how you have to control your hands to not stair too fast. Especially on 00:55:299 (55299|2,55444|1,55589|0,55734|1) - where I feel that it plays way better if you did 1 2 3 2 but then you'll sort of "break" the stair pattern here.

Suggesting something like this, where there isn't any ring finger involvement here and all notes are placed at columns where the fingers should have quite good control Good idea, sure.

Image
Image


--

00:56:169 (56169|5) - Quite a lot of trills here, I kind of tried to connect the repetitions of the trills here to the instrumentals (and vocals) but they don't really match up. Personally think it's not too big of a deal since they play quite fun and unique but I think it'd be better if it did though

Something like 00:57:908 (57908|5,57908|1,58016|3,58125|1,58234|5,58234|3,58451|3,58451|0,58560|5,58560|2,58669|0,58669|3,58777|2,58777|4) - played quite nicely since they matched up towards the vocals

However 01:00:951 (60951|1,61060|3,61169|1,61277|3,61386|1,61495|3,61603|1,61712|3,61821|1,61930|3,62038|1) - felt kinda weird since the trill doesn't really go towards any specific instrument. Tweaked this a bit

Notice how 01:01:821 (61821|1) - you mapped the kick here but you didn't on 00:58:234 - oh I thought there is a sound here, putting it in 25% debunk this...

Suggestion 1: Do what you do 00:57:908 (57908|1,57908|5,58016|3,58125|1,58234|3,58234|5,58451|0,58451|3,58560|2,58560|5,58669|3,58669|0,58777|4,58777|2) - here and stop mapping the kicks like (01:01:821 (61821|1) - that obstruct the emphasis of the vocals

Suggestion 2: Do what you do 01:01:386 (61386|1,61386|4,61495|3,61603|1,61712|3,61712|5,61821|1,61930|3,62038|4,62038|1) - here and map the kicks in

Personally leaning towards Suggestion 1 as it emphasizes the unique rhythm by "undermapping" but it's up to you on how you want to structure this
No kicks are intended to be mapped in this section fyi :D

--

03:28:343 (208343|6) - Not really a fan of this transition and pattern here:

SV: I'm not too sure about the choice of the SV here but on 03:28:343 (208343|5) - this note, you transition from an average SV of 0.9 to >1.0 which felt a bit rough/unexpected, not too sure about the choice of values here too. Think it's fine on the second or third run on this map though, if you intentionally wanted this to be practiced on by players

Pattern: Maybe it's just me but I have a ton of trouble hitting these chord combinations accurately maybe i mindblocked it somehow idk , _,
hm... (I forgot how to use the SV calculator :o ) So let player practice on that lol. The sound is awkward, and this is something memorizable anyway. :D

--

03:56:821 (236821|3,236930|5) - Feel that it looks better if you have these 2 that stairs into the LN on column 1 instead of 03:56:821 (236821|3,236893|1) - since they are more constant in snapping sure

--

04:02:690 (242690|6,242799|5,242908|4,243016|3,243125|2,243270|1,243415|0,243560|1,243777|2) - Same thing as i mentioned i guess, you can probably do some other pattern here by your own discretion updated too

--

04:10:299 (250299|1,250408|2) - 04:15:516 (255516|1,255625|0) - 04:16:821 (256821|6,256930|4) - Kinda was expecting jacks for these due to the sound effects, personally think it'll make the section more interesting too since it introduces more pattern variety, up to you in the end anyways Some are indeed of different pitch, so I prefer not to jack at those

--

04:28:995 (268995|2,269103|3,269212|6) - You probably missed this 1/8 accidentally since you diligently mapped every 1/8 before sure

--

Personally not too sure about the kiai there lol it plays fine for me since I'm quite experienced with mania but I reckon some patterns there especially 04:57:147 (297147|5,297147|4,297256|3,297256|6,297364|5,297364|4,297473|3,297473|6,297582|4,297582|5,297690|6,297690|3,297799|5,297799|4) - will cause some players trouble. It is accurately mapped but I'd imagine I'll have trouble with this if this was like 20 BPM faster
This is triple stream and there isn't much room for that :D the 67 ringtrill are for the kicks, and I prefer technicality too.



Thanks for mod~ :)
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