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This beatmap was submitted using in-game submission on 16. oktober 2017 at 19:34:50

Artist: onoken
Title: ZADAMGA
Source: pop'n music
Tags: Lapistoria ラピストリア bemani konami Kennosuke Ono おの けんのすけ
BPM: 180
Filesize: 3212kb
Play Time: 01:52
Difficulties Available:

Download: onoken - ZADAMGA
Information: Scores/Beatmap Listing
---------------
oh no

redownload new mp3

shout outs to Backfire for cleaning up Fatale Oni
Last edited by agu on , edited 28 times in total.
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Spinner Sage
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Earned 2 kudosu.
Modddddddd wwwww

Image



General/All diffs
  • 01:31:636 - Move kiai section here or add a new one. (if you reject, more people are gonna point this out for sure, kiai fits way better here)
  • TAGS: Lapistoria, ラピストリア, eclale, phantom (?), bemani, konami
  • I think you need to do something about your spread between kantan, futsuu and muzu, not sure though.


Kantan


Futsuu



Muzukashii


Oni


Inner/Fatale Oni
  • Can't find anything worth pointing out, and I suck at modding hard diffs and I'm lazy.
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Combo Commander
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oops doublepost
Last edited by agu on , edited 2 times in total.
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agu wrote:
Jona wrote:
Modddddddd wwwww

Image



General/All diffs
  • 01:31:636 - Move kiai section here or add a new one. (if you reject, more people are gonna point this out for sure, kiai fits way better here) I disagree but added kiai
  • TAGS: Lapistoria, ラピストリア, eclale, phantom (?), bemani, konami applied most
  • I think you need to do something about your spread between kantan, futsuu and muzu, not sure though.


Kantan


Futsuu



Muzukashii
  • First of all, I don't even know if this is rankable. This is more like an easy oni, not a muzu, which is caused by 1/3, complicated and long patterns. You should ask a BN/QAT about it being rankable or not before getting more mods, as you might end up wasting the modders time if you have to remap. it's fine for now imo although I might nerf it
  • 00:23:136 (92,93) - ctrl+g good one
  • 00:28:469 (116,117) - ctrl+g unsure but added
  • 00:31:303 (127,128,129) - kkd? not sure how this fits, no change for now
  • 00:36:969 (155) to 00:37:969 (161) - ddkkdkd changed to ddkdkdk but not sure
  • 00:40:303 (172) - k sire
  • 00:56:803 (256) - doesn't really fit in, move to 00:57:247 ? moved to where I think you wanted it
  • 01:35:636 (408) to 01:41:969 (446) - This pattern is ridiculously long, shorten it down, ALOT made it shorter
  • Your patterns are a bit long during the end of the map (more specifically, after ^), consider making them shorter to make the diff more muzukashii and less oni


Oni


Inner/Fatale Oni
  • Can't find anything worth pointing out, and I suck at modding hard diffs and I'm lazy.
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Star Shooter
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Why did you delete [for LMS] ;_;
that is greatest map in this set. please add re-named it to this mapset
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ManP wrote:
Why did you delete [for LMS] ;_;
that is greatest map in this set. please add re-named it to this mapset

I replaced the Fatale Oni with that diff...
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Rhythm Incarnate
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Earned 2 kudosu.
"You will gain 2 kudosu if you mod this map."
ok imsoselfishhelpme

-Kantan-
00:17:969 (25,26) - Ctrl+G?
00:20:636 (31,32) - Ctrl+G?
00:22:303 (34) - finisher?
00:53:636 (86) - k?
00:54:303 (87) - finisher?
01:15:636 (111) - finisher?
01:20:969 (121) - finisher?
01:42:969 - to 01:51:636 - too much kdkdkdkdkdkd, too simple o-o

-Futsuu-
00:05:636 (12) - d

-Muzukashii-
wait it was possible to have ddk and that kind of pattern on this? wasnt it supposed to be only monotone triplet?
01:15:636 - 01:22:969 - too repetitive?

-Oni-
Pretty good over here

-Inner Oni-
01:25:636 - 01:31:636 - not sure about this part, it sounds good but its kinda overmapped
01:52:886 - Remove
01:52:969 - finisher

-Fatale Oni-
Pretty Amazing!!

Good Luck with this map!
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Vulkin wrote:
"You will gain 2 kudosu if you mod this map."
ok imsoselfishhelpme

-Kantan-
00:17:969 (25,26) - Ctrl+G? sure
00:20:636 (31,32) - Ctrl+G? yeah probably
00:22:303 (34) - finisher? yeah I'm lazy with finishers
00:53:636 (86) - k? applied and made the note before d
00:54:303 (87) - finisher? not applied
01:15:636 (111) - finisher? sure
01:20:969 (121) - finisher? ^
01:42:969 - to 01:51:636 - too much kdkdkdkdkdkd, too simple o-o tried to make it more interesting

-Futsuu-
00:05:636 (12) - d applied

-Muzukashii-
wait it was possible to have ddk and that kind of pattern on this? wasnt it supposed to be only monotone triplet? shrug, it's a really hard muzu but imo there shouldn't be any rules for this
01:15:636 - 01:22:969 - too repetitive? tried to change a bit

-Oni-
Pretty good over here

-Inner Oni-
01:25:636 - 01:31:636 - not sure about this part, it sounds good but its kinda overmapped disagree
01:52:886 - Remove fair, even though I liked it orz
01:52:969 - finisher yeah

-Fatale Oni-
Pretty Amazing!!

Good Luck with this map!
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Combo Commander
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nerf muzukashii kds
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Combo Commander
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strickluke wrote:
nerf muzukashii kds

get good
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Rhythm Incarnate
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you should rank this :o !!
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[_Chichinya_] wrote:
you should rank this :o !!

probably won't
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Beatmap Nominator
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Earned 2 kudosu.
Hello, sorry I was late for a day, since I was busy yesterday.


General

  • I think you can use a lower volume at the beginning, 50% would be my recommendation. After that you can increase it back on 00:10:959 - this spot.
  • For some reason, timing feels a bit off. It should be shifted about 8ms (to 968 instead of 960) with all the notes and points with it. I consistently hit the notes late, and I've checked that on the editor itself.


Fatale Oni

  • 00:20:793 - The sound is actually on this spot, but you put it to a 1/3 snap. Shifting 00:20:848 (112) - this note to that spot would help synchronize the sounds with the notes of the map.
  • 00:35:626 - On other spots, the 1/3 fits pretty well since there are sounds on them, but on this one I didn't hear something that is in 1/3, and because of that reason I think the flows breaks down. How about simply mapping it to 1/2 1/4 snappings like you did the rest of the map?
  • 00:40:293 (270,271,272,273) - On these, I can hear 1/3 instead of 1/2 1/4. This kind of usage doesn't fit in my opinion, so 1/3 kddk would work way better on this.
  • 01:34:959 (798,799,800,801,802) - Instead of these notes, I recommend 1/3 kdd, that part seems a bit overmapped. Nothing as far as I can hear references the 1/6 middle kddk pattern.
  • 01:36:626 - I think you can put a 1/6 kkkkkkd here, since the piano notes are similiar to 00:48:626 - these ones, for example.

Pretty good diff, I enjoyed this a lot.


Inner Oni

  • 01:52:293 - On Fatale Oni, the ending is harder. Consider making it same or easier since it breaks the spread.
  • 00:20:793 - Same issue mentioned in Fatale Oni.
  • 01:04:959 - I think this shouldn't be mapped like this, because of two reasons: 1) It breaks the spread way too much, 2) It doesn't follow any of the elements in music. Something like this (the selected area with a green rectangle) would follow the music better, and help you to keep the spread better as well.

    Image
  • 01:07:626 - These patterns are too long to be there, it is overmapped and doesn't support the music as well. You can apply my suggestion above with a density increase like [(k) d (kddkddk) d (kkdkddk) d] etc. to emphasize the volume increase on keyboards.
  • 01:13:293 (538,539,540,541,542) - This kkddk makes the stream harder than Fatale Oni, either change it to 1/3 or 01:13:376 (539,541) - delete these two notes. My recommendation will be the first one.
  • 01:15:626 - This part includes monostreams a lot, which I don't think they fit, so, how about making these a bit more various? It will make the kiai part funnier :^)
  • 01:18:959 - Since you are following the 1/3 part of the keyboard on 01:22:293 - this spot, I think from that spot to 01:19:626 - here you can change the snapping as 1/3.

This diff needs more work compared to Fatale Oni but I think you'll figure something out ;)


Oni

  • 00:11:126 - I think you should add something here. This part is way harder on Inner Oni and Fatale Oni, having a single note doesn't feel right for me.
  • 00:23:959 - Instead of this, I think you can put something like k dk dk dk (1/3 snapped) to follow the keyboard better. Emphasizing 1/3 sounds with 1/4 patterns is not a good option to make a diff easier. This applies to general, so please check the occasions yourself since I won't point out them every time.
  • 00:25:543 (128) - Shift this one to 00:25:626 - here and make it kat in order to follow something. It will follow the drums in this way.
  • 01:10:293 - I think this stream is a bit long. You can cut it on the middle by deleting 01:12:737 (384,385) - these two notes.
  • 01:22:126 (456) - In order to keep the breaks a bit more consistent, you can delete this note. It also doesn't have a kick sound like on 01:21:459 (450) - this one.
  • 01:50:626 - You can change this one to kdddk or kkddk 1/4, since the keyboard is 1/4.


Muzukashii

  • 00:11:293 - You can add a triplet here due to spread issues. Recommendation: kkk 1/4 would be good.
  • 00:15:626 - A bit hard for Muzukashii, don't you think? 1/3 snaps are uncommon for these kinds of players, so I think deleting 00:15:737 (47) - this and 00:16:071 (50) - this note would solve the problem.
  • 00:42:404 (178) - You should delete this one as well because of the same reason as above.
  • 00:47:626 - Well, same as above.
  • 00:53:071 (233) - Yeah, same as above. The general issue on this diff is the 1/3 pattern usage, so I won't point out every one of them.
  • 00:56:793 - You can add a don here due to the kick sound.
  • 01:51:459 (483) - In order to make the 1/3 1/4 switch easier, I think you should delete this note as well.

There are some questionable usages on this diff, like 01:15:626 (312,313,314,315,316) - this 5-plet, but I won't think they'll cause a problem since the new RC is actually supporting these kinds of usages. It's just a small note, in this case.


Futsuu

  • 00:33:626 (90) - Hmm, how about moving that note to 00:33:293 - here and making it kat? It will produce a different rhythm that you used before,
    and it plays very good due to the drums. If you accept this, change other parts in order to maintain consistency.
  • 01:20:626 (232) - I think a 2/1 break works well here, due to achieve that you can remove this note.
  • 01:45:959 - In order to keep the density same, you should add a note here.

Nice diff, seems good to me except the situations I've mentioned above.


Kantan

  • 00:59:626 (91) - How about changing the notes to kats from that spot? It will create some variation, hitting dons again and again makes the map a bit boring in my opinion.
  • 01:52:293 - You can add a kat here, since it's the outro of the song, I think it can be more intense.

Get 12 stars and call me back.
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Rhythm Incarnate
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TAKE MY 2 STARTS ♥
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frukoyurdakul wrote:
Hello, sorry I was late for a day, since I was busy yesterday.


General

  • I think you can use a lower volume at the beginning, 50% would be my recommendation. After that you can increase it back on 00:10:959 - this spot. done
  • For some reason, timing feels a bit off. It should be shifted about 8ms (to 968 instead of 960) with all the notes and points with it. I consistently hit the notes late, and I've checked that on the editor itself done.



Fatale Oni

  • 00:20:793 - The sound is actually on this spot, but you put it to a 1/3 snap. Shifting 00:20:848 (112) - this note to that spot would help synchronize the sounds with the notes of the map. I guess but I feel kinda uncomfortable about this
  • 00:35:626 - On other spots, the 1/3 fits pretty well since there are sounds on them, but on this one I didn't hear something that is in 1/3, and because of that reason I think the flows breaks down. How about simply mapping it to 1/2 1/4 snappings like you did the rest of the map? tried to change it someone let me know if it's not good
  • 00:40:293 (270,271,272,273) - On these, I can hear 1/3 instead of 1/2 1/4. This kind of usage doesn't fit in my opinion, so 1/3 kddk would work way better on this. changed
  • 01:34:959 (798,799,800,801,802) - Instead of these notes, I recommend 1/3 kdd, that part seems a bit overmapped. Nothing as far as I can hear references the 1/6 middle kddk pattern. I'm keeping this unless more people are bothered by it, I like it as it is
  • 01:36:626 - I think you can put a 1/6 kkkkkkd here, since the piano notes are similiar to 00:48:626 - these ones, for example. more notes are always welcome /me runs

Pretty good diff, I enjoyed this a lot.


Inner Oni

  • 01:52:293 - On Fatale Oni, the ending is harder. Consider making it same or easier since it breaks the spread. [color=#80FF00]I tried a bit
    /color
  • 00:20:793 - Same issue mentioned in Fatale Oni.yeah
  • 01:04:959 - I think this shouldn't be mapped like this, because of two reasons: 1) It breaks the spread way too much, 2) It doesn't follow any of the elements in music. Something like this (the selected area with a green rectangle) would follow the music better, and help you to keep the spread better as well. I hope you like this better

    Image
  • 01:07:626 - These patterns are too long to be there, it is overmapped and doesn't support the music as well. You can apply my suggestion above with a density increase like [(k) d (kddkddk) d (kkdkddk) d] etc. to emphasize the volume increase on keyboards. tried to change it a bit
  • 01:13:293 (538,539,540,541,542) - This kkddk makes the stream harder than Fatale Oni, either change it to 1/3 or 01:13:376 (539,541) - delete these two notes. My recommendation will be the first one. did first one
  • 01:15:626 - This part includes monostreams a lot, which I don't think they fit, so, how about making these a bit more various? It will make the kiai part funnier :^) tried to modernize it
  • 01:18:959 - Since you are following the 1/3 part of the keyboard on 01:22:293 - this spot, I think from that spot to 01:19:626 - here you can change the snapping as 1/3. done

This diff needs more work compared to Fatale Oni but I think you'll figure something out ;)


Oni

  • 00:11:126 - I think you should add something here. This part is way harder on Inner Oni and Fatale Oni, having a single note doesn't feel right for me.added something something
  • 00:23:959 - Instead of this, I think you can put something like k dk dk dk (1/3 snapped) to follow the keyboard better. Emphasizing 1/3 sounds with 1/4 patterns is not a good option to make a diff easier. This applies to general, so please check the occasions yourself since I won't point out them every time.done
  • 00:25:543 (128) - Shift this one to 00:25:626 - here and make it kat in order to follow something. It will follow the drums in this way. I guess I found the old way cool though
  • 01:10:293 - I think this stream is a bit long. You can cut it on the middle by deleting 01:12:737 (384,385) - these two notes. sure
  • 01:22:126 (456) - In order to keep the breaks a bit more consistent, you can delete this note. It also doesn't have a kick sound like on 01:21:459 (450) - this one.good idea
  • 01:50:626 - You can change this one to kdddk or kkddk 1/4, since the keyboard is 1/4. yeah


Muzukashii

  • 00:11:293 - You can add a triplet here due to spread issues. Recommendation: kkk 1/4 would be good. sure
  • 00:15:626 - A bit hard for Muzukashii, don't you think? 1/3 snaps are uncommon for these kinds of players, so I think deleting 00:15:737 (47) - this and 00:16:071 (50) - this note would solve the problem. yeah
  • 00:42:404 (178) - You should delete this one as well because of the same reason as above. ok I kinda liked him though
  • 00:47:626 - Well, same as above. yea
  • 00:53:071 (233) - Yeah, same as above. The general issue on this diff is the 1/3 pattern usage, so I won't point out every one of them. yeah
  • 00:56:793 - You can add a don here due to the kick sound. yeah
  • 01:51:459 (483) - In order to make the 1/3 1/4 switch easier, I think you should delete this note as well. yeah

There are some questionable usages on this diff, like 01:15:626 (312,313,314,315,316) - this 5-plet, but I won't think they'll cause a problem since the new RC is actually supporting these kinds of usages. It's just a small note, in this case. I wanted this muzu to be a bit hard


Futsuu

  • 00:33:626 (90) - Hmm, how about moving that note to 00:33:293 - here and making it kat? It will produce a different rhythm that you used before,
    and it plays very good due to the drums. If you accept this, change other parts in order to maintain consistency. good suggestion
  • 01:20:626 (232) - I think a 2/1 break works well here, due to achieve that you can remove this note. sure
  • 01:45:959 - In order to keep the density same, you should add a note here. yea

Nice diff, seems good to me except the situations I've mentioned above.


Kantan

  • 00:59:626 (91) - How about changing the notes to kats from that spot? It will create some variation, hitting dons again and again makes the map a bit boring in my opinion. sure
  • 01:52:293 - You can add a kat here, since it's the outro of the song, I think it can be more intense. sure

Get 12 stars and call me back.
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