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Streetlight Manifesto - A Better Place, A Better Time

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Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Tuesday, August 23, 2016 at 11:21:20 PM

Artist: Streetlight Manifesto
Title: A Better Place, A Better Time
Tags: everything goes numb catch 22 punk jazz ska
BPM: 136
Filesize: 10592kb
Play Time: 06:21
Difficulties Available:
  1. Extra (5.33 stars, 1490 notes)
  2. Insane (4.71 stars, 779 notes)
Download: Streetlight Manifesto - A Better Place, A Better Time
Information: Scores/Beatmap Listing
---------------
fieryrage
thE
Sotarks
d

general
  1. i feel like the timing is wrong at the begining, it's a bit off. or i'm just off myself
extra
  1. 02:17:324 (1) - this mayu be just me but this overlap feels a bit weird, like maybe do smth like this, idk i'm bad.
  2. 03:12:542 (1) - is this NC really necessary ?
  3. 03:19:452 (2,2) - i know it fits here, but i would be happy if you gives this note a bit more emphasis, like yeah it will fuck up your patern xd
  4. 03:30:334 (7) - i got suprised by this one tbh xd maybe by stacking it on 1, or even adding a NC on it could make it more readable
  5. 03:48:970 (6) - why so much spacing on this one
  6. 04:25:918 (6) - nc for consistency with the other ones plz
  7. 04:27:736 (7) - ye same story for this one, nc could be nice pishicat
  8. 05:35:723 (8) - you could add a nc here xd
  9. 05:38:147 (2,3) - same here i would nc those for the sv change, but i'm secrectly a nazi
insane
  1. 01:24:359 (1) - i feel like here you could decrease the volume
  2. 01:53:531 (2) - how to kill downbeats voice
  3. 01:56:841 (2) - same
  4. 04:56:470 (2) - nc ty and 04:56:470 (2,1) - nazi blanket (hehehehehe)
map so gud aaaaaaaaaaaaaaaaaaa
how am I supposed to mod that xd
(no kudosu if it's useless af)
anyways gl LO
Topic Starter
pishifat
SPOILER

Sotarks wrote:

d

general
  1. i feel like the timing is wrong at the begining, it's a bit off. or i'm just off myself it is
extra
  1. 02:17:324 (1) - this mayu be just me but this overlap feels a bit weird, like maybe do smth like this, idk i'm bad. next gen blanket
  2. 03:12:542 (1) - is this NC really necessary ? making it clear that 2 is a blue tick 1/4 slider since rhythm here is really unintuitive
  3. 03:19:452 (2,2) - i know it fits here, but i would be happy if you gives this note a bit more emphasis, like yeah it will fuck up your patern xd ya id rather keep low spacing lol
  4. 03:30:334 (7) - i got suprised by this one tbh xd maybe by stacking it on 1, or even adding a NC on it could make it more readable centered to make it stand out :( and i dont want the doubhle new combo thingy
  5. 03:48:970 (6) - why so much spacing on this one subtlecymbal
  6. 04:25:918 (6) - nc for consistency with the other ones plz the other ones dont have ncs wat
  7. 04:27:736 (7) - ye same story for this one, nc could be nice pishicat double 1s tho ew
  8. 05:35:723 (8) - you could add a nc here xd
  9. 05:38:147 (2,3) - same here i would nc those for the sv change, but i'm secrectly a nazi there isnt a sv change tho ho w
insane
  1. 01:24:359 (1) - i feel like here you could decrease the volume possible
  2. 01:53:531 (2) - how to kill downbeats voice reverse slider'd
  3. 01:56:841 (2) - same
  4. 04:56:470 (2) - nc ty and 04:56:470 (2,1) - nazi blanket (hehehehehe) 3 consecutive 1s pls and triewd blanket somehow
map so gud aaaaaaaaaaaaaaaaaaa
how am I supposed to mod that xd
(no kudosu if it's useless af)
anyways gl LO thanks!!! ! ! ! ! !
Kroytz
le mod
general
  1. i feel like the timing is wrong at the begining, it's a bit off. or i'm just off myself
extra
  1. 00:30:438 (1,2,4,5) - I don't rlly understand the DS in this
  2. 00:44:335 (7) - I guess youre following the vocal here but the slider-end downbeat is nasty
  3. 00:46:100 (6) - same thing. can't you just do the same thing like here 00:48:967 (3,4,5,6) - for that vocal
  4. 00:53:269 - probably a beat could be here if you mapped 00:52:938 (6) - as two circles instead
  5. 01:09:041 (4) - could also place circle here too over the slider-end
  6. 01:36:359 (2) - this sounds better with drum mapping. I think this is how it'll look like but it feels good/bad to play idk http://puu.sh/piCzg/94d6821b40.jpg
  7. 01:48:358 (4) - was expecting this as a 3/4 slider too
  8. 02:02:427 (1) - with this slider you could turn to circles and emphasize a bit of the vocals. maybe make it jump a bit for (3)
  9. 02:58:361 (1) - I imagine this coming back up at ~84:106 idk
  10. 03:29:615 (5) - this one too at 313;375 for a bit more of buildup
  11. 03:30:334 (7) - NC?
  12. 03:56:008 (2,3) - intentional no overlap?
  13. 04:27:736 (7) - Kinda feel like this should be NC'd dunno
  14. 06:07:340 (1) - this section is really cool. i kinda wanna see some more anti jumps like maybe with 06:08:340 (2) - or 06:10:055 (2) -

    slider-diff
  15. 00:44:335 (1,2) - turning (1) into a 1/1 slider and moving (2) to the right without repeat fits much better imo
  16. 00:46:100 (1) - same here. you miss the beat on the new measure but it follows vocals well and rids of slider-end on downbeat shenanigans
  17. 01:11:026 (1) - dude nice meme
  18. 02:17:324 (1) - niiiiiiiiiiiiice me.me
  19. 02:50:346 (4) - wondering why youd undermap this and then map it fine over here 02:51:805 (1,2,3) -
  20. 03:08:542 (1) - like here too i dont think undermapping feels good
  21. 03:52:209 (3) - maybe reduce volume on the slider-end. i mean, it shouldnt be a slider aaaaanyways but, yknow. sounds a bit odd like this.
  22. 04:11:736 (1,2) - I think this sounds better following the same rhythm as 04:10:281 (1,2,3) -
  23. 04:50:246 (1) - I'd just split that into two 1/4 sliders xp
  24. 04:56:297 - .
  25. 05:07:364 (2) - . the things we must sacrifice for our loved ones
  26. 05:12:440 (1) - 3 quality memes iluvit
  27. 05:38:632 (1) - anotha' one. just pointing out how silly these are but w.e lol
Sorry I can't find much else in these diffs. It's like weird but oddly tastefully good.
I just wanna say I really like the hitsounds in this. nj
mithew
helo m4m meme
https://osu.ppy.sh/s/456768 if you can mod hardest diff on this instead that would be neat

insane
01:05:732 (1) - tidy this up a bit
01:44:634 (2,4) - trumpet sounds pretty intense here you should probably ctrl+g these or something
02:08:220 (3,4) - ctrl g these to synchronize with 02:07:186 (4,1,3,4) -
03:17:633 (2,3) - how come this is less spaced than 03:17:088 (4,1) - the vocals get pretty INTENSE here
04:34:293 (2) - is this out of screen
05:54:789 (1,2,3) - y is spacing between these so much
06:09:626 (1,2) - fix stak

extra
02:45:980 (1) - ctrl +g
02:47:071 (3,4,5) - stack these with 02:46:526 (3) -
05:52:360 (4,1,2) - this feels so ugly to play as a linear pattern

couldn't really find much srry i really like the mapset though!
BigEarsMau
Hi
M4M
Just modded Insane bc I can't play Extras yet :(

[General]
  1. Since you didn't use any storyboards, please disable widescreen support
  2. Just a minor suggestion, but you could place the preview point somewhere else, possibly at one of the kiai parts
[Insane]
  1. 00:44:335 (1) - I feel that the NC in this slider doesn't fit bc this slider ends on a downbeat and that the lyrics' verse change in 00:44:776 (2) . This is probably because you used sliders only in this diff. Try to remove the NC from this slider and NC 00:44:776 (2) instead so it'll match the transition of the lyrics
  2. 00:46:100 (1) - ^ Similar to the above. Remove NC and NC 00:46:541 (2)
  3. 00:54:262 (1) - Looking from 00:48:085 (1,2,3,4) - 00:49:850 (1,2,3,4) , the NC in this slider makes the combos inconsitent with the parts I've said. So, please remove the NC
  4. 00:59:997 (3) - It would play well if you make this a 1/2 slider
  5. 01:03:526 (3) - ^
  6. 03:12:542 (1) - Why there's an NC in this slider? The song hasn't change verses until 03:12:906 (1)
  7. 03:19:997 (4,1) - Man, blanket is almost perfect. Please fix it
  8. 03:57:917 (3,1) - Blanket is still off

That's all I can find. Pretty nice map

Hope this helps
Good luck in being ranked :)
Topic Starter
pishifat
SPOILER

Kroytz wrote:

le mod
general
  1. i feel like the timing is wrong at the begining, it's a bit off. or i'm just off myself i feel like the timing is wrong at the begining, it's a bit off. or i'm just off myself
extra
  1. 00:30:438 (1,2,4,5) - I don't rlly understand the DS in this grouping the circles with vocals
  2. 00:44:335 (7) - I guess youre following the vocal here but the slider-end downbeat is nasty would be worse to convert it to circles i think, since everything clickable doesnt show what im following g
  3. 00:46:100 (6) - same thing. can't you just do the same thing like here 00:48:967 (3,4,5,6) - for that vocal that one has a thing on the downbeat because red tick after it doesnt have a vocal:(
  4. 00:53:269 - probably a beat could be here if you mapped 00:52:938 (6) - as two circles instead 3 vocal sounds in the beat so mapping only the first and third is wh. going with 1/3 woudl aslo be wh
  5. 01:09:041 (4) - could also place circle here too over the slider-end isnt a vocal or bassdrum thingy so not really worht it
  6. 01:36:359 (2) - this sounds better with drum mapping. I think this is how it'll look like but it feels good/bad to play idk http://puu.sh/piCzg /94d6821b40.jpg too broken tbh
  7. 01:48:358 (4) - was expecting this as a 3/4 slider too did..somewhat
  8. 02:02:427 (1) - with this slider you could turn to circles and emphasize a bit of the vocals. maybe make it jump a bit for (3) vocals arent really on mappable ticks tho would be pain
  9. 02:58:361 (1) - I imagine this coming back up at ~84:106 idk makes for garb transition into next stuff lol. and ruins my triangle with 02:57:997 (3,4,1) - :(
  10. 03:29:615 (5) - this one too at 313;375 for a bit more of buildup did
  11. 03:30:334 (7) - NC? dont want double 1s z
  12. 03:56:008 (2,3) - intentional no overlap? https://www.google.com/search?q=enable+ ... the+editor
  13. 04:27:736 (7) - Kinda feel like this should be NC'd dunno
  14. 06:07:340 (1) - this section is really cool. i kinda wanna see some more anti jumps like maybe with 06:08:340 (2) - or 06:10:055 (2) - how do

    slider-diff
  15. 00:44:335 (1,2) - turning (1) into a 1/1 slider and moving (2) to the right without repeat fits much better imo
  16. 00:46:100 (1) - same here. you miss the beat on the new measure but it follows vocals well and rids of slider-end on downbeat shenanigans did both
  17. 01:11:026 (1) - dude nice meme d
  18. 02:17:324 (1) - niiiiiiiiiiiiice me.me
  19. 02:50:346 (4) - wondering why youd undermap this and then map it fine over here 02:51:805 (1,2,3) - tbh i think its okay. they're both meant to emphasize the sounds i want to emphasize and i just didnt want to repeat the same rhythm 20 times
  20. 03:08:542 (1) - like here too i dont think undermapping feels good
  21. 03:52:209 (3) - maybe reduce volume on the slider-end. i mean, it shouldnt be a slider aaaaanyways but, yknow. sounds a bit odd like this. lol ok did
  22. 04:11:736 (1,2) - I think this sounds better following the same rhythm as 04:10:281 (1,2,3) - bg voices are more towards blue tick, but main voice is way closer to white tho
  23. 04:50:246 (1) - I'd just split that into two 1/4 sliders xp but low intensity the the the
  24. 04:56:297 - . very
  25. 05:07:364 (2) - . the things we must sacrifice for our loved ones
  26. 05:12:440 (1) - 3 quality memes iluvit
  27. 05:38:632 (1) - anotha' one. just pointing out how silly these are but w.e lol if anywhere this is the one map they're appropriate g
Sorry I can't find much else in these diffs. It's like weird but oddly tastefully good.
I just wanna say I really like the hitsounds in this. nj g
thank !

mithew wrote:

helo m4m meme
https://osu.ppy.sh/s/456768 if you can mod hardest diff on this instead that would be neat

insane
01:05:732 (1) - tidy this up a bit tried
01:44:634 (2,4) - trumpet sounds pretty intense here you should probably ctrl+g these or something parallel stuff gets the repeated thing across tho
02:08:220 (3,4) - ctrl g these to synchronize with 02:07:186 (4,1,3,4) - did
03:17:633 (2,3) - how come this is less spaced than 03:17:088 (4,1) - the vocals get pretty INTENSE here spaced
04:34:293 (2) - is this out of screen nop. editor moves everything lower to fit the timeline up top
05:54:789 (1,2,3) - y is spacing between these so much lowered
06:09:626 (1,2) - fix stak g

extra
02:45:980 (1) - ctrl +g switching rotation direction for 1 then back again at 2 then again at next combo toomuch
02:47:071 (3,4,5) - stack these with 02:46:526 (3) - https://www.google.com/search?q=enable+ ... the+editor
05:52:360 (4,1,2) - this feels so ugly to play as a linear pattern should be ok with baby spacing

couldn't really find much srry i really like the mapset though! !!thanks!!

BigEarsMau wrote:

Hi
M4M
Just modded Insane bc I can't play Extras yet :(

[General]
  1. Since you didn't use any storyboards, please disable widescreen support what widescreen support is only relevant if there is a storyboard
  2. Just a minor suggestion, but you could place the preview point somewhere else, possibly at one of the kiai parts
[Insane]
  1. 00:44:335 (1) - I feel that the NC in this slider doesn't fit bc this slider ends on a downbeat and that the lyrics' verse change in 00:44:776 (2) . This is probably because you used sliders only in this diff. Try to remove the NC from this slider and NC 00:44:776 (2) instead so it'll match the transition of the lyrics rhythm was changed from a previous mod lol
  2. 00:46:100 (1) - ^ Similar to the above. Remove NC and NC 00:46:541 (2) copypaste oop
  3. 00:54:262 (1) - Looking from 00:48:085 (1,2,3,4) - 00:49:850 (1,2,3,4) , the NC in this slider makes the combos inconsitent with the parts I've said. So, please remove the NC
  4. 00:59:997 (3) - It would play well if you make this a 1/2 slider rather have it hold lol
  5. 01:03:526 (3) - ^
  6. 03:12:542 (1) - Why there's an NC in this slider? The song hasn't change verses until 03:12:906 (1) there was a reaosn but irrelevant now unncd
  7. 03:19:997 (4,1) - Man, blanket is almost perfect. Please fix it g
  8. 03:57:917 (3,1) - Blanket is still off g

That's all I can find. Pretty nice map

Hope this helps thank
Good luck in being ranked :)
Kinshara
Heyyyy M4M :D

Extra

  1. Your .osz file size is 10.34 MB... you should decrease it to <10.00 MB per ranking criteria guidelines
  2. Combos 2 & 4 are kind of hard to distinguish. Maybe pick a slightly different hue for one of them? Make sure to make this change in both diffs.
  3. Turn off Widescreen Support in all diffs since you don't have a storyboard (yet?)
  4. 03:47:891 - uninherited and inherited timing point at the same point.
  5. Why OD 8.6? Something slighlty lower would suffice.
  6. 01:36:359 - timing line is unsnapped here
  7. 00:31:100 (4,5) - don't you think this increase in spacing is a little unwarranted? I mean there isn't any strong beat on 5 that you could be emphasizing...
  8. 00:35:070 (1) - do you need the NC here? I don't think it's really necessary.
  9. 00:52:717 (5,6) - I think stacking a snare here diminishes its important. I suggest distancing these two notes.
  10. 00:58:673 (1,2,3,4,5) - personally, i find this up-down motion in a straight line a little uncomfortable to play.
  11. 01:08:379 (3) - maybe curve the slider this way instead so the curve smoothly falls into the cursor movement rather than going against it http://puu.sh/pn8yV/1a2ba9fda2.jpg
  12. 01:26:841 (2,1) - NAZI but stack the ends properly? :)
  13. 02:43:806 - you do a lot of stacks in this section, so I would make sure you try to get each stack as perfect as possibly. I know this is kinda picky, but it'll go a long way in terms of aesthetics!
  14. 02:55:815 (3,4,5) - woah, this is kinda weird to read o.o Spread these out a little or stack completely and make it a bit uniform.
  15. 02:53:264 (1,2,3,4,5,1,2,3,4,5,1) - maybe try a circular flow jump pattern here (since circular flow seems to be very prevalent in your map, and i like that :P) http://puu.sh/pn9BS/40a4328baf.jpg
  16. 03:15:815 (1,2) - ctrl+G these two for flooowwww circularrr flowwwwww
  17. 03:35:536 (1,2,3,4,1,2) - like before, i would suggest spreading these out for a more comfortable jump pattern.
  18. 03:44:024 (1) - ctrl+G for better flow?
  19. 04:13:372 (2) - ^ and move this 04:13:645 (3,4) - accordingly
  20. 04:22:827 (2,3,4,5,6) - hmmm not sure but maybe ctrl+G this stream would be better for flow 04:24:281 (2,3,4,5,6,7) - same here
  21. 04:30:427 (1) - ^
  22. 05:51:360 (1,1,1) - hmm in areas such as these why don't you do a 1/2 reverse slider so that you can map that ukelele/guitar music that you seem to be following in this section
not much to say good map (as is expected from ze pishi! :))
Insane

  1. 01:50:841 (1) - how about this rhythm here: http://puu.sh/pncqY/7ca5988cf0.jpg similarly at 01:54:151 (1) - 01:57:462 (1) - especially in areas like 01:59:117 (1) - where there's as trong vocal on the end... like there should be a circle or clickable beat at 02:03:255 -
  2. 06:16:483 - do the same as in extra and place a beat here before the spinner...

    Reallly not much to say from my side, this diff is perfect!

Good luck Pishi! :)
Topic Starter
pishifat
SPOILER

Kinshara wrote:

Heyyyy M4M :D

Extra

  1. Your .osz file size is 10.34 MB... you should decrease it to <10.00 MB per ranking criteria guidelines i think a 6:30 mp3 is a valid reason to bypass the guideline lol
  2. Combos 2 & 4 are kind of hard to distinguish. Maybe pick a slightly different hue for one of them? Make sure to make this change in both diffs. made 2 brighter
  3. Turn off Widescreen Support in all diffs since you don't have a storyboard (yet?) enabled or disabled is irrelevant if there isnt a stroybaord lol
  4. 03:47:891 - uninherited and inherited timing point at the same point. deleted1
  5. Why OD 8.6? Something slighlty lower would suffice. dont really see why not
  6. 01:36:359 - timing line is unsnapped here it is
  7. 00:31:100 (4,5) - don't you think this increase in spacing is a little unwarranted? I mean there isn't any strong beat on 5 that you could be emphasizing... its the same concept as 00:29:556 (4) - 00:33:085 (1) - 00:34:629 (4) - etc where im separating it from previous groupings (so id think it works)
  8. 00:35:070 (1) - do you need the NC here? I don't think it's really necessary. dont u do ncs for aesthetics too :(
  9. 00:52:717 (5,6) - I think stacking a snare here diminishes its important. I suggest distancing these two notes. spaced them
  10. 00:58:673 (1,2,3,4,5) - personally, i find this up-down motion in a straight line a little uncomfortable to play. ive never watched you play before, but linear back/forth stuff is ideal for people wh osnap between objects
  11. 01:08:379 (3) - maybe curve the slider this way instead so the curve smoothly falls into the cursor movement rather than going against it http://puu.sh/pn8yV/1a2ba9fda2.jpg going against natural is the point there tho. like the whole section when it gets less dense here is that
  12. 01:26:841 (2,1) - NAZI but stack the ends properly? :) g
  13. 02:43:806 - you do a lot of stacks in this section, so I would make sure you try to get each stack as perfect as possibly. I know this is kinda picky, but it'll go a long way in terms of aesthetics! stacking is hard
  14. 02:55:815 (3,4,5) - woah, this is kinda weird to read o.o Spread these out a little or stack completely and make it a bit uniform. o looked like this for me so i didnt notice it was broken lol
  15. 02:53:264 (1,2,3,4,5,1,2,3,4,5,1) - maybe try a circular flow jump pattern here (since circular flow seems to be very prevalent in your map, and i like that :P) http://puu.sh/pn9BS/40a4328baf.jpg how to make sure 02:54:723 (1) - is in its same position with circular flow
  16. 03:15:815 (1,2) - ctrl+G these two for flooowwww circularrr flowwwwww too wide dood
  17. 03:35:536 (1,2,3,4,1,2) - like before, i would suggest spreading these out for a more comfortable jump pattern. theyre pretty spread out what do u mean
  18. 03:44:024 (1) - ctrl+G for better flow? like that other thing, the point of this section is to have sliders use not ideal flow gg
  19. 04:13:372 (2) - ^ and move this 04:13:645 (3,4) - accordingly
  20. 04:22:827 (2,3,4,5,6) - hmmm not sure but maybe ctrl+G this stream would be better for flow 04:24:281 (2,3,4,5,6,7) - same here switching between clockwise and counterclockwise movement each stream so like
  21. 04:30:427 (1) - ^ changing rotation on downbeats my life
  22. 05:51:360 (1,1,1) - hmm in areas such as these why don't you do a 1/2 reverse slider so that you can map that ukelele/guitar music that you seem to be following in this section wanting to use not all 1/2 so that when i switch to constant 1/2 at 05:58:198 (1) - it actually feels like a change lol
not much to say good map (as is expected from ze pishi! :))
Insane

  1. 01:50:841 (1) - how about this rhythm here: http://puu.sh/pncqY/7ca5988cf0.jpg similarly at 01:54:151 (1) - 01:57:462 (1) - especially in areas like 01:59:117 (1) - where there's as trong vocal on the end... like there should be a circle or clickable beat at 02:03:255 -
  2. 06:16:483 - do the same as in extra and place a beat here before the spinner... not really sure how to put it but placing circles in a difficulty of all sliders is too anti intentions lol

    Reallly not much to say from my side, this diff is perfect! !thanks

Good luck Pishi! :)
Wishkey
Yow! M4M

Insane
  1. 00:41:909 (3) - Can NC this for notable the sv change and to make it stand out more like in the song
  2. 00:58:232 (4) - 01:09:703 (2) - these drum claps pre-break sound kinda out of place with the rest imo since the snares are really weak compared to the normal clapsl , I think another custom drum finish or lower hitsound volume would sound better instead
  3. 02:07:393 (1,2,3) - pretty huge jump from 1-2 for such a weak beat in this combo imo
  4. 03:05:452 (4,1) - feel like this deserves more spacing then 03:04:724 (2,3) - bc the main voice kicking in and on the leading to the downbeat like you did with similarish patterns
  5. 04:41:406 (1) - maybe a return here instead? felt like you missed a beat here to match the rythm of 04:43:880 (4,1) -
  6. 04:42:488 (2) - why no soft addition instead of normal? that cymbal man
  7. 05:01:485 - unnecesary timing point
  8. 05:51:075 (4) - 05:53:360 (4) - Clap on tail?
  9. rip the slider art finisish dream :(

Extra

  1. 01:58:910 (5) - could move this down a little something like 364/104 flows better into 01:59:117 (1,2,3) - and got a bit of contrast with 02:00:151 (5,6,7) - imo
  2. 02:06:979 (5,6,1) - why not ma ke 02:07:186 (6,1) - bigger ds than 02:06:979 (5,6) - since it seems you want to follow the vocals primeraly here
  3. 03:48:970 (6) - why not mirror with 03:48:507 (3,4) - don't really hear that much wich makes 6 so much different then 5 here
  4. 04:19:554 (1,2,3,4) - bit sad you didn't bring 03:22:179 (1,2,3,4) - this back aswell love these
  5. 06:11:912 (1) - why not control g+h this to avoid this wave slider overlap and you got a nice blanket with (1,2,3)
  6. check hitsounds from insane
  7. euhm yeah thats a bout it those circle-slider break all seem intentional so got nothing more, GL dude sick set!
Ora
First of all thanks for the m4m but I can assure you it won't be as good as the one you gave me
(I'm a little new to mapping, and I didn't expect to mod a person with 32 ranked maps and counting),
and I apologize for it being late. Work has been a bitch for me this past week and I've had no motivation.

Insane:
02:58:906 (2,3) - and 02:59:633 (4,1) - Why are these kickslider jumps so much more distanced than the ones later in this section. Especially when you have them mapped to a rise in the vocals. At places like 03:04:724 (2,3) - and 03:10:542 (2,3) - you have a much smaller distance margin to a similar vocal part of the music. I would say make the first jumps smaller to follow a more "Insane difficulty" flow. if you decide to do it it should be easy/small fix

03:28:355 (2,2) - Spacing seems just a tinnny bit off compared to the previous kicksliders

03:57:736 (2,1) - Same very minor spacing issue, just to polish it up. seems a tiny bit more spaced away compared to 03:57:917 (3,1) - Make 03:57:917 (3) - x=99 for equal x/y distance (easy fix, but I may be wrong on the exact placement)

04:01:372 (4,1) - you have this with further disatance than 04:02:099 (2,3) - and later in that section you have 04:07:190 (4,1) - spaced further than 04:07:917 (2,3) - Personally I feel that you should be more consistent with the first jump being large and then the second being smaller just from listening to the voice you map to (Similar issue to my first mod). I understand if you disagree and it would probably be a little bit bigger of a fix


04:13:190 (1) - This is the beat I hear at this section: http://puu.sh/pIA4w/42188fbe79.jpg . I can't tell what the reverse sliders are being mapped too, along with the last longer reverse slider 04:15:008 (2) - . But I do understand it's only an Insane difficulty so you could be just mapping to what you want it for the difficulty. idk, explain?
I'm gonna look through your new apocalypta map and see if I can find stuff to mod there. It's really hard to find mistakes in your maps but I'll keep looking.
Strategas
[ex]

00:32:203 (1) - I thought I was deaf but it's just your timing lol

00:41:909 (1,2,3) - how am I suppose to know it's 1/3 :( repeat slider instead?

00:56:026 (4,5) - vs 00:57:791 (4,5) - spacing

01:10:144 (1,2,3,4) - could make even progressiveness now it's so random

01:48:772 (6) - clap

02:04:496 (2,3,1,3) - improve visual spacing

02:53:082 (4) - one pixel down ( dunno just triggered me lol )

03:06:906 (6,7,1) - unevennn

03:12:542 (1) - don't need nc

03:48:662 (4,6) - stack them like 03:48:507 (3,5) - ? I don't really see a reason to space 6 so much when your most powerful beat is on 5

04:50:246 - different volumes

05:26:950 (1,2) - slider almost completely overlaps the circle, due to autostack

[Insane]

03:28:897 - volume
04:50:246 -

04:36:612 (1) - hp bar

noice diff
Topic Starter
pishifat
SPOILER

Wishkey wrote:

Yow! M4M

Insane
  1. 00:41:909 (3) - Can NC this for notable the sv change and to make it stand out more like in the song did it
  2. 00:58:232 (4) - 01:09:703 (2) - these drum claps pre-break sound kinda out of place with the rest imo since the snares are really weak compared to the normal clapsl , I think another custom drum finish or lower hitsound volume would sound better instead balanced volumes between hitsounds better z
  3. 02:07:393 (1,2,3) - pretty huge jump from 1-2 for such a weak beat in this combo imo smaller now
  4. 03:05:452 (4,1) - feel like this deserves more spacing then 03:04:724 (2,3) - bc the main voice kicking in and on the leading to the downbeat like you did with similarish patterns bigger now
  5. 04:41:406 (1) - maybe a return here instead? felt like you missed a beat here to match the rythm of 04:43:880 (4,1) - 1/2 kills aesthetic thing im doing there:( and that 4,1 example has vocal on downbeat so g
  6. 04:42:488 (2) - why no soft addition instead of normal? that cymbal man felt like normal finish would better fit something that only happens once in song
  7. 05:01:485 - unnecesary timing point y
  8. 05:51:075 (4) - 05:53:360 (4) - Clap on tail? yes
  9. rip the slider art finisish dream :( no longer rip

Extra

  1. 01:58:910 (5) - could move this down a little something like 364/104 flows better into 01:59:117 (1,2,3) - and got a bit of contrast with 02:00:151 (5,6,7) - imo shaper to 1 is goal tho
  2. 02:06:979 (5,6,1) - why not ma ke 02:07:186 (6,1) - bigger ds than 02:06:979 (5,6) - since it seems you want to follow the vocals primeraly here 6 being a 1/4 slider should make 6 to 1 feel more mlg than 5 to 6 already
  3. 03:48:970 (6) - why not mirror with 03:48:507 (3,4) - don't really hear that much wich makes 6 so much different then 5 here theres a cymbal pls:(
  4. 04:19:554 (1,2,3,4) - bit sad you didn't bring 03:22:179 (1,2,3,4) - this back aswell love these agree that square is cooler but i didnt wanna use the same shape thing lo
  5. 06:11:912 (1) - why not control g+h this to avoid this wave slider overlap and you got a nice blanket with (1,2,3) but i like the overlap more than the blanket :(
  6. check hitsounds from insane yes
  7. euhm yeah thats a bout it those circle-slider break all seem intentional so got nothing more, GL dude sick set! ty!!

Ora wrote:

First of all thanks for the m4m but I can assure you it won't be as good as the one you gave me
(I'm a little new to mapping, and I didn't expect to mod a person with 32 ranked maps and counting),
and I apologize for it being late. Work has been a bitch for me this past week and I've had no motivation.

Insane:
02:58:906 (2,3) - and 02:59:633 (4,1) - Why are these kickslider jumps so much more distanced than the ones later in this section. Especially when you have them mapped to a rise in the vocals. At places like 03:04:724 (2,3) - and 03:10:542 (2,3) - you have a much smaller distance margin to a similar vocal part of the music. I would say make the first jumps smaller to follow a more "Insane difficulty" flow. if you decide to do it it should be easy/small fix the long sliders in the bigger jumps lead the opposite direction from 1/4 sliders, whereas the ones with smaller jumps are going the same direction as 1/4 sliders. the opposite direction ones feel weird with tiny spacing so i made them a little bigger lo

03:28:355 (2,2) - Spacing seems just a tinnny bit off compared to the previous kicksliders larger now

03:57:736 (2,1) - Same very minor spacing issue, just to polish it up. seems a tiny bit more spaced away compared to 03:57:917 (3,1) - Make 03:57:917 (3) - x=99 for equal x/y distance (easy fix, but I may be wrong on the exact placement) o ok

04:01:372 (4,1) - you have this with further disatance than 04:02:099 (2,3) - and later in that section you have 04:07:190 (4,1) - spaced further than 04:07:917 (2,3) - Personally I feel that you should be more consistent with the first jump being large and then the second being smaller just from listening to the voice you map to (Similar issue to my first mod). I understand if you disagree and it would probably be a little bit bigger of a fix made 04:07:190 (4,1) - b igger. rather not change the other one tho for the same reason as the first thing


04:13:190 (1) - This is the beat I hear at this section: http://puu.sh/pIA4w/42188fbe79.jpg . I can't tell what the reverse sliders are being mapped too, along with the last longer reverse slider 04:15:008 (2) - . But I do understand it's only an Insane difficulty so you could be just mapping to what you want it for the difficulty. idk, explain? it's kind of hard to explain. im only to do that 3/4 rhythm when the melody follows it (vocals in this case)

theres also no bass thing on 04:13:463 - so putting an object there is weird. white tick was next choice since there's constant hi hat and guitar stuff on them
there is a bass thing on the reverse of 04:13:554 (2) - tho so that's why it's a reverse slider
for 04:13:917 (3,4) - i wanted to repeat the same thing as 04:13:190 (1,2) - , just like i do with 04:07:372 (1,2,3,4) - , so i used the same rhythm even tho there's a bass thing on 04:14:190 -
i dont know if that cleared anything up but i tried

I'm gonna look through your new apocalypta map and see if I can find stuff to mod there. It's really hard to find mistakes in your maps but I'll keep looking. lol thjanks!

Strategas wrote:

[ex]

00:32:203 (1) - I thought I was deaf but it's just your timing lol soon

00:41:909 (1,2,3) - how am I suppose to know it's 1/3 :( repeat slider instead? good thing its not 1/3 right
i assume people can understand it since its the first huge spacing thing and baby bpm


00:56:026 (4,5) - vs 00:57:791 (4,5) - spacing smalled 1st

01:10:144 (1,2,3,4) - could make even progressiveness now it's so random eyeballed streams are best

01:48:772 (6) - clap yes

02:04:496 (2,3,1,3) - improve visual spacing what are these timestamps tho so confused

02:53:082 (4) - one pixel down ( dunno just triggered me lol )made to 3 correct looking

03:06:906 (6,7,1) - unevennn g

03:12:542 (1) - don't need nc shows that 2 is blue tick 1/4 sxlider

03:48:662 (4,6) - stack them like 03:48:507 (3,5) - ? I don't really see a reason to space 6 so much when your most powerful beat is on 5thre is cymbal pls

04:50:246 - different volumes iojhgjh

05:26:950 (1,2) - slider almost completely overlaps the circle, due to autostack this is right

[Insane]

03:28:897 - volume z
04:50:246 -

04:36:612 (1) - hp bar

noice diff agree ty!! ! !
Monstrata
General

  1. 00:31:762 - Sounds kinda late here. (well, depends on what you follow I guess. It sounds like the vocal slows down a bit.)
  2. 00:32:203 - Late too, if you're following drums.
  3. 00:54:703 - Sounds late here.
  4. 04:51:975 - Sounds Late.
Extra

  1. 00:34:629 (4) - Ctrl+G flows pretty nicely.
  2. 01:56:841 (2,3) - I would Ctrl+G and have it up/down/up instead of down/up/down. Continue the flow you've set up from the repeat slider and the previous pattern and break it when you transition to 01:57:462 (1) - instead?
  3. 02:02:220 (4,1) - Flow break here too? Since you also did a flow break on 02:01:393 (2,3) - and this is the same rhythm pretty much.
  4. 03:12:542 (1) - This NC looked kinda off... idk why it's there really cuz it kinda messes up the visuals a bit when you have two colors for a pattern that's quite packed together.
  5. 03:17:088 (4,1) - Make this jump bigger than 03:15:633 (4,1) - ? Better emphasis.
  6. 03:23:815 (2,3) - Just an idea, but since you had a Ctrl+H'ed pattern for 03:22:906 (1,2,3,4,5,6) - You can maybe try that for slider 3 as well.
  7. 03:30:334 (7) - I would NC. The visual color change can make this easier to see. Same with 04:27:736 (7) -
  8. 04:37:385 (4) - 365||151 for better blanket. Also I think putting it more to the right gives a better angle into 5.
  9. 04:50:246 - Red/Green inconsistency
  10. 04:59:928 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Oh this is cool.
  11. 05:52:503 (1,2) - Ctrl+G gives a nice emphasis onto 1.
  12. 06:07:198 (7,1) - I would Ctrl+G this too... you're putting a lot of emphasis onto 7 by placing it at such a sharp angle after a spaced triplet. I think you can keep the flow here and use a smoother angle.
Insane

  1. 01:09:482 (1,2) - They aren't straight.
  2. 01:42:979 (2) - Can you make the slider-end clickable? I don't think a 1/1 slider fits too well here xP.
  3. 01:44:634 (2,3,4) - You could try an arrangement like this, for better emphasis from 1>2
  4. 01:53:531 (2) - Circle > Slider instead? Since you made 01:52:082 - clickable earlier, it's odd you don't make the second iteration clickable too.
  5. 01:56:841 (2) - ^Same idea.
  6. 03:42:643 (3) - Move it down a bit? 3 doesn't really land on a strong note (well, even though, rhythmically, it should). I would just reduce the spacing a bit and blame the song
  7. 03:47:891 - Kiai red/green are inconsistent
  8. 04:50:246 - Red/Green inconsistency
  9. 05:34:223 (1,2) - The tail of 2 isn't parallel with 1. Looks important for this pattern.
  10. 05:35:723 (1,2,3,4) - I would increase the SV increment to 0.3x. Makes the slider length more apparent since it almost doubles from 1.00 to 1.90. The sliders after this are 1/4 repeats so the change from 1.9x to 1.6x will be almost unnoticeable.
[]

Interesting how Extra has almost twice the object density as Insane. Call me back when this is 12 SP.
Topic Starter
pishifat
SPOILER

Monstrata wrote:

General

  1. 00:31:762 - Sounds kinda late here. (well, depends on what you follow I guess. It sounds like the vocal slows down a bit.)
  2. 00:32:203 - Late too, if you're following drums.
  3. 00:54:703 - Sounds late here.
  4. 04:51:975 - Sounds Late. no fix
Extra

  1. 00:34:629 (4) - Ctrl+G flows pretty nicely. want it to be facing down tho so
  2. 01:56:841 (2,3) - I would Ctrl+G and have it up/down/up instead of down/up/down. Continue the flow you've set up from the repeat slider and the previous pattern and break it when you transition to 01:57:462 (1) - instead? yes
  3. 02:02:220 (4,1) - Flow break here too? Since you also did a flow break on 02:01:393 (2,3) - and this is the same rhythm pretty much. yes but not in that way. just moved 4 up
  4. 03:12:542 (1) - This NC looked kinda off... idk why it's there really cuz it kinda messes up the visuals a bit when you have two colors for a pattern that's quite packed together. tells people that there's a blue tick 1/4 slider midstream cuz how2read
  5. 03:17:088 (4,1) - Make this jump bigger than 03:15:633 (4,1) - ? Better emphasis. big
  6. 03:23:815 (2,3) - Just an idea, but since you had a Ctrl+H'ed pattern for 03:22:906 (1,2,3,4,5,6) - You can maybe try that for slider 3 as well. kinda just
    dont like it :(

  7. 03:30:334 (7) - I would NC. The visual color change can make this easier to see. Same with 04:27:736 (7) - yes
  8. 04:37:385 (4) - 365||151 for better blanket. Also I think putting it more to the right gives a better angle into 5. but putting all objects same distance apart ruined bythat
  9. 04:50:246 - Red/Green inconsistency yes
  10. 04:59:928 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Oh this is cool. YES
  11. 05:52:503 (1,2) - Ctrl+G gives a nice emphasis onto 1. no
    but did emphasize 1s in section
  12. 06:07:198 (7,1) - I would Ctrl+G this too... you're putting a lot of emphasis onto 7 by placing it at such a sharp angle after a spaced triplet. I think you can keep the flow here and use a smoother angle. 06:06:198 (1,2,3,4,5,6,7,1) - whole thing goes with continuously tighter rotation and using a wide angle for triple-7 is death for that
Insane

  1. 01:09:482 (1,2) - They aren't straight. yes
  2. 01:42:979 (2) - Can you make the slider-end clickable? I don't think a 1/1 slider fits too well here xP. yes
  3. 01:44:634 (2,3,4) - You could try an arrangement like this, for better emphasis from 1>2 no but yes
  4. 01:53:531 (2) - Circle > Slider instead? Since you made 01:52:082 - clickable earlier, it's odd you don't make the second iteration clickable too. did u just tell me to put a circle in a map with only sliders
    i fixed it but wat are u doing

  5. 01:56:841 (2) - ^Same idea.
  6. 03:42:643 (3) - Move it down a bit? 3 doesn't really land on a strong note (well, even though, rhythmically, it should). I would just reduce the spacing a bit and blame the song 2 to 3 is so gross there tho id rather have eh spacing than eh movement
  7. 03:47:891 - Kiai red/green are inconsistent yes
  8. 04:50:246 - Red/Green inconsistency yes
  9. 05:34:223 (1,2) - The tail of 2 isn't parallel with 1. Looks important for this pattern. yes
  10. 05:35:723 (1,2,3,4) - I would increase the SV increment to 0.3x. Makes the slider length more apparent since it almost doubles from 1.00 to 1.90. The sliders after this are 1/4 repeats so the change from 1.9x to 1.6x will be almost unnoticeable. yes
also what are your thoughts on od10 for insane
the hitwindow is still huge because sliders are broken


[]

Interesting how Extra has almost twice the object density as Insane. Call me back when this is 12 SP. thanks 4 SP
Zero__wind
good
I llike meme maps
Monstrata
Nominated. (Should have done this earler but I got drowned by Aspire stuff, sry lol).
Topic Starter
pishifat
grats!
Cryptic
tbh OD 10 on the Insane feels a bit rough for an insane during the faster sections, why not OD 9?
(great map btw)
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